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<title>Thread Support in Qt</title>
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<td align="right" valign="center"><img src="logo32.png" align="right" width="64" height="32" border="0"></td></tr></table><h1 align=center>Thread Support in Qt</h1>
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<p> <!-- toc -->
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<ul>
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<li><a href="#1"> Introduction
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</a>
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<li><a href="#2"> Enabling Thread Support
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</a>
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<li><a href="#3"> The Thread Classes
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</a>
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<li><a href="#4"> Important Definitions
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</a>
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<li><a href="#5"> Thread-safe Event Posting
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</a>
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<li><a href="#6"> Threads and QObject subclasses
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</a>
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<li><a href="#7"> The Qt Library Mutex
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</a>
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<li><a href="#8"> Threads and Signals and Slots
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</a>
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<li><a href="#9"> Threads and Shared Data
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</a>
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<li><a href="#10"> Threads and the SQL Module
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</a>
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<li><a href="#11"> Caveats
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</a>
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<li><a href="#12"> Recommended Reading
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</a>
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</ul>
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<!-- endtoc -->
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<p> <h2> Introduction
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</h2>
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<a name="1"></a><p> Qt provides thread support in the form of basic platform-independent
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threading classes, a thread-safe way of posting events, and a global
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Qt library lock that allows you to call Qt methods from different
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threads.
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<p> This document is intended for an audience that has knowledge of, and
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experience with, multithreaded applications. If you are new to
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threading see our <a href="#reading">Recommended Reading</a> list.
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<p> <h2> Enabling Thread Support
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</h2>
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<a name="2"></a><p> When Qt is installed on Windows, thread support is an option on some
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compilers.
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<p> On Mac OS X and Unix, thread support is enabled by adding the
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<tt>-thread</tt> option when running the <tt>configure</tt> script. On Unix
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platforms where multithreaded programs must be linked in special ways,
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such as with a special libc, installation will create a separate
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library, <tt>libqt-mt</tt> and hence threaded programs must be linked
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against this library (with <tt>-lqt-mt</tt>) rather than the standard Qt
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library.
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<p> On both platforms, you should compile with the macro <tt>QT_THREAD_SUPPORT</tt> defined (e.g. compile with
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<tt>-DQT_THREAD_SUPPORT</tt>). On Windows, this is usually done by an
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entry in <tt>qconfig.h</tt>.
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<p> <h2> The Thread Classes
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</h2>
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<a name="3"></a><p> These classes are built into the Qt library when thread support is enabled:
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<p> <ul>
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<li> <a href="qthread.html">QThread</a> - Provides the means to start a new thread, which begins
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execution in your reimplementation of <a href="qthread.html#run">QThread::run</a>(). This is similar
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to the Java thread class.
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<p> <li> <a href="qthreadstorage.html">QThreadStorage</a> - Provides per-thread data storage. This class can
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only be used with threads started with QThread; it cannot be used with
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threads started with platform-specific APIs.
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<p> <li> <a href="qmutex.html">QMutex</a> - Provides a mutual exclusion lock (also know as a mutex).
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<li> <a href="qmutexlocker.html">QMutexLocker</a> - A convenience class which automatically locks and
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unlocks a QMutex. QMutexLocker is useful in complicated code, or in
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code which uses exceptions. See the documentation for more details.
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<li> <a href="qwaitcondition.html">QWaitCondition</a> - Provides a way for threads to go to sleep until
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woken up by another thread.
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<li> <a href="qsemaphore.html">QSemaphore</a> - Provides a simple integer semaphore.
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</ul>
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<p> <h2> Important Definitions
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</h2>
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<a name="4"></a><p> <a name="reentrant"></a>
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<a name="threadsafe"></a>
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<p> When using Qt in a multithreaded program, it is important to
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understand the definition of the terms <em>reentrant</em> and <em>thread-safe</em>:
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<p> <ul>
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<li> <em>reentrant</em> - Describes a function which can be called
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simultaneously by multiple threads when each invocation of the
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function references unique data. Calling a reentrant function
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simultaneously with the same data is not safe, and such invocations
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should be serialized.
