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291 lines
12 KiB
291 lines
12 KiB
14 years ago
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
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<!-- /home/espenr/tmp/qt-3.3.8-espenr-2499/qt-x11-free-3.3.8/src/tools/qlibrary.cpp:68 -->
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<html>
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<head>
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<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1">
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<title>QLibrary Class</title>
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<table border="0" cellpadding="0" cellspacing="0" width="100%">
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<tr bgcolor="#E5E5E5">
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<td valign=center>
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<a href="index.html">
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<font color="#004faf">Home</font></a>
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<font color="#004faf">All Classes</font></a>
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<font color="#004faf">Main Classes</font></a>
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<font color="#004faf">Annotated</font></a>
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<font color="#004faf">Grouped Classes</font></a>
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<font color="#004faf">Functions</font></a>
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<td align="right" valign="center"><img src="logo32.png" align="right" width="64" height="32" border="0"></td></tr></table><h1 align=center>QLibrary Class Reference</h1>
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<p>The QLibrary class provides a wrapper for handling shared libraries.
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<a href="#details">More...</a>
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<p>All the functions in this class are <a href="threads.html#reentrant">reentrant</a> when Qt is built with thread support.</p>
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<p><tt>#include <<a href="qlibrary-h.html">qlibrary.h</a>></tt>
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<p><a href="qlibrary-members.html">List of all member functions.</a>
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<h2>Public Members</h2>
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<ul>
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<li class=fn><a href="#QLibrary"><b>QLibrary</b></a> ( const QString & filename )</li>
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<li class=fn>virtual <a href="#~QLibrary"><b>~QLibrary</b></a> ()</li>
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<li class=fn>void * <a href="#resolve"><b>resolve</b></a> ( const char * symb )</li>
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<li class=fn>bool <a href="#load"><b>load</b></a> ()</li>
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<li class=fn>virtual bool <a href="#unload"><b>unload</b></a> ()</li>
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<li class=fn>bool <a href="#isLoaded"><b>isLoaded</b></a> () const</li>
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<li class=fn>bool <a href="#autoUnload"><b>autoUnload</b></a> () const</li>
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<li class=fn>void <a href="#setAutoUnload"><b>setAutoUnload</b></a> ( bool enabled )</li>
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<li class=fn>QString <a href="#library"><b>library</b></a> () const</li>
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</ul>
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<h2>Static Public Members</h2>
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<ul>
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<li class=fn>void * <a href="#resolve-2"><b>resolve</b></a> ( const QString & filename, const char * symb )</li>
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</ul>
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<hr><a name="details"></a><h2>Detailed Description</h2>
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The QLibrary class provides a wrapper for handling shared libraries.
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<p>
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<p> An instance of a QLibrary object can handle a single shared
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library and provide access to the functionality in the library in
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a platform independent way. If the library is a component server,
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QLibrary provides access to the exported component and can
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directly query this component for interfaces.
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<p> QLibrary ensures that the shared library is loaded and stays in
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memory whilst it is in use. QLibrary can also unload the library
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on destruction and release unused resources.
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<p> A typical use of QLibrary is to resolve an exported symbol in a
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shared object, and to call the function that this symbol
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represents. This is called "explicit linking" in contrast to
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"implicit linking", which is done by the link step in the build
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process when linking an executable against a library.
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<p> The following code snippet loads a library, resolves the symbol
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"mysymbol", and calls the function if everything succeeded. If
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something went wrong, e.g. the library file does not exist or the
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symbol is not defined, the function pointer will be 0 and won't be
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called. When the QLibrary object is destroyed the library will be
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unloaded, making all references to memory allocated in the library
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invalid.
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<p> <pre>
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typedef void (*MyPrototype)();
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MyPrototype myFunction;
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QLibrary myLib( "mylib" );
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myFunction = (MyPrototype) myLib.<a href="#resolve">resolve</a>( "mysymbol" );
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if ( myFunction ) {
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myFunction();
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}
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</pre>
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<p>See also <a href="plugins.html">Plugins</a>.
