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# translation of kgoldrunner.po to Español
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# traducción de kgoldrunner.po a Español
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# Copyright (C) 2003, 2004, 2006, 2007 Free Software Foundation, Inc.
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#
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# Miguel Revilla Rodríguez <yo@miguelrevilla.com>, 2003.
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# Antonio Crevillen <antonio.crevillen@hispalinux.es>, 2003.
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# Rafael Osuna <rosuna@wol.es>, 2003, 2004.
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# Santiago Fernandez Sancho <santi@kde-es.org>, 2004, 2006.
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# Santiago Fernández Sancho <santi@kde-es.org>, 2007.
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msgid ""
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msgstr ""
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"Project-Id-Version: kgoldrunner\n"
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"POT-Creation-Date: 2022-07-19 18:18+0000\n"
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"PO-Revision-Date: 2007-08-05 16:18+0200\n"
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"Last-Translator: Santiago Fernández Sancho <santi@kde-es.org>\n"
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"Language-Team: Español <kde-es@kybs.de>\n"
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"Language: \n"
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"MIME-Version: 1.0\n"
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"Content-Type: text/plain; charset=UTF-8\n"
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"Content-Transfer-Encoding: 8bit\n"
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"X-Generator: KBabel 1.11.4\n"
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#. Instead of a literal translation, add your name to the end of the list (separated by a comma).
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msgid ""
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"_: NAME OF TRANSLATORS\n"
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"Your names"
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msgstr "Rafael Osuna,Antonio Crevillen,Miguel Revilla Rodríguez"
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#. Instead of a literal translation, add your email to the end of the list (separated by a comma).
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msgid ""
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"_: EMAIL OF TRANSLATORS\n"
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"Your emails"
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msgstr "rafa@ecotelco.com,antonio.crevillen@hispalinux.es,yo@miguelrevilla.com"
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#: data_messages.cpp:11
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msgid "TRANSLATORS: Please see the notes in the data_messages.cpp file."
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msgstr "OK"
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#: data_messages.cpp:29
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msgid "Hi !!"
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msgstr "¡¡Hola!!"
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#: data_messages.cpp:30
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#, fuzzy
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#| msgid ""
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#| "Hi ! Welcome to KGoldrunner ! The idea of the game is to pick up all "
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#| "the gold nuggets, then climb to the top of the playing area and move up "
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#| "to the next level. A hidden ladder will appear as you collect the last "
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#| "nugget.\n"
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#| "\n"
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#| "The hero (the green figure) is your deputy. To collect the nuggets, just "
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#| "point the mouse where you want him to go. At first gravity takes over "
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#| "and he falls ..."
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msgid ""
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"Hi ! Welcome to KGoldrunner ! The idea of the game is to pick up all the "
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"gold nuggets, then climb to the top of the playing area and move up to the "
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"next level. A hidden ladder will appear as you collect the last nugget.\n"
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"\n"
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"The hero (the green figure) is your deputy. To collect the nuggets, just "
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"point the mouse where you want the hero to go. At first gravity takes over "
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"and the hero falls ..."
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msgstr ""
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"¡Hola!. ¡Bienvenido a KGoldrunner!. La idea del juego es recoger todas las "
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"pepitas de oro, subir a lo más alto del área de juego y pasar al siguiente "
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"nivel. Cuando coja la última pepita aparecerá un nuevo escenario. \n"
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"\n"
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"El héroe (la figura verde) es su representante. Para recoger las pepitas, "
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"coloque el puntero con el ratón en el punto al que quiera que vaya. A la "
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"mínima la gravedad aparece y le hace caer ..."
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#: data_messages.cpp:36
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msgid "Navigation"
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msgstr "Navegación"
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#: data_messages.cpp:37
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#, fuzzy
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#| msgid ""
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#| "This is an exercise in moving around. Follow the track of gold nuggets "
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#| "until the ladder pops up at the right. The hero can only follow the "
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#| "mouse along simple paths (like _ | L or U), so be careful not to get too "
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#| "far ahead of him.\n"
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#| "\n"
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#| "DANGER: Try not to fall off the ladder or bar into the concrete pit at "
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#| "the bottom right. If you do get trapped there, the only way out is to "
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#| "kill the hero (press key Q for quit) and start the level again."
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msgid ""
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"This is an exercise in moving around. Follow the track of gold nuggets "
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"until the ladder pops up at the right. The hero can only follow the mouse "
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"along simple paths (like _ | L or U), so be careful not to get too far ahead "
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"of them.\n"
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"\n"
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"DANGER: Try not to fall off the ladder or bar into the concrete pit at the "
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"bottom right. If you do get trapped there, the only way out is to kill the "
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"hero (press key Q for quit) and start the level again."
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msgstr ""
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"Esto es un ejercicio de movimiento. Siga el trayecto de las pepitas de oro "
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"hasta que la escalera aparezca a la derecha. El héroe sólo podrá seguir al "
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"ratón en trayectos simples (como _ | o U), así que tenga cuidado de no "
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"alejarse mucho de él.\n"
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"\n"
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"CUIDADO: Intente no caer de la escalera o la barra al pozo de cemento de la "
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"parte inferior derecha. Si se queda atrapado ahí, la única manera de salir "
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"es matar al héroe (presionando la tecla Q para salir) y volver a comenzar el "
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"nivel."
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#: data_messages.cpp:43
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msgid "Digging"
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msgstr "Cavar"
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#: data_messages.cpp:44
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#, fuzzy
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#| msgid ""
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#| "Now you have to dig to get the gold! Just use the left and right mouse "
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#| "buttons to dig left or right of the hero's position. The hero can then "
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#| "jump into and through the hole he has dug. He can also dig several holes "
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#| "in a row and run sideways through the dug holes. Be careful though. "
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#| "After a while the holes close up and you can get trapped and killed.\n"
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#| "\n"
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#| "In the third box down, you have to dig two holes, jump in and quickly dig "
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#| "one more, to get through two layers. On the right, you have to dig "
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#| "three, then two then one to get through. There are also two little "
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#| "puzzles to work out along the way. Good luck!\n"
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#| "\n"
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#| "By the way, you can dig through brick, but not concrete."
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msgid ""
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"Now you have to dig to get the gold! Just use the left and right mouse "
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"buttons to dig left or right of the hero's position. The hero can then jump "
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"into and through the hole they have dug. They can also dig several holes in "
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"a row and run sideways through the dug holes. Be careful though. After a "
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"while the holes close up and you can get trapped and killed.\n"
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"\n"
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"In the third box down, you have to dig two holes, jump in and quickly dig "
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"one more, to get through two layers. On the right, you have to dig three, "
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"then two then one to get through. There are also two little puzzles to work "
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"out along the way. Good luck!\n"
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"\n"
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"By the way, you can dig through brick, but not concrete."
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msgstr ""
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"¡Ahora tiene que excavar para obtener el oro!. Basta con usar los botones "
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"izquierdo y derecho del ratón para excavar a la izquierda o la derecha de la "
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"posición del héroe. El héroe puede saltar para adentro o a través del "
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"agujero que haya excavado. También puede excavar varios agujeros en línea y "
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"correr a través de los agujeros excavados. Pero tenga cuidado. Tras un "
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"tiempo los agujeros se cierran y podría quedar atrapado y morir.\n"
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"\n"
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"En la tercera área abajo, usted tendrá que excavar dos agujeros, saltar para "
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"adentro y excavar otro agujero más rápidamente, para atravesar dos capas. A "
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"la derecha, tendrá que excavar tres agujeros, seguido de dos y finalmente "
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"uno para pasar. Hay también dos pequeños puzzles para resolver por el "
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"camino. ¡Buena suerte!\n"
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"\n"
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"A propósito, usted puede excavar a través de ladrillos, pero no de cemento."
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#: data_messages.cpp:52
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msgid "You Have ENEMIES !!!"
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msgstr "¡Tiene ENEMIGOS!"
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#: data_messages.cpp:53
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#, fuzzy
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#| msgid ""
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#| "Well, it's been nice and easy up to now, but the game would be no fun "
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#| "without enemies. They are after the gold too: worse still they are after "
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#| "you! You die if they catch you, but maybe you will have a few lives left "
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#| "and can start again.\n"
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#| "\n"
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#| "You can handle enemies by running away, digging a hole or luring them "
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#| "into part of the playing area where they get stranded.\n"
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#| "\n"
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#| "If an enemy falls into a hole, he gives up any gold he is carrying, then "
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#| "gets stuck in the hole for a time and climbs out. If the hole closes "
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#| "while he is in it, he dies and reappears somewhere else on the screen. "
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#| "You can deliberately kill enemies by digging several holes in a row.\n"
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#| "\n"
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#| "More importantly, you can run over an enemy's head. You must do that "
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#| "right at the start of this level. Dig a hole, trap the enemy, wait for "
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#| "him to fall all the way in, then run over him, with the other enemy in "
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#| "hot pursuit..."
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msgid ""
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"Well, it's been nice and easy up to now, but the game would be no fun "
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"without enemies. They are after the gold too: worse still they are after "
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"you! You die if they catch you, but maybe you will have a few lives left "
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"and can start again.\n"
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"\n"
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"You can handle enemies by running away, digging a hole or luring them into "
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"part of the playing area where they get stranded.\n"
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"\n"
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"If an enemy falls into a hole, they give up any gold they are carrying, then "
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"get stuck in the hole for a time and climb out. If the hole closes while "
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"they are in it, they die and reappear somewhere else on the screen. You can "
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"deliberately kill enemies by digging several holes in a row.\n"
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"\n"
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"More importantly, you can run over an enemy's head. You must do that right "
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"at the start of this level. Dig a hole, trap the enemy, wait for them to "
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"fall all the way in, then run over them, with the other enemy in hot "
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"pursuit..."
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msgstr ""
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"Bien, ha sido sencillo hasta ahora, pero el juego no sería divertido sin "
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"enemigos. Éstos también están detrás del oro: peor aún, ¡también andan "
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"detrás de usted!. Usted morirá si le agarran, pero tal vez le queden algunas "
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"vidas y pueda empezar de nuevo.\n"
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"\n"
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"Podrá lidiar con los enemigos huyendo de ellos, excavando un agujero o "
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"engañándolos \n"
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"\n"
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"Si un enemigo cae en un agujero, suelta el oro que lleve, queda preso en el "
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"agujero por algún tiempo y luego vuelve a salir.. Si se cierra el agujero "
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"mientras él está dentro, muere y reaparece en algún otro lugar de la "
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"pantalla. Puede matar deliberadamente a los enemigos excavando varios "
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"agujeros en fila.\n"
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"\n"
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"Más importante, usted puede andar por encima de la cabeza de un enemigo. "
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"Puede hacerlo precisamente al principio de este nivel. Excave un agujero, "
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"atrape al enemigo en él, corra entonces por encima del enemigo mientras otro "
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"le persigue..."
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#: data_messages.cpp:63
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msgid "Bars"
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msgstr "Barras"
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#: data_messages.cpp:64
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msgid ""
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"You can move horizontally along bars (or poles), but if you move down you "
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"will let go and fall .... Also, note that you can collect gold by falling "
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"onto it."
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msgstr ""
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"Usted se podrá mover horizontalmente por las barras, pero si mueve hacia "
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"abajo, se caerá ... También podrá recolectar oro cayendo sobre él."
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#: data_messages.cpp:68
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msgid "False Bricks"
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msgstr "Ladrillos falsos"
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#: data_messages.cpp:69
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msgid ""
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"Some of the bricks in this level are not what they seem. If you walk onto "
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"them you fall through. The enemies fall through them too."
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msgstr ""
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"Alguno de los ladrillos en este nivel no son lo que parecen. Si anda sobre "
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"ellos caerá abajo. Los enemigos también lo harán."
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#: data_messages.cpp:73 data_messages.cpp:110
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msgid "Bye ......."
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msgstr "Adiós ......."
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#: data_messages.cpp:74 data_messages.cpp:111
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msgid ""
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"This is just a nice easy level to finish up with. Have fun with the other "
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"games in KGoldrunner.\n"
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"\n"
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"Note that there is a game Editor in which you and your friends can make up "
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"levels and challenge each other. There is also a KGoldrunner Handbook in "
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"the Help Menu, which contains more detail than this Tutorial.\n"
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"\n"
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"It's been a pleasure showing you around. Bye !!!"
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msgstr ""
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"Éste es un nivel fácil con el que terminar. Diviértase con los otros juegos "
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"en KGoldrunner.\n"
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"\n"
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"Note que existe un editor de juego en el que usted y sus amigos podrán crear "
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"niveles y desafiarse mutuamente. Existe también un manual de KGoldrunner en "
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"el menú de ayuda, que contiene más detalles que este Tutorial\n"
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"\n"
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"Ha sido un placer conducirle por este tutorial. ¡¡¡Adiós!!!"