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<li> <em>thread-safe</em> - Describes a function which can be called
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simultaneously by multiple threads when each invocation references
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shared data. Calling a thread-safe function simultaneously with the
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same data is safe, since all access to the shared data are serialized.
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</ul>
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<p> Note that Qt provides both implictly and <a href="shclass.html#explicitly-shared">explicitly shared</a>
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classes. For more information, see the <a href="threads.html#threads-shared">Threads and Shared Data</a>
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section.
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<p> Most C++ member functions are inherently reentrant, since they only
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reference class member data. Any thread can call such a member
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function on an instance, as long as no other thread is calling a
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member function on the same instance. For example, given the class <tt>Number</tt> below:
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<p> <pre>
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class Number
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{
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public:
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inline Number( int n ) : num( n ) { }
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inline int number() const { return num; }
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inline void setNumber( int n ) { num = n; }
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private:
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int num;
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};
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</pre>
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<p> The methods <tt>Number::number()</tt> and <tt>Number::setNumber()</tt> are
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reentrant, since they only reference unique data. Only one thread at
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a time can call member functions on each instance of <tt>Number</tt>.
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However, multiple threads can call member functions on separate
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instances of <tt>Number</tt>.
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<p> Thread-safe functions usually use a mutex (e.g a <a href="qmutex.html">QMutex</a>) to serialize
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access to shared data. Because of this, thread-safe functions are
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usually slower than reentrant functions, because of the extra overhead
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of locking and unlocking the mutex. For example, given the class <tt>Counter</tt> below:
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<p> <pre>
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class Counter
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{
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public:
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inline Counter() { ++instances; }
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inline ~Counter() { --instances; }
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private:
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static int instances;
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};
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</pre>
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<p> Since the modifications of the static <tt>instances</tt> integer are not
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serialized, this class is not thread-safe. So make it threadsafe, a
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mutex must be used:
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<p> <pre>
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class Counter
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{
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public:
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inline Counter()
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{
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mutex.lock();
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++instances;
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mutex.unlock();
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}
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...
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private:
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static QMutex mutex;
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static int instances;
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};
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</pre>
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<p> <h2> Thread-safe Event Posting
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</h2>
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<a name="5"></a><p> In Qt, one thread is always the GUI or event thread. This is the
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thread that creates a <a href="qapplication.html">QApplication</a> object and calls
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<a href="qapplication.html#exec">QApplication::exec</a>(). This is also the initial thread that calls
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main() at program start. This thread is the only thread that is
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allowed to perform GUI operations, including generating and receiving
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events from the window system. Qt does not support creating
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QApplication and running the event loop (with QApplication::exec()) in
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a secondary thread. You must create the QApplication object and call
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QApplication::exec() from the main() function in your program.
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<p> Threads that wish to display data in a widget cannot modify the widget
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directly, so they must post an event to the widget using
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<a href="qapplication.html#postEvent">QApplication::postEvent</a>(). The event will be delivered later on by
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the GUI thread.
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<p> Normally, the programmer would like to include some information in the
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event sent to the widget. See the documentation for <a href="qcustomevent.html">QCustomEvent</a> for
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more information on user-defined events.
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<p> <h2> Threads and <a href="qobject.html">QObject</a> subclasses
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</h2>
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<a name="6"></a><p> The QObject class itself is <em>reentrant</em>. However, certain rules
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apply when creating and using QObjects in a thread that is not the GUI
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thread.
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<p> <ol type=1>
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<p> <li> <em>None</em> of the QObject based classes included in the Qt library are
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<em>reentrant</em>. This includes all widgets (e.g. <a href="qwidget.html">QWidget</a> and
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subclasses), OS kernel classes (e.g. <a href="qprocess.html">QProcess</a>, <a href="qaccel.html">QAccel</a>, <a href="qtimer.html">QTimer</a>), and
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all networking classes (e.g. <a href="qsocket.html">QSocket</a>, <a href="qdns.html">QDns</a>).
