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mlt/src/framework/mlt_geometry.c

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/*
* mlt_geometry.c -- provides the geometry API
* Copyright (C) 2004-2005 Ushodaya Enterprises Limited
* Author: Charles Yates <charles.yates@pandora.be>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "mlt_geometry.h"
#include "mlt_tokeniser.h"
#include "mlt_factory.h"
#include "mlt_profile.h"
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <math.h>
typedef struct geometry_item_s
{
struct mlt_geometry_item_s data;
struct geometry_item_s *next, *prev;
}
*geometry_item;
typedef struct
{
char *data;
int length;
int nw;
int nh;
geometry_item item;
}
geometry_s, *geometry;
// Create a new geometry structure
mlt_geometry mlt_geometry_init( )
{
mlt_geometry this = calloc( 1, sizeof( struct mlt_geometry_s ) );
if ( this != NULL )
{
this->local = calloc( 1, sizeof( geometry_s ) );
if ( this->local != NULL )
{
geometry self = this->local;
self->nw = mlt_profile_get()->width;
self->nh = mlt_profile_get()->height;
}
else
{
free( this );
this = NULL;
}
}
return this;
}
/** A linear step
*/
static inline double linearstep( double start, double end, double position, int length )
{
double o = ( end - start ) / length;
return start + position * o;
}
static void mlt_geometry_virtual_refresh( mlt_geometry this )
{
geometry self = this->local;
// Parse of all items to ensure unspecified keys are calculated correctly
if ( self->item != NULL )
{
int i = 0;
for ( i = 0; i < 5; i ++ )
{
geometry_item current = self->item;
while( current != NULL )
{
int fixed = current->data.f[ i ];
if ( !fixed )
{
geometry_item prev = current->prev;
geometry_item next = current->next;
double prev_value = 0;
double next_value = 0;
double value = 0;
while( prev != NULL && !prev->data.f[ i ] ) prev = prev->prev;
while( next != NULL && !next->data.f[ i ] ) next = next->next;
switch( i )
{
case 0:
if ( prev ) prev_value = prev->data.x;
if ( next ) next_value = next->data.x;
break;
case 1:
if ( prev ) prev_value = prev->data.y;
if ( next ) next_value = next->data.y;
break;
case 2:
if ( prev ) prev_value = prev->data.w;
if ( next ) next_value = next->data.w;
break;
case 3:
if ( prev ) prev_value = prev->data.h;
if ( next ) next_value = next->data.h;
break;
case 4:
if ( prev ) prev_value = prev->data.mix;
if ( next ) next_value = next->data.mix;
break;
}
// This should never happen
if ( prev == NULL )
current->data.f[ i ] = 1;
else if ( next == NULL )
value = prev_value;
else
value = linearstep( prev_value, next_value, current->data.frame - prev->data.frame, next->data.frame - prev->data.frame );
switch( i )
{
case 0: current->data.x = value; break;
case 1: current->data.y = value; break;
case 2: current->data.w = value; break;
case 3: current->data.h = value; break;
case 4: current->data.mix = value; break;
}
}
// Move to the next item
current = current->next;
}
}
}
}
static int mlt_geometry_drop( mlt_geometry this, geometry_item item )
{
geometry self = this->local;
if ( item == self->item )
{
self->item = item->next;
if ( self->item != NULL )
self->item->prev = NULL;
// To ensure correct seeding, ensure all values are fixed
if ( self->item != NULL )
{
self->item->data.f[0] = 1;
self->item->data.f[1] = 1;
self->item->data.f[2] = 1;
self->item->data.f[3] = 1;
self->item->data.f[4] = 1;
}
}
else if ( item->next != NULL && item->prev != NULL )
{
item->prev->next = item->next;
item->next->prev = item->prev;
}
else if ( item->next != NULL )
{
item->next->prev = item->prev;
}
else if ( item->prev != NULL )
{
item->prev->next = item->next;
}
free( item );
return 0;
}
static void mlt_geometry_clean( mlt_geometry this )
