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340 lines
16 KiB
340 lines
16 KiB
14 years ago
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<head>
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<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1">
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<title>The Qt/Embedded-specific classes</title>
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<font color="#004faf">Home</font></a>
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<font color="#004faf">All Classes</font></a>
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<font color="#004faf">Main Classes</font></a>
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<font color="#004faf">Annotated</font></a>
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<font color="#004faf">Grouped Classes</font></a>
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<font color="#004faf">Functions</font></a>
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</td>
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<td align="right" valign="center"><img src="logo32.png" align="right" width="64" height="32" border="0"></td></tr></table><h1 align=center>The Qt/Embedded-specific classes</h1>
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<p> Qt/Embedded classes fall into two groups: the majority are used by
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every Qt/Embedded program, and some are used only by the Qt/Embedded server.
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The Qt/Embedded server program can also be a client, as in the case of a
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single-process installation. All Qt/Embedded specific source files live
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in <tt>src/kernel</tt> and are suffixed <tt>_qws</tt>. The » symbol
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indicates inheritance.
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<p> <!-- toc -->
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<ul>
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<li><a href="#1"> QFontManager
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</a>
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<li><a href="#2"> QDiskFont
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</a>
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<li><a href="#3"> QRenderedFont
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</a>
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<li><a href="#4"> QFontFactory (and descendants QFontFactoryBDF, QFontFactoryTtf)
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</a>
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<li><a href="#5"> QGlyph
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</a>
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<li><a href="#6"> QMemoryManagerPixmap/QMemoryManager
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</a>
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<li><a href="#7"> QScreen » QLinuxFbScreen » accelerated screens, QTransformedScreen » QVfbScreen
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</a>
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<li><a href="#8"> QScreenCursor » accelerated cursor » QVfbCursor
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</a>
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<li><a href="#9"> QGfx » RasterBase » Raster » accelerated driver » QGfxVfb » QGfxTransformedRaster
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</a>
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<li><a href="#10"> QLock, QLockHolder
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</a>
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<li><a href="#11"> QDirectPainter
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</a>
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<li><a href="#12"> QWSSoundServer, Client
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</a>
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<li><a href="#13"> QWSWindow
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</a>
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<li><a href="#14"> QWSKeyboardHandler » subtypes
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</a>
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<li><a href="#15"> QWSMouseHandler » QWSCalibratedMouseHandler » mouse types
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</a>
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<li><a href="#16"> QWSDisplay
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</a>
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<li><a href="#17"> QWSServer
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</a>
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<li><a href="#18"> QWSClient
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</a>
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<li><a href="#19"> QWSDisplayData
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</a>
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<li><a href="#20"> QWSCommands
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</a>
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<li><a href="#21"> QCopChannel
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</a>
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<li><a href="#22"> QWSManager
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</a>
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<li><a href="#23"> QWSDecoration
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</a>
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<li><a href="#24"> QWSPropertyManager
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</a>
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<li><a href="#25"> QWSRegionManager
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</a>
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<li><a href="#26"> QWSSocket, QWSServerSocket
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</a>
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</ul>
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<!-- endtoc -->
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<p> <h2> <a href="qfontmanager.html">QFontManager</a>
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</h2>
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<a name="1"></a><p> There is one of these per application. At application startup time it
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reads the font definition file from <tt>$QTDIR/etc/fonts/fontdir</tt> (or <tt>/usr/local/etc/qt-embedded/fonts/fontdir</tt> if QTDIR is undefined). It
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keeps track of all font information and maintains a cache of rendered
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fonts. It also creates the font factories: QFontManager::QFontManager
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is the place to add constructors for new factories. It provides a
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high-level interface for requesting a particular font and calls
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QFontFactories to load fonts from disk on demand. Note that this only
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applies to BDF and TrueType fonts; Qt/Embedded's optimised <tt>.qpf</tt>
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font file format bypasses the QFontManager mechanism altogether.
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<p> There should be no need to modify this class unless you wish to change
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font matching or caching behaviour.
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<p> <h2> QDiskFont
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</h2>
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<a name="2"></a><p> This contains information about a single on-disk font file (e.g.