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#: data_messages.cpp:82
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msgid "Bars and Ladders"
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msgstr "Barras y escaleras"
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#: data_messages.cpp:83
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#, fuzzy
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#| msgid ""
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#| "There's nowhere to dig, so you must dodge the enemies and avoid falling "
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#| "to the concrete at the wrong time. Try to keep the enemies together.\n"
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#| "\n"
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#| "If an enemy has a gold outline, he is holding a nugget. He might drop it "
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#| "as he runs over the concrete or maybe at the top of a ladder ...... "
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#| "patience, patience !!"
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msgid ""
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"There's nowhere to dig, so you must dodge the enemies and avoid falling to "
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"the concrete at the wrong time. Try to keep the enemies together.\n"
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"\n"
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"If an enemy has a gold outline, they are holding a nugget. They might drop "
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"it as they run over the concrete or maybe at the top of a ladder ...... "
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"patience, patience !!"
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msgstr ""
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"No existe nada donde excavar, por eso deberá esquivar a los enemigos y "
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"evitar caer en el cemento. Intente mantener juntos a los enemigos.\n"
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"\n"
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"Si un enemigo tiene un contorno dorado es que posee una pepita. Podrá "
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"caersele cuando corra sobre el cemento o tal vez en lo alto de una "
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"escalera ..... ¡¡paciencia, paciencia!!"
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#: data_messages.cpp:89
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msgid "To kill ....."
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msgstr "Matar ....."
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#: data_messages.cpp:90
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msgid ""
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"You cannot get up to the gold, so you must get the enemies to bring it down "
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"to you. But how do you get them to keep going back?\n"
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"\n"
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"If you are feeling stressed, you can hit the P or Esc key and take a break. "
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"Also, you can use the Settings menu to slow down the action."
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msgstr ""
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"No puede alcanzar el oro, así que necesita que los enemigos se lo bajen. "
|
|
|
|
"Pero, ¿cómo podrá hacerlos regresar?.\n"
|
|
|
|
"\n"
|
|
|
|
"Si se siente cansado, podrá presionar la tecla P o Esc para descansar. "
|
|
|
|
"También podrá usar el menú «Preferencias» para reducir la velocidad de la "
|
|
|
|
"acción."
|
|
|
|
|
|
|
|
#: data_messages.cpp:96
|
|
|
|
msgid "... Or not to kill?"
|
|
|
|
msgstr "... ¿O no matar?"
|
|
|
|
|
|
|
|
#: data_messages.cpp:97
|
|
|
|
#, fuzzy
|
|
|
|
#| msgid ""
|
|
|
|
#| "It is best not to kill the enemy. Try it and you will find out why ... "
|
|
|
|
#| "Heh, heh, heh !! ... ;-)\n"
|
|
|
|
#| "\n"
|
|
|
|
#| "If you do kill him unintentionally, before you have collected the gold at "
|
|
|
|
#| "the top left, you can still finish the level by digging away the side of "
|
|
|
|
#| "the pit he is in."
|
|
|
|
msgid ""
|
|
|
|
"It is best not to kill the enemy. Try it and you will find out why ... Heh, "
|
|
|
|
"heh, heh !! ... ;-)\n"
|
|
|
|
"\n"
|
|
|
|
"If you do kill them unintentionally, before you have collected the gold at "
|
|
|
|
"the top left, you can still finish the level by digging away the side of the "
|
|
|
|
"pit they are in."
|
|
|
|
msgstr ""
|
|
|
|
"Es mejor no matar al enemigo. Inténtelo y verá porqué... ¡¡He, he, "
|
|
|
|
"he!! ... ;-)\n"
|
|
|
|
"\n"
|
|
|
|
"Si lo mata sin querer, antes de recoger el oro de la parte superior "
|
|
|
|
"izquierda, podrá finalizar el nivel excavando al lado del pozo donde está."
|
|
|
|
|
|
|
|
#: data_messages.cpp:103
|
|
|
|
msgid "Traps"
|
|
|
|
msgstr "Trampas"
|
|
|
|
|
|
|
|
#: data_messages.cpp:104
|
|
|
|
msgid ""
|
|
|
|
"Some of the bricks here are not what they seem. They are known as false "
|
|
|
|
"bricks, fall-through bricks or traps. If you try to walk on them, you fall "
|
|
|
|
"through. If the enemies walk on them, they can descend on you without "
|
|
|
|
"warning. Sometimes you have to fall through a brick to get some gold.\n"
|
|
|
|
"\n"
|
|
|
|
"At the start, jump into the concrete pit, dig and drop through. That will "
|
|
|
|
"get one enemy tied up for a while .... :-)"
|
|
|
|
msgstr ""
|
|
|
|
"Algunos de los ladrillos aquí no son lo que parecen. Se conocen como falsos "
|
|
|
|
"ladrillos, ladrillos sueltos o trampas. Si intenta pasar por ellos, caerá. "
|
|
|
|
"Si los enemigos pasan por ellos, podrán caer sobre usted sin avisar. En "
|
|
|
|
"algún momento tendrá que caer sobre algún ladrillo para obtener oro.\n"
|
|
|
|
"\n"
|
|
|
|
"En el inicio, salte en el pozo de cemento, excave y caiga. Eso hará que un "
|
|
|
|
"enemigo quede preso durante un tiempo... :-)"
|
|
|
|
|
|
|
|
#: data_messages.cpp:157
|
|
|
|
msgid "Don't Panic"
|
|
|
|
msgstr "No se asuste"
|
|
|
|
|
|
|
|
#: data_messages.cpp:160
|
|
|
|
msgid "Lust for Gold"
|
|
|
|
msgstr "Lujuria por el oro"
|
|
|
|
|
|
|
|
#: data_messages.cpp:161
|
|
|
|
msgid ""
|
|
|
|
"When you kill the enemies you can trap them permanently in the pit at top "
|
|
|
|
"right."
|
|
|
|
msgstr ""
|
|
|
|
"Cuando mate a los enemigos podrá atraparlos permanentemente en el pozo de la "
|
|
|
|
"parte superior derecha."
|
|
|
|
|
|
|
|
#: data_messages.cpp:165
|
|
|
|
msgid "Ladders? Trust me !"
|
|
|
|
msgstr "¿Escaleras?. ¡Confíe en mí!"
|
|
|
|
|
|
|
|
#: data_messages.cpp:168
|
|
|
|
msgid "Drop In and Say Hello"
|
|
|
|
msgstr "Caiga dentro y diga Hola"
|
|
|
|
|
|
|
|
#: data_messages.cpp:171
|
|
|
|
msgid "The Mask"
|
|
|
|
msgstr "La máscara"
|
|
|
|
|
|
|
|
#: data_messages.cpp:174
|
|
|
|
msgid "Check for Traps"
|
|
|
|
msgstr "Compruebe las trampas"
|
|
|
|
|
|
|
|
#: data_messages.cpp:177
|
|
|
|
msgid "Take It Easy !"
|
|
|
|
msgstr "¡Tranquilo!"
|
|
|
|
|
|
|
|
#: data_messages.cpp:180
|
|
|
|
msgid "Fall on a Fortune"
|
|
|
|
msgstr "Caída en una fortuna"
|
|
|
|
|
|
|
|
#: data_messages.cpp:183
|
|
|
|
msgid "The Lattice"
|
|
|
|
msgstr "El enrejado"
|
|
|
|
|
|
|
|
#: data_messages.cpp:186
|
|
|
|
msgid "Shower of Gold"
|
|
|
|
msgstr "Ducha de oro"
|
|
|
|
|
|
|
|
#: data_messages.cpp:189
|
|
|
|
msgid "The Foundry"
|
|
|
|
msgstr "La fundición"
|
|
|
|
|
|
|
|
#: data_messages.cpp:192
|
|
|
|
msgid "Soft Landings"
|
|
|
|
msgstr "Aterrizajes suaves"
|
|
|
|
|
|
|
|
#: data_messages.cpp:195
|
|
|
|
msgid "Unlucky for Some"
|
|
|
|
msgstr "Desafortunado para alguno"
|
|
|
|
|
|
|
|
#: data_messages.cpp:198
|
|
|
|
msgid "The Balance"
|
|
|
|
msgstr "El balance"
|
|
|
|
|
|
|
|
#: data_messages.cpp:201
|
|
|
|
msgid "Gold Bars"
|
|
|
|
msgstr "Barras de oro"
|
|
|
|
|
|
|
|
#: data_messages.cpp:204
|
|
|
|
msgid "Hard Row to Hoe"
|
|
|
|
msgstr "Fila difícil de excavar"
|
|
|
|
|
|
|
|
#: data_messages.cpp:207
|
|
|
|
msgid "Golden Maze"
|
|
|
|
msgstr "Laberinto dorado"
|
|
|
|
|
|
|
|
#: data_messages.cpp:210
|
|
|
|
msgid "Delayed Trap"
|
|
|
|
msgstr "Trampa con retraso"
|
|
|
|
|
|
|
|
#: data_messages.cpp:213
|
|
|
|
msgid "Nowhere to Hide"
|
|
|
|
msgstr "Sin lugar para ocultarse"
|
|
|
|
|
|
|
|
#: data_messages.cpp:216
|
|
|
|
msgid "Watch the Centre"
|
|
|
|
msgstr "Vigile el centro"
|
|
|
|
|
|
|
|
#: data_messages.cpp:219
|
|
|
|
msgid "Where to Dig?"
|
|
|
|
msgstr "¿Dónde excavar?"
|
|
|
|
|
|
|
|
#: data_messages.cpp:222
|
|
|
|
msgid "Easy Stages"
|
|
|
|
msgstr "Niveles fáciles"
|
|
|
|
|
|
|
|
#: data_messages.cpp:225
|
|
|
|
msgid "Gold Mesh"
|
|
|
|
msgstr "Malla de oro"
|
|
|
|
|
|
|
|
#: data_messages.cpp:228
|
|
|
|
msgid "Acrobat"
|
|
|
|
msgstr "Acróbata"
|
|
|
|
|
|
|
|
#: data_messages.cpp:231
|
|
|
|
msgid "Mongolian Horde"
|
|
|
|
msgstr "Horda mongol"
|
|
|
|
|
|
|
|
#: data_messages.cpp:234
|
|
|
|
msgid "Rocky Terrain"
|
|
|
|
msgstr "Terreno rocoso"
|
|
|
|
|
|
|
|
#: data_messages.cpp:237
|
|
|
|
msgid "Down the Chimney"
|
|
|
|
msgstr "Bajo la chimenea"
|
|
|
|
|
|
|
|
#: data_messages.cpp:240
|
|
|
|
msgid "Space Invader"
|
|
|
|
msgstr "Invasor del espacio"
|
|
|
|
|
|
|
|
#: data_messages.cpp:243
|
|
|
|
msgid "Winding Road"
|
|
|
|
msgstr "Camino ventoso"
|
|
|
|
|
|
|
|
#: data_messages.cpp:246
|
|
|
|
msgid "Light My Fire"
|
|
|
|
msgstr "Enciende mi fuego"
|
|
|
|
|
|
|
|
#: data_messages.cpp:249
|
|
|
|
msgid "Cockroach"
|
|
|
|
msgstr "Cucaracha"
|
|
|
|
|
|
|
|
#: data_messages.cpp:252 data_messages.cpp:532
|
|
|
|
msgid "The Runaround"
|
|
|
|
msgstr "La vuelta"
|
|
|
|
|
|
|
|
#: data_messages.cpp:255
|
|
|
|
msgid "Speedy"
|
|
|
|
msgstr "Veloz"
|
|
|
|
|
|
|
|
#: data_messages.cpp:258
|
|
|
|
msgid "Dig Deep"
|
|
|
|
msgstr "Excave profundo"
|
|
|
|
|
|
|
|
#: data_messages.cpp:261
|
|
|
|
msgid "Zig Zag"
|
|
|
|
msgstr "Zig Zag"
|
|
|
|
|
|
|
|
#: data_messages.cpp:264
|
|
|
|
msgid "Free Fall"
|
|
|
|
msgstr "Caída libre"
|
|
|
|
|
|
|
|
#: data_messages.cpp:267
|
|
|
|
msgid "Forgotten Gold"
|
|
|
|
msgstr "Oro olvidado"
|
|
|
|
|
|
|
|
#: data_messages.cpp:270
|
|
|
|
msgid "Two of Diamonds"
|
|
|
|
msgstr "Dos de diamantes"
|
|
|
|
|
|
|
|
#: data_messages.cpp:273
|
|
|
|
msgid "Suicide Jump"
|
|
|
|
msgstr "Salto suicida"
|
|
|
|
|
|
|
|
#: data_messages.cpp:276
|
|
|
|
msgid "Easy Access"
|
|
|
|
msgstr "Fácil acceso"
|
|
|
|
|
|
|
|
#: data_messages.cpp:279
|
|
|
|
msgid "Gold Braid"
|
|
|
|
msgstr "Galón de oro"
|
|
|
|
|
|
|
|
#: data_messages.cpp:282
|
|
|
|
msgid "Cat's Eyes"
|
|
|
|
msgstr "Ojos de gato"
|
|
|
|
|
|
|
|
#: data_messages.cpp:285
|
|
|
|
msgid "Keep 'em Coming"
|
|
|
|
msgstr "Siguen viniendo"
|
|
|
|
|
|
|
|
#: data_messages.cpp:288
|
|
|
|
msgid "The Funnel"
|
|
|
|
msgstr "El embudo"
|
|
|
|
|
|
|
|
#: data_messages.cpp:291
|
|
|
|
msgid "Lattice Maze"
|
|
|
|
msgstr "Laberinto enrejado"
|
|
|
|
|
|
|
|
#: data_messages.cpp:294
|
|
|
|
msgid "Hard Work for Poor Pay"
|
|
|
|
msgstr "Trabajo difícil para tan poca paga"
|
|
|
|
|
|
|
|
#: data_messages.cpp:297
|
|
|
|
msgid "Forked Ladders"
|
|
|
|
msgstr "Escalera bifurcada"
|
|
|
|
|
|
|
|
#: data_messages.cpp:300
|
|
|
|
msgid "Snowing Gold"
|
|
|
|
msgstr "Nieve de oro"
|
|
|
|
|
|
|
|
#: data_messages.cpp:303
|
|
|
|
msgid "Left or Right?"
