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389 lines
21 KiB
389 lines
21 KiB
14 years ago
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<!-- /home/espenr/tmp/qt-3.3.8-espenr-2499/qt-x11-free-3.3.8/src/kernel/qmovie.cpp:61 -->
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<head>
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<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1">
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<title>QMovie Class</title>
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<td align="right" valign="center"><img src="logo32.png" align="right" width="64" height="32" border="0"></td></tr></table><h1 align=center>QMovie Class Reference</h1>
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<p>The QMovie class provides incremental loading of animations or images, signalling as it progresses.
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<a href="#details">More...</a>
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<p><tt>#include <<a href="qmovie-h.html">qmovie.h</a>></tt>
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<p><a href="qmovie-members.html">List of all member functions.</a>
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<h2>Public Members</h2>
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<ul>
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<li class=fn><a href="#QMovie"><b>QMovie</b></a> ()</li>
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<li class=fn><a href="#QMovie-2"><b>QMovie</b></a> ( int bufsize )</li>
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<li class=fn><a href="#QMovie-3"><b>QMovie</b></a> ( QDataSource * src, int bufsize = 1024 )</li>
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<li class=fn><a href="#QMovie-4"><b>QMovie</b></a> ( const QString & fileName, int bufsize = 1024 )</li>
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<li class=fn><a href="#QMovie-5"><b>QMovie</b></a> ( QByteArray data, int bufsize = 1024 )</li>
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<li class=fn><a href="#QMovie-6"><b>QMovie</b></a> ( const QMovie & movie )</li>
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<li class=fn><a href="#~QMovie"><b>~QMovie</b></a> ()</li>
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<li class=fn>QMovie & <a href="#operator-eq"><b>operator=</b></a> ( const QMovie & movie )</li>
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<li class=fn>int <a href="#pushSpace"><b>pushSpace</b></a> () const</li>
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<li class=fn>void <a href="#pushData"><b>pushData</b></a> ( const uchar * data, int length )</li>
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<li class=fn>const QColor & <a href="#backgroundColor"><b>backgroundColor</b></a> () const</li>
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<li class=fn>void <a href="#setBackgroundColor"><b>setBackgroundColor</b></a> ( const QColor & c )</li>
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<li class=fn>const QRect & <a href="#getValidRect"><b>getValidRect</b></a> () const</li>
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<li class=fn>const QPixmap & <a href="#framePixmap"><b>framePixmap</b></a> () const</li>
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<li class=fn>const QImage & <a href="#frameImage"><b>frameImage</b></a> () const</li>
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<li class=fn>bool <a href="#isNull"><b>isNull</b></a> () const</li>
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<li class=fn>int <a href="#frameNumber"><b>frameNumber</b></a> () const</li>
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<li class=fn>int <a href="#steps"><b>steps</b></a> () const</li>
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<li class=fn>bool <a href="#paused"><b>paused</b></a> () const</li>
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<li class=fn>bool <a href="#finished"><b>finished</b></a> () const</li>
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<li class=fn>bool <a href="#running"><b>running</b></a> () const</li>
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<li class=fn>void <a href="#unpause"><b>unpause</b></a> ()</li>
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<li class=fn>void <a href="#pause"><b>pause</b></a> ()</li>
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<li class=fn>void <a href="#step"><b>step</b></a> ()</li>
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<li class=fn>void <a href="#step-2"><b>step</b></a> ( int steps )</li>
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<li class=fn>void <a href="#restart"><b>restart</b></a> ()</li>
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<li class=fn>int <a href="#speed"><b>speed</b></a> () const</li>
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<li class=fn>void <a href="#setSpeed"><b>setSpeed</b></a> ( int percent )</li>
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<li class=fn>void <a href="#connectResize"><b>connectResize</b></a> ( QObject * receiver, const char * member )</li>
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<li class=fn>void <a href="#disconnectResize"><b>disconnectResize</b></a> ( QObject * receiver, const char * member = 0 )</li>
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<li class=fn>void <a href="#connectUpdate"><b>connectUpdate</b></a> ( QObject * receiver, const char * member )</li>
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<li class=fn>void <a href="#disconnectUpdate"><b>disconnectUpdate</b></a> ( QObject * receiver, const char * member = 0 )</li>
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<li class=fn>enum <a href="#Status-enum"><b>Status</b></a> { SourceEmpty = -2, UnrecognizedFormat = -1, Paused = 1, EndOfFrame = 2, EndOfLoop = 3, EndOfMovie = 4, SpeedChanged = 5 }</li>
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<li class=fn>void <a href="#connectStatus"><b>connectStatus</b></a> ( QObject * receiver, const char * member )</li>
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<li class=fn>void <a href="#disconnectStatus"><b>disconnectStatus</b></a> ( QObject * receiver, const char * member = 0 )</li>
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</ul>
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<hr><a name="details"></a><h2>Detailed Description</h2>
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The QMovie class provides incremental loading of animations or images, signalling as it progresses.
