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/****************************************************************************
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**
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** Implementation of QButton widget class
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**
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** Created : 940206
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**
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** Copyright (C) 1992-2008 Trolltech ASA. All rights reserved.
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**
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** This file is part of the widgets module of the Qt GUI Toolkit.
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**
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** This file may be used under the terms of the GNU General
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** Public License versions 2.0 or 3.0 as published by the Free
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** Software Foundation and appearing in the files LICENSE.GPL2
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** and LICENSE.GPL3 included in the packaging of this file.
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** Alternatively you may (at your option) use any later version
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** of the GNU General Public License if such license has been
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** publicly approved by Trolltech ASA (or its successors, if any)
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** and the KDE Free Qt Foundation.
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**
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** Please review the following information to ensure GNU General
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** Public Licensing requirements will be met:
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** http://trolltech.com/products/qt/licenses/licensing/opensource/.
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** If you are unsure which license is appropriate for your use, please
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** review the following information:
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** http://trolltech.com/products/qt/licenses/licensing/licensingoverview
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** or contact the sales department at sales@trolltech.com.
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**
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** This file may be used under the terms of the Q Public License as
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** defined by Trolltech ASA and appearing in the file LICENSE.QPL
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** included in the packaging of this file. Licensees holding valid Qt
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** Commercial licenses may use this file in accordance with the Qt
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** Commercial License Agreement provided with the Software.
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**
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** This file is provided "AS IS" with NO WARRANTY OF ANY KIND,
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** INCLUDING THE WARRANTIES OF DESIGN, MERCHANTABILITY AND FITNESS FOR
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** A PARTICULAR PURPOSE. Trolltech reserves all rights not granted
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** herein.
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**
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**********************************************************************/
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#undef QT_NO_COMPAT
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#include "qbutton.h"
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#ifndef QT_NO_BUTTON
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#include "qbuttongroup.h"
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#include "qbitmap.h"
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#include "qpainter.h"
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#include "qtimer.h"
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#include "qaccel.h"
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#include "qpixmapcache.h"
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#include "qapplication.h"
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#include "qpushbutton.h"
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#include "qradiobutton.h"
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#include "qguardedptr.h"
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#include "../kernel/qinternal_p.h"
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#if defined(QT_ACCESSIBILITY_SUPPORT)
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#include "qaccessible.h"
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#endif
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#define AUTO_REPEAT_DELAY 300
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#define AUTO_REPEAT_PERIOD 100
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class QButtonData
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{
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public:
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QButtonData() {
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#ifndef QT_NO_BUTTONGROUP
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group = 0;
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#endif
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#ifndef QT_NO_ACCEL
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a = 0;
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#endif
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}
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#ifndef QT_NO_BUTTONGROUP
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QButtonGroup *group;
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#endif
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QTimer timer;
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#ifndef QT_NO_ACCEL
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QAccel *a;
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#endif
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};
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void QButton::ensureData()
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{
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if ( !d ) {
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d = new QButtonData;
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Q_CHECK_PTR( d );
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connect(&d->timer, SIGNAL(timeout()), this, SLOT(autoRepeatTimeout()));
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}
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}
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/*!
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Returns the group that this button belongs to.
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If the button is not a member of any QButtonGroup, this function
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returns 0.
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\sa QButtonGroup
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*/
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QButtonGroup *QButton::group() const
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{
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#ifndef QT_NO_BUTTONGROUP
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return d ? d->group : 0;
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#else
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return 0;
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#endif
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}
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void QButton::setGroup( QButtonGroup* g )
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{
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#ifndef QT_NO_BUTTONGROUP
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ensureData();
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d->group = g;
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#endif
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}
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QTimer *QButton::timer()
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{
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ensureData();
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return &d->timer;
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}
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/*!
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\class QButton qbutton.h
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\brief The QButton class is the abstract base class of button
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widgets, providing functionality common to buttons.
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\ingroup abstractwidgets
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<b>If you want to create a button use QPushButton.</b>
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The QButton class implements an \e abstract button, and lets
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subclasses specify how to reply to user actions and how to draw
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the button.
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QButton provides both push and toggle buttons. The QRadioButton
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and QCheckBox classes provide only toggle buttons; QPushButton and
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QToolButton provide both toggle and push buttons.
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Any button can have either a text or pixmap label. setText() sets
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the button to be a text button and setPixmap() sets it to be a
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pixmap button. The text/pixmap is manipulated as necessary to
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create the "disabled" appearance when the button is disabled.