|
|
|
|
msgstr "¿Izquierda o derecha?"
|
|
|
|
|
|
|
|
#: data_messages.cpp:306
|
|
|
|
msgid "Houndstooth"
|
|
|
|
msgstr "Acosado"
|
|
|
|
|
|
|
|
#: data_messages.cpp:309
|
|
|
|
msgid "Five Levels"
|
|
|
|
msgstr "Cinco niveles"
|
|
|
|
|
|
|
|
#: data_messages.cpp:312
|
|
|
|
msgid "Pitfalls"
|
|
|
|
msgstr "Obstáculos"
|
|
|
|
|
|
|
|
#: data_messages.cpp:315
|
|
|
|
msgid "Get IN There !!"
|
|
|
|
msgstr "¡¡Entre AQUÍ!!"
|
|
|
|
|
|
|
|
#: data_messages.cpp:318
|
|
|
|
msgid "A Steady Climb"
|
|
|
|
msgstr "Una escalada firme"
|
|
|
|
|
|
|
|
#: data_messages.cpp:321
|
|
|
|
msgid "Fall-through Lattice"
|
|
|
|
msgstr "Enrejado fracasado"
|
|
|
|
|
|
|
|
#: data_messages.cpp:324
|
|
|
|
msgid "Get me OUT of Here !!"
|
|
|
|
msgstr "¡¡SÁQUEME de aquí!!"
|
|
|
|
|
|
|
|
#: data_messages.cpp:327
|
|
|
|
msgid "Empty Cellar"
|
|
|
|
msgstr "Sótano vacío"
|
|
|
|
|
|
|
|
#: data_messages.cpp:330
|
|
|
|
msgid "The Rose"
|
|
|
|
msgstr "La rosa"
|
|
|
|
|
|
|
|
#: data_messages.cpp:333
|
|
|
|
msgid "Lotus Puzzle"
|
|
|
|
msgstr "Rompecabezas del loto"
|
|
|
|
|
|
|
|
#: data_messages.cpp:336
|
|
|
|
msgid "Long Drop"
|
|
|
|
msgstr "Larga caída"
|
|
|
|
|
|
|
|
#: data_messages.cpp:339
|
|
|
|
msgid "Party On !!!"
|
|
|
|
msgstr "¡¡¡Fiesta!!!"
|
|
|
|
|
|
|
|
#: data_messages.cpp:342
|
|
|
|
msgid "Cross-stitch"
|
|
|
|
msgstr "Cruz en punta"
|
|
|
|
|
|
|
|
#: data_messages.cpp:345
|
|
|
|
msgid "Can't Get Up There"
|
|
|
|
msgstr "No lo puedo levantar aquí"
|
|
|
|
|
|
|
|
#: data_messages.cpp:348
|
|
|
|
msgid "They're Everywhere !!!"
|
|
|
|
msgstr "¡Están en todas partes!"
|
|
|
|
|
|
|
|
#: data_messages.cpp:351
|
|
|
|
msgid "Rooftops"
|
|
|
|
msgstr "Tejados"
|
|
|
|
|
|
|
|
#: data_messages.cpp:354
|
|
|
|
msgid "Tricky Traps"
|
|
|
|
msgstr "Trampas engañosas"
|
|
|
|
|
|
|
|
#: data_messages.cpp:357
|
|
|
|
msgid "Make Them Work for You"
|
|
|
|
msgstr "Haga que trabajen para usted"
|
|
|
|
|
|
|
|
#: data_messages.cpp:360
|
|
|
|
msgid "Get Going !!"
|
|
|
|
msgstr "¡¡Vamos!!"
|
|
|
|
|
|
|
|
#: data_messages.cpp:363
|
|
|
|
msgid "Three Chimneys"
|
|
|
|
msgstr "Tres chimeneas"
|
|
|
|
|
|
|
|
#: data_messages.cpp:366
|
|
|
|
msgid "The Archway"
|
|
|
|
msgstr "La bóveda"
|
|
|
|
|
|
|
|
#: data_messages.cpp:369
|
|
|
|
msgid "Starwave"
|
|
|
|
msgstr "Onda estelar"
|
|
|
|
|
|
|
|
#: data_messages.cpp:372
|
|
|
|
msgid "Amazing Finish"
|
|
|
|
msgstr "Final asombroso"
|
|
|
|
|
|
|
|
#: data_messages.cpp:375
|
|
|
|
msgid "Overcrowding"
|
|
|
|
msgstr "Multitud"
|
|
|
|
|
|
|
|
#: data_messages.cpp:378
|
|
|
|
msgid "Pillars"
|
|
|
|
msgstr "Pilares"
|
|
|
|
|
|
|
|
#: data_messages.cpp:381
|
|
|
|
msgid "Hopeful Descent"
|
|
|
|
msgstr "Descenso optimista"
|
|
|
|
|
|
|
|
#: data_messages.cpp:384
|
|
|
|
msgid "The Rack"
|
|
|
|
msgstr "El armario"
|
|
|
|
|
|
|
|
#: data_messages.cpp:387
|
|
|
|
msgid "Twists and Turns"
|
|
|
|
msgstr "Vueltas y vueltas"
|
|
|
|
|
|
|
|
#: data_messages.cpp:390
|
|
|
|
msgid "The Saucer"
|
|
|
|
msgstr "El platillo"
|
|
|
|
|
|
|
|
#: data_messages.cpp:393
|
|
|
|
msgid "The Dotted Line"
|
|
|
|
msgstr "La línea punteada"
|
|
|
|
|
|
|
|
#: data_messages.cpp:396
|
|
|
|
msgid "Don't Look Down (1)"
|
|
|
|
msgstr "No mire abajo (1)"
|
|
|
|
|
|
|
|
#: data_messages.cpp:399
|
|
|
|
msgid "Getting Started"
|
|
|
|
msgstr "Comenzando"
|
|
|
|
|
|
|
|
#: data_messages.cpp:402
|
|
|
|
msgid "Digging Hassle"
|
|
|
|
msgstr "Excavada molesta"
|
|
|
|
|
|
|
|
#: data_messages.cpp:405
|
|
|
|
msgid "Easy Middle"
|
|
|
|
msgstr "Centro sencillo"
|
|
|
|
|
|
|
|
#: data_messages.cpp:408
|
|
|
|
msgid "Don't Look Down (2)"
|
|
|
|
msgstr "No mire abajo (2)"
|
|
|
|
|
|
|
|
#: data_messages.cpp:411
|
|
|
|
msgid "Which Way?"
|
|
|
|
msgstr "¿Qué camino?"
|
|
|
|
|
|
|
|
#: data_messages.cpp:414
|
|
|
|
msgid "Don't Look Down (3)"
|
|
|
|
msgstr "No mire abajo (3)"
|
|
|
|
|
|
|
|
#: data_messages.cpp:417
|
|
|
|
msgid "Drop ???"
|
|
|
|
msgstr "¿¿¿Soltar???"
|
|
|
|
|
|
|
|
#: data_messages.cpp:420
|
|
|
|
msgid "Help !!!"
|
|
|
|
msgstr "¡¡¡Ayuda!!!"
|
|
|
|
|
|
|
|
#: data_messages.cpp:423
|
|
|
|
msgid "Yorick's Skull"
|
|
|
|
msgstr "La calavera de Yorick"
|
|
|
|
|
|
|
|
#: data_messages.cpp:426
|
|
|
|
msgid "No Mercy"
|
|
|
|
msgstr "Sin piedad"
|
|
|
|
|
|
|
|
#: data_messages.cpp:429
|
|
|
|
msgid "Gold Sandwich"
|
|
|
|
msgstr "Sándwich de oro"
|
|
|
|
|
|
|
|
#: data_messages.cpp:432
|
|
|
|
msgid "Golden Curtain"
|
|
|
|
msgstr "Cortina dorada"
|
|
|
|
|
|
|
|
#: data_messages.cpp:435
|
|
|
|
msgid "Are you spider or fly?"
|
|
|
|
msgstr "¿Eres araña o mosca?"
|
|
|
|
|
|
|
|
#: data_messages.cpp:438
|
|
|
|
msgid "Funny?"
|
|
|
|
msgstr "¿Divertido?"
|
|
|
|
|
|
|
|
#: data_messages.cpp:441
|
|
|
|
msgid "Hard Landings"
|
|
|
|
msgstr "Aterrizajes difíciles"
|
|
|
|
|
|
|
|
#: data_messages.cpp:444
|
|
|
|
msgid "Golden Tower"
|
|
|
|
msgstr "Torre dorada"
|
|
|
|
|
|
|
|
#: data_messages.cpp:448
|
|
|
|
msgid ""
|
|
|
|
"This level is named after the famous German submarine war film and dedicated "
|
|
|
|
"to Marco Krüger of Berlin, the original author of KGoldrunner.\n"
|
|
|
|
"\n"
|
|
|
|
"Just one small hint .... if you stand on the right hand end of the boat you "
|
|
|
|
"can get the enemy to fall towards you .... the rest is up to you !!!!"
|
|
|
|
msgstr ""
|
|
|
|
"Este nivel adopta su nombre de la famosa película alemana de submarinos de "
|
|
|
|
"guerra y está dedicado a Marco Krüger de Berlín, el autor original de "
|
|
|
|
"KGoldrunner.\n"
|
|
|
|
"\n"
|
|
|
|
"Sólo una pequeña sugerencia ... si se coloca en el lado derecho del barco "
|
|
|
|
"podrá hacer que el enemigo caiga en dirección a usted ... ¡¡¡el resto es "
|
|
|
|
"cosa suya!!!"
|
|
|
|
|
|
|
|
#: data_messages.cpp:454
|
|
|
|
msgid "Quick ! RUN !!!"
|
|
|
|
msgstr "¡Rápido! ¡¡¡CORRA!!!"
|
|
|
|
|
|
|
|
#: data_messages.cpp:457
|
|
|
|
msgid "Surprise Ending"
|
|
|
|
msgstr "Final sorpresa"
|
|
|
|
|
|
|
|
#: data_messages.cpp:460
|
|
|
|
msgid "Diagonal Disaster"
|
|
|
|
msgstr "Desastre diagonal"
|
|
|
|
|
|
|
|
#: data_messages.cpp:463
|
|
|
|
msgid "Easy Start"
|
|
|
|
msgstr "Inicio sencillo"
|
|
|
|
|
|
|
|
#: data_messages.cpp:466
|
|
|
|
msgid "Mobile Bricks"
|
|
|
|
msgstr "Ladrillos móviles"
|
|
|
|
|
|
|
|
#: data_messages.cpp:469
|
|
|
|
msgid "The Big Haul"
|
|
|
|
msgstr "El gran transporte"
|
|
|
|
|
|
|
|
#: data_messages.cpp:472
|
|
|
|
msgid "Quick Off The Mark"
|
|
|
|
msgstr "Sal rápido de la Marca"
|
|
|
|
|
|
|
|
#: data_messages.cpp:475
|
|
|
|
msgid "Who Needs Enemies?"
|
|
|
|
msgstr "¿Quien necesita enemigos?"