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<p> <li> QObject and all of its subclasses are <em>not</em> <em>thread-safe</em>. This
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includes the entire event delivery system. It is important to
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remember that the GUI thread may be delivering events to your QObject
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subclass while you are accessing the object from another thread. If
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you are using QObject in a thread that is not the GUI thread, and you
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are handling events sent to this object, you <em>must</em> protect all
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access to your data with a mutex; otherwise you may experience crashes
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or other undesired behavior.
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<p> <li> As a corollary to the above, deleting a <a href="qobject.html">QObject</a> while pending
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events are waiting to be delivered can cause a crash. You must not
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delete the QObject directly from a thread that is not the GUI thread.
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Use the <a href="qobject.html#deleteLater">QObject::deleteLater</a>() method instead, which will cause the
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event loop to delete the object after all pending events have been
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delivered to the object.
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<p> </ol>
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<p> <h2> The Qt Library Mutex
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</h2>
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<a name="7"></a><p> <a href="qapplication.html">QApplication</a> includes a mutex that is used to protect access to window
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system functions. This mutex is locked while the event loop is
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running (e.g. during event delivery) and unlocked when the eventloop
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goes to sleep. Note: The Qt event loop is recursive, and the library
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mutex is <em>not</em> unlocked when re-entering the event loop (e.g. when
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executing a modal dialog with <a href="qdialog.html#exec">QDialog::exec</a>()).
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<p> If another thread locks the Qt library mutex, then the event loop will
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stop processing events, and the locking thread may do simple GUI
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operations. Operations such as creating a <a href="qpainter.html">QPainter</a> and drawing a line
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are examples of simple GUI operations:
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<p> <pre>
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...
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qApp-><a href="qapplication.html#lock">lock</a>();
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<a href="qpainter.html">QPainter</a> p;
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p.<a href="qpainter.html#begin">begin</a>( mywidget );
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p.<a href="qpainter.html#setPen">setPen</a>( QColor( "red" ) );
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p.<a href="qpainter.html#drawLine">drawLine</a>( 0,0,100,100 );
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p.<a href="qpainter.html#end">end</a>();
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qApp-><a href="qapplication.html#unlock">unlock</a>();
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...
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</pre>
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<p> Any operations that generate events must not be called by any thread
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other than the GUI thread. Examples of such operations are:
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<p> <ul>
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<li> creating a <a href="qwidget.html">QWidget</a>, <a href="qtimer.html">QTimer</a>, <a href="qsocketnotifier.html">QSocketNotifier</a>, <a href="qsocket.html">QSocket</a> or other network class.
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<li> moving, resizing, showing or hiding a QWidget.
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<li> starting or stoping a QTimer.
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<li> enabling or disabling a QSocketNotifier.
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<li> using a QSocket or other network class.
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</ul>
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<p> Events generated by these operations will be lost on some platforms.
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<p> <h2> Threads and Signals and Slots
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</h2>
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<a name="8"></a><p> The Signals and Slots mechanism can be used in separate threads, as
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long as the rules for <a href="qobject.html">QObject</a> based classes are followed. The Signals
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and Slots mechanism is synchronous: when a signal is emitted, all
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slots are called immediately. The slots are executed in the thread
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context that emitted the signal.
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<p> <b>Warning:</b> Slots that generate window system events or use window system
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functions <em>must</em> <em>not</em> be connected to a signal that is emitted from
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a thread that is not the GUI thread. See the Qt Library Mutex section
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above for more details.
