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# Translation of kgoldrunner.po to Low Saxon
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#
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# Manfred Wiese <m.j.wiese@web.de>, 2006.
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# Sönke Dibbern <s_dibbern@web.de>, 2006.
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msgid ""
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msgstr ""
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"Project-Id-Version: kgoldrunner\n"
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"POT-Creation-Date: 2006-10-10 02:33+0200\n"
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"PO-Revision-Date: 2006-12-05 00:04+0100\n"
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"Last-Translator: Sönke Dibbern <s_dibbern@web.de>\n"
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"Language-Team: Low Saxon <kde-i18n-nds@kde.org>\n"
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"MIME-Version: 1.0\n"
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"Content-Type: text/plain; charset=UTF-8\n"
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"Content-Transfer-Encoding: 8bit\n"
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"X-Generator: KBabel 1.11.4\n"
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#: _translatorinfo.cpp:1
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msgid ""
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"_: NAME OF TRANSLATORS\n"
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"Your names"
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msgstr "Manfred Wiese, Sönke Dibbern"
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#: _translatorinfo.cpp:3
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msgid ""
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"_: EMAIL OF TRANSLATORS\n"
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"Your emails"
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msgstr "m.j.wiese@web.de, s_dibbern@web.de"
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#: data_messages.cpp:11
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msgid "TRANSLATORS: Please see the notes in the data_messages.cpp file."
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msgstr ""
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"Worüm? - Ik heff hier en .po-Datei... Zitat data_messages.cpp:\"This is a dummy "
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"*.cpp program...... Its only function is to hold the strings in a place where "
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"they will be re-formatted into a .pot file for the translators.\""
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#: data_messages.cpp:29
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msgid "Hi !!"
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msgstr "Moin!"
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#: data_messages.cpp:30
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msgid ""
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"Hi ! Welcome to KGoldrunner ! The idea of the game is to pick up all the gold "
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"nuggets, then climb to the top of the playing area and move up to the next "
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"level. A hidden ladder will appear as you collect the last nugget.\n"
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"\n"
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"The hero (the green figure) is your deputy. To collect the nuggets, just point "
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"the mouse where you want him to go. At first gravity takes over and he falls "
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"..."
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msgstr ""
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"Willkamen bi KGoldrunner! Dat Teel vun dat Speel is, all Goldklümp to sammeln, "
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"na den hööchst Punkt vun't Speelfeld to klattern, un vun dor na de nakamen "
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"Stoop to gahn. Wenn Du den lesten Goldklumpen insammelt hest, dukt en versteken "
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"Ledder op.\n"
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"\n"
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"Du stüerst den Held (dat gröne Manntje). Wenn Du en Klumpen insammeln wullt, "
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"wies mit den Muuswieser na de Richt, na de de Held gahn schall. Man toeerst "
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"sleit de Swoorkraft to, un he fallt..."
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#: data_messages.cpp:36
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msgid "Navigation"
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msgstr "Navigatschoon"
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#: data_messages.cpp:37
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msgid ""
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"This is an exercise in moving around. Follow the track of gold nuggets until "
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"the ladder pops up at the right. The hero can only follow the mouse along "
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"simple paths (like _ | L or U), so be careful not to get too far ahead of him.\n"
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"\n"
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"DANGER: Try not to fall off the ladder or bar into the concrete pit at the "
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"bottom right. If you do get trapped there, the only way out is to kill the "
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"hero (press key Q for quit) and start the level again."
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msgstr ""
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"Dit is en Bewegenöven. Gah de Goldspoor na, bet de Ledder rechterhand opdukt. "
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"De Held kann de Muus bloots op eenfache Weeg (as _ | L oder U) nagahn, dorüm "
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"muttst Du oppassen, wat he nich to wiet torüchfallt.\n"
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"\n"
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"Wohrschoen: Fall beter nich vun de Ledder oder den Balken in dat Betonlock "
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"nerrn rechts. Wenn Du dor rinfallst, kannst Du as Utweg bloots noch den Held "
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"doot maken (mit de Tast \"Q\"), un de Speelstoop nieg starten."
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#: data_messages.cpp:43
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msgid "Digging"
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msgstr "Utgraven"
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#: data_messages.cpp:44
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msgid ""
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"Now you have to dig to get the gold! Just use the left and right mouse buttons "
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"to dig left or right of the hero's position. The hero can then jump into and "
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"through the hole he has dug. He can also dig several holes in a row and run "
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"sideways through the dug holes. Be careful though. After a while the holes "
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"close up and you can get trapped and killed.\n"
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"\n"
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"In the third box down, you have to dig two holes, jump in and quickly dig one "
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"more, to get through two layers. On the right, you have to dig three, then two "
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"then one to get through. There are also two little puzzles to work out along "
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"the way. Good luck!\n"
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"\n"
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"By the way, you can dig through brick, but not concrete."
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msgstr ""
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"Nu muttst Du dat Gold utgraven. Bruuk den linken un rechten Muusknoop, wenn Du "
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"linker- oder rechterhand vun den Held graven wullt. He kann denn in oder dör "
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"dat Lock jumpen. He kann ok mehr Löcker in en Reeg graven, un achteran "
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"sietwarts dor dörlopen. Man Wohrscho! De Löcker gaht na en Wiel ok wedder to, "
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"un dat Manntje kann fungen warrn oder dootblieven.\n"
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"\n"
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"In't drüdde Feld vun baven muttst Du twee Löcker graven, dor rinjumpen, un gau "
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"en nieg Lock graven, dormit Du dör twee Lagen kummst. Rechterhand muttst Du "
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"eerst dree Löcker graven, denn twee, un denn een, dormit Du rutkummst. Butendem "
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"muttst Du ünnerwegens ok noch twee lütte Radels lösen. Veel Glück!\n"
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"\n"
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"Un denn kannst Du ok bloots dör Steen graven, man nich dör Beton."
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#: data_messages.cpp:52
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msgid "You Have ENEMIES !!!"
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msgstr "Du hest Feenden!"
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#: data_messages.cpp:53
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msgid ""
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"Well, it's been nice and easy up to now, but the game would be no fun without "
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"enemies. They are after the gold too: worse still they are after you! You die "
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"if they catch you, but maybe you will have a few lives left and can start "
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"again.\n"
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"\n"
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"You can handle enemies by running away, digging a hole or luring them into part "
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"of the playing area where they get stranded.\n"
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"\n"
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"If an enemy falls into a hole, he gives up any gold he is carrying, then gets "
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"stuck in the hole for a time and climbs out. If the hole closes while he is in "
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"it, he dies and reappears somewhere else on the screen. You can deliberately "
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"kill enemies by digging several holes in a row.\n"
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"\n"
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"More importantly, you can run over an enemy's head. You must do that right at "
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"the start of this level. Dig a hole, trap the enemy, wait for him to fall all "
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"the way in, then run over him, with the other enemy in hot pursuit..."
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msgstr ""
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"Goot, bet nu is dat nett un eenfach för Di wesen, man dat Speel maakt mit "
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"Feenden noch mehr Pläseer. Se wullt ok dat Gold hebben. Butendem wullt se Di "
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"doot maken. Du bliffst doot, wenn se Di fangt, man wenn Du noch en poor Leven "
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"hest, kannst Du nochmaal anfangen.\n"
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"\n"
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"Du kannst weglopen, oder ehr in Löcker oder na Steden locken, wo se fastsitt.\n"
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"\n"
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"Wenn en Feend in en Lock fallt, gifft he all sien Gold rut un blifft in't Lock "
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"steken, man he klattert denn na en Wiel dor wedder rut. Wenn dat Lock in disse "
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"Tiet wedder togeiht, blifft he doot, un dukt an en anner Steed vun't Speelfeld "
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"wedder op.\n"
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"\n"
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"Wichtig is ok, wat Du över den Feend sien Kopp lopen kannst. Dat muttst Du "
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"direktemang an'n Anfang vun disse Stoop doon. Graav en Lock, fang den Feend, "
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"tööv, bet he in't Lock fastsitt, un loop mit de annern Feenden in de Wett över "
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"em weg..."
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#: data_messages.cpp:63
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msgid "Bars"
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msgstr "Balkens"
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#: data_messages.cpp:64
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msgid ""
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"You can move horizontally along bars (or poles), but if you move down you will "
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"let go and fall .... Also, note that you can collect gold by falling onto it."
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msgstr ""
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"Du kannst Di waagrecht an Balken (un Stangen) bewegen, man wenn Du mit de Muus "
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"na nerrn kummst, lettst Du loos, un fallst... Beacht, wat Du ok dör Dropfallen "
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"Gold insammeln kannst."
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#: data_messages.cpp:68
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msgid "False Bricks"
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msgstr "Leeg Tegels"
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#: data_messages.cpp:69
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msgid ""
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"Some of the bricks in this level are not what they seem. If you walk onto them "
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"you fall through. The enemies fall through them too."
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msgstr ""
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"En poor Tegels in disse Stoop sünd nich dat, wat se schient. Wenn Du över ehr "
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"geihst, fallst Du dör. De Feenden fallt ok dör ehr dör."
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#: data_messages.cpp:73 data_messages.cpp:110
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msgid "Bye ......."
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msgstr "Adjüüs..."
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#: data_messages.cpp:74 data_messages.cpp:111
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msgid ""
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"This is just a nice easy level to finish up with. Have fun with the other "
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"games in KGoldrunner.\n"
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"\n"
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"Note that there is a game Editor in which you and your friends can make up "
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"levels and challenge each other. There is also a KGoldrunner Handbook in the "
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"Help Menu, which contains more detail than this Tutorial.\n"
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"\n"
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"It's been a pleasure showing you around. Bye !!!"
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msgstr ""
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"Dit is en nett un eenfach Stoop to'n Afsluss. Veel Pläseer mit de annern Spelen "
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"in KGoldrunner.\n"
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"\n"
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"Beacht, wat dat en Speeleditor gifft, binnen den Du mit Dien Frünnen Dien egen "
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"Stopen opstellen, un ok Dien Frünnen rutföddern kannst. Dat gifft ok en "
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"Handbook in't Hülpmenü, binnen dat sik mehr Details finnen laat as in disse "
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"Inföhren.\n"
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"\n"
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"Wi haapt, dat Di disse Törn Spaaß maakt hett. Adjüüs!"
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#: data_messages.cpp:82
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msgid "Bars and Ladders"
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msgstr "Balkens un Leddern"
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#: data_messages.cpp:83
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msgid ""
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"There's nowhere to dig, so you must dodge the enemies and avoid falling to the "
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"concrete at the wrong time. Try to keep the enemies together.\n"
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"\n"
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"If an enemy has a gold outline, he is holding a nugget. He might drop it as he "
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"runs over the concrete or maybe at the top of a ladder ...... patience, "
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"patience !!"
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msgstr ""
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"Hier kannst Du narms graven, sünnern muttst den Feenden ut den Weg gahn un nich "
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"to en lege Tiet op den Grund fallen. Versöök, dat de Feenden tosamenblifft.\n"
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"\n"
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"Wenn een Feend en gollen Rand hett, bargt he en Goldklumpen. Mennigmaal lett he "
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"em fallen, wenn he över den Grund löppt, oder baven op de Ledder is. Heff "
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"Duld..."
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#: data_messages.cpp:89
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msgid "To kill ....."
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msgstr "Doot maken..."
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#: data_messages.cpp:90
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msgid ""
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"You cannot get up to the gold, so you must get the enemies to bring it down to "
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"you. But how do you get them to keep going back?\n"
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"\n"
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"If you are feeling stressed, you can hit the P or Esc key and take a break. "
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"Also, you can use the Settings menu to slow down the action."
