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mlt/src/modules/core/producer_noise.c

178 lines
4.8 KiB

/*
* producer_noise.c -- noise generating producer
* Copyright (C) 2003-2004 Ushodaya Enterprises Limited
* Author: Charles Yates <charles.yates@pandora.be>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "producer_noise.h"
#include <framework/mlt_frame.h>
#include <framework/mlt_pool.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
/** Random number generator
*/
static unsigned int seed_x = 521288629;
static unsigned int seed_y = 362436069;
static inline unsigned int fast_rand( )
{
static unsigned int a = 18000, b = 30903;
seed_x = a * ( seed_x & 65535 ) + ( seed_x >> 16 );
seed_y = b * ( seed_y & 65535 ) + ( seed_y >> 16 );
return ( ( seed_x << 16 ) + ( seed_y & 65535 ) );
}
// Foward declarations
static int producer_get_frame( mlt_producer this, mlt_frame_ptr frame, int index );
static void producer_close( mlt_producer this );
/** Initialise.
*/
mlt_producer producer_noise_init( void *arg )
{
// Create a new producer object
mlt_producer this = mlt_producer_new( );
// Initialise the producer
if ( this != NULL )
{
// Callback registration
this->get_frame = producer_get_frame;
this->close = ( mlt_destructor )producer_close;
}
return this;
}
static int producer_get_image( mlt_frame frame, uint8_t **buffer, mlt_image_format *format, int *width, int *height, int writable )
{
// Obtain properties of frame
mlt_properties properties = MLT_FRAME_PROPERTIES( frame );
// Calculate the size of the image
int size = *width * *height * 2;
// Set the format being returned
*format = mlt_image_yuv422;
// Allocate the image
*buffer = mlt_pool_alloc( size );
// Update the frame
mlt_properties_set_data( properties, "image", *buffer, size, mlt_pool_release, NULL );
mlt_properties_set_int( properties, "width", *width );
mlt_properties_set_int( properties, "height", *height );
// Before we write to the image, make sure we have one
if ( *buffer != NULL )
{
// Calculate the end of the buffer
uint8_t *p = *buffer + *width * *height * 2;
// Value to hold a random number
uint32_t value;
// Generate random noise
while ( p != *buffer )
{
value = fast_rand( ) & 0xff;
*( -- p ) = 128;
*( -- p ) = value < 16 ? 16 : value > 240 ? 240 : value;
}
}
return 0;
}
static int producer_get_audio( mlt_frame frame, int16_t **buffer, mlt_audio_format *format, int *frequency, int *channels, int *samples )
{
// Get the frame properties
mlt_properties properties = MLT_FRAME_PROPERTIES( frame );
int size = 0;
// Correct the returns if necessary
*samples = *samples <= 0 ? 1920 : *samples;
*channels = *channels <= 0 ? 2 : *channels;
*frequency = *frequency <= 0 ? 48000 : *frequency;
// Calculate the size of the buffer
size = *samples * *channels * sizeof( int16_t );
// Allocate the buffer
*buffer = mlt_pool_alloc( size );
// Make sure we got one and fill it
if ( *buffer != NULL )
{
int16_t *p = *buffer + size / 2;
while ( p != *buffer )
*( -- p ) = fast_rand( ) & 0x0f00;
}
// Set the buffer for destruction
mlt_properties_set_data( properties, "audio", *buffer, size, ( mlt_destructor )mlt_pool_release, NULL );
return 0;
}
static int producer_get_frame( mlt_producer this, mlt_frame_ptr frame, int index )
{
// Generate a frame
*frame = mlt_frame_init( );
// Check that we created a frame and initialise it
if ( *frame != NULL )
{
// Obtain properties of frame
mlt_properties properties = MLT_FRAME_PROPERTIES( *frame );
// Aspect ratio is whatever it needs to be
mlt_properties_set_double( properties, "aspect_ratio", 0 );
// Set producer-specific frame properties
mlt_properties_set_int( properties, "progressive", 1 );
// Update timecode on the frame we're creating
mlt_frame_set_position( *frame, mlt_producer_position( this ) );
// Push the get_image method
mlt_frame_push_get_image( *frame, producer_get_image );
// Specify the audio
mlt_frame_push_audio( *frame, producer_get_audio );
}
// Calculate the next timecode
mlt_producer_prepare_next( this );
return 0;
}
static void producer_close( mlt_producer this )
{
this->close = NULL;
mlt_producer_close( this );
free( this );
}