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<p> <a name="threads-shared"></a>
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<h2> Threads and Shared Data
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</h2>
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<a name="9"></a><p> Qt provides many <a href="shclass.html#implicitly-shared">implicitly shared</a> and explicitly shared classes. In
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a multithreaded program, multiple instances of a shared class can
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reference shared data, which is dangerous if one or more threads
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attempt to modify the data. Qt provides the <a href="qdeepcopy.html">QDeepCopy</a> class, which
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ensures that shared classes reference unique data.
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<p> See the description of <a href="shclass.html">implicit sharing</a> for more
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information.
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<p> <a name="threads-sql"></a>
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<h2> Threads and the SQL Module
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</h2>
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<a name="10"></a><p> A connection can only be used from within the thread that created it.
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Moving connections between threads or creating queries from a different
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thread is not supported.
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<p> In addition, the third party libraries used by the QSqlDrivers can impose
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further restrictions on using the SQL Module in a multithreaded program.
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Consult the manual of your database client for more information.
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<p> <h2> Caveats
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</h2>
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<a name="11"></a><p> Some things to watch out for when programming with threads:
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<p> <ul>
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<p> <li> As mentioned above, <a href="qobject.html">QObject</a> based classes are neither thread-safe
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nor reentrant. This includes all widgets (e.g. <a href="qwidget.html">QWidget</a> and
|
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subclasses), OS kernel classes (e.g. <a href="qprocess.html">QProcess</a>, <a href="qaccel.html">QAccel</a>), and all
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networking classes (e.g. <a href="qsocket.html">QSocket</a>, <a href="qdns.html">QDns</a>).
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<p> <li> Deleting a QObject while pending events are waiting to be delivered
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will cause a crash. If you are creating QObjects in a thread that is
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not the GUI thread and posting events to these objects, you should not
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delete the QObject directly. Use the <a href="qobject.html#deleteLater">QObject::deleteLater</a>() method
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instead, which will cause the event loop to delete the object after
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all pending events have been delivered to the object.
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<p> <li> Don't do any blocking operations while holding the Qt library
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mutex. This will freeze up the event loop.
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<p> <li> Make sure you unlock a recursive <a href="qmutex.html">QMutex</a> as many times as you lock
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it, no more and no less.
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<p> <li> Don't mix the normal Qt library and the threaded Qt library in your
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application. This means that if your application uses the threaded Qt
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library, you should not link with the normal Qt library, dynamically
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load the normal Qt library or dynamically load another library or
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plugin that depends on the normal Qt library. On some systems, doing
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this can corrupt the static data used in the Qt library.
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<p> <li> Qt does not support creating <a href="qapplication.html">QApplication</a> and running the event
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loop (with <a href="qapplication.html#exec">QApplication::exec</a>()) in a secondary thread. You must
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create the QApplication object and call QApplication::exec() from the
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main() function in your program.
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<p> </ul>
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<p> <a name="reading"></a>
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<h2> Recommended Reading
|
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</h2>
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<a name="12"></a><p> <ul>
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<li> <a href="http://www.amazon.com/exec/obidos/ASIN/0134436989/trolltech/t">Threads Primer: A Guide to Multithreaded Programming</a>
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<li> <a href="http://www.amazon.com/exec/obidos/ASIN/0131900676/trolltech/t">Thread Time: The Multithreaded Programming Guide</a>
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<li> <a href="http://www.amazon.com/exec/obidos/ASIN/1565921151/trolltech/t">Pthreads Programming: A POSIX Standard for Better Multiprocessing (O'Reilly Nutshell)</a>
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<li> <a href="http://www.amazon.com/exec/obidos/ASIN/1565922964/trolltech/t">Win32 Multithreaded Programming</a>
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</ul>
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<p>
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<!-- eof -->
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<p><address><hr><div align=center>
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<table width=100% cellspacing=0 border=0><tr>
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<td>Copyright © 2007
|
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<a href="troll.html">Trolltech</a><td align=center><a href="trademarks.html">Trademarks</a>
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<td align=right><div align=right>Qt 3.3.8</div>
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</table></div></address></body>
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</html>
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