Fix inadvertent renaming.

pull/1/head
Darrell Anderson 11 years ago
parent 8b135bd3e5
commit 1a59ddcb5a

@ -177,12 +177,12 @@
<tr><td>Renamed: was <i>' print
'</i> in C++</td></tr>
</table></td><td width="50%"><table><tr><td></td></tr></table></td></tr></table></li><hr>
<li><b>print_</b> (tquick)
<li><b>print_</b> (quick)
<table width = "100%"><tr><td width="50%" valign="top"><table><tr><td>returns <i>nothing</i></td></tr>
<tr><td>Renamed: was <i>' print'</i> in C++</td></tr>
<tr><td>In versions KDE 3.2.0 and above only</td></tr>
</table><table><tr bgcolor="#fff0ff"><th>Argument</th><th>Type</th><th>Default</th></tr>
<tr><td>tquick</td><td>bool</td><td></td></tr>
<tr><td>quick</td><td>bool</td><td></td></tr>
</table>
</td><td width="50%"><table><tr><td></td></tr></table></td></tr></table></li><hr>
<li><b>repaintAccessKeys</b> ()

@ -134,10 +134,10 @@
<table width = "100%"><tr><td width="50%" valign="top"><table><tr><td>returns <i>(bool)</i></td></tr>
<tr><td>In versions KDE 3.4.3 and above only</td></tr>
</table></td><td width="50%"><table><tr><td></td></tr></table></td></tr></table></li><hr>
<li><b>kill</b> (tquietly = 1)
<li><b>kill</b> (quietly = 1)
<table width = "100%"><tr><td width="50%" valign="top"><table><tr><td>returns <i>nothing</i></td></tr>
</table><table><tr bgcolor="#fff0ff"><th>Argument</th><th>Type</th><th>Default</th></tr>
<tr><td>tquietly</td><td>bool</td><td>1</td></tr>
<tr><td>quietly</td><td>bool</td><td>1</td></tr>
</table>
</td><td width="50%"><table><tr><td></td></tr></table></td></tr></table></li><hr>
<li><b>mergeMetaData</b> (values)

@ -75,11 +75,11 @@
<tr><td>preview</td><td>TQPixmap</td><td></td></tr>
</table>
</td><td width="50%"><table><tr><td></td></tr></table></td></tr></table></li><hr>
<li><b>kill</b> (tquietly = 1)
<li><b>kill</b> (quietly = 1)
<table width = "100%"><tr><td width="50%" valign="top"><table><tr><td>returns <i>nothing</i></td></tr>
<tr><td>In versions KDE 3.5.1 and above only</td></tr>
</table><table><tr bgcolor="#fff0ff"><th>Argument</th><th>Type</th><th>Default</th></tr>
<tr><td>tquietly</td><td>bool</td><td>1</td></tr>
<tr><td>quietly</td><td>bool</td><td>1</td></tr>
</table>
</td><td width="50%"><table><tr><td></td></tr></table></td></tr></table></li><hr>
<li><b>removeItem</b> (item)

@ -47,10 +47,10 @@
<li><b>command</b> ()
<table width = "100%"><tr><td width="50%" valign="top"><table><tr><td>returns <i>(int)</i></td></tr>
</table></td><td width="50%"><table><tr><td></td></tr></table></td></tr></table></li><hr>
<li><b>kill</b> (tquietly = 1)
<li><b>kill</b> (quietly = 1)
<table width = "100%"><tr><td width="50%" valign="top"><table><tr><td>returns <i>nothing</i></td></tr>
</table><table><tr bgcolor="#fff0ff"><th>Argument</th><th>Type</th><th>Default</th></tr>
<tr><td>tquietly</td><td>bool</td><td>1</td></tr>
<tr><td>quietly</td><td>bool</td><td>1</td></tr>
</table>
</td><td width="50%"><table><tr><td></td></tr></table></td></tr></table></li><hr>
<li><b>putOnHold</b> ()

