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# translation of konquest.po to Japanese
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# Taiki Komoda <kom@kde.gr.jp>, 2002.
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# Takuro Ashie <ashie@homa.ne.jp>, 2004.
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# Kurose Shushi <md81@bird.email.ne.jp>, 2004.
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# Fumiaki Okushi <okushi@kde.gr.jp>, 2006.
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# Yukiko Bando <ybando@k6.dion.ne.jp>, 2007.
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msgid ""
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msgstr ""
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"Project-Id-Version: konquest\n"
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"POT-Creation-Date: 2014-09-29 12:05-0500\n"
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"PO-Revision-Date: 2007-05-31 22:00+0900\n"
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"Last-Translator: Yukiko Bando <ybando@k6.dion.ne.jp>\n"
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"Language-Team: Japanese <Kdevelop@kde.gr.jp>\n"
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"Language: ja\n"
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"MIME-Version: 1.0\n"
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"Content-Type: text/plain; charset=UTF-8\n"
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"Content-Transfer-Encoding: 8bit\n"
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"X-Generator: KBabel 1.11.1\n"
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#. i18n: file newGameDlg_ui.ui line 65
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#: rc.cpp:9
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#, no-c-format
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msgid "Player list:"
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msgstr "プレイヤーリスト:"
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#. i18n: file newGameDlg_ui.ui line 74
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#: rc.cpp:12
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#, no-c-format
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msgid "Name"
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msgstr "名前"
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#. i18n: file newGameDlg_ui.ui line 85
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#: rc.cpp:15
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#, no-c-format
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msgid "New Column"
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msgstr "新しい縦隊"
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#. i18n: file newGameDlg_ui.ui line 111
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#: rc.cpp:18
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#, no-c-format
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msgid "&Human player:"
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msgstr "人間のプレイヤー(&H):"
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#. i18n: file newGameDlg_ui.ui line 162
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#: rc.cpp:21
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#, no-c-format
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msgid "&Add Human Player"
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msgstr "人間のプレイヤーを追加(&A)"
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#. i18n: file newGameDlg_ui.ui line 244
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#: rc.cpp:24
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#, no-c-format
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msgid "Preview map:"
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msgstr "マップのプレビュー:"
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#. i18n: file newGameDlg_ui.ui line 343
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#: rc.cpp:27
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#, no-c-format
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msgid "Reject &Map"
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msgstr "マップを拒否(&M)"
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#: Konquest.cc:10
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msgid "Galactic Strategy TDE Game"
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msgstr "TDE 銀河系戦略ゲーム"
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#: Konquest.cc:15
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msgid "Konquest"
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msgstr "Konquest"
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#: Konquest.cc:17
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msgid "Copyright (c) 1999-2001, Developers"
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msgstr "Copyright (c) 1999-2001, 開発者"
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#: fleetdlg.cc:41
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msgid "Fleet Overview"
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msgstr "艦隊の概要"
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#: fleetdlg.cc:44
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msgid "Fleet No."
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msgstr "艦隊 No."
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#: fleetdlg.cc:45
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msgid "Destination"
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msgstr "目的地"
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#: fleetdlg.cc:46
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msgid "Ships"
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msgstr "戦艦数"
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#: fleetdlg.cc:47
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msgid "Kill Percentage"
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msgstr "攻撃成功率"
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#: fleetdlg.cc:48
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msgid "Arrival Turn"
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msgstr "到着する番"
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#: gameboard.cc:65
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msgid "End Turn"
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msgstr "番を終了"
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#: gameboard.cc:237
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msgid "Select source planet..."
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msgstr "出発地の惑星を選択..."
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#: gameboard.cc:255
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msgid "Select destination planet..."
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msgstr "目的地の惑星を選択..."
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#: gameboard.cc:277
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msgid ": How many ships?"
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msgstr ": 送り込む戦艦の数を入力"
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#: gameboard.cc:301
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msgid "Ruler: Select starting planet."
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msgstr "測定: 始点となる惑星を選択"
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#: gameboard.cc:316
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msgid ""
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"The distance from Planet %1 to Planet %2 is %3 light years.\n"
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"A ship leaving this turn will arrive on turn %4"
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msgstr ""
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"惑星 %1 から 惑星 %2 までの距離は %3 光年です。\n"
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"今出動すると %4 回目に到着します。"
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#: gameboard.cc:322
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msgid "Distance"
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msgstr "距離"
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#: gameboard.cc:327
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msgid "Ruler: Select ending planet."
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msgstr "測定: 終点となる惑星を選択"
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#: gameboard.cc:339
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msgid "Computer Player thinking..."
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msgstr "コンピュータプレイヤー思考中..."
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#: gameboard.cc:434
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msgid "Turn #: %1 of %2"
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msgstr "番 #: %1 / %2"
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#: gameboard.cc:475
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msgid "The mighty %1 has conquered the galaxy!"
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msgstr "強大な %1 が銀河系を征服しました!"
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#: gameboard.cc:476
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msgid "Game Over"
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msgstr "ゲームオーバー"
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#: gameboard.cc:631
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msgid "The once mighty empire of %1 has fallen in ruins."
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msgstr "かつての強大な帝国 %1 は崩れ落ちました。"
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#: gameboard.cc:641
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msgid "The fallen empire of %1 has staggered back to life."
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msgstr "崩れ落ちた帝国 %1 は何とか生き返りました。"
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#: gameboard.cc:662
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msgid "Reinforcements (%1 ships) have arrived for planet %2."
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msgstr "援軍 (艦数 %1) は惑星 %2 に到着しました。"
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#: gameboard.cc:706
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msgid "Planet %2 has held against an attack from %1."