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<tt>/usr/local/etc/qt-embedded/times.ttf</tt>). It holds the file path,
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information about whether the font is scalable, its weight, size,
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Qt/Embedded name, etc. This information is used so that <a href="qfontmanager.html">QFontManager</a>
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can find the closest matching disk font (it uses a scoring mechanism
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weighted towards matching names, then whether the font's italic, then
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its weight).
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<p> There should be no reason to modify this class.
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<p> <h2> QRenderedFont
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</h2>
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<a name="3"></a><p> There is one and only one QRenderedFont for every unique font
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currently loaded by the system (that is, each unique combination of
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name, size, weight, italic or not, anti-aliased or not).
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QRenderedFonts are reference counted; once no one is using the
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QRenderedFont it is deleted along with its cache of glyph bitmaps. The
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QDiskFont it was loaded from remains opened by its QFontFactory.
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<p> There should be no reason to modify this class, unless you wish to
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change the way in which glyphs are cached.
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<p> <h2> QFontFactory (and descendants QFontFactoryBDF, QFontFactoryTtf)
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</h2>
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<a name="4"></a><p> These provide support for particular font formats, for instance the
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scalable Truetype and Type1 formats (both supported in
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QFontFactoryTtf, which uses Freetype 2) and the bitmap BDF format used
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by X. It's called to open an on-disk font; once a font is opened it
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remains opened so that the creation of new font instances from the
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disk font is fast. It can also create a QRenderedFont and convert from
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Unicode values to an index into the font file. For compactness, glyphs
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are stored in the order and indexes they are defined in the font
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rather than in Unicode order.
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<p> There should be no need to modify this class, but it should be
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inherited if you wish to add a different type of font renderer (e.g.
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for a custom vector font format).
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<p> <h2> QGlyph
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</h2>
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<a name="5"></a><p> This describes a particular image of a character from a QRenderedFont:
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for example, the letter 'A' at 10 points in Times New Roman, bold italic,
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anti-aliased. It contains pointers to a QGlyphMetrics structure with
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information about the character and to the raw data for the glyph:
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this is either a 1-bit mask or an 8-bit alpha channel. Each QRenderedFont
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creates these on demand and caches them once created (note that this is
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not currently implemented for TrueType fonts).
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<p> You would only need to modify this class if you were, for example,
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modifying Qt/Embedded to support textured fonts, in which case you
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would also need to modify QGfxRaster.
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<p> <h2> QMemoryManagerPixmap/QMemoryManager
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</h2>
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<a name="6"></a><p> This handles requests for space for pixmaps and also keeps track of
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QPF format fonts (these are small 'state dumps' of QRenderedFonts,
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typically 2-20KB in size; they can be mmap'd direct from disk in order
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to save memory). If a QPF font is found which matches a font request
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no new QRenderedFont need be created for it. It's possible to strip out
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all QFontFactory support and simply use QPFs if your font needs are modest
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(for instance, if you only require a few fixed point sizes). Note that
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no best-match loading is performed with QPFs, as opposed to those
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loaded via <a href="qfontmanager.html">QFontManager</a>, so if you don't have the correct QPF for a point
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size, text in that size will simply not be displayed.
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<p> There should be no need to modify this class.
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<p> <h2> <a href="qscreen.html">QScreen</a> » QLinuxFbScreen » accelerated screens, QTransformedScreen » QVfbScreen
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</h2>
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<a name="7"></a><p> These encapsulate the framebuffer Qt/Embedded is drawing to, provide
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support for mapping of coordinates for rotating framebuffers, allow
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manipulation of the colour palette and provide access to offscreen
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graphics memory for devices with separate framebuffer memories.
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<p> This is used for caching pixmaps and allowing accelerated pixmap=>screen
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blt's. QLinuxFbScreen and the accelerated screens use the Linux <tt>/dev/fb</tt>
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interface to get access to graphics memory and information about the
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characteristics of the device. The framebuffer device to open is specified
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by QWS_DISPLAY. Only QTransformedScreen implements the support for rotated
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framebuffers. QVfbScreen provides an X window containing an emulated
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framebuffer (a chunk of shared memory is set aside as the 'framebuffer'
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and blt'd into the X window): this is intended as a debugging device
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allowing users to debug their applications under Qt/Embedded without leaving
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X. The accelerated screen drivers check to see if they can drive the
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device specified by QWS_CARD_SLOT (which defaults to the usual position
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of an AGP slot if not specified) and mmap its on-chip registers from
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<tt>/dev/mem</tt>. They may also do chip-specific setup (initialising registers to
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known values and so on). Finally, <a href="qscreen.html">QScreen</a>'s are used to create new
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QScreenCursors and QGfxes.
