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<td align="right" valign="center"><img src="logo32.png" align="right" width="64" height="32" border="0"></td></tr></table><h1 align=center>qaxscript.h</h1>
<p>This is the verbatim text of the qaxscript.h include file. It is provided only for illustration; the copyright remains with Trolltech.
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<pre>
/****************************************************************************
** $Id: qt/qaxscript.h 3.3.8 edited Jan 11 14:46 $
**
** Declaration of the QAxScriptEngine, QAxScript and QAxScriptManager classes
**
** Copyright (C) 2002-2007 Trolltech ASA. All rights reserved.
**
** This file is part of the Active Qt integration.
**
** Licensees holding valid Qt Enterprise Edition
** licenses for Windows may use this file in accordance with the Qt Commercial
** License Agreement provided with the Software.
**
** This file is not available for use under any other license without
** express written permission from the copyright holder.
**
** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
**
** See http://www.trolltech.com/pricing.html or email sales@trolltech.com for
** information about Qt Commercial License Agreements.
**
** Contact info@trolltech.com if any conditions of this licensing are
** not clear to you.
**
**********************************************************************/
#ifndef QAXSCRIPT_H
#define QAXSCRIPT_H
#include &lt;qaxobject.h&gt;
class QAxBase;
class QAxScript;
class QAxScriptSite;
class QAxScriptEngine;
class QAxScriptManager;
class QAxScriptManagerPrivate;
struct IActiveScript;
class QAxScriptEngine : public QAxObject
{
public:
enum State {
Uninitialized = 0,
Initialized = 5,
Started = 1,
Connected = 2,
Disconnected = 3,
Closed = 4
};
QAxScriptEngine(const QString &amp;language, QAxScript *script);
~QAxScriptEngine();
bool isValid() const;
bool hasIntrospection() const;
QString scriptLanguage() const;
State state() const;
void setState(State st);
void addItem(const QString &amp;name);
long queryInterface( const QUuid &amp;, void** ) const;
protected:
bool initialize(IUnknown** ptr);
private:
QAxScript *script_code;
IActiveScript *engine;
QString script_language;
};
class QAxScript : public QObject
{
Q_OBJECT
public:
enum FunctionFlags {
FunctionNames = 0,
FunctionSignatures
};
QAxScript(const QString &amp;name, QAxScriptManager *manager);
~QAxScript();
bool load(const QString &amp;code, const QString &amp;language = QString::null);
QStringList functions(FunctionFlags = FunctionNames) const;
QString scriptCode() const;
QString scriptName() const;
QAxScriptEngine *scriptEngine() const;
QVariant call(const QString &amp;function, const QVariant &amp;v1 = QVariant(),
const QVariant &amp;v2 = QVariant(),
const QVariant &amp;v3 = QVariant(),
const QVariant &amp;v4 = QVariant(),
const QVariant &amp;v5 = QVariant(),
const QVariant &amp;v6 = QVariant(),
const QVariant &amp;v7 = QVariant(),
const QVariant &amp;v8 = QVariant());
QVariant call(const QString &amp;function, QValueList&lt;QVariant&gt; &amp;arguments);
signals:
void entered();
void finished();
void finished(const QVariant &amp;result);
void finished(int code, const QString &amp;source,const QString &amp;description, const QString &amp;help);
void stateChanged(int state);
void error(int code, const QString &amp;description, int sourcePosition, const QString &amp;sourceText);
private:
friend class QAxScriptSite;
friend class QAxScriptEngine;
void updateObjects();
QAxBase *findObject(const QString &amp;name);
QString script_name;
QString script_code;
QAxScriptManager *script_manager;
QAxScriptEngine *script_engine;
QAxScriptSite *script_site;
};
class QAxScriptManager : public QObject
{
Q_OBJECT
public:
QAxScriptManager( QObject *parent = 0, const char *name = 0 );
~QAxScriptManager();
void addObject(QAxBase *object);
void addObject(QObject *object);
QStringList functions(QAxScript::FunctionFlags = QAxScript::FunctionNames) const;
QStringList scriptNames() const;
QAxScript *script(const QString &amp;name) const;
QAxScript* load(const QString &amp;code, const QString &amp;name, const QString &amp;language);
QAxScript* load(const QString &amp;file, const QString &amp;name);
QVariant call(const QString &amp;function, const QVariant &amp;v1 = QVariant(),
const QVariant &amp;v2 = QVariant(),
const QVariant &amp;v3 = QVariant(),
const QVariant &amp;v4 = QVariant(),
const QVariant &amp;v5 = QVariant(),
const QVariant &amp;v6 = QVariant(),
const QVariant &amp;v7 = QVariant(),
const QVariant &amp;v8 = QVariant());
QVariant call(const QString &amp;function, QValueList&lt;QVariant&gt; &amp;arguments);
static bool registerEngine(const QString &amp;name, const QString &amp;extension, const QString &amp;code = QString());
static QString scriptFileFilter();
signals:
void error(QAxScript *script, int code, const QString &amp;description, int sourcePosition, const QString &amp;sourceText);
private slots:
void objectDestroyed(QObject *o);
void scriptError(int code, const QString &amp;description, int sourcePosition, const QString &amp;sourceText);
private:
friend class QAxScript;
QAxScriptManagerPrivate *d;
void updateScript(QAxScript*);
QAxScript *scriptForFunction(const QString &amp;function) const;
};
// QAxScript inlines
inline QString QAxScript::scriptCode() const
{
return script_code;
}
inline QString QAxScript::scriptName() const
{
return script_name;
}
inline QAxScriptEngine *QAxScript::scriptEngine() const
{
return script_engine;
}
// QAxScriptEngine inlines
inline bool QAxScriptEngine::isValid() const
{
return engine != 0;
}
inline QString QAxScriptEngine::scriptLanguage() const
{
return script_language;
}
// QAxScriptManager inlines
inline void QAxScriptManager::addObject(QObject *object)
{
extern QAxBase *qax_create_object_wrapper(QObject*);
QAxBase *wrapper = qax_create_object_wrapper(object);
addObject(wrapper);
}
#endif // QAXSCRIPT_H
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