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235 lines
5.9 KiB
235 lines
5.9 KiB
14 years ago
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/****************************************************************************
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**
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** Definition of QButton widget class
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**
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** Created : 940206
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**
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** Copyright (C) 1992-2008 Trolltech ASA. All rights reserved.
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**
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** This file is part of the widgets module of the Qt GUI Toolkit.
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**
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** This file may be used under the terms of the GNU General
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** Public License versions 2.0 or 3.0 as published by the Free
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** Software Foundation and appearing in the files LICENSE.GPL2
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** and LICENSE.GPL3 included in the packaging of this file.
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** Alternatively you may (at your option) use any later version
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** of the GNU General Public License if such license has been
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** publicly approved by Trolltech ASA (or its successors, if any)
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** and the KDE Free Qt Foundation.
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**
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** Please review the following information to ensure GNU General
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** Public Licensing requirements will be met:
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** http://trolltech.com/products/qt/licenses/licensing/opensource/.
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** If you are unsure which license is appropriate for your use, please
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** review the following information:
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** http://trolltech.com/products/qt/licenses/licensing/licensingoverview
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** or contact the sales department at sales@trolltech.com.
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**
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** This file may be used under the terms of the Q Public License as
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** defined by Trolltech ASA and appearing in the file LICENSE.QPL
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** included in the packaging of this file. Licensees holding valid Qt
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** Commercial licenses may use this file in accordance with the Qt
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** Commercial License Agreement provided with the Software.
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**
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** This file is provided "AS IS" with NO WARRANTY OF ANY KIND,
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** INCLUDING THE WARRANTIES OF DESIGN, MERCHANTABILITY AND FITNESS FOR
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** A PARTICULAR PURPOSE. Trolltech reserves all rights not granted
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** herein.
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**
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**********************************************************************/
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#ifndef QBUTTON_H
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#define QBUTTON_H
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#ifndef QT_H
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#include "qwidget.h"
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#include "qkeysequence.h"
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#endif // QT_H
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#ifndef QT_NO_BUTTON
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class QButtonGroup;
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class QToolBar;
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class QButtonData;
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class Q_EXPORT QButton : public QWidget
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{
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Q_OBJECT
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Q_ENUMS( ToggleType ToggleState )
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Q_PROPERTY( QString text READ text WRITE setText )
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Q_PROPERTY( QPixmap pixmap READ pixmap WRITE setPixmap )
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Q_PROPERTY( QKeySequence accel READ accel WRITE setAccel )
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Q_PROPERTY( bool toggleButton READ isToggleButton )
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Q_PROPERTY( ToggleType toggleType READ toggleType )
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Q_PROPERTY( bool down READ isDown WRITE setDown DESIGNABLE false )
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Q_PROPERTY( bool on READ isOn )
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Q_PROPERTY( ToggleState toggleState READ state )
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Q_PROPERTY( bool autoResize READ autoResize WRITE setAutoResize DESIGNABLE false )
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Q_PROPERTY( bool autoRepeat READ autoRepeat WRITE setAutoRepeat )
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Q_PROPERTY( bool exclusiveToggle READ isExclusiveToggle )
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public:
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QButton( QWidget* parent=0, const char* name=0, WFlags f=0 );
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~QButton();
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QString text() const;
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virtual void setText( const QString &);
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const QPixmap *pixmap() const;
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virtual void setPixmap( const QPixmap & );
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#ifndef QT_NO_ACCEL
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QKeySequence accel() const;
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virtual void setAccel( const QKeySequence& );
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#endif
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bool isToggleButton() const;
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enum ToggleType { SingleShot, Toggle, Tristate };
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ToggleType toggleType() const;
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virtual void setDown( bool );
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bool isDown() const;
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bool isOn() const;
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enum ToggleState { Off, NoChange, On };
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ToggleState state() const;
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#ifndef QT_NO_COMPAT
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bool autoResize() const;
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void setAutoResize( bool );
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#endif
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bool autoRepeat() const;
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virtual void setAutoRepeat( bool );
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bool isExclusiveToggle() const;
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QButtonGroup *group() const;
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public slots:
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void animateClick();
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void toggle();
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signals:
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void pressed();
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void released();
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void clicked();
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void toggled( bool );
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void stateChanged( int );
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protected:
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void setToggleButton( bool );
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virtual void setToggleType( ToggleType );
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void setOn( bool );
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virtual void setState( ToggleState );
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virtual bool hitButton( const QPoint &pos ) const;
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virtual void drawButton( QPainter * );
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virtual void drawButtonLabel( QPainter * );
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void keyPressEvent( QKeyEvent *);
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void keyReleaseEvent( QKeyEvent *);
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void mousePressEvent( QMouseEvent * );
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void mouseReleaseEvent( QMouseEvent * );
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void mouseMoveEvent( QMouseEvent * );
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void paintEvent( QPaintEvent * );
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void focusInEvent( QFocusEvent * );
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void focusOutEvent( QFocusEvent * );
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void enabledChange( bool );
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private slots:
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void animateTimeout();
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void autoRepeatTimeout();
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void emulateClick();
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private:
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QString btext;
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QPixmap *bpixmap;
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uint toggleTyp : 2;
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uint buttonDown : 1;
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uint stat : 2;
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uint mlbDown : 1;
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uint autoresize : 1;
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uint animation : 1;
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uint repeat : 1;
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QButtonData *d;
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friend class QButtonGroup;
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friend class QToolBar;
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void ensureData();
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virtual void setGroup( QButtonGroup* );
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QTimer *timer();
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void nextState();
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private: // Disabled copy constructor and operator=
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#if defined(Q_DISABLE_COPY)
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QButton( const QButton & );
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QButton &operator=( const QButton & );
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#endif
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};
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inline QString QButton::text() const
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{
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return btext;
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}
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inline const QPixmap *QButton::pixmap() const
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{
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return bpixmap;
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}
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inline bool QButton::isToggleButton() const
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{
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return ToggleType(toggleTyp) != SingleShot;
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}
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inline bool QButton::isDown() const
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{
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return buttonDown;
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}
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inline bool QButton::isOn() const
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{
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return ToggleState(stat) != Off;
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}
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#ifndef QT_NO_COMPAT
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inline bool QButton::autoResize() const
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{
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return autoresize;
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}
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#endif
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inline bool QButton::autoRepeat() const
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{
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return repeat;
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}
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inline QButton::ToggleState QButton::state() const
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{
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return ToggleState(stat);
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}
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inline void QButton::setToggleButton( bool b )
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{
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setToggleType( b ? Toggle : SingleShot );
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}
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inline void QButton::setOn( bool y )
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{
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setState( y ? On : Off );
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}
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inline QButton::ToggleType QButton::toggleType() const
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{
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return ToggleType(toggleTyp);
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}
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#endif // QT_NO_BUTTON
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#endif // QBUTTON_H
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