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@ -5,7 +5,7 @@
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msgid ""
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msgstr ""
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"Project-Id-Version: PACKAGE VERSION\n"
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"POT-Creation-Date: 2021-07-07 22:23+0000\n"
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"POT-Creation-Date: 2022-07-19 20:19+0000\n"
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"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
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"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
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"Language-Team: LANGUAGE <LL@li.org>\n"
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@ -42,8 +42,8 @@ msgid ""
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"next level. A hidden ladder will appear as you collect the last nugget.\n"
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"\n"
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"The hero (the green figure) is your deputy. To collect the nuggets, just "
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"point the mouse where you want him to go. At first gravity takes over and "
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"he falls ..."
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"point the mouse where you want the hero to go. At first gravity takes over "
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"and the hero falls ..."
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msgstr ""
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#: data_messages.cpp:36
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@ -55,7 +55,7 @@ msgid ""
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"This is an exercise in moving around. Follow the track of gold nuggets "
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"until the ladder pops up at the right. The hero can only follow the mouse "
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"along simple paths (like _ | L or U), so be careful not to get too far ahead "
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"of him.\n"
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"of them.\n"
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"\n"
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"DANGER: Try not to fall off the ladder or bar into the concrete pit at the "
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"bottom right. If you do get trapped there, the only way out is to kill the "
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@ -70,8 +70,8 @@ msgstr ""
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msgid ""
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"Now you have to dig to get the gold! Just use the left and right mouse "
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"buttons to dig left or right of the hero's position. The hero can then jump "
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"into and through the hole he has dug. He can also dig several holes in a "
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"row and run sideways through the dug holes. Be careful though. After a "
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"into and through the hole they have dug. They can also dig several holes in "
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"a row and run sideways through the dug holes. Be careful though. After a "
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"while the holes close up and you can get trapped and killed.\n"
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"\n"
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"In the third box down, you have to dig two holes, jump in and quickly dig "
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@ -96,14 +96,14 @@ msgid ""
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"You can handle enemies by running away, digging a hole or luring them into "
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"part of the playing area where they get stranded.\n"
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"\n"
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"If an enemy falls into a hole, he gives up any gold he is carrying, then "
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"gets stuck in the hole for a time and climbs out. If the hole closes while "
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"he is in it, he dies and reappears somewhere else on the screen. You can "
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"If an enemy falls into a hole, they give up any gold they are carrying, then "
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"get stuck in the hole for a time and climb out. If the hole closes while "
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"they are in it, they die and reappear somewhere else on the screen. You can "
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"deliberately kill enemies by digging several holes in a row.\n"
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"\n"
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"More importantly, you can run over an enemy's head. You must do that right "
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"at the start of this level. Dig a hole, trap the enemy, wait for him to "
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"fall all the way in, then run over him, with the other enemy in hot "
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"at the start of this level. Dig a hole, trap the enemy, wait for them to "
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"fall all the way in, then run over them, with the other enemy in hot "
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"pursuit..."
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msgstr ""
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@ -153,9 +153,9 @@ msgid ""
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"There's nowhere to dig, so you must dodge the enemies and avoid falling to "
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"the concrete at the wrong time. Try to keep the enemies together.\n"
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"\n"
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"If an enemy has a gold outline, he is holding a nugget. He might drop it as "
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"he runs over the concrete or maybe at the top of a ladder ...... patience, "
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"patience !!"
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"If an enemy has a gold outline, they are holding a nugget. They might drop "
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"it as they run over the concrete or maybe at the top of a ladder ...... "
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"patience, patience !!"
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msgstr ""
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#: data_messages.cpp:89
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@ -180,9 +180,9 @@ msgid ""
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"It is best not to kill the enemy. Try it and you will find out why ... Heh, "
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"heh, heh !! ... ;-)\n"
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"\n"
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"If you do kill him unintentionally, before you have collected the gold at "
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"If you do kill them unintentionally, before you have collected the gold at "
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"the top left, you can still finish the level by digging away the side of the "
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"pit he is in."
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"pit they are in."
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msgstr ""
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#: data_messages.cpp:103
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