|
|
|
|
|
|
|
|
#: data_messages.cpp:478
|
|
|
|
msgid "Asymmetrical"
|
|
|
|
msgstr "Asimétrico"
|
|
|
|
|
|
|
|
#: data_messages.cpp:481
|
|
|
|
msgid "Goldrunner Prophecy"
|
|
|
|
msgstr "Profecía de Goldrunner"
|
|
|
|
|
|
|
|
#: data_messages.cpp:484
|
|
|
|
msgid "The Rosette"
|
|
|
|
msgstr "El rosetón"
|
|
|
|
|
|
|
|
#: data_messages.cpp:487
|
|
|
|
msgid "He's Got the Gold"
|
|
|
|
msgstr "Él tiene el oro"
|
|
|
|
|
|
|
|
#: data_messages.cpp:490
|
|
|
|
msgid "Towers of Gold"
|
|
|
|
msgstr "Torres de oro"
|
|
|
|
|
|
|
|
#: data_messages.cpp:493
|
|
|
|
msgid "The Box"
|
|
|
|
msgstr "La caja"
|
|
|
|
|
|
|
|
#: data_messages.cpp:496
|
|
|
|
msgid "Delayed Drop"
|
|
|
|
msgstr "Gota retrasada"
|
|
|
|
|
|
|
|
#: data_messages.cpp:499
|
|
|
|
msgid "Maze of Ladders"
|
|
|
|
msgstr "Laberinto de escaleras"
|
|
|
|
|
|
|
|
#: data_messages.cpp:502
|
|
|
|
msgid "Ride 'em Down"
|
|
|
|
msgstr "Llévalos abajo"
|
|
|
|
|
|
|
|
#: data_messages.cpp:505
|
|
|
|
msgid "Hair's Breadth Timing"
|
|
|
|
msgstr "Tempo lento"
|
|
|
|
|
|
|
|
#: data_messages.cpp:508
|
|
|
|
msgid "The Three Musketeers"
|
|
|
|
msgstr "Los tres mosqueteros"
|
|
|
|
|
|
|
|
#: data_messages.cpp:511
|
|
|
|
msgid "Rat Trap"
|
|
|
|
msgstr "Ratonera"
|
|
|
|
|
|
|
|
#: data_messages.cpp:514
|
|
|
|
msgid "Head Case"
|
|
|
|
msgstr "Caso principal"
|
|
|
|
|
|
|
|
#: data_messages.cpp:517
|
|
|
|
msgid "Under the Stairs"
|
|
|
|
msgstr "Bajo las escaleras"
|
|
|
|
|
|
|
|
#: data_messages.cpp:520
|
|
|
|
msgid "Bertie Beetle"
|
|
|
|
msgstr "El escarabajo Bertie"
|
|
|
|
|
|
|
|
#: data_messages.cpp:523
|
|
|
|
msgid "Short Circuit"
|
|
|
|
msgstr "Cortocircuito"
|
|
|
|
|
|
|
|
#: data_messages.cpp:526
|
|
|
|
msgid "Synchronised Running"
|
|
|
|
msgstr "Ejecución sincronizada"
|
|
|
|
|
|
|
|
#: data_messages.cpp:529
|
|
|
|
msgid "Impossible?"
|
|
|
|
msgstr "¿Imposible?"
|
|
|
|
|
|
|
|
#: data_messages.cpp:535
|
|
|
|
msgid "Short Cut?"
|
|
|
|
msgstr "¿Acceso rápido?"
|
|
|
|
|
|
|
|
#: data_messages.cpp:538
|
|
|
|
msgid "Sky Walker"
|
|
|
|
msgstr "Corredor celeste"
|
|
|
|
|
|
|
|
#: data_messages.cpp:541
|
|
|
|
msgid "The Vault"
|
|
|
|
msgstr "La cámara acorazada"
|
|
|
|
|
|
|
|
#: data_messages.cpp:544
|
|
|
|
msgid "Patchwork Quilt"
|
|
|
|
msgstr "Edredón remendado"
|
|
|
|
|
|
|
|
#: data_messages.cpp:547
|
|
|
|
msgid "Do You Need Him?"
|
|
|
|
msgstr "¿Le necesita?"
|
|
|
|
|
|
|
|
#: data_messages.cpp:550
|
|
|
|
msgid "Stuck in Storage"
|
|
|
|
msgstr "Preso en el almacén"
|
|
|
|
|
|
|
|
#: data_messages.cpp:553
|
|
|
|
msgid "So Far for So Little"
|
|
|
|
msgstr "Tanto para tan poco"
|
|
|
|
|
|
|
|
#: data_messages.cpp:556
|
|
|
|
msgid "Pharaoh's Tomb"
|
|
|
|
msgstr "La tumba del faraón"
|
|
|
|
|
|
|
|
#: data_messages.cpp:559
|
|
|
|
msgid "Entangled"
|
|
|
|
msgstr "Enredado"
|
|
|
|
|
|
|
|
#: data_messages.cpp:562
|
|
|
|
msgid "Flying Tower"
|
|
|
|
msgstr "Torre voladora"
|
|
|
|
|
|
|
|
#: data_messages.cpp:565
|
|
|
|
msgid "Pot Hole"
|
|
|
|
msgstr "Agujero"
|
|
|
|
|
|
|
|
#: data_messages.cpp:568
|
|
|
|
msgid "Sticky Ladders"
|
|
|
|
msgstr "Escaleras pegajosas"
|
|
|
|
|
|
|
|
#: data_messages.cpp:571
|
|
|
|
msgid "The Laboratory"
|
|
|
|
msgstr "El laboratorio"
|
|
|
|
|
|
|
|
#: data_messages.cpp:574
|
|
|
|
msgid "Pete likes Ladders"
|
|
|
|
msgstr "A Pedro le gusta las escaleras"
|
|
|
|
|
|
|
|
#: data_messages.cpp:577
|
|
|
|
msgid "Where's the Roof?"
|
|
|
|
msgstr "¿Dónde está el techo?"
|
|
|
|
|
|
|
|
#: data_messages.cpp:580
|
|
|
|
msgid "Ninja Style"
|
|
|
|
msgstr "Estilo ninja"
|
|
|
|
|
|
|
|
#: data_messages.cpp:583
|
|
|
|
msgid "Cooperation?"
|
|
|
|
msgstr "¿Cooperación?"
|
|
|
|
|
|
|
|
#: data_messages.cpp:586
|
|
|
|
msgid "Triple Trap"
|
|
|
|
msgstr "Triple trampa"
|
|
|
|
|
|
|
|
#: data_messages.cpp:591
|
|
|
|
msgid "Initiation"
|
|
|
|
msgstr "Iniciación"
|
|
|
|
|
|
|
|
#: data_messages.cpp:592
|
|
|
|
msgid ""
|
|
|
|
"These 100 levels make an excellent introductory game, as well as a good "
|
|
|
|
"opportunity for experts to build up high scores. They were composed by "
|
|
|
|
"Peter Wadham and use traditional playing rules.\n"
|
|
|
|
"\n"
|
|
|
|
"The last few levels are very hard, but if you are looking for even more of a "
|
|
|
|
"challenge, have a go at 'Vengeance of Peter W' .... ;-) ...."
|
|
|
|
msgstr ""
|
|
|
|
"Estos 100 niveles componen un excelente juego introductorio, así como una "
|
|
|
|
"buena oportunidad para los más expertos de conseguir altas puntuaciones. "
|
|
|
|
"Fueron compuestos por Peter Wadham y usan las reglas de juego "
|
|
|
|
"tradicionales.\n"
|
|
|
|
"\n"
|
|
|
|
"Los últimos niveles son muy difíciles, pero si está buscando todavía más "
|
|
|
|
"desafíos, prueba «La venganza de Peter W» .... ;-) ...."
|
|
|
|
|
|
|
|
#: data_messages.cpp:594
|
|
|
|
msgid "Challenge"
|
|
|
|
msgstr "Desafío"
|
|
|
|
|
|
|
|
#: data_messages.cpp:595
|
|
|
|
msgid ""
|
|
|
|
"These tricky little levels were composed by Peter, Simon, Genevieve and "
|
|
|
|
"their father Ian Wadham. They use traditional playing rules. "
|
|
|
|
"Enjoy! .... ;-) ...."
|
|
|
|
msgstr ""
|
|
|
|
"Estos pequeños niveles fueron compuestos por Peter, Simon, Genevieve y su "
|
|
|
|
"padre Ian Wadham. Usan las reglas de juego tradicionales. "
|
|
|
|
"¡Diviértase! .... ;-) ...."
|
|
|
|
|
|
|
|
#: data_messages.cpp:597
|
|
|
|
msgid "Vengeance of Peter W"
|
|
|
|
msgstr "La venganza de Peter W"
|
|
|
|
|
|
|
|
#: data_messages.cpp:598
|
|
|
|
msgid ""
|
|
|
|
"Gooood luck !!\n"
|
|
|
|
"Mwarrhh hwwarrrr haarrrr !!!"
|
|
|
|
msgstr ""
|
|
|
|
"¡¡Buena suerte!!\n"
|
|
|
|
"¡¡Mwarrhh hwwarrrr haarrrr !!!"
|
|
|
|
|
|
|
|
#: data_messages.cpp:600 main.cpp:21
|
|
|
|
msgid "KGoldrunner"
|
|
|
|
msgstr "KGoldrunner"
|
|
|
|
|
|
|
|
#: data_messages.cpp:601
|
|
|
|
msgid ""
|
|
|
|
"These levels were composed by Marco Krüger, the original author of the "
|
|
|
|
"KGoldrunner program, and some of his friends and contributors. They use "
|
|
|
|
"KGoldrunner rules. The enemies run fast and have an aggressive search "
|
|
|
|
"strategy. Enjoy! .... :-) ...."
|
|
|
|
msgstr ""
|
|
|
|
"Estos niveles fueron compuestos por Marco Krüger, el autor original del "
|
|
|
|
"programa KGoldrunner, y por algunos de sus amigos y cooperantes. Usan las "
|
|
|
|
"reglas de KGoldrunner. Los enemigos corren deprisa y tienen una estrategia "
|
|
|
|
"de búsqueda agresiva. ¡Diviértase! .... :-) ......"
|
|
|
|
|
|
|
|
#: data_messages.cpp:603
|
|
|
|
msgid "Tutorial"
|
|
|
|
msgstr "Tutorial"
|
|
|
|
|
|
|
|
#: data_messages.cpp:604
|
|
|
|
msgid ""
|
|
|
|
"This tutorial is a collection of easy levels that teaches you the rules of "
|
|
|
|
"KGoldrunner and helps you develop the skills you need to get started. Each "
|
|
|
|
"level has a brief explanation, then you play .....\n"
|
|
|
|
"\n"
|
|
|
|
"When you move on to play more advanced levels, you will find that "
|
|
|
|
"KGoldrunner combines action, strategy and puzzle solving --- all in one game."
|
|
|
|
msgstr ""
|
|
|
|
"Este tutorial es una colección de niveles sencillos que le enseñan las "
|
|
|
|
"reglas de KGoldrunner y le ayudan a desarrollar la técnica que precisa para "
|
|
|
|
"empezar. Cada nivel tiene una breve descripción, después podrá jugar ....\n"
|
|
|
|
"\n"
|
|
|
|
"Cuando pase a jugar a niveles más avanzados, descubrirá que KGoldrunner "
|
|
|
|
"combina acción, estrategia y resolución de rompecabezas, todo en un solo "
|
|
|
|
"juego."
|
|
|
|
|
|
|
|
#: data_messages.cpp:606
|
|
|
|
msgid "Advanced Tutorial"
|
|
|
|
msgstr "Tutorial avanzado"
|
|
|
|
|
|
|
|
#: data_messages.cpp:607
|
|
|
|
msgid ""
|
|
|
|
"This tutorial is preparation for some of the things you might find in the "
|
|
|
|
"middle levels of the 'Initiation' game. Enjoy ...."
|
|
|
|
msgstr ""
|
|
|
|
"Este tutorial es una preparación para alguna de las cosas que podrá "
|
|
|
|
"encontrar en los niveles intermedios del juego de «iniciación». "
|
|
|
|
"Diviértase ...."
|
|
|
|
|
|
|
|
#: kgoldrunner.cpp:161
|
|
|
|
msgid "&New Game..."
|
|
|
|
msgstr "&Nueva partida..."
|
|
|
|
|
|
|
|
#: kgoldrunner.cpp:165
|
|
|
|
msgid "&Load Saved Game..."
|
|
|
|
msgstr "&Cargar partida guardada..."
|
|
|
|
|
|
|
|
#: kgoldrunner.cpp:167
|
|
|
|
msgid "&Play Any Level..."
|
|
|
|
msgstr "&Jugar en cualquier nivel..."
|
|
|
|
|
|
|
|
#: kgoldrunner.cpp:172
|
|
|
|
msgid "Play &Next Level..."
