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121 lines
4.8 KiB
121 lines
4.8 KiB
14 years ago
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
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<!-- /home/espenr/tmp/qt-3.3.8-espenr-2499/qt-x11-free-3.3.8/doc/winsystem.doc:36 -->
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<html>
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<head>
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<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1">
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<title>Window System-specific Notes</title>
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<style type="text/css"><!--
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fn { margin-left: 1cm; text-indent: -1cm; }
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a:link { color: #004faf; text-decoration: none }
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a:visited { color: #672967; text-decoration: none }
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body { background: #ffffff; color: black; }
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--></style>
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</head>
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<body>
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<table border="0" cellpadding="0" cellspacing="0" width="100%">
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<tr bgcolor="#E5E5E5">
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<td valign=center>
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<a href="index.html">
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<font color="#004faf">Home</font></a>
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<font color="#004faf">All Classes</font></a>
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| <a href="mainclasses.html">
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<font color="#004faf">Main Classes</font></a>
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| <a href="annotated.html">
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<font color="#004faf">Annotated</font></a>
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<font color="#004faf">Grouped Classes</font></a>
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<font color="#004faf">Functions</font></a>
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</td>
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<td align="right" valign="center"><img src="logo32.png" align="right" width="64" height="32" border="0"></td></tr></table><h1 align=center>Window System-specific Notes</h1>
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<p> Qt is a multiplatform GUI toolkit, so almost the entire API is the
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same on all platforms and window systems. If you wish to use
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platform-specific features, and still maintain a platform-independent
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source tree, you should protect the platform-specific code using the
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appropriate <tt>#ifdef</tt> statements (see below).
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<p> <!-- toc -->
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<ul>
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<li><a href="#1"> Qt/X11
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</a>
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<li><a href="#2"> Qt/Windows
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</a>
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<ul>
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<li><a href="#2-1"> Microsoft Visual Studio 2005 Deployment Issues
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</a>
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</ul>
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<li><a href="#3"> Qt/Mac OS X
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</a>
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<li><a href="#4"> Qt/Embedded
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</a>
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</ul>
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<!-- endtoc -->
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<p> For information about which platforms are supported by Qt, see the
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<a href="http://www.trolltech.com/products/platforms/">Platform
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Notes</a>. For information on distributing Qt applications, see
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<a href="distributingqt.html">Deploying Qt Applications</a>.
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<p> <a name="x11"></a>
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<h2> Qt/X11
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</h2>
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<a name="1"></a><p> When compiling for this platform, the macro <tt>Q_WS_X11</tt> is defined.
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<p> <em>Not documented here. Please contact Trolltech Technical Support if you have queries.</em>
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<p> <center><img src="dependencies.png" alt="Qt/X11 Dependencies"></center>
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<p> Note: You must compile with <em>both</em> Xft and XRender support to get
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alpha transparency support for pixmaps and images. Configuring with
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XRender support only is not enough.
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<p> <a name="win"></a>
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<h2> Qt/Windows
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</h2>
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<a name="2"></a><p> When compiling for this platform, the macro <tt>Q_WS_WIN</tt> is defined.
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<p> <em>Not documented here. Please contact Trolltech Technical Support if you have queries.</em>
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<p> <h3> Microsoft Visual Studio 2005 Deployment Issues
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</h3>
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<a name="2-1"></a><p> Executables compiled with Microsoft Visual Studio 2005 require
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a manifest file that points to the C and C++ runtime libraries that
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Qt and the application itself depend on. The manifest file is
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automatically generated for you, but it always needs to be located
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in the same directory as the application executable.
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<p> It is important to remember to deploy the manifest file when
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deploying an application.
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<p> <b>Note:</b>
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If you don't want to deploy your application with the .manifest file,
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you can embed the manifest in the executable as a resource with the
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<tt>mt</tt> command (distributed with Visual Studio 2005).
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<p> If you have further problems, please see the MSDN document,
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"Side-by-side Assemblies Reference".
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<p> <a name="macosx"></a>
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<h2> Qt/Mac OS X
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</h2>
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<a name="3"></a><p> When compiling for this platform, the macro <tt>Q_WS_MACX</tt> is defined.
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<p> <ul>
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<li> <a href="mac-differences.html">Qt/Mac issues</a>
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</ul>
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<p> <a name="qws"></a>
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<h2> Qt/Embedded
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</h2>
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<a name="4"></a><p> When compiling for this platform, the macro <tt>Q_WS_QWS</tt> is defined
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(the window system is literally the Qt Window System).
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<p> <ul>
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<li> <a href="emb-install.html">Installation</a>
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<li> <a href="emb-performance.html">Qt/Embedded performance tuning</a>
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<li> <a href="emb-running.html">Running Qt/Embedded applications</a>
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<li> <a href="emb-porting.html">Porting your applications to Qt/Embedded</a>
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<li> <a href="emb-fonts.html">Font formats and definitions</a>
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<li> <a href="emb-charinput.html">Character input (keyboard, pen, ...)</a>
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<li> <a href="emb-pointer.html">Pointer handling (mouse, pen, ...)</a>
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<li> <a href="emb-features.html">Reduce memory use with the feature definition file</a>
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</ul>
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<p>
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<!-- eof -->
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<p><address><hr><div align=center>
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<table width=100% cellspacing=0 border=0><tr>
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<td>Copyright © 2007
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<a href="troll.html">Trolltech</a><td align=center><a href="trademarks.html">Trademarks</a>
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<td align=right><div align=right>Qt 3.3.8</div>
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</table></div></address></body>
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</html>
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