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240 lines
6.8 KiB
240 lines
6.8 KiB
14 years ago
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\chapter qmake Tutorial
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\section1 Introduction to the qmake tutorial
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This tutorial teaches you how to use \e qmake. We recommend that
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you read the \e qmake user guide after completing this tutorial.
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\section1 Starting off simple
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Let's assume that you have just finished a basic implementation of
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your application, and you have created the following files:
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\list
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\i hello.cpp
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\i hello.h
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\i main.cpp
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\endlist
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You will find these files in \e {qt/qmake/examples/tutorial}. The
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only other thing you know about the setup of the application is that
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it's written in Qt. First, using your favorite plain text editor,
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create a file called \e hello.pro in \e {qt/qmake/tutorial}. The
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first thing you need to do is add the lines that tell \e qmake about
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the source and header files that are part of your development project.
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We'll add the source files to the project file first. To do this you
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need to use the SOURCES variable. Just start a new line with \e
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{SOURCES +=} and put hello.cpp after it. You should have something
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like:
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\code
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SOURCES += hello.cpp
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\endcode
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We repeat this for each source file in the project, until we end up
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with:
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\code
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SOURCES += hello.cpp
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SOURCES += main.cpp
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\endcode
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If you prefer to use a Make-like syntax, with all the files listed in
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one go you can use the newline escaping like this:
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\code
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SOURCES = hello.cpp \
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main.cpp
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\endcode
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Now that the source files are listed in the project file, the header
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files must be added. These are added in exactly the same way as source
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files, except that the variable name is HEADERS:
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Once you have done this, your project file should look something like
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this:
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\code
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HEADERS += hello.h
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SOURCES += hello.cpp
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SOURCES += main.cpp
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\endcode
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The target name is set automatically; it is the same as the project
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file, but with the suffix appropriate to the platform. For example, if
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the project file is called 'hello.pro', the target will be 'hello.exe'
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on Windows and 'hello' on Unix. If you want to use a different name
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you can set it in the project file:
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\code
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TARGET = helloworld
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\endcode
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The final step is to set the \e CONFIG variable. Since this is a Qt
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application, we need to put 'qt' on the CONFIG line so that \e qmake
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will add the relevant libraries to be linked against and ensure that
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build lines for \e moc and \e uic are included in the makefile.
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The finished project file should look like this:
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\code
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CONFIG += qt
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HEADERS += hello.h
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SOURCES += hello.cpp
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SOURCES += main.cpp
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\endcode
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You can now use \e qmake to generate a makefile for your application.
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On the command line, in your application directory, type:
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\code
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qmake -o Makefile hello.pro
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\endcode
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Then type \e make or \e nmake depending on the compiler you use.
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\section1 Making an application debuggable
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The release version of an application doesn't contain any debugging
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symbols or other debuggin information. During development it is useful
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to produce a debugging version of the application that has the
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relevant information. This is easily achieved by adding 'debug' to the
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CONFIG variable in the project file.
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For example:
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\code
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CONFIG += qt debug
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HEADERS += hello.h
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SOURCES += hello.cpp
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SOURCES += main.cpp
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\endcode
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Use \e qmake as before to generate a makefile and you will be able to
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debug your application.
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\section1 Adding platform specific source files
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After a few hours of coding, you might have made a start on the
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platform specific part of your application, and decided to keep the
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platform dependent code separate. So you now have two new files to
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include into your project file - \e hellowin.cpp and \e
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hellounix.cpp. We can't just add these to the \e SOURCES
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variable since this will put both files in the makefile. So what we
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need to do here is to use a scope which will be processed depending on
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which platform \e qmake is run on.
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A simple scope which will add in the platform dependent file for
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Windows looks like this:
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\code
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win32 {
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SOURCES += hellowin.cpp
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}
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\endcode
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So if \e qmake is run on Windows, it will add \e hellowin.cpp to the
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list of source files. If \e qmake is run on any other platform, it
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will simply ignore it. Now all that is left to be done is to create a
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scope for the unix dependent file.
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When you have done that, your project file should now look
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something like this:
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\code
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CONFIG += qt debug
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HEADERS += hello.h
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SOURCES += hello.cpp
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SOURCES += main.cpp
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win32 {
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SOURCES += hellowin.cpp
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}
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unix {
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SOURCES += hellounix.cpp
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}
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\endcode
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Use \e qmake as before to generate a makefile.
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\section1 Stopping qmake if a file doesn't exist
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You may not want to create a makefile if a certain file doesn't exist.
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We can check if a file exists by using the exists() function. We can
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stop \e qmake from processing by using the error() function. This
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works in the same way as scopes. Simply replace the scope condition
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with the function. A check for a main.cpp file looks like this:
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\code
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!exists( main.cpp ) {
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error( "No main.cpp file found" )
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}
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\endcode
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The "!" is used to negate the test, i.e. \c{exists( main.cpp )} is
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true if the file exists and \c{!exists( main.cpp )} is true if the
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file doesn't exist.
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\code
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CONFIG += qt debug
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HEADERS += hello.h
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SOURCES += hello.cpp
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SOURCES += main.cpp
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win32 {
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SOURCES += hellowin.cpp
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}
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unix {
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SOURCES += hellounix.cpp
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}
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!exists( main.cpp ) {
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error( "No main.cpp file found" )
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}
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\endcode
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Use \e qmake as before to generate a makefile. If you rename \e
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main.cpp temporarily, you will see the message and \e qmake will stop
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processing.
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\section1 Checking for more than one condition
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Suppose you use Windows and you want to be able to see the qDebug()
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statements when you run your application on the command line. Unless
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you build your application with the console setting, you won't see the
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output. We can easily put \e console on the CONFIG line so that on
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Windows the makefile will have this setting. But let's say that we
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only want to add the CONFIG line if we are running on Windows \e and when
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\e debug is already on the CONFIG line. This requires using two
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nested scopes; just create one scope, then create the other inside
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that one. Put the settings to be processed inside the last scope,
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like this:
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\code
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win32 {
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debug {
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CONFIG += console
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}
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}
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\endcode
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Nested scopes can be joined together using colons, so the final
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project file looks like this:
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\code
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CONFIG += qt debug
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HEADERS += hello.h
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SOURCES += hello.cpp
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SOURCES += main.cpp
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win32 {
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SOURCES += hellowin.cpp
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}
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unix {
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SOURCES += hellounix.cpp
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}
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!exists( main.cpp ) {
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error( "No main.cpp file found" )
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}
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win32:debug {
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CONFIG += console
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}
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\endcode
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That's it! You have now completed the tutorial for \e qmake, and are
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ready to write project files for your development projects.
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