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QButton provides most of the states used for buttons:
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\list
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\i isDown() indicates whether the button is \e pressed down.
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\i isOn() indicates whether the button is \e on.
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Only toggle buttons can be switched on and off (see below).
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\i isEnabled() indicates whether the button can be pressed by the
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user.
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\i setAutoRepeat() sets whether the button will auto-repeat
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if the user holds it down.
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\i setToggleButton() sets whether the button is a toggle
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button or not.
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\endlist
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The difference between isDown() and isOn() is as follows: When the
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user clicks a toggle button to toggle it on, the button is first
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\e pressed and then released into the \e on state. When the user
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clicks it again (to toggle it off), the button moves first to the
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\e pressed state, then to the \e off state (isOn() and isDown()
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are both FALSE).
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Default buttons (as used in many dialogs) are provided by
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QPushButton::setDefault() and QPushButton::setAutoDefault().
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QButton provides five signals:
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\list 1
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\i pressed() is emitted when the button is pressed. E.g. with the mouse
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or when animateClick() is called.
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\i released() is emitted when the button is released. E.g. when the mouse
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is released or the cursor is moved outside the widget.
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\i clicked() is emitted when the button is first pressed and then
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released when the accelerator key is typed, or when
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animateClick() is called.
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\i toggled(bool) is emitted when the state of a toggle button changes.
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\i stateChanged(int) is emitted when the state of a tristate
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toggle button changes.
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\endlist
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If the button is a text button with an ampersand (\&) in its text,
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QButton creates an automatic accelerator key. This code creates a
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push button labelled "Ro<u>c</u>k \& Roll" (where the c is
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underlined). The button gets an automatic accelerator key, Alt+C:
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\code
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QPushButton *p = new QPushButton( "Ro&ck && Roll", this );
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\endcode
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In this example, when the user presses Alt+C the button will call
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animateClick().
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You can also set a custom accelerator using the setAccel()
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function. This is useful mostly for pixmap buttons because they
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have no automatic accelerator.
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\code
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p->setPixmap( QPixmap("print.png") );
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p->setAccel( ALT+Key_F7 );
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\endcode
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All of the buttons provided by Qt (\l QPushButton, \l QToolButton,
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\l QCheckBox and \l QRadioButton) can display both text and
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pixmaps.
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To subclass QButton, you must reimplement at least drawButton()
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(to draw the button's outline) and drawButtonLabel() (to draw its
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text or pixmap). It is generally advisable to reimplement
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sizeHint() as well, and sometimes hitButton() (to determine
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whether a button press is within the button).
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To reduce flickering, QButton::paintEvent() sets up a pixmap that
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the drawButton() function draws in. You should not reimplement
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paintEvent() for a subclass of QButton unless you want to take
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over all drawing.
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\sa QButtonGroup
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*/
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/*!
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\enum QButton::ToggleType
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This enum type defines what a button can do in response to a
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mouse/keyboard press:
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\value SingleShot pressing the button causes an action, then the
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button returns to the unpressed state.
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\value Toggle pressing the button toggles it between an \c On and
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an \c Off state.
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\value Tristate pressing the button cycles between the three
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states \c On, \c Off and \c NoChange
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*/
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/*!
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\enum QButton::ToggleState
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This enum defines the state of a toggle button.
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\value Off the button is in the "off" state
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\value NoChange the button is in the default/unchanged state
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\value On the button is in the "on" state
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*/
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/*!
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\property QButton::accel
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\brief the accelerator associated with the button
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This property is 0 if there is no accelerator set. If you set this
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property to 0 then any current accelerator is removed.
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*/
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/*!
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\property QButton::autoRepeat
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\brief whether autoRepeat is enabled
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If autoRepeat is enabled then the clicked() signal is emitted at
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regular intervals if the button is down. This property has no
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effect on toggle buttons. autoRepeat is off by default.
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*/
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/*! \property QButton::autoResize
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\brief whether autoResize is enabled
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\obsolete
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If autoResize is enabled then the button will resize itself
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whenever the contents are changed.
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*/
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/*!
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\property QButton::down
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\brief whether the button is pressed
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If this property is TRUE, the button is pressed down. The signals
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pressed() and clicked() are not emitted if you set this property
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to TRUE. The default is FALSE.
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*/
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/*!
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\property QButton::exclusiveToggle
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\brief whether the button is an exclusive toggle
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If this property is TRUE and the button is in a QButtonGroup, the
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button can only be toggled off by another one being toggled on.
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The default is FALSE.
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*/
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/*!
