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			126 lines
		
	
	
		
			3.5 KiB
		
	
	
	
		
			Perl
		
	
			
		
		
	
	
			126 lines
		
	
	
		
			3.5 KiB
		
	
	
	
		
			Perl
		
	
| package GameBoard;
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| use strict;
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| use TQt;
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| use TQt::isa qw(TQt::Widget);
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| use TQt::slots
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| 	fire => [],
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| 	hit => [],
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| 	missed => [],
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| 	newGame => [];
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| use TQt::attributes qw(
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| 	hits
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| 	shotsLeft
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| 	cannonField
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| );
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| 
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| use LCDRange;
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| use CannonField;
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| 
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| sub NEW {
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|     shift->SUPER::NEW(@_);
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| 
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|     my $quit = TQt::PushButton("&Quit", this, "quit");
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|     $quit->setFont(TQt::Font("Times", 18, &TQt::Font::Bold));
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| 
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|     TQt::app->connect($quit, TQ_SIGNAL('clicked()'), TQ_SLOT('quit()'));
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| 
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|     my $angle = LCDRange("ANGLE", this, "angle");
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|     $angle->setRange(5, 70);
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| 
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|     my $force = LCDRange("FORCE", this, "force");
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|     $force->setRange(10, 50);
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| 
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|     my $box = TQt::VBox(this, "cannonFrame");
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|     $box->setFrameStyle($box->WinPanel | $box->Sunken);
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| 
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|     cannonField = CannonField($box, "cannonField");
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| 
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|     cannonField->connect($angle, TQ_SIGNAL('valueChanged(int)'), TQ_SLOT('setAngle(int)'));
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|     $angle->connect(cannonField, TQ_SIGNAL('angleChanged(int)'), TQ_SLOT('setValue(int)'));
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| 
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|     cannonField->connect($force, TQ_SIGNAL('valueChanged(int)'), TQ_SLOT('setForce(int)'));
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|     $force->connect(cannonField, TQ_SIGNAL('forceChanged(int)'), TQ_SLOT('setValue(int)'));
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| 
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|     this->connect(cannonField, TQ_SIGNAL('hit()'), TQ_SLOT('hit()'));
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|     this->connect(cannonField, TQ_SIGNAL('missed()'), TQ_SLOT('missed()'));
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| 
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|     my $shoot = TQt::PushButton('&Shoot', this, "shoot");
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|     $shoot->setFont(TQt::Font("Times", 18, &TQt::Font::Bold));
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| 
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|     this->connect($shoot, TQ_SIGNAL('clicked()'), TQ_SLOT('fire()'));
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| 
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|     $shoot->connect(cannonField, TQ_SIGNAL('canShoot(bool)'), TQ_SLOT('setEnabled(bool)'));
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| 
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|     my $restart = TQt::PushButton('&New Game', this, "newgame");
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|     $restart->setFont(TQt::Font("Times", 18, &TQt::Font::Bold));
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| 
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|     this->connect($restart, TQ_SIGNAL('clicked()'), TQ_SLOT('newGame()'));
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| 
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|     hits = TQt::LCDNumber(2, this, "hits");
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|     shotsLeft = TQt::LCDNumber(2, this, "shotsleft");
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|     my $hitsL = TQt::Label("HITS", this, "hitsLabel");
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|     my $shotsLeftL = TQt::Label("SHOTS LEFT", this, "shotsLeftLabel");
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| 
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|     my $accel = TQt::Accel(this);
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|     $accel->connectItem($accel->insertItem(TQt::KeySequence(int &Key_Enter)),
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| 			this, TQ_SLOT('fire()'));
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|     $accel->connectItem($accel->insertItem(TQt::KeySequence(int &Key_Return)),
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| 			this, TQ_SLOT('fire()'));
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|     $accel->connectItem($accel->insertItem(TQt::KeySequence(int &CTRL+&Key_Q)),
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| 			TQt::app, TQ_SLOT('quit()'));
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| 
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|     my $grid = TQt::GridLayout(this, 2, 2, 10);
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|     $grid->addWidget($quit, 0, 0);
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|     $grid->addWidget($box, 1, 1);
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|     $grid->setColStretch(1, 10);
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| 
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|     my $leftBox = TQt::VBoxLayout;
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|     $grid->addLayout($leftBox, 1, 0);
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|     $leftBox->addWidget($angle);
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|     $leftBox->addWidget($force);
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| 
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|     my $topBox = TQt::HBoxLayout;
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|     $grid->addLayout($topBox, 0, 1);
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|     $topBox->addWidget($shoot);
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|     $topBox->addWidget(hits);
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|     $topBox->addWidget($hitsL);
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|     $topBox->addWidget(shotsLeft);
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|     $topBox->addWidget($shotsLeftL);
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|     $topBox->addStretch(1);
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|     $topBox->addWidget($restart);
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| 
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|     $angle->setValue(60);
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|     $force->setValue(25);
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|     $angle->setFocus();
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| 
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|     newGame();
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| }
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| 
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| sub fire {
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|     return if cannonField->gameOver or cannonField->isShooting;
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|     shotsLeft->display(int(shotsLeft->intValue - 1));
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|     cannonField->shoot;
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| }
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| 
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| sub hit {
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|     hits->display(int(hits->intValue + 1));
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|     if(shotsLeft->intValue == 0) {
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| 	cannonField->setGameOver;
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|     } else {
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| 	cannonField->newTarget;
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|     }
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| }
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| 
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| sub missed {
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|     cannonField->setGameOver if shotsLeft->intValue == 0;
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| }
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| 
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| sub newGame {
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|     shotsLeft->display(int(15));
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|     hits->display(0);
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|     cannonField->restartGame;
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|     cannonField->newTarget;
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| }
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| 
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| 1;
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