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# translation of khangman.po to Japanese
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# Noboru Sinohara <shinobo@leo.bekkoame.ne.jp>, 2003.
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# Kyosuke Takayama <support@mc.neweb.ne.jp>, 2004.
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# Toyohiro Asukai <toyohiro@ksmplus.com>, 2004.
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# KIMIZUKA Tomokazu <sgtom@pluto.dti.ne.jp>, 2005.
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# Fumiaki Okushi <okushi@kde.gr.jp>, 2006.
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# Yukiko Bando <ybando@k6.dion.ne.jp>, 2006, 2007.
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msgid ""
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msgstr ""
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"Project-Id-Version: khangman\n"
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"POT-Creation-Date: 2018-12-26 19:13+0100\n"
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"PO-Revision-Date: 2007-06-09 23:00+0900\n"
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"Last-Translator: Yukiko Bando <ybando@k6.dion.ne.jp>\n"
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"Language-Team: Japanese <Kdevelop@kde.gr.jp>\n"
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"Language: ja\n"
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"MIME-Version: 1.0\n"
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"Content-Type: text/plain; charset=UTF-8\n"
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"Content-Transfer-Encoding: 8bit\n"
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"X-Generator: KBabel 1.10.2\n"
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#: _translatorinfo:1
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msgid ""
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"_: NAME OF TRANSLATORS\n"
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"Your names"
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msgstr "KIMIZUKA Tomokazu,Kyosuke Takayama,Yukiko Bando"
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#: _translatorinfo:2
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msgid ""
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"_: EMAIL OF TRANSLATORS\n"
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"Your emails"
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msgstr "sgtom@pluto.dti.ne.jp,support@mc.neweb.ne.jp,ybando@k6.dion.ne.jp"
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#: data.i18n:2
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msgid ""
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"_: NOTE_TO_THE_TRANSLATORS\n"
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"The translators have the opportunity to translate the\n"
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"words in the game.\n"
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"See the file README.languages in khangman's source directory\n"
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"for more information on how to do that.\n"
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"(translate this message as \"DONE\" when you have translated\n"
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"the words; otherwise leave it untranslated as a reminder)"
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msgstr "翻訳不要"
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#: khangman.cpp:77
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msgid "&New"
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msgstr "新規(&N)"
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#: khangman.cpp:78
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msgid "Play with a new word"
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msgstr "新しい単語でプレイ"
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#: khangman.cpp:81
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msgid "&Get Words in New Language..."
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msgstr "新しい言語の単語を取得(&G)..."
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#: khangman.cpp:85
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msgid "Le&vel"
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msgstr "レベル(&V)"
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#: khangman.cpp:86
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msgid "Choose the level"
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msgstr "レベルを選択"
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#: khangman.cpp:87
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msgid "Choose the level of difficulty"
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msgstr "難易度を選択"
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#: khangman.cpp:91
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msgid "&Language"
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msgstr "言語(&L)"
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#: khangman.cpp:100
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msgid "L&ook"
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msgstr "外観(&O)"
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#: khangman.cpp:101
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msgid "&Sea Theme"
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msgstr "海のテーマ(&S)"
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#: khangman.cpp:102
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msgid "&Desert Theme"
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msgstr "砂漠のテーマ(&D)"
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#: khangman.cpp:105 khangman.cpp:106
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msgid "Choose the look and feel"
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msgstr "KHangMan の外観を選択"
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#: khangman.cpp:148
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msgid "First letter upper case"
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msgstr "最初の文字は大文字"
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#: khangman.cpp:243
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msgid "Cyrillic"
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msgstr "キリル文字"
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#: khangman.cpp:247
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msgid "Latin"
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msgstr "ラテン表記"
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#: khangman.cpp:371
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msgid "General"
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msgstr "全般"
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#: khangman.cpp:378
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msgid "Languages"
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msgstr "言語"
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#: khangman.cpp:381 timerdlg.ui:24
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#, no-c-format
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msgid "Timers"
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msgstr "タイマー"
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#: khangman.cpp:437
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msgid ""
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"File $TDEDIR/share/apps/khangman/%1.txt not found;\n"
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"check your installation."