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<p>
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<p> The simplest way to display a QMovie is to use a <a href="qlabel.html">QLabel</a> and
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<a href="qlabel.html#setMovie">QLabel::setMovie</a>().
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<p> A QMovie provides a <a href="qpixmap.html">QPixmap</a> as the <a href="#framePixmap">framePixmap</a>(); connections can
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be made via <a href="#connectResize">connectResize</a>() and <a href="#connectUpdate">connectUpdate</a>() to receive
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notification of size and pixmap changes. All decoding is driven
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by the normal event-processing mechanisms.
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<p> The movie begins playing as soon as the QMovie is created
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(actually, once control returns to the event loop). When the last
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frame in the movie has been played, it may loop back to the start
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if such looping is defined in the input source.
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<p> QMovie objects are <a href="shclass.html#explicitly-shared">explicitly shared</a>. This means that a QMovie
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copied from another QMovie will be displaying the same frame at
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all times. If one shared movie pauses, all pause. To make <em>independent</em> movies, they must be constructed separately.
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<p> The set of data formats supported by QMovie is determined by the
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decoder factories that have been installed; the format of the
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input is determined as the input is decoded.
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<p> The supported formats are MNG (if Qt is configured with MNG
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support enabled) and GIF (if Qt is configured with GIF support
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enabled, see qgif.h).
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<p> If Qt is configured to support GIF reading, we are required to
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state that "The Graphics Interchange Format(c) is the Copyright
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property of CompuServe Incorporated. GIF(sm) is a Service Mark
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property of CompuServe Incorporated.
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<p> <b>Warning:</b> If you are in a country that recognizes software patents
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and in which Unisys holds a patent on LZW compression and/or
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decompression and you want to use GIF, Unisys may require you to
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license that technology. Such countries include Canada, Japan,
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the USA, France, Germany, Italy and the UK.
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<p> GIF support may be removed completely in a future version of Qt.
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We recommend using the MNG or PNG format.
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<p> <center><img src="qmovie.png" alt="QMovie"></center>
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<p> <p>See also <a href="qlabel.html#setMovie">QLabel::setMovie</a>(), <a href="graphics.html">Graphics Classes</a>, <a href="images.html">Image Processing Classes</a>, and <a href="multimedia.html">Multimedia Classes</a>.
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<hr><h2>Member Type Documentation</h2>
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<h3 class=fn><a name="Status-enum"></a>QMovie::Status</h3>
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<ul>
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<li><tt>QMovie::SourceEmpty</tt>
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<li><tt>QMovie::UnrecognizedFormat</tt>
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<li><tt>QMovie::Paused</tt>
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<li><tt>QMovie::EndOfFrame</tt>
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<li><tt>QMovie::EndOfLoop</tt>
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<li><tt>QMovie::EndOfMovie</tt>
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<li><tt>QMovie::SpeedChanged</tt>
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</ul>
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<hr><h2>Member Function Documentation</h2>
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<h3 class=fn><a name="QMovie"></a>QMovie::QMovie ()
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</h3>
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Constructs a null QMovie. The only interesting thing to do with
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such a movie is to assign another movie to it.
