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1148 lines
34 KiB
1148 lines
34 KiB
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=head1 Programming PerlTQt
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B<Germain Garand>
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This document describes a set of Perl bindings for the TQt toolkit. Contact
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the author at <germain@ebooksfrance.com>
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=head1 Introduction
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PerlTQt-3 is Ashley Winters' full featured object oriented interface to
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L<Trolltech|"http://www.trolltech.com">'s C++ TQt toolkit v3.0.
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It is based on the
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L<SMOKE|"http://webcvs.kde.org/cgi-bin/cvsweb.cgi/kdebindings/smoke">
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library, a language independent low-level wrapper generated from TQt headers by
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Richard Dale's
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L<kalyptus|"http://webcvs.kde.org/cgi-bin/cvsweb.cgi/kdebindings/kalyptus">
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thanks to David Faure's module.
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This document describes the principles of PerlTQt programming.
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It assumes you have some basic Perl Object Oriented programming knowledge.
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Some C++ knowledge is recommended but not required.
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It would mostly help you to find your way through L<TQt's
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excellent documentation|"http://doc.trolltech.com"> which is our
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ultimate and only reference.
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If TQt is installed on your system, then you most probably
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also have its documentation. Try the C<$TQTDIR/bin/assistant> program.
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=head1 Installation
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=head2 Requirements
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To compile and use PerlTQt, you'll need :
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=over 4
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=item *
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a POSIX system
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=item *
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GNU tools : automake(>=1.5), autoconf (>=2.13), aclocal...
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=item *
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L<Perl E<gt>= v5.6.0|"http://www.perl.org">
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=item *
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L<TQt E<gt>=
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v3.0|"http://www.trolltech.com/developer/download/qt-x11.html">
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=item *
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L<SmokeTQt 1.2.1|"http://webcvs.kde.org/cgi-bin/cvsweb.cgi/kdebindings/smoke">
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The SMOKE library (Scripting Meta Object Kompiler) is part of L<KDE|"http://www.kde.org">'s B<tdebindings> module.
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You may want to check if a precompiled version of this module exists for your
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system.
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PerlTQt is packaged with its own copy, so you don't need to check it out.
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=back
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Perl and TQt's installation is out of the scope of this document. Please refer
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to those projects' documentation.
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=head2 Compilation
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PerlTQt uses GNU's Autoconf framework. However, the standard ./configure script is preferably driven
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by the Makefile.PL wrapper. All options are forwarded to ./configure :
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perl Makefile.PL
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If SMOKE is missing, C<configure> will generate its sources.
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Then :
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make
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make install
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This will install PerlTQt, Puic and Smoke (if needed), as well as the pqtsh and pqtapi utilities.
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The preferred install location for SMOKE and Puic is in the KDE3 file system.
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If you don't have KDE3 installed, specify a location with C<configure>'s
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C<--prefix> option. e.g:
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perl Makefile.PL --prefix=/usr
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=head2 Troubleshooting and Configure Options
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If Smoke's linking fails or your TQt library was built with very specific
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options, run Makefile.PL again with:
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perl Makefile.PL --with-threshold=0
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When building smoke, configure will check for OpenGL and try to compile
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support for it if it is properly installed and supported by TQt.
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You may disable this checking with:
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--disable-GL
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Also, default behaviour is to prefer the Mesa GL library over a proprietary
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implementation.
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If your system features a proprietary OpenGL library, and you'd like to use
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it, specify:
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--without-Mesa
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=head2 How to install PerlTQt with user rights
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To install PerlTQt without super-user rights, simply follow this procedure:
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=over 4
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=item *
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Perform a normal configuration, specifying as prefix a directory where you have write permissions :
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perl Makefile.PL --prefix=~
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The above would install the Smoke library in ~/lib and the puic binary in ~/bin
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=item *
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Reconfigure the Perl module so that it doesn't target the standard perl hierarchy:
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cd PerlTQt
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perl Makefile.PL PREFIX=~
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cd ..
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Beware : this is not the same Makefile.PL as above, but the one located in the ./PerlTQt
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subdirectory
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=item *
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Compile and Install
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make && make install
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In order to use such an installation, you must tell to Perl where to find this extern hierarchy.
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This can be done either on the command line:
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perl -Mlib="~/local/lib/perl/5.x.x" program.pl
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or at the top of your program:
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use lib qw( ~/local/lib/perl/5.x.x );
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"5.x.x" should be changed to whatever Perl version your system is running.
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=back
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=head1 Anatomy of PerlTQt
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A typical TQt program using GUI components is based on an event loop.
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This basically means that such a program is no more envisioned as a straight
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flow where you would need to handle yourself every single events (such as a
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mouse click or a key press).
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Instead, you just create an B<Application> object, create the GUI components it
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uses,
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define what objects methods need to be called when an event occurs,
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and then start the main event loop.
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That's all!
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TQt will handle all events and dispatch them to the correct subroutine.