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msgstr ""
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"ファイル $TDEDIR/share/apps/khangman/data/%1.txt が見つかりません。\n"
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"インストールを確認してください。"
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#: khangman.cpp:440 khangmanview.cpp:598
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msgid "Error"
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msgstr ""
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#: khangman.cpp:460
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#, c-format
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msgid "Inserts the character %1"
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msgstr "文字 %1 を挿入"
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#: khangman.cpp:534
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msgid "Hint on right-click"
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msgstr "右クリックでヒントを表示"
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#: khangman.cpp:536
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msgid "Hint available"
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msgstr "ヒントが利用可能"
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#: khangman.cpp:542
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msgid "Type accented letters"
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msgstr "アクセント付き文字をタイプする"
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#: khangmanview.cpp:66
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msgid "G&uess"
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msgstr "推測(&U)"
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#: khangmanview.cpp:196
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msgid "Hint"
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msgstr "ヒント"
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#: khangmanview.cpp:321
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msgid "Misses"
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msgstr "はずれ"
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#: khangmanview.cpp:424
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msgid ""
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"Congratulations,\n"
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"you won!"
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msgstr ""
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"おめでとうございます。\n"
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"あなたの勝ちです!"
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#: khangmanview.cpp:434
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msgid "Congratulations! You won! Do you want to play again?"
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msgstr "おめでとうございます! あなたの勝ちです! もう一度プレイしますか?"
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#: khangmanview.cpp:434 khangmanview.cpp:480
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msgid "Play Again"
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msgstr "もう一度プレイする"
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#: khangmanview.cpp:434 khangmanview.cpp:480
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msgid "Do Not Play"
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msgstr "プレイしない"
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#: khangmanview.cpp:458
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msgid "You lost. Do you want to play again?"
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msgstr "あなたの負けです。もう一度プレイしますか?"
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#: khangmanview.cpp:470
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msgid ""
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"<qt>You lost!\n"
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"The word was\n"
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"<b>%1</b></qt>"
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msgstr ""
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"<qt>あなたの負けです!\n"
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"正解は\n"
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"<b>%1</b></qt>"
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#: khangmanview.cpp:495
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msgid "This letter has already been guessed."
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msgstr "この文字はもう試しました。"
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#: khangmanview.cpp:594
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msgid ""
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"File $TDEDIR/share/apps/khangman/data/%1/%2 not found!\n"
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"Check your installation, please!"
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msgstr ""
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"ファイル $TDEDIR/share/apps/khangman/data/%1/%2 が見つかりません。\n"
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"インストールを確認してください。"
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#: main.cpp:32
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msgid "Classical hangman game for TDE"
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msgstr "TDE の伝統的なハングマンゲーム"
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#: main.cpp:44
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msgid "KHangMan"
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msgstr "KHangMan"
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#: main.cpp:48
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msgid "Previous maintainer"
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msgstr "前のメンテナ"
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#: main.cpp:50
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msgid "Actual maintainer, author"
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msgstr "現在のメンテナ、プログラムの作者"
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#: main.cpp:52
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msgid "Graphics"
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msgstr "グラフィックス"
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#: main.cpp:54
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msgid "Swedish data files, coding help, transparent pictures and i18n fixes"
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msgstr "スウェーデン語データ、コーディング支援、透過画像、i18n整備"
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#: main.cpp:56
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msgid "Nature theme background"
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msgstr "ネイチャーテーマの背景"
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#: main.cpp:58
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msgid "Blue theme background, icons"
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msgstr "ブルーテーマの背景、アイコン"
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#: main.cpp:60
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msgid "Spanish data files"
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msgstr "スペイン語データファイル"
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#: main.cpp:62
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msgid "Danish data files"
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msgstr "デンマーク語データファイル"
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#: main.cpp:64
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msgid "Finnish data files"
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msgstr "フィンランド語データファイル"