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<p> <p>See also <a href="#isNull">isNull</a>().
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<h3 class=fn><a name="QMovie-2"></a>QMovie::QMovie ( int bufsize )
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</h3>
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Constructs a QMovie with an external data source. You should later
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call <a href="#pushData">pushData</a>() to send incoming animation data to the movie.
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<p> The <em>bufsize</em> argument sets the maximum amount of data the movie
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will transfer from the data source per event loop. The lower this
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value, the better interleaved the movie playback will be with
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other event processing, but the slower the overall processing will
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be.
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<p> <p>See also <a href="#pushData">pushData</a>().
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<h3 class=fn><a name="QMovie-3"></a>QMovie::QMovie ( <a href="qdatasource.html">QDataSource</a> * src, int bufsize = 1024 )
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</h3>
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Constructs a QMovie that reads an image sequence from the given
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data source, <em>src</em>. The source must be allocated dynamically,
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because QMovie will take ownership of it and will destroy it when
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the movie is destroyed. The movie starts playing as soon as event
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processing continues.
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<p> The <em>bufsize</em> argument sets the maximum amount of data the movie
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will transfer from the data source per event loop. The lower this
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value, the better interleaved the movie playback will be with
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other event processing, but the slower the overall processing will
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be.
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<h3 class=fn><a name="QMovie-4"></a>QMovie::QMovie ( const <a href="qstring.html">QString</a> & fileName, int bufsize = 1024 )
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</h3>
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Constructs a QMovie that reads an image sequence from the file, <em>fileName</em>.
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<p> The <em>bufsize</em> argument sets the maximum amount of data the movie
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will transfer from the data source per event loop. The lower this
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value, the better interleaved the movie playback will be with
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other event processing, but the slower the overall processing will
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be.
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<h3 class=fn><a name="QMovie-5"></a>QMovie::QMovie ( <a href="qbytearray.html">QByteArray</a> data, int bufsize = 1024 )
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</h3>
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Constructs a QMovie that reads an image sequence from the byte
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array, <em>data</em>.
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<p> The <em>bufsize</em> argument sets the maximum amount of data the movie
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will transfer from the data source per event loop. The lower this
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value, the better interleaved the movie playback will be with
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other event processing, but the slower the overall processing will
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be.
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<h3 class=fn><a name="QMovie-6"></a>QMovie::QMovie ( const <a href="qmovie.html">QMovie</a> & movie )
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</h3>
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Constructs a movie that uses the same data as movie <em>movie</em>.
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QMovies use <a href="shclass.html#explicit-sharing">explicit sharing</a>, so operations on the copy will
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affect both.
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<h3 class=fn><a name="~QMovie"></a>QMovie::~QMovie ()
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</h3>
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Destroys the QMovie. If this is the last reference to the data of
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the movie, the data is deallocated.
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<h3 class=fn>const <a href="qcolor.html">QColor</a> & <a name="backgroundColor"></a>QMovie::backgroundColor () const
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</h3>
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Returns the background color of the movie set by
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<a href="#setBackgroundColor">setBackgroundColor</a>().
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<h3 class=fn>void <a name="connectResize"></a>QMovie::connectResize ( <a href="qobject.html">QObject</a> * receiver, const char * member )
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</h3>
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Connects the <em>receiver</em>'s <em>member</em> of type <tt>void member(const QSize&)</tt> so that it is signalled when the movie changes size.
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<p> Note that due to the <a href="shclass.html#explicit-sharing">explicit sharing</a> of QMovie objects, these
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connections persist until they are explicitly disconnected with
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<a href="#disconnectResize">disconnectResize</a>() or until <em>every</em> shared copy of the movie is
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deleted.
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<p>Example: <a href="movies-example.html#x498">movies/main.cpp</a>.