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msgstr "惑星 %2 は %1 からの攻撃に耐えました。"
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#: gameboard.cc:715
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msgid "Planet %2 has fallen to %1."
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msgstr "惑星 %2 は %1 によって陥落しました。"
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#: gameboard.cc:777
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msgid "Do you wish to retire this game?"
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msgstr "このゲームをやめますか?"
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#: gameboard.cc:778
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msgid "End Game"
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msgstr "ゲーム終了"
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#: gameboard.cc:790
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msgid "Final Standings"
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msgstr "最終的な状態"
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#: gameboard.cc:960
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msgid "Not enough ships to send."
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msgstr "送り込む戦艦が足りません。"
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#: gameboard.cc:982
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msgid "Current Standings"
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msgstr "現在の状態"
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#: gameenddlg.cc:15
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msgid "Out of Turns"
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msgstr "番がなくなりました"
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#: gameenddlg.cc:22
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msgid ""
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"This is the last turn.\n"
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"Do you wish to add extra turns?"
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msgstr ""
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"これが最後の番です。\n"
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"もっと番を増やしますか?"
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#: gameenddlg.cc:28
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msgid "&Add Turns"
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msgstr "番を追加(&A)"
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#: gameenddlg.cc:29
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msgid "Add the specified number of turns to the game and continue playing."
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msgstr "指定された数の番をゲームに追加して、プレーを続けます。"
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#: gameenddlg.cc:30
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msgid "&Game Over"
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msgstr "ゲームオーバー(&G)"
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#: gameenddlg.cc:31
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msgid "Terminate the current game."
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msgstr "現在のゲームを終了します。"
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#: gameenddlg.cc:74
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#, c-format
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msgid "Extra turns: %1"
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msgstr "追加する番: %1"
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#: mainwin.cc:26
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msgid "Galactic Conquest"
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msgstr "銀河系の征服"
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#: mainwin.cc:47
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msgid "&Measure Distance"
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msgstr "距離を測定(&M)"
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#: mainwin.cc:49
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msgid "&Show Standings"
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msgstr "状態を見る(&S)"
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#: mainwin.cc:51
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msgid "&Fleet Overview"
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msgstr "艦隊の概要(&F)"
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#: newgamedlg.cc:30
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msgid "Start New Game"
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msgstr "新規ゲームを開始"
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#: newgamedlg.cc:106 newgamedlg.cc:151
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msgid "Human Player"
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msgstr "人間のプレイヤー"
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#: newgamedlg.cc:187
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#, c-format
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msgid ""
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"_: Generated AI player name\n"
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"Comp%1"
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msgstr "コンピュータ %1"
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#: newgamedlg.cc:191
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msgid "Computer Player"
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msgstr "コンピュータプレイヤー"
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#: newgamedlg.cc:232
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#, c-format
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msgid "Number of &players: %1"
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msgstr "プレイヤーの数(&P): %1"
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#: newgamedlg.cc:233
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#, c-format
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msgid "Number of neutral p&lanets: %1"
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msgstr "中立の惑星の数(&L): %1"
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#: newgamedlg.cc:234
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#, c-format
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msgid "Number of &turns: %1"
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msgstr "番の回数(&T): %1"
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#: newgamedlg.cc:251
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msgid "The game is much more fun when you add a human player!"
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msgstr "人間のプレイヤーが加わると、ゲームがもっと面白くなるよ!"
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#: planet_info.cc:95
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msgid "Planet name: "
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msgstr "惑星名: "
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#: planet_info.cc:98
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msgid "Owner: "
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msgstr "所有者: "
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#: planet_info.cc:101
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msgid "Ships: "
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msgstr "戦艦数: "
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#: planet_info.cc:104
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msgid "Production: "
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msgstr "建造: "
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#: planet_info.cc:107
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msgid "Kill percent: "
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msgstr "攻撃成功率: "
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#: planet_info.cc:129 planet_info.cc:144
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#, c-format
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msgid "Planet name: %1"
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msgstr "惑星名: %1"
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#: planet_info.cc:147
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#, c-format
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msgid "Owner: %1"
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msgstr "所有者: %1"
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#: planet_info.cc:150
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#, c-format
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msgid "Ships: %1"
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msgstr "戦艦数: %1"
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#: planet_info.cc:153
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#, c-format
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msgid "Production: %1"
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msgstr "建造: %1"
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#: planet_info.cc:156
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#, c-format
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msgid "Kill percent: %1"
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msgstr "攻撃成功率 : %1"
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#: scoredlg.cc:36
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msgid "Player"
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msgstr "プレイヤー"
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#: scoredlg.cc:37
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msgid "Ships Built"
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msgstr "建造した戦艦"
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#: scoredlg.cc:38
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msgid "Planets Conquered"
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msgstr "征服した惑星"
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#: scoredlg.cc:39
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msgid "Fleets Launched"
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msgstr "出動した艦隊"
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#: scoredlg.cc:40
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msgid "Fleets Destroyed"
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msgstr "破壊された艦隊"
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#: scoredlg.cc:41
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msgid "Ships Destroyed"
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msgstr "破壊された戦艦"
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#: _translatorinfo.cpp:1
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msgid ""
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"_: NAME OF TRANSLATORS\n"
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"Your names"
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msgstr "Taiki Komoda,Takuro Ashie,Kurose Shushi"
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#: _translatorinfo.cpp:3
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msgid ""
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"_: EMAIL OF TRANSLATORS\n"
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"Your emails"
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msgstr "kom@kde.gr.jp,ashie@homa.ne.jp,md81@bird.email.ne.jp"
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