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#: main.cpp:66
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msgid "Brazilian Portuguese data files"
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msgstr "ブラジル ポルトガル語データファイル"
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#: main.cpp:68
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msgid "Catalan data files"
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msgstr "カタール語データファイル"
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#: main.cpp:70
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msgid "Italian data files"
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msgstr "イタリア語データファイル"
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#: main.cpp:72
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msgid "Dutch data files"
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msgstr "オランダ語データファイル"
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#: main.cpp:74
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msgid "Czech data files"
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msgstr "チェコ語データファイル"
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#: main.cpp:76
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msgid "Hungarian data files"
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msgstr "ハンガリー語データファイル"
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#: main.cpp:78
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msgid "Norwegian (Bokmål) data files"
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msgstr "ノルウェー語 (ブークモール) データファイル"
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#: main.cpp:80
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msgid "Tajik data files"
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msgstr "タジク語データファイル"
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#: main.cpp:82
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msgid "Serbian (Cyrillic and Latin) data files"
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msgstr "セルビア語 (キリル文字とラテン表記) データファイル"
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#: main.cpp:84
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msgid "Slovenian data files"
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msgstr "スロベニア語データファイル"
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#: main.cpp:86
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msgid "Portuguese data files"
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msgstr "ポルトガル語データファイル"
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#: main.cpp:88
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msgid "Norwegian (Nynorsk) data files"
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msgstr "ノルウェー語 (ニノーシュク) データファイル"
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#: main.cpp:90
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msgid "Turkish data files"
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msgstr "トルコ語データファイル"
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#: main.cpp:92
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msgid "Russian data files"
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msgstr "ロシア語データファイル"
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#: main.cpp:94
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msgid "Bulgarian data files"
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msgstr "ブルガリア語データファイル"
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#: main.cpp:96
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msgid "Irish (Gaelic) data files"
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msgstr "アイルランド語 (ゲール語) データファイル"
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#: main.cpp:98
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msgid "Softer Hangman Pictures"
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msgstr "ハングマンの絵"
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#: main.cpp:100 main.cpp:102 main.cpp:104
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msgid "Coding help"
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msgstr "コーディング支援"
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#: main.cpp:106
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msgid "Coding help, fixed a lot of things"
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msgstr "コーディング支援、多くの修正"
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#: main.cpp:108
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msgid "SVG icon"
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msgstr "SVG アイコン"
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#: main.cpp:110
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msgid "Code for generating icons for the characters toolbar"
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msgstr "文字ツールバーのアイコンを生成するためのコード"
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#: main.cpp:112
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msgid "Code cleaning"
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msgstr "コードの整理"
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#: timer.cpp:33 timer.cpp:34 timer.cpp:42 timer.cpp:43
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msgid "seconds"
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msgstr "秒"
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#: advanced.ui:32
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#, no-c-format
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msgid "When Available"
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msgstr "利用可能なときは"
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#: advanced.ui:46
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#, no-c-format
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msgid "&Show hints"
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msgstr "右クリックでヒントを表示する(&S)"
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#: advanced.ui:49
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#, no-c-format
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msgid ""
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"If you check it, a hint will be displayed by right-clicking on the game "
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"window."
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msgstr ""
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"これをチェックすると、ゲームウィンドウの上で右クリックするとヒントが表示され"
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"ます"
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#: advanced.ui:52
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#, no-c-format
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msgid ""
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"Some languages have hints to help you guess the word more easily. If this is "
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"<b>disabled</b>, there is no such option for your current language data "
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"file.\n"
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"If this is <b>enabled</b>, then hints are available and you can get them by "
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"checking this box. You will then see the hint for the word you are trying to "
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"guess by right-clicking somewhere on the KHangMan window, the hint will then "
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"be displayed for 4 seconds in a tooltip."