@ -442,12 +442,12 @@
<tr><td>item</td><td>KGuiItem</td><td>KStdGuiItem .apply ()</td></tr>
</table>
</td><td width="50%"><table><tr><td></td></tr></table></td></tr></table></li><hr>
<li><b>setButtonApplyText</b> (text = TQString .null, tooltip = TQString .null, tquickhelp = TQString .null)
<li><b>setButtonApplyText</b> (text = TQString .null, tooltip = TQString .null, quickhelp = TQString .null)
<table width = "100%"><tr><td width="50%" valign="top"><table><tr><td>returns <i>nothing</i></td></tr>
</table><table><tr bgcolor="#fff0ff"><th>Argument</th><th>Type</th><th>Default</th></tr>
<tr><td>text</td><td>TQString</td><td>TQString .null</td></tr>
<tr><td>tooltip</td><td>TQString</td><td>TQString .null</td></tr>
<tr><td>tquickhelp</td><td>TQString</td><td>TQString .null</td></tr>
<tr><td>quickhelp</td><td>TQString</td><td>TQString .null</td></tr>
</table>
</td><td width="50%"><table><tr><td></td></tr></table></td></tr></table></li><hr>
<li><b>setButtonBoxOrientation</b> (orientation)
@ -463,12 +463,12 @@
<tr><td>item</td><td>KGuiItem</td><td>KStdGuiItem .cancel ()</td></tr>
</table>
</td><td width="50%"><table><tr><td></td></tr></table></td></tr></table></li><hr>
<li><b>setButtonCancelText</b> (text = TQString .null, tooltip = TQString .null, tquickhelp = TQString .null)
<li><b>setButtonCancelText</b> (text = TQString .null, tooltip = TQString .null, quickhelp = TQString .null)
<table width = "100%"><tr><td width="50%" valign="top"><table><tr><td>returns <i>nothing</i></td></tr>
</table><table><tr bgcolor="#fff0ff"><th>Argument</th><th>Type</th><th>Default</th></tr>
<tr><td>text</td><td>TQString</td><td>TQString .null</td></tr>
<tr><td>tooltip</td><td>TQString</td><td>TQString .null</td></tr>
<tr><td>tquickhelp</td><td>TQString</td><td>TQString .null</td></tr>
<tr><td>quickhelp</td><td>TQString</td><td>TQString .null</td></tr>
</table>
</td><td width="50%"><table><tr><td></td></tr></table></td></tr></table></li><hr>
<li><b>setButtonGuiItem</b> (id, item)
@ -486,12 +486,12 @@
<tr><td>item</td><td>KGuiItem</td><td>KStdGuiItem .ok ()</td></tr>
</table>
</td><td width="50%"><table><tr><td></td></tr></table></td></tr></table></li><hr>
<li><b>setButtonOKText</b> (text = TQString .null, tooltip = TQString .null, tquickhelp = TQString .null)
<li><b>setButtonOKText</b> (text = TQString .null, tooltip = TQString .null, quickhelp = TQString .null)
<table width = "100%"><tr><td width="50%" valign="top"><table><tr><td>returns <i>nothing</i></td></tr>
</table><table><tr bgcolor="#fff0ff"><th>Argument</th><th>Type</th><th>Default</th></tr>
<tr><td>text</td><td>TQString</td><td>TQString .null</td></tr>
<tr><td>tooltip</td><td>TQString</td><td>TQString .null</td></tr>
<tr><td>tquickhelp</td><td>TQString</td><td>TQString .null</td></tr>
<tr><td>quickhelp</td><td>TQString</td><td>TQString .null</td></tr>
</table>
</td><td width="50%"><table><tr><td></td></tr></table></td></tr></table></li><hr>
<li><b>setButtonText</b> (id, text)

@ -23,7 +23,7 @@ PyKDE includes a number of examples or "templates" that you can use as framework
building your own apps or experimenting with PyKDE. The templates are executable
programs which usually construct an application with a main window, and in some cases
with menus, toolbar and status bar, but have no other functionality. You can use these
to get a tquick start on creating a program, for exploring PyKDE, or for testing various
to get a quick start on creating a program, for exploring PyKDE, or for testing various
ideas using PyKDE.
</p>
<p>

