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"""
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This template constructs an application with menus, toolbar and statusbar.
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It uses KDE classes and methods that simplify the task of building and
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operating a GUI. It is recommended that this approach be used, rather
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than the primitive approach in menuapp1.py
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"""
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"""
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Copyright 2003 Jim Bublitz
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Terms and Conditions
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to
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deal in the Software without restriction, including without limitation the
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rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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sell copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR
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IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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Except as contained in this notice, the name of the copyright holder shall
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not be used in advertising or otherwise to promote the sale, use or other
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dealings in this Software without prior written authorization from the
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copyright holder.
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"""
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False = 0
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True = not False
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import sys, os
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from qt import TQPopupMenu, SIGNAL, TQLabel, TQIconSet
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from tdecore import TDEApplication, TDECmdLineArgs, TDEAboutData, i18n, TDEIcon, TDEIconLoader, TDEShortcut, TDEGlobal
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from tdeui import TDEMainWindow, KMessageBox, KStdAction, TDEAction, TDEToggleAction, TDEFontSizeAction, TDEFontAction, TDERadioAction,\
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TDEActionSeparator, TDEActionMenu, KWindowListMenu, KXMLGUIClient, TDEActionCollection
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STATUSBAR_LEFT = 1
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STATUSBAR_MIDDLE = 2
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STATUSBAR_RIGHT = 3
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class MainWin (TDEMainWindow):
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def __init__ (self, *args):
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apply (TDEMainWindow.__init__, (self,) + args)
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self.initActions ()
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self.setGeometry (0, 0, 350, 200)
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# The second arg of createGUI needs to be 0 (or False)
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# to enable XMLGUI features like ActionList (in 'dynamicActions')
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# If the default is used (True), the dynamic actions will not
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# appear in the menus
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self.createGUI (os.path.join (mainpath, "xmlmenudemoui.rc"), 0)
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self.dynamicActions()
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# Can't do this until the toolBar has been created in createGUI
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stretchlbl = TQLabel ("", self.toolBar ())
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self.toolBar ().setStretchableWidget (stretchlbl)
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self.initStatusBar ()
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self.saveAction.setEnabled (False)
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self.saveAsAction.setEnabled (False)
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def initActions (self):
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# This is used in all of the TDEAction/KStdAction constructors --
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# Seems more efficient to only do the call once
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acts = self.actionCollection ()
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# This is used often enough, we just define it here
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scNull = TDEShortcut.null ()
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# "File" menu items
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self.newAction = KStdAction.openNew (self.slotNew, acts)
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self.openAction = KStdAction.open (self.slotOpen, acts)
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self.saveAction = KStdAction.save (self.slotSave, acts)
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self.saveAsAction = KStdAction.saveAs (self.slotSaveAs, acts)
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self.printAction = KStdAction.print_ (self.slotPrint, acts)
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self.quitAction = KStdAction.quit (self.slotQuit, acts)
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# "Edit" menu items
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self.undoAction = KStdAction.undo (self.slotUndo, acts)
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self.redoAction = KStdAction.redo (self.slotRedo, acts)
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self.cutAction = KStdAction.cut (self.slotCut, acts)
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self.copyAction = KStdAction.copy (self.slotCopy, acts)
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self.pasteAction = KStdAction.paste (self.slotPaste, acts)
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self.findAction = KStdAction.find (self.slotFind, acts)
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self.findNextAction = KStdAction.findNext (self.slotFindNext, acts)
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self.replaceAction = KStdAction.replace (self.slotReplace, acts)
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# NOTE!!!! You must specify a parent and name for the action object in its constructor
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# Normally in a constructor like
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#
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# someObject (TQWidget *parent = 0, const char *name = 0)
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#
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# the parent may or may not be assigned, but widgets usually ignore the
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# name argument. For an action of *any* type (other than KStdAction),
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# the 'name' argument is what is used to load the action into the menus
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# and toolBar (in the line below, "specialActionName"). The XMLGUI mechanism
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# has no way to find out about the action objects except through their
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# object names - the variable the object is assigned to ('self.specialAction')
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# has no meaning in XNLGUI terms except through the objects 'name' member value
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self.specialAction = TDEAction (i18n ("Special"), scNull, self.slotSpecial, acts, "specialActionName")
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# Demo menu items
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# TDEToggleAction has an isChecked member and emits the "toggle" signal
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self.toggle1Action = TDEToggleAction ("Toggle 1", scNull, acts, "toggle1Action")
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self.toggle2Action = TDEToggleAction ("Toggle 2", scNull, self.slotToggle2, acts, "toggle2Action")
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# A separator - create once/use everywhere
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self.separateAction = TDEActionSeparator (acts, "separateAction")
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# Font stuff in menus or toolbar
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self.fontAction = TDEFontAction ("Font", scNull, acts, "fontAction")
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self.fontSizeAction = TDEFontSizeAction ("Font Size", scNull, acts, "fontSizeAction")
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self.fontAction.setComboWidth (150)
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self.fontSizeAction.setComboWidth (75)
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# Need to assign an icon to actionMenu below
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icons = TDEIconLoader ()
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iconSet = TQIconSet (icons.loadIcon ("viewmag", TDEIcon.Toolbar))
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# Nested menus using TDEActions (also nested on toolbar)
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self.actionMenu = TDEActionMenu ("Action Menu", acts, "actionMenu")
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self.actionMenu.setIconSet (iconSet)
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# By using KStdAction here, the XMLGUI mechanism will automatically
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# create a 'View' menu and insert "Zoom In" and "Zoom Out" objects