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msgstr ""
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"Du kannst nich na dat Gold henkamen, un muttst töven, wat de Feenden Di dat "
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"bringt. Man woans lett sik dat maken, wat se wedder torüchgaht?\n"
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"\n"
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"Wenn Du en Paus bruukst, kannst Du dat Speel mit den Tasten \"P\" oder \"Esc\" "
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"ünnerbreken, un Di verpuusten. Du kannst ok binnen de Instellen de Speelgauheit "
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"daalsetten."
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#: data_messages.cpp:96
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msgid "... Or not to kill?"
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msgstr "... oder nich doot maken?"
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#: data_messages.cpp:97
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msgid ""
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"It is best not to kill the enemy. Try it and you will find out why ... Heh, "
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"heh, heh !! ... ;-)\n"
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"\n"
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"If you do kill him unintentionally, before you have collected the gold at the "
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"top left, you can still finish the level by digging away the side of the pit he "
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"is in."
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msgstr ""
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"Op't Best maakst Du den Feend nich doot. Versöök dat maal, un Du weetst, "
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"worüm... Hehe... ;-)\n"
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"\n"
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"Wenn Du em ut Versehn doot maakst, ehr Du dat Gold baven links insammelt hest, "
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"kannst Du liekers de Stoop beennen, wenn Du de Stell opgraavst, woneem he "
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"liggt."
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#: data_messages.cpp:103
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msgid "Traps"
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msgstr "Fallen"
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#: data_messages.cpp:104
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msgid ""
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"Some of the bricks here are not what they seem. They are known as false "
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"bricks, fall-through bricks or traps. If you try to walk on them, you fall "
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"through. If the enemies walk on them, they can descend on you without warning. "
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" Sometimes you have to fall through a brick to get some gold.\n"
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"\n"
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"At the start, jump into the concrete pit, dig and drop through. That will get "
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"one enemy tied up for a while .... :-)"
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msgstr ""
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"En poor Tegels sünd nich dat, wat se schient. Se warrt ok \"lege Tegels\", "
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"\"Dörfalltegels\", oder \"Fallen\" nöömt. Wenn Du över ehr geihst, fallst Du "
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"dör. Wenn de Feenden över ehr gaht, köönt se ahn Wohrschoen daalkamen. "
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"Mennigmaal mutt Een dör so en Tegel fallen, wenn Een dat Gold faatkriegen "
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"will.\n"
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"\n"
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"Jump an'n Anfang in't Betonlock, graav, un fall dor dör. Dat warrt den Feend en "
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"Wiel ophollen... :-)"
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#: data_messages.cpp:157
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msgid "Don't Panic"
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msgstr "Keen Bang"
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#: data_messages.cpp:160
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msgid "Lust for Gold"
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msgstr "Goldjieper"
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#: data_messages.cpp:161
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msgid ""
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"When you kill the enemies you can trap them permanently in the pit at top "
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"right."
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msgstr ""
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"Wenn Du de Feenden doot maakst, kannst Du se duerhaftig in't Lock baven rechts "
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"fangen."
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#: data_messages.cpp:165
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msgid "Ladders? Trust me !"
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msgstr "Leddern? Tro mi!"
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#: data_messages.cpp:168
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msgid "Drop In and Say Hello"
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msgstr "Gah rin un segg \"Moin!\""
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|
|
#: data_messages.cpp:171
|
|
|
|
msgid "The Mask"
|
|
|
|
msgstr "De Mask"
|
|
|
|
|
|
|
|
#: data_messages.cpp:174
|
|
|
|
msgid "Check for Traps"
|
|
|
|
msgstr "Na Fallen söken"
|
|
|
|
|
|
|
|
#: data_messages.cpp:177
|
|
|
|
msgid "Take It Easy !"
|
|
|
|
msgstr "Egaal!"
|
|
|
|
|
|
|
|
#: data_messages.cpp:180
|
|
|
|
msgid "Fall on a Fortune"
|
|
|
|
msgstr "Fall op Dien Glück"
|
|
|
|
|
|
|
|
#: data_messages.cpp:183
|
|
|
|
msgid "The Lattice"
|
|
|
|
msgstr "Dat Gadder"
|
|
|
|
|
|
|
|
#: data_messages.cpp:186
|
|
|
|
msgid "Shower of Gold"
|
|
|
|
msgstr "Goldflöög"
|
|
|
|
|
|
|
|
#: data_messages.cpp:189
|
|
|
|
msgid "The Foundry"
|
|
|
|
msgstr "De Geeterie"
|
|
|
|
|
|
|
|
#: data_messages.cpp:192
|
|
|
|
msgid "Soft Landings"
|
|
|
|
msgstr "Week Lannen"
|
|
|
|
|
|
|
|
#: data_messages.cpp:195
|
|
|
|
msgid "Unlucky for Some"
|
|
|
|
msgstr "Pick för jichtenseen"
|
|
|
|
|
|
|
|
#: data_messages.cpp:198
|
|
|
|
msgid "The Balance"
|
|
|
|
msgstr "Balangs"
|
|
|
|
|
|
|
|
#: data_messages.cpp:201
|
|
|
|
msgid "Gold Bars"
|
|
|
|
msgstr "Goldbarren"
|
|
|
|
|
|
|
|
#: data_messages.cpp:204
|
|
|
|
msgid "Hard Row to Hoe"
|
|
|
|
msgstr "Swoor Reeg to hauen"
|
|
|
|
|
|
|
|
#: data_messages.cpp:207
|
|
|
|
msgid "Golden Maze"
|
|
|
|
msgstr "Gollen Labyrinth"
|
|
|
|
|
|
|
|
#: data_messages.cpp:210
|
|
|
|
msgid "Delayed Trap"
|
|
|
|
msgstr "Ophollen Falle"
|
|
|
|
|
|
|
|
#: data_messages.cpp:213
|
|
|
|
msgid "Nowhere to Hide"
|
|
|
|
msgstr "Keen Schuul"
|
|
|
|
|
|
|
|
#: data_messages.cpp:216
|
|
|
|
msgid "Watch the Centre"
|
|
|
|
msgstr "Giff Acht op de Merrn"
|
|
|
|
|
|
|
|
#: data_messages.cpp:219
|
|
|
|
msgid "Where to Dig?"
|
|
|
|
msgstr "Woneem schall ik graven?"
|
|
|
|
|
|
|
|
#: data_messages.cpp:222
|
|
|
|
msgid "Easy Stages"
|
|
|
|
msgstr "Eenfache Stopen"
|
|
|
|
|
|
|
|
#: data_messages.cpp:225
|
|
|
|
msgid "Gold Mesh"
|
|
|
|
msgstr "Goldnett"
|
|
|
|
|
|
|
|
#: data_messages.cpp:228
|
|
|
|
msgid "Acrobat"
|
|
|
|
msgstr "Akrobaat"
|
|
|
|
|
|
|
|
#: data_messages.cpp:231
|
|
|
|
msgid "Mongolian Horde"
|
|
|
|
msgstr "Mongoolsch Rott"
|
|
|
|
|
|
|
|
#: data_messages.cpp:234
|
|
|
|
msgid "Rocky Terrain"
|
|
|
|
msgstr "Felsig Rebeet"
|
|
|
|
|
|
|
|
#: data_messages.cpp:237
|
|
|
|
msgid "Down the Chimney"
|
|
|
|
msgstr "Den Schosteen daal"
|
|
|
|
|
|
|
|
#: data_messages.cpp:240
|
|
|
|
msgid "Space Invader"
|
|
|
|
msgstr "Weltruuminvaschoon"
|
|
|
|
|
|
|
|
#: data_messages.cpp:243
|
|
|
|
msgid "Winding Road"
|
|
|
|
msgstr "Snekelig Straat"
|
|
|
|
|
|
|
|
#: data_messages.cpp:246
|
|
|
|
msgid "Light My Fire"
|
|
|
|
msgstr "Giff maal Füer bitte"
|
|
|
|
|
|
|
|
#: data_messages.cpp:249
|
|
|
|
msgid "Cockroach"
|
|
|
|
msgstr "Kakerlaak"
|
|
|
|
|
|
|
|
#: data_messages.cpp:252 data_messages.cpp:532
|
|
|
|
msgid "The Runaround"
|
|
|
|
msgstr "De Rundkurs"
|
|
|
|
|
|
|
|
#: data_messages.cpp:255
|
|
|
|
msgid "Speedy"
|
|
|
|
msgstr "Fix"
|
|
|
|
|
|
|
|
#: data_messages.cpp:258
|
|
|
|
msgid "Dig Deep"
|
|
|
|
msgstr "Deep graven"
|
|
|
|
|
|
|
|
#: data_messages.cpp:261
|
|
|
|
msgid "Zig Zag"
|
|
|
|
msgstr "Zickzack"
|
|
|
|
|
|
|
|
#: data_messages.cpp:264
|
|
|
|
msgid "Free Fall"
|
|
|
|
msgstr "Free Fall"
|
|
|
|
|
|
|
|
#: data_messages.cpp:267
|
|
|
|
msgid "Forgotten Gold"
|
|
|
|
msgstr "Vergeten Gold"
|
|
|
|
|
|
|
|
#: data_messages.cpp:270
|
|
|
|
msgid "Two of Diamonds"
|
|
|
|
msgstr "Karo twee"
|
|
|
|
|
|
|
|
#: data_messages.cpp:273
|
|
|
|
msgid "Suicide Jump"
|
|
|
|
msgstr "Sülvstmoordsch Jump"
|
|
|
|
|
|
|
|
#: data_messages.cpp:276
|
|
|
|
msgid "Easy Access"
|
|
|
|
msgstr "Eenfach Togang"
|
|
|
|
|
|
|
|
#: data_messages.cpp:279
|
|
|
|
msgid "Gold Braid"
|
|
|
|
msgstr "Goldtopp"
|
|
|
|
|
|
|
|
#: data_messages.cpp:282
|
|
|
|
msgid "Cat's Eyes"
|
|
|
|
msgstr "Kattenogen"
|
|
|
|
|
|
|
|
#: data_messages.cpp:285
|
|
|
|
msgid "Keep 'em Coming"
|
|
|
|
msgstr "Laat se man kamen"
|
|
|
|
|
|
|
|
#: data_messages.cpp:288
|
|
|
|
msgid "The Funnel"
|
|
|
|
msgstr "De Trechter"
|
|
|
|
|
|
|
|
#: data_messages.cpp:291
|
|
|
|
msgid "Lattice Maze"
|
|
|
|
msgstr "Gadderlabyrinth"
|
|
|
|
|
|
|
|
#: data_messages.cpp:294
|
|
|
|
msgid "Hard Work for Poor Pay"
|
|
|
|
msgstr "Veel Arbeit, wenig Geld"
|
|
|
|
|
|
|
|
#: data_messages.cpp:297
|
|
|
|
msgid "Forked Ladders"
|
|
|
|
msgstr "Klappleddern"
|
|
|
|
|
|
|
|
#: data_messages.cpp:300
|
|
|
|
msgid "Snowing Gold"
|
|
|
|
msgstr "Goldsnee"
|
|
|
|
|
|
|
|
#: data_messages.cpp:303
|
|
|
|
msgid "Left or Right?"
|
|
|
|
msgstr "Links oder rechts?"
