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462 lines
9.6 KiB
462 lines
9.6 KiB
13 years ago
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# translation of kmines.po to Japanese
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# Taiki Komoda <kom@kde.gr.jp>, 2002.
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# Takuro Ashie <ashie@homa.ne.jp>, 2004.
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# Kurose Shushi <md81@bird.email.ne.jp>, 2004.
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# Yukiko Bando <ybando@k6.dion.ne.jp>, 2006, 2007.
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msgid ""
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msgstr ""
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"Project-Id-Version: kmines\n"
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"POT-Creation-Date: 2005-05-18 21:24+0200\n"
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"PO-Revision-Date: 2007-05-31 23:00+0900\n"
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"Last-Translator: Yukiko Bando <ybando@k6.dion.ne.jp>\n"
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"Language-Team: Japanese <Kdeveloper@kde.gr.jp>\n"
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"MIME-Version: 1.0\n"
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"Content-Type: text/plain; charset=UTF-8\n"
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"Content-Transfer-Encoding: 8bit\n"
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"X-Generator: KBabel 1.3\n"
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#. i18n: file kminesui.rc line 6
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#: rc.cpp:3
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#, no-c-format
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msgid "&Move"
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msgstr "移動(&M)"
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#. i18n: file kmines.kcfg line 9
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#: rc.cpp:6
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#, no-c-format
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msgid "The size of a square."
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msgstr "ケースのサイズ"
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#. i18n: file kmines.kcfg line 15
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#: rc.cpp:9
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#, no-c-format
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msgid "The width of the playing field."
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msgstr "プレイフィールドの幅"
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#. i18n: file kmines.kcfg line 21
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#: rc.cpp:12
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#, no-c-format
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msgid "The height of the playing field."
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msgstr "プレイフィールドの高さ"
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#. i18n: file kmines.kcfg line 27
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#: rc.cpp:15
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#, no-c-format
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msgid "The number of mines in the playing field."
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msgstr "プレイフィールド中の地雷の数"
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#. i18n: file kmines.kcfg line 31
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#: rc.cpp:18
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#, no-c-format
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msgid "Whether the \"uncertain\" marker may be used."
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msgstr "不確実マーカーを使うかどうか"
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#. i18n: file kmines.kcfg line 35
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#: rc.cpp:21
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#, no-c-format
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msgid "Whether the game can be played using the keyboard."
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msgstr "キーボードを使ってゲームをプレイできるようにするかどうか"
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#. i18n: file kmines.kcfg line 39
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#: rc.cpp:24
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#, no-c-format
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msgid "Whether the game is paused when the window loses focus."
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msgstr "ウィンドウがフォーカスを失ったときにゲームを一時停止するかどうか"
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#. i18n: file kmines.kcfg line 43
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#: rc.cpp:27
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#, no-c-format
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msgid "Whether to set flags and reveal squares in trivial situations."
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msgstr "自明な場合、自動的に旗を立て、ケースを開くかどうか"
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#. i18n: file kmines.kcfg line 47
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#: rc.cpp:30
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#, no-c-format
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msgid "The difficulty level."
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msgstr "難易度"
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#. i18n: file kmines.kcfg line 72
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#: rc.cpp:33
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#, no-c-format
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msgid "Mouse button actions"
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msgstr "マウスボタンの動作"
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#. i18n: file kmines.kcfg line 85
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#: rc.cpp:36
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#, no-c-format
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msgid "Color"
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msgstr "色"
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#. i18n: file kmines.kcfg line 90
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#: rc.cpp:39
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#, no-c-format
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msgid "Mine Color"
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msgstr "地雷の色"
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#. i18n: file kmines.kcfg line 101
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#: rc.cpp:42
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#, no-c-format
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msgid "Whether the menubar is visible."