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<h3 class=fn>void <a name="connectStatus"></a>QMovie::connectStatus ( <a href="qobject.html">QObject</a> * receiver, const char * member )
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</h3>
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Connects the <em>receiver</em>'s <em>member</em>, of type <tt>void member(int)</tt> so that it is signalled when the movie changes
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status. The status codes are negative for errors and positive for
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information.
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<p> <center><table cellpadding="4" cellspacing="2" border="0">
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<tr bgcolor="#a2c511"> <th valign="top">Status Code <th valign="top">Meaning
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<tr bgcolor="#f0f0f0"> <td valign="top">QMovie::SourceEmpty
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<td valign="top">signalled if the input cannot be read.
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<tr bgcolor="#d0d0d0"> <td valign="top">QMovie::UnrecognizedFormat
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<td valign="top">signalled if the input data is unrecognized.
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<tr bgcolor="#f0f0f0"> <td valign="top">QMovie::Paused
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<td valign="top">signalled when the movie is paused by a call to <a href="#paused">paused</a>()
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or by after <a href="#step">stepping</a> pauses.
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<tr bgcolor="#d0d0d0"> <td valign="top">QMovie::EndOfFrame
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<td valign="top">signalled at end-of-frame after any update and Paused signals.
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<tr bgcolor="#f0f0f0"> <td valign="top">QMovie::EndOfLoop
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<td valign="top">signalled at end-of-loop, after any update signals,
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EndOfFrame - but before EndOfMovie.
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<tr bgcolor="#d0d0d0"> <td valign="top">QMovie::EndOfMovie
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<td valign="top">signalled when the movie completes and is not about to loop.
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</table></center>
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<p> More status messages may be added in the future, so a general test
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for errors would test for negative.
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<p> Note that due to the <a href="shclass.html#explicit-sharing">explicit sharing</a> of QMovie objects, these
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connections persist until they are explicitly disconnected with
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<a href="#disconnectStatus">disconnectStatus</a>() or until <em>every</em> shared copy of the movie is
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deleted.
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<p>Example: <a href="movies-example.html#x499">movies/main.cpp</a>.
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<h3 class=fn>void <a name="connectUpdate"></a>QMovie::connectUpdate ( <a href="qobject.html">QObject</a> * receiver, const char * member )
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</h3>
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Connects the <em>receiver</em>'s <em>member</em> of type <tt>void member(const QRect&)</tt> so that it is signalled when an area of the <a href="#framePixmap">framePixmap</a>()
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has changed since the previous frame.
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<p> Note that due to the <a href="shclass.html#explicit-sharing">explicit sharing</a> of QMovie objects, these
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connections persist until they are explicitly disconnected with
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<a href="#disconnectUpdate">disconnectUpdate</a>() or until <em>every</em> shared copy of the movie is
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deleted.
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<p>Example: <a href="movies-example.html#x500">movies/main.cpp</a>.
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<h3 class=fn>void <a name="disconnectResize"></a>QMovie::disconnectResize ( <a href="qobject.html">QObject</a> * receiver, const char * member = 0 )
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</h3>
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Disconnects the <em>receiver</em>'s <em>member</em> (or all members if <em>member</em> is zero) that were previously connected by <a href="#connectResize">connectResize</a>().
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<h3 class=fn>void <a name="disconnectStatus"></a>QMovie::disconnectStatus ( <a href="qobject.html">QObject</a> * receiver, const char * member = 0 )
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</h3>
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Disconnects the <em>receiver</em>'s <em>member</em> (or all members if <em>member</em> is zero) that were previously connected by <a href="#connectStatus">connectStatus</a>().
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<h3 class=fn>void <a name="disconnectUpdate"></a>QMovie::disconnectUpdate ( <a href="qobject.html">QObject</a> * receiver, const char * member = 0 )
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</h3>
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Disconnects the <em>receiver</em>'s <em>member</em> (or all members if \q
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member is zero) that were previously connected by <a href="#connectUpdate">connectUpdate</a>().
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<h3 class=fn>bool <a name="finished"></a>QMovie::finished () const
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</h3>
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Returns TRUE if the image is no longer playing: this happens when
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all loops of all frames are complete; otherwise returns FALSE.
