|
|
|
/****************************************************************************
|
|
|
|
**
|
|
|
|
** Copyright (C) 1992-2008 Trolltech ASA. All rights reserved.
|
|
|
|
**
|
|
|
|
** This file is part of an example program for Qt. This example
|
|
|
|
** program may be used, distributed and modified without limitation.
|
|
|
|
**
|
|
|
|
*****************************************************************************/
|
|
|
|
|
|
|
|
/****************************************************************************
|
|
|
|
**
|
|
|
|
** This is a simple QGLWidget demonstrating the use of QImages for textures.
|
|
|
|
**
|
|
|
|
** Much of the GL code is inspired by the 'spectex' and 'texcyl'
|
|
|
|
** public domain demo programs by Brian Paul.
|
|
|
|
**
|
|
|
|
****************************************************************************/
|
|
|
|
|
|
|
|
#include "gltexobj.h"
|
|
|
|
#include <qimage.h>
|
|
|
|
#include <qtimer.h>
|
|
|
|
|
|
|
|
|
|
|
|
const int redrawWait = 50;
|
|
|
|
|
|
|
|
/*!
|
|
|
|
Create a GLTexobj widget
|
|
|
|
*/
|
|
|
|
|
|
|
|
GLTexobj::GLTexobj( QWidget* parent, const char* name )
|
|
|
|
: QGLWidget( parent, name )
|
|
|
|
{
|
|
|
|
xRot = yRot = zRot = 0.0; // default object rotation
|
|
|
|
scale = 5.0; // default object scale
|
|
|
|
object = 0;
|
|
|
|
animation = TRUE;
|
|
|
|
timer = new QTimer( this );
|
|
|
|
connect( timer, SIGNAL(timeout()), SLOT(update()) );
|
|
|
|
timer->start( redrawWait, TRUE );
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*!
|
|
|
|
Release allocated resources
|
|
|
|
*/
|
|
|
|
|
|
|
|
GLTexobj::~GLTexobj()
|
|
|
|
{
|
|
|
|
makeCurrent();
|
|
|
|
glDeleteLists( object, 1 );
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*!
|
|
|
|
Paint the texobj. The actual openGL commands for drawing the texobj are
|
|
|
|
performed here.
|
|
|
|
*/
|
|
|
|
|
|
|
|
void GLTexobj::paintGL()
|
|
|
|
{
|
|
|
|
if ( animation ) {
|
|
|
|
xRot += 1.0;
|
|
|
|
yRot += 2.5;
|
|
|
|
zRot -= 5.0;
|
|
|
|
}
|
|
|
|
glClear( GL_COLOR_BUFFER_BIT );
|
|
|
|
glPushMatrix();
|
|
|
|
glRotatef( xRot, 1.0, 0.0, 0.0 );
|
|
|
|
glRotatef( yRot, 0.0, 1.0, 0.0 );
|
|
|
|
glRotatef( zRot, 0.0, 0.0, 1.0 );
|
|
|
|
glScalef( scale, scale, scale );
|
|
|
|
glCallList( object );
|
|
|
|
glPopMatrix();
|
|
|
|
|
|
|
|
if ( animation ) {
|
|
|
|
glFlush(); // Make sure everything is drawn before restarting timer
|
|
|
|
timer->start( redrawWait, TRUE ); // Wait this many msecs before redraw
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*!
|
|
|
|
Set up the OpenGL rendering state, and define display list
|
|
|
|
*/
|
|
|
|
|
|
|
|
void GLTexobj::initializeGL()
|
|
|
|
{
|
|
|
|
// Set up the lights
|
|
|
|
|
|
|
|
GLfloat whiteDir[4] = {2.0, 2.0, 2.0, 1.0};
|
|
|
|
GLfloat whiteAmb[4] = {1.0, 1.0, 1.0, 1.0};
|
|
|
|
GLfloat lightPos[4] = {30.0, 30.0, 30.0, 1.0};
|
|
|
|
|
|
|
|
glEnable(GL_LIGHTING);
|
|
|
|
glEnable(GL_LIGHT0);
|
|
|
|
glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, GL_FALSE);
|
|
|
|
glLightModelfv(GL_LIGHT_MODEL_AMBIENT, whiteAmb);
|
|
|
|
|
|
|
|
glMaterialfv(GL_FRONT, GL_DIFFUSE, whiteDir);
|
|
|
|
glMaterialfv(GL_FRONT, GL_SPECULAR, whiteDir);
|
|
|
|
glMaterialf(GL_FRONT, GL_SHININESS, 20.0);
|
|
|
|
|
|
|
|
glLightfv(GL_LIGHT0, GL_DIFFUSE, whiteDir); // enable diffuse
|
|
|
|
glLightfv(GL_LIGHT0, GL_SPECULAR, whiteDir); // enable specular
|
|
|
|
glLightfv(GL_LIGHT0, GL_POSITION, lightPos);
|
|
|
|
|
|
|
|
// Set up the textures
|
|
|
|
|
|
|
|
QImage tex1, tex2, buf;
|
|
|
|
|
|
|
|
if ( !buf.load( "gllogo.bmp" ) ) { // Load first image from file
|
|
|
|
qWarning( "Could not read image file, using single-color instead." );
|
|
|
|
QImage dummy( 128, 128, 32 );
|
|
|
|
dummy.fill( Qt::green.rgb() );
|
|
|
|
buf = dummy;
|
|
|
|
}
|
|
|
|
tex1 = QGLWidget::convertToGLFormat( buf ); // flipped 32bit RGBA
|
|
|
|
|
|
|
|
if ( !buf.load( "qtlogo.bmp" ) ) { // Load first image from file
|
|
|
|
qWarning( "Could not read image file, using single-color instead." );
|
|
|
|
QImage dummy( 128, 128, 32 );
|
|
|
|
dummy.fill( Qt::red.rgb() );
|
|
|
|
buf = dummy;
|
|
|
|
}
|
|
|
|
tex2 = QGLWidget::convertToGLFormat( buf ); // flipped 32bit RGBA
|
|
|
|
|
|
|
|
glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
|
|
|
|
glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
|
|
|
|
glEnable( GL_TEXTURE_2D );
|
|
|
|
|
|
|
|
// Set up various other stuff
|
|
|
|
|
|
|
|
glClearColor( 0.0, 0.0, 0.0, 0.0 ); // Let OpenGL clear to black
|
|
|
|
glEnable( GL_CULL_FACE ); // don't need Z testing for convex objects
|
|
|
|
glHint( GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST );
|
|
|
|
|
|
|
|
// Make the object display list
|
|
|
|
|
|
|
|
object = makeObject( tex1, tex2 ); // Generate an OpenGL display list
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/*!