|
|
|
|
msgstr "Jugar en el &siguiente nivel..."
|
|
|
|
|
|
|
|
#: kgoldrunner.cpp:185
|
|
|
|
msgid "&Save Game..."
|
|
|
|
msgstr "&Guardar partida..."
|
|
|
|
|
|
|
|
#: kgoldrunner.cpp:202
|
|
|
|
msgid "&Get Hint"
|
|
|
|
msgstr "&Pedir consejo"
|
|
|
|
|
|
|
|
#: kgoldrunner.cpp:207
|
|
|
|
msgid "&Kill Hero"
|
|
|
|
msgstr "&Matar al héroe"
|
|
|
|
|
|
|
|
#: kgoldrunner.cpp:229
|
|
|
|
msgid "&Create Level"
|
|
|
|
msgstr "&Crear nivel"
|
|
|
|
|
|
|
|
#: kgoldrunner.cpp:234 kgoldrunner.cpp:1005
|
|
|
|
msgid "&Edit Any Level..."
|
|
|
|
msgstr "&Editar cualquier nivel..."
|
|
|
|
|
|
|
|
#: kgoldrunner.cpp:239
|
|
|
|
msgid "Edit &Next Level..."
|
|
|
|
msgstr "Editar &siguiente nivel..."
|
|
|
|
|
|
|
|
#: kgoldrunner.cpp:250 kgoldrunner.cpp:1007 kgrgame.cpp:772
|
|
|
|
msgid "&Save Edits..."
|
|
|
|
msgstr "&Guardar ediciones..."
|
|
|
|
|
|
|
|
#: kgoldrunner.cpp:257
|
|
|
|
msgid "&Move Level..."
|
|
|
|
msgstr "&Mover nivel..."
|
|
|
|
|
|
|
|
#: kgoldrunner.cpp:262
|
|
|
|
msgid "&Delete Level..."
|
|
|
|
msgstr "&Eliminar nivel..."
|
|
|
|
|
|
|
|
#: kgoldrunner.cpp:273
|
|
|
|
msgid "Create Game..."
|
|
|
|
msgstr "Crear partida..."
|
|
|
|
|
|
|
|
#: kgoldrunner.cpp:278
|
|
|
|
msgid "Edit Game Info..."
|
|
|
|
msgstr "Editar información de la partida..."
|
|
|
|
|
|
|
|
#: kgoldrunner.cpp:301
|
|
|
|
msgid "&Ice Cave"
|
|
|
|
msgstr "Caverna de &hielo"
|
|
|
|
|
|
|
|
#: kgoldrunner.cpp:306
|
|
|
|
msgid "&Midnight"
|
|
|
|
msgstr "&Medianoche"
|
|
|
|
|
|
|
|
#: kgoldrunner.cpp:311
|
|
|
|
msgid "&TDE Kool"
|
|
|
|
msgstr "&TDE Kool"
|
|
|
|
|
|
|
|
#: kgoldrunner.cpp:332
|
|
|
|
msgid "&Mouse Controls Hero"
|
|
|
|
msgstr "El &ratón controla al héroe"
|
|
|
|
|
|
|
|
#: kgoldrunner.cpp:338
|
|
|
|
msgid "&Keyboard Controls Hero"
|
|
|
|
msgstr "El &teclado controla al héroe"
|
|
|
|
|
|
|
|
#: kgoldrunner.cpp:356
|
|
|
|
msgid "Normal Speed"
|
|
|
|
msgstr "Velocidad normal"
|
|
|
|
|
|
|
|
#: kgoldrunner.cpp:361
|
|
|
|
msgid "Beginner Speed"
|
|
|
|
msgstr "Velocidad de principiante"
|
|
|
|
|
|
|
|
#: kgoldrunner.cpp:366
|
|
|
|
msgid "Champion Speed"
|
|
|
|
msgstr "Velocidad de campeón"
|
|
|
|
|
|
|
|
#: kgoldrunner.cpp:371
|
|
|
|
msgid "Increase Speed"
|
|
|
|
msgstr "Aumentar velocidad"
|
|
|
|
|
|
|
|
#: kgoldrunner.cpp:376
|
|
|
|
msgid "Decrease Speed"
|
|
|
|
msgstr "Disminuir velocidad"
|
|
|
|
|
|
|
|
#: kgoldrunner.cpp:391
|
|
|
|
msgid "&Traditional Rules"
|
|
|
|
msgstr "Reglas &tradicionales"
|
|
|
|
|
|
|
|
#: kgoldrunner.cpp:396
|
|
|
|
msgid "K&Goldrunner Rules"
|
|
|
|
msgstr "Reglas de K&Goldrunner"
|
|
|
|
|
|
|
|
#: kgoldrunner.cpp:410
|
|
|
|
msgid "Larger Playing Area"
|
|
|
|
msgstr "Zona de juego mayor"
|
|
|
|
|
|
|
|
#: kgoldrunner.cpp:415
|
|
|
|
msgid "Smaller Playing Area"
|
|
|
|
msgstr "Zona de juego menor"
|
|
|
|
|
|
|
|
#: kgoldrunner.cpp:437
|
|
|
|
msgid "Move Up"
|
|
|
|
msgstr "Subir"
|
|
|
|
|
|
|
|
#: kgoldrunner.cpp:439
|
|
|
|
msgid "Move Right"
|
|
|
|
msgstr "Derecha"
|
|
|
|
|
|
|
|
#: kgoldrunner.cpp:441
|
|
|
|
msgid "Move Down"
|
|
|
|
msgstr "Bajar"
|
|
|
|
|
|
|
|
#: kgoldrunner.cpp:443
|
|
|
|
msgid "Move Left"
|
|
|
|
msgstr "Izquierda"
|
|
|
|
|
|
|
|
#: kgoldrunner.cpp:447
|
|
|
|
msgid "Dig Right"
|
|
|
|
msgstr "Cavar derecha"
|
|
|
|
|
|
|
|
#: kgoldrunner.cpp:449
|
|
|
|
msgid "Dig Left"
|
|
|
|
msgstr "Cavar izquierda"
|
|
|
|
|
|
|
|
#: kgoldrunner.cpp:465
|
|
|
|
msgid "Step"
|
|
|
|
msgstr "Paso"
|
|
|
|
|
|
|
|
#: kgoldrunner.cpp:467
|
|
|
|
msgid "Test Bug Fix"
|
|
|
|
msgstr "Prueba de fallos"
|
|
|
|
|
|
|
|
#: kgoldrunner.cpp:469
|
|
|
|
msgid "Show Positions"
|
|
|
|
msgstr "Mostrar posiciones"
|
|
|
|
|
|
|
|
#: kgoldrunner.cpp:471
|
|
|
|
msgid "Start Logging"
|
|
|
|
msgstr "Iniciar registro"
|
|
|
|
|
|
|
|
#: kgoldrunner.cpp:473
|
|
|
|
msgid "Show Hero"
|
|
|
|
msgstr "Mostrar héroe"
|
|
|
|
|
|
|
|
#: kgoldrunner.cpp:475
|
|
|
|
msgid "Show Object"
|
|
|
|
msgstr "Mostrar objeto"
|
|
|
|
|
|
|
|
#: kgoldrunner.cpp:477 kgoldrunner.cpp:479 kgoldrunner.cpp:481
|
|
|
|
#: kgoldrunner.cpp:483 kgoldrunner.cpp:485 kgoldrunner.cpp:487
|
|
|
|
#: kgoldrunner.cpp:489
|
|
|
|
msgid "Show Enemy"
|
|
|
|
msgstr "Mostrar enemigo"
|
|
|
|
|
|
|
|
#: kgoldrunner.cpp:525 kgoldrunner.cpp:763
|
|
|
|
msgid "or"
|
|
|
|
msgstr "o"
|
|
|
|
|
|
|
|
#: kgoldrunner.cpp:544
|
|
|
|
msgid " Lives: "
|
|
|
|
msgstr " Vidas: "
|
|
|
|
|
|
|
|
#: kgoldrunner.cpp:555
|
|
|
|
msgid " Score: "
|
|
|
|
msgstr " Puntuación: "
|
|
|
|
|
|
|
|
#: kgoldrunner.cpp:566
|
|
|
|
msgid " Level: "
|
|
|
|
msgstr " Nivel: "
|
|
|
|
|
|
|
|
#: kgoldrunner.cpp:575
|
|
|
|
msgid "Press \"%1\" to RESUME"
|
|
|
|
msgstr "Pulsar «%1» para REANUDAR"
|
|
|
|
|
|
|
|
#: kgoldrunner.cpp:578
|
|
|
|
msgid "Press \"%1\" to PAUSE"
|
|
|
|
msgstr "Pulsar «%1» para DETENERSE"
|
|
|
|
|
|
|
|
#: kgoldrunner.cpp:586
|
|
|
|
msgid " Has hint "
|
|
|
|
msgstr " Tiene consejo "
|
|
|
|
|
|
|
|
#: kgoldrunner.cpp:589
|
|
|
|
msgid " No hint "
|
|
|
|
msgstr " Ningún consejo "
|
|
|
|
|
|
|
|
#: kgoldrunner.cpp:849 kgoldrunner.cpp:861 kgoldrunner.cpp:874
|
|
|
|
#: kgoldrunner.cpp:883
|
|
|
|
msgid "Get Folders"
|
|
|
|
msgstr "Obtener carpetas"
|
|
|
|
|
|
|
|
#: kgoldrunner.cpp:850
|
|
|
|
msgid ""
|
|
|
|
"Cannot find documentation sub-folder 'en/%1/' in area '%2' of the TDE folder "
|
|
|
|
"($TDEDIRS)."
|
|
|
|
msgstr ""
|
|
|
|
"No se puede encontrar el subcarpetas de documentación «en/%1/» en la zona "
|
|
|
|
"«%2» de la carpeta de TDE ($TDEDIRS)."
|
|
|
|
|
|
|
|
#: kgoldrunner.cpp:862
|
|
|
|
msgid ""
|
|
|
|
"Cannot find system games sub-folder '%1/system/' in area '%2' of the TDE "
|
|
|
|
"folder ($TDEDIRS)."
|
|
|
|
msgstr ""
|
|
|
|
"No se puede encontrar el subcarpeta de los juegos del sistema «%1/system/» "
|
|
|
|
"en la zona «%2» de la carpeta de TDE ($TDEDIRS)."
|
|
|
|
|
|
|
|
#: kgoldrunner.cpp:875
|
|
|
|
msgid ""
|
|
|
|
"Cannot find or create user games sub-folder '%1/user/' in area '%2' of the "
|
|
|
|
"TDE user area ($TDEHOME)."
|
|
|
|
msgstr ""
|
|
|
|
"No se puede encontrar o crear el subcarpeta de juegos del usuario «%1/user/» "
|
|
|
|
"en la zona «%2» del área de usuario de TDE ($TDEHOME)."
|
|
|
|
|
|
|
|
#: kgoldrunner.cpp:884
|
|
|
|
msgid ""
|
|
|
|
"Cannot find or create 'levels/' folder in sub-folder '%1/user/' in the TDE "
|
|
|
|
"user area ($TDEHOME)."
|
|
|
|
msgstr ""
|
|
|
|
"No se puede encontrar o crear la carpeta «levels/» en la subcarpeta «%1/"
|
|
|
|
"user/» en la zona de usuario de TDE ($TDEHOME)."
|
|
|
|
|
|
|
|
#: kgoldrunner.cpp:913
|
|
|
|
msgid "Switch to Keyboard Mode"
|
|
|
|
msgstr "Cambiar al modo de teclado"
|
|
|
|
|
|
|
|
#: kgoldrunner.cpp:914
|
|
|
|
msgid ""
|
|
|
|
"You have pressed a key that can be used to move the Hero. Do you want to "
|
|
|
|
"switch automatically to keyboard control? Mouse control is easier to use in "
|
|
|
|
"the long term - like riding a bike rather than walking!"
|
|
|
|
msgstr ""
|
|
|
|
"Ha pulsado una tecla que puede utilizarse para mover al héroe. ¿Desea "
|
|
|
|
"cambiar automáticamente al control de teclado? El control de ratón es, a la "
|
|
|
|
"larga, más sencillo - ¡como la diferencia entre ir en bici o andando!"
