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262 lines
7.6 KiB
262 lines
7.6 KiB
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<!-- /home/espenr/tmp/qt-3.3.8-espenr-2499/qt-x11-free-3.3.8/include/qaxscript.h:1 -->
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<td align="right" valign="center"><img src="logo32.png" align="right" width="64" height="32" border="0"></td></tr></table><h1 align=center>qaxscript.h</h1>
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<p>This is the verbatim text of the qaxscript.h include file. It is provided only for illustration; the copyright remains with Trolltech.
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<hr>
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<pre>
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/****************************************************************************
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** $Id: qt/qaxscript.h 3.3.8 edited Jan 11 14:46 $
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**
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** Declaration of the QAxScriptEngine, QAxScript and QAxScriptManager classes
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**
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** Copyright (C) 2002-2007 Trolltech ASA. All rights reserved.
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**
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** This file is part of the Active Qt integration.
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**
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** Licensees holding valid Qt Enterprise Edition
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** licenses for Windows may use this file in accordance with the Qt Commercial
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** License Agreement provided with the Software.
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**
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** This file is not available for use under any other license without
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** express written permission from the copyright holder.
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**
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** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
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** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
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**
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** See http://www.trolltech.com/pricing.html or email sales@trolltech.com for
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** information about Qt Commercial License Agreements.
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**
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** Contact info@trolltech.com if any conditions of this licensing are
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** not clear to you.
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**
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**********************************************************************/
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#ifndef QAXSCRIPT_H
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#define QAXSCRIPT_H
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#include <qaxobject.h>
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class QAxBase;
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class QAxScript;
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class QAxScriptSite;
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class QAxScriptEngine;
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class QAxScriptManager;
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class QAxScriptManagerPrivate;
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struct IActiveScript;
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class QAxScriptEngine : public QAxObject
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{
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public:
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enum State {
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Uninitialized = 0,
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Initialized = 5,
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Started = 1,
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Connected = 2,
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Disconnected = 3,
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Closed = 4
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};
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QAxScriptEngine(const QString &language, QAxScript *script);
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~QAxScriptEngine();
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bool isValid() const;
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bool hasIntrospection() const;
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QString scriptLanguage() const;
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State state() const;
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void setState(State st);
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void addItem(const QString &name);
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long queryInterface( const QUuid &, void** ) const;
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protected:
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bool initialize(IUnknown** ptr);
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private:
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QAxScript *script_code;
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IActiveScript *engine;
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QString script_language;
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};
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class QAxScript : public QObject
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{
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Q_OBJECT
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public:
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enum FunctionFlags {
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FunctionNames = 0,
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FunctionSignatures
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};
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QAxScript(const QString &name, QAxScriptManager *manager);
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~QAxScript();
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bool load(const QString &code, const QString &language = QString::null);
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QStringList functions(FunctionFlags = FunctionNames) const;
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QString scriptCode() const;
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QString scriptName() const;
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QAxScriptEngine *scriptEngine() const;
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QVariant call(const QString &function, const QVariant &v1 = QVariant(),
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const QVariant &v2 = QVariant(),
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const QVariant &v3 = QVariant(),
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const QVariant &v4 = QVariant(),
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const QVariant &v5 = QVariant(),
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const QVariant &v6 = QVariant(),
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const QVariant &v7 = QVariant(),
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const QVariant &v8 = QVariant());
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QVariant call(const QString &function, QValueList<QVariant> &arguments);
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signals:
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void entered();
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void finished();
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void finished(const QVariant &result);
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void finished(int code, const QString &source,const QString &description, const QString &help);
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void stateChanged(int state);
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void error(int code, const QString &description, int sourcePosition, const QString &sourceText);
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private:
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friend class QAxScriptSite;
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friend class QAxScriptEngine;
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void updateObjects();
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QAxBase *findObject(const QString &name);
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QString script_name;
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QString script_code;
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QAxScriptManager *script_manager;
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QAxScriptEngine *script_engine;
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QAxScriptSite *script_site;
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};
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class QAxScriptManager : public QObject
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{
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Q_OBJECT
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public:
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QAxScriptManager( QObject *parent = 0, const char *name = 0 );
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~QAxScriptManager();
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void addObject(QAxBase *object);
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void addObject(QObject *object);
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QStringList functions(QAxScript::FunctionFlags = QAxScript::FunctionNames) const;
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QStringList scriptNames() const;
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QAxScript *script(const QString &name) const;
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QAxScript* load(const QString &code, const QString &name, const QString &language);
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QAxScript* load(const QString &file, const QString &name);
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QVariant call(const QString &function, const QVariant &v1 = QVariant(),
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const QVariant &v2 = QVariant(),
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const QVariant &v3 = QVariant(),
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const QVariant &v4 = QVariant(),
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const QVariant &v5 = QVariant(),
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const QVariant &v6 = QVariant(),
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const QVariant &v7 = QVariant(),
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const QVariant &v8 = QVariant());
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QVariant call(const QString &function, QValueList<QVariant> &arguments);
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static bool registerEngine(const QString &name, const QString &extension, const QString &code = QString());
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static QString scriptFileFilter();
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signals:
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void error(QAxScript *script, int code, const QString &description, int sourcePosition, const QString &sourceText);
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private slots:
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void objectDestroyed(QObject *o);
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void scriptError(int code, const QString &description, int sourcePosition, const QString &sourceText);
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private:
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friend class QAxScript;
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QAxScriptManagerPrivate *d;
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void updateScript(QAxScript*);
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QAxScript *scriptForFunction(const QString &function) const;
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};
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// QAxScript inlines
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inline QString QAxScript::scriptCode() const
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{
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return script_code;
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}
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inline QString QAxScript::scriptName() const
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{
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return script_name;
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}
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inline QAxScriptEngine *QAxScript::scriptEngine() const
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{
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return script_engine;
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}
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// QAxScriptEngine inlines
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inline bool QAxScriptEngine::isValid() const
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{
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return engine != 0;
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}
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inline QString QAxScriptEngine::scriptLanguage() const
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{
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return script_language;
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}
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// QAxScriptManager inlines
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inline void QAxScriptManager::addObject(QObject *object)
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{
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extern QAxBase *qax_create_object_wrapper(QObject*);
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QAxBase *wrapper = qax_create_object_wrapper(object);
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addObject(wrapper);
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}
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#endif // QAXSCRIPT_H
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</pre>
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<!-- eof -->
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<p><address><hr><div align=center>
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<table width=100% cellspacing=0 border=0><tr>
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<td>Copyright © 2007
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<a href="troll.html">Trolltech</a><td align=center><a href="trademarks.html">Trademarks</a>
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<td align=right><div align=right>Qt 3.3.8</div>
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