You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
qt3/tools/qvfb
Timothy Pearson ebcb1d80bf
Fix build warnings
12 years ago
..
images Add Qt3 development HEAD version 14 years ago
LICENSE.GPL Add Qt3 development HEAD version 14 years ago
README Add Qt3 development HEAD version 14 years ago
config.ui Add Qt3 development HEAD version 14 years ago
gammaview.h Add Qt3 development HEAD version 14 years ago
main.cpp Undo prior accidental commit 13 years ago
pda.skin Add Qt3 development HEAD version 14 years ago
pda_down.png Add Qt3 development HEAD version 14 years ago
pda_up.png Add Qt3 development HEAD version 14 years ago
qanimationwriter.cpp Fix build warnings 12 years ago
qanimationwriter.h Add Qt3 development HEAD version 14 years ago
qvfb.cpp Add Qt3 development HEAD version 14 years ago
qvfb.h Add Qt3 development HEAD version 14 years ago
qvfb.pro Add Qt3 development HEAD version 14 years ago
qvfbratedlg.cpp Add Qt3 development HEAD version 14 years ago
qvfbratedlg.h Add Qt3 development HEAD version 14 years ago
qvfbview.cpp Undo prior accidental commit 13 years ago
qvfbview.h Add Qt3 development HEAD version 14 years ago
skin.cpp Add Qt3 development HEAD version 14 years ago
skin.h Add Qt3 development HEAD version 14 years ago

README

Qt/Embedded Virtual Framebuffer
===============================

Please note that the qvfb program needs to be compiled with the X11 version
of Qt.

The virtual frame buffer allows a Qt/Embedded program to be developed on your
desktop machine, without switching between consoles and X11.  The virtual
framebuffer consists of a shared memory region (the virtual frame buffer)
and a utility to display the framebuffer in a window.  The display is updated
periodically, so you will see discrete snapshots of the framebuffer rather
than each individual drawing operation.  For this reason drawing problems
such as flickering may not be apparent until the program is run using a real
framebuffer.

To use the virtual framebuffer:

1. Ensure QT_NO_QWS_VFB is not set in qconfig.h (when you configure Qt,
   add the -qvfb option).
2. Start qvfb (qvfb should be compiled as a normal Qt/X11 application,
   NOT as a Qt/Embedded application!).
3. Start a Qt/Embedded server (i.e. construct QApplication with
   QApplication::GuiServer flag, or run a client with the -qws option).

qvfb supports the following command line options:

[-width width]   the width of the virtual framebuffer (default: 240).
[-height height] the height of the virtual framebuffer (default: 320).
[-depth depth]   the depth of the virtual framebuffer (1,4,8 or 32, default: 8).
[-nocursor]      do not display the X11 cursor in the framebuffer window.
[-qwsdisplay]    the Qt/Embedded display ID, e.g. -qwsdisplay :1 (default :0).
[-skin skinfile] tells qvfb to load a skin file, e.g. -skin pda.skin

Please refer to the file "pda.skin" for an example of what a skin file looks like.
The format for skin files is:
    Image filename of skin with buttons in their up positions
    Image filename of skin with buttons in their down positions
    X offset of top left corner of the virtual screen on the skin image
    Y offset of top left corner of the virtual screen on the skin image
    Width of the virtual screen on the skin image
    Height of the virtual screen on the skin image
    Transparancy level of the Virtual Frame Buffer
    Number of defined button regions
Then for each button region the format is:
    Button identifier
    Qt scan codes to generate for the button
    Top left X coordinate of the button region
    Top left Y coordinate of the button region
    Bottom right X coordinate of the button region
    Bottom right Y coordinate of the button region

The virtual framebuffer is a development tool only.  No security issues have
been considered in the virtual framebuffer design.  It should not be used
in a production environment and QT_NO_QWS_VFB should always be in force
in production libraries.