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Lets see how this process is implemented in a minimal PerlTQt program.
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=head2 Hello World
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1: use TQt;
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2: my $a = TQt::Application(\@ARGV);
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3: my $hello = TQt::PushButton("Hello World!", undef);
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4: $hello->resize(160, 25);
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5: $a->setMainWidget($hello);
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6: $hello->show;
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7: exit $a->exec;
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=for html
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<br/>
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<div class='image'><img src="../images/ex1.png"/></div>
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This program first loads the TQt interface [line 1] and creates the application
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object, passing it a reference to the command line arguments array C<@ARGV>
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[l.2].
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This application object is unique, and may later be accessed from
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anywhere through the B<TQt::app()> pointer.
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At line 3, we create a PushButton, which has no parent (i.e : it won't be
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contained nor owned by another widget).
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Therefore, we pass to the constructor an B<undef> value for the parent argument,
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which is PerlTQt's way of passing a Null pointer.
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After some layouting at [l.4], we tell the application object that our main
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widget is this PushButton [l.5]... that way, it will know that closing the
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window associated with this widget means : I<quit the application>.
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Now the last steps are to make this widget visible (as opposed to
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hidden, which is the default) by calling the B<show> method on it [l.6] and
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to start the application loop [l.7].
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B<Syntax elements summary :>
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=over 4
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=item 1
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All TQt classes are accessed through the prefix B<TQt::>, which replaces the
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initial B<Q> of TQt classes.
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When browsing the L<TQt
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documentation|"http://doc.trolltech.com>, you simply need to change the
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name of classes so that B<TQFoo> reads B<TQt::Foo>.
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=item 2
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An object is created by calling the B<constructor> of the class. It has the
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same name as the class itself.
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You don't need to say C<new TQt::Foo> or C<TQt::Foo-E<gt>new()> as most Perl
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programmers would have expected.
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Instead, you just say :
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my $object = TQt::<classname>(arg_1, ..., arg_n);
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If you don't need to pass any argument to the constructor, simply say :
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my $object = TQt::<classname>;
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=item 3
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Whenever you need to pass a Null pointer as an argument, use Perl's B<undef>
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keyword. Do not pass zero.
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Beware: this is by far the most common error in PerlTQt programs.
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Pointers are arguments preceded by an B<*>
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character in TQt's documentation (e.g: "C<TQWidget * widget>").
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=back
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=head2 Inheritance and Objects
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Before we can discuss how Perl subroutines can be called back from TQt, we need
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to introduce PerlTQt's inheritance mechanism.
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PerlTQt was designed to couple as tightly as possible TQt's simplicity and Perl's
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power and flexibility.
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In order to achieve that goal, the classical Object Oriented Perl paradigm had
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to be extended, much in the same way than TQt itself
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had to extend C++'s paradigm with B<metaobjects>.
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=head3 A Custom Widget
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Lets rewrite the "Hello World!" program, this time using a custom version
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of PushButton:
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1: use strict;
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2:
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3: package Button;
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4: use TQt;
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5: use TQt::isa qw(TQt::PushButton);
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6:
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7: sub NEW
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8: {
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9: shift->SUPER::NEW(@_[0..2]);
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10: resize(130, 40);
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11: }
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12:
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13: 1;
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14:
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15: package main;
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16:
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17: use TQt;
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18: use Button;
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19:
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20: my $a = TQt::Application(\@ARGV);
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21: my $w = Button("Hello World!", undef);
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22: $a->setMainWidget($w);
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23: $w->show;
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24: exit $a->exec;
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Here, we want to create our own version of the PushButton widget.
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Therefore, we create a new package for it [l.3] and import TQt [l.4].
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We now want to declare our widget as subclassing PushButton.
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This is done through the use of the C<TQt::isa> pragma [l.5], which accepts a
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list of one or more parent TQt classes.
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It is now time to create a B<constructor> for our new widget.
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This is done by creating a subroutine called B<NEW> I<(note the capitalized
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form, which differentate it from the usual "new" constructor. PerlTQt's NEW
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constructor is called >B<implicitly>I< as can be seen on line 21)>.
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Since we want our widget to call its parent's constructor first, we call the
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B<superclass's constructor> (here: TQt::PushButton) on line 9, passing it all
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arguments we received.
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At this time, a class instance has been created and stored into a special
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object holder named B<this> (not C<$this> but really just C<this>).
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Each time you invoke a method from within your package, you may now
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indifferently say C<method()> or C<this-E<gt>method()>;
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=head3 Using Attributes
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When building a new composite widget, you may just create its different
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parts inside B<my> variables, since widgets are only deleted by their parents
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and not necessarily when their container goes out of scope.
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In other words, PerlTQt performs clever reference counting to prevent
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indesirable deletion of objects.
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Now, you'll often want to keep an access to those parts from anywhere inside
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your package.
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For this purpose, you may use the B<this> object's blessed hash, as is usual in Perl,
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but that isn't really convenient and you don't have any compile time
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checking...
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Here come B<Attributes>. Attributes are data holders where you can
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store any kind of properties for your object.
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Declaring new attributes is done through the C<use TQt::attributes> pragma, as is
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demonstrated in the following package implementation :
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1: use strict;
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2:
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3: package Button;
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4: use TQt;
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5: use TQt::isa qw(TQt::PushButton);
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6: use TQt::attributes qw(
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7: itsTime
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8: pData
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9: );
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10:
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11: sub NEW
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12: {
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13: shift->SUPER::NEW(@_[0..2]);
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14: itsTime = TQt::Time;
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15: itsTime->start;
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16: pData = " Foo ";
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17: }
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18:
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19: sub resizeEvent
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20: {
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21: setText( "w: ". width() ." h: ". height() .
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22: "\nt: ". itsTime->elapsed . pData );
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23: }
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24:
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25: 1;
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=for html
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<br/>
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<div class='image'><img src="../images/ex2.png"/></div>
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An attribute itsTime is declared at line 7, and loaded with a C<TQt::Time> object
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at line 14.
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Since we reimplement the virtual function "resizeEvent" [l.19].
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each time the main widget is resized, this function will be triggered and
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our Button's text updated with values coming from the object [l.21] and from the
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attributes we defined [l.22].
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B<Recapitulation>
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=over 4
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=item *
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In order to inherit a TQt class, a package must contain a
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C<use TQt::isa> pragma.
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e.g:
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use TQt::isa "TQt::widget";
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=item *
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The object constructor is named B<NEW> and is implicitly called.
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Thus you should not say :
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my $o = MyButton->NEW("Hello");
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But say :
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my $o = MyButton("Hello");
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=item *
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Within a package, the current instance can be accessed through the B<this>
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variable.
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When a member function is called, arguments are loaded as usual in the B<@_>
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array, but B<without> the object pointer itself.
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Hence, you shouldn't say :
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sub myMember
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{
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my $self = shift;
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my $arg = shift;
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$arg->doThat($self);
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$self->doIt;
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}
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But :
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sub myMember
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{
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my $arg = shift;
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$arg->doThat(this);
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doIt;
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}
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Furthermore, if you want to call a base class method from a derived class,
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you'd use the specal attribute SUPER :
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sub example
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{
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print "Now calling the base class\n";
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SUPER->example(@_)
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}
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Note that the :
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this->SUPER::Example(@_);
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construct is also available, but will pass the object as first argument.
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=item *
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Whenever you need to store a contained object in your package, you may define it
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as an B<Attribute> :
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use TQt::attributes qw(
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firstAttribute
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...
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lastAttribute);
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and then use it as a convenient accessor :
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firstAttribute = myContainedWidget( this );
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firstAttribute->resize( 100, 100 );
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=item *
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To reimplement a B<virtual function>, simply create a B<sub> with the
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same name in your object.
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Existing virtual functions are marked as such in TQt's documentation
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(they are prefixed with the "virtual" keyword).
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You can inspect what virtual function names are being called by TQt at runtime by
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putting a C<use TQt::debug qw( virtual )> statement at the top of your program.
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=back
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=head2 Signals and Slots
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We'll now learn how TQt objects can communicate with each other,
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allowing an event occuring, for instance, in a given widget to trigger the
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execution of one or several subroutines anywhere inside your program.
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Most other toolkits use callbacks for that purpose, but TQt has a much more
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powerful and flexible mechanism called B<Signals and Slots>.
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Signals and slots are used for communication between objects.
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This can be thought off as something similar to the wiring between several Hi-fI
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components : an amplificator, for instance, has a set of output signals, wich are
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emitted wether a listening device is connected to them or not. Also, a tape
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recorder deck can start to record when it receives a signal wired to it's input
|
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slot, and it doesn't need to know that this signal is also received by a CD
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recorder device, or listened through headphones.
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A TQt component behaves just like that. It has several output B<Signals> and
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several input B<Slots> - and each signal can be connected to an unlimited number
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of listening slots of the same type, wether they are inside or outside the
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component.
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The general syntax of this connection process is either :
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TQt::Object::connect( sender, TQT_SIGNAL 'mysignal(arg_type)',
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receiver, TQT_SLOT 'myslot(arg_type)');
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or
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myObject->connect( sender, TQT_SIGNAL 'mysignal(arg_type)', TQT_SLOT
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'myslot(arg_type)');
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This mechanism can be extended at will by the declaration of custom Signals and
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Slots, through the C<use TQt::signals> and C<use TQt::slots> pragma
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(see also the other syntax, later on).
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Each declared slot will call the corresponding subroutine in your object,
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each declared signal can be raised through the B<emit> keyword.
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B<As an example, lets rewrite again our Button package :>
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1: use strict;
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2:
|
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3: package Button;
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4: use TQt;
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5: use TQt::isa qw(TQt::PushButton);
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6: use TQt::attributes qw(itsTime);
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7: use TQt::slots
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8: wasClicked => [],
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9: change => ['int', 'int'];
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10: use TQt::signals
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11: changeIt => ['int', 'int'];
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12:
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13: sub NEW
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14: {
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15: shift->SUPER::NEW(@_[0..2]);
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16: itsTime = TQt::Time;
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17: itsTime->start;
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18: this->connect(this, TQT_SIGNAL 'clicked()', TQT_SLOT 'wasClicked()');
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19: this->connect(this, TQT_SIGNAL 'changeIt(int,int)', TQT_SLOT 'change(int,int)');
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20: }
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21:
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22: sub wasClicked
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23: {
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24: my $w = width();
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25: my $h = height();
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26: setText( "w: $w h: $h\nt: ". itsTime->elapsed );
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27: emit changeIt($w, $h);
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28: }
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29:
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30: sub change
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31: {
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32: my ($w, $h) = @_;
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33: print STDERR "w: $w h: $h \n";
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34: }
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35:
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36: 1;
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In this package, we define two extra slots and one extra signal.
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|
|
We know from the TQt Documentation that a clicked PushButton emits a C<clicked()>
|
|
signal, so we connect it to our new slot at line 18.
|
|
|
|
We also connect our signal C<changeIt> to our own C<change> slot- which is
|
|
quite stupid, but as an example.
|
|
|
|
Now, whenever our Button is clicked, the C<clicked()> signal is raised and
|
|
triggers the C<wasClicked()> slot. C<wasClicked> then proceeds to emit
|
|
the C<changeIt(int,int)> signal [l.27], hence triggering the C<change(int,int)>
|
|
slot with two arguments.
|
|
|
|
Finally, since PerlTQt-3.008, an alternative syntax can be used to declare Signals and Slots:
|
|
|
|
sub a_slot : TQT_SLOT(int, TQString)
|
|
{
|
|
$int = shift;
|
|
$string = shift;
|
|
# do something
|
|
}
|
|
|
|
and
|
|
|
|
sub a_signal : TQT_SIGNAL(TQString);
|
|
|
|
This syntax is perfectly compatible with the traditional
|
|
C<use TQt::signals> and C<use TQt::slots> declarations.
|
|
|
|
Eventually, it can prove good programming practice to mix both syntaxes, by first declaring
|
|
Signals/Slots with C<use TQt::slots/signals>, then repeat this declaration
|
|
in the actual implementation with the second syntax.
|
|
|
|
Declarations will be checked for consistency at compile time, and any mismatch
|
|
in arguments would trigger a warning.
|
|
|
|
=head1 RAD prototyping with TQt Designer and Puic
|
|
|
|
=head2 Introduction
|
|
|
|
=over 4
|
|
|
|
=item * Note:
|
|
|
|
As of PerlTQt-3.008, a separate PerlTQt plugin for TQt Designer is available,
|
|
bringing full integration, syntax highlighting, code completion and allowing to run/debug your PerlTQt project
|
|
entirely from the Designer GUI.
|
|
Nevertheless, the below is still accurate with regard to puic command line interaction
|
|
and with regard to using TQt Designer I<without> the specific plugin.
|
|
|
|
=back
|
|
|
|
As efficient and intuitive as TQt can be, building a complete GUI from scratch
|
|
is often a tedious task.
|
|
|
|
Hopefully, TQt comes with a very sophisticated GUI Builder named TQt
|
|
Designer, which is close to a complete integrated development environment.
|
|
It features Project management, drag'n drop GUI building, a complete object
|
|
browser, graphical interconnection of signals and slots, and much much more.
|
|
|
|
TQt Designer's output is XML which can be parsed by several command line tools,
|
|
among whose is B<puic> (the PerlTQt User Interface Compiler).
|
|
|
|
Assuming you have already built an interface file with the Designer,
|
|
translating it to a PerlTQt program is simply a matter of issuing
|
|
one command :
|
|
|
|
puic -x -o program.pl program.ui
|
|
|
|
This will generate the package defined in your ui file and a basic main package
|
|
for testing purposes.
|
|
|
|
You may prefer :
|
|
|
|
puic -o package.pm program.ui
|
|
|
|
This will only generate the package, which can then be used by a separate
|
|
program.
|
|
|
|
=head2 Embedding Images
|
|
|
|
If you need to B<embed images or icons>, it can be done in two ways
|
|
:
|
|
|
|
=over 4
|
|
|
|
=item * Inline embedding
|
|
|
|
For this, you need to check the "Edit->Form Settings->Pixmaps->Save inline"
|
|
checkbox inside TQt Designer.
|
|
Then : puic -x -o F<program.pl> F<program.ui>
|
|
|
|
=item * Image Collection
|
|
|
|
This option is more complex but also far more powerful and clean.
|
|
|
|
puic -o F<Collection.pm> -embed F<unique_identifier> F<image-1> ... F<image-n>
|
|
|
|
Then add a C<use Collection.pm> statement to your program's main package.
|
|
|
|
If you've created a project file in TQt Designer, and added all images
|
|
you want to group (through "Project->Image Collection"), you'll find all those
|
|
images inside the directory where your project file (*.pro) is stored, under
|
|
/images.
|
|
You can then generate the corresponding image collection by issuing :
|
|
|
|
puic -o F<Collection.pm> -embed F<identifier> ../images/*
|
|
|
|
You can use as many image collections as you want in a program. Simply add a
|
|
B<use> statement for each collection.
|
|
|
|
=back
|
|
|
|
=head2 Working With B<.ui> Files
|
|
|
|
It will often happen that you need to regenerate your user interface -either
|
|
because you changed your initial design, or you want to extend it.
|
|
Thus writing your program's code straight in the auto-generated Perl file is
|
|
quite a bad idea.
|
|
You'd run constantly the risk of overwriting your handcrafted code, or end
|
|
up doing lot of copy-paste.
|
|
|
|
Instead, you may :
|
|
|
|
=over 4
|
|
|
|
=item * Write slots implementation in the Designer
|
|
|
|
In TQt Designer, select the I<Source> tab of the B<Object Explorer>.
|
|
There you can see a tree-like representation of your classes.
|
|
Now if you double-click on the I<Slots/public> entry,
|
|
you are prompted with a dialog where you can create a new custom slot for
|
|
your module.
|
|
Once this is done, the new slot appear inside the B<Object Explorer> tree and
|
|
clicking on it will bring you to a B<E<lt>Your ClassE<gt>.ui.h> file where you can write
|
|
the actual implementation of your slot.
|
|
|
|
Keeping all the defaults, it should look like this :
|
|
|
|
void Form1::newSlot()
|
|
{
|
|
|
|
}
|
|
|
|
The slot declaration is actually C++ code, but simply ignore it and write
|
|
your Perl code straight between the two braces, paying special attention to
|
|
indent it at least by one space.
|
|
|
|
void Form1::newSlot()
|
|
{
|
|
print STDERR "Hello world from Form1::newSlot();
|
|
if(this->foo())
|
|
{
|
|
# do something
|
|
}
|
|
}
|
|
|
|
All Perl code written this way will be saved to the ui.h file, and B<puic> will take care of
|
|
placing it back in the final program.
|
|
|
|
Here, after running B<puic> on the Form1.ui file, you'd have:
|
|
|
|
sub newSlot
|
|
{
|
|
print STDERR "Hello world from Form1::newSlot();
|
|
if(this->foo())
|
|
{
|
|
# do something
|
|
}
|
|
}
|
|
|
|
=item * Subclassing your GUI
|
|
|
|
By using B<puic>'s I<-subimpl> option, you may generate a derived module
|
|
inheriting your original user interface.
|
|
|
|
You'd typically generate the derived module once, and write any handcrafted
|
|
code in this child.
|
|
Then, whenever you need to modify your GUI module, simply regenerate the
|
|
parent module, and your child will inherit those changes.
|
|
|
|
To generate the base module :
|
|
|
|
puic -o Form1.pm form1.ui
|
|
|
|
(do this as often as needed, never edit by hand)
|
|
|
|
To generate the child :
|
|
|
|
puic -o Form2.pm -subimpl Form2 form1.ui
|
|
|
|
or
|
|
|
|
puic -o program.pl -x -subimpl Form2 form1.ui
|
|
|
|
(do this once and work on the resulting file)
|
|
|
|
=back
|
|
|
|
=head1 More development tools
|
|
|
|
PerlTQt comes bundled with two simple programs that can help you to find your way through
|
|
the TQt API:
|
|
|
|
=head2 pqtapi
|
|
|
|
pqtapi is a commandline driven introspection tool.
|
|
|
|
usage: pqtapi [-r <re>] [<class>]
|
|
|
|
options:
|
|
-r <re> : find all functions matching regular expression/keyword <re>
|
|
-i : together with -r, performs a case insensitive search
|
|
-v : print PerlTQt and TQt versions
|
|
-h : print this help message
|
|
|
|
e.g:
|
|
|
|
$>pqtapi -ir 'setpoint.* int'
|
|
void TQCanvasLine::setPoints(int, int, int, int)
|
|
void TQPointArray::setPoint(uint, int, int)
|
|
|
|
=head2 pqtsh
|
|
|
|
B<pqtsh> is a graphical shell that can be used to test the API interactively.
|
|
It is fairly self explanatory and includes an interactive example (C<Help-E<gt>Example>)
|
|
|
|
=for html
|
|
<br/>
|
|
<div class='image'><img src="../images/pqtsh.png"/></div>
|
|
|
|
=head1 Known Limitations
|
|
|
|
Templated classes aren't available yet (classes derived from templated classes are).
|
|
|
|
=head1 Credits
|
|
|
|
PerlTQt-3 is (c) 2002 Ashley Winters (and (c) 2003 Germain Garand)
|
|
|
|
Kalyptus and the Smoke generation engine are (c) David Faure and Richard Dale
|
|
|
|
Puic is (c) TrollTech AS., Phil Thompson and Germain Garand,
|
|
|
|
The mentioned software is released under the GNU Public Licence v.2 or later.
|
|
|
|
|
|
=head1 Appendix 1 : C++ conventions and their Perl counterpart
|
|
|
|
Whenever you want to use a class/method described in TQt's
|
|
L<documentation|"http://doc.trolltech.com"> (see also the 'assistant' program bundled with TQt)
|
|
from PerlTQt, you need to follow some simple translation rules.
|
|
|
|
=over 4
|
|
|
|
=item Classnames
|
|
|
|
=over 4
|
|
|
|
=item *
|
|
|
|
All classnames are changed from a B<Q> prefix in TQt to a B<TQt::> prefix
|
|
in Perl.
|
|
e.g: TQComboBox is named TQt::ComboBox within PerlTQt.
|
|
|
|
=back
|
|
|
|
=item Functions
|
|
|
|
=over 4
|
|
|
|
=item *
|
|
|
|
Functions referenced as B<static> are accessed directly, and not through
|
|
an object. Thus the static function Foo in class TQBar would be accessed from
|
|
PerlTQt as
|
|
|
|
TQt::Bar::Foo( arg-1,...,arg-n);
|
|
|
|
The only notable exceptions are :
|
|
|
|
tqApp() will map to TQt::app()
|
|
tqVersion() will map to TQt::version() # not really needed anymore: we have tqVersion(). See Global Functions below.
|
|
|
|
=item *
|
|
|
|
Functions referenced as B<members> or B<Signals> are accessed through an object
|
|
with the B<-E<gt>> operator.
|
|
e.g:
|
|
|
|
$widget->show;
|
|
|
|
There are no fundamental differences between methods and signals, however PerlTQt
|
|
provides the B<emit> keyword as a convenient mnemonic, so that it is clear you
|
|
are emitting a signal :
|
|
|
|
emit $button->clicked;
|
|
|
|
=back
|
|
|
|
=item Arguments
|
|
|
|
=over 4
|
|
|
|
=item * By value
|
|
|
|
When an argument isn't preceded by the B<&> or B<*> character, it is passed by
|
|
value. For all basic types such as int, char, float and double, PerlTQt will
|
|
automatically convert litteral and scalar values to the corresponding C++ type.
|
|
|
|
Thus for a constructor prototype written as follow in the documentation :
|
|
|
|
TQSize ( int w, int h )
|
|
|
|
|
|
You'd say :
|
|
|
|
TQt::Size(8, 12);
|
|
|
|
|
|
=item * By reference
|
|
|
|
When an argument is preceded by the B<&> character, it means a reference to an
|
|
object or to a type is expected. You may either provide a variable name or a
|
|
temporary object :
|
|
|
|
$keyseq = TQt::keySequence( &TQt::CTRL + &TQt::F3 );
|
|
$widget->setAccel( $keyseq );
|
|
|
|
or
|
|
|
|
$widget->setAccel(TQt::keySequence( &TQt::CTRL + &TQt::F3 );
|
|
|
|
If the argument isn't qualified as B<const> (constant), it means the passed
|
|
object may be altered during the process - you must then provide a variable.
|
|
|
|
=item * By pointer
|
|
|
|
When an argument is preceded by the B<*> character, it means a
|
|
pointer to an object or to a type is expected. You may provide a variable
|
|
name or the Perl B<undef> keyword for a Null pointer.
|
|
|
|
Similarly, if the argument isn't B<const>, the passed object may be altered by
|
|
the method call.
|
|
|
|
=back
|
|
|
|
=item Enumerations
|
|
|
|
Enumerations are sort of named aliases for numeric values that would be hard to
|
|
remember otherwise.
|
|
|
|
A C++ example would be :
|
|
|
|
enum Strange { Apple, Orange, Lemon }
|
|
|
|
where C<Strange> is the generic enumeration name, and C<Apple>, C<Orange>,
|
|
C<Lemon> its possible values, which are only aliases for numbers (here 0, 1
|
|
and 2).
|
|
|
|
Access to enumerations values in Perl TQt is very similar to a static function
|
|
call. In fact, it B<is> a static function call.
|
|
|
|
Therefore, since you probably want to avoid some readability problems, we
|
|
recommend the use of the alternate function call syntax : C<&function>.
|
|
|
|
Lets now go back to our C<Strange> example.
|
|
|
|
If its definition was encountered in the class C<TQFruits>, you'd write from
|
|
PerlTQt :
|
|
|
|
$apple_plus_orange = &TQt::Fruit::Apple + &TQt::Fruit::Orange;
|
|
|
|
=item Operators
|
|
|
|
Within PerlTQt, B<operators overloading> works transparently.
|
|
If a given operator is overloaded in a TQt class (which means using it triggers a custom method)
|
|
it will behave identically in PerlTQt.
|
|
Beware though that due to limitations of the Smoke binding library, not all overloaded operators are
|
|
available in PerlTQt.
|
|
You can check the availability of a given operator by using the pqtapi program.
|
|
Also, due to outstanding differences between C++'s and Perl's object paradigm, the copy constructor operator (a.k.a '=')
|
|
has been disabled.
|
|
|
|
e.g-1: '+=' overload
|
|
|
|
$p1 = TQt::Point(10, 10)
|
|
$p2 = TQt::Point(30,40)
|
|
$p2 += $p1; # $p2 becomes (40,50)
|
|
|
|
e.g-2: '<<' overload
|
|
|
|
$f = TQt::File("example");
|
|
$f->open( IO_WriteOnly ); # see 'Constants' below
|
|
$s = TQt::TextStream( $f );
|
|
$s << "What can I do with " << 12 << " apples?";
|
|
|
|
=item Constants
|
|
|
|
TQt doesn't use many constants, but there is at least one place where they are used : for setting
|
|
Input/Output flags on files.
|
|
In order to avoid the namespace pollution induced by global constants, PerlTQt group them in the B<TQt::constants> module.
|
|
For instance, requesting the importation of all IO constants into the current namespace would be done with:
|
|
|
|
use TQt::constants;
|
|
|
|
You may also import specific symbols:
|
|
|
|
use TQt::constants qw( IO_ReadOnly IO_WriteOnly );
|
|
|
|
=item Global Functions
|
|
|
|
|
|
TQt has also some utilitarian functions such as bitBlt, tqCompress, etc.
|
|
|
|
Those were global scope functions and have been grouped in a common namespace:
|
|
C<TQt::GlobalSpace>.
|
|
|
|
Hence, you shall access this namespace either with a fully qualified call:
|
|
|
|
TQt::GlobalSpace::tqUncompress( $buffer )
|
|
|
|
Or directly, after importation in the current namespace:
|
|
|
|
use TQt::GlobalSpace;
|
|
tqUncompress( $buffer )
|
|
|
|
Of course, you may selectively import a few functions:
|
|
|
|
use TQt::GlobalSpace qw( tqUncompress bitBlt )
|
|
|
|
B<Note:> GlobalSpace has also operators, such has the one performing an addition on two
|
|
TQt::Point(). Those operators are called automatically.
|
|
|
|
e.g:
|
|
|
|
$p1 = TQt::Point(10, 10) + TQt::Point(20, 20)
|
|
|
|
=back
|
|
|
|
|
|
=head1 Appendix 2 : Internationalization
|
|
|
|
PerlTQt handles internationalization by always converting B<TQString> back to B<utf8> in Perl.
|
|
|
|
Conversions from Perl strings to TQStrings are made according to context :
|
|
|
|
=over 4
|
|
|
|
=item * If the Perl string is already utf8-encoded
|
|
|
|
then the string will be converted straight to TQString.
|
|
|
|
This is the most convenient and seemless way of internationalizing your application. Typically, one would just enable
|
|
the use of utf8 in source code with the C<use utf8> pragma and write its application with an utf8 aware editor.
|
|
|
|
=item * If the string isn't tagged as utf8, and the B<use locale> pragma is not set
|
|
|
|
then the string will be converted to TQString's utf8 from B<ISO-Latin-1>.
|
|
|
|
=item * If the string isn't tagged as utf8 and the B<use locale> pragma is set
|
|
|
|
then the string will be converted to TQString's utf8 according to the currently set B<locale>.
|
|
|
|
=back
|
|
|
|
Once a string contains utf8, you can convert it back to any locale by setting up B<converters> :
|
|
|
|
$tr1=TQt::TextCodec::codecForLocale(); # this one will use current locale
|
|
$tr2=TQt::TextCodec::codecForName("KOI8-R"); # that one forces a specific locale (Russian)
|
|
|
|
print $tr1->fromUnicode(TQt::DateTime::currentDateTime()->toString)."\n\n";
|
|
print $tr2->fromUnicode($my_utf8_string);
|
|
|
|
Or, with Perl >= 5.8.0, you may use Perl's B<Encode> modules (see C<perldoc Encode>).
|
|
|
|
=head3 disabling utf-8
|
|
|
|
Developers who don't want to use UTF-8 or want to temporarily disable UTF-8 marshalling
|
|
for handling legacy programs may use the B<use bytes> pragma (and the corresponding B<no bytes>).
|
|
|
|
Within the scope of this pragma, TQStrings are marshalled back to ISO-Latin1 (default) or to your locale
|
|
(if B<use locale> has been set).
|
|
|
|
Frivole use of this pragma is strongly discouraged as it ruins worldwide standardization efforts.
|
|
|
|
=head1 Appendix 3 : Debugging Channels
|
|
|
|
The B<TQt::debug> module offers various debugging channels/features.
|
|
|
|
use TQt::debug;
|
|
|
|
use TQt::debug qw|calls autoload verbose|;
|
|
|
|
With the simple C<use TQt::debug> statement, the B<verbose> and B<ambiguous> channels are activated.
|
|
If you specify a list of channels within the use statement, then only the specified channels will be enabled.
|
|
|
|
B<Available channels :>
|
|
|
|
=over 4
|
|
|
|
=item * ambiguous
|
|
|
|
Check if method and function calls are ambiguous, and tell which of the alternatives
|
|
was finally elected.
|
|
|
|
=item * verbose
|
|
|
|
Enable more verbose debugging.
|
|
|
|
Together with B<ambiguous>, tell you the nearest matches in case
|
|
a method or function call fails.
|
|
e.g:
|
|
|
|
use TQt;
|
|
use TQt::debug;
|
|
$a= TQt::Application(\@ARGV);
|
|
$a->libraryPath("foo");
|
|
|
|
--- No method to call for :
|
|
TQApplication::libraryPath('foo')
|
|
Closer candidates are :
|
|
static void TQApplication::addLibraryPath(const TQString&)
|
|
static TQStringList TQApplication::libraryPaths()
|
|
static void TQApplication::removeLibraryPath(const TQString&)
|
|
static void TQApplication::setLibraryPaths(const TQStringList&)
|
|
|
|
=item * calls
|
|
|
|
For every call, tell what corresponding TQt method is called
|
|
(detailing the arguments if B<verbose> is on).
|
|
|
|
=item * autoload
|
|
|
|
Track the intermediate code between a method invocation in Perl
|
|
and its resolution to either a TQt or Perl call.
|
|
|
|
=item * gc
|
|
|
|
Give informations about garbage collection
|
|
whenever a TQt object is deleted and/or a Perl object is destroyed
|
|
|
|
=item * virtual
|
|
|
|
Report whenever a virtual function tries to access its Perl
|
|
reimplementation (wether it exists or not).
|
|
|
|
=item * all
|
|
|
|
Enable all channels
|
|
|
|
=back
|
|
|
|
|
|
=head1 Appendix 4 : Marshallers
|
|
|
|
A marshaller is a piece of "glue code" translating a given datatype to another.
|
|
|
|
Within PerlTQt, most TQt objects keep their object nature, so that one may invoke methods on them.
|
|
However, some classes and datatypes map so naturally to some Perl types that keeping their object nature would
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would feel unnatural and clumsy.
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For instance, instead of returning a TQt::StringList object, which would require an iterator to retrieve its content,
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PerlTQt will translate it to an array reference containing all the object's strings.
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In the other way, instead of providing a TQt::StringList object as an argument of a method, one would simply
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provide the reference to an array of Perl strings.
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Here is the list of Marshallers as of PerlTQt-3.008 :
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-----------------------------------------------------------------
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float, double <=> Perl real (NV)
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char, uchar, int, uint, enum
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long, ulong, short, ushort <=> Perl integer (IV)
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TQString, -&, -* => Perl string (utf8)
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TQString, -&, -* <= Perl string (utf8 or iso-latin1 or locale)
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TQCString, -&, -* <=> Perl string (utf8 or bytes, according to content or "bytes" pragma)
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TQByteArray, -&, -* <=> Perl string (bytes)
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TQStringList, -&, -* => Reference to an array of Perl strings (utf8)
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TQString, -&, -* => Perl string (utf8 or iso-latin1 or locale)
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int&, -* <=> Perl integer (IV)
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bool&, -* <=> Perl boolean
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char* <=> Perl string (bytes)
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char** <= Reference to an array of Perl strings (bytes)
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uchar* <= Perl string (bytes)
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TQRgb* <= Reference to an array of Perl integers (IV)
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TQCOORD* <= Reference to an array of Perl integers (IV)
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void* <=> Reference to a Perl integer (IV)
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TQValueList<int>, - *, - & <=> Reference to an array of Perl integers (IV)
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TQCanvasItemList, - *, - & => Reference to an array of TQt::CanvasItem
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TQWidgetList, - *, - & <=> Reference to an array of TQt::Widget
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TQObjectList, - *, - & <=> Reference to an array of TQt::Object
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TQFileInfoList, - *, - & <=> Reference to an array of TQt::FileInfo
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TQPtrList<TQTab>, - *, - & <=> Reference to an array of TQt::Tab
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TQPtrList<TQToolBar>, - *, - & <=> Reference to an array of TQt::ToolBar
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TQPtrList<TQNetworkOperation>, - *, - & <=> Reference to an array of TQt::NetworkOperation
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TQPtrList<TQDockWindow>, - *, - & <=> Reference to an array of TQt::DockWindow
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(TQUObject*)
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