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msgstr ""
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"いくつかの言語データには、単語をより簡単に推測できるようにヒントが含まれてい"
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"ます。現在選択されている言語データにヒントが含まれていない場合は、このオプ"
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"ションは選択できないようになっています。\n"
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"選択可能になっている場合は、このボックスをチェックするとヒントが利用可能にな"
|
|
|
|
"ります。ヒントを見るには、KHangMan のウィンドウのどこかを右クリックしてくださ"
|
|
|
|
"い。ヒントはツールチップに 4 秒間表示されます。"
|
|
|
|
|
|
|
|
#: advanced.ui:63
|
|
|
|
#, no-c-format
|
|
|
|
msgid "Spanish, Portuguese, Catalan"
|
|
|
|
msgstr "スペイン語、ポルトガル語、カタロニア語"
|
|
|
|
|
|
|
|
#: advanced.ui:77
|
|
|
|
#, no-c-format
|
|
|
|
msgid "Type accented &letters"
|
|
|
|
msgstr "アクセント付き文字をタイプする(&L)"
|
|
|
|
|
|
|
|
#: advanced.ui:80
|
|
|
|
#, no-c-format
|
|
|
|
msgid ""
|
|
|
|
"If this is checked, you must type accented letters yourself (i.e. they are "
|
|
|
|
"differentiated from the corresponding unaccented letter)."
|
|
|
|
msgstr ""
|
|
|
|
"これをチェックすると、アクセント付き文字を自分でタイプしなければなりません "
|
|
|
|
"(アクセント付きの文字は対応するアクセントなしの文字と区別されます)"
|
|
|
|
|
|
|
|
#: advanced.ui:83
|
|
|
|
#, no-c-format
|
|
|
|
msgid ""
|
|
|
|
"If this is <b>disabled</b>, then the selected language does not support it. "
|
|
|
|
"If this is <b>enabled</b> and if you check it, then you should type accented "
|
|
|
|
"letters on their own. If it is not checked, accented letters will be "
|
|
|
|
"displayed with normal letters.<br>\n"
|
|
|
|
"Default is that accented letters will be shown when the corresponding "
|
|
|
|
"unaccented letter is guessed.<br>\n"
|
|
|
|
"For example, in Catalan, if this is unchecked and you type \"o\", the o and "
|
|
|
|
"ò will be displayed in the word <b>xenofòbia</b>. If this option is checked, "
|
|
|
|
"when you type \"o\", only \"o\" will be displayed and you will then have to "
|
|
|
|
"type \"ò\" for this letter to be displayed."
|
|
|
|
msgstr ""
|
|
|
|
"<qt>現在選択されている言語がサポートしていない場合は、このオプションは選択で"
|
|
|
|
"きないようになっています。選択可能になっている場合は、これをチェックすると、"
|
|
|
|
"アクセント付き文字を自分でタイプしなければなりません。チェックしなければ、ア"
|
|
|
|
"クセント付き文字はアクセントなしの通常の文字で表示されます。<br>\n"
|
|
|
|
"デフォルトでは、アクセント付き文字に対応するアクセントなしの文字をタイプする"
|
|
|
|
"と、アクセント付きの文字が表示されます。<br>\n"
|
|
|
|
"例えば、カタロニア語で単語が <b>xenofòbia</b> である場合、このオプションが有"
|
|
|
|
"効でなければ、\"o\" をタイプすると \"o\" と \"ò\" の両方が表示されます。有効"
|
|
|
|
"であれば、\"o\" をタイプすると \"o\" だけが表示され、\"ò\" を表示させるために"
|
|
|
|
"はアクセント付きの文字をタイプしなければなりません。</qt>"
|
|
|
|
|
|
|
|
#: khangman.kcfg:10
|
|
|
|
#, no-c-format
|
|
|
|
msgid "Level"
|
|
|
|
msgstr ""
|
|
|
|
|
|
|
|
#: khangman.kcfg:17
|
|
|
|
#, fuzzy, no-c-format
|
|
|
|
msgid "Show the characters toolbar"
|
|
|
|
msgstr "文字ツールバーのアイコンを生成するためのコード"
|
|
|
|
|
|
|
|
#: khangman.kcfg:21
|
|
|
|
#, no-c-format
|
|
|
|
msgid "The language selected by the user"
|
|
|
|
msgstr ""
|
|
|
|
|
|
|
|
#: khangman.kcfg:38
|
|
|
|
#, no-c-format
|
|
|
|
msgid "Background theme"
|
|
|
|
msgstr ""
|
|
|
|
|
|
|
|
#: khangman.kcfg:49
|
|
|
|
#, no-c-format
|
|
|
|
msgid "Allow Only One Instance of Each Letter to be replaced in the word"
