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"""
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This template constructs an application with menus, toolbar and statusbar.
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It uses an XML file (menuapp3ui.rc) to specify the menu layout; all menu
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items have a corresponding action defined, but no menus are created
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explicitly in code. This app has the same menu layout as menuapp2.py
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"""
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"""
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Copyright 2003 Jim Bublitz
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Terms and Conditions
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to
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deal in the Software without restriction, including without limitation the
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rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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sell copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR
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IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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Except as contained in this notice, the name of the copyright holder shall
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not be used in advertising or otherwise to promote the sale, use or other
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dealings in this Software without prior written authorization from the
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copyright holder.
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"""
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False = 0
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True = not False
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import sys
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from qt import TQPopupMenu, SIGNAL
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from tdecore import TDEApplication, TDECmdLineArgs, TDEAboutData, i18n
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from tdeui import TDEMainWindow, KMessageBox, KStdAction, TDEAction, TDEActionCollection
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STATUSBAR_LEFT = 1
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STATUSBAR_MIDDLE = 2
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STATUSBAR_RIGHT = 3
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class MainWin (TDEMainWindow):
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def __init__ (self, *args):
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apply (TDEMainWindow.__init__, (self,) + args)
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# Create actions that correspond to those in the XML file
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self.initActions ()
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# Parse the default XML file (<appName>ui.rc> and create
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# the menus and toolbar. This single line (and the XML
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# file it reads) replace initMenus and initToolBar from
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# menuapp2.py. Otherwise, the menuapp2 and menuapp3
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# are identical 'createGUI' expects to find 'menuapp3ui.rc'
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# either in the directory menuapp3.py is run from, or
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# in $TDEDIR/apps/menuapp3/
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self.createGUI ()
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# Create the status bar
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self.initStatusBar ()
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# Disable a couple of menu items using their actions
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self.saveAction.setEnabled (False)
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self.saveAsAction.setEnabled (False)
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def initActions (self):
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# Most of the functions selectable by menu are "standard"
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# actions (open a file, cut, paste, etc) - you customize
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# how they behave in your code, but menu, toolbar, and
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# accelerator settings are the same across all programs.
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# Standard actions also have tooltips already assigned
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# To create most of the actions below, KStdAction is
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# is used, since it takes care of everything with
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# a single line of code.
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# The standard actions only need to specify the slot
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# where the code for the action is located
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# Because the XMLGUI mechanism parses $TDEDIR/config/ui/ui_standards.rc
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# before parsing and merging menuapp3ui.rc, it actually isn't
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# necessary to list KStdAction actions in menuapp3.rc. THE XMLGUI
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# code will create menu/toolbar items and place them *automatically*
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# if you defined the KStdActions as below. In fact, you can't override
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# this behavior using KStdActions - if you want menus to be "non-standard"
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# TDE menus (eg 'Cut' in the 'File' menu), you'll need to create your
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# actions from TDEAction instead of KStdAction. Obviously it makes more
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# sense to use the mechanism provided to produce consistent menus and
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# toolbars. You can "unplug" items if, for example, you don't want them
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# in the toolBar.
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# "File" menu items
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self.newAction = KStdAction.openNew (self.slotNew, self.actionCollection ())
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self.openAction = KStdAction.open (self.slotOpen, self.actionCollection ())
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self.saveAction = KStdAction.save (self.slotSave, self.actionCollection ())
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self.saveAsAction = KStdAction.saveAs (self.slotSaveAs, self.actionCollection ())
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self.printAction = KStdAction.print_ (self.slotPrint, self.actionCollection ())
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self.quitAction = KStdAction.quit (self.slotQuit, self.actionCollection ())
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# "Edit" menu items
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self.undoAction = KStdAction.undo (self.slotUndo, self.actionCollection ())
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self.redoAction = KStdAction.redo (self.slotRedo, self.actionCollection ())
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self.cutAction = KStdAction.cut (self.slotCut, self.actionCollection ())
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self.copyAction = KStdAction.copy (self.slotCopy, self.actionCollection ())
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self.pasteAction = KStdAction.paste (self.slotPaste, self.actionCollection ())
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self.findAction = KStdAction.find (self.slotFind, self.actionCollection ())
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self.findNextAction = KStdAction.findNext (self.slotFindNext, self.actionCollection ())
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self.replaceAction = KStdAction.replace (self.slotReplace, self.actionCollection ())
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# For ANYTHING constructed from TDEAction or its descendants (TDEActionMenu, TDEActionSeparator,
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# TDEFontAction, etc) you MUST provide the self.actionCollection () parent and an object
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# name ("specialActionName") or the XMLGUI mechanism will not be able to locate the
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# action. XMLGUI finds the action via its member name value, NOT via its variable name.
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self.specialAction = TDEAction (i18n ("Special"), 0, self.slotSpecial, self.actionCollection (), "specialActionName")
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def initStatusBar (self):
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self.statusBar ().insertItem ("", STATUSBAR_LEFT, 1000, True)
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self.statusBar ().insertItem ("", STATUSBAR_MIDDLE, 1000, True)
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self.statusBar ().insertItem ("", STATUSBAR_RIGHT, 1000, True)
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#-------------------- slots -----------------------------------------------
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def slotNew (self, id = -1):
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self.notImpl ("New")
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def slotOpen(self, id = -1):
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self.notImpl ("Open")
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def slotSave (self, id = -1):
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self.notImpl ("Save")
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def slotSaveAs (self):
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self.notImpl ("Save As")
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def slotPrint (self):
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self.notImpl ("Print")
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def slotQuit (self):
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self.notImpl ("Quit")
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def slotUndo (self):
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self.notImpl ("Undo")
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def slotRedo (self):
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self.notImpl ("Redo")
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def slotCut (self, id = -1):
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self.notImpl ("Cut")
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def slotCopy (self, id = -1):
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self.notImpl ("Copy")
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def slotPaste (self, id = -1):
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self.notImpl ("Paste")
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def slotFind (self):
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self.notImpl ("Find")
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def slotFindNext (self):
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self.notImpl ("Find Next")
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def slotReplace (self):
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self.notImpl ("Replace")
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def slotSpecial (self):
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self.notImpl ("Special")
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def notImpl (self, item = "Feature"):
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self.statusBar ().changeItem ("%s not implemented" % item, STATUSBAR_LEFT)
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KMessageBox.error (self, "%s not implemented" % item, "Not Implemented")
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self.statusBar ().changeItem ("", STATUSBAR_LEFT)
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#-------------------- main ------------------------------------------------
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description = "A basic application template"
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version = "1.0"
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# To use the XMLGUI mechanism, you MUST provide an appName
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# (the first argument to TDEAboutData below) - the XML spec
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# for the interface will be in <appName>ui.rc (don't forget
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# the "ui" suffix to the application name)
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aboutData = TDEAboutData ("menuapp3", "",\
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version, description, TDEAboutData.License_GPL,\
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"(C) 2003 whoever the author is")
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aboutData.addAuthor ("author1", "whatever they did", "email@somedomain")
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aboutData.addAuthor ("author2", "they did something else", "another@email.address")
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TDECmdLineArgs.init (sys.argv, aboutData)
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TDECmdLineArgs.addCmdLineOptions ([("+files", "File to open")])
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app = TDEApplication ()
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mainWindow = MainWin (None, "main window")
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mainWindow.show()
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app.exec_loop()
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