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msgstr "メニューバーを表示するかどうか"
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#: _translatorinfo.cpp:1
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msgid ""
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"_: NAME OF TRANSLATORS\n"
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"Your names"
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msgstr "Taiki Komoda,Takuro Ashie,Kurose Shushi"
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#: _translatorinfo.cpp:3
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msgid ""
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"_: EMAIL OF TRANSLATORS\n"
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"Your emails"
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msgstr "kom@kde.gr.jp,ashie@homa.ne.jp,md81@bird.email.ne.jp"
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#: defines.cpp:24
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msgid "Easy"
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msgstr "初級"
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#: defines.cpp:24
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msgid "Normal"
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msgstr "中級"
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#: defines.cpp:24
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msgid "Expert"
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msgstr "上級"
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#: defines.cpp:25
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msgid "Custom"
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msgstr "カスタム"
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#: dialogs.cpp:128
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msgid "Width:"
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msgstr "幅:"
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#: dialogs.cpp:134
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msgid "Height:"
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msgstr "高さ:"
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#: dialogs.cpp:140
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msgid "No. of mines:"
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msgstr "地雷の数:"
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#: dialogs.cpp:149
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msgid "Choose level:"
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msgstr "レベルを選択:"
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#: dialogs.cpp:167
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msgid "Mines (%1%):"
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msgstr "地雷数 (%1%):"
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#: dialogs.cpp:197
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msgid "Left button:"
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msgstr "左ボタン:"
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#: dialogs.cpp:197
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msgid "Middle button:"
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msgstr "中ボタン:"
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#: dialogs.cpp:198
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msgid "Right button:"
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msgstr "右ボタン:"
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#: dialogs.cpp:207
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msgid "Reveal"
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msgstr "開く"
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#: dialogs.cpp:207
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msgid "Autoreveal"
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msgstr "自動で開く"
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#: dialogs.cpp:208
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msgid "Toggle Flag"
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msgstr "旗をオン/オフ"
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#: dialogs.cpp:208
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msgid "Toggle ? Flag"
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msgstr "不確実マーカーをオン/オフ"
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#: dialogs.cpp:216
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msgid "Enable ? mark"
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msgstr "不確実マーカー (?) を使う"
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#: dialogs.cpp:219
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msgid "Enable keyboard"
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msgstr "キーボードを使う"
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#: dialogs.cpp:222
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msgid "Pause if window loses focus"
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msgstr "ウィンドウがフォーカスを失ったら一時停止する"
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#: dialogs.cpp:225
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msgid "\"Magic\" reveal"
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msgstr "マジックモードを有効にする"
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#: dialogs.cpp:226
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msgid "Set flags and reveal squares where they are trivial."
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msgstr "既に開かれたケースから自明な場合、自動的に旗を立て、ケースを開きます。"
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#: dialogs.cpp:233
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msgid "Mouse Bindings"
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msgstr "マウス設定"
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#: dialogs.cpp:252
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msgid ""
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"When the \"magic\" reveal is on, you lose the ability to enter the highscores."
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msgstr "マジックモードを有効にしたスコアはハイスコアに追加されません。"
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#: dialogs.cpp:257
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msgid "Flag color:"
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msgstr "旗の色:"
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#: dialogs.cpp:257
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msgid "Explosion color:"
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msgstr "爆発の色:"
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#: dialogs.cpp:258
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msgid "Error color:"
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msgstr "エラーの色:"
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#: dialogs.cpp:286
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#, c-format
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msgid ""
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"_n: %n mine color:\n"
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"%n mines color:"
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msgstr "地雷数 %n の色:"
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#: field.cpp:39
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msgid "Case revealed"
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msgstr "ケースを開く"
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#: field.cpp:40
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msgid "Case autorevealed"
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msgstr "ケースを自動で開く"
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#: field.cpp:41
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msgid "Flag set"
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msgstr "旗を立てる"
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#: field.cpp:42
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msgid "Flag unset"
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msgstr "旗を外す"
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#: field.cpp:43
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msgid "Question mark set"
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msgstr "不確実マーカーをセット"
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#: field.cpp:44
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msgid "Question mark unset"
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msgstr "不確実マーカーを外す"
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#: highscores.cpp:45
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msgid "Clicks"
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msgstr "クリック数"
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#: highscores.cpp:74
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msgid "anonymous"
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msgstr "匿名"
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#: main.cpp:46
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msgid "Move Up"
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msgstr "上に移動"
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#: main.cpp:47
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msgid "Move Down"
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msgstr "下に移動"
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#: main.cpp:48
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msgid "Move Right"
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msgstr "右に移動"
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#: main.cpp:49
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msgid "Move Left"
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msgstr "左に移動"
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#: main.cpp:50
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msgid "Move at Left Edge"
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msgstr "左端に移動"
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#: main.cpp:51
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msgid "Move at Right Edge"
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msgstr "右端に移動"
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#: main.cpp:52
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msgid "Move at Top Edge"
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msgstr "上端に移動"
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#: main.cpp:53
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msgid "Move at Bottom Edge"
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msgstr "下端に移動"
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#: main.cpp:54
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msgid "Reveal Mine"
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msgstr "ケースを開く"
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#: main.cpp:55
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msgid "Mark Mine"
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msgstr "旗を立てる"
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#: main.cpp:56
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msgid "Automatic Reveal"
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msgstr "自動で開く"
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#: main.cpp:106
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msgid "Solving Rate..."
