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mlt/src/modules/core/filter_obscure.c

311 lines
7.8 KiB

/*
* filter_obscure.c -- obscure filter
* Copyright (C) 2003-2004 Ushodaya Enterprises Limited
* Author: Charles Yates <charles.yates@pandora.be>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "filter_obscure.h"
#include <framework/mlt_frame.h>
#include <stdio.h>
#include <stdlib.h>
/** Geometry struct.
*/
struct geometry_s
{
int nw;
int nh;
float x;
float y;
float w;
float h;
int mask_w;
int mask_h;
};
/** Parse a value from a geometry string.
*/
static inline float parse_value( char **ptr, int normalisation, char delim, float defaults )
{
float value = defaults;
if ( *ptr != NULL && **ptr != '\0' )
{
char *end = NULL;
value = strtod( *ptr, &end );
if ( end != NULL )
{
if ( *end == '%' )
value = ( value / 100.0 ) * normalisation;
while ( *end == delim || *end == '%' )
end ++;
}
*ptr = end;
}
return value;
}
/** Parse a geometry property string.
*/
static void geometry_parse( struct geometry_s *geometry, struct geometry_s *defaults, char *property, int nw, int nh )
{
// Assign normalised width and height
geometry->nw = nw;
geometry->nh = nh;
// Assign from defaults if available
if ( defaults != NULL )
{
geometry->x = defaults->x;
geometry->y = defaults->y;
geometry->w = defaults->w;
geometry->h = defaults->h;
geometry->mask_w = defaults->mask_w;
geometry->mask_h = defaults->mask_h;
}
else
{
geometry->x = 0;
geometry->y = 0;
geometry->w = nw;
geometry->h = nh;
geometry->mask_w = 20;
geometry->mask_h = 20;
}
// Parse the geomtry string
if ( property != NULL )
{
char *ptr = property;
geometry->x = parse_value( &ptr, nw, ',', geometry->x );
geometry->y = parse_value( &ptr, nh, ':', geometry->y );
geometry->w = parse_value( &ptr, nw, 'x', geometry->w );
geometry->h = parse_value( &ptr, nh, ':', geometry->h );
geometry->mask_w = parse_value( &ptr, nw, 'x', geometry->mask_w );
geometry->mask_h = parse_value( &ptr, nh, ' ', geometry->mask_h );
}
}
/** A Timism but not as clean ;-).
*/
static float lerp( float value, float lower, float upper )
{
if ( value < lower )
return lower;
else if ( value > upper )
return upper;
return value;
}
/** Calculate real geometry.
*/
static void geometry_calculate( struct geometry_s *output, struct geometry_s *in, struct geometry_s *out, float position, int ow, int oh )
{
// Calculate this frames geometry
output->x = lerp( ( in->x + ( out->x - in->x ) * position ) / ( float )out->nw * ow, 0, ow );
output->y = lerp( ( in->y + ( out->y - in->y ) * position ) / ( float )out->nh * oh, 0, oh );
output->w = lerp( ( in->w + ( out->w - in->w ) * position ) / ( float )out->nw * ow, 0, ow - output->x );
output->h = lerp( ( in->h + ( out->h - in->h ) * position ) / ( float )out->nh * oh, 0, oh - output->y );
output->mask_w = in->mask_w + ( out->mask_w - in->mask_w ) * position;
output->mask_h = in->mask_h + ( out->mask_h - in->mask_h ) * position;
}
/** Calculate the position for this frame.
*/
static float position_calculate( mlt_filter this, mlt_frame frame )
{
// Get the in and out position
mlt_position in = mlt_filter_get_in( this );
mlt_position out = mlt_filter_get_out( this );
// Get the position of the frame
mlt_position position = mlt_frame_get_position( frame );
// Now do the calcs
return ( float )( position - in ) / ( float )( out - in + 1 );
}
/** The averaging function...
