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# translation of blinken.po to Español
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#
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# Pablo de Vicente <p.devicente@wanadoo.es>, 2005.
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# Rafael Beccar <rafael.beccar@kdemail.net>, 2005.
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# Pablo de Vicente <pablo.devicente@gmail.com>, 2006.
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# Santiago Fernández Sancho <santi@kde-es.org>, 2007.
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msgid ""
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msgstr ""
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"Project-Id-Version: blinken\n"
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"POT-Creation-Date: 2019-01-13 18:52+0100\n"
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"PO-Revision-Date: 2007-08-05 13:11+0200\n"
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"Last-Translator: Santiago Fernández Sancho <santi@kde-es.org>\n"
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"Language-Team: Español <kde-es@kybs.de>\n"
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"Language: \n"
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"MIME-Version: 1.0\n"
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"Content-Type: text/plain; charset=UTF-8\n"
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"Content-Transfer-Encoding: 8bit\n"
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"X-Generator: KBabel 1.11.4\n"
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#: _translatorinfo:1
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msgid ""
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"_: NAME OF TRANSLATORS\n"
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"Your names"
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msgstr "Pablo de Vicente,Rafael Beccar"
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#: _translatorinfo:2
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msgid ""
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"_: EMAIL OF TRANSLATORS\n"
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"Your emails"
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msgstr "p.devicente@wanadoo.es,rafael.beccar@kdemail.net"
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#: artsplayer.cpp:39
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msgid "aRts was not found, therefore the sounds will be disabled."
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msgstr "No se encontró aRts, por eso se desactivarán los sonidos."
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#: artsplayer.cpp:39
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msgid "Sounds Disabled"
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msgstr "Sonidos desactivados"
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#: blinken.cpp:78
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#, fuzzy
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msgid ""
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"_: If the Steve font that is used by bliken by default to show status "
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"messages does not support any of the characters of your language, please "
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"translate that message to 1 and TDE standard font will be used to show the "
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"texts, if not translate it to 0\n"
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"0"
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msgstr "1"
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#: blinken.cpp:112
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msgid "Start"
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msgstr "Inicio"
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#: blinken.cpp:124
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msgid "Restart"
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msgstr "Reiniciar"
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#: blinken.cpp:180
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msgid "Sounds"
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msgstr "Sonidos"
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#: blinken.cpp:361
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msgid "Enter Your Name"
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msgstr "Ingresa tu nombre"
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#: blinken.cpp:361
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msgid "Name:"
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msgstr "Nombre:"
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#: blinken.cpp:553
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msgid "Restart the game"
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msgstr "Reiniciar la partida"
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#: blinken.cpp:555
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msgid "Quit blinKen"
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msgstr "Salir de blinKen"
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#: blinken.cpp:556
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msgid "View Highscore Table"
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msgstr "Ver la tabla de puntaciones"
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#: blinken.cpp:560
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msgid "2nd Level"
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msgstr "2do Nivel"
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#: blinken.cpp:561
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msgid "1st Level"
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msgstr "1er Nivel"
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#: blinken.cpp:562
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msgid "Random Level"
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msgstr "Nivel aleatorio"
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#: blinken.cpp:563
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msgid "Press the key for this button"
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msgstr "Presionar la tecla para este botón"
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#: blinken.cpp:564
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msgid "Click any button to change its key"
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msgstr "Pulse algún botón para cambiar su tecla"
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#: blinken.cpp:570
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msgid "Press Start to begin!"
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msgstr "Pulsar Inicio para comenzar a jugar"
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#: blinken.cpp:574
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msgid "Set the Difficulty Level..."
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msgstr "Fijar el nivel de dificultad..."
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#: blinken.cpp:579
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msgid "Next sequence in 3..."
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msgstr "Siguiente secuencia en 3..."
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#: blinken.cpp:584
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msgid "Next sequence in 3, 2..."
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msgstr "Siguiente secuencia en 3, 2..."
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#: blinken.cpp:585
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msgid "Next sequence in 2..."
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msgstr "Siguiente secuencia en 2..."
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#: blinken.cpp:590
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msgid "Next sequence in 3, 2, 1..."
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msgstr "Siguiente secuencia en 3, 2, 1..."
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#: blinken.cpp:591
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msgid "Next sequence in 2, 1..."
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msgstr "Siguiente secuencia en 2, 1..."
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#: blinken.cpp:596
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msgid "Remember this sequence..."
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msgstr "Recuerde esta secuencia..."
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#: blinken.cpp:601
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msgid "Repeat the sequence!"
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msgstr "Repita la secuencia"
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#: blinken.cpp:617
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msgid "2"
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msgstr "2"
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#: blinken.cpp:618
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msgid "1"
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msgstr "1"
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#: blinken.cpp:619
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msgid "?"
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msgstr "?"
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#: blinken.cpp:621
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msgid "Level"
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msgstr "Nivel"
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#: highscoredialog.cpp:128
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msgid "Highscores"
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msgstr "Tabla de puntuaciones"
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#: highscoredialog.cpp:143
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msgid "Level 1"
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msgstr "Nivel 1"
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#: highscoredialog.cpp:144
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msgid "Level 2"
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msgstr "Nivel 2"
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#: highscoredialog.cpp:145
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msgid "Level ?"
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msgstr "Nivel ?"
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#: main.cpp:21
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msgid "blinKen"
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msgstr "blinKen"
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#: main.cpp:21
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msgid "A memory enhancement game"
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msgstr "Un juego para mejorar la memoria"
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#: main.cpp:22
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msgid "Coding"
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msgstr "Escritura del código"
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#: main.cpp:23
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msgid "Design, Graphics and Sounds"
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msgstr "Diseño, gráficos y sonidos"
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#: main.cpp:24
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msgid "GPL'ed his 'Steve' font so that we could use it"
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msgstr "Puso su tipo de letra «Steve» bajo la licencia GPL"
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#: blinken.kcfg:9
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#, no-c-format
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msgid "Play sounds"
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msgstr "Reproducir sonidos"
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#: blinken.kcfg:13
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#, no-c-format
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msgid "Use custom font for status text"
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msgstr "Utilizar el tipo de letra personalizado para el texto de estado"
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