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503 lines
12 KiB
503 lines
12 KiB
/****************************************************************************
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**
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** Copyright (C) 1992-2008 Trolltech ASA. All rights reserved.
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**
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** This file is part of an example program for Qt. This example
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** program may be used, distributed and modified without limitation.
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**
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*****************************************************************************/
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#include "gtetrix.h"
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#include <string.h>
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GenericTetrix::GenericTetrix(int boardWidth,int boardHeight)
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{
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int i,j;
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width = boardWidth;
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height = boardHeight;
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boardPtr = new int[height*width]; // Note the order, this makes it easier
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// to remove full lines.
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for(i = 0 ; i < height ; i++)
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for(j = 0 ; j < width ; j++)
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board(j,i) = 0;
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currentLine = -1; // -1 if no falling piece.
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currentPos = 0;
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showNext = 0; // FALSE
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nLinesRemoved = 0;
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nPiecesDropped = 0;
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score = 0;
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level = 1;
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gameID = 0;
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nClearLines = height;
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}
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GenericTetrix::~GenericTetrix()
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{
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delete[] boardPtr;
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}
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void GenericTetrix::clearBoard(int fillRandomLines)
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{
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int i,j;
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if (fillRandomLines >= height)
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fillRandomLines = height - 1;
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erasePiece();
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for(i = height - nClearLines - 1 ; i >= fillRandomLines ; i--)
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for(j = 0 ; j < width ; j++)
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if (board(j,i) != 0) {
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draw(j,i,0);
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board(j,i) = 0;
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}
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if (fillRandomLines != 0)
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for (i = 0 ; i < fillRandomLines ; i++) {
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fillRandom(i);
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}
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nClearLines = height - fillRandomLines;
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}
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void GenericTetrix::showBoard()
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{
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int i,j;
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showPiece();
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for(i = height - nClearLines - 1 ; i >= 0 ; i--)
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for(j = 0 ; j < width ; j++)
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if (board(j,i) != 0)
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draw(j,i,board(j,i));
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}
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void GenericTetrix::hideBoard()
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{
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int i,j;
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erasePiece();
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for(i = height - nClearLines - 1 ; i >= 0 ; i--)
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for(j = 0 ; j < width ; j++)
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if (board(j,i) != 0)
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draw(j,i,0);
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}
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void GenericTetrix::startGame(int gameType,int fillRandomLines)
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{
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gameID = gameType;
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clearBoard(fillRandomLines);
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nLinesRemoved = 0;
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updateRemoved(nLinesRemoved);
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nClearLines = height;
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nPiecesDropped = 0;
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score = 0;
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updateScore(score);
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level = 1;
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updateLevel(level);
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newPiece();
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}
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void GenericTetrix::revealNextPiece(int revealIt)
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{
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if (showNext == revealIt)
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return;
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showNext = revealIt;
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if (!showNext)
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eraseNextPiece();
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else
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showNextPiece();
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}
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void GenericTetrix::updateBoard(int x1,int y1,int x2, int y2,
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int dontUpdateBlanks)
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{
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int i,j;
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int tmp;
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if (x1 > x2) {
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tmp = x2;
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x2 = x1;
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x1 = tmp;
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}
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if (y1 > y2) {
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tmp = y2;
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y2 = y1;
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y1 = tmp;
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}
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if (x1 < 0)
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x1 = 0;
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if (x2 >= width)
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x2 = width - 1;
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if (y1 < 0)
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y1 = 0;
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if (y2 >= height)
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y2 = height - 1;
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for(i = y1 ; i <= y2 ; i++)
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for(j = x1 ; j <= x2 ; j++)
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if (!dontUpdateBlanks || board(j,height - i - 1) != 0)
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draw(j,height - i - 1,board(j,height - i - 1));
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showPiece(); // Remember to update piece correctly!!!!
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}
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void GenericTetrix::fillRandom(int line)
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{
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int i,j;
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int holes;
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for(i = 0 ; i < width ; i++)
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board(i,line) = TetrixPiece::randomValue(7);
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holes = 0;
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for(i = 0 ; i < width ; i++)
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if (board(i,line) == 0) // Count holes in the line.