|
|
|
|
Set up the OpenGL view port, matrix mode, etc.
|
|
|
|
*/
|
|
|
|
|
|
|
|
void GLTexobj::resizeGL( int w, int h )
|
|
|
|
{
|
|
|
|
glViewport( 0, 0, w, h );
|
|
|
|
glMatrixMode( GL_PROJECTION );
|
|
|
|
glLoadIdentity();
|
|
|
|
glFrustum( -1.0, 1.0, -1.0, 1.0, 10.0, 100.0 );
|
|
|
|
glMatrixMode( GL_MODELVIEW );
|
|
|
|
glLoadIdentity();
|
|
|
|
glTranslatef( 0.0, 0.0, -70.0 );
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*!
|
|
|
|
Generate an OpenGL display list for the object to be shown, i.e. the texobj
|
|
|
|
*/
|
|
|
|
|
|
|
|
GLuint GLTexobj::makeObject( const QImage& tex1, const QImage& tex2 )
|
|
|
|
{
|
|
|
|
GLUquadricObj* q = gluNewQuadric();
|
|
|
|
GLuint cylinderObj = glGenLists(1);
|
|
|
|
glNewList( cylinderObj, GL_COMPILE );
|
|
|
|
|
|
|
|
glTranslatef( 0.0, 0.0, -1.0 );
|
|
|
|
|
|
|
|
// cylinder
|
|
|
|
glTexImage2D( GL_TEXTURE_2D, 0, 3, tex1.width(), tex1.height(), 0,
|
|
|
|
GL_RGBA, GL_UNSIGNED_BYTE, tex1.bits() );
|
|
|
|
gluQuadricTexture( q, GL_TRUE );
|
|
|
|
gluCylinder(q, 0.6, 0.6, 2.0, 24, 1);
|
|
|
|
|
|
|
|
// end cap
|
|
|
|
glTexImage2D( GL_TEXTURE_2D, 0, 3, tex2.width(), tex2.height(), 0,
|
|
|
|
GL_RGBA, GL_UNSIGNED_BYTE, tex2.bits() );
|
|
|
|
glTranslatef( 0.0, 0.0, 2.0 );
|
|
|
|
gluDisk( q, 0.0, 0.6, 24, 1 );
|
|
|
|
|
|
|
|
// other end cap
|
|
|
|
glTranslatef( 0.0, 0.0, -2.0 );
|
|
|
|
gluQuadricOrientation( q, (GLenum)GLU_INSIDE );
|
|
|
|
gluDisk( q, 0.0, 0.6, 24, 1 );
|
|
|
|
|
|
|
|
glEndList();
|
|
|
|
gluDeleteQuadric( q );
|
|
|
|
|
|
|
|
return cylinderObj;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*!
|
|
|
|
Set the rotation angle of the object to \e degrees around the X axis.
|
|
|
|
*/
|
|
|
|
|
|
|
|
void GLTexobj::setXRotation( int degrees )
|
|
|
|
{
|
|
|
|
xRot = (GLfloat)(degrees % 360);
|
|
|
|
updateGL();
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*!
|
|
|
|
Set the rotation angle of the object to \e degrees around the Y axis.
|
|
|
|
*/
|
|
|
|
|
|
|
|
void GLTexobj::setYRotation( int degrees )
|
|
|
|
{
|
|
|
|
yRot = (GLfloat)(degrees % 360);
|
|
|
|
updateGL();
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*!
|
|
|
|
Set the rotation angle of the object to \e degrees around the Z axis.
|
|
|
|
*/
|
|
|
|
|
|
|
|
void GLTexobj::setZRotation( int degrees )
|
|
|
|
{
|
|
|
|
zRot = (GLfloat)(degrees % 360);
|
|
|
|
updateGL();
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*!
|
|
|
|
Turns animation on or off
|
|
|
|
*/
|
|
|
|
|
|
|
|
void GLTexobj::toggleAnimation()
|
|
|
|
{
|
|
|
|
animation = !animation;
|
|
|
|
if ( animation )
|
|
|
|
updateGL();
|
|
|
|
else
|
|
|
|
timer->stop();
|
|
|
|
}
|