|
|
|
|
msgstr ""
|
|
|
|
|
|
|
|
#: khangman.kcfg:53
|
|
|
|
#, fuzzy, no-c-format
|
|
|
|
msgid "Do not display the 'Congratulations You won!' dialog"
|
|
|
|
msgstr "「おめでとうございます!」のダイアログを表示しない(&W)"
|
|
|
|
|
|
|
|
#: khangman.kcfg:57
|
|
|
|
#, fuzzy, no-c-format
|
|
|
|
msgid "Enable Sounds on New Game and Win Game"
|
|
|
|
msgstr ""
|
|
|
|
"これをチェックすると、新規ゲームとゲームに勝ったときにサウンドが再生されます"
|
|
|
|
|
|
|
|
#: khangman.kcfg:61
|
|
|
|
#, no-c-format
|
|
|
|
msgid "the time to display the Hint KPassiveTooltip, in seconds"
|
|
|
|
msgstr ""
|
|
|
|
|
|
|
|
#: khangman.kcfg:65
|
|
|
|
#, no-c-format
|
|
|
|
msgid "the time to display the Missed KPassivePopup, in seconds"
|
|
|
|
msgstr ""
|
|
|
|
|
|
|
|
#: khangman.kcfg:72
|
|
|
|
#, no-c-format
|
|
|
|
msgid "Enable Hint mode if available i.e. only if hintBool == true"
|
|
|
|
msgstr ""
|
|
|
|
|
|
|
|
#: khangman.kcfg:76
|
|
|
|
#, no-c-format
|
|
|
|
msgid "Type accented letters separately from normal letters"
|
|
|
|
msgstr ""
|
|
|
|
|
|
|
|
#: khangman.kcfg:80
|
|
|
|
#, no-c-format
|
|
|
|
msgid "Write the word in upper case letters if checked"
|
|
|
|
msgstr ""
|
|
|
|
|
|
|
|
#: khangman.kcfg:87
|
|
|
|
#, no-c-format
|
|
|
|
msgid "Default font family for the Guess button"
|
|
|
|
msgstr ""
|
|
|
|
|
|
|
|
#: khangman.kcfg:91
|
|
|
|
#, no-c-format
|
|
|
|
msgid "Default font family for the MIsses button"
|
|
|
|
msgstr ""
|
|
|
|
|
|
|
|
#: khangman.kcfg:98
|
|
|
|
#, no-c-format
|
|
|
|
msgid "The Providers path for KHangMan"
|
|
|
|
msgstr ""
|
|
|
|
|
|
|
|
#: khangmanui.rc:5
|
|
|
|
#, no-c-format
|
|
|
|
msgid "&Game"
|
|
|
|
msgstr ""
|
|
|
|
|
|
|
|
#: khangmanui.rc:17
|
|
|
|
#, no-c-format
|
|
|
|
msgid "&Settings"
|
|
|
|
msgstr ""
|
|
|
|
|
|
|
|
#: khangmanui.rc:27
|
|
|
|
#, no-c-format
|
|
|
|
msgid "Main"
|
|
|
|
msgstr "メイン"
|
|
|
|
|
|
|
|
#: khangmanui.rc:38
|
|
|
|
#, no-c-format
|
|
|
|
msgid "Special Characters"
|
|
|
|
msgstr "特殊文字"
|
|
|
|
|
|
|
|
#: normal.ui:32
|
|
|
|
#, no-c-format
|
|
|
|
msgid "Require more &guesses for duplicate letters"
|
|
|
|
msgstr "重複した文字を 1 文字ずつ推測する(&G)"
|
|
|
|
|
|
|
|
#: normal.ui:35
|
|
|
|
#, no-c-format
|
|
|
|
msgid ""
|
|
|
|
"Check this if you do not want to display each instance of the same letter"
|
|
|
|
msgstr ""
|
|
|
|
"単語に同じ文字が複数含まれている場合に、同時にすべてを表示させたくなければ、"
|
|
|
|
"これをチェックします"
|
|
|
|
|
|
|
|
#: normal.ui:38
|
|
|
|
#, no-c-format
|
|
|
|
msgid ""
|
|
|
|
"If you check this box, only the first letter will be written if the letter "
|
|
|
|
"is found in several places in the word. Then when you rechoose this letter, "
|
|
|
|
"it will replace the second instance in the word until there are no more "
|
|
|
|
"instances of this letter.\n"
|
|
|
|
"For example, the word to guess is \"potato\". If this option is unchecked, "
|
|
|
|
"when you try \"o\", the 2 \"o\" in the word will be discovered at the same "
|
|
|
|
"time. If this is checked, you will need to try \"o\" twice.\n"
|
|
|
|
"\n"
|
|
|
|
"Default is that for one letter typed, all instances of that letter in the "
|
|
|
|
"word are displayed."