{
geometry self = this->local;
free( self->data );
self->data = NULL;
while( self->item )
mlt_geometry_drop( this, self->item );
}
// Parse the geometry specification for a given length and normalised width/height (-1 for default)
// data is constructed as: [frame=]X,Y:WxH[:mix][;[frame=]X,Y:WxH[:mix]]*
// and X, Y, W and H can have trailing % chars to indicate percentage of normalised size
int mlt_geometry_parse( mlt_geometry this, char *data, int length, int nw, int nh )
{
int i = 0;
// Create a tokeniser
mlt_tokeniser tokens = mlt_tokeniser_init( );
// Get the local/private structure
geometry self = this->local;
// Clean the existing geometry
mlt_geometry_clean( this );
// Update the info on the data
if ( length != -1 )
self->length = length;
if ( nw != -1 )
self->nw = nw;
if ( nh != -1 )
self->nh = nh;
if ( data != NULL )
self->data = strdup( data );
// Tokenise
if ( data != NULL )
mlt_tokeniser_parse_new( tokens, data, ";" );
// Iterate through each token
for ( i = 0; i < mlt_tokeniser_count( tokens ); i ++ )
{
struct mlt_geometry_item_s item;
char *value = mlt_tokeniser_get_string( tokens, i );
// Set item to 0
memset( &item, 0, sizeof( struct mlt_geometry_item_s ) );
// Now parse the item
mlt_geometry_parse_item( this, &item, value );
// Now insert into place
mlt_geometry_insert( this, &item );
}
// Remove the tokeniser
mlt_tokeniser_close( tokens );
// ???
return 0;
}
// Conditionally refresh in case of a change
int mlt_geometry_refresh( mlt_geometry this, char *data, int length, int nw, int nh )
{
geometry self = this->local;
int changed = ( length != -1 && length != self->length );
changed = changed || ( nw != -1 && nw != self->nw );
changed = changed || ( nh != -1 && nh != self->nh );
changed = changed || ( data != NULL && ( self->data == NULL || strcmp( data, self->data ) ) );
if ( changed )
return mlt_geometry_parse( this, data, length, nw, nh );
return -1;
}
int mlt_geometry_get_length( mlt_geometry this )
{
// Get the local/private structure
geometry self = this->local;
// return the length
return self->length;
}
void mlt_geometry_set_length( mlt_geometry this, int length )
{
// Get the local/private structure
geometry self = this->local;
// set the length
self->length = length;
}
int mlt_geometry_parse_item( mlt_geometry this, mlt_geometry_item item, char *value )
{
int ret = 0;
// Get the local/private structure
geometry self = this->local;
if ( value != NULL && strcmp( value, "" ) )
{
char *p = strchr( value, '=' );
int count = 0;
double temp;
// Determine if a position has been specified
if ( p != NULL )
{
temp = atof( value );
if ( temp > -1 && temp < 1 )
item->frame = temp * self->length;
else
item->frame = temp;
value = p + 1;
}
// Special case - frame < 0
if ( item->frame < 0 )
item->frame += self->length;
// Obtain the current value at this position - this allows new
// frames to be created which don't specify all values
mlt_geometry_fetch( this, item, item->frame );
// Special case - when an empty string is specified, all values are fixed
// TODO: Check if this is logical - it's convenient, but it's also odd...
if ( !*value )
{
item->f[0] = 1;
item->f[1] = 1;
item->f[2] = 1;
item->f[3] = 1;
item->f[4] = 1;
}
// Iterate through the remainder of value
while( *value )
{
// Get the value
temp = strtod( value, &p );
// Check if a value was specified
if ( p != value )
{
// Handle the % case
if ( *p == '%' )
{
if ( count == 0 || count == 2 )
temp *= self->nw / 100.0;
else if ( count == 1 || count == 3 )
temp *= self->nh / 100.0;
p ++;
}
// Special case - distort token
if ( *p == '!' || *p == '*' )
{
p ++;
item->distort = 1;
}
// Actually, we don't care about the delimiter at all..