@ -50,7 +50,7 @@ the lock is not released, access will be denied to Python code relying on the in
bindings like PyTQt or PyKDE).
</p>
<p>
If a second instance of Pythonize is created (within the same parent process), that instance will actquire
If a second instance of Pythonize is created (within the same parent process), that instance will acquire
the lock automatically. In order to allow a second (and third or more) instance of Pythonize to be
created and obtain the lock, it's necessary to have a related thread state (PyThreadState). This thread
state is created by a call to PyThreadState_Get when the first instance of Pythonize is created. The
@ -87,11 +87,11 @@ C:
<hr>
<h3>Pythonize () [C++] or initialize () [C]</h3>
<p>
Constructor/initializer - loads and initializaes the interpreter and actquires the global interpreter lock.
Constructor/initializer - loads and initializaes the interpreter and acquires the global interpreter lock.
Sets the value of pythonInit to <b>true</b> on success or <b>false</b> if construction/initialization fails
Initializes the global thread state (first instance) or restores the global thread state (second and later
instances). It is the programmer's resposibility to release the global interpreter lock to enable other
code to access the interpreter. The lock and thread state are automatically actquired when any Pythonize
code to access the interpreter. The lock and thread state are automatically acquired when any Pythonize
instance is created..
</p>
<hr>
@ -168,9 +168,9 @@ returns the results of the function call as a PyObject. Returns <b>NULL</b> on f
Releases the global interpreter lock using PyEval_SaveThread. Saves the global thread state.
</p>
<hr>
<h3>void actquireLock ()</h3>
<h3>void acquireLock ()</h3>
<p>
Actquires the global interpreter lock using PyEval_RestoreThread. Restores the global thread state.
Acquires the global interpreter lock using PyEval_RestoreThread. Restores the global thread state.
</p>
<hr>
<h3>PyThreadState *getThreadState ()</h3>

@ -172,7 +172,7 @@ a.emit(PYSIGNAL("pySig"),("Hello","World"))</PRE
></TABLE
><P
>TQt allows a signal to be connected to a slot that requires fewer arguments than
the signal passes. The extra arguments are tquietly discarded. Python slots
the signal passes. The extra arguments are quietly discarded. Python slots
can be used in the same way.</P
></DIV
><DIV

@ -93,7 +93,7 @@ build PyKDE as root.
</dd>
<dt>"Can't remove or create directory"</dt>
<dd>
This happens rarely, but is a tquirk of the PyKDE build process. PyKDE will build and make
This happens rarely, but is a quirk of the PyKDE build process. PyKDE will build and make
as an unprivileged user BUT if you did a build of PyKDE previously as root and then attempt
to build PyKDE again as a user, the build will fail. The reason is that configure.py creates a
number of directories and a lot of files. The next time configure.py runs, it will try to delete

@ -15,7 +15,7 @@ helpText = ('An example of the KHistoryCombo widget.'
'slot to automatically add new items.')
historyText = 'a tquick brown fox jumps over the lazy dog'
historyText = 'a quick brown fox jumps over the lazy dog'
class MainFrame(TQFrame):

@ -16,12 +16,12 @@ helpText = ("KDE provides a font dialog box for users to select (can you "
fontText = """Lorem ipsum dolor sit amet, consectetuer adipiscing elit. Etiam
ante. Nam in mauris. Vestibulum ante velit, condimentum vel, congue
sit amet, lobortis a, dui. Fusce auctor, quam non pretium nonummy, leo
ante imperdiet libero, id lobortis erat erat tquis eros. Pellentesque
ante imperdiet libero, id lobortis erat erat quis eros. Pellentesque
habitant morbi tristique senectus et netus et malesuada fames ac
turpis egestas. Cras ut metus. Vivamus suscipit, sapien id tempor
elementum, nunc quam malesuada dolor, sit amet luctus sapien odio vel
ligula. Integer scelerisque, risus a interdum vestibulum, felis ipsum
pharetra eros, nec nonummy libero justo tquis risus. Vestibulum
pharetra eros, nec nonummy libero justo quis risus. Vestibulum
tincidunt, augue vitae suscipit congue, sem dui adipiscing nulla, ut
nonummy arcu quam ac sem. Nulla in metus. Phasellus neque.
"""

@ -1,6 +1,6 @@
"""
A basic system tray application - you can combine this with code from
menuapp2.py or menuapp3.py to tquickly build a full-blown application
menuapp2.py or menuapp3.py to quickly build a full-blown application
framework.
"""

Loading…
Cancel
Save