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\property QButton::on
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\brief whether the button is toggled
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This property should only be set for toggle buttons.
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*/
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/*!
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\fn void QButton::setOn( bool on )
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Sets the state of this button to On if \a on is TRUE; otherwise to
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Off.
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\sa toggleState
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*/
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/*!
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\property QButton::pixmap
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\brief the pixmap shown on the button
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If the pixmap is monochrome (i.e. it is a QBitmap or its \link
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QPixmap::depth() depth\endlink is 1) and it does not have a mask,
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this property will set the pixmap to be its own mask. The purpose
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of this is to draw transparent bitmaps which are important for
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toggle buttons, for example.
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pixmap() returns 0 if no pixmap was set.
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*/
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/*!
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\property QButton::text
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\brief the text shown on the button
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This property will return a QString::null if the button has no
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text. If the text has an ampersand (\&) in it, then an
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accelerator is automatically created for it using the character
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that follows the '\&' as the accelerator key. Any previous
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accelerator will be overwritten, or cleared if no accelerator is
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defined by the text.
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There is no default text.
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*/
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/*!
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\property QButton::toggleButton
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\brief whether the button is a toggle button
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The default value is FALSE.
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*/
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/*!
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\fn QButton::setToggleButton( bool b )
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If \a b is TRUE, this button becomes a toggle button; if \a b is
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FALSE, this button becomes a command button.
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\sa toggleButton
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*/
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/*!
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\property QButton::toggleState
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\brief the state of the toggle button
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If this property is changed then it does not cause the button
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to be repainted.
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*/
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/*!
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\property QButton::toggleType
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\brief the type of toggle on the button
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The default toggle type is \c SingleShot.
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\sa QButton::ToggleType
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*/
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/*!
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Constructs a standard button called \a name with parent \a parent,
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using the widget flags \a f.
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If \a parent is a QButtonGroup, this constructor calls
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QButtonGroup::insert().
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*/
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|
QButton::QButton( QWidget *parent, const char *name, WFlags f )
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: QWidget( parent, name, f )
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|
|
{
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|
bpixmap = 0;
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toggleTyp = SingleShot; // button is simple
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buttonDown = FALSE; // button is up
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stat = Off; // button is off
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mlbDown = FALSE; // mouse left button up
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autoresize = FALSE; // not auto resizing
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animation = FALSE; // no pending animateClick
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repeat = FALSE; // not in autorepeat mode
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|
d = 0;
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|
|
#ifndef QT_NO_BUTTONGROUP
|
|
|
|
if ( ::qt_cast<QButtonGroup*>(parent) ) {
|
|
|
|
setGroup((QButtonGroup*)parent);
|
|
|
|
group()->insert( this ); // insert into button group
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|
|
|
}
|
|
|
|
#endif
|
|
|
|
setFocusPolicy( TabFocus );
|
|
|
|
}
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|
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|
|
/*!
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|
|
|
Destroys the button.
|
|
|
|
*/
|
|
|
|
QButton::~QButton()
|
|
|
|
{
|
|
|
|
#ifndef QT_NO_BUTTONGROUP
|
|
|
|
if ( group() )
|
|
|
|
group()->remove( this );
|
|
|
|
#endif
|
|
|
|
delete bpixmap;
|
|
|
|
delete d;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*!
|
|
|
|
\fn void QButton::pressed()
|
|
|
|
|
|
|
|
This signal is emitted when the button is pressed down.
|
|
|
|
|
|
|
|
\sa released(), clicked()
|
|
|
|
*/
|
|
|
|
|
|
|
|
/*!
|
|
|
|
\fn void QButton::released()
|
|
|
|
|
|
|
|
This signal is emitted when the button is released.
|
|
|
|
|
|
|
|
\sa pressed(), clicked(), toggled()
|
|
|
|
*/
|
|
|
|
|
|
|
|
/*!
|
|
|
|
\fn void QButton::clicked()
|
|
|
|
|
|
|
|
This signal is emitted when the button is activated (i.e. first
|
|
|
|
pressed down and then released when the mouse cursor is inside the
|
|
|
|
button), when the accelerator key is typed or when animateClick()
|
|
|
|
is called. This signal is \e not emitted if you call setDown().
|
|
|
|
|
|
|
|
The QButtonGroup::clicked() signal does the same job, if you want
|
|
|
|
to connect several buttons to the same slot.
|
|
|
|
|
|
|
|
\warning Don't launch a model dialog in response to this signal
|
|
|
|
for a button that has \c autoRepeat turned on.
