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# translation of blinken.po to British English
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# translation of ksimon.po to British English
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# Andrew Coles <andrew_coles@yahoo.co.uk>, 2005.
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# Malcolm Hunter <malcolm.hunter@gmx.co.uk>, 2005, 2006.
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#
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msgid ""
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msgstr ""
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"Project-Id-Version: blinken\n"
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"POT-Creation-Date: 2020-05-11 04:05+0200\n"
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"PO-Revision-Date: 2006-03-12 17:24+0000\n"
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"Last-Translator: Malcolm Hunter <malcolm.hunter@gmx.co.uk>\n"
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"Language-Team: British English <kde-en-gb@kde.me.uk>\n"
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"Language: \n"
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"MIME-Version: 1.0\n"
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"Content-Type: text/plain; charset=UTF-8\n"
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"Content-Transfer-Encoding: 8bit\n"
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"X-Generator: KBabel 1.10.2\n"
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#. Instead of a literal translation, add your name to the end of the list (separated by a comma).
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msgid ""
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"_: NAME OF TRANSLATORS\n"
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"Your names"
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msgstr "Andrew Coles"
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#. Instead of a literal translation, add your email to the end of the list (separated by a comma).
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msgid ""
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"_: EMAIL OF TRANSLATORS\n"
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"Your emails"
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msgstr "andrew_coles@yahoo.co.uk"
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#: artsplayer.cpp:39
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msgid "aRts was not found, therefore the sounds will be disabled."
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msgstr "aRts was not found, therefore the sounds will be disabled."
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#: artsplayer.cpp:39
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msgid "Sounds Disabled"
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msgstr "Sounds Disabled"
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#: blinken.cpp:78
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#, fuzzy
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msgid ""
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"_: If the Steve font that is used by bliken by default to show status "
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"messages does not support any of the characters of your language, please "
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"translate that message to 1 and TDE standard font will be used to show the "
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"texts, if not translate it to 0\n"
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"0"
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msgstr "0"
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#: blinken.cpp:112
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msgid "Start"
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msgstr "Start"
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#: blinken.cpp:124
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msgid "Restart"
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msgstr "Restart"
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#: blinken.cpp:180
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msgid "Sounds"
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msgstr "Sounds"
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#: blinken.cpp:361
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msgid "Enter Your Name"
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msgstr "Enter Your Name"
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#: blinken.cpp:361
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msgid "Name:"
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msgstr "Name:"
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#: blinken.cpp:553
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msgid "Restart the game"
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msgstr "Restart the game"
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#: blinken.cpp:555
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msgid "Quit blinKen"
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msgstr "Quit blinKen"
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#: blinken.cpp:556
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msgid "View Highscore Table"
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msgstr "View Highscore Table"
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#: blinken.cpp:560
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msgid "2nd Level"
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msgstr "2nd Level"
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#: blinken.cpp:561
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msgid "1st Level"
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msgstr "1st Level"
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#: blinken.cpp:562
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msgid "Random Level"
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msgstr "Random Level"
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#: blinken.cpp:563
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msgid "Press the key for this button"
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msgstr "Press the key for this button"
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#: blinken.cpp:564
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msgid "Click any button to change its key"
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msgstr "Click any button to change its key"
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#: blinken.cpp:570
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msgid "Press Start to begin!"
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msgstr "Press Start to begin!"
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#: blinken.cpp:574
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msgid "Set the Difficulty Level..."
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msgstr "Set the Difficulty Level..."
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#: blinken.cpp:579
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msgid "Next sequence in 3..."
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msgstr "Next sequence in 3..."
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#: blinken.cpp:584
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msgid "Next sequence in 3, 2..."
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msgstr "Next sequence in 3, 2..."
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#: blinken.cpp:585
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msgid "Next sequence in 2..."
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msgstr "Next sequence in 2..."
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#: blinken.cpp:590
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msgid "Next sequence in 3, 2, 1..."
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msgstr "Next sequence in 3, 2, 1..."
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#: blinken.cpp:591
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msgid "Next sequence in 2, 1..."
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msgstr "Next sequence in 2, 1..."
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#: blinken.cpp:596
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msgid "Remember this sequence..."
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msgstr "Remember this sequence..."
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#: blinken.cpp:601
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msgid "Repeat the sequence!"
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msgstr "Repeat the sequence!"
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#: blinken.cpp:617
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msgid "2"
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msgstr "2"
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#: blinken.cpp:618
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msgid "1"
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msgstr "1"
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#: blinken.cpp:619
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msgid "?"
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msgstr "?"
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#: blinken.cpp:621
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msgid "Level"
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msgstr "Level"
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#: highscoredialog.cpp:128
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msgid "Highscores"
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msgstr "Highscores"
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#: highscoredialog.cpp:143
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msgid "Level 1"
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msgstr "Level 1"
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#: highscoredialog.cpp:144
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msgid "Level 2"
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msgstr "Level 2"
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#: highscoredialog.cpp:145
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msgid "Level ?"
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msgstr "Level ?"
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#: main.cpp:21
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msgid "blinKen"
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msgstr "blinKen"
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#: main.cpp:21
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msgid "A memory enhancement game"
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msgstr "A memory enhancement game"
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#: main.cpp:22
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msgid "Coding"
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msgstr "Coding"
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#: main.cpp:23
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msgid "Design, Graphics and Sounds"
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msgstr "Design, Graphics and Sounds"
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#: main.cpp:24
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msgid "GPL'ed his 'Steve' font so that we could use it"
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msgstr "GPL'ed his 'Steve' font so that we could use it"
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#: blinken.kcfg:9
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#, no-c-format
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msgid "Play sounds"
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msgstr "Play sounds"
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#: blinken.kcfg:13
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#, no-c-format
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msgid "Use custom font for status text"
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msgstr "Use custom font for status text"
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