|
|
|
|
|
|
|
|
#: kgoldrunner.cpp:918
|
|
|
|
msgid "Switch to &Keyboard Mode"
|
|
|
|
msgstr "Cambiar al modo de &teclado"
|
|
|
|
|
|
|
|
#: kgoldrunner.cpp:918
|
|
|
|
msgid "Stay in &Mouse Mode"
|
|
|
|
msgstr "Mantener el modo de &ratón"
|
|
|
|
|
|
|
|
#: kgoldrunner.cpp:1003
|
|
|
|
msgid "&Create a Level"
|
|
|
|
msgstr "&Crear un nivel"
|
|
|
|
|
|
|
|
#: kgoldrunner.cpp:1013
|
|
|
|
msgid "Edit Name/Hint"
|
|
|
|
msgstr "Editar nombre/consejo"
|
|
|
|
|
|
|
|
#: kgoldrunner.cpp:1019
|
|
|
|
msgid "Empty space"
|
|
|
|
msgstr "Espacio vacío"
|
|
|
|
|
|
|
|
#: kgoldrunner.cpp:1022
|
|
|
|
msgid "Hero"
|
|
|
|
msgstr "Héroe"
|
|
|
|
|
|
|
|
#: kgoldrunner.cpp:1025
|
|
|
|
msgid "Enemy"
|
|
|
|
msgstr "Enemigo"
|
|
|
|
|
|
|
|
#: kgoldrunner.cpp:1028
|
|
|
|
msgid "Brick (can dig)"
|
|
|
|
msgstr "Ladrillo (se puede cavar)"
|
|
|
|
|
|
|
|
#: kgoldrunner.cpp:1031
|
|
|
|
msgid "Concrete (cannot dig)"
|
|
|
|
msgstr "Hormigón (no se puede cavar)"
|
|
|
|
|
|
|
|
#: kgoldrunner.cpp:1034
|
|
|
|
msgid "Trap (can fall through)"
|
|
|
|
msgstr "Trampa (se puede atravesar)"
|
|
|
|
|
|
|
|
#: kgoldrunner.cpp:1037
|
|
|
|
msgid "Ladder"
|
|
|
|
msgstr "Escalera"
|
|
|
|
|
|
|
|
#: kgoldrunner.cpp:1040
|
|
|
|
msgid "Hidden ladder"
|
|
|
|
msgstr "Escalera oculta"
|
|
|
|
|
|
|
|
#: kgoldrunner.cpp:1043
|
|
|
|
msgid "Pole (or bar)"
|
|
|
|
msgstr "Barra"
|
|
|
|
|
|
|
|
#: kgoldrunner.cpp:1046
|
|
|
|
msgid "Gold nugget"
|
|
|
|
msgstr "Pepita de oro"
|
|
|
|
|
|
|
|
#: kgrcanvas.cpp:108 kgrcanvas.cpp:115 kgrcanvas.cpp:146
|
|
|
|
msgid "Change Size"
|
|
|
|
msgstr "Cambiar tamaño"
|
|
|
|
|
|
|
|
#: kgrcanvas.cpp:109
|
|
|
|
msgid "Sorry, you cannot make the play area any smaller."
|
|
|
|
msgstr "Lo siento, no es posible hacer el área de juego más pequeña."
|
|
|
|
|
|
|
|
#: kgrcanvas.cpp:116
|
|
|
|
msgid "Sorry, you cannot make the play area any larger."
|
|
|
|
msgstr "Lo siento, no es posible hacer el área de juego más grande."
|
|
|
|
|
|
|
|
#: kgrcanvas.cpp:147
|
|
|
|
#, fuzzy
|
|
|
|
msgid ""
|
|
|
|
"Sorry, you cannot change the size of the playing area. That function "
|
|
|
|
"requires TQt Library version 3 or later."
|
|
|
|
msgstr ""
|
|
|
|
"Lo siento, no es posible cambiar el tamaño del área de juego. Esa función "
|
|
|
|
"requiere la versión 3 o posterior de la biblioteca Qt."
|
|
|
|
|
|
|
|
#: kgrdialog.cpp:39 kgrdialog.cpp:86
|
|
|
|
msgid "Select Game"
|
|
|
|
msgstr "Seleccionar juego"
|
|
|
|
|
|
|
|
#: kgrdialog.cpp:64
|
|
|
|
msgid "List of games:"
|
|
|
|
msgstr "Lista de juegos:"
|
|
|
|
|
|
|
|
#: kgrdialog.cpp:76
|
|
|
|
msgid "More Info"
|
|
|
|
msgstr "Más información"
|
|
|
|
|
|
|
|
#: kgrdialog.cpp:88
|
|
|
|
msgid "Level 1 of the selected game is:"
|
|
|
|
msgstr "El nivel 1 del juego seleccionado es:"
|
|
|
|
|
|
|
|
#: kgrdialog.cpp:92
|
|
|
|
msgid "Select Game/Level"
|
|
|
|
msgstr "Seleccionar juego/nivel"
|
|
|
|
|
|
|
|
#: kgrdialog.cpp:93
|
|
|
|
msgid "Select level:"
|
|
|
|
msgstr "Seleccionar nivel:"
|
|
|
|
|
|
|
|
#: kgrdialog.cpp:108
|
|
|
|
msgid "Level number:"
|
|
|
|
msgstr "Número de nivel:"
|
|
|
|
|
|
|
|
#: kgrdialog.cpp:111
|
|
|
|
msgid "Edit Level Name && Hint"
|
|
|
|
msgstr "Editar nombre del nivel y consejo"
|
|
|
|
|
|
|
|
#: kgrdialog.cpp:155
|
|
|
|
msgid "Start Game"
|
|
|
|
msgstr "Iniciar partida"
|
|
|
|
|
|
|
|
#: kgrdialog.cpp:164
|
|
|
|
msgid "Play Level"
|
|
|
|
msgstr "Jugar nivel"
|
|
|
|
|
|
|
|
#: kgrdialog.cpp:167 kgrgame.cpp:1408 kgrgame.cpp:1420
|
|
|
|
msgid "Edit Level"
|
|
|
|
msgstr "Editar nivel"
|
|
|
|
|
|
|
|
#: kgrdialog.cpp:170 kgrdialog.cpp:680
|
|
|
|
msgid "Save New"
|
|
|
|
msgstr "Guardar como nuevo"
|
|
|
|
|
|
|
|
#: kgrdialog.cpp:173
|
|
|
|
msgid "Save Change"
|
|
|
|
msgstr "Guardar cambios"
|
|
|
|
|
|
|
|
#: kgrdialog.cpp:176 kgrgame.cpp:1743 kgrgame.cpp:1765 kgrgame.cpp:1782
|
|
|
|
msgid "Delete Level"
|
|
|
|
msgstr "Borrar nivel"
|
|
|
|
|
|
|
|
#: kgrdialog.cpp:179
|
|
|
|
msgid "Move To..."
|
|
|
|
msgstr "Mover a..."
|
|
|
|
|
|
|
|
#: kgrdialog.cpp:182 kgrdialog.cpp:583 kgrdialog.cpp:655 kgrgame.cpp:2167
|
|
|
|
msgid "Edit Game Info"
|
|
|
|
msgstr "Editar información del juego"
|
|
|
|
|
|
|
|
#: kgrdialog.cpp:341
|
|
|
|
#, c-format
|
|
|
|
msgid ""
|
|
|
|
"_n: 1 level, uses KGoldrunner rules.\n"
|
|
|
|
"%n levels, uses KGoldrunner rules."
|
|
|
|
msgstr ""
|
|
|
|
"1 nivel, utiliza reglas KGoldrunner.\n"
|
|
|
|
"%n niveles, utilizan reglas KGoldrunner."
|
|
|
|
|
|
|
|
#: kgrdialog.cpp:344
|
|
|
|
#, c-format
|
|
|
|
msgid ""
|
|
|
|
"_n: 1 level, uses Traditional rules.\n"
|
|
|
|
"%n levels, uses Traditional rules."
|
|
|
|
msgstr ""
|
|
|
|
"1 nivel, utiliza reglas Tradicionales.\n"
|
|
|
|
"%n niveles, utilizan reglas Tradicionales."
|
|
|
|
|
|
|
|
#: kgrdialog.cpp:349
|
|
|
|
msgid " levels, uses KGoldrunner rules."
|
|
|
|
msgstr " niveles, utilizan reglas KGoldrunner."
|
|
|
|
|
|
|
|
#: kgrdialog.cpp:351
|
|
|
|
msgid " levels, uses Traditional rules."
|
|
|
|
msgstr " niveles, utilizan reglas Tradicionales."
|
|
|
|
|
|
|
|
#: kgrdialog.cpp:360
|
|
|
|
msgid "About \"%1\""
|
|
|
|
msgstr "Acerca de «%1»"
|
|
|
|
|
|
|
|
#: kgrdialog.cpp:369
|
|
|
|
msgid "Sorry, there is no further information about this game."
|
|
|
|
msgstr "Lo siento, no hay más información sobre este juego."
|
|
|
|
|
|
|
|
#: kgrdialog.cpp:393 kgrgame.cpp:2155 kgrgame.cpp:2161 kgrgame.cpp:2181
|
|
|
|
msgid "Select Level"
|
|
|
|
msgstr "Seleccionar nivel"
|
|
|
|
|
|
|
|
#: kgrdialog.cpp:394
|
|
|
|
msgid "This level number is not valid. It can not be used."
|
|
|
|
msgstr "Este número de nivel no es valido. No puede ser utilizado."
|
|
|
|
|
|
|
|
#: kgrdialog.cpp:414
|
|
|
|
msgid ""
|
|
|
|
"The main button at the bottom echoes the menu action you selected. Click it "
|
|
|
|
"after choosing a game and level - or use \"Cancel\"."
|
|
|
|
msgstr ""
|
|
|
|
"El botón principal de la parte inferior repite la acción del menú que haya "
|
|
|
|
"seleccionado. Púlselo después de elegir un juego y un nivel, o utilice "
|
|
|
|
"«Cancelar»."
|
|
|
|
|
|
|
|
#: kgrdialog.cpp:419
|
|
|
|
msgid ""
|
|
|
|
"\n"
|
|
|
|
"\n"
|
|
|
|
"If this is your first time in KGoldrunner, select the tutorial game or click "
|
|
|
|
"\"Cancel\" and click that item in the Game or Help menu. The tutorial game "
|
|
|
|
"gives you hints as you go.\n"
|
|
|
|
"\n"
|
|
|
|
"Otherwise, just click on the name of a game (in the list box), then, to "
|
|
|
|
"start at level 001, click on the main button at the bottom. Play begins when "
|
|
|
|
"you move the mouse or press a key."
|
|
|
|
msgstr ""
|
|
|
|
"\n"
|
|
|
|
"\n"
|
|
|
|
"Si esta es la primera vez que utiliza KGoldrunner, seleccione la partida de "
|
|
|
|
"tutorial o pulse «Cancelar» y seleccione ese elemento en los menú de Juego o "
|
|
|
|
"Ayuda. La partida de tutorial va mostrando el funcionamiento del juego.\n"
|
|
|
|
"\n"
|
|
|
|
"En caso contrario, basta con que seleccione el nombre de un juego (en la "
|
|
|
|
"lista) y, para comenzar en el nivel 001, pinche en el botón principal de la "
|
|
|
|
"parte inferior. La partida comienza cuando se mueve el ratón o se pulsa una "
|
|
|
|
"tecla."
|
|
|
|
|
|
|
|
#: kgrdialog.cpp:430
|
|
|
|
msgid ""
|
|
|
|
"\n"
|
|
|
|
"\n"
|
|
|
|
"You can select System levels for editing (or copying), but you must save the "
|
|
|
|
"result in a game you have created. Use the mouse as a paintbrush and the "
|
|
|
|
"editor toolbar buttons as a palette. Use the 'Empty Space' button to erase."
|
|
|
|
msgstr ""
|
|
|
|
"\n"
|
|
|
|
"\n"
|
|
|
|
"Puede seleccionar los niveles del sistema para editarlos (o copiarlos), pero "
|
|
|
|
"debe guardar el resultado en un juego creado por usted. Utilice el ratón "
|
|
|
|
"como brocha y la barra de herramientas del editor como paleta. Utilice el "
|
|
|
|
"botón «Espacio vacío» para borrar."
|
|
|
|
|
|
|
|
#: kgrdialog.cpp:437
|
|
|
|
msgid ""
|
|
|
|
"\n"
|
|
|
|
"\n"
|
|
|
|
"You can add a name and hint to your new level here, but you must save the "
|
|
|
|
"level you have created into one of your own games. By default your new level "
|
|
|
|
"will go at the end of your game, but you can also select a level number and "
|
|
|
|
"save into the middle of your game."
|
|
|
|
msgstr ""
|
|
|
|
"\n"
|
|
|
|
"\n"
|
|
|
|
"Aquí puede añadir el nombre y los consejos del nuevo nivel, pero debe "
|
|
|
|
"guardar dicho nivel dentro de uno de los juegos creados por usted. De forma "
|
|
|
|
"predeterminada, el nuevo nivel se colocará al final de juego, pero usted "
|
|
|
|
"puede seleccionar un número de nivel para guardarlo en cualquier otro punto."