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holes++;
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if (holes == 0) // Full line, make a random hole:
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board(TetrixPiece::randomValue(width),line) = 0;
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if (holes == width) // Empty line, make a random square:
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board(TetrixPiece::randomValue(width),line) =
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TetrixPiece::randomValue(6) + 1;
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for(j = 0 ; j < width ; j++)
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draw(j,i,board(j,i));
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}
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void GenericTetrix::moveLeft(int steps)
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{
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while(steps) {
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if (!canMoveTo(currentPos - 1,currentLine))
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return;
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moveTo(currentPos - 1,currentLine);
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steps--;
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}
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}
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void GenericTetrix::moveRight(int steps)
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{
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while(steps) {
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if (!canMoveTo(currentPos + 1,currentLine))
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return;
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moveTo(currentPos + 1,currentLine);
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steps--;
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}
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}
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void GenericTetrix::rotateLeft()
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{
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TetrixPiece tmp(currentPiece);
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tmp.rotateLeft();
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if (!canPosition(tmp))
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return;
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position(tmp);
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currentPiece = tmp;
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}
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void GenericTetrix::rotateRight()
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{
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TetrixPiece tmp(currentPiece);
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tmp.rotateRight();
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if (!canPosition(tmp))
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return;
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position(tmp);
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currentPiece = tmp;
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}
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void GenericTetrix::dropDown()
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{
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if (currentLine == -1)
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return;
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int dropHeight = 0;
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int newLine = currentLine;
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while(newLine) {
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if (!canMoveTo(currentPos,newLine - 1))
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break;
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newLine--;
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dropHeight++;
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}
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if (dropHeight != 0)
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moveTo(currentPos,newLine);
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internalPieceDropped(dropHeight);
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}
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void GenericTetrix::oneLineDown()
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{
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if (currentLine == -1)
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return;
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if (canMoveTo(currentPos,currentLine - 1)) {
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moveTo(currentPos,currentLine - 1);
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} else {
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internalPieceDropped(0);
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}
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}
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void GenericTetrix::newPiece()
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{
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currentPiece = nextPiece;
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if (showNext)
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eraseNextPiece();
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nextPiece.setRandomType();
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if (showNext)
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showNextPiece();
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currentLine = height - 1 + currentPiece.getMinY();
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currentPos = width/2 + 1;
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if (!canMoveTo(currentPos,currentLine)) {
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currentLine = -1;
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gameOver();
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} else {
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showPiece();
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}
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}
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void GenericTetrix::removePiece()
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{
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erasePiece();
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currentLine = -1;
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}
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void GenericTetrix::drawNextSquare(int,int,int)
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{
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}
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void GenericTetrix::pieceDropped(int)
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{
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newPiece();
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}
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void GenericTetrix::updateRemoved(int)
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{
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}
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void GenericTetrix::updateScore(int)
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{
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}
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void GenericTetrix::updateLevel(int)
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{
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}
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void GenericTetrix::removeFullLines()
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{
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int i,j,k;
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int nFullLines;
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for(i = 0 ; i < height - nClearLines ; i++) {
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for(j = 0 ; j < width ; j++)
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if (board(j,i) == 0)
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break;
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if (j == width) {
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nFullLines = 1;
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for(k = i + 1 ; k < height - nClearLines ; k++) {
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for(j = 0 ; j < width ; j++)
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if (board(j,k) == 0)
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break;
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if (j == width) {
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nFullLines++;
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} else {
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for(j = 0 ; j < width ; j++) {
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if (board(j,k - nFullLines) != board(j,k)) {
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board(j,k - nFullLines) = board(j,k);
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draw( j,k - nFullLines,
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board(j,k - nFullLines));
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}
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}
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}
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}
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nClearLines = nClearLines + nFullLines;
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nLinesRemoved = nLinesRemoved + nFullLines;
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updateRemoved(nLinesRemoved);
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score = score + 10*nFullLines; // updateScore must be
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// called by caller!
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for (i = height - nClearLines ;
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i < height - nClearLines + nFullLines ;
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i++)
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for(j = 0 ; j < width ; j++)
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if (board(j,i) != 0) {
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draw(j,i,0);
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board(j,i) = 0;
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}
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}
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}
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}
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void GenericTetrix::showPiece()
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{
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int x,y;
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if (currentLine == -1)
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return;
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for(int i = 0 ; i < 4 ; i++) {
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currentPiece.getCoord(i,x,y);
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draw(currentPos + x,currentLine - y,currentPiece.getType());
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}
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}
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void GenericTetrix::erasePiece()
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{
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int x,y;
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if (currentLine == -1)
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return;
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for(int i = 0 ; i < 4 ; i++) {
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currentPiece.getCoord(i,x,y);
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draw(currentPos + x,currentLine - y,0);
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}
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}
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void GenericTetrix::internalPieceDropped(int dropHeight)
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{
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gluePiece();
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nPiecesDropped++;
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if (nPiecesDropped % 25 == 0) {
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level++;
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updateLevel(level);
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}
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score = score + 7 + dropHeight;
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removeFullLines();
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updateScore(score);
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pieceDropped(dropHeight);
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}
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void GenericTetrix::gluePiece()
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{
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int x,y;
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int min;
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if (currentLine == -1)
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return;
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for(int i = 0 ; i < 4 ; i++) {
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currentPiece.getCoord(i,x,y);
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board(currentPos + x,currentLine - y) = currentPiece.getType();
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}
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min = currentPiece.getMinY();
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if (currentLine - min >= height - nClearLines)
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nClearLines = height - currentLine + min - 1;
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}
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void GenericTetrix::showNextPiece(int erase)
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{
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int x,y;
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int minX = nextPiece.getMinX();
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int minY = nextPiece.getMinY();
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int maxX = nextPiece.getMaxX();
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int maxY = nextPiece.getMaxY();
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int xOffset = (3 - (maxX - minX))/2;
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int yOffset = (3 - (maxY - minY))/2;
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for(int i = 0 ; i < 4 ; i++) {
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nextPiece.getCoord(i,x,y);
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if (erase)
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drawNextSquare(x + xOffset - minX,
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y + yOffset - minY,0);
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else
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drawNextSquare(x + xOffset - minX,
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y + yOffset - minY,nextPiece.getType());
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}
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}
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int GenericTetrix::canPosition(TetrixPiece &piece)
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{
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if (currentLine == -1)
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return 0;
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int x,y;
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for(int i = 0 ; i < 4 ; i++) {
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piece.getCoord(i,x,y);
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x = currentPos + x;
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y = currentLine - y; // Board and pieces have inverted y-coord. systems.
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if (x < 0 || x >= width || y < 0 || y >= height)
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return 0; // Outside board, cannot put piece here.
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if (board(x,y) != 0)
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return 0; // Over a non-zero square, cannot put piece here.
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}
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return 1; // Inside board and no non-zero squares underneath.
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}
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int GenericTetrix::canMoveTo(int xPosition,int line)
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{
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if (currentLine == -1)
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return 0;
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int x,y;
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for(int i = 0 ; i < 4 ; i++) {
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currentPiece.getCoord(i,x,y);
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x = xPosition + x;
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y = line - y; // Board and pieces have inverted y-coord. systems.
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if (x < 0 || x >= width || y < 0 || y >= height)
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return 0; // Outside board, cannot put piece here.
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if (board(x,y) != 0)
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return 0; // Over a non-zero square, cannot put piece here.
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}
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return 1; // Inside board and no non-zero squares underneath.
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}
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void GenericTetrix::moveTo(int xPosition,int line)
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{
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if (currentLine == -1)
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return;
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optimizedMove(xPosition,line,currentPiece);
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currentPos = xPosition;
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currentLine = line;
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}
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void GenericTetrix::position(TetrixPiece &piece)
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{
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if (currentLine == -1)
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return;
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optimizedMove(currentPos,currentLine,piece);
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}
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void GenericTetrix::optimizedMove(int newPos, int newLine,
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TetrixPiece &newPiece)
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{
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int updates [8][3];
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int nUpdates;
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int value;
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int x,y;
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int i,j;
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for(i = 0 ; i < 4 ; i++) { // Put the erasing coords into updates
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currentPiece.getCoord(i,x,y);
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updates[i][0] = currentPos + x;
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updates[i][1] = currentLine - y;
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updates[i][2] = 0;
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}
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nUpdates = 4;
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for(i = 0 ; i < 4 ; i++) { // Any drawing coord same as an erasing one?
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newPiece.getCoord(i,x,y);
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x = newPos + x;
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y = newLine - y;
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for (j = 0 ; j < 4 ; j++)
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if (updates[j][0] == x && updates[j][1] == y) { // Same coord,
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// don't have to erase
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if (currentPiece.getType() == newPiece.getType())
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updates[j][2] = -1; // Correct on screen, no update!
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else
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updates[j][2] = newPiece.getType();
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break;
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}
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if (j == 4) { // This coord does not overlap an erasing one
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updates[nUpdates][0] = x;
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updates[nUpdates][1] = y;
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updates[nUpdates][2] = newPiece.getType();
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nUpdates++;
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}
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}
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for (i = 0 ; i < nUpdates ; i++) { // Do the updating
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x = updates[i][0];
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y = updates[i][1];
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value = updates[i][2];
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if (value != -1) // Only update if new value != current
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draw(x,y,value);
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}
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}
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