|
|
|
|
|
|
|
|
#: data_messages.cpp:306
|
|
|
|
msgid "Houndstooth"
|
|
|
|
msgstr "Hunnentahn"
|
|
|
|
|
|
|
|
#: data_messages.cpp:309
|
|
|
|
msgid "Five Levels"
|
|
|
|
msgstr "Fief Stopen"
|
|
|
|
|
|
|
|
#: data_messages.cpp:312
|
|
|
|
msgid "Pitfalls"
|
|
|
|
msgstr "Falllöcker"
|
|
|
|
|
|
|
|
#: data_messages.cpp:315
|
|
|
|
msgid "Get IN There !!"
|
|
|
|
msgstr "Rin dor!"
|
|
|
|
|
|
|
|
#: data_messages.cpp:318
|
|
|
|
msgid "A Steady Climb"
|
|
|
|
msgstr "Egaalweg Opstieg"
|
|
|
|
|
|
|
|
#: data_messages.cpp:321
|
|
|
|
msgid "Fall-through Lattice"
|
|
|
|
msgstr "Gadder to'n Dörfallen"
|
|
|
|
|
|
|
|
#: data_messages.cpp:324
|
|
|
|
msgid "Get me OUT of Here !!"
|
|
|
|
msgstr "Ik will rut hier!"
|
|
|
|
|
|
|
|
#: data_messages.cpp:327
|
|
|
|
msgid "Empty Cellar"
|
|
|
|
msgstr "Leddig Keller"
|
|
|
|
|
|
|
|
#: data_messages.cpp:330
|
|
|
|
msgid "The Rose"
|
|
|
|
msgstr "De Roos"
|
|
|
|
|
|
|
|
#: data_messages.cpp:333
|
|
|
|
msgid "Lotus Puzzle"
|
|
|
|
msgstr "Lotus-Radel"
|
|
|
|
|
|
|
|
#: data_messages.cpp:336
|
|
|
|
msgid "Long Drop"
|
|
|
|
msgstr "Lang Stört"
|
|
|
|
|
|
|
|
#: data_messages.cpp:339
|
|
|
|
msgid "Party On !!!"
|
|
|
|
msgstr "De Höög is loos!"
|
|
|
|
|
|
|
|
#: data_messages.cpp:342
|
|
|
|
msgid "Cross-stitch"
|
|
|
|
msgstr "Krüüzsteek"
|
|
|
|
|
|
|
|
#: data_messages.cpp:345
|
|
|
|
msgid "Can't Get Up There"
|
|
|
|
msgstr "Ik kumm dor nich hooch"
|
|
|
|
|
|
|
|
#: data_messages.cpp:348
|
|
|
|
msgid "They're Everywhere !!!"
|
|
|
|
msgstr "Se sünd överall!"
|
|
|
|
|
|
|
|
#: data_messages.cpp:351
|
|
|
|
msgid "Rooftops"
|
|
|
|
msgstr "Dackfassen"
|
|
|
|
|
|
|
|
#: data_messages.cpp:354
|
|
|
|
msgid "Tricky Traps"
|
|
|
|
msgstr "Böse Fallen"
|
|
|
|
|
|
|
|
#: data_messages.cpp:357
|
|
|
|
msgid "Make Them Work for You"
|
|
|
|
msgstr "Laat se för Di arbeiden"
|
|
|
|
|
|
|
|
#: data_messages.cpp:360
|
|
|
|
msgid "Get Going !!"
|
|
|
|
msgstr "Man loos!"
|
|
|
|
|
|
|
|
#: data_messages.cpp:363
|
|
|
|
msgid "Three Chimneys"
|
|
|
|
msgstr "Dree Schostenen"
|
|
|
|
|
|
|
|
#: data_messages.cpp:366
|
|
|
|
msgid "The Archway"
|
|
|
|
msgstr "De Bagengang"
|
|
|
|
|
|
|
|
#: data_messages.cpp:369
|
|
|
|
msgid "Starwave"
|
|
|
|
msgstr "Steernbülg"
|
|
|
|
|
|
|
|
#: data_messages.cpp:372
|
|
|
|
msgid "Amazing Finish"
|
|
|
|
msgstr "Sünnerlich Afsluss"
|
|
|
|
|
|
|
|
#: data_messages.cpp:375
|
|
|
|
msgid "Overcrowding"
|
|
|
|
msgstr "Överfüllen"
|
|
|
|
|
|
|
|
#: data_messages.cpp:378
|
|
|
|
msgid "Pillars"
|
|
|
|
msgstr "Sülen"
|
|
|
|
|
|
|
|
#: data_messages.cpp:381
|
|
|
|
msgid "Hopeful Descent"
|
|
|
|
msgstr "Afstieg vull Hapen"
|
|
|
|
|
|
|
|
#: data_messages.cpp:384
|
|
|
|
msgid "The Rack"
|
|
|
|
msgstr "Dat Rick"
|
|
|
|
|
|
|
|
#: data_messages.cpp:387
|
|
|
|
msgid "Twists and Turns"
|
|
|
|
msgstr "Hakens un Ösen"
|
|
|
|
|
|
|
|
#: data_messages.cpp:390
|
|
|
|
msgid "The Saucer"
|
|
|
|
msgstr "De Ünnertass"
|
|
|
|
|
|
|
|
#: data_messages.cpp:393
|
|
|
|
msgid "The Dotted Line"
|
|
|
|
msgstr "Punkteert Lien"
|
|
|
|
|
|
|
|
#: data_messages.cpp:396
|
|
|
|
msgid "Don't Look Down (1)"
|
|
|
|
msgstr "Nich daalkieken! (1)"
|
|
|
|
|
|
|
|
#: data_messages.cpp:399
|
|
|
|
msgid "Getting Started"
|
|
|
|
msgstr "Eerste Schreed"
|
|
|
|
|
|
|
|
#: data_messages.cpp:402
|
|
|
|
msgid "Digging Hassle"
|
|
|
|
msgstr "Graven op Düvel kumm rut"
|
|
|
|
|
|
|
|
#: data_messages.cpp:405
|
|
|
|
msgid "Easy Middle"
|
|
|
|
msgstr "Eenfach Merrn"
|
|
|
|
|
|
|
|
#: data_messages.cpp:408
|
|
|
|
msgid "Don't Look Down (2)"
|
|
|
|
msgstr "Nich daalkieken! (2)"
|
|
|
|
|
|
|
|
#: data_messages.cpp:411
|
|
|
|
msgid "Which Way?"
|
|
|
|
msgstr "Wo geiht dat lang?"
|
|
|
|
|
|
|
|
#: data_messages.cpp:414
|
|
|
|
msgid "Don't Look Down (3)"
|
|
|
|
msgstr "Nich daalkieken! (3)"
|
|
|
|
|
|
|
|
#: data_messages.cpp:417
|
|
|
|
msgid "Drop ???"
|
|
|
|
msgstr "Fallen laten?"
|
|
|
|
|
|
|
|
#: data_messages.cpp:420
|
|
|
|
msgid "Help !!!"
|
|
|
|
msgstr "Hülp!"
|
|
|
|
|
|
|
|
#: data_messages.cpp:423
|
|
|
|
msgid "Yorick's Skull"
|
|
|
|
msgstr "Yorick sien Schädel"
|
|
|
|
|
|
|
|
#: data_messages.cpp:426
|
|
|
|
msgid "No Mercy"
|
|
|
|
msgstr "Ahn Gnaad"
|
|
|
|
|
|
|
|
#: data_messages.cpp:429
|
|
|
|
msgid "Gold Sandwich"
|
|
|
|
msgstr "Gollen Botterbroot"
|
|
|
|
|
|
|
|
#: data_messages.cpp:432
|
|
|
|
msgid "Golden Curtain"
|
|
|
|
msgstr "Gollen Gardien"
|
|
|
|
|
|
|
|
#: data_messages.cpp:435
|
|
|
|
msgid "Are you spider or fly?"
|
|
|
|
msgstr "Spinn oder Fleeg?"
|
|
|
|
|
|
|
|
#: data_messages.cpp:438
|
|
|
|
msgid "Funny?"
|
|
|
|
msgstr "To'n Högen?"
|
|
|
|
|
|
|
|
#: data_messages.cpp:441
|
|
|
|
msgid "Hard Landings"
|
|
|
|
msgstr "Hart Lannen"
|
|
|
|
|
|
|
|
#: data_messages.cpp:444
|
|
|
|
msgid "Golden Tower"
|
|
|
|
msgstr "Gollen Toorn"
|
|
|
|
|
|
|
|
#: data_messages.cpp:448
|
|
|
|
msgid ""
|
|
|
|
"This level is named after the famous German submarine war film and dedicated to "
|
|
|
|
"Marco Krüger of Berlin, the original author of KGoldrunner.\n"
|
|
|
|
"\n"
|
|
|
|
"Just one small hint .... if you stand on the right hand end of the boat you can "
|
|
|
|
"get the enemy to fall towards you .... the rest is up to you !!!!"
|
|
|
|
msgstr ""
|
|
|
|
"Disse Stoop is na en bekannt düütsch U-Boot-Kriegsfilm nöömt, un Marco Krüger "
|
|
|
|
"ut Berlin, den Orginaalschriever vun KGoldrunner, toeegt.\n"
|
|
|
|
"\n"
|
|
|
|
"Een lütt Tipp: Wenn Du an de Stüerboordsiet vun dat Boot steihst, kannst Du den "
|
|
|
|
"Feend op Di tofallen laten. De Rest is Dien Saak."
|
|
|
|
|
|
|
|
#: data_messages.cpp:454
|
|
|
|
msgid "Quick ! RUN !!!"
|
|
|
|
msgstr "Gau! Loop!"
|
|
|
|
|
|
|
|
#: data_messages.cpp:457
|
|
|
|
msgid "Surprise Ending"
|
|
|
|
msgstr "Unvermoden Enn"
|
|
|
|
|
|
|
|
#: data_messages.cpp:460
|
|
|
|
msgid "Diagonal Disaster"
|
|
|
|
msgstr "Dwars Malöör"
|
|
|
|
|
|
|
|
#: data_messages.cpp:463
|
|
|
|
msgid "Easy Start"
|
|
|
|
msgstr "Eenfach Anfang"
|
|
|
|
|
|
|
|
#: data_messages.cpp:466
|
|
|
|
msgid "Mobile Bricks"
|
|
|
|
msgstr "Beweeglich Tegels"
|
|
|
|
|
|
|
|
#: data_messages.cpp:469
|
|
|
|
msgid "The Big Haul"
|
|
|
|
msgstr "De groot Fang"
|
|
|
|
|
|
|
|
#: data_messages.cpp:472
|
|
|
|
msgid "Quick Off The Mark"
|
|
|
|
msgstr "Gau weg vun de Mark"
|
|
|
|
|
|
|
|
#: data_messages.cpp:475
|
|
|
|
msgid "Who Needs Enemies?"
|
|
|
|
msgstr "Wokeen bruukt Feenden?"
|
|
|
|
|
|
|
|
#: data_messages.cpp:478
|
|
|
|
msgid "Asymmetrical"
|
|
|
|
msgstr "Nich symmetrisch"
|
|
|
|
|
|
|
|
#: data_messages.cpp:481
|
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msgid "Goldrunner Prophecy"
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msgstr "Goldsöker-Vörlaat"
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#: data_messages.cpp:484
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msgid "The Rosette"
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msgstr "De Rosette"
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#: data_messages.cpp:487
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msgid "He's Got the Gold"
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msgstr "He hett dat Gold"
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#: data_messages.cpp:490
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msgid "Towers of Gold"
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msgstr "Gollen Toorns"
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#: data_messages.cpp:493
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msgid "The Box"
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msgstr "De Kist"
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#: data_messages.cpp:496
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msgid "Delayed Drop"
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msgstr "Ophollen Afstört"
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#: data_messages.cpp:499
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msgid "Maze of Ladders"
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msgstr "Ledderlabyrinth"
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#: data_messages.cpp:502
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msgid "Ride 'em Down"
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msgstr "Krieg se ünner"
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#: data_messages.cpp:505
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msgid "Hair's Breadth Timing"
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msgstr "Dat warrt knasch"
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#: data_messages.cpp:508
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msgid "The Three Musketeers"
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msgstr "De dree Musketjere"
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#: data_messages.cpp:511
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msgid "Rat Trap"
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msgstr "Rottenfall"
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#: data_messages.cpp:514
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msgid "Head Case"
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msgstr "Koppwracken"
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#: data_messages.cpp:517
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msgid "Under the Stairs"
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msgstr "Ünner de Trepp"
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#: data_messages.cpp:520
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msgid "Bertie Beetle"
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msgstr "Käver Bertie"
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#: data_messages.cpp:523
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msgid "Short Circuit"
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msgstr "Kortsluten"
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#: data_messages.cpp:526
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msgid "Synchronised Running"
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msgstr "Synkroonlopen"
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#: data_messages.cpp:529
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msgid "Impossible?"
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msgstr "Nich mööglich?"
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#: data_messages.cpp:535
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msgid "Short Cut?"
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msgstr "Afkörten?"
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#: data_messages.cpp:538
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msgid "Sky Walker"
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msgstr "Hevenlöper"
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#: data_messages.cpp:541
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msgid "The Vault"
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msgstr "Dat Gewölv"
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#: data_messages.cpp:544
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msgid "Patchwork Quilt"
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msgstr "Flickendeek"
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#: data_messages.cpp:547
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msgid "Do You Need Him?"
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msgstr "Bruukst Du em?"
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#: data_messages.cpp:550
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msgid "Stuck in Storage"
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msgstr "Op'n Spieker fungen"
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#: data_messages.cpp:553
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msgid "So Far for So Little"
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msgstr "So wiet för so wenig"
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#: data_messages.cpp:556
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msgid "Pharaoh's Tomb"
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msgstr "Den Pharao sien Graff"
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#: data_messages.cpp:559
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msgid "Entangled"
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msgstr "Vigeliensch"
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#: data_messages.cpp:562
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msgid "Flying Tower"
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msgstr "Flegen Toorn"
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#: data_messages.cpp:565
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msgid "Pot Hole"
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msgstr "Kuhl"
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#: data_messages.cpp:568
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msgid "Sticky Ladders"
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msgstr "Backige Leddern"
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#: data_messages.cpp:571
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msgid "The Laboratory"
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msgstr "Dat Labor"
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#: data_messages.cpp:574
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msgid "Pete likes Ladders"
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msgstr "Peter mag Leddern"
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#: data_messages.cpp:577
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msgid "Where's the Roof?"
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msgstr "Woneem is dat Dack?"
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#: data_messages.cpp:580
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msgid "Ninja Style"
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msgstr "Op Ninja-Wies"
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#: data_messages.cpp:583
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msgid "Cooperation?"
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msgstr "Tosamenwerken?"
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#: data_messages.cpp:586
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msgid "Triple Trap"
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msgstr "Dreedubbelte Fall"
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#: data_messages.cpp:591
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msgid "Initiation"
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msgstr "De Opnahm"
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#: data_messages.cpp:592
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msgid ""
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"These 100 levels make an excellent introductory game, as well as a good "
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"opportunity for experts to build up high scores. They were composed by Peter "
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"Wadham and use traditional playing rules.\n"
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"\n"
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"The last few levels are very hard, but if you are looking for even more of a "
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"challenge, have a go at 'Vengeance of Peter W' .... ;-) ...."
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msgstr ""
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"Disse 100 Stopen sünd en fien Inföhren för dat Speel, un en goot Mööglichkeit "
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"för Fachlüüd för en Indrag na de Bestenlist. Se wöörn vun Peter Wadham "
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"opstellt, un bruukt de normalen Regeln.\n"
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"\n"
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"De lesten Stopen sünd bannig swoor, man wenn Du na en noch grötter Rutföddern "
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"söchst, kiek Di maal de Stoop \"De Afreken vun Peter W.\" an... ;-)"
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#: data_messages.cpp:594
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msgid "Challenge"
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msgstr "Rutföddern"
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#: data_messages.cpp:595
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msgid ""
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"These tricky little levels were composed by Peter, Simon, Genevieve and their "
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"father Ian Wadham. They use traditional playing rules. Enjoy! .... ;-) ...."
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msgstr ""
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"Disse bösen lütten Stopen wöörn vun Peter, Simon, Genevieve, un ehr Vader Ian "
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"Wadham tosamensett. Se bruukt de normalen Regeln. Veel Pläseer! ... ;-) ..."
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#: data_messages.cpp:597
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msgid "Vengeance of Peter W"
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msgstr "De Afreken vun Peter W."
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#: data_messages.cpp:598
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msgid ""
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"Gooood luck !!\n"
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"Mwarrhh hwwarrrr haarrrr !!!"
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msgstr ""
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"Veeeeeel Glück!\n"
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"Hehe..."
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#: data_messages.cpp:600 main.cpp:21
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msgid "KGoldrunner"
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msgstr "KGoldrunner"
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#: data_messages.cpp:601
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msgid ""
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"These levels were composed by Marco Krüger, the original author of the "
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"KGoldrunner program, and some of his friends and contributors. They use "
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"KGoldrunner rules. The enemies run fast and have an aggressive search "
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"strategy. Enjoy! .... :-) ...."
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msgstr ""
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"Disse Stopen sünd vun Marco Krüger, den Orginaalschriever vun KGoldrunner, un "
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"en poor vun em sien Frünnen un Hölperslüüd. Se bruukt de normalen "
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"KGoldrunner-Regeln. De Feenden loopt fix, un hebbt en angreepsche Söökmetood. "
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"Veel Pläseer! ... ;-) ..."
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#: data_messages.cpp:603
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msgid "Tutorial"
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msgstr "Inföhren"
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#: data_messages.cpp:604
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msgid ""
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"This tutorial is a collection of easy levels that teaches you the rules of "
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"KGoldrunner and helps you develop the skills you need to get started. Each "
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"level has a brief explanation, then you play .....\n"
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"\n"
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"When you move on to play more advanced levels, you will find that KGoldrunner "
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"combines action, strategy and puzzle solving --- all in one game."
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msgstr ""
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"Disse Inföhren is en Sammeln vun eenfach Spelen, de Di de Regeln vun "
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"KGoldrunner wiest, un en Hülp för de eersten Schreed sünd. Elk Stoop hett en "
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"korte Beschrieven, un denn geiht dat af...\n"
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"\n"
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"In de sworer Stopen is KGoldrunner denn en Tosamensetten ut Akschoon, Strategie "
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"un Radels - all in een Speel."
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#: data_messages.cpp:606
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msgid "Advanced Tutorial"
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msgstr "Sworer Inföhren"
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#: data_messages.cpp:607
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msgid ""
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"This tutorial is preparation for some of the things you might find in the "
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"middle levels of the 'Initiation' game. Enjoy ...."
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msgstr ""
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"Disse Inföhren gifft Di en Indruck vun en Reeg Saken, de Du in't Speel \"De "
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"Opnahm\" finnen kannst. Veel Pläseer..."
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#: kgoldrunner.cpp:161
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msgid "&New Game..."
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msgstr "&Nieg Speel..."
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#: kgoldrunner.cpp:165
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msgid "&Load Saved Game..."
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msgstr "Sekert Speel &laden..."
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#: kgoldrunner.cpp:167
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msgid "&Play Any Level..."
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msgstr "&Jichtenseen Stoop..."
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#: kgoldrunner.cpp:172
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msgid "Play &Next Level..."
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msgstr "&Nakamen Stoop..."
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#: kgoldrunner.cpp:185
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msgid "&Save Game..."
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msgstr "Speel &sekern..."
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#: kgoldrunner.cpp:202
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msgid "&Get Hint"
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msgstr "&Tipp halen"
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#: kgoldrunner.cpp:207
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msgid "&Kill Hero"
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msgstr "Held &doot maken"
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#: kgoldrunner.cpp:229
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msgid "&Create Level"
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msgstr "Stoop &opstellen"
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#: kgoldrunner.cpp:234 kgoldrunner.cpp:1005
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msgid "&Edit Any Level..."
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msgstr "Jichtenseen Stoop bewerken..."
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#: kgoldrunner.cpp:239
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msgid "Edit &Next Level..."
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msgstr "&Nakamen Stoop bewerken..."
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#: kgoldrunner.cpp:250 kgoldrunner.cpp:1007 kgrgame.cpp:772
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msgid "&Save Edits..."
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msgstr "Ännern sekern..."
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#: kgoldrunner.cpp:257
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msgid "&Move Level..."
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msgstr "Stoop &verschuven..."
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#: kgoldrunner.cpp:262
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msgid "&Delete Level..."
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msgstr "Stoop &wegdoon..."
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#: kgoldrunner.cpp:273
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msgid "Create Game..."
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msgstr "Speel opstellen..."
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#: kgoldrunner.cpp:278
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msgid "Edit Game Info..."
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msgstr "Speelinfo bewerken..."
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#: kgoldrunner.cpp:301
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msgid "&Ice Cave"
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msgstr "&Ieslock"
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#: kgoldrunner.cpp:306
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msgid "&Midnight"
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msgstr "&Middernacht"
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#: kgoldrunner.cpp:311
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msgid "&TDE Kool"
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msgstr "&TDE-Kööl"
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#: kgoldrunner.cpp:332
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msgid "&Mouse Controls Hero"
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msgstr "Held mit de &Muus stüern"
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#: kgoldrunner.cpp:338
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msgid "&Keyboard Controls Hero"
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msgstr "Held mit de &Tastatuur stüern"
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#: kgoldrunner.cpp:356
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msgid "Normal Speed"
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msgstr "Normaal Gauheit"
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#: kgoldrunner.cpp:361
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msgid "Beginner Speed"
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msgstr "Anfänger-Gauheit"
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#: kgoldrunner.cpp:366
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msgid "Champion Speed"
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msgstr "Baaskeerl-Gauheit"
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#: kgoldrunner.cpp:371
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msgid "Increase Speed"
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msgstr "Högere Gauheit"
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|
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#: kgoldrunner.cpp:376
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msgid "Decrease Speed"
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msgstr "Sietere Gauheit"
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|
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|
|
#: kgoldrunner.cpp:391
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msgid "&Traditional Rules"
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msgstr "&Normaal Regeln"
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|
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|
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#: kgoldrunner.cpp:396
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|
msgid "K&Goldrunner Rules"
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msgstr "&KGoldrunner-Regeln"
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|
|
#: kgoldrunner.cpp:410
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|
|
msgid "Larger Playing Area"
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msgstr "Grötter Speelrebeet"
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|
|
|
|
|
|
#: kgoldrunner.cpp:415
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|
|
msgid "Smaller Playing Area"
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msgstr "Lütter Speelrebeet"
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|
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|
|
#: kgoldrunner.cpp:437
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|
|
msgid "Move Up"
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msgstr "Na baven"
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|
|
|
|
|
|
#: kgoldrunner.cpp:439
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|
|
msgid "Move Right"
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msgstr "Na rechts"
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|
|
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|
|
#: kgoldrunner.cpp:441
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|
|
msgid "Move Down"
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|
msgstr "Na nerrn"
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|
|
|
|
|
|
#: kgoldrunner.cpp:443
|
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|
|
msgid "Move Left"
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|
msgstr "Na links"
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|
|
|
|
|
|
#: kgoldrunner.cpp:447
|
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|
|
msgid "Dig Right"
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|
msgstr "Rechts graven"
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|
|
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|
|
#: kgoldrunner.cpp:449
|
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|
|
msgid "Dig Left"
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|
msgstr "Links graven"
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|
|
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|
|
#: kgoldrunner.cpp:465
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|
|
msgid "Step"
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|
msgstr "Schritt"
|
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|
|
|
|
|
#: kgoldrunner.cpp:467
|
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|
|
msgid "Test Bug Fix"
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|
|
msgstr "Fehlerrichten pröven"
|
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|
|
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|
|
|
#: kgoldrunner.cpp:469
|
|
|
|
msgid "Show Positions"
|
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|
|
msgstr "Positschonen wiesen"
|
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|
|
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|
|
#: kgoldrunner.cpp:471
|
|
|
|
msgid "Start Logging"
|
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|
|
msgstr "Logbook starten"
|
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|
|
|
|
|
|
#: kgoldrunner.cpp:473
|
|
|
|
msgid "Show Hero"
|
|
|
|
msgstr "Held wiesen"
|
|
|
|
|
|
|
|
#: kgoldrunner.cpp:475
|
|
|
|
msgid "Show Object"
|
|
|
|
msgstr "Objekt wiesen"
|
|
|
|
|
|
|
|
#: kgoldrunner.cpp:477 kgoldrunner.cpp:479 kgoldrunner.cpp:481
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#: kgoldrunner.cpp:483 kgoldrunner.cpp:485 kgoldrunner.cpp:487
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#: kgoldrunner.cpp:489
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msgid "Show Enemy"
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msgstr "Gegensmann wiesen"
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#: kgoldrunner.cpp:525 kgoldrunner.cpp:763
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msgid "or"
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msgstr "oder"
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#: kgoldrunner.cpp:544
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msgid " Lives: "
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msgstr " Leven: "
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#: kgoldrunner.cpp:555
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msgid " Score: "
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msgstr " Pünkt: "
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#: kgoldrunner.cpp:566
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msgid " Level: "
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msgstr " Stoop: "
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#: kgoldrunner.cpp:575
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msgid "Press \"%1\" to RESUME"
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msgstr "Drück op \"%1\", wenn Du wiedermaken wullt"
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#: kgoldrunner.cpp:578
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msgid "Press \"%1\" to PAUSE"
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msgstr "Drück op \"%1\", wenn Du en Paus wullt"
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#: kgoldrunner.cpp:586
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msgid " Has hint "
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msgstr " Tipp verföögbor "
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#: kgoldrunner.cpp:589
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msgid " No hint "
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msgstr " Keen Tipp "
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#: kgoldrunner.cpp:849 kgoldrunner.cpp:861 kgoldrunner.cpp:874
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#: kgoldrunner.cpp:883
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msgid "Get Folders"
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msgstr "Ornern halen"
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#: kgoldrunner.cpp:850
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msgid ""
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"Cannot find documentation sub-folder 'en/%1/' in area '%2' of the TDE folder "
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"($TDEDIRS)."
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msgstr ""
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"Ünnerorner \"en/%1/\" mit Dokmentatschonen lett sik nich binnen dat Rebeet "
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"\"%2\" vun den TDE-Orner ($TDEDIRS) finnen."
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#: kgoldrunner.cpp:862
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msgid ""
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"Cannot find system games sub-folder '%1/system/' in area '%2' of the TDE folder "
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"($TDEDIRS)."
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msgstr ""
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"Ünnerorner \"%1/system/\" mit Systeemspelen lett sik nich binnen dat Rebeet "
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"\"%2\" vun den TDE-Orner ($TDEDIRS) finnen."
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#: kgoldrunner.cpp:875
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msgid ""
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"Cannot find or create user games sub-folder '%1/user/' in area '%2' of the TDE "
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"user area ($TDEHOME)."
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msgstr ""
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"Ünnerorner \"%1/user/\" mit brukeregen Spelen lett sik nich binnen dat "
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"Bruker-Rebeet \"%2\" vun den TDE-Orner ($TDEHOME) finnen oder opstellen."
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#: kgoldrunner.cpp:884
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msgid ""
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"Cannot find or create 'levels/' folder in sub-folder '%1/user/' in the TDE user "
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"area ($TDEHOME)."
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msgstr ""
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"Ünnerorner \"levels/\" lett sik nich binnen dat Bruker-Rebeet \"%1\" vun den "
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"TDE-Orner ($TDEHOME) finnen oder opstellen."
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#: kgoldrunner.cpp:913
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msgid "Switch to Keyboard Mode"
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msgstr "Na Tastatuurbedrief wesseln"
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#: kgoldrunner.cpp:914
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msgid ""
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"You have pressed a key that can be used to move the Hero. Do you want to switch "
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"automatically to keyboard control? Mouse control is easier to use in the long "
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"term - like riding a bike rather than walking!"
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msgstr ""
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"Du hest en Tast drückt, wat för't Stüern vun den Held bruukt warrn kann. Wullt "
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"Du automaatsch na de Tastatuurstüern wesseln? De Muusstüern is op Duer wat "
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"eenfacher to bruken - as Fohrrad fohren in'n Vergliek mit to Foot gahn!"
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#: kgoldrunner.cpp:918
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msgid "Switch to &Keyboard Mode"
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msgstr "Na &Tastatuurbedrief wesseln"
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#: kgoldrunner.cpp:918
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msgid "Stay in &Mouse Mode"
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msgstr "In &Muusbedrief blieven"
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#: kgoldrunner.cpp:1003
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msgid "&Create a Level"
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msgstr "Stoop opstellen"
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#: kgoldrunner.cpp:1013
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msgid "Edit Name/Hint"
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msgstr "Naam/Tipp bewerken"
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#: kgoldrunner.cpp:1019
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msgid "Empty space"
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msgstr "Leddig Rebeet"
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#: kgoldrunner.cpp:1022
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msgid "Hero"
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msgstr "Held"
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#: kgoldrunner.cpp:1025
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msgid "Enemy"
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msgstr "Gegensmann"
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#: kgoldrunner.cpp:1028
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msgid "Brick (can dig)"
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msgstr "Tegel (lett sik dörgraven)"
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#: kgoldrunner.cpp:1031
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msgid "Concrete (cannot dig)"
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msgstr "Beton (lett sik nich dörgraven)"
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#: kgoldrunner.cpp:1034
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msgid "Trap (can fall through)"
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msgstr "Fall (för't Dörfallen)"
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#: kgoldrunner.cpp:1037
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msgid "Ladder"
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msgstr "Ledder"
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#: kgoldrunner.cpp:1040
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msgid "Hidden ladder"
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msgstr "Versteken Ledder"
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#: kgoldrunner.cpp:1043
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msgid "Pole (or bar)"
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msgstr "Stang (oder Balken)"
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#: kgoldrunner.cpp:1046
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msgid "Gold nugget"
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msgstr "Goldklumpen"
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#: kgrcanvas.cpp:108 kgrcanvas.cpp:115 kgrcanvas.cpp:146
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msgid "Change Size"
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msgstr "Grött ännern"
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#: kgrcanvas.cpp:109
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msgid "Sorry, you cannot make the play area any smaller."
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msgstr "Deit mi Leed, man Du kannst dat Speelrebeet nich noch lütter maken."
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#: kgrcanvas.cpp:116
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msgid "Sorry, you cannot make the play area any larger."
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msgstr "Deit mi Leed, man Du kannst dat Speelrebeet nich noch grötter maken."
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#: kgrcanvas.cpp:147
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msgid ""
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"Sorry, you cannot change the size of the playing area. That function requires "
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"Qt Library version 3 or later."
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msgstr ""
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"Deit mi Leed, man Du kannst de Grött vun dat Speelrebeet nich ännern. Dor deit "
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"de QT-Bibliotheek vun Verschoon 3 af för noot."
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#: kgrdialog.cpp:39 kgrdialog.cpp:86
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msgid "Select Game"
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msgstr "Speel utsöken"
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#: kgrdialog.cpp:64
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msgid "List of games:"
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msgstr "Speellist:"
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#: kgrdialog.cpp:76
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msgid "More Info"
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msgstr "Mehr Informatschonen"
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#: kgrdialog.cpp:88
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msgid "Level 1 of the selected game is:"
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msgstr "Stoop 1 vun't utsöcht Speel is:"
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#: kgrdialog.cpp:92
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msgid "Select Game/Level"
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msgstr "Speel/Stoop utsöken"
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#: kgrdialog.cpp:93
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msgid "Select level:"
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msgstr "Stoop utsöken:"
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#: kgrdialog.cpp:108
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msgid "Level number:"
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msgstr "Stoop-Nummer:"
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#: kgrdialog.cpp:111
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msgid "Edit Level Name && Hint"
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msgstr "Naam un Tipp för de Stoop bewerken"
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#: kgrdialog.cpp:155
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msgid "Start Game"
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msgstr "Speel starten"
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#: kgrdialog.cpp:164
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msgid "Play Level"
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msgstr "Stoop spelen"
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#: kgrdialog.cpp:167 kgrgame.cpp:1408 kgrgame.cpp:1420
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msgid "Edit Level"
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msgstr "Stoop bewerken"
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#: kgrdialog.cpp:170 kgrdialog.cpp:680
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msgid "Save New"
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msgstr "Nieg sekern"
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#: kgrdialog.cpp:173
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msgid "Save Change"
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msgstr "Ännern sekern"
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#: kgrdialog.cpp:176 kgrgame.cpp:1743 kgrgame.cpp:1765 kgrgame.cpp:1782
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msgid "Delete Level"
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msgstr "Stoop wegdoon"
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#: kgrdialog.cpp:179
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msgid "Move To..."
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msgstr "Verschuven na..."
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#: kgrdialog.cpp:182 kgrdialog.cpp:583 kgrdialog.cpp:655 kgrgame.cpp:2167
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msgid "Edit Game Info"
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msgstr "Speelinformatschonen bewerken"
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#: kgrdialog.cpp:341
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#, c-format
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msgid ""
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"_n: 1 level, uses KGoldrunner rules.\n"
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"%n levels, uses KGoldrunner rules."
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msgstr ""
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"1 Stoop, bruukt KGoldrunner-Regeln.\n"
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"%n Stopen, bruukt KGoldrunner-Regeln."
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#: kgrdialog.cpp:344
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#, c-format
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msgid ""
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"_n: 1 level, uses Traditional rules.\n"
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"%n levels, uses Traditional rules."
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msgstr ""
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"1 Stoop, bruukt normaal Regeln.\n"
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"%n Stopen, bruukt normaal Regeln."
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#: kgrdialog.cpp:349
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msgid " levels, uses KGoldrunner rules."
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msgstr " Stopen, bruukt KGoldrunner-Regeln."
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#: kgrdialog.cpp:351
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msgid " levels, uses Traditional rules."
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msgstr " Stopen, bruukt normaal Regeln"
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#: kgrdialog.cpp:360
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msgid "About \"%1\""
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msgstr "Över \"%1\""
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#: kgrdialog.cpp:369
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msgid "Sorry, there is no further information about this game."
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msgstr "Deit mi Leed, dat gifft nich mehr Informatschonen över dat Speel."
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#: kgrdialog.cpp:393 kgrgame.cpp:2155 kgrgame.cpp:2161 kgrgame.cpp:2181
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msgid "Select Level"
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msgstr "Stoop utsöken"
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#: kgrdialog.cpp:394
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msgid "This level number is not valid. It can not be used."
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msgstr "De Stoop-Nummer is leeg."
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#: kgrdialog.cpp:414
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msgid ""
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"The main button at the bottom echoes the menu action you selected. Click it "
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"after choosing a game and level - or use \"Cancel\"."
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msgstr ""
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"De Hööftknoop nerrn wiest Dien utsöcht Menüutwahl. Klick op em, wenn Du en "
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"Speel un en Stoop utsöcht hest, oder bruuk \"Afbreken\"."
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#: kgrdialog.cpp:419
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msgid ""
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"\n"
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"\n"
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"If this is your first time in KGoldrunner, select the tutorial game or click "
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"\"Cancel\" and click that item in the Game or Help menu. The tutorial game "
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"gives you hints as you go.\n"
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"\n"
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"Otherwise, just click on the name of a game (in the list box), then, to start "
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"at level 001, click on the main button at the bottom. Play begins when you move "
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"the mouse or press a key."
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msgstr ""
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"\n"
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"\n"
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"Wenn Du KGoldrunner dat eerste Maal bruukst, versöök op't Best dat "
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"Inföhrenspeel, oder klick op \"Afbreken\", un söök Di den Menüindrag vun't "
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"Speel- oder Hülpmenü ut. Dat Inföhrenspeel gifft Di Tipps.\n"
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"\n"
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"Sünst klick eenfach en Speelnaam op de List an, un klick achteran op den "
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"Hööftknoop nerrn, wenn Du op Stoop \"001\" anfangen wullt. Dat Speel start, "
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"wenn Du de Muus beweegst oder en Tast drückst."
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|
|
#: kgrdialog.cpp:430
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|
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msgid ""
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|
|
"\n"
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|
|
"\n"
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|
"You can select System levels for editing (or copying), but you must save the "
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"result in a game you have created. Use the mouse as a paintbrush and the editor "
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"toolbar buttons as a palette. Use the 'Empty Space' button to erase."
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msgstr ""
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|
"\n"
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|
|
"\n"
|
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|
|
"Du kannst Systeem-Stopen för't Bewerken (oder Koperen) utsöken, man Du musst "
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|
|
"dat Resultaat in een vun Di sülven opstellt Speel sekern. Bruuk den Muuswieser "
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|
|
"as Pinsel, un den Editor sien Warktüüchknööp as Palett. Bruuk den Knoop "
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|
|
"\"Leddig Rebeet\" för't Leddigmaken."
|
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|
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|
|
|
#: kgrdialog.cpp:437
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|
|
msgid ""
|
|
|
|
"\n"
|
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|
|
"\n"
|
|
|
|
"You can add a name and hint to your new level here, but you must save the level "
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|
"you have created into one of your own games. By default your new level will go "
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|
"at the end of your game, but you can also select a level number and save into "
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|
|
"the middle of your game."
|
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|
msgstr ""
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|
|
"\n"
|
|
|
|
"\n"
|
|
|
|
"Hier kannst Du en Naam un en Tipp för Dien nieg Stoop tofögen, man Du muttst "
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|
|
"Dien opstellt Stoop in een vun Dien egen Spelen sekern. As Vörgaav warrt Dien "
|
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|
"Stoop na't Enn vun Dien Speel anhangt, man Du kannst ok en Stoopnummer "
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|
|
"fastleggen un ehr in de Merrn vun Dien Speel sekern."
|
|
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|
|
#: kgrdialog.cpp:444
|
|
|
|
msgid ""
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|
|
|
"\n"
|
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|
|
"\n"
|
|
|
|
"You can create or edit a name and hint here, before saving. If you change the "
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|
|
"game or level, you can do a copy or \"Save As\", but you must always save into "
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|
|
"one of your own games. If you save a level into the middle of a series, the "
|
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|
|
"other levels are automatically re-numbered."
|
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|
msgstr ""
|
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|
|
"\n"
|
|
|
|
"\n"
|
|
|
|
"Hier kannst Du ehr't Sekern en Naam un en Tipp opstellen oder bewerken. Wenn Du "
|
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|
|
"dat Speel oder de Stoop ännerst, kannst Du en Kopie opstellen, oder \"Sekern "
|
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|
|
"as\" bruken, man Du muttst jümmers na een vun Dien sülvenmaakt Spelen sekern. "
|
|
|
|
"Wenn Du en Stoop na de Merrn vun en Reeg sekerst, warrt de vörhannen Stopen "
|
|
|
|
"automaatsch nieg nummereert."
|
|
|
|
|
|
|
|
#: kgrdialog.cpp:451
|
|
|
|
msgid ""
|
|
|
|
"\n"
|
|
|
|
"\n"
|
|
|
|
"You can only delete levels from one of your own games. If you delete a level "
|
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|
|
"from the middle of a series, the other levels are automatically re-numbered."
|
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|
|
msgstr ""
|
|
|
|
"\n"
|
|
|
|
"\n"
|
|
|
|
"Du kannst bloots Stopen vun Dien sülvenmaakt Spelen wegdoon. Wenn Du en Stoop "
|
|
|
|
"ut de Merrn vun en Reeg wegdeist, warrt de vörhannen Stopen automaatsch nieg "
|
|
|
|
"nummereert."
|
|
|
|
|
|
|
|
#: kgrdialog.cpp:456
|
|
|
|
msgid ""
|
|
|
|
"\n"
|
|
|
|
"\n"
|
|
|
|
"To move (re-number) a level, you must first select it by using \"Edit Any "
|
|
|
|
"Level...\", then you can use \"Move Level...\" to assign it a new number or "
|
|
|
|
"even a different game. Other levels are automatically re-numbered as required. "
|
|
|
|
"You can only move levels within your own games."
|
|
|
|
msgstr ""
|
|
|
|
"\n"
|
|
|
|
"\n"
|
|
|
|
"Wenn Du en Stoop verschuven oder nieg nummereren wullt, muttst Du ehr toeerst "
|
|
|
|
"mit \"Jichtenseen Stoop bewerken\" utsöken, un kannst ehr denn mit \"Stoop "
|
|
|
|
"verschuven\" en nieg Nummer oder en anner Speel towiesen. De annern Stopen "
|
|
|
|
"warrt op Wunsch automaatsch nieg nummereert. Du kannst bloots Stopen binnen "
|
|
|
|
"Dien egen Spelen verschuven."
|
|
|
|
|
|
|
|
#: kgrdialog.cpp:463
|
|
|
|
msgid ""
|
|
|
|
"\n"
|
|
|
|
"\n"
|
|
|
|
"When editing game info you only need to choose a game, then you can go to a "
|
|
|
|
"dialog where you edit the details of the game."
|
|
|
|
msgstr ""
|
|
|
|
"\n"
|
|
|
|
"\n"
|
|
|
|
"För't Bewerken vun en Speelinfo muttst Du bloots en Speel utsöken, un kannst "
|
|
|
|
"denn na en Dialoog för't Ännern vun de Speelenkelheiten wesseln."
|
|
|
|
|
|
|
|
#: kgrdialog.cpp:470
|
|
|
|
msgid ""
|
|
|
|
"\n"
|
|
|
|
"\n"
|
|
|
|
"Click on the list box to choose a game. Below the list box you can see \"More "
|
|
|
|
"Info\" about the selected game, how many levels there are and what rules the "
|
|
|
|
"enemies follow (see the Settings menu).\n"
|
|
|
|
"\n"
|
|
|
|
"You select a level number by typing it or using the scroll bar. As you vary "
|
|
|
|
"the game or level, the thumbnail area shows a preview of your choice."
|
|
|
|
msgstr ""
|
|
|
|
"\n"
|
|
|
|
"\n"
|
|
|
|
"Klick op disse List, wenn Du en Speel utsöken wullt. Ünner de List gifft dat en "
|
|
|
|
"Knoop \"Mehr Informatschonen\" över dat utsöcht Speel, woveel Stopen dat gifft, "
|
|
|
|
"un welk Regeln de Feenden hebbt (Kiek ok in dat Instellen-Menü).\n"
|
|
|
|
"\n"
|
|
|
|
"Du kannst de Stoop utsöken, wenn Du ehr Nummer ingiffst oder den Rullbalken "
|
|
|
|
"bruukst. Wenn Du dat Speel oder sien Stoop wesselst, wiest dat Lüttbildrebeet "
|
|
|
|
"en Vöransicht vun Dien Utwahl."
|
|
|
|
|
|
|
|
#: kgrdialog.cpp:480
|
|
|
|
msgid "Help: Select Game & Level"
|
|
|
|
msgstr "Hülp: Speel un Stoop utsöken"
|
|
|
|
|
|
|
|
#: kgrdialog.cpp:495 kgrdialog.cpp:537
|
|
|
|
msgid "Edit Name & Hint"
|
|
|
|
msgstr "Naam un Tipp bewerken"
|
|
|
|
|
|
|
|
#: kgrdialog.cpp:512
|
|
|
|
msgid "Name of level:"
|
|
|
|
msgstr "Naam vun de Stoop:"
|
|
|
|
|
|
|
|
#: kgrdialog.cpp:517
|
|
|
|
msgid "Hint for level:"
|
|
|
|
msgstr "Tipp för de Stoop:"
|
|
|
|
|
|
|
|
#: kgrdialog.cpp:606
|
|
|
|
msgid "Name of game:"
|
|
|
|
msgstr "Naam vun dat Speel:"
|
|
|
|
|
|
|
|
#: kgrdialog.cpp:612
|
|
|
|
msgid "File name prefix:"
|
|
|
|
msgstr "Dateinaam-Prefix:"
|
|
|
|
|
|
|
|
#: kgrdialog.cpp:617
|
|
|
|
msgid "Traditional rules"
|
|
|
|
msgstr "Normaal Regeln"
|
|
|
|
|
|
|
|
#: kgrdialog.cpp:618
|
|
|
|
msgid "KGoldrunner rules"
|
|
|
|
msgstr "KGoldrunner-Regeln"
|
|
|
|
|
|
|
|
#: kgrdialog.cpp:620 kgrdialog.cpp:679
|
|
|
|
msgid "0 levels"
|
|
|
|
msgstr "0 Stopen"
|
|
|
|
|
|
|
|
#: kgrdialog.cpp:623
|
|
|
|
msgid "About this game:"
|
|
|
|
msgstr "Över dit Speel:"
|
|
|
|
|
|
|
|
#: kgrdialog.cpp:652
|
|
|
|
msgid "Create Game"
|
|
|
|
msgstr "Speel opstellen"
|
|
|
|
|
|
|
|
#: kgrdialog.cpp:668
|
|
|
|
#, c-format
|
|
|
|
msgid ""
|
|
|
|
"_n: 1 level\n"
|
|
|
|
"%n levels"
|
|
|
|
msgstr ""
|
|
|
|
"1 Stoop\n"
|
|
|
|
"%n Stopen"
|
|
|
|
|
|
|
|
#: kgrdialog.cpp:671
|
|
|
|
msgid "%1 levels"
|
|
|
|
msgstr "%1 Stopen"
|
|
|
|
|
|
|
|
#: kgrdialog.cpp:674
|
|
|
|
msgid "Save Changes"
|
|
|
|
msgstr "Ännern sekern"
|
|
|
|
|
|
|
|
#: kgrdialog.cpp:760 kgrdialog.cpp:803
|
|
|
|
msgid "Select Saved Game"
|
|
|
|
msgstr "Sekert Speel utsöken"
|
|
|
|
|
|
|
|
#: kgrdialog.cpp:778
|
|
|
|
msgid "Game Level/Lives/Score Day Date Time "
|
|
|
|
msgstr "Speel Stoop/Leven/Pünkt Dag Datum Tiet "
|
|
|
|
|
|
|
|
#: kgrgame.cpp:145
|
|
|
|
msgid "GAME OVER !!!"
