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tde-i18n/tde-i18n-sk/messages/tdeartwork/kxsconfig.po

13611 lines
397 KiB

# translation of kxsconfig.po to Slovak
#
# Stanislav Visnovsky <visnovsky@nenya.ms.mff.cuni.cz>, 2002.
# Stanislav Visnovsky <visnovsky@kde.org>, 2004.
# Richard Fric <Richard.Fric@kdemail.net>, 2006.
msgid ""
msgstr ""
"Project-Id-Version: kxsconfig\n"
"POT-Creation-Date: 2020-12-16 18:17+0100\n"
"PO-Revision-Date: 2006-09-24 16:51+0200\n"
"Last-Translator: Richard Fric <Richard.Fric@kdemail.net>\n"
"Language-Team: Slovak <kde-i18n-doc@kde.org>\n"
"Language: sk\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Generator: KBabel 1.11.4\n"
"Plural-Forms: nplurals=3; plural=(n==1) ? 0 : (n>=2 && n<=4) ? 1 : 2;\n"
#. Instead of a literal translation, add your name to the end of the list (separated by a comma).
msgid ""
"_: NAME OF TRANSLATORS\n"
"Your names"
msgstr ""
#. Instead of a literal translation, add your email to the end of the list (separated by a comma).
msgid ""
"_: EMAIL OF TRANSLATORS\n"
"Your emails"
msgstr ""
#: kxsconfig.cpp:316
msgid "TDE X Screen Saver Configuration tool"
msgstr "Nástroj na konfiguráciu šetriča X Screensaver v TDE"
#: kxsconfig.cpp:322
msgid "Filename of the screen saver to configure"
msgstr "Súbor šetriča, ktorý chcete nastaviť"
#: kxsconfig.cpp:323
msgid "Optional screen saver name used in messages"
msgstr "Nepovinné meno šetriča používané v správach"
#: kxsconfig.cpp:338
msgid "KXSConfig"
msgstr "KXSConfig"
#: kxsconfig.cpp:381
#, c-format
msgid "No configuration available for %1"
msgstr "Pre %1 nie je dostupná konfigurácia"
#: kxsrun.cpp:49
msgid "TDE X Screen Saver Launcher"
msgstr "TDE aktivátor šetričov X Screensaver"
#: kxsrun.cpp:55
msgid "Filename of the screen saver to start"
msgstr "Súbor šetriča, ktorý chcete spustiť"
#: kxsrun.cpp:56
msgid "Extra options to pass to the screen saver"
msgstr "Špeciálne voľby, ktoré sa majú predať šetriču"
#: kxsrun.cpp:63
msgid "KXSRun"
msgstr "KXSRun"
#: ScreenSavers/abstractile.xml.h:1
#, fuzzy
msgid "Abstractile"
msgstr "Atrakcia"
#: ScreenSavers/abstractile.xml.h:2 ScreenSavers/anemone.xml.h:2
#: ScreenSavers/apollonian.xml.h:13 ScreenSavers/atlantis.xml.h:5
#: ScreenSavers/attraction.xml.h:24 ScreenSavers/blitspin.xml.h:2
#: ScreenSavers/boing.xml.h:5 ScreenSavers/bouncingcow.xml.h:5
#: ScreenSavers/boxed.xml.h:5 ScreenSavers/carousel.xml.h:5
#: ScreenSavers/ccurve.xml.h:5 ScreenSavers/circuit.xml.h:8
#: ScreenSavers/cityflow.xml.h:9 ScreenSavers/companioncube.xml.h:5
#: ScreenSavers/crumbler.xml.h:5 ScreenSavers/cube21.xml.h:8
#: ScreenSavers/cubenetic.xml.h:17 ScreenSavers/cubestack.xml.h:5
#: ScreenSavers/cubestorm.xml.h:5 ScreenSavers/cubetwist.xml.h:5
#: ScreenSavers/cubicgrid.xml.h:5 ScreenSavers/dangerball.xml.h:5
#: ScreenSavers/deepstars.xml.h:5 ScreenSavers/discoball.xml.h:5
#: ScreenSavers/dymaxionmap.xml.h:5 ScreenSavers/energystream.xml.h:2
#: ScreenSavers/eruption.xml.h:10 ScreenSavers/esper.xml.h:5
#: ScreenSavers/fliptext.xml.h:5 ScreenSavers/flyingtoasters.xml.h:5
#: ScreenSavers/fontglide.xml.h:5 ScreenSavers/fuzzyflakes.xml.h:5
#: ScreenSavers/gears.xml.h:5 ScreenSavers/geodesic.xml.h:14
#: ScreenSavers/gflux.xml.h:5 ScreenSavers/gibson.xml.h:5
#: ScreenSavers/glcells.xml.h:25 ScreenSavers/glknots.xml.h:5
#: ScreenSavers/glmatrix.xml.h:8 ScreenSavers/glsnake.xml.h:11
#: ScreenSavers/goop.xml.h:5 ScreenSavers/gravitywell.xml.h:5
#: ScreenSavers/handsy.xml.h:5 ScreenSavers/hexadrop.xml.h:5
#: ScreenSavers/hexstrut.xml.h:5 ScreenSavers/hilbert.xml.h:8
#: ScreenSavers/hydrostat.xml.h:5 ScreenSavers/hypnowheel.xml.h:2
#: ScreenSavers/interference.xml.h:5 ScreenSavers/jigglypuff.xml.h:14
#: ScreenSavers/jigsaw.xml.h:5 ScreenSavers/juggler3d.xml.h:5
#: ScreenSavers/kaleidocycle.xml.h:8 ScreenSavers/maze3d.xml.h:2
#: ScreenSavers/moebiusgears.xml.h:5 ScreenSavers/peepers.xml.h:5
#: ScreenSavers/penetrate.xml.h:2 ScreenSavers/petri.xml.h:16
#: ScreenSavers/phosphor.xml.h:6 ScreenSavers/photopile.xml.h:12
#: ScreenSavers/piecewise.xml.h:8 ScreenSavers/pinion.xml.h:5
#: ScreenSavers/polyhedra.xml.h:5 ScreenSavers/pong.xml.h:2
#: ScreenSavers/pyro.xml.h:2 ScreenSavers/quasicrystal.xml.h:5
#: ScreenSavers/raverhoop.xml.h:11 ScreenSavers/razzledazzle.xml.h:5
#: ScreenSavers/rd-bomb.xml.h:2 ScreenSavers/rocks.xml.h:8
#: ScreenSavers/rubik.xml.h:6 ScreenSavers/rubikblocks.xml.h:8
#: ScreenSavers/skytentacles.xml.h:15 ScreenSavers/slidescreen.xml.h:11
#: ScreenSavers/sonar.xml.h:5 ScreenSavers/speedmine.xml.h:5
#: ScreenSavers/splitflap.xml.h:5 ScreenSavers/superquadrics.xml.h:5
#: ScreenSavers/tangram.xml.h:8 ScreenSavers/topblock.xml.h:5
#: ScreenSavers/tronbit.xