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134 lines
3.4 KiB
134 lines
3.4 KiB
15 years ago
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#include <iostream>
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#include <string>
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#include <sstream>
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#include <cstring>
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using namespace std;
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#include <Mlt.h>
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using namespace Mlt;
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class Custom : public Miracle
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{
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private:
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Event *event;
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public:
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Custom( char *name = "Custom", int port = 5290, char *config = NULL ) :
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Miracle( name, port, config ),
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event( NULL )
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{
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// Ensure that we receive the westley document before it's deserialised
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set( "push-parser-off", 1 );
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}
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virtual ~Custom( )
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{
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delete event;
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}
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// Optional step - receive the westley document and do something with it
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Response *received( char *command, char *document )
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{
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cerr << document << endl;
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Producer producer( "westley-xml", document );
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return push( command, &producer );
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}
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// Push handling - clear the playlist, append, seek to beginning and play
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Response *push( char *command, Service *service )
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{
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Playlist playlist( ( mlt_playlist )( unit( 0 )->get_data( "playlist" ) ) );
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Producer producer( *service );
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if ( producer.is_valid( ) && playlist.is_valid( ) )
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{
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playlist.lock( );
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playlist.clear( );
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playlist.append( producer );
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playlist.seek( 0 );
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playlist.set_speed( 1 );
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playlist.unlock( );
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return new Response( 200, "OK" );
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}
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return new Response( 400, "Invalid" );
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}
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// Custom command execution
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Response *execute( char *command )
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{
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Response *response = NULL;
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if ( !strcmp( command, "debug" ) )
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{
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// Example of a custom command
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response = new Response( 200, "Diagnostics output" );
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for( int i = 0; unit( i ) != NULL; i ++ )
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{
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Properties *properties = unit( i );
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stringstream output;
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output << string( "Unit " ) << i << endl;
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for ( int j = 0; j < properties->count( ); j ++ )
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output << properties->get_name( j ) << " = " << properties->get( j ) << endl;
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response->write( output.str( ).c_str( ) );
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}
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}
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else
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{
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// Use the default command processing
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response = Miracle::execute( command );
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}
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// If no event exists and the first unit has been added...
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if ( event == NULL && unit( 0 ) != NULL )
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{
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// Set up the event handling
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Consumer consumer( ( mlt_consumer )( unit( 0 )->get_data( "consumer" ) ) );
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event = consumer.listen( "consumer-frame-render", this, ( mlt_listener )frame_render );
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// In this custom case, we'll loop everything on the unit
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Playlist playlist( ( mlt_playlist )( unit( 0 )->get_data( "playlist" ) ) );
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playlist.set( "eof", "loop" );
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}
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return response;
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}
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// Callback for frame render notification
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static void frame_render( mlt_consumer consumer, Custom *self, mlt_frame frame_ptr )
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{
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Frame frame( frame_ptr );
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self->frame_render_event( frame );
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}
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// Remove all supers and attributes
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void frame_render_event( Frame &frame )
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{
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// Fetch the c double ended queue structure
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mlt_deque deque = ( mlt_deque )frame.get_data( "data_queue" );
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// While the deque isn't empty
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while( deque != NULL && mlt_deque_peek_back( deque ) != NULL )
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{
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// Fetch the c properties structure
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mlt_properties cprops = ( mlt_properties )mlt_deque_pop_back( deque );
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// For fun, convert it to c++ and output it :-)
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Properties properties( cprops );
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properties.debug( );
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// Wipe it
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mlt_properties_close( cprops );
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}
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}
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};
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int main( int argc, char **argv )
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{
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Custom server( "Server" );
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server.start( );
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server.execute( "uadd sdl" );
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server.execute( "play u0" );
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server.wait_for_shutdown( );
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return 0;
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}
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