Changing string types to bytes for pytquic

For python3 you need to explicitly specify the bytes type, it is different from strings

Signed-off-by: ormorph <roma251078@mail.ru>
(cherry picked from commit ba0616ea87)
r14.1.x
ormorph 7 months ago committed by Michele Calgaro
parent 88d14d22d6
commit 3dec37ecf0
Signed by: MicheleC
GPG Key ID: 2A75B7CA8ADED5CF

@ -340,12 +340,12 @@ void Uic::createFormImpl( const TQDomElement &e )
images += img;
out << indent << img << "_data = \\" << endl;
++indent;
out << indent << "\"";
out << indent << "b\"";
int a ;
for ( a = 0; a < (int) (data.length()/2)-1; a++ ) {
out << "\\x" << TQString(data[2*a]) << TQString(data[2*a+1]);
if ( a % 12 == 11 )
out << "\" \\" << endl << indent << "\"";
out << "\" \\" << endl << indent << "b\"";
}
out << "\\x" << TQString(data[2*a]) << TQString(data[2*a+1]) << "\"" << endl;
--indent;
@ -391,7 +391,7 @@ void Uic::createFormImpl( const TQDomElement &e )
TQStringList::Iterator it;
for ( it = images.begin(); it != images.end(); ++it ) {
out << indent << "self." << (*it) << " = TQPixmap()" << endl;
out << indent << "self." << (*it) << ".loadFromData(" << (*it) << "_data,\"PNG\")" << endl;
out << indent << "self." << (*it) << ".loadFromData(" << (*it) << "_data,b\"PNG\")" << endl;
}
}
// create pixmaps for all images

@ -387,9 +387,9 @@ void Uic::createActionImpl( const TQDomElement &n, const TQString &parent )
for ( TQDomElement ae = n; !ae.isNull(); ae = ae.nextSibling().toElement() ) {
TQString objName = registerObject( getObjectName( ae ) );
if ( ae.tagName() == "action" )
out << indent << "self." << objName << " = TQAction(" << parent << ",\"" << objName << "\")" << endl;
out << indent << "self." << objName << " = TQAction(" << parent << ",b\"" << objName << "\")" << endl;
else if ( ae.tagName() == "actiongroup" )
out << indent << "self." << objName << " = TQActionGroup(" << parent << ",\"" << objName << "\")" << endl;
out << indent << "self." << objName << " = TQActionGroup(" << parent << ",b\"" << objName << "\")" << endl;
else
continue;
bool subActionsDone = FALSE;

Loading…
Cancel
Save