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124 lines
5.4 KiB
124 lines
5.4 KiB
// -*- c-basic-offset: 4 -*-
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/*
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Rosegarden
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A sequencer and musical notation editor.
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This program is Copyright 2000-2008
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Guillaume Laurent <glaurent@telegraph-road.org>,
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Chris Cannam <cannam@all-day-breakfast.com>,
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Richard Bown <bownie@bownie.com>
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The moral right of the authors to claim authorship of this work
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has been asserted.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the
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License, or (at your option) any later version. See the file
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COPYING included with this distribution for more information.
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*/
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#include "NoteCharacterNames.h"
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namespace Rosegarden
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{
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namespace NoteCharacterNames
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{
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const CharName SHARP = "MUSIC SHARP SIGN";
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const CharName FLAT = "MUSIC FLAT SIGN";
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const CharName NATURAL = "MUSIC NATURAL SIGN";
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const CharName DOUBLE_SHARP = "MUSICAL SYMBOL DOUBLE SHARP";
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const CharName DOUBLE_FLAT = "MUSICAL SYMBOL DOUBLE FLAT";
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const CharName BREVE = "MUSICAL SYMBOL BREVE";
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const CharName WHOLE_NOTE = "MUSICAL SYMBOL WHOLE NOTE";
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const CharName VOID_NOTEHEAD = "MUSICAL SYMBOL VOID NOTEHEAD";
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const CharName NOTEHEAD_BLACK = "MUSICAL SYMBOL NOTEHEAD BLACK";
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const CharName X_NOTEHEAD = "MUSICAL SYMBOL X NOTEHEAD";
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const CharName CIRCLE_X_NOTEHEAD = "MUSICAL SYMBOL CIRCLE X NOTEHEAD";
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const CharName BREVIS = "MUSICAL SYMBOL BREVIS";
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const CharName SEMIBREVIS_WHITE = "MUSICAL SYMBOL SEMIBREVIS WHITE";
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const CharName SEMIBREVIS_BLACK = "MUSICAL SYMBOL SEMIBREVIS BLACK";
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const CharName TRIANGLE_NOTEHEAD_UP_WHITE = "MUSICAL SYMBOL TRIANGLE NOTEHEAD UP WHITE";
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const CharName TRIANGLE_NOTEHEAD_UP_BLACK = "MUSICAL SYMBOL TRIANGLE NOTEHEAD UP BLACK";
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const CharName SQUARE_NOTEHEAD_WHITE = "MUSICAL SYMBOL SQUARE NOTEHEAD WHITE";
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const CharName SQUARE_NOTEHEAD_BLACK = "MUSICAL SYMBOL SQUARE NOTEHEAD BLACK";
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// These two names are not valid Unicode names. They describe flags
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// that should be used to compose multi-flag notes, rather than used
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// on their own. Unicode has no code point for these, but they're
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// common in real fonts. COMBINING PARTIAL FLAG is a flag that may be
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// drawn several times to make a multi-flag note; COMBINING PARTIAL
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// FLAG FINAL may be used as the flag nearest the note head and may
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// have an additional swash. (In many fonts, the FLAG 1 character may
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// also be suitable for use as PARTIAL FLAG FINAL).
