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<td align="right" valign="center"><img src="logo32.png" align="right" width="64" height="32" border="0"></td></tr></table><h1 align=center>QCanvasSprite Class Reference<br><small>[<a href="canvas.html">canvas module</a>]</small></h1>
<p>The QCanvasSprite class provides an animated canvas item on a QCanvas.
<a href="#details">More...</a>
<p><tt>#include &lt;<a href="qcanvas-h.html">qcanvas.h</a>&gt;</tt>
<p>Inherits <a href="qcanvasitem.html">QCanvasItem</a>.
<p><a href="qcanvassprite-members.html">List of all member functions.</a>
<h2>Public Members</h2>
<ul>
<li class=fn><a href="#QCanvasSprite"><b>QCanvasSprite</b></a> ( QCanvasPixmapArray&nbsp;*&nbsp;a, QCanvas&nbsp;*&nbsp;canvas )</li>
<li class=fn>void <a href="#setSequence"><b>setSequence</b></a> ( QCanvasPixmapArray&nbsp;*&nbsp;a )</li>
<li class=fn>virtual <a href="#~QCanvasSprite"><b>~QCanvasSprite</b></a> ()</li>
<li class=fn>virtual void <a href="#move"><b>move</b></a> ( double&nbsp;nx, double&nbsp;ny, int&nbsp;nf )</li>
<li class=fn>void <a href="#setFrame"><b>setFrame</b></a> ( int&nbsp;f )</li>
<li class=fn>enum <a href="#FrameAnimationType-enum"><b>FrameAnimationType</b></a> { Cycle, Oscillate }</li>
<li class=fn>virtual void <a href="#setFrameAnimation"><b>setFrameAnimation</b></a> ( FrameAnimationType&nbsp;type = Cycle, int&nbsp;step = 1, int&nbsp;state = 0 )</li>
<li class=fn>int <a href="#frame"><b>frame</b></a> () const</li>
<li class=fn>int <a href="#frameCount"><b>frameCount</b></a> () const</li>
<li class=fn>virtual int <a href="#rtti"><b>rtti</b></a> () const</li>
<li class=fn>virtual QRect <a href="#boundingRect"><b>boundingRect</b></a> () const</li>
<li class=fn>int <a href="#width"><b>width</b></a> () const</li>
<li class=fn>int <a href="#height"><b>height</b></a> () const</li>
<li class=fn>int <a href="#leftEdge"><b>leftEdge</b></a> () const</li>
<li class=fn>int <a href="#topEdge"><b>topEdge</b></a> () const</li>
<li class=fn>int <a href="#rightEdge"><b>rightEdge</b></a> () const</li>
<li class=fn>int <a href="#bottomEdge"><b>bottomEdge</b></a> () const</li>
<li class=fn>int <a href="#leftEdge-2"><b>leftEdge</b></a> ( int&nbsp;nx ) const</li>
<li class=fn>int <a href="#topEdge-2"><b>topEdge</b></a> ( int&nbsp;ny ) const</li>
<li class=fn>int <a href="#rightEdge-2"><b>rightEdge</b></a> ( int&nbsp;nx ) const</li>
<li class=fn>int <a href="#bottomEdge-2"><b>bottomEdge</b></a> ( int&nbsp;ny ) const</li>
<li class=fn>QCanvasPixmap * <a href="#image"><b>image</b></a> () const</li>
<li class=fn>virtual QCanvasPixmap * <a href="#imageAdvanced"><b>imageAdvanced</b></a> () const</li>
<li class=fn>QCanvasPixmap * <a href="#image-2"><b>image</b></a> ( int&nbsp;f ) const</li>
<li class=fn>virtual void <a href="#advance"><b>advance</b></a> ( int&nbsp;phase )</li>
<li class=fn>virtual void <a href="#draw"><b>draw</b></a> ( QPainter&nbsp;&amp;&nbsp;painter )</li>
</ul>
<hr><a name="details"></a><h2>Detailed Description</h2>
The QCanvasSprite class provides an animated canvas item on a <a href="qcanvas.html">QCanvas</a>.
<p>
<p> A canvas sprite is an object which can contain any number of images
(referred to as frames), only one of which is current, i.e.
displayed, at any one time. The images can be passed in the
constructor or set or changed later with <a href="#setSequence">setSequence</a>(). If you
subclass QCanvasSprite you can change the frame that is displayed
periodically, e.g. whenever <a href="qcanvasitem.html#advance">QCanvasItem::advance</a>(1) is called to
create the effect of animation.
