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393 lines
8.0 KiB
393 lines
8.0 KiB
13 years ago
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# translation of kenolaba.po to Japanese
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# Taiki Komoda <kom@kde.gr.jp>, 2002.
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# Takuro Ashie <ashie@homa.ne.jp>, 2004.
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# Kurose Shushi <md81@bird.email.ne.jp>, 2004.
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# Yukiko Bando <ybando@k6.dion.ne.jp>, 2006.
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msgid ""
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msgstr ""
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"Project-Id-Version: kenolaba\n"
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"POT-Creation-Date: 2005-05-18 21:24+0200\n"
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"PO-Revision-Date: 2006-12-23 23:00+0900\n"
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"Last-Translator: Yukiko Bando <ybando@k6.dion.ne.jp>\n"
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"Language-Team: Japanese <Kdeveloper@kde.gr.jp>\n"
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"MIME-Version: 1.0\n"
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"Content-Type: text/plain; charset=UTF-8\n"
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"Content-Transfer-Encoding: 8bit\n"
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"X-Generator: KBabel 1.3\n"
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#: AbTop.cpp:36
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msgid "&Easy"
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msgstr "初級(&E)"
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#: AbTop.cpp:37
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msgid "&Normal"
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msgstr "中級(&N)"
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#: AbTop.cpp:38
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msgid "&Hard"
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msgstr "上級(&H)"
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#: AbTop.cpp:39
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msgid "&Challenge"
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msgstr "挑戦(&C)"
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#: AbTop.cpp:43
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msgid "&Red"
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msgstr "赤(&R)"
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#: AbTop.cpp:44
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msgid "&Yellow"
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msgstr "黄色(&Y)"
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#: AbTop.cpp:45
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msgid "&Both"
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msgstr "両方(&B)"
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#: AbTop.cpp:46
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msgid "&None"
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msgstr "なし(&N)"
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#: AbTop.cpp:138
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msgid "&Stop Search"
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msgstr "検索を停止(&S)"
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#: AbTop.cpp:141
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msgid "Take &Back"
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msgstr "一手戻る(&B)"
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#: AbTop.cpp:145
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msgid "&Forward"
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msgstr "進む(&F)"
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#: AbTop.cpp:154
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msgid "&Restore Position"
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msgstr "位置を復元(&R)"
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#: AbTop.cpp:159
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msgid "&Save Position"
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msgstr "位置を保存(&S)"
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#: AbTop.cpp:166
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msgid "&Network Play"
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msgstr "ネットワークゲーム(&N)"
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#: AbTop.cpp:179
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msgid "&Move Slow"
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msgstr "ゆっくり(&M)"
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#: AbTop.cpp:183
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msgid "&Render Balls"
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msgstr "ボールを描画(&R)"
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#: AbTop.cpp:187
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msgid "&Spy"
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msgstr "スパイ(&S)"
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#: AbTop.cpp:199
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msgid "&Computer Play"
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msgstr "コンピュータプレイヤー(&C)"
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#. i18n: file EvalDlg.ui line 16
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#: AbTop.cpp:218 rc.cpp:21
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#, no-c-format
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msgid "Configure Evaluation"
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msgstr "評価の設定"
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#: AbTop.cpp:384 AbTop.cpp:487
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msgid "Press %1 for a new game"
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msgstr "%1 で新しいゲームを開始"
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#: AbTop.cpp:408 AbTop.cpp:467 AbTop.cpp:471
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#, c-format
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msgid "Move %1"
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msgstr "移動 %1"
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#: AbTop.cpp:427 Spy.cpp:79
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msgid "Spy"
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msgstr "スパイ"
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#: AbTop.cpp:480 AbTop.cpp:499
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msgid "Red"
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msgstr "赤"
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#: AbTop.cpp:481 AbTop.cpp:499
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msgid "Yellow"
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msgstr "黄色"
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#: AbTop.cpp:492
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msgid "Red won"
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msgstr "赤の勝利"
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#: AbTop.cpp:492
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msgid "Yellow won"
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msgstr "黄色の勝利"
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#: AbTop.cpp:501
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msgid "I am thinking..."
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msgstr "思考中..."