|
|
|
|
msgstr "Speel vörbi!"
|
|
|
|
|
|
|
|
#: kgrgame.cpp:191
|
|
|
|
msgid ""
|
|
|
|
"<b>CONGRATULATIONS !!!!</b>"
|
|
|
|
"<p>You have conquered the last level in the %1 game !!</p>"
|
|
|
|
msgstr "<b>Graleren!</b><p>Du hest de leste Stoop in Speel %1 henkregen!</p>"
|
|
|
|
|
|
|
|
#: kgrgame.cpp:384
|
|
|
|
msgid "Start Tutorial"
|
|
|
|
msgstr "Inföhren starten"
|
|
|
|
|
|
|
|
#: kgrgame.cpp:385
|
|
|
|
msgid "Cannot find the tutorial game (file-prefix %1) in the %2 files."
|
|
|
|
msgstr ""
|
|
|
|
"Dat Inföhrenspeel (Dateiprefix \"%1\") lett sik nich binnen de %2-Dateien "
|
|
|
|
"finnen."
|
|
|
|
|
|
|
|
#: kgrgame.cpp:394
|
|
|
|
msgid "Hint"
|
|
|
|
msgstr "Tipp"
|
|
|
|
|
|
|
|
#: kgrgame.cpp:400
|
|
|
|
msgid "Sorry, there is no hint for this level."
|
|
|
|
msgstr "Deit mi Leed, man dat gifft keen Tipp för disse Stoop."
|
|
|
|
|
|
|
|
#: kgrgame.cpp:514 kgrgame.cpp:523
|
|
|
|
msgid "Load Level"
|
|
|
|
msgstr "Stoop laden"
|
|
|
|
|
|
|
|
#: kgrgame.cpp:515
|
|
|
|
msgid ""
|
|
|
|
"Cannot find file '%1'. Please make sure '%2' has been run in the '%3' folder."
|
|
|
|
msgstr ""
|
|
|
|
"Datei \"%1\" lett sik nich finnen. Bitte kiek, wat \"%2\" in Orner \"%3\" "
|
|
|
|
"löppt."
|
|
|
|
|
|
|
|
#: kgrgame.cpp:524 kgrgame.cpp:812 kgrgame.cpp:850 kgrgame.cpp:950
|
|
|
|
#: kgrgame.cpp:1143 kgrgame.cpp:2467
|
|
|
|
msgid "Cannot open file '%1' for read-only."
|
|
|
|
msgstr "Datei \"%1\" lett sik nich lesen."
|
|
|
|
|
|
|
|
#: kgrgame.cpp:682
|
|
|
|
msgid "New Level"
|
|
|
|
msgstr "Nieg Stoop"
|
|
|
|
|
|
|
|
#: kgrgame.cpp:770 kgrgame.cpp:775 kgrgame.cpp:801 kgrgame.cpp:811
|
|
|
|
#: kgrgame.cpp:830
|
|
|
|
msgid "Save Game"
|
|
|
|
msgstr "Speel sekern"
|
|
|
|
|
|
|
|
#: kgrgame.cpp:771
|
|
|
|
#, c-format
|
|
|
|
msgid ""
|
|
|
|
"Sorry, you cannot save your game play while you are editing. Please try menu "
|
|
|
|
"item %1."
|
|
|
|
msgstr ""
|
|
|
|
"Deit mi Leed, man Du kannst Dien Speel nich bi't Bewerken sekern. Bitte versöök "
|
|
|
|
"Menüpunkt %1."
|
|
|
|
|
|
|
|
#: kgrgame.cpp:776
|
|
|
|
msgid ""
|
|
|
|
"Please note: for reasons of simplicity, your saved game position and score will "
|
|
|
|
"be as they were at the start of this level, not as they are now."
|
|
|
|
msgstr ""
|
|
|
|
"Bitte beacht: Wiel dat eenfacher is, warrt Dien Speelpositschoon un de Pünkt "
|
|
|
|
"vun den Anfang vun disse Stoop sekert, un nich so, as se nu sünd."
|
|
|
|
|
|
|
|
#: kgrgame.cpp:802 kgrgame.cpp:989 kgrgame.cpp:1587 kgrgame.cpp:2545
|
|
|
|
msgid "Cannot open file '%1' for output."
|
|
|
|
msgstr "De Datei \"%1\" lett sik nich för't Utgeven opmaken."
|
|
|
|
|
|
|
|
#: kgrgame.cpp:831
|
|
|
|
msgid "Your game has been saved."
|
|
|
|
msgstr "Dien Speel wöör sekert."
|
|
|
|
|
|
|
|
#: kgrgame.cpp:843 kgrgame.cpp:849 kgrgame.cpp:901
|
|
|
|
msgid "Load Game"
|
|
|
|
msgstr "Speel laden"
|
|
|
|
|
|
|
|
#: kgrgame.cpp:844
|
|
|
|
msgid "Sorry, there are no saved games."
|
|
|
|
msgstr "Deit mi Leed, man dat gifft keen sekert Spelen."
|
|
|
|
|
|
|
|
#: kgrgame.cpp:902
|
|
|
|
msgid "Cannot find the game with prefix '%1'."
|
|
|
|
msgstr "En Speel, wat mit \"%1\" anfangt, lett sik nich finnen."
|
|
|
|
|
|
|
|
#: kgrgame.cpp:924
|
|
|
|
msgid "Unknown"
|
|
|
|
msgstr "Nich bekannt"
|
|
|
|
|
|
|
|
#: kgrgame.cpp:949 kgrgame.cpp:988
|
|
|
|
msgid "Check for High Score"
|
|
|
|
msgstr "Na de Bestenlist kieken"
|
|
|
|
|
|
|
|
#: kgrgame.cpp:1003
|
|
|
|
msgid ""
|
|
|
|
"<b>Congratulations !!!</b> You have achieved a high score in this game. "
|
|
|
|
"Please enter your name so that it may be enshrined in the KGoldrunner Hall of "
|
|
|
|
"Fame."
|
|
|
|
msgstr ""
|
|
|
|
"<b>Graleren!</b> Du hest en helen Barg vun Pünkt för dit Speel kregen. Bitte "
|
|
|
|
"giff för de Nawelt Dien Naam in de Bestenlist vun KGoldrunner in."
|
|
|
|
|
|
|
|
#: kgrgame.cpp:1015 kgrgame.cpp:1031 kgrgame.cpp:1106
|
|
|
|
msgid "Save High Score"
|
|
|
|
msgstr "Bestenlist sekern"
|
|
|
|
|
|
|
|
#: kgrgame.cpp:1032
|
|
|
|
msgid "You must enter something. Please try again."
|
|
|
|
msgstr "Du muttst jichtenswat ingeven. Bitte versöök dat nochmaal."
|
|
|
|
|
|
|
|
#: kgrgame.cpp:1107
|
|
|
|
msgid "Your high score has been saved."
|
|
|
|
msgstr "Dien Hööchstpünkt wöörn sekert."
|
|
|
|
|
|
|
|
#: kgrgame.cpp:1117 kgrgame.cpp:1133 kgrgame.cpp:1142
|
|
|
|
msgid "Show High Scores"
|
|
|
|
msgstr "Bestenlist wiesen"
|
|
|
|
|
|
|
|
#: kgrgame.cpp:1118
|
|
|
|
msgid "Sorry, we do not keep high scores for tutorial games."
|
|
|
|
msgstr "Deit mi Leed, man wi maakt keen Bestenlist för Inföhrenspelen."
|
|
|
|
|
|
|
|
#: kgrgame.cpp:1134
|
|
|
|
msgid "Sorry, there are no high scores for the %1 game yet."
|
|
|
|
msgstr "Deit mi Leed, man för dat Speel %1 gifft dat noch keen Bestenlist."
|
|
|
|
|
|
|
|
#: kgrgame.cpp:1155
|
|
|
|
msgid ""
|
|
|
|
"<center>"
|
|
|
|
"<h2>KGoldrunner Hall of Fame</h2></center>"
|
|
|
|
"<br>"
|
|
|
|
"<center>"
|
|
|
|
"<h3>\"%1\" Game</h3></center>"
|
|
|
|
msgstr ""
|
|
|
|
"<center>"
|
|
|
|
"<h2>KGoldrunner-Bestenlist</h2></center>"
|
|
|
|
"<br>"
|
|
|
|
"<center>"
|
|
|
|
"<h3>Speel: \"%1\"</h3></center>"
|
|
|
|
|
|
|
|
#: kgrgame.cpp:1160
|
|
|
|
msgid " Name Level Score Date"
|
|
|
|
msgstr " Naam Stoop Pünkt Datum"
|
|
|
|
|
|
|
|
#: kgrgame.cpp:1180
|
|
|
|
msgid "High Scores"
|
|
|
|
msgstr "Bestenlist"
|
|
|
|
|
|
|
|
#: kgrgame.cpp:1359
|
|
|
|
msgid "Create Level"
|
|
|
|
msgstr "Stoop opstellen"
|
|
|
|
|
|
|
|
#: kgrgame.cpp:1360
|
|
|
|
msgid ""
|
|
|
|
"You cannot create and save a level until you have created a game to hold it. "
|
|
|
|
"Try menu item \"Create Game\"."
|
|
|
|
msgstr ""
|
|
|
|
"Du kannst keen Stoop bewerken un sekern, ehr Du dor nich en Speel för opstellt "
|
|
|
|
"hest. Versöök den Menüpunkt \"Speel opstellen\"."
|
|
|
|
|
|
|
|
#: kgrgame.cpp:1409
|
|
|
|
msgid ""
|
|
|
|
"You cannot edit and save a level until you have created a game and a level. Try "
|
|
|
|
"menu item \"Create Game\"."
|
|
|
|
msgstr ""
|
|
|
|
"Du kannst keen Stoop bewerken un sekern, ehr Du nich en Speel un en Stoop "
|
|
|
|
"opstellt hest. Versöök den Menüpunkt \"Speel opstellen\"."
|
|
|
|
|
|
|
|
#: kgrgame.cpp:1421
|
|
|
|
msgid ""
|
|
|
|
"It is OK to edit a system level, but you MUST save the level in one of your own "
|
|
|
|
"games. You're not just taking a peek at the hidden ladders and fall-through "
|
|
|
|
"bricks, are you? :-)"
|
|
|
|
msgstr ""
|
|
|
|
"Du kannst en Systeemstoop bewerken, man Du muttst de Stoop in een vun Dien egen "
|
|
|
|
"Spelen sekern. Du kiekst doch nich jüst na en versteken Ledder oder na Tegels "
|
|
|
|
"för't Dörfallen, oder? :-)"
|
|
|
|
|
|
|
|
#: kgrgame.cpp:1531 kgrgame.cpp:1568 kgrgame.cpp:1586 kgrgame.cpp:2062
|
|
|
|
msgid "Save Level"
|
|
|
|
msgstr "Stoop sekern"
|
|
|
|
|
|
|
|
#: kgrgame.cpp:1532
|
|
|
|
msgid "Inappropriate action: you are not editing a level."