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# in it. This happens because before parsing our *ui.rc file,
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# the standard KDE file config/ui/ui_standards.rc is parsed, and
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# then our *ui.rc file is merged with the result - this gives KDE
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# menus and toolBars a standard "look" and item placement (including
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# separators). Creating the KStdActions alone is sufficient - you
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# could delete their references from the *ui.rc file and the menu
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# items would still be created via ui_standards.rc
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self.actionMenu.insert (KStdAction.zoomIn (self.slotZoomIn, acts))
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self.actionMenu.insert (KStdAction.zoomOut (self.slotZoomOut, acts))
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self.radio1Action = TDERadioAction ("Radio 1", scNull, self.slotRadio, acts, "radio1")
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self.radio1Action.setExclusiveGroup ("Radio")
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self.radio1Action.setChecked (1)
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self.radio2Action = TDERadioAction ("Radio 2", scNull, self.slotRadio, acts, "radio2")
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self.radio2Action.setExclusiveGroup ("Radio")
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self.radio3Action = TDERadioAction ("Radio 3", scNull, self.slotRadio, acts, "radio3")
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self.radio3Action.setExclusiveGroup ("Radio")
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def initStatusBar (self):
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self.statusBar ().insertItem ("", STATUSBAR_LEFT, 1000, True)
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self.statusBar ().insertItem ("", STATUSBAR_MIDDLE, 1000, True)
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self.statusBar ().insertItem ("", STATUSBAR_RIGHT, 1000, True)
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def dynamicActions (self):
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# This creates something like a 'recent files list' in the 'File' menu
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# (There is a TDERecentFilesAction that probably should be used instead,
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# but this demos the use of action lists)
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# The code here corresponds to the <ActionList name="recent"/> entry
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# in the rc file
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# Just fake some filenames for now
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fakeFiles = ["tdeaction.sip", "kxmlguiclient.sip"]
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# Clear the old entries, so we don't end up accumulating entries in the menu
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self.unplugActionList("recent");
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self.dynamicActionsList = []
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# Create a TDEAction for each entry and store the TDEActions in a list
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# Use 'None' for the TDEActionCollection argument in the TDEAction constructor
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# in this case only
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for i in range (len (fakeFiles)):
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act = TDEAction (i18n (" ".join (["&" + str (i), fakeFiles [i]])), TDEShortcut.null (),\
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self.slotFake, None, fakeFiles [i][:-4] + "open")
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self.dynamicActionsList.append(act)
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# Update the menu with the most recent TDEActions
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self.plugActionList("recent", self.dynamicActionsList)
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#-------------------- slots -----------------------------------------------
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def slotFake (self):
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# sender () should be called before anything else
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# (including "notImpl") so the correct sender
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# value is returned
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sender = self.sender ().name ()
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self.notImpl ("Recent files (%s)" % sender)
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# 'id' is for toolbar button signals - ignored for menu signals
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def slotNew (self, id = -1):
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self.notImpl ("New")
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def slotOpen(self, id = -1):
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self.notImpl ("Open")
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def slotSave (self, id = -1):
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self.notImpl ("Save")
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def slotSaveAs (self):
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self.notImpl ("Save As")
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def slotPrint (self):
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self.notImpl ("Print")
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def slotQuit (self):
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self.notImpl ("Quit")
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def slotUndo (self):
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self.notImpl ("Undo")
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def slotRedo (self):
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self.notImpl ("Redo")
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def slotCut (self, id = -1):
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self.notImpl ("Cut")
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def slotCopy (self, id = -1):
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self.notImpl ("Copy")
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def slotPaste (self, id = -1):
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self.notImpl ("Paste")
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def slotFind (self):
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self.notImpl ("Find")
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def slotFindNext (self):
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self.notImpl ("Find Next")
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def slotReplace (self):
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self.notImpl ("Replace")
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def slotSpecial (self):
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self.notImpl ("Special")
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def slotToggle2 (self):
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self.notImpl ("Toggle")
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def slotZoomIn (self):
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self.notImpl ("Zoom In")
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def slotZoomOut (self):
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self.notImpl ("Zoom Out")
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def slotRadio (self):
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sender = self.sender ().name ()
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self.notImpl ("Radio %s" % sender [-1])
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def notImpl (self, item = "Feature"):
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self.statusBar ().changeItem ("%s not implemented" % item, STATUSBAR_LEFT)
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KMessageBox.error (self, "%s not implemented" % item, "Not Implemented")
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self.statusBar ().changeItem ("", STATUSBAR_LEFT)
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#-------------------- main ------------------------------------------------
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description = "A basic application template"
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version = "1.0"
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# The appName (xmlmenudemo - first argument) is required
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# if the program is to automatically locate it *ui.rc file
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aboutData = TDEAboutData ("xmlmenudemo", "xmlmenudemo",\
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version, description, TDEAboutData.License_GPL,\
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"(C) 2003 whoever the author is")
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aboutData.addAuthor ("author1", "whatever they did", "email@somedomain")
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aboutData.addAuthor ("author2", "they did something else", "another@email.address")
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mainpath = os.path.dirname (os.path.abspath (sys.argv[0]))
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TDECmdLineArgs.init (sys.argv, aboutData)
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TDECmdLineArgs.addCmdLineOptions ([("+files", "File to open")])
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app = TDEApplication ()
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mainWindow = MainWin (None, "main window")
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mainWindow.show()
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app.exec_loop()
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