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const CharName FLAG_PARTIAL = "MUSICAL SYMBOL COMBINING PARTIAL FLAG";
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const CharName FLAG_PARTIAL_FINAL = "MUSICAL SYMBOL COMBINING PARTIAL FLAG FINAL";
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const CharName FLAG_1 = "MUSICAL SYMBOL COMBINING FLAG-1";
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const CharName FLAG_2 = "MUSICAL SYMBOL COMBINING FLAG-2";
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const CharName FLAG_3 = "MUSICAL SYMBOL COMBINING FLAG-3";
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const CharName FLAG_4 = "MUSICAL SYMBOL COMBINING FLAG-4";
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const CharName MULTI_REST = "MUSICAL SYMBOL MULTI REST"; // Unicode-4 glyph 1D13A
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const CharName MULTI_REST_ON_STAFF = "MUSICAL SYMBOL MULTI REST ON STAFF";
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const CharName WHOLE_REST = "MUSICAL SYMBOL WHOLE REST"; // Unicode-4 glyph 1D13B
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const CharName WHOLE_REST_ON_STAFF = "MUSICAL SYMBOL WHOLE REST ON STAFF";
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const CharName HALF_REST = "MUSICAL SYMBOL HALF REST"; // Unicode-4 glyph 1D13C
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const CharName HALF_REST_ON_STAFF = "MUSICAL SYMBOL HALF REST ON STAFF";
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const CharName QUARTER_REST = "MUSICAL SYMBOL QUARTER REST";
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const CharName EIGHTH_REST = "MUSICAL SYMBOL EIGHTH REST";
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const CharName SIXTEENTH_REST = "MUSICAL SYMBOL SIXTEENTH REST";
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const CharName THIRTY_SECOND_REST = "MUSICAL SYMBOL THIRTY-SECOND REST";
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const CharName SIXTY_FOURTH_REST = "MUSICAL SYMBOL SIXTY-FOURTH REST";
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const CharName DOT = "MUSICAL SYMBOL COMBINING AUGMENTATION DOT";
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const CharName ACCENT = "MUSICAL SYMBOL COMBINING ACCENT";
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const CharName TENUTO = "MUSICAL SYMBOL COMBINING TENUTO";
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const CharName STACCATO = "MUSICAL SYMBOL COMBINING STACCATO";
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const CharName STACCATISSIMO = "MUSICAL SYMBOL COMBINING STACCATISSIMO";
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const CharName MARCATO = "MUSICAL SYMBOL COMBINING MARCATO";
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const CharName FERMATA = "MUSICAL SYMBOL FERMATA";
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const CharName TRILL = "MUSICAL SYMBOL TR";
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const CharName TRILL_LINE = "MUSICAL SYMBOL COMBINING TRILL LINE";
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const CharName TURN = "MUSICAL SYMBOL TURN";
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const CharName MORDENT = "MUSICAL SYMBOL MORDENT";
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const CharName MORDENT_INVERTED = "MUSICAL SYMBOL INVERTED MORDENT";
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const CharName MORDENT_LONG = "MUSICAL SYMBOL LONG MORDENT";
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const CharName MORDENT_LONG_INVERTED = "MUSICAL SYMBOL LONG INVERTED MORDENT";
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const CharName PEDAL_MARK = "MUSICAL SYMBOL PEDAL MARK";
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const CharName PEDAL_UP_MARK = "MUSICAL SYMBOL PEDAL UP MARK";
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const CharName UP_BOW = "MUSICAL SYMBOL COMBINING UP BOW";
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const CharName DOWN_BOW = "MUSICAL SYMBOL COMBINING DOWN BOW";
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const CharName C_CLEF = "MUSICAL SYMBOL C CLEF";
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const CharName G_CLEF = "MUSICAL SYMBOL G CLEF";
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const CharName F_CLEF = "MUSICAL SYMBOL F CLEF";
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const CharName COMMON_TIME = "MUSICAL SYMBOL COMMON TIME";
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const CharName CUT_TIME = "MUSICAL SYMBOL CUT TIME";
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const CharName DIGIT_ZERO = "DIGIT ZERO";
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const CharName DIGIT_ONE = "DIGIT ONE";
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const CharName DIGIT_TWO = "DIGIT TWO";
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const CharName DIGIT_THREE = "DIGIT THREE";
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const CharName DIGIT_FOUR = "DIGIT FOUR";
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const CharName DIGIT_FIVE = "DIGIT FIVE";
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const CharName DIGIT_SIX = "DIGIT SIX";
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const CharName DIGIT_SEVEN = "DIGIT SEVEN";
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const CharName DIGIT_EIGHT = "DIGIT EIGHT";
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const CharName DIGIT_NINE = "DIGIT NINE";
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const CharName UNKNOWN = "__UNKNOWN__";
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}
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}
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