|
|
|
|
|
|
|
|
\sa pressed(), released(), toggled() autoRepeat down
|
|
|
|
*/
|
|
|
|
|
|
|
|
/*!
|
|
|
|
\fn void QButton::toggled( bool on )
|
|
|
|
|
|
|
|
This signal is emitted whenever a toggle button changes status. \a
|
|
|
|
on is TRUE if the button is on, or FALSE if the button is off.
|
|
|
|
|
|
|
|
This may be the result of a user action, toggle() slot activation,
|
|
|
|
or because setOn() was called.
|
|
|
|
|
|
|
|
\sa clicked()
|
|
|
|
*/
|
|
|
|
|
|
|
|
/*!
|
|
|
|
\fn void QButton::stateChanged( int state )
|
|
|
|
|
|
|
|
This signal is emitted whenever a toggle button changes state. \a
|
|
|
|
state is \c On if the button is on, \c NoChange if it is in the
|
|
|
|
\link QCheckBox::setTristate() "no change" state\endlink or \c Off
|
|
|
|
if the button is off.
|
|
|
|
|
|
|
|
This may be the result of a user action, toggle() slot activation,
|
|
|
|
setState(), or because setOn() was called.
|
|
|
|
|
|
|
|
\sa clicked() QButton::ToggleState
|
|
|
|
*/
|
|
|
|
|
|
|
|
void QButton::setText( const QString &text )
|
|
|
|
{
|
|
|
|
if ( btext == text )
|
|
|
|
return;
|
|
|
|
btext = text;
|
|
|
|
#ifndef QT_NO_ACCEL
|
|
|
|
setAccel( QAccel::shortcutKey( text ) );
|
|
|
|
#endif
|
|
|
|
|
|
|
|
if ( bpixmap ) {
|
|
|
|
delete bpixmap;
|
|
|
|
bpixmap = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
if ( autoresize )
|
|
|
|
adjustSize();
|
|
|
|
|
|
|
|
update();
|
|
|
|
updateGeometry();
|
|
|
|
|
|
|
|
#if defined(QT_ACCESSIBILITY_SUPPORT)
|
|
|
|
QAccessible::updateAccessibility( this, 0, QAccessible::NameChanged );
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
|
|
|
|
void QButton::setPixmap( const QPixmap &pixmap )
|
|
|
|
{
|
|
|
|
if ( bpixmap && bpixmap->serialNumber() == pixmap.serialNumber() )
|
|
|
|
return;
|
|
|
|
|
|
|
|
bool newSize;
|
|
|
|
if ( bpixmap ) {
|
|
|
|
newSize = pixmap.width() != bpixmap->width() ||
|
|
|
|
pixmap.height() != bpixmap->height();
|
|
|
|
*bpixmap = pixmap;
|
|
|
|
} else {
|
|
|
|
newSize = TRUE;
|
|
|
|
bpixmap = new QPixmap( pixmap );
|
|
|
|
Q_CHECK_PTR( bpixmap );
|
|
|
|
}
|
|
|
|
if ( bpixmap->depth() == 1 && !bpixmap->mask() )
|
|
|
|
bpixmap->setMask( *((QBitmap *)bpixmap) );
|
|
|
|
if ( !btext.isNull() ) {
|
|
|
|
btext = QString::null;
|
|
|
|
#ifndef QT_NO_ACCEL
|
|
|
|
setAccel( QKeySequence() );
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
if ( autoresize && newSize )
|
|
|
|
adjustSize();
|
|
|
|
if ( autoMask() )
|
|
|
|
updateMask();
|
|
|
|
update();
|
|
|
|
if ( newSize )
|
|
|
|
updateGeometry();
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
#ifndef QT_NO_ACCEL
|
|
|
|
QKeySequence QButton::accel() const
|
|
|
|
{
|
|
|
|
if ( d && d->a )
|
|
|
|
return d->a->key( 0 );
|
|
|
|
return QKeySequence();
|
|
|
|
}
|
|
|
|
|
|
|
|
void QButton::setAccel( const QKeySequence& key )
|
|
|
|
{
|
|
|
|
if ( d && d->a )
|
|
|
|
d->a->clear();
|
|
|
|
if ( key.isEmpty() )
|
|
|
|
return;
|
|
|
|
ensureData();
|
|
|
|
if ( !d->a ) {
|
|
|
|
d->a = new QAccel( this, "buttonAccel" );
|
|
|
|
connect( d->a, SIGNAL( activated(int) ), this, SLOT( animateClick() ) );
|
|
|
|
connect( d->a, SIGNAL( activatedAmbiguously(int) ), this, SLOT( setFocus() ) );
|
|
|
|
}
|
|
|
|
d->a->insertItem( key, 0 );
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
#ifndef QT_NO_COMPAT
|
|
|
|
|
|
|
|
void QButton::setAutoResize( bool enable )
|
|
|
|
{
|
|
|
|
if ( (bool)autoresize != enable ) {
|
|
|
|
autoresize = enable;
|
|
|
|
if ( autoresize )
|
|
|
|
adjustSize(); // calls resize which repaints
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
void QButton::setAutoRepeat( bool enable )
|
|
|
|
{
|
|
|
|
repeat = (uint)enable;
|
|
|
|
if ( repeat && mlbDown )
|
|
|
|
timer()->start( AUTO_REPEAT_DELAY, TRUE );
|
|
|
|
}
|
|
|
|
|
|
|
|
/*!