*/
static inline void obscure_average( uint8_t *start, int width, int height, int stride )
{
register int y;
register int x;
register int Y = ( *start + *( start + 2 ) ) / 2;
register int U = *( start + 1 );
register int V = *( start + 3 );
register uint8_t *p;
register int components = width >> 1;
y = height;
while( y -- )
{
p = start;
x = components;
while( x -- )
{
Y = ( Y + *p ++ ) >> 1;
U = ( U + *p ++ ) >> 1;
Y = ( Y + *p ++ ) >> 1;
V = ( V + *p ++ ) >> 1;
}
start += stride;
}
start -= height * stride;
y = height;
while( y -- )
{
p = start;
x = components;
while( x -- )
{
*p ++ = Y;
*p ++ = U;
*p ++ = Y;
*p ++ = V;
}
start += stride;
}
}
/** The obscurer rendering function...
*/
static void obscure_render( uint8_t *image, int width, int height, struct geometry_s result )
{
int area_x = result.x;
int area_y = result.y;
int area_w = result.w;
int area_h = result.h;
int mw = result.mask_w;
int mh = result.mask_h;
int w;
int h;
int aw;
int ah;
uint8_t *p = image + area_y * width * 2 + area_x * 2;
for ( w = 0; w < area_w; w += mw )
{
for ( h = 0; h < area_h; h += mh )
{
aw = w + mw > area_w ? mw - ( w + mw - area_w ) : mw;
ah = h + mh > area_h ? mh - ( h + mh - area_h ) : mh;
if ( aw > 1 && ah > 1 )
obscure_average( p + h * ( width << 1 ) + ( w << 1 ), aw, ah, width << 1 );
}
}
}
/** Do it :-).
*/
static int filter_get_image( mlt_frame frame, uint8_t **image, mlt_image_format *format, int *width, int *height, int writable )
{
// Get the frame properties
mlt_properties frame_properties = MLT_FRAME_PROPERTIES( frame );
// Pop the top of stack now
mlt_filter this = mlt_frame_pop_service( frame );
// Get the image from the frame
int error = mlt_frame_get_image( frame, image, format, width, height, 1 );
// Get the image from the frame
if ( error == 0 && *format == mlt_image_yuv422 )
{
if ( this != NULL )
{
// Get the filter properties
mlt_properties properties = MLT_FILTER_PROPERTIES( this );
// Obtain the normalised width and height from the frame
int normalised_width = mlt_properties_get_int( frame_properties, "normalised_width" );
int normalised_height = mlt_properties_get_int( frame_properties, "normalised_height" );
// Structures for geometry
struct geometry_s result;
struct geometry_s start;
struct geometry_s end;
// Retrieve the position
float position = mlt_properties_get_double(frame_properties, "filter_position");
// Now parse the geometries
geometry_parse( &start, NULL, mlt_properties_get( properties, "start" ), normalised_width, normalised_height );
geometry_parse( &end, &start, mlt_properties_get( properties, "end" ), normalised_width, normalised_height );
// Do the calculation
geometry_calculate( &result, &start, &end, position, *width, *height );
// Now actually render it
obscure_render( *image, *width, *height, result );
}
}
return error;
}
/** Filter processing.
*/
static mlt_frame filter_process( mlt_filter this, mlt_frame frame )
{
// Push this on to the service stack
mlt_frame_push_service( frame, this );
// Calculate the position for the filter effect
float position = position_calculate( this, frame );
mlt_properties_set_double( MLT_FRAME_PROPERTIES( frame ), "filter_position", position );
// Push the get image call
mlt_frame_push_get_image( frame, filter_get_image );
return frame;
}
/** Constructor for the filter.
*/
mlt_filter filter_obscure_init( void *arg )
{
mlt_filter this = mlt_filter_new( );
if ( this != NULL )
{
mlt_properties properties = MLT_FILTER_PROPERTIES( this );
this->process = filter_process;
mlt_properties_set( properties, "start", arg != NULL ? arg : "0%,0%:100%x100%" );
mlt_properties_set( properties, "end", "" );
}
return this;
}