if ( *p ) p ++;
// Assign to the item
switch( count )
{
case 0: item->x = temp; item->f[0] = 1; break;
case 1: item->y = temp; item->f[1] = 1; break;
case 2: item->w = temp; item->f[2] = 1; break;
case 3: item->h = temp; item->f[3] = 1; break;
case 4: item->mix = temp; item->f[4] = 1; break;
}
}
else
{
p ++;
}
// Update the value pointer
value = p;
count ++;
}
}
else
{
ret = 1;
}
return ret;
}
// Fetch a geometry item for an absolute position
int mlt_geometry_fetch( mlt_geometry this, mlt_geometry_item item, float position )
{
// Get the local geometry
geometry self = this->local;
// Need to find the nearest key to the position specifed
geometry_item key = self->item;
// Iterate through the keys until we reach last or have
while( key != NULL && key->next != NULL && position >= key->next->data.frame )
key = key->next;
if ( key != NULL )
{
// Position is situated before the first key - all zeroes
if ( position < key->data.frame )
{
memset( item, 0, sizeof( struct mlt_geometry_item_s ) );
item->mix = 100;
}
// Position is a key itself - no iterpolation need
else if ( position == key->data.frame )
{
memcpy( item, &key->data, sizeof( struct mlt_geometry_item_s ) );
}
// Position is after the last key - no interpolation, but not a key frame
else if ( key->next == NULL )
{
memcpy( item, &key->data, sizeof( struct mlt_geometry_item_s ) );
item->key = 0;
item->f[ 0 ] = 0;
item->f[ 1 ] = 0;
item->f[ 2 ] = 0;
item->f[ 3 ] = 0;
item->f[ 4 ] = 0;
}
// Interpolation is needed - position > key and there is a following key
else
{
item->key = 0;
item->frame = position;
position -= key->data.frame;
item->x = linearstep( key->data.x, key->next->data.x, position, key->next->data.frame - key->data.frame );
item->y = linearstep( key->data.y, key->next->data.y, position, key->next->data.frame - key->data.frame );
item->w = linearstep( key->data.w, key->next->data.w, position, key->next->data.frame - key->data.frame );
item->h = linearstep( key->data.h, key->next->data.h, position, key->next->data.frame - key->data.frame );
item->mix = linearstep( key->data.mix, key->next->data.mix, position, key->next->data.frame - key->data.frame );
item->distort = key->data.distort;
position += key->data.frame;
}
item->frame = position;
}
else
{
memset( item, 0, sizeof( struct mlt_geometry_item_s ) );
item->frame = position;
item->mix = 100;
}
return key == NULL;
}
// Specify a geometry item at an absolute position
int mlt_geometry_insert( mlt_geometry this, mlt_geometry_item item )
{
// Get the local/private geometry structure
geometry self = this->local;
// Create a new local item (this may be removed if a key already exists at this position)
geometry_item new = calloc( 1, sizeof( struct geometry_item_s ) );
memcpy( &new->data, item, sizeof( struct mlt_geometry_item_s ) );
new->data.key = 1;
// Determine if we need to insert or append to the list, or if it's a new list
if ( self->item != NULL )
{
// Get the first item
geometry_item place = self->item;
// Locate an existing nearby item
while ( place->next != NULL && item->frame > place->data.frame )
place = place->next;
if ( item->frame < place->data.frame )
{
if ( place == self->item )
self->item = new;
if ( place->prev )
place->prev->next = new;
new->next = place;
new->prev = place->prev;
place->prev = new;
}
else if ( item->frame > place->data.frame )
{
if ( place->next )
place->next->prev = new;
new->next = place->next;
new->prev = place;
place->next = new;
}
else
{
memcpy( &place->data, &new->data, sizeof( struct mlt_geometry_item_s ) );
free( new );
}
}
else
{
// Set the first item
self->item = new;
// To ensure correct seeding, ensure all values are fixed
self->item->data.f[0] = 1;
self->item->data.f[1] = 1;
self->item->data.f[2] = 1;
self->item->data.f[3] = 1;
self->item->data.f[4] = 1;