|
|
|
|
Performs an animated click: the button is pressed and released a
|
|
|
|
short while later.
|
|
|
|
|
|
|
|
The pressed(), released(), clicked(), toggled(), and
|
|
|
|
stateChanged() signals are emitted as appropriate.
|
|
|
|
|
|
|
|
This function does nothing if the button is \link setEnabled()
|
|
|
|
disabled. \endlink
|
|
|
|
|
|
|
|
\sa setAccel()
|
|
|
|
*/
|
|
|
|
|
|
|
|
void QButton::animateClick()
|
|
|
|
{
|
|
|
|
if ( !isEnabled() || animation )
|
|
|
|
return;
|
|
|
|
animation = TRUE;
|
|
|
|
buttonDown = TRUE;
|
|
|
|
repaint( FALSE );
|
|
|
|
emit pressed();
|
|
|
|
QTimer::singleShot( 100, this, SLOT(animateTimeout()) );
|
|
|
|
}
|
|
|
|
|
|
|
|
void QButton::emulateClick()
|
|
|
|
{
|
|
|
|
if ( !isEnabled() || animation )
|
|
|
|
return;
|
|
|
|
animation = TRUE;
|
|
|
|
buttonDown = TRUE;
|
|
|
|
emit pressed();
|
|
|
|
animateTimeout();
|
|
|
|
}
|
|
|
|
|
|
|
|
void QButton::setDown( bool enable )
|
|
|
|
{
|
|
|
|
if ( d )
|
|
|
|
timer()->stop();
|
|
|
|
mlbDown = FALSE; // the safe setting
|
|
|
|
if ( (bool)buttonDown != enable ) {
|
|
|
|
buttonDown = enable;
|
|
|
|
repaint( FALSE );
|
|
|
|
#if defined(QT_ACCESSIBILITY_SUPPORT)
|
|
|
|
QAccessible::updateAccessibility( this, 0, QAccessible::StateChanged );
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/*!
|
|
|
|
Sets the toggle state of the button to \a s. \a s can be \c Off, \c
|
|
|
|
NoChange or \c On.
|
|
|
|
*/
|
|
|
|
|
|
|
|
void QButton::setState( ToggleState s )
|
|
|
|
{
|
|
|
|
if ( !toggleTyp ) {
|
|
|
|
#if defined(QT_CHECK_STATE)
|
|
|
|
qWarning( "QButton::setState() / setOn: (%s) Only toggle buttons "
|
|
|
|
"may be switched", name( "unnamed" ) );
|
|
|
|
#endif
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if ( (ToggleState)stat != s ) { // changed state
|
|
|
|
bool was = stat != Off;
|
|
|
|
stat = s;
|
|
|
|
if ( autoMask() )
|
|
|
|
updateMask();
|
|
|
|
repaint( FALSE );
|
|
|
|
#if defined(QT_ACCESSIBILITY_SUPPORT)
|
|
|
|
QAccessible::updateAccessibility( this, 0, QAccessible::StateChanged );
|
|
|
|
#endif
|
|
|
|
// ### toggled for tristate makes no sense. Don't emit the signal in 4.0
|
|
|
|
if ( was != (stat != Off) )
|
|
|
|
emit toggled( stat != Off );
|
|
|
|
emit stateChanged( s );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*!
|
|
|
|
Returns TRUE if \a pos is inside the clickable button rectangle;
|
|
|
|
otherwise returns FALSE.
|
|
|
|
|
|
|
|
By default, the clickable area is the entire widget. Subclasses
|
|
|
|
may reimplement it, though.