<p> The current frame can be set with <a href="#setFrame">setFrame</a>() or with <a href="#move">move</a>(). The
number of frames available is given by <a href="#frameCount">frameCount</a>(). The bounding
rectangle of the current frame is returned by <a href="#boundingRect">boundingRect</a>().
<p> The current frame's image can be retrieved with <a href="#image">image</a>(); use
<a href="#imageAdvanced">imageAdvanced</a>() to retrieve the image for the frame that will be
shown after <a href="#advance">advance</a>(1) is called. Use the image() overload passing
it an integer index to retrieve a particular image from the list of
frames.
<p> Use <a href="#width">width</a>() and <a href="#height">height</a>() to retrieve the dimensions of the current
frame.
<p> Use <a href="#leftEdge">leftEdge</a>() and <a href="#rightEdge">rightEdge</a>() to retrieve the current frame's
left-hand and right-hand x-coordinates respectively. Use
<a href="#bottomEdge">bottomEdge</a>() and <a href="#topEdge">topEdge</a>() to retrieve the current frame's bottom
and top y-coordinates respectively. These functions have an overload
which will accept an integer frame number to retrieve the
coordinates of a particular frame.
<p> QCanvasSprite draws very quickly, at the expense of memory.
<p> The current frame's image can be drawn on a painter with <a href="#draw">draw</a>().
<p> Like any other canvas item, canvas sprites can be moved with
<a href="#move">move</a>() which sets the x and y coordinates and the frame number, as
well as with <a href="qcanvasitem.html#move">QCanvasItem::move</a>() and <a href="qcanvasitem.html#moveBy">QCanvasItem::moveBy</a>(), or by
setting coordinates with <a href="qcanvasitem.html#setX">QCanvasItem::setX</a>(), <a href="qcanvasitem.html#setY">QCanvasItem::setY</a>()
and <a href="qcanvasitem.html#setZ">QCanvasItem::setZ</a>().
<p> <p>See also <a href="graphics.html">Graphics Classes</a> and <a href="images.html">Image Processing Classes</a>.
<hr><h2>Member Type Documentation</h2>
<h3 class=fn><a name="FrameAnimationType-enum"></a>QCanvasSprite::FrameAnimationType</h3>
<p> This enum is used to identify the different types of frame
animation offered by QCanvasSprite.
<ul>
<li><tt>QCanvasSprite::Cycle</tt> - at each advance the frame number will be incremented by
1 (modulo the frame count).
<li><tt>QCanvasSprite::Oscillate</tt> - at each advance the frame number will be
incremented by 1 up to the frame count then decremented to by 1 to
0, repeating this sequence forever.
</ul>
<hr><h2>Member Function Documentation</h2>
<h3 class=fn><a name="QCanvasSprite"></a>QCanvasSprite::QCanvasSprite ( <a href="qcanvaspixmaparray.html">QCanvasPixmapArray</a>&nbsp;*&nbsp;a, <a href="qcanvas.html">QCanvas</a>&nbsp;*&nbsp;canvas )
</h3>
Constructs a QCanvasSprite which uses images from the
<a href="qcanvaspixmaparray.html">QCanvasPixmapArray</a> <em>a</em>.
<p> The sprite in initially positioned at (0, 0) on <em>canvas</em>, using
frame 0.
<h3 class=fn><a name="~QCanvasSprite"></a>QCanvasSprite::~QCanvasSprite ()<tt> [virtual]</tt>
</h3>
Destroys the sprite and removes it from the canvas. Does <em>not</em>
delete the images.
<h3 class=fn>void <a name="advance"></a>QCanvasSprite::advance ( int&nbsp;phase )<tt> [virtual]</tt>
</h3>
Extends the default <a href="qcanvasitem.html">QCanvasItem</a> implementation to provide the
functionality of <a href="#setFrameAnimation">setFrameAnimation</a>().
<p> The <em>phase</em> is 0 or 1: see <a href="qcanvasitem.html#advance">QCanvasItem::advance</a>() for details.
<p> <p>See also <a href="qcanvasitem.html#advance">QCanvasItem::advance</a>() and <a href="qcanvasitem.html#setVelocity">setVelocity</a>().
<p>Example: <a href="canvas-example.html#x2927">canvas/canvas.cpp</a>.
<p>Reimplemented from <a href="qcanvasitem.html#advance">QCanvasItem</a>.
<h3 class=fn>int <a name="bottomEdge"></a>QCanvasSprite::bottomEdge () const
</h3>
Returns the y-coordinate of the current bottom edge of the sprite.
(This may change as the sprite animates since different frames may
have different bottom edges.)
<p> <p>See also <a href="#leftEdge">leftEdge</a>(), <a href="#rightEdge">rightEdge</a>(), and <a href="#topEdge">topEdge</a>().