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<p>Example: <a href="movies-example.html#x501">movies/main.cpp</a>.
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<h3 class=fn>const <a href="qimage.html">QImage</a> & <a name="frameImage"></a>QMovie::frameImage () const
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</h3>
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Returns the current frame of the movie, as a <a href="qimage.html">QImage</a>. It is not
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generally useful to keep a copy of this image. Also note that you
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must not call this function if the movie is <a href="#finished">finished</a>(), since by
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then the image will not be available.
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<p> <p>See also <a href="#framePixmap">framePixmap</a>().
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<h3 class=fn>int <a name="frameNumber"></a>QMovie::frameNumber () const
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</h3>
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Returns the number of times EndOfFrame has been emitted since the
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start of the current loop of the movie. Thus, before any
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EndOfFrame has been emitted the value will be 0; within slots
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processing the first signal, <a href="#frameNumber">frameNumber</a>() will be 1, and so on.
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<h3 class=fn>const <a href="qpixmap.html">QPixmap</a> & <a name="framePixmap"></a>QMovie::framePixmap () const
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</h3>
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Returns the current frame of the movie, as a <a href="qpixmap.html">QPixmap</a>. It is not
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generally useful to keep a copy of this pixmap. It is better to
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keep a copy of the QMovie and get the <a href="#framePixmap">framePixmap</a>() only when
|
||
|
needed for drawing.
|
||
|
<p> <p>See also <a href="#frameImage">frameImage</a>().
|
||
|
|
||
|
<p>Example: <a href="movies-example.html#x502">movies/main.cpp</a>.
|
||
|
<h3 class=fn>const <a href="qrect.html">QRect</a> & <a name="getValidRect"></a>QMovie::getValidRect () const
|
||
|
</h3>
|
||
|
Returns the area of the pixmap for which pixels have been
|
||
|
generated.
|
||
|
|
||
|
<h3 class=fn>bool <a name="isNull"></a>QMovie::isNull () const
|
||
|
</h3>
|
||
|
Returns TRUE if the movie is null; otherwise returns FALSE.
|
||
|
|
||
|
<h3 class=fn><a href="qmovie.html">QMovie</a> & <a name="operator-eq"></a>QMovie::operator= ( const <a href="qmovie.html">QMovie</a> & movie )
|
||
|
</h3>
|
||
|
Makes this movie use the same data as movie <em>movie</em>. QMovies use
|
||
|
<a href="shclass.html#explicit-sharing">explicit sharing</a>.
|
||
|
|
||
|
<h3 class=fn>void <a name="pause"></a>QMovie::pause ()
|
||
|
</h3>
|
||
|
Pauses the progress of the animation.
|
||
|
<p> <p>See also <a href="#unpause">unpause</a>().
|
||
|
|
||
|
<p>Example: <a href="movies-example.html#x503">movies/main.cpp</a>.
|
||
|
<h3 class=fn>bool <a name="paused"></a>QMovie::paused () const
|
||
|
</h3>
|
||
|
Returns TRUE if the image is paused; otherwise returns FALSE.
|
||
|
|
||
|
<p>Example: <a href="movies-example.html#x504">movies/main.cpp</a>.
|
||
|
<h3 class=fn>void <a name="pushData"></a>QMovie::pushData ( const uchar * data, int length )
|
||
|
</h3>
|
||
|
Pushes <em>length</em> bytes from <em>data</em> into the movie. <em>length</em> must
|
||
|
be no more than the amount returned by <a href="#pushSpace">pushSpace</a>() since the
|
||
|
previous call to <a href="#pushData">pushData</a>().
|
||
|
|
||
|
<h3 class=fn>int <a name="pushSpace"></a>QMovie::pushSpace () const
|
||
|
</h3>
|
||
|
Returns the maximum amount of data that can currently be pushed
|
||
|
into the movie by a call to <a href="#pushData">pushData</a>(). This is affected by the
|
||
|
initial buffer size, but varies as the movie plays and data is
|
||
|
consumed.