|
|
|
|
*/
|
|
|
|
bool QButton::hitButton( const QPoint &pos ) const
|
|
|
|
{
|
|
|
|
return rect().contains( pos );
|
|
|
|
}
|
|
|
|
|
|
|
|
/*!
|
|
|
|
Draws the button. The default implementation does nothing.
|
|
|
|
|
|
|
|
This virtual function is reimplemented by subclasses to draw real
|
|
|
|
buttons. At some point, these reimplementations should call
|
|
|
|
drawButtonLabel().
|
|
|
|
|
|
|
|
\sa drawButtonLabel(), paintEvent()
|
|
|
|
*/
|
|
|
|
#if (QT_VERSION-0 >= 0x040000)
|
|
|
|
#error "QButton. Make pure virtual"
|
|
|
|
#endif
|
|
|
|
void QButton::drawButton( QPainter * )
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*!
|
|
|
|
Draws the button text or pixmap.
|
|
|
|
|
|
|
|
This virtual function is reimplemented by subclasses to draw real
|
|
|
|
buttons. It is invoked by drawButton().
|
|
|
|
|
|
|
|
\sa drawButton(), paintEvent()
|
|
|
|
*/
|
|
|
|
|
|
|
|
void QButton::drawButtonLabel( QPainter * )
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*! \reimp */
|
|
|
|
void QButton::keyPressEvent( QKeyEvent *e )
|
|
|
|
{
|
|
|
|
switch ( e->key() ) {
|
|
|
|
case Key_Enter:
|
|
|
|
case Key_Return:
|
|
|
|
{
|
|
|
|
#ifndef QT_NO_PUSHBUTTON
|
|
|
|
QPushButton *pb = (QPushButton*)qt_cast( "QPushButton" );
|
|
|
|
if ( pb && ( pb->autoDefault() || pb->isDefault() ) )
|
|
|
|
emit clicked();
|
|
|
|
else
|
|
|
|
#endif
|
|
|
|
e->ignore();
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case Key_Space:
|
|
|
|
if ( !e->isAutoRepeat() ) {
|
|
|
|
setDown( TRUE );
|
|
|
|
#ifndef QT_NO_PUSHBUTTON
|
|
|
|
if ( ::qt_cast<QPushButton*>(this) )
|
|
|
|
emit pressed();
|
|
|
|
else
|
|
|
|
#endif
|
|
|
|
e->ignore();
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case Key_Up:
|
|
|
|
case Key_Left:
|
|
|
|
#ifndef QT_NO_BUTTONGROUP
|
|
|
|
if ( group() ) {
|
|
|
|
group()->moveFocus( e->key() );
|
|
|
|
} else
|
|
|
|
#endif
|
|
|
|
{
|
|
|
|
QFocusEvent::setReason(QFocusEvent::Backtab);
|
|
|
|
focusNextPrevChild( FALSE );
|
|
|
|
QFocusEvent::resetReason();
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case Key_Right:
|
|
|
|
case Key_Down:
|
|
|
|
#ifndef QT_NO_BUTTONGROUP
|
|
|
|
if ( group() ) {
|
|
|
|
group()->moveFocus( e->key() );
|
|
|
|
} else
|
|
|
|
#endif
|
|
|
|
{
|
|
|
|
QFocusEvent::setReason(QFocusEvent::Tab);
|
|
|
|
focusNextPrevChild( TRUE );
|
|
|
|
QFocusEvent::resetReason();
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case Key_Escape:
|
|
|
|
if ( buttonDown ) {
|
|
|
|
buttonDown = FALSE;
|
|
|
|
update();
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
// fall through
|
|
|
|
default:
|
|
|
|
e->ignore();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/*! \reimp */
|
|
|
|
void QButton::keyReleaseEvent( QKeyEvent * e)
|
|
|
|
{
|
|
|
|
switch ( e->key() ) {
|
|
|
|
case Key_Space:
|
|
|
|
if ( buttonDown && !e->isAutoRepeat() ) {
|
|
|
|
buttonDown = FALSE;
|
|
|
|
nextState();
|
|
|
|
emit released();
|
|
|
|
emit clicked();
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
e->ignore();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/*! \reimp */