<h3 class=fn>int <a name="bottomEdge-2"></a>QCanvasSprite::bottomEdge ( int&nbsp;ny ) const
</h3>
This is an overloaded member function, provided for convenience. It behaves essentially like the above function.
<p> Returns what the y-coordinate of the top edge of the sprite would
be if the sprite (actually its hotspot) were moved to y-position
<em>ny</em>.
<p> <p>See also <a href="#leftEdge">leftEdge</a>(), <a href="#rightEdge">rightEdge</a>(), and <a href="#topEdge">topEdge</a>().
<h3 class=fn><a href="qrect.html">QRect</a> <a name="boundingRect"></a>QCanvasSprite::boundingRect () const<tt> [virtual]</tt>
</h3>
Returns the bounding rectangle for the image in the sprite's
current frame. This assumes that the images are tightly cropped
(i.e. do not have transparent pixels all along a side).
<p>Reimplemented from <a href="qcanvasitem.html#boundingRect">QCanvasItem</a>.
<h3 class=fn>void <a name="draw"></a>QCanvasSprite::draw ( <a href="qpainter.html">QPainter</a>&nbsp;&amp;&nbsp;painter )<tt> [virtual]</tt>
</h3>
Draws the current frame's image at the sprite's current position
on painter <em>painter</em>.
<p>Reimplemented from <a href="qcanvasitem.html#draw">QCanvasItem</a>.
<h3 class=fn>int <a name="frame"></a>QCanvasSprite::frame () const
</h3>
<p> Returns the index of the current animation frame in the
QCanvasSprite's <a href="qcanvaspixmaparray.html">QCanvasPixmapArray</a>.
<p> <p>See also <a href="#setFrame">setFrame</a>() and <a href="#move">move</a>().
<h3 class=fn>int <a name="frameCount"></a>QCanvasSprite::frameCount () const
</h3>
<p> Returns the number of frames in the QCanvasSprite's
<a href="qcanvaspixmaparray.html">QCanvasPixmapArray</a>.
<h3 class=fn>int <a name="height"></a>QCanvasSprite::height () const
</h3>
The height of the sprite for the current frame's image.
<p> <p>See also <a href="#frame">frame</a>().
<h3 class=fn><a href="qcanvaspixmap.html">QCanvasPixmap</a>&nbsp;* <a name="image"></a>QCanvasSprite::image () const
</h3>
<p> Returns the current frame's image.
<p> <p>See also <a href="#frame">frame</a>() and <a href="#setFrame">setFrame</a>().
<h3 class=fn><a href="qcanvaspixmap.html">QCanvasPixmap</a>&nbsp;* <a name="image-2"></a>QCanvasSprite::image ( int&nbsp;f ) const
</h3>
This is an overloaded member function, provided for convenience. It behaves essentially like the above function.
<p> Returns the image for frame <em>f</em>. Does not do any bounds checking on <em>f</em>.
<h3 class=fn><a href="qcanvaspixmap.html">QCanvasPixmap</a>&nbsp;* <a name="imageAdvanced"></a>QCanvasSprite::imageAdvanced () const<tt> [virtual]</tt>
</h3>
Returns the image the sprite <em>will</em> have after <a href="#advance">advance</a>(1) is
called. By default this is the same as <a href="#image">image</a>().
<h3 class=fn>int <a name="leftEdge"></a>QCanvasSprite::leftEdge () const
</h3>
Returns the x-coordinate of the current left edge of the sprite.
(This may change as the sprite animates since different frames may
have different left edges.)
<p> <p>See also <a href="#rightEdge">rightEdge</a>(), <a href="#bottomEdge">bottomEdge</a>(), and <a href="#topEdge">topEdge</a>().
<h3 class=fn>int <a name="leftEdge-2"></a>QCanvasSprite::leftEdge ( int&nbsp;nx ) const
</h3>
This is an overloaded member function, provided for convenience. It behaves essentially like the above function.
<p> Returns what the x-coordinate of the left edge of the sprite would
be if the sprite (actually its hotspot) were moved to x-position
<em>nx</em>.
<p> <p>See also <a href="#rightEdge">rightEdge</a>(), <a href="#bottomEdge">bottomEdge</a>(), and <a href="#topEdge">topEdge</a>().
<h3 class=fn>void <a name="move"></a>QCanvasSprite::move ( double&nbsp;nx, double&nbsp;ny, int&nbsp;nf )<tt> [virtual]</tt>
</h3>
<p> Set the position of the sprite to <em>nx</em>, <em>ny</em> and the current
frame to <em>nf</em>. <em>nf</em> will be ignored if it is larger than
<a href="#frameCount">frameCount</a>() or smaller than 0.