|
|
|
|
|
|
|
|
#: kgrdialog.cpp:444
|
|
|
|
msgid ""
|
|
|
|
"\n"
|
|
|
|
"\n"
|
|
|
|
"You can create or edit a name and hint here, before saving. If you change "
|
|
|
|
"the game or level, you can do a copy or \"Save As\", but you must always "
|
|
|
|
"save into one of your own games. If you save a level into the middle of a "
|
|
|
|
"series, the other levels are automatically re-numbered."
|
|
|
|
msgstr ""
|
|
|
|
"\n"
|
|
|
|
"\n"
|
|
|
|
"Aquí puede crear o editar un nombre y un consejo, antes de guardar. Si "
|
|
|
|
"cambia el juego o el nivel, puede hacer una copia o «Guardar como», pero "
|
|
|
|
"siempre debe guardarlo dentro de uno de sus propios juegos. Si guarda un "
|
|
|
|
"nivel entre medias de otros, el resto será renumerado automáticamente."
|
|
|
|
|
|
|
|
#: kgrdialog.cpp:451
|
|
|
|
msgid ""
|
|
|
|
"\n"
|
|
|
|
"\n"
|
|
|
|
"You can only delete levels from one of your own games. If you delete a level "
|
|
|
|
"from the middle of a series, the other levels are automatically re-numbered."
|
|
|
|
msgstr ""
|
|
|
|
"\n"
|
|
|
|
"\n"
|
|
|
|
"Únicamente puede eliminar niveles de sus propios juegos. Si elimina un nivel "
|
|
|
|
"que esté entre medias de otros, el resto será renumerado automáticamente."
|
|
|
|
|
|
|
|
#: kgrdialog.cpp:456
|
|
|
|
msgid ""
|
|
|
|
"\n"
|
|
|
|
"\n"
|
|
|
|
"To move (re-number) a level, you must first select it by using \"Edit Any "
|
|
|
|
"Level...\", then you can use \"Move Level...\" to assign it a new number or "
|
|
|
|
"even a different game. Other levels are automatically re-numbered as "
|
|
|
|
"required. You can only move levels within your own games."
|
|
|
|
msgstr ""
|
|
|
|
"\n"
|
|
|
|
"\n"
|
|
|
|
"Para mover (renumerar) un nivel, primero debe seleccionarlo utilizando "
|
|
|
|
"«Editar cualquier nivel...», y después podrá utilizar «Mover nivel...» para "
|
|
|
|
"asignarle un nuevo número o, incluso, un juego diferente. El resto de "
|
|
|
|
"niveles se renumera automáticamente. Únicamente puede mover niveles de sus "
|
|
|
|
"propios juegos."
|
|
|
|
|
|
|
|
#: kgrdialog.cpp:463
|
|
|
|
msgid ""
|
|
|
|
"\n"
|
|
|
|
"\n"
|
|
|
|
"When editing game info you only need to choose a game, then you can go to a "
|
|
|
|
"dialog where you edit the details of the game."
|
|
|
|
msgstr ""
|
|
|
|
"\n"
|
|
|
|
"\n"
|
|
|
|
"Al editar la información de un juego, únicamente necesita seleccionar este, "
|
|
|
|
"y podría ir a un diálogo en el que podrá modificar los detalles."
|
|
|
|
|
|
|
|
#: kgrdialog.cpp:470
|
|
|
|
msgid ""
|
|
|
|
"\n"
|
|
|
|
"\n"
|
|
|
|
"Click on the list box to choose a game. Below the list box you can see "
|
|
|
|
"\"More Info\" about the selected game, how many levels there are and what "
|
|
|
|
"rules the enemies follow (see the Settings menu).\n"
|
|
|
|
"\n"
|
|
|
|
"You select a level number by typing it or using the scroll bar. As you vary "
|
|
|
|
"the game or level, the thumbnail area shows a preview of your choice."
|
|
|
|
msgstr ""
|
|
|
|
"\n"
|
|
|
|
"\n"
|
|
|
|
"Utilice la lista para seleccionar un juego. Debajo de la lista hay un botón "
|
|
|
|
"en el que podrá obtener «Más información» sobre el juego seleccionado, el "
|
|
|
|
"número de niveles que tiene y las reglas que siguen los enemigos (consulte "
|
|
|
|
"el menú Preferencias).\n"
|
|
|
|
"\n"
|
|
|
|
"Para seleccionar un número de nivel debe teclearlo o utilizar la barra de "
|
|
|
|
"desplazamiento. Al cambiar de juego o de nivel, la miniatura reflejará una "
|
|
|
|
"vista previa de su elección."
|
|
|
|
|
|
|
|
#: kgrdialog.cpp:480
|
|
|
|
msgid "Help: Select Game & Level"
|
|
|
|
msgstr "Ayuda: seleccionar juego y nivel"
|
|
|
|
|
|
|
|
#: kgrdialog.cpp:495 kgrdialog.cpp:537
|
|
|
|
msgid "Edit Name & Hint"
|
|
|
|
msgstr "Editar nombre y consejo"
|
|
|
|
|
|
|
|
#: kgrdialog.cpp:512
|
|
|
|
msgid "Name of level:"
|
|
|
|
msgstr "Nombre del nivel:"
|
|
|
|
|
|
|
|
#: kgrdialog.cpp:517
|
|
|
|
msgid "Hint for level:"
|
|
|
|
msgstr "Consejo para el nivel:"
|
|
|
|
|
|
|
|
#: kgrdialog.cpp:606
|
|
|
|
msgid "Name of game:"
|
|
|
|
msgstr "Nombre del juego:"
|
|
|
|
|
|
|
|
#: kgrdialog.cpp:612
|
|
|
|
msgid "File name prefix:"
|
|
|
|
msgstr "Prefijo del archivo:"
|
|
|
|
|
|
|
|
#: kgrdialog.cpp:617
|
|
|
|
msgid "Traditional rules"
|
|
|
|
msgstr "Reglas tradicionales"
|
|
|
|
|
|
|
|
#: kgrdialog.cpp:618
|
|
|
|
msgid "KGoldrunner rules"
|
|
|
|
msgstr "Reglas KGoldrunner"
|
|
|
|
|
|
|
|
#: kgrdialog.cpp:620 kgrdialog.cpp:679
|
|
|
|
msgid "0 levels"
|
|
|
|
msgstr "0 niveles"
|
|
|
|
|
|
|
|
#: kgrdialog.cpp:623
|
|
|
|
msgid "About this game:"
|
|
|
|
msgstr "Acerca de este juego:"
|
|
|
|
|
|
|
|
#: kgrdialog.cpp:652
|
|
|
|
msgid "Create Game"
|
|
|
|
msgstr "Crear juego"
|
|
|
|
|
|
|
|
#: kgrdialog.cpp:668
|
|
|
|
#, c-format
|
|
|
|
msgid ""
|
|
|
|
"_n: 1 level\n"
|
|
|
|
"%n levels"
|
|
|
|
msgstr ""
|
|
|
|
"1 nivel\n"
|
|
|
|
"%n niveles"
|
|
|
|
|
|
|
|
#: kgrdialog.cpp:671
|
|
|
|
msgid "%1 levels"
|
|
|
|
msgstr "%1 niveles"
|
|
|
|
|
|
|
|
#: kgrdialog.cpp:674
|
|
|
|
msgid "Save Changes"
|
|
|
|
msgstr "Guardar cambios"
|
|
|
|
|
|
|
|
#: kgrdialog.cpp:760 kgrdialog.cpp:803
|
|
|
|
msgid "Select Saved Game"
|
|
|
|
msgstr "Seleccionar juego guardado"
|
|
|
|
|
|
|
|
#: kgrdialog.cpp:778
|
|
|
|
msgid "Game Level/Lives/Score Day Date Time "
|
|
|
|
msgstr ""
|
|
|
|
"Juego Nivel/Vida/Puntuación Día Fecha Hora "
|
|
|
|
|
|
|
|
#: kgrgame.cpp:145
|
|
|
|
msgid "GAME OVER !!!"
|
|
|
|
msgstr "¡¡¡FIN DE LA PARTIDA!!!"
|
|
|
|
|
|
|
|
#: kgrgame.cpp:191
|
|
|
|
msgid ""
|
|
|
|
"<b>CONGRATULATIONS !!!!</b><p>You have conquered the last level in the %1 "
|
|
|
|
"game !!</p>"
|
|
|
|
msgstr ""
|
|
|
|
"<b>¡¡¡ENHORABUENA!!!</b><p>Ha finalizado el último nivel del juego %1.</p>"
|
|
|
|
|
|
|
|
#: kgrgame.cpp:384
|
|
|
|
msgid "Start Tutorial"
|
|
|
|
msgstr "Iniciar tutorial"
|
|
|
|
|
|
|
|
#: kgrgame.cpp:385
|
|
|
|
msgid "Cannot find the tutorial game (file-prefix %1) in the %2 files."
|
|
|
|
msgstr ""
|
|
|
|
"No se encuentra el juego de tutorial (prefijo de archivo %1) en los archivos "
|
|
|
|
"%2."
|
|
|
|
|
|
|
|
#: kgrgame.cpp:394
|
|
|
|
msgid "Hint"
|
|
|
|
msgstr "Consejo"
|
|
|
|
|
|
|
|
#: kgrgame.cpp:400
|
|
|
|
msgid "Sorry, there is no hint for this level."
|
|
|
|
msgstr "Lo siento, no hay consejos para este nivel."
|
|
|
|
|
|
|
|
#: kgrgame.cpp:514 kgrgame.cpp:523
|
|
|
|
msgid "Load Level"
|
|
|
|
msgstr "Cargar nivel"
|
|
|
|
|
|
|
|
#: kgrgame.cpp:515
|
|
|
|
msgid ""
|
|
|
|
"Cannot find file '%1'. Please make sure '%2' has been run in the '%3' folder."
|
|
|
|
msgstr ""
|
|
|
|
"No se encuentra el archivo «%1». Asegúrese de que «%2» se ha iniciado en la "
|
|
|
|
"carpeta «%3»."
|
|
|
|
|
|
|
|
#: kgrgame.cpp:524 kgrgame.cpp:812 kgrgame.cpp:850 kgrgame.cpp:950
|
|
|
|
#: kgrgame.cpp:1143 kgrgame.cpp:2467
|
|
|
|
msgid "Cannot open file '%1' for read-only."
|
|
|
|
msgstr "No se puede abrir el archivo «%1» para lectura."
|
|
|
|
|
|
|
|
#: kgrgame.cpp:682
|
|
|
|
msgid "New Level"
|
|
|
|
msgstr "Nuevo nivel"
|
|
|
|
|
|
|
|
#: kgrgame.cpp:770 kgrgame.cpp:775 kgrgame.cpp:801 kgrgame.cpp:811
|
|
|
|
#: kgrgame.cpp:830
|
|
|
|
msgid "Save Game"
|
|
|
|
msgstr "Guardar partida"
|
|
|
|
|
|
|
|
#: kgrgame.cpp:771
|
|
|
|
#, c-format
|
|
|
|
msgid ""
|
|
|
|
"Sorry, you cannot save your game play while you are editing. Please try menu "
|
|
|
|
"item %1."
|
|
|
|
msgstr ""
|
|
|
|
"Lo siento, no es posible guardar la partida mientras está editando. Utilice "
|
|
|
|
"el elemento de menú %1."
|
|
|
|
|
|
|
|
#: kgrgame.cpp:776
|
|
|
|
msgid ""
|
|
|
|
"Please note: for reasons of simplicity, your saved game position and score "
|
|
|
|
"will be as they were at the start of this level, not as they are now."
|
|
|
|
msgstr ""
|
|
|
|
"Tenga en cuenta que, por razones de simplificación, la posición y la "
|
|
|
|
"puntuación de la partida guardada será la del comienzo de este nivel, y no "
|
|
|
|
"la actual."
|
|
|
|
|
|
|
|
#: kgrgame.cpp:802 kgrgame.cpp:989 kgrgame.cpp:1587 kgrgame.cpp:2545
|
|
|
|
msgid "Cannot open file '%1' for output."
|
|
|
|
msgstr "No se puede abrir el archivo «%1» para escribir."
|
|
|
|
|
|
|
|
#: kgrgame.cpp:831
|
|
|
|
msgid "Your game has been saved."
|
|
|
|
msgstr "La partida ha sido guardada."
|
|
|
|
|
|
|
|
#: kgrgame.cpp:843 kgrgame.cpp:849 kgrgame.cpp:901
|
|
|
|
msgid "Load Game"
|
|
|
|
msgstr "Cargar partida"
|
|
|
|
|
|
|
|
#: kgrgame.cpp:844
|
|
|
|
msgid "Sorry, there are no saved games."
|
|
|
|
msgstr "Lo siento, no hay partidas guardadas."