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#: AbTop.cpp:501
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msgid "It is your turn!"
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msgstr "あなたの番です!"
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#: BoardWidget.cpp:892 BoardWidget.cpp:933 BoardWidget.cpp:964
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#, c-format
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msgid "Board value: %1"
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msgstr "ボードナンバー: %1"
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#: EvalDlgImpl.cpp:36
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msgid "Current"
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msgstr "現在"
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#: EvalDlgImpl.cpp:249
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msgid "Name for scheme:"
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msgstr "スキーム名:"
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#: EvalDlgImpl.cpp:250
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msgid "Save Scheme"
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msgstr "スキームを保存"
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#: Move.cpp:22
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msgid "RightDown"
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msgstr "右下"
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#: Move.cpp:23
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msgid "LeftDown"
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msgstr "左下"
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#: Move.cpp:25
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msgid "LeftUp"
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msgstr "左上"
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#: Move.cpp:26
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msgid "RightUp"
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msgstr "右上"
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#: Move.cpp:84
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msgid "Out"
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msgstr "押し出し"
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#. i18n: file EvalDlg.ui line 294
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#: Move.cpp:85 rc.cpp:30
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#, no-c-format
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msgid "Push"
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msgstr "プッシュ"
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#: Spy.cpp:25
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msgid "Actual examined position:"
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msgstr "実際に試した位置:"
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#: Spy.cpp:50
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msgid "Best move so far:"
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msgstr "これまでで最も良い手:"
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#: _translatorinfo.cpp:1
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msgid ""
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"_: NAME OF TRANSLATORS\n"
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"Your names"
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msgstr "Taiki Komoda,Takuro Ashie"
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#: _translatorinfo.cpp:3
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msgid ""
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"_: EMAIL OF TRANSLATORS\n"
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"Your emails"
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msgstr "kom@kde.gr.jp,ashie@homa.ne.jp"
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#: kenolaba.cpp:17
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msgid "Board game inspired by Abalone"
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msgstr "Abalone から考えついたボードゲーム"
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#: kenolaba.cpp:22
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msgid "Use 'host' for network game"
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msgstr "ネットワークゲームに 'host' を使用"
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#: kenolaba.cpp:24
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msgid "Use 'port' for network game"
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msgstr "ネットワークゲームに 'port' を使用"
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#: kenolaba.cpp:41
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msgid "Kenolaba"
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msgstr "Kenolaba"
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#. i18n: file kenolabaui.rc line 8
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#: rc.cpp:6
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#, no-c-format
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msgid "&Move"
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msgstr "移動(&M)"
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#. i18n: file EvalDlg.ui line 39
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#: rc.cpp:24
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#, no-c-format
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msgid "Moves"
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msgstr "移動"
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#. i18n: file EvalDlg.ui line 270
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#: rc.cpp:27
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#, no-c-format
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msgid "Push Out"
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msgstr "押し出し"
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#. i18n: file EvalDlg.ui line 811
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#: rc.cpp:33
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#, no-c-format
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msgid "Normal"
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msgstr "標準"
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#. i18n: file EvalDlg.ui line 832
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#: rc.cpp:36
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#, no-c-format
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msgid "For every move possible the given points are added to the Evaluation."
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msgstr "すべての可能な移動について、指定のポイントが評価に加えられます。"
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#. i18n: file EvalDlg.ui line 860
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#: rc.cpp:39
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#, no-c-format
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msgid "Position"
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msgstr "位置"
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#. i18n: file EvalDlg.ui line 916
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#: rc.cpp:42
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#, no-c-format
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msgid "Inner ring 3:"
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msgstr "内リング 3:"
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#. i18n: file EvalDlg.ui line 972
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#: rc.cpp:45
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#, no-c-format
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msgid "Outermost ring:"
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msgstr "最外リング:"
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#. i18n: file EvalDlg.ui line 1028
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#: rc.cpp:48
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#, no-c-format
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msgid "Middle position:"
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msgstr "中間位置:"
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#. i18n: file EvalDlg.ui line 1068
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#: rc.cpp:51
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#, no-c-format
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msgid "Inner ring 2:"
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msgstr "内リング 2:"
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#. i18n: file EvalDlg.ui line 1076
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#: rc.cpp:54 rc.cpp:57 rc.cpp:60 rc.cpp:66
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#, no-c-format
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msgid "+/-"
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msgstr "+/-"
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#. i18n: file EvalDlg.ui line 1116
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#: rc.cpp:63
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#, no-c-format
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msgid "Innermost ring:"
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msgstr "最内リング:"
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#. i18n: file EvalDlg.ui line 1147
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#: rc.cpp:69
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#, no-c-format
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msgid ""
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"For every ball, the given points are added to the evaluation depending on the "
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"balls position. The bonus for a given position is changed randomly in the +/- "
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"range."