<h3 class=fn>int <a name="rightEdge"></a>QCanvasSprite::rightEdge () const
</h3>
Returns the x-coordinate of the current right edge of the sprite.
(This may change as the sprite animates since different frames may
have different right edges.)
<p> <p>See also <a href="#leftEdge">leftEdge</a>(), <a href="#bottomEdge">bottomEdge</a>(), and <a href="#topEdge">topEdge</a>().
<h3 class=fn>int <a name="rightEdge-2"></a>QCanvasSprite::rightEdge ( int&nbsp;nx ) const
</h3>
This is an overloaded member function, provided for convenience. It behaves essentially like the above function.
<p> Returns what the x-coordinate of the right edge of the sprite
would be if the sprite (actually its hotspot) were moved to
x-position <em>nx</em>.
<p> <p>See also <a href="#leftEdge">leftEdge</a>(), <a href="#bottomEdge">bottomEdge</a>(), and <a href="#topEdge">topEdge</a>().
<h3 class=fn>int <a name="rtti"></a>QCanvasSprite::rtti () const<tt> [virtual]</tt>
</h3>
Returns 1 (QCanvasItem::Rtti_Sprite).
<p> <p>See also <a href="qcanvasitem.html#rtti">QCanvasItem::rtti</a>().
<p>Example: <a href="canvas-example.html#x2928">canvas/canvas.cpp</a>.
<p>Reimplemented from <a href="qcanvasitem.html#rtti">QCanvasItem</a>.
<h3 class=fn>void <a name="setFrame"></a>QCanvasSprite::setFrame ( int&nbsp;f )
</h3>
Sets the animation frame used for displaying the sprite to <em>f</em>,
an index into the QCanvasSprite's <a href="qcanvaspixmaparray.html">QCanvasPixmapArray</a>. The call
will be ignored if <em>f</em> is larger than <a href="#frameCount">frameCount</a>() or smaller
than 0.
<p> <p>See also <a href="#frame">frame</a>() and <a href="#move">move</a>().
<h3 class=fn>void <a name="setFrameAnimation"></a>QCanvasSprite::setFrameAnimation ( <a href="qcanvassprite.html#FrameAnimationType-enum">FrameAnimationType</a>&nbsp;type = Cycle, int&nbsp;step = 1, int&nbsp;state = 0 )<tt> [virtual]</tt>
</h3>
Sets the animation characteristics for the sprite.
<p> For <em>type</em> == <a href="#FrameAnimationType-enum">Cycle</a>, the frames will increase by <em>step</em>
at each advance, modulo the <a href="#frameCount">frameCount</a>().
<p> For <em>type</em> == <a href="#FrameAnimationType-enum">Oscillate</a>, the frames will increase by <em>step</em>
at each advance, up to the frameCount(), then decrease by <em>step</em>
back to 0, repeating forever.
<p> The <em>state</em> parameter is for internal use.
<h3 class=fn>void <a name="setSequence"></a>QCanvasSprite::setSequence ( <a href="qcanvaspixmaparray.html">QCanvasPixmapArray</a>&nbsp;*&nbsp;a )
</h3>
Set the array of images used for displaying the sprite to the
<a href="qcanvaspixmaparray.html">QCanvasPixmapArray</a> <em>a</em>.
<p> If the current <a href="#frame">frame</a>() is larger than the number of images in <em>a</em>, the current frame will be reset to 0.
<h3 class=fn>int <a name="topEdge"></a>QCanvasSprite::topEdge () const
</h3>
Returns the y-coordinate of the top edge of the sprite. (This may
change as the sprite animates since different frames may have
different top edges.)
<p> <p>See also <a href="#leftEdge">leftEdge</a>(), <a href="#rightEdge">rightEdge</a>(), and <a href="#bottomEdge">bottomEdge</a>().
<h3 class=fn>int <a name="topEdge-2"></a>QCanvasSprite::topEdge ( int&nbsp;ny ) const
</h3>
This is an overloaded member function, provided for convenience. It behaves essentially like the above function.
<p> Returns what the y-coordinate of the top edge of the sprite would
be if the sprite (actually its hotspot) were moved to y-position
<em>ny</em>.
<p> <p>See also <a href="#leftEdge">leftEdge</a>(), <a href="#rightEdge">rightEdge</a>(), and <a href="#bottomEdge">bottomEdge</a>().
<h3 class=fn>int <a name="width"></a>QCanvasSprite::width () const
</h3>
The width of the sprite for the current frame's image.
<p> <p>See also <a href="#frame">frame</a>().
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