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msgstr "解決率..."
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#: main.cpp:110
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msgid "View Log"
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msgstr "ログを見る"
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#: main.cpp:113
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msgid "Replay Log"
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msgstr "ログをリプレイ"
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#: main.cpp:116
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msgid "Save Log..."
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msgstr "ログを保存..."
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#: main.cpp:119
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msgid "Load Log..."
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msgstr "ログを読み込む..."
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#: main.cpp:162
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msgid "Game"
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msgstr "ゲーム"
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#: main.cpp:165
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msgid "Custom Game"
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msgstr "オリジナルゲーム"
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#: main.cpp:190
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msgid "Keyboard game"
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msgstr "キーボードゲーム"
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#: main.cpp:191
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msgid "General"
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msgstr "一般"
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#: main.cpp:235
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msgid "KMines is a classic mine sweeper game"
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msgstr "KMines は古典的なマインスイーパーゲームです。"
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#: main.cpp:241
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msgid "KMines"
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msgstr "KMines"
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#: main.cpp:245
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msgid "Smiley pixmaps"
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msgstr "スマイリーのピックスマップ"
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#: main.cpp:246
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msgid "Solver/Adviser"
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msgstr "解決請負/アドバイザ"
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#: main.cpp:247
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msgid "Magic reveal mode"
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msgstr "マジックモード"
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#: status.cpp:68
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msgid ""
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"<qt>Mines left."
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"<br/>It turns <font color=\"red\">red</font> when you have flagged more cases "
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"than present mines.</qt>"
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msgstr "<qt>残りの地雷数です。地雷の数より多く旗を立てると<font color=\"red\">赤</font>に変わります。</qt>"
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#: status.cpp:78
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msgid "Press to start a new game"
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msgstr "クリックで新しいゲームを開始"
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#: status.cpp:83
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msgid ""
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"<qt>Time elapsed."
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"<br/>It turns <font color=\"blue\">blue</font> if it is a highscore and <font "
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"color=\"red\">red</font> if it is the best time.</qt>"
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msgstr ""
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"<qt>経過時間です。最高得点で<font color=\"blue\">青</font>に、ベストタイムで<font color=\"red\">"
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"赤</font>に変わります。</qt>"
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#: status.cpp:103
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msgid "Mines field."
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msgstr "地雷原"
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#: status.cpp:111
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msgid "Press to Resume"
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msgstr "クリックで再開"
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#: status.cpp:190
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msgid "Explosion!"
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msgstr "爆発!"
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#: status.cpp:203
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msgid "Game won!"
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msgstr "ゲームに勝利しました!"
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#: status.cpp:203
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msgid "Game lost!"
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msgstr "ゲームに敗北しました!"
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#: status.cpp:297
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msgid ""
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"When the solver gives you advice, your score will not be added to the "
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"highscores."
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msgstr "ヒントを利用したスコアはハイスコアに追加されません。"
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#: status.cpp:327
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msgid "View Game Log"
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msgstr "ゲームログを表示"
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#: status.cpp:344
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msgid "Overwrite"
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msgstr "上書き"
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#: status.cpp:346
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msgid "The file already exists. Overwrite?"
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msgstr "ファイルは既に存在します。上書きしますか?"
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#: status.cpp:347
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msgid "File Exists"
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msgstr "ファイルは存在します"
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#: status.cpp:370
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#, c-format
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msgid "Cannot read XML file on line %1"
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msgstr "XML ファイルの %1 行目が読めません"
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#: status.cpp:380
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msgid "Cannot load file."
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msgstr "ファイルを読み込めません。"
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#: status.cpp:385
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msgid "Log file not recognized."
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msgstr "ログファイルが認識されません。"
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#: solver/solver.cpp:190
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msgid "Compute Solving Rate"
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msgstr "解決率を計算"
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#: solver/solver.cpp:197
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msgid "Start"
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msgstr "開始"
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#: solver/solver.cpp:201
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#, c-format
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msgid "Width: %1"
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msgstr "幅: %1"
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#: solver/solver.cpp:204
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#, c-format
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msgid "Height: %1"
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msgstr "高さ: %1"
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#: solver/solver.cpp:206
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msgid "Mines: %1 (%2%)"
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msgstr "地雷数: %1 (%2%)"
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#: solver/solver.cpp:218
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msgid "Success rate:"
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msgstr "成功率:"
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#: solver/solver.cpp:245
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msgid "Success rate: %1%"
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||
|
msgstr "成功率: %1%"
|