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msgstr "すべてのボールについて、ボールの位置に応じて指定のポイントが評価に加えられます。ボーナスポイントは +/- 範囲中でランダムに変わります。"
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#. i18n: file EvalDlg.ui line 1175
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#: rc.cpp:72
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#, no-c-format
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msgid "In-A-Row"
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msgstr "連続"
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#. i18n: file EvalDlg.ui line 1295
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#: rc.cpp:75
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#, no-c-format
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msgid "Three in-a-row:"
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msgstr "3 つ連続:"
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#. i18n: file EvalDlg.ui line 1303
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#: rc.cpp:78
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#, no-c-format
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msgid "Two in-a-row:"
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msgstr "2 つ連続:"
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#. i18n: file EvalDlg.ui line 1311
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#: rc.cpp:81
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#, no-c-format
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msgid "Four in-a-row:"
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msgstr "4 つ連続:"
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#. i18n: file EvalDlg.ui line 1319
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#: rc.cpp:84
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#, no-c-format
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msgid "Five in-a-row:"
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msgstr "5 つ連続:"
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#. i18n: file EvalDlg.ui line 1342
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#: rc.cpp:87
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#, no-c-format
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msgid ""
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"For a number of balls In-a-Row, the given points are added to the evaluation"
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msgstr "連続したボールの数によって、指定のポイントが評価に加えられます"
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#. i18n: file EvalDlg.ui line 1370
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#: rc.cpp:90
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#, no-c-format
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msgid "Count"
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msgstr "カウント"
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#. i18n: file EvalDlg.ui line 1442
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#: rc.cpp:93
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#, no-c-format
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msgid "4 Balls more:"
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msgstr "ボール差 4:"
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#. i18n: file EvalDlg.ui line 1482
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#: rc.cpp:96
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#, no-c-format
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msgid "3 Balls more:"
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msgstr "ボール差 3:"
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#. i18n: file EvalDlg.ui line 1490
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#: rc.cpp:99
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#, no-c-format
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msgid "5 Balls more:"
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msgstr "ボール差 5:"
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#. i18n: file EvalDlg.ui line 1514
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#: rc.cpp:102
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#, no-c-format
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msgid "2 Balls more:"
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msgstr "ボール差 2:"
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#. i18n: file EvalDlg.ui line 1538
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#: rc.cpp:105
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#, no-c-format
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msgid "1 Ball more:"
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msgstr "ボール差 1:"
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#. i18n: file EvalDlg.ui line 1561
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#: rc.cpp:108
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#, no-c-format
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msgid ""
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"For a difference in the number of balls, the given points are added to the "
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"evaluation. A difference of 6 only can be a lost/won game."
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msgstr "押し出したボール数の差によって、指定のポイントが評価に加えられます。ボール数の差 6 はゲーム終了時にのみ可能です。"
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#. i18n: file EvalDlg.ui line 1589
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#: rc.cpp:111
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#, no-c-format
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msgid "Evaluation Schemes"
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msgstr "評価スキーム"
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#. i18n: file EvalDlg.ui line 1643
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#: rc.cpp:120
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#, no-c-format
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msgid ""
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"Your evaluation scheme, defined in all other tabs of this dialog, can be stored "
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"here."
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msgstr "このダイアログの他のタブで定義した評価スキームを保存します。"
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#. i18n: file EvalDlg.ui line 1686
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#: rc.cpp:123
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#, no-c-format
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msgid "Evaluation of actual position:"
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msgstr "実際の位置の評価:"
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