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<p> If you wish to modify the way pixmaps are allocated in memory,
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subclass or modify QLinuxFbScreen. If you're writing an accelerated
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driver you will need to subclass QScreen or QLinuxFbScreen.
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<p> <h2> QScreenCursor » accelerated cursor » QVfbCursor
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</h2>
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<a name="8"></a><p> This handles drawing the on-screen mouse cursor, and saving and
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restoring the screen under it for the non-accelerated cursor types.
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<p> Subclassing QScreenCursor is optional in an accelerated driver (you
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would only want to do so if the hardware supports a hardware cursor).
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<p> <h2> QGfx » RasterBase » Raster » accelerated driver » QGfxVfb » QGfxTransformedRaster
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</h2>
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<a name="9"></a><p> This class encapsulates drawing operations, a little like a low-level
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<a href="qpainter.html">QPainter</a>. QGfxRaster and its descendants are specifically intended
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for drawing into a raw framebuffer. They can take an offset for drawing
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operations and a clipping region in order to support drawing into windows.
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You will need to subclass the QGfxRaster template in order to implement
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an accelerated driver.
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<p> If you're brave, modifying QGfxRaster would allow you to customise how
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drawing is done or add support for a new bit depth/pixel format.
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<p> <h2> QLock, QLockHolder
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</h2>
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<a name="10"></a><p> This encapsulates a System V semaphore, used for synchronising access
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to memory shared between Qt/Embedded clients. QLockHolder is a utility class
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to make managing and destroying QLocks easier.
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<p> There should be no need to modify this class unless porting
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Qt/Embedded to an operating system without System V IPC.
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<p> <h2> <a href="qdirectpainter.html">QDirectPainter</a>
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</h2>
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<a name="11"></a><p> This is a QPainter which also gives you a pointer to the framebuffer
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of the window it's pointing to, the window's clip region and so on.
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It's intended to easily allow you to do your own pixel-level manipulation
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of window contents.
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<p> There should be no reason to modify this class.
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<p> <h2> QWSSoundServer, Client
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</h2>
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<a name="12"></a><p> The Qt/Embedded server contains a simple sound player and mixer. Clients
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can request the server play sounds specified as files.
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<p> There should be no need to modify this class unless porting
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Qt/Embedded to an operating system without a Linux-style <tt>/dev/dsp</tt>.
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<p> <h2> <a href="qwswindow.html">QWSWindow</a>
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</h2>
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<a name="13"></a><p> This contains the server's notion of an individual top level window:
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the region of the framebuffer it's allocated, the client that created it
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and so forth.
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<p> There should be no reason to modify this class.
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<p> <h2> <a href="qwskeyboardhandler.html">QWSKeyboardHandler</a> » subtypes
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</h2>
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<a name="14"></a><p> This handles keyboard/button input. QWSKeyboardHandler is subclassed
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to provide for reading <tt>/dev/tty</tt>, an arbitrary low-level USB event device
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(for USB keyboards) and some PDA button devices.
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<p> Modifying QWSKeyboardHandler would allow you to support different
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types of keyboard (currently only a fairly standard US PC style
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keyboard is supported); subclassing it is the preferred way to handle
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non-pointer input devices.
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<p> <h2> <a href="qwsmousehandler.html">QWSMouseHandler</a> » QWSCalibratedMouseHandler » mouse types
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</h2>
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<a name="15"></a><p> This handles mouse/touch-panel input. Descendants of QWSCalibratedMouseHandler
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make use of filtering code which prevents 'jittering' of the pointer on
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touchscreens; some embedded devices do this filtering in the kernel in
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which case the driver doesn't need to inherit from QWSCalibratedMouseHandler.
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<p> Subclassing QWSCalibratedMouseHandler is preferred for touch-panels without
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kernel filtering; inheriting QWSMouseHandler is the way to add any other
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type of pointing device (pen tablets, touchscreens, mice, trackballs
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and so forth).