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<hr><h2>Member Function Documentation</h2>
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<h3 class=fn><a name="QLibrary"></a>QLibrary::QLibrary ( const <a href="qstring.html">QString</a> & filename )
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</h3>
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Creates a QLibrary object for the shared library <em>filename</em>. The
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library will be unloaded in the destructor.
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<p> Note that <em>filename</em> does not need to include the (platform specific)
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file extension, so calling
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<pre>
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QLibrary lib( "mylib" );
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</pre>
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is equivalent to calling
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<pre>
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QLibrary lib( "mylib.dll" );
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</pre>
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on Windows, and
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<pre>
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QLibrary lib( "libmylib.so" );
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</pre>
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on Unix. Specifying the extension is not recommended, since
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doing so introduces a platform dependency.
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<p> If <em>filename</em> does not include a path, the library loader will
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look for the file in the platform specific search paths.
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<p> <p>See also <a href="#load">load</a>(), <a href="#unload">unload</a>(), and <a href="#setAutoUnload">setAutoUnload</a>().
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<h3 class=fn><a name="~QLibrary"></a>QLibrary::~QLibrary ()<tt> [virtual]</tt>
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</h3>
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Deletes the QLibrary object.
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<p> The library will be unloaded if <a href="#autoUnload">autoUnload</a>() is TRUE (the
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default), otherwise it stays in memory until the application
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exits.
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<p> <p>See also <a href="#unload">unload</a>() and <a href="#setAutoUnload">setAutoUnload</a>().
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<h3 class=fn>bool <a name="autoUnload"></a>QLibrary::autoUnload () const
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</h3>
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Returns TRUE if the library will be automatically unloaded when
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this wrapper object is destructed; otherwise returns FALSE. The
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default is TRUE.
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<p> <p>See also <a href="#setAutoUnload">setAutoUnload</a>().
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<h3 class=fn>bool <a name="isLoaded"></a>QLibrary::isLoaded () const
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</h3>
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Returns TRUE if the library is loaded; otherwise returns FALSE.
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<p> <p>See also <a href="#unload">unload</a>().
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<h3 class=fn><a href="qstring.html">QString</a> <a name="library"></a>QLibrary::library () const
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</h3>
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Returns the filename of the shared library this QLibrary object
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handles, including the platform specific file extension.
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<p> For example:
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<pre>
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QLibrary lib( "mylib" );
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<a href="qstring.html">QString</a> str = lib.<a href="#library">library</a>();
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</pre>
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will set <em>str</em> to "mylib.dll" on Windows, and "libmylib.so" on Linux.
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<h3 class=fn>bool <a name="load"></a>QLibrary::load ()
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</h3>
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Loads the library. Since <a href="#resolve">resolve</a>() always calls this function
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before resolving any symbols it is not necessary to call it
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explicitly. In some situations you might want the library loaded
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in advance, in which case you would use this function.
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<p> On Darwin and Mac OS X this function uses code from dlcompat, part of the
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OpenDarwin project.
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<p>
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<p> Copyright (c) 2002 Jorge Acereda and Peter O'Gorman
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<p> Permission is hereby granted, free of charge, to any person obtaining
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a copy of this software and associated documentation files (the
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"Software"), to deal in the Software without restriction, including
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without limitation the rights to use, copy, modify, merge, publish,
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distribute, sublicense, and/or sell copies of the Software, and to
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permit persons to whom the Software is furnished to do so, subject to
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the following conditions:
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<p> The above copyright notice and this permission notice shall be
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included in all copies or substantial portions of the Software.
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<p> THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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<h3 class=fn>void * <a name="resolve"></a>QLibrary::resolve ( const char * symb )
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</h3>
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Returns the address of the exported symbol <em>symb</em>. The library is
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loaded if necessary. The function returns 0 if the symbol could
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not be resolved or the library could not be loaded.