|
|
|
|
|
|
|
|
#: kgrgame.cpp:902
|
|
|
|
msgid "Cannot find the game with prefix '%1'."
|
|
|
|
msgstr "No se puede encontrar el juego con el prefijo «%1»."
|
|
|
|
|
|
|
|
#: kgrgame.cpp:924
|
|
|
|
msgid "Unknown"
|
|
|
|
msgstr "Desconocido"
|
|
|
|
|
|
|
|
#: kgrgame.cpp:949 kgrgame.cpp:988
|
|
|
|
msgid "Check for High Score"
|
|
|
|
msgstr "Comprobar mejores las puntuaciones"
|
|
|
|
|
|
|
|
#: kgrgame.cpp:1003
|
|
|
|
msgid ""
|
|
|
|
"<b>Congratulations !!!</b> You have achieved a high score in this game. "
|
|
|
|
"Please enter your name so that it may be enshrined in the KGoldrunner Hall "
|
|
|
|
"of Fame."
|
|
|
|
msgstr ""
|
|
|
|
"<b>¡Enhorabuena!</b> Ha logrado una de las mejores puntuaciones de este "
|
|
|
|
"juego. Introduzca su nombre para incluirlo en la Galería de la Fama de "
|
|
|
|
"KGoldrunner."
|
|
|
|
|
|
|
|
#: kgrgame.cpp:1015 kgrgame.cpp:1031 kgrgame.cpp:1106
|
|
|
|
msgid "Save High Score"
|
|
|
|
msgstr "Guardar puntuación"
|
|
|
|
|
|
|
|
#: kgrgame.cpp:1032
|
|
|
|
msgid "You must enter something. Please try again."
|
|
|
|
msgstr "Debe introducir algo. Inténtelo de nuevo."
|
|
|
|
|
|
|
|
#: kgrgame.cpp:1107
|
|
|
|
msgid "Your high score has been saved."
|
|
|
|
msgstr "Su puntuación ha sido guardada."
|
|
|
|
|
|
|
|
#: kgrgame.cpp:1117 kgrgame.cpp:1133 kgrgame.cpp:1142
|
|
|
|
msgid "Show High Scores"
|
|
|
|
msgstr "Mostrar mejores puntuaciones"
|
|
|
|
|
|
|
|
#: kgrgame.cpp:1118
|
|
|
|
msgid "Sorry, we do not keep high scores for tutorial games."
|
|
|
|
msgstr "Lo siento, no hay mejores puntuaciones para las partidas de tutorial."
|
|
|
|
|
|
|
|
#: kgrgame.cpp:1134
|
|
|
|
msgid "Sorry, there are no high scores for the %1 game yet."
|
|
|
|
msgstr "Lo siento, todavía no hay mejores puntuaciones para el juego %1."
|
|
|
|
|
|
|
|
#: kgrgame.cpp:1155
|
|
|
|
msgid ""
|
|
|
|
"<center><h2>KGoldrunner Hall of Fame</h2></center><br><center><h3>\"%1\" "
|
|
|
|
"Game</h3></center>"
|
|
|
|
msgstr ""
|
|
|
|
"<center><h2>Galería de la fama de KGoldrunner</h2></"
|
|
|
|
"center><br><center><h3>«%1» Juego</h3></center>"
|
|
|
|
|
|
|
|
#: kgrgame.cpp:1160
|
|
|
|
msgid " Name Level Score Date"
|
|
|
|
msgstr " Nombre Nivel Puntuación Fecha"
|
|
|
|
|
|
|
|
#: kgrgame.cpp:1180
|
|
|
|
msgid "High Scores"
|
|
|
|
msgstr "Mejores puntuaciones"
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#: kgrgame.cpp:1359
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msgid "Create Level"
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msgstr "Crear nivel"
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#: kgrgame.cpp:1360
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msgid ""
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"You cannot create and save a level until you have created a game to hold it. "
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"Try menu item \"Create Game\"."
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msgstr ""
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"No puede crear y guardar un nivel hasta que no haya creado un juego para "
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"albergarlo. Utilice la opción del menú «Crear juego»."
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#: kgrgame.cpp:1409
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msgid ""
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"You cannot edit and save a level until you have created a game and a level. "
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"Try menu item \"Create Game\"."
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msgstr ""
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"No puede crear y guardar un nivel hasta que no haya creado un juego y un "
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"nivel. Utilice la opción del menú «Crear juego»."
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#: kgrgame.cpp:1421
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msgid ""
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"It is OK to edit a system level, but you MUST save the level in one of your "
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"own games. You're not just taking a peek at the hidden ladders and fall-"
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"through bricks, are you? :-)"
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msgstr ""
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"No hay problema en editar un nivel del sistema, pero debe guardarlo en uno "
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"de sus propios juegos. ¿No lo estará haciendo para descubrir las escaleras "
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"ocultas, verdad? :-)"
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#: kgrgame.cpp:1531 kgrgame.cpp:1568 kgrgame.cpp:1586 kgrgame.cpp:2062
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msgid "Save Level"
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msgstr "Guardar nivel"
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#: kgrgame.cpp:1532
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msgid "Inappropriate action: you are not editing a level."
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msgstr "Acción no válida: no está editando un nivel."
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#: kgrgame.cpp:1569
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msgid "Do you want to insert a level and move existing levels up by one?"
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msgstr "¿Desea insertar un nivel y mover los existentes?"
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#: kgrgame.cpp:1571
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msgid "&Insert Level"
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msgstr "&Insertar nivel"
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#: kgrgame.cpp:1642 kgrgame.cpp:1658 kgrgame.cpp:1666 kgrgame.cpp:1680
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msgid "Move Level"
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msgstr "Mover nivel"
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#: kgrgame.cpp:1643
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msgid "You must first load a level to be moved. Use the %1 or %2 menu."
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msgstr ""
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"Primero debe cargar el nivel que desea mover. Utilice los menús %1 o %2."
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#: kgrgame.cpp:1645
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msgid "Game"
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msgstr "Juego"
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#: kgrgame.cpp:1646 kgrgame.cpp:1934
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msgid "Editor"
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msgstr "Editor"
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#: kgrgame.cpp:1659
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msgid ""
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"You cannot move a level until you have created a game and at least two "
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"levels. Try menu item \"Create Game\"."
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msgstr ""
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"No puede mover un nivel hasta que haya creado un juego y, al menos, dos "
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"niveles. Utilice el elemento de menú «Crear juego»."
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#: kgrgame.cpp:1667
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msgid "Sorry, you cannot move a system level."
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msgstr "Lo siento, no es posible mover un nivel del sistema."
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#: kgrgame.cpp:1681
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msgid "You must change the level or the game or both."
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msgstr "Debe cambiar de nivel, de juego, o ambos."
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#: kgrgame.cpp:1744
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msgid ""
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"You cannot delete a level until you have created a game and a level. Try "
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"menu item \"Create Game\"."
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msgstr ""
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"No es posible eliminar un nivel hasta que haya crear un juego y un nivel. "
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"Utilice el elemento de menú «Crear juego»."
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#: kgrgame.cpp:1766
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msgid "Do you want to delete a level and move higher levels down by one?"
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msgstr "¿Desea eliminar un nivel y desplazar los siguientes?"
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#: kgrgame.cpp:1768
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msgid "&Delete Level"
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msgstr "&Eliminar nivel"
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#: kgrgame.cpp:1783
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msgid "Cannot find file '%1' to be deleted."
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msgstr "No se encuentra el archivo a eliminar «%1»."
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#: kgrgame.cpp:1837 kgrgame.cpp:1847 kgrgame.cpp:1852 kgrgame.cpp:1866
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#: kgrgame.cpp:1884 kgrgame.cpp:2533 kgrgame.cpp:2544
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msgid "Save Game Info"
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msgstr "Guardar información del juego"
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#: kgrgame.cpp:1838
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msgid "You must enter a name for the game."
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msgstr "Debe introducir un nombre para el juego."
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#: kgrgame.cpp:1848
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msgid "You must enter a filename prefix for the game."
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msgstr "Debe introducir un prefijo de archivo para el juego."
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#: kgrgame.cpp:1853
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msgid "The filename prefix should not be more than 5 characters."
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msgstr "El prefijo de archivo no debe tener más de 5 caracteres."
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#: kgrgame.cpp:1867
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msgid "The filename prefix should be all alphabetic characters."
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msgstr "El prefijo de archivo debe estar compuesto de caracteres alfabéticos."
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#: kgrgame.cpp:1885
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msgid "The filename prefix '%1' is already in use."
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msgstr "El prefijo de archivo «%1» ya está en uso."
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#: kgrgame.cpp:1922
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msgid "&Go on editing"
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msgstr "&Ir a la edición"
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#: kgrgame.cpp:1935
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msgid "You have not saved your work. Do you want to save it now?"
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msgstr "No ha guardado su trabajo. ¿Desea guardarlo ahora?"
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#: kgrgame.cpp:1937
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msgid "&Don't Save"
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msgstr "&No guardar"
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#: kgrgame.cpp:2063
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msgid "Cannot rename file '%1' to '%2'."
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msgstr "No se puede cambiar el nombre del archivo «%1» a «%2»."
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#: kgrgame.cpp:2156
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msgid "Sorry, you can only save or move into one of your own games."
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msgstr "Lo siento, sólo puede guardar o mover uno de sus propios juegos."
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#: kgrgame.cpp:2162
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msgid "Sorry, you can only delete a level from one of your own games."
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msgstr "Lo siento, sólo puede eliminar niveles de sus propios juegos."
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#: kgrgame.cpp:2168
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msgid "Sorry, you can only edit the game information on your own games."
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msgstr "Lo siento, sólo puede editar la información de sus propios juegos."
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#: kgrgame.cpp:2182
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msgid "There is no level %1 in %2, so you cannot play or edit it."
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msgstr "No hay nivel %1 en %2, por lo que no puede jugar en él o editarlo."
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#: kgrgame.cpp:2371 kgrgame.cpp:2389 kgrgame.cpp:2413 kgrgame.cpp:2426
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#: kgrgame.cpp:2435
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msgid "Check Games & Levels"
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msgstr "Comprobar juegos y niveles"
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#: kgrgame.cpp:2372
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msgid ""
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"There is no folder '%1' to hold levels for the '%2' game. Please make sure "
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"'%3' has been run in the '%4' folder."
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msgstr ""
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"No hay una carpeta «%1» para albergar los niveles del juego «%2». Asegúrese "
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"de que se ha ejecutado «%3» en la carpeta «%4»."
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#: kgrgame.cpp:2390
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msgid "There are no files '%1/%2???.grl' for the %3 game."
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msgstr "No hay archivos «%1/%2???.grl» para el juego %3."
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#: kgrgame.cpp:2414
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msgid ""
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"File '%1' is beyond the highest level for the %2 game and cannot be played."
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msgstr ""
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"El archivo «%1» supera el nivel más alto del juego %2 y no puede ser "
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"utilizado."
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#: kgrgame.cpp:2427
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msgid ""
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"File '%1' is before the lowest level for the %2 game and cannot be played."
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msgstr ""
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"El archivo «%1» supera el nivel más bajo del juego %2 y no puede ser "
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"utilizado."
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#: kgrgame.cpp:2436
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msgid "Cannot find file '%1' for the %2 game."
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msgstr "No se encuentra el archivo «%1» del juego %2."
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#: kgrgame.cpp:2458 kgrgame.cpp:2466 kgrgame.cpp:2514
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msgid "Load Game Info"
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msgstr "Cargar información del juego"
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#: kgrgame.cpp:2459
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msgid "Cannot find game info file '%1'."
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msgstr "No se encuentra el archivo de información «%1»."
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#: kgrgame.cpp:2515
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msgid "Format error in game info file '%1'."
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msgstr "Error de formato en el archivo de información «%1»."
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#: kgrgame.cpp:2534
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msgid "You can only modify user games."
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msgstr "Únicamente puede modificar juegos del usuario."
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#: main.cpp:15
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msgid "KGoldrunner is a game of action and puzzle solving"
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msgstr "KGoldrunner es un juego de acción y resolución de rompecabezas"
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#: main.cpp:25
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msgid "Current author"
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msgstr "Autor actual"
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#: main.cpp:27
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msgid "Original author"
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msgstr "Autor original"
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#: kgoldrunnerui.rc:12
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#, no-c-format
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msgid "&Editor"
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msgstr "&Editor"
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#: kgoldrunnerui.rc:24
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#, no-c-format
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msgid "&Landscapes"
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msgstr "&Paisajes"
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#, fuzzy
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#~ msgid "Help"
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#~ msgstr "¡¡¡Ayuda!!!"
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#, fuzzy
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#~ msgid "&Save"
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#~ msgstr "&No guardar"
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