|
|
|
|
msgstr ""
|
|
|
|
"このオプションをチェックすると、推測した文字が単語の数カ所に見つかっても、最"
|
|
|
|
"初の文字のみが表示されます。残りの文字は、再び同じ文字を選択したときに、単語"
|
|
|
|
"に含まれるその文字がすべて表示されるまで、前から順に 1 文字ずつ表示されま"
|
|
|
|
"す。\n"
|
|
|
|
"例えば、推測する単語が \"potato\" である場合、このオプションが有効でなけれ"
|
|
|
|
"ば 、\"o\" をタイプするとこの単語に含まれる 2 つの \"o\" が同時に表示されま"
|
|
|
|
"す。有効であれば、\"o\" を 2 回推測する必要があります。\n"
|
|
|
|
"\n"
|
|
|
|
"デフォルトでは、一度タイプすると単語に含まれるその文字がすべて同時に表示され"
|
|
|
|
"ます。"
|
|
|
|
|
|
|
|
#: normal.ui:49
|
|
|
|
#, no-c-format
|
|
|
|
msgid "Do not display the 'Congratulations! You &won!' dialog"
|
|
|
|
msgstr "「おめでとうございます!」のダイアログを表示しない(&W)"
|
|
|
|
|
|
|
|
#: normal.ui:52
|
|
|
|
#, no-c-format
|
|
|
|
msgid ""
|
|
|
|
"If checked, the dialog 'Congratulations! You won!' is not displayed. After 3 "
|
|
|
|
"seconds, a new game will start automatically."
|
|
|
|
msgstr ""
|
|
|
|
"これをチェックすると、「おめでとうございます! 」のダイアログを表示せずに 3 秒"
|
|
|
|
"後に自動的に新しいゲームを開始します"
|
|
|
|
|
|
|
|
#: normal.ui:55
|
|
|
|
#, no-c-format
|
|
|
|
msgid ""
|
|
|
|
"If this option is not checked, when a game is won a dialog will appear "
|
|
|
|
"saying 'Congratulations! You won!'. It also asks you if you want to play "
|
|
|
|
"again and you have to say Yes or No.\n"
|
|
|
|
"This is the default state.\n"
|
|
|
|
"\n"
|
|
|
|
"If this option is checked, this dialog will not appear and a new game will "
|
|
|
|
"automatically start after four seconds. A passive popup tells you you have "
|
|
|
|
"won the game. When this opton is checked you don't have an intrusive dialog "
|
|
|
|
"each time you won a game."