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<p> <pre>
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typedef int (*avgProc)( int, int );
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avgProc avg = (avgProc) library->resolve( "avg" );
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if ( avg )
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return avg( 5, 8 );
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else
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return -1;
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</pre>
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<p> The symbol must be exported as a C-function from the library. This
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requires the <tt>extern "C"</tt> notation if the library is compiled
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with a C++ compiler. On Windows you also have to explicitly export
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the function from the DLL using the <tt>__declspec(dllexport)</tt>
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compiler directive.
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<p> <pre>
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extern "C" MY_EXPORT_MACRO int avg(int a, int b)
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{
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return (a + b) / 2;
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}
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</pre>
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<p> with <tt>MY_EXPORT</tt> defined as
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<p> <pre>
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#ifdef Q_WS_WIN
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# define MY_EXPORT __declspec(dllexport)
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#else
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# define MY_EXPORT
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#endif
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</pre>
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<p> On Darwin and Mac OS X this function uses code from dlcompat, part of the
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OpenDarwin project.
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<p>
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<p> Copyright (c) 2002 Jorge Acereda and Peter O'Gorman
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<p> Permission is hereby granted, free of charge, to any person obtaining
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a copy of this software and associated documentation files (the
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"Software"), to deal in the Software without restriction, including
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without limitation the rights to use, copy, modify, merge, publish,
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distribute, sublicense, and/or sell copies of the Software, and to
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permit persons to whom the Software is furnished to do so, subject to
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the following conditions:
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<p> The above copyright notice and this permission notice shall be
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included in all copies or substantial portions of the Software.
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<p> THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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<h3 class=fn>void * <a name="resolve-2"></a>QLibrary::resolve ( const <a href="qstring.html">QString</a> & filename, const char * symb )<tt> [static]</tt>
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</h3>
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This is an overloaded member function, provided for convenience. It behaves essentially like the above function.
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<p> Loads the library <em>filename</em> and returns the address of the
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exported symbol <em>symb</em>. Note that like the constructor, <em>filename</em> does not need to include the (platform specific) file
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extension. The library remains loaded until the process exits.
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<p> The function returns 0 if the symbol could not be resolved or the
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library could not be loaded.
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<p> This function is useful only if you want to resolve a single
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symbol, e.g. a function pointer from a specific library once:
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<p> <pre>
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typedef void (*FunctionType)();
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static FunctionType *ptrFunction = 0;
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static bool triedResolve = FALSE;
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if ( !ptrFunction && !triedResolve )
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ptrFunction = QLibrary::<a href="#resolve">resolve</a>( "mylib", "mysymb" );
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if ( ptrFunction )
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ptrFunction();
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else
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...
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</pre>
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<p> If you want to resolve multiple symbols, use a QLibrary object and
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call the non-static version of <a href="#resolve">resolve</a>().
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<p> <p>See also
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<h3 class=fn>void <a name="setAutoUnload"></a>QLibrary::setAutoUnload ( bool enabled )
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</h3>
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If <em>enabled</em> is TRUE (the default), the wrapper object is set to
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automatically unload the library upon destruction. If <em>enabled</em>
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is FALSE, the wrapper object is not unloaded unless you explicitly
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call <a href="#unload">unload</a>().
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<p> <p>See also <a href="#autoUnload">autoUnload</a>().
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<h3 class=fn>bool <a name="unload"></a>QLibrary::unload ()<tt> [virtual]</tt>
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</h3>
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Unloads the library and returns TRUE if the library could be
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unloaded; otherwise returns FALSE.
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<p> This function is called by the destructor if <a href="#autoUnload">autoUnload</a>() is
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enabled.
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<p> <p>See also <a href="#resolve">resolve</a>().
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<!-- eof -->
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<hr><p>
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This file is part of the <a href="index.html">Qt toolkit</a>.
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Copyright © 1995-2007
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<a href="http://www.trolltech.com/">Trolltech</a>. All Rights Reserved.<p><address><hr><div align=center>
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<table width=100% cellspacing=0 border=0><tr>
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<td>Copyright © 2007
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<a href="troll.html">Trolltech</a><td align=center><a href="trademarks.html">Trademarks</a>
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<td align=right><div align=right>Qt 3.3.8</div>
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</table></div></address></body>
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</html>
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