|
|
|
|
msgstr "Leeg Akschoon: Du bewerkst keen Stoop."
|
|
|
|
|
|
|
|
#: kgrgame.cpp:1569
|
|
|
|
msgid "Do you want to insert a level and move existing levels up by one?"
|
|
|
|
msgstr "Wullt Du en Stoop infögen, un all annern Stopen na baven verschuven?"
|
|
|
|
|
|
|
|
#: kgrgame.cpp:1571
|
|
|
|
msgid "&Insert Level"
|
|
|
|
msgstr "&Stoop infögen"
|
|
|
|
|
|
|
|
#: kgrgame.cpp:1642 kgrgame.cpp:1658 kgrgame.cpp:1666 kgrgame.cpp:1680
|
|
|
|
msgid "Move Level"
|
|
|
|
msgstr "Stoop verschuven"
|
|
|
|
|
|
|
|
#: kgrgame.cpp:1643
|
|
|
|
msgid "You must first load a level to be moved. Use the %1 or %2 menu."
|
|
|
|
msgstr ""
|
|
|
|
"Du muttst toeerst en Stoop för't Verschuven laden. Versöök Menü %1 oder %2."
|
|
|
|
|
|
|
|
#: kgrgame.cpp:1645
|
|
|
|
msgid "Game"
|
|
|
|
msgstr "Speel"
|
|
|
|
|
|
|
|
#: kgrgame.cpp:1646 kgrgame.cpp:1934
|
|
|
|
msgid "Editor"
|
|
|
|
msgstr "Editor"
|
|
|
|
|
|
|
|
#: kgrgame.cpp:1659
|
|
|
|
msgid ""
|
|
|
|
"You cannot move a level until you have created a game and at least two levels. "
|
|
|
|
"Try menu item \"Create Game\"."
|
|
|
|
msgstr ""
|
|
|
|
"Du kannst keen Stoop verschuven, ehr Du nich en nieg Speel mit tominnst twee "
|
|
|
|
"Stopen opstellt hest. Versöök den Menüpunkt \"Speel opstellen\"."
|
|
|
|
|
|
|
|
#: kgrgame.cpp:1667
|
|
|
|
msgid "Sorry, you cannot move a system level."
|
|
|
|
msgstr "Deit mi Leed, man Du kannst keen Systeem-Stoop verschuven."
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#: kgrgame.cpp:1681
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msgid "You must change the level or the game or both."
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msgstr "Du muttst de Stoop, dat Speel, oder Beed ännern."
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#: kgrgame.cpp:1744
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msgid ""
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"You cannot delete a level until you have created a game and a level. Try menu "
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"item \"Create Game\"."
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msgstr ""
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"Du kannst keen Stoop wegdoon, ehr Du nich en nieg Speel mit tominnst een Stoop "
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"opstellt hest. Versöök den Menüpunkt \"Speel opstellen\"."
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#: kgrgame.cpp:1766
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msgid "Do you want to delete a level and move higher levels down by one?"
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msgstr "Wullt Du en Stoop wegdoon un all höger Stopen een na nerrn schuven?"
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#: kgrgame.cpp:1768
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msgid "&Delete Level"
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msgstr "Stoop &wegdoon"
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|
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#: kgrgame.cpp:1783
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msgid "Cannot find file '%1' to be deleted."
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msgstr "De Datei \"%1\" lett sik nich för't Wegdoon finnen."
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#: kgrgame.cpp:1837 kgrgame.cpp:1847 kgrgame.cpp:1852 kgrgame.cpp:1866
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#: kgrgame.cpp:1884 kgrgame.cpp:2533 kgrgame.cpp:2544
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msgid "Save Game Info"
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msgstr "Speelinfo sekern"
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|
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#: kgrgame.cpp:1838
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msgid "You must enter a name for the game."
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msgstr "Du muttst en Naam för dat Speel ingeven."
|
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#: kgrgame.cpp:1848
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msgid "You must enter a filename prefix for the game."
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|
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msgstr "Du muttst en Dateinaam-Prefix för dat Speel ingeven."
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|
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#: kgrgame.cpp:1853
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|
msgid "The filename prefix should not be more than 5 characters."
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|
msgstr "Dat Dateinaam-Prefix mutt nich länger as fief Tekens wesen."
|
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|
|
#: kgrgame.cpp:1867
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|
|
msgid "The filename prefix should be all alphabetic characters."
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|
|
msgstr "Dat Dateinaam-Prefix schall bloots Tekens ut dat Alfabeet bargen."
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|
|
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|
|
#: kgrgame.cpp:1885
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|
|
msgid "The filename prefix '%1' is already in use."
|
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|
|
msgstr "Dat Dateinaam-Prefix \"%1\" warrt al bruukt."
|
|
|
|
|
|
|
|
#: kgrgame.cpp:1922
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|
|
msgid "&Go on editing"
|
|
|
|
msgstr "&Bewerken wiedermaken"
|
|
|
|
|
|
|
|
#: kgrgame.cpp:1935
|
|
|
|
msgid "You have not saved your work. Do you want to save it now?"
|
|
|
|
msgstr "Du hest Dien Arbeit nich sekert. Wullt Du ehr nu sekern?"
|
|
|
|
|
|
|
|
#: kgrgame.cpp:1937
|
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|
|
msgid "&Don't Save"
|
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|
|
msgstr "&Nich sekern"
|
|
|
|
|
|
|
|
#: kgrgame.cpp:2063
|
|
|
|
msgid "Cannot rename file '%1' to '%2'."
|
|
|
|
msgstr "Datei \"%1\"lett sik nich in \"%2\" ümnömen."
|
|
|
|
|
|
|
|
#: kgrgame.cpp:2156
|
|
|
|
msgid "Sorry, you can only save or move into one of your own games."
|
|
|
|
msgstr ""
|
|
|
|
"Deit mi Leed, man Du kannst bloots na een vun Dien sülvenmaakt Spelen sekern "
|
|
|
|
"oder verschuven."
|
|
|
|
|
|
|
|
#: kgrgame.cpp:2162
|
|
|
|
msgid "Sorry, you can only delete a level from one of your own games."
|
|
|
|
msgstr ""
|
|
|
|
"Deit mi Leed, man Du kannst bloots Stopen vun Dien sülvenmaakt Spelen wegdoon."
|
|
|
|
|
|
|
|
#: kgrgame.cpp:2168
|
|
|
|
msgid "Sorry, you can only edit the game information on your own games."
|
|
|
|
msgstr ""
|
|
|
|
"Deit mi Leed, man Du kannst bloots Speelinformatschonen vun Dien sülvenmaakt "
|
|
|
|
"Spelen ännern."
|
|
|
|
|
|
|
|
#: kgrgame.cpp:2182
|
|
|
|
msgid "There is no level %1 in %2, so you cannot play or edit it."
|
|
|
|
msgstr ""
|
|
|
|
"Dat gifft keen Stoop %1 in %2, so kannst Du ehr ok nich spelen oder bewerken."
|
|
|
|
|
|
|
|
#: kgrgame.cpp:2371 kgrgame.cpp:2389 kgrgame.cpp:2413 kgrgame.cpp:2426
|
|
|
|
#: kgrgame.cpp:2435
|
|
|
|
msgid "Check Games & Levels"
|
|
|
|
msgstr "Spelen un Stopen pröven"
|
|
|
|
|
|
|
|
#: kgrgame.cpp:2372
|
|
|
|
msgid ""
|
|
|
|
"There is no folder '%1' to hold levels for the '%2' game. Please make sure '%3' "
|
|
|
|
"has been run in the '%4' folder."
|
|
|
|
msgstr ""
|
|
|
|
"Dat gifft keen Orner mit den Naam \"%1\", de Stopen för dat Speel \"%2\" bargt. "
|
|
|
|
"Bitte prööv, wat \"%3\" in den Orner \"%4\" utföhrt warrt."
|
|
|
|
|
|
|
|
#: kgrgame.cpp:2390
|
|
|
|
msgid "There are no files '%1/%2???.grl' for the %3 game."
|
|
|
|
msgstr "Dat gifft kene Dateien mit den Naam \"%1/%2???.grl\" för dat Speel %3."
|
|
|
|
|
|
|
|
#: kgrgame.cpp:2414
|
|
|
|
msgid ""
|
|
|
|
"File '%1' is beyond the highest level for the %2 game and cannot be played."
|
|
|
|
msgstr ""
|
|
|
|
"Datei \"%1\" kummt achter de hööchste Speelstoop vun Speel \"%2\", se lett sik "
|
|
|
|
"nich spelen."
|
|
|
|
|
|
|
|
#: kgrgame.cpp:2427
|
|
|
|
msgid ""
|
|
|
|
"File '%1' is before the lowest level for the %2 game and cannot be played."
|
|
|
|
msgstr ""
|
|
|
|
"Datei \"%1\" kummt vör de sietst Speelstoop vun Speel \"%2\", se lett sik nich "
|
|
|
|
"spelen."
|
|
|
|
|
|
|
|
#: kgrgame.cpp:2436
|
|
|
|
msgid "Cannot find file '%1' for the %2 game."
|
|
|
|
msgstr "Datei \"%1\" vun Speel \"%2\" lett sik nich finnen."
|
|
|
|
|
|
|
|
#: kgrgame.cpp:2458 kgrgame.cpp:2466 kgrgame.cpp:2514
|
|
|
|
msgid "Load Game Info"
|
|
|
|
msgstr "Speelinfo laden"
|
|
|
|
|
|
|
|
#: kgrgame.cpp:2459
|
|
|
|
msgid "Cannot find game info file '%1'."
|
|
|
|
msgstr "Speelinfodatei \"%1\" lett sik nich finnen."
|
|
|
|
|
|
|
|
#: kgrgame.cpp:2515
|
|
|
|
msgid "Format error in game info file '%1'."
|
|
|
|
msgstr "Formaatfehler in Speelinfodatei \"%1\"."
|
|
|
|
|
|
|
|
#: kgrgame.cpp:2534
|
|
|
|
msgid "You can only modify user games."
|
|
|
|
msgstr "Du kannst bloots sülvenmaakt Spelen ännern."
|
|
|
|
|
|
|
|
#: main.cpp:15
|
|
|
|
msgid "KGoldrunner is a game of action and puzzle solving"
|
|
|
|
msgstr "KGoldrunner is en Akschoon- un Radelsspeel"
|
|
|
|
|
|
|
|
#: main.cpp:25
|
|
|
|
msgid "Current author"
|
|
|
|
msgstr "Aktuell Programmschriever"
|
|
|
|
|
|
|
|
#: main.cpp:27
|
|
|
|
msgid "Original author"
|
|
|
|
msgstr "Orginaal-Programmschriever"
|
|
|
|
|
|
|
|
#. i18n: file kgoldrunnerui.rc line 12
|
|
|
|
#: rc.cpp:3
|
|
|
|
#, no-c-format
|
|
|
|
msgid "&Editor"
|
|
|
|
msgstr "&Editor"
|
|
|
|
|
|
|
|
#. i18n: file kgoldrunnerui.rc line 24
|
|
|
|
#: rc.cpp:6
|
|
|
|
#, no-c-format
|
|
|
|
msgid "&Landscapes"
|
|
|
|
msgstr "&Stil"
|