|
|
|
|
void QButton::mousePressEvent( QMouseEvent *e )
|
|
|
|
{
|
|
|
|
if ( e->button() != LeftButton ) {
|
|
|
|
e->ignore();
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
bool hit = hitButton( e->pos() );
|
|
|
|
if ( hit ) { // mouse press on button
|
|
|
|
mlbDown = TRUE; // left mouse button down
|
|
|
|
buttonDown = TRUE;
|
|
|
|
if ( autoMask() )
|
|
|
|
updateMask();
|
|
|
|
|
|
|
|
repaint( FALSE );
|
|
|
|
#if defined(QT_ACCESSIBILITY_SUPPORT)
|
|
|
|
QAccessible::updateAccessibility( this, 0, QAccessible::StateChanged );
|
|
|
|
#endif
|
|
|
|
QGuardedPtr<QTimer> t = timer();
|
|
|
|
emit pressed();
|
|
|
|
if ( t && repeat )
|
|
|
|
t->start( AUTO_REPEAT_DELAY, TRUE );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/*! \reimp */
|
|
|
|
void QButton::mouseReleaseEvent( QMouseEvent *e)
|
|
|
|
{
|
|
|
|
if ( e->button() != LeftButton ) {
|
|
|
|
|
|
|
|
// clean up apperance if left button has been pressed
|
|
|
|
if (mlbDown || buttonDown) {
|
|
|
|
mlbDown = FALSE;
|
|
|
|
buttonDown = FALSE;
|
|
|
|
|
|
|
|
if ( autoMask() )
|
|
|
|
updateMask();
|
|
|
|
repaint( FALSE );
|
|
|
|
}
|
|
|
|
|
|
|
|
e->ignore();
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
if ( !mlbDown )
|
|
|
|
return;
|
|
|
|
if ( d )
|
|
|
|
timer()->stop();
|
|
|
|
|
|
|
|
const bool oldButtonDown = buttonDown;
|
|
|
|
mlbDown = FALSE; // left mouse button up
|
|
|
|
buttonDown = FALSE;
|
|
|
|
if ( hitButton( e->pos() ) ) { // mouse release on button
|
|
|
|
nextState();
|
|
|
|
#if defined(QT_ACCESSIBILITY_SUPPORT)
|
|
|
|
QAccessible::updateAccessibility( this, 0, QAccessible::StateChanged );
|
|
|
|
#endif
|
|
|
|
emit released();
|
|
|
|
emit clicked();
|
|
|
|
} else {
|
|
|
|
repaint( FALSE );
|
|
|
|
#if defined(QT_ACCESSIBILITY_SUPPORT)
|
|
|
|
QAccessible::updateAccessibility( this, 0, QAccessible::StateChanged );
|
|
|
|
#endif
|
|
|
|
if (oldButtonDown)
|
|
|
|
emit released();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/*! \reimp */
|
|
|
|
void QButton::mouseMoveEvent( QMouseEvent *e )
|
|
|
|
{
|
|
|
|
if ( !((e->state() & LeftButton) && mlbDown) ) {
|
|
|
|
e->ignore();
|
|
|
|
return; // left mouse button is up
|
|
|
|
}
|
|
|
|
if ( hitButton(e->pos()) ) { // mouse move in button
|
|
|
|
if ( !buttonDown ) {
|
|
|
|
buttonDown = TRUE;
|
|
|
|
repaint( FALSE );
|
|
|
|
#if defined(QT_ACCESSIBILITY_SUPPORT)
|
|
|
|
QAccessible::updateAccessibility( this, 0, QAccessible::StateChanged );
|
|
|
|
#endif
|
|
|
|
emit pressed();
|
|
|
|
}
|
|
|
|
} else { // mouse move outside button
|
|
|
|
if ( buttonDown ) {
|
|
|
|
buttonDown = FALSE;
|
|
|
|
repaint( FALSE );
|
|
|
|
#if defined(QT_ACCESSIBILITY_SUPPORT)
|
|
|
|
QAccessible::updateAccessibility( this, 0, QAccessible::StateChanged );
|
|
|
|
#endif
|
|
|
|
emit released();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*!
|
|
|
|
Handles paint events for buttons. Small and typically complex
|
|
|
|
buttons are painted double-buffered to reduce flicker. The
|
|
|
|
actually drawing is done in the virtual functions drawButton() and
|
|
|
|
drawButtonLabel().
