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182 lines
6.8 KiB
182 lines
6.8 KiB
/*****************************************************************
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Copyright (c) 1996-2000 the kicker authors. See file AUTHORS.
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(c) 2001 Michael Goffioul <goffioul@imec.be>
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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******************************************************************/
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#ifndef __KPANELMENU_H__
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#define __KPANELMENU_H__
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#include <tqstring.h>
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#include <tdepopupmenu.h>
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#include <kgenericfactory.h>
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class KPanelMenuPrivate;
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/**
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* Base class to build dynamically loaded menu entries for the K-menu, or the panel.
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*
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* This class allows to build menu entries that will be dynamically added either to
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* the K-menu, or to the panel as a normal button. These dynamic menus are located
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* in shared libraries that will be loaded at runtime by Kicker (the TDE panel).
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*
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* To build such a menu, you have to inherit this class and implement the pure virtual
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* functions #initialize() and slotExec(). You also have to provide a factory
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* object in your library, see KLibFactory. This factory is only used to construct
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* the menu object.
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*
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* Finally, you also have to provide a desktop file describing your dynamic menu. The
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* relevant entries are: Name, Comment, Icon and X-TDE-Library (which contains the
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* library name without any extension). This desktop file has to be installed in
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* $TDEDIR/share/apps/kicker/menuext/.
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*
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* @short Base class to build dynamically loaded menu entries for the K-menu, or the panel.
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* @author The kicker maintainer, Michael Goffioul <goffioul@imec.be>
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*/
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class KPanelMenu : public TDEPopupMenu
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{
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Q_OBJECT
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public:
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/**
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* Construct a KPanelMenu object. This is the normal constructor to use when
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* building extrernal menu entries.
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*/
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KPanelMenu(TQWidget *parent=0, const char *name=0);
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/**
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* Constructor used internally by Kicker. You don't really want to use it.
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* @param startDir a directory to associate with this menu
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* @see path(), setPath()
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*/
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KPanelMenu(const TQString &startDir, TQWidget *parent=0, const char *name=0);
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/**
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* Destructor.
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*/
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virtual ~KPanelMenu();
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/**
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* Get the directory path associated with this menu, or TQString::null if
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* there's no such associated path.
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* @return the associated directory path
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* @see setPath()
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*/
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const TQString& path() const;
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/**
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* Set a directory path to be associated with this menu.
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* @param p the directory path
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* @see path()
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*/
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void setPath(const TQString &p);
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/**
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* Tell if the menu has been initialized, that is it already contains items.
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* This is useful when you need to know if you have to clear the menu, or to
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* fill it.
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* @return the initial state
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* @see setInitialized(), initialize()
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*/
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bool initialized() const;
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/**
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* Set the initial state. Set it to true when you menu is filled with the items
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* you want.
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* @param on the initial state
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* @see initialized(), initialize()
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*/
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void setInitialized(bool on);
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/**
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* Disable the automatic clearing of the menu. Kicker uses a cache system for
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* its menus. After a specific configurable delay, the menu will be cleared.
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* Use this function if you want to disable kicker's cache system, and avoid
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* the clearing of your menu.
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*/
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void disableAutoClear();
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public slots:
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/**
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* Reinitialize the menu: the menu is first cleared, the initial state is set
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* to false, and finally #initialize() is called. Use this if you want to
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* refill your menu immediately.
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*/
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void reinitialize();
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/**
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* Deinitialize the menu: the menu is cleared and the initialized state is set to
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* false. #initialize() is NOT called. It will be called before the menu is
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* next shown, however. Use this slot if you want a delayed reinitialization.
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* @since 3.1
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*/
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void deinitialize();
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protected slots:
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/**
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* This slot is called just before the menu is shown. This allows your menu
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* to update itself if needed. However you should instead re-implement
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* #initialize to provide this feature. This function is responsible for
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* the cache system handling, so if you re-implement it, you should call
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* the base function also. Calls #initialize().
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* @see disableAutoClear()
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*/
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virtual void slotAboutToShow();
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/**
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* This is slot is called when an item from the menu has been selected. Your
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* applet is then supposed to perform some action. You must re-implement this
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* function.
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* @param id the ID associated with the selected item
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*/
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virtual void slotExec(int id) = 0;
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/**
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* This slots is called to initialize the menu. It is called automatically by
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* slotAboutToShow(). By re-implementing this functions, you can reconstruct
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* the menu before it is being shown. At the end of this function, you should
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* call setInitialize() with true to tell the system that the menu is OK.
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* You applet must re-implement this function.
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* @see slotAboutToShow(), initialized(), setInitialized()
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*/
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virtual void initialize() = 0;
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/**
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* Clears the menu, and update the initial state accordingly.
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* @see initialized()
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*/
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void slotClear();
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protected:
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/**
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* Re-implemented for internal reasons.
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*/
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virtual void hideEvent(TQHideEvent *ev);
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/**
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* For internal use only. Used by constructors.
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*/
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void init(const TQString& path = TQString::null);
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protected:
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virtual void virtual_hook( int id, void* data );
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private:
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void internalInitialize();
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KPanelMenuPrivate *d;
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};
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#define K_EXPORT_KICKER_MENUEXT( libname, classname ) \
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K_EXPORT_COMPONENT_FACTORY( \
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kickermenu_##libname, \
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KGenericFactory<classname>("libkickermenu_" #libname) )
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#endif
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