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<p> <h2> QWSDisplay
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</h2>
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<a name="16"></a><p> This class exists only in the Qt/Embedded server and keeps track of
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all the top-level windows in the system, as well as the keyboard and mouse.
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<p> You would only want to modify this if making deep and drastic
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modifications to Qt/Embedded window behaviour (alpha blended windows
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for example).
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<p> <h2> <a href="qwsserver.html">QWSServer</a>
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</h2>
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<a name="17"></a><p> This manages the Qt/Embedded server's Unix-domain socket connections to
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clients. It sends and receives QWS protocol events and calls QWSDisplay
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in order to do such things as change the allocation region of windows.
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<p> The only reason to modify this would be to use something other than
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some sort of socket-like mechanism to communicate between Qt/Embedded
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applications (in which case modify QWSClient too). If you have
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something like Unix domain sockets, modify QWSSocket/QWSServerSocket
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instead. Don't add extra QWS events to communicate between
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applications, use QCOP instead.
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<p> <h2> QWSClient
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</h2>
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<a name="18"></a><p> This encapsulates the client side of a Qt/Embedded connection and can
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marshal and demarshal events.
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<p> There should be no reason to modify this except to use something
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radically different from Unix domain sockets to communicate between
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Qt/Embedded applications.
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<p> <h2> QWSDisplayData
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</h2>
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<a name="19"></a><p> This manages a client's QWSClient, reading and interpreting events
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from the QWS server. It connects to the QWS server on application
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startup, getting information about the framebuffer and creating the
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memory manager. Other information about the framebuffer comes directly
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from <tt>/dev/fb</tt> in QLinuxFbScreen.
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<p> There should be no reason to modify this.
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<p> <h2> QWSCommands
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</h2>
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<a name="20"></a><p> These encapsulate the data sent to and from the QWS server.
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<p> There should be no reason to modify them.
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<p> <h2> <a href="qcopchannel.html">QCopChannel</a>
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</h2>
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<a name="21"></a><p> QCop is a simple IPC mechanism for communication between Qt/Embedded
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applications. String messages with optional binary data can be sent
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to different channels.
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<p> The mechanism itself is designed to be bare-bones in order for users
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to build whatever mechanism they like on top of it.
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<p> <h2> QWSManager
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</h2>
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<a name="22"></a><p> This provides Qt/Embedded window management, drawing a title bar
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and handling user requests to move, resize the window and so on.
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<p> There should be no reason to modify it but you should subclass it
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if you want to modify window behaviour (point to click versus
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focus follows mouse, for instance).
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<p> <h2> <a href="qwsdecoration.html">QWSDecoration</a>
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</h2>
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<a name="23"></a><p> Descendants of this class are different styles for the Qt/Embedded
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window manager, for instance QWSWindowsDecoration draws Qt/Embedded
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window frames in the style of Windows CE.
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<p> Subclass it in order to provide a new window manager appearance (the
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equivalent of a Windows XP or Enlightenment theme).
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<p> <h2> QWSPropertyManager
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</h2>
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<a name="24"></a><p> This provides the QWS client's interface to the QWS property system
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(a simpler version of the X property system, it allows you to attach
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arbitrary data to top-level windows, keyed by an integer).
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<p> There should be no reason to modify it.
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<p> <h2> QWSRegionManager
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</h2>
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<a name="25"></a><p> Used by both client and server to help manage top-level window regions.
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<p> There should be no reason to modify it.
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<p> <h2> QWSSocket, QWSServerSocket
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</h2>
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<a name="26"></a><p> Provides Unix-domain sockets.
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<p> Modify this if you're porting to a non-Unix OS but have something
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analogous to Unix-domain sockets (a byte-oriented, reliable, ordered
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transmission mechanism, although you can probably implement it with
|
||
|
something like a message queue as well).
|
||
|
<p>
|
||
|
<!-- eof -->
|
||
|
<p><address><hr><div align=center>
|
||
|
<table width=100% cellspacing=0 border=0><tr>
|
||
|
<td>Copyright © 2007
|
||
|
<a href="troll.html">Trolltech</a><td align=center><a href="trademarks.html">Trademarks</a>
|
||
|
<td align=right><div align=right>Qt 3.3.8</div>
|
||
|
</table></div></address></body>
|
||
|
</html>
|