|
|
|
|
msgstr ""
|
|
|
|
"このオプションをチェックしなければ、ゲームに勝つたびに「おめでとうございま"
|
|
|
|
"す! あなたの勝ちです!」のダイアログが現れ、もう一度プレイするかどうかを質問さ"
|
|
|
|
"れます。これがデフォルトです。\n"
|
|
|
|
"\n"
|
|
|
|
"チェックすると、KHangMan はこのダイアログを表示せずに 4 秒後に自動的に新しい"
|
|
|
|
"ゲームを開始します。ゲームの勝敗はパッシブポップアップに表示されます。このオ"
|
|
|
|
"プションを利用すると、ゲームに勝つたびにダイアログに邪魔されずに済みます。"
|
|
|
|
|
|
|
|
#: normal.ui:66
|
|
|
|
#, no-c-format
|
|
|
|
msgid "Sounds"
|
|
|
|
msgstr "サウンド"
|
|
|
|
|
|
|
|
#: normal.ui:77
|
|
|
|
#, no-c-format
|
|
|
|
msgid "Enable &sounds"
|
|
|
|
msgstr "サウンドを有効にする(&S)"
|
|
|
|
|
|
|
|
#: normal.ui:80
|
|
|
|
#, no-c-format
|
|
|
|
msgid "If checked, sounds will be played for New Game and Win Game"
|
|
|
|
msgstr ""
|
|
|
|
"これをチェックすると、新規ゲームとゲームに勝ったときにサウンドが再生されます"
|
|
|
|
|
|
|
|
#: normal.ui:83
|
|
|
|
#, no-c-format
|
|
|
|
msgid ""
|
|
|
|
"If this box is checked, you will have some sounds played for each new game "
|
|
|
|
"and when you win a game. If this is not checked, there will be no sound in "
|
|
|
|
"KHangMan.\n"
|
|
|
|
"Default is no sound."
|
|
|
|
msgstr ""
|
|
|
|
"これをチェックすると、新規ゲームの開始時とゲームに勝ったときにサウンドが再生"
|
|
|
|
"されます。チェックしなければ、サウンドはありません。\n"
|
|
|
|
"デフォルトはサウンドなしです。"
|
|
|
|
|
|
|
|
#: timerdlg.ui:64
|
|
|
|
#, no-c-format
|
|
|
|
msgid "Time during which the Hint is displayed"
|
|
|
|
msgstr "ヒントを表示する時間"
|
|
|
|
|
|
|
|
#: timerdlg.ui:67
|
|
|
|
#, no-c-format
|
|
|
|
msgid ""
|
|
|
|
"You can set the time for displaying the Hint tooltip. Default is 3 seconds "
|
|
|
|
"but younger children might need longer time to be able to read the Hint."
|
|
|
|
msgstr ""
|
|
|
|
"ヒントをツールチップに表示する時間を設定します。デフォルトは 3 秒間です。年少"
|
|
|
|
"の子供の場合は、ヒントを読むのにもう少し時間が必要かもしれません。"
|
|
|
|
|
|
|
|
#: timerdlg.ui:120
|
|
|
|
#, no-c-format
|
|
|
|
msgid "Set the time for displaying the hint:"
|
|
|
|
msgstr "ヒントを表示する時間:"
|
|
|
|
|
|
|
|
#: timerdlg.ui:138
|
|
|
|
#, no-c-format
|
|
|
|
msgid "Set the time for displaying the Already Guessed Letter:"
|
|
|
|
msgstr "試行済みのメッセージを表示する時間:"
|
|
|
|
|
|
|
|
#: timerdlg.ui:178
|
|
|
|
#, no-c-format
|
|
|
|
msgid "Time during which the Already Guessed tooltip is displayed"
|
|
|
|
msgstr "「この文字はもう試しました」のメッセージをツールチップに表示する時間"
|
|
|
|
|
|
|
|
#: timerdlg.ui:181
|
|
|
|
#, no-c-format
|
|
|
|
msgid ""
|
|
|
|
"You can set the time for displaying the Already Guessed tooltip after you "
|
|
|
|
"try a letter that was already guessed. Default is 3 seconds but younger "
|
|
|
|
"children might need longer time to be able to understand they are trying a "
|
|
|
|
"letter that was already guessed."
|
|
|
|
msgstr ""
|
|
|
|
"一度試した文字を再び推測したときに現れる「この文字はもう試しました」のメッ"
|
|
|
|
"セージをツールチップに表示する時間を設定します。デフォルトは 3 秒間です。年少"
|
|
|
|
"の子供の場合は、既に試した文字を試そうとしていることを理解するのにもう少し時"
|
|
|
|
"間が必要かもしれません。"
|