}
// Refresh all geometries
mlt_geometry_virtual_refresh( this );
// TODO: Error checking
return 0;
}
// Remove the key at the specified position
int mlt_geometry_remove( mlt_geometry this, int position )
{
int ret = 1;
// Get the local/private geometry structure
geometry self = this->local;
// Get the first item
geometry_item place = self->item;
while( place != NULL && position != place->data.frame )
place = place->next;
if ( place != NULL && position == place->data.frame )
ret = mlt_geometry_drop( this, place );
// Refresh all geometries
mlt_geometry_virtual_refresh( this );
return ret;
}
// Get the key at the position or the next following
int mlt_geometry_next_key( mlt_geometry this, mlt_geometry_item item, int position )
{
// Get the local/private geometry structure
geometry self = this->local;
// Get the first item
geometry_item place = self->item;
while( place != NULL && position > place->data.frame )
place = place->next;
if ( place != NULL )
memcpy( item, &place->data, sizeof( struct mlt_geometry_item_s ) );
return place == NULL;
}
// Get the key at the position or the previous key
int mlt_geometry_prev_key( mlt_geometry this, mlt_geometry_item item, int position )
{
// Get the local/private geometry structure
geometry self = this->local;
// Get the first item
geometry_item place = self->item;
while( place != NULL && place->next != NULL && position >= place->next->data.frame )
place = place->next;
if ( place != NULL )
memcpy( item, &place->data, sizeof( struct mlt_geometry_item_s ) );
return place == NULL;
}
char *mlt_geometry_serialise_cut( mlt_geometry this, int in, int out )
{
geometry self = this->local;
struct mlt_geometry_item_s item;
char *ret = malloc( 1000 );
int used = 0;
int size = 1000;
if ( in == -1 )
in = 0;
if ( out == -1 )
out = mlt_geometry_get_length( this );
if ( ret != NULL )
{
char temp[ 100 ];
strcpy( ret, "" );
item.frame = in;
while( 1 )
{
strcpy( temp, "" );
// If it's the first frame, then it's not necessarily a key
if ( item.frame == in )
{
if ( mlt_geometry_fetch( this, &item, item.frame ) )
break;
// If the first key is larger than the current position
// then do nothing here
if ( self->item->data.frame > item.frame )
{
item.frame ++;
continue;
}
// To ensure correct seeding, ensure all values are fixed
item.f[0] = 1;
item.f[1] = 1;
item.f[2] = 1;
item.f[3] = 1;
item.f[4] = 1;
}
// Typically, we move from key to key
else if ( item.frame < out )
{
if ( mlt_geometry_next_key( this, &item, item.frame ) )
break;
// Special case - crop at the out point
if ( item.frame > out )
mlt_geometry_fetch( this, &item, out );
}
// We've handled the last key
else
{
break;
}
if ( item.frame - in != 0 )
sprintf( temp, "%d=", item.frame - in );
if ( item.f[0] )
sprintf( temp + strlen( temp ), "%.0f", item.x );
strcat( temp, "," );
if ( item.f[1] )
sprintf( temp + strlen( temp ), "%.0f", item.y );
strcat( temp, ":" );
if ( item.f[2] )
sprintf( temp + strlen( temp ), "%.0f", item.w );
strcat( temp, "x" );
if ( item.f[3] )
sprintf( temp + strlen( temp ), "%.0f", item.h );
if ( item.f[4] )
sprintf( temp + strlen( temp ), ":%.0f", item.mix );
if ( used + strlen( temp ) > size )
{
size += 1000;
ret = realloc( ret, size );
}
if ( ret != NULL && used != 0 )
{
used ++;
strcat( ret, ";" );
}
if ( ret != NULL )
{
used += strlen( temp );
strcat( ret, temp );
}
item.frame ++;
}
}
return ret;
}
// Serialise the current geometry
char *mlt_geometry_serialise( mlt_geometry this )
{
geometry self = this->local;
char *ret = mlt_geometry_serialise_cut( this, 0, self->length );
if ( ret )
{
free( self->data );
self->data = ret;
}
return ret;
}
// Close the geometry
void mlt_geometry_close( mlt_geometry this )
{
if ( this != NULL )
{
mlt_geometry_clean( this );
free( this->local );
free( this );
}
}