|
|
|
|
|
|
|
|
\sa drawButton(), drawButtonLabel()
|
|
|
|
*/
|
|
|
|
void QButton::paintEvent( QPaintEvent *)
|
|
|
|
{
|
|
|
|
QSharedDoubleBuffer buffer( this );
|
|
|
|
drawButton( buffer.painter() );
|
|
|
|
}
|
|
|
|
|
|
|
|
/*! \reimp */
|
|
|
|
void QButton::focusInEvent( QFocusEvent * e)
|
|
|
|
{
|
|
|
|
QWidget::focusInEvent( e );
|
|
|
|
}
|
|
|
|
|
|
|
|
/*! \reimp */
|
|
|
|
void QButton::focusOutEvent( QFocusEvent * e )
|
|
|
|
{
|
|
|
|
buttonDown = FALSE;
|
|
|
|
QWidget::focusOutEvent( e );
|
|
|
|
}
|
|
|
|
|
|
|
|
/*!
|
|
|
|
Internal slot used for auto repeat.
|
|
|
|
*/
|
|
|
|
void QButton::autoRepeatTimeout()
|
|
|
|
{
|
|
|
|
if ( mlbDown && isEnabled() && autoRepeat() ) {
|
|
|
|
QGuardedPtr<QTimer> t = timer();
|
|
|
|
if ( buttonDown ) {
|
|
|
|
emit released();
|
|
|
|
emit clicked();
|
|
|
|
emit pressed();
|
|
|
|
}
|
|
|
|
if ( t )
|
|
|
|
t->start( AUTO_REPEAT_PERIOD, TRUE );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/*!
|
|
|
|
Internal slot used for the second stage of animateClick().
|
|
|
|
*/
|
|
|
|
void QButton::animateTimeout()
|
|
|
|
{
|
|
|
|
if ( !animation )
|
|
|
|
return;
|
|
|
|
animation = FALSE;
|
|
|
|
buttonDown = FALSE;
|
|
|
|
nextState();
|
|
|
|
emit released();
|
|
|
|
emit clicked();
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void QButton::nextState()
|
|
|
|
{
|
|
|
|
bool t = isToggleButton() && !( isOn() && isExclusiveToggle() );
|
|
|
|
bool was = stat != Off;
|
|
|
|
if ( t ) {
|
|
|
|
if ( toggleTyp == Tristate )
|
|
|
|
stat = ( stat + 1 ) % 3;
|
|
|
|
else
|
|
|
|
stat = stat ? Off : On;
|
|
|
|
}
|
|
|
|
if ( autoMask() )
|
|
|
|
updateMask();
|
|
|
|
repaint( FALSE );
|
|
|
|
if ( t ) {
|
|
|
|
#if defined(QT_ACCESSIBILITY_SUPPORT)
|
|
|
|
QAccessible::updateAccessibility( this, 0, QAccessible::StateChanged );
|
|
|
|
#endif
|
|
|
|
if ( was != (stat != Off) )
|
|
|
|
emit toggled( stat != Off );
|
|
|
|
emit stateChanged( stat );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/*! \reimp */
|
|
|
|
void QButton::enabledChange( bool e )
|
|
|
|
{
|
|
|
|
if ( !isEnabled() )
|
|
|
|
setDown( FALSE );
|
|
|
|
QWidget::enabledChange( e );
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*!
|
|
|
|
Toggles the state of a toggle button.
|
|
|
|
|
|
|
|
\sa isOn(), setOn(), toggled(), isToggleButton()
|
|
|
|
*/
|
|
|
|
void QButton::toggle()
|
|
|
|
{
|
|
|
|
if ( isToggleButton() )
|
|
|
|
setOn( !isOn() );
|
|
|
|
}
|
|
|
|
|
|
|
|
/*!
|
|
|
|
Sets the toggle type of the button to \a type.
|
|
|
|
|
|
|
|
\a type can be set to \c SingleShot, \c Toggle and \c Tristate.
|
|
|
|
*/
|
|
|
|
void QButton::setToggleType( ToggleType type )
|
|
|
|
{
|
|
|
|
toggleTyp = type;
|
|
|
|
if ( type != Tristate && stat == NoChange )
|
|
|
|
setState( On );
|
|
|
|
#if defined(QT_ACCESSIBILITY_SUPPORT)
|
|
|
|
else
|
|
|
|
QAccessible::updateAccessibility( this, 0, QAccessible::StateChanged );
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
|
|
|
|
bool QButton::isExclusiveToggle() const
|
|
|
|
{
|
|
|
|
#ifndef QT_NO_BUTTONGROUP
|
|
|
|
return group() && ( group()->isExclusive() ||
|
|
|
|
( group()->isRadioButtonExclusive() &&
|
|
|
|
::qt_cast<QRadioButton*>(this) ) );
|
|
|
|
#else
|
|
|
|
return FALSE;
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
|
|
|
|
#endif
|