|
||
|
|
||
|
<h3 class=fn>void <a name="restart"></a>QMovie::restart ()
|
||
|
</h3>
|
||
|
Rewinds the movie to the beginning. If the movie has not been
|
||
|
paused, it begins playing again.
|
||
|
|
||
|
<p>Example: <a href="movies-example.html#x505">movies/main.cpp</a>.
|
||
|
<h3 class=fn>bool <a name="running"></a>QMovie::running () const
|
||
|
</h3>
|
||
|
Returns TRUE if the image is not single-stepping, not paused, and
|
||
|
not finished; otherwise returns FALSE.
|
||
|
|
||
|
<h3 class=fn>void <a name="setBackgroundColor"></a>QMovie::setBackgroundColor ( const <a href="qcolor.html">QColor</a> & c )
|
||
|
</h3>
|
||
|
Sets the background color of the pixmap to <em>c</em>. If the background
|
||
|
color isValid(), the pixmap will never have a mask because the
|
||
|
background color will be used in transparent regions of the image.
|
||
|
<p> <p>See also <a href="#backgroundColor">backgroundColor</a>().
|
||
|
|
||
|
<h3 class=fn>void <a name="setSpeed"></a>QMovie::setSpeed ( int percent )
|
||
|
</h3>
|
||
|
Sets the movie's play speed as a percentage, to <em>percent</em>. This
|
||
|
is a percentage of the speed dictated by the input data format.
|
||
|
The default is 100 percent.
|
||
|
|
||
|
<h3 class=fn>int <a name="speed"></a>QMovie::speed () const
|
||
|
</h3>
|
||
|
Returns the movie's play speed as a percentage. The default is 100
|
||
|
percent.
|
||
|
<p> <p>See also <a href="#setSpeed">setSpeed</a>().
|
||
|
|
||
|
<h3 class=fn>void <a name="step"></a>QMovie::step ()
|
||
|
</h3>
|
||
|
Steps forward 1 frame and then pauses.
|
||
|
|
||
|
<p>Example: <a href="movies-example.html#x506">movies/main.cpp</a>.
|
||
|
<h3 class=fn>void <a name="step-2"></a>QMovie::step ( int steps )
|
||
|
</h3>
|
||
|
This is an overloaded member function, provided for convenience. It behaves essentially like the above function.
|
||
|
<p> Steps forward, showing <em>steps</em> frames, and then pauses.
|
||
|
|
||
|
<h3 class=fn>int <a name="steps"></a>QMovie::steps () const
|
||
|
</h3>
|
||
|
Returns the number of steps remaining after a call to <a href="#step">step</a>(). If
|
||
|
the movie is paused, <a href="#steps">steps</a>() returns 0. If it's running normally
|
||
|
or is finished, steps() returns a negative number.
|
||
|
|
||
|
<p>Example: <a href="movies-example.html#x507">movies/main.cpp</a>.
|
||
|
<h3 class=fn>void <a name="unpause"></a>QMovie::unpause ()
|
||
|
</h3>
|
||
|
Unpauses the progress of the animation.
|
||
|
<p> <p>See also <a href="#pause">pause</a>().
|
||
|
|
||
|
<p>Example: <a href="movies-example.html#x508">movies/main.cpp</a>.
|
||
|
<!-- eof -->
|
||
|
<hr><p>
|
||
|
This file is part of the <a href="index.html">Qt toolkit</a>.
|
||
|
Copyright © 1995-2007
|
||
|
<a href="http://www.trolltech.com/">Trolltech</a>. All Rights Reserved.<p><address><hr><div align=center>
|
||
|
<table width=100% cellspacing=0 border=0><tr>
|
||
|
<td>Copyright © 2007
|
||
|
<a href="troll.html">Trolltech</a><td align=center><a href="trademarks.html">Trademarks</a>
|
||
|
<td align=right><div align=right>Qt 3.3.8</div>
|
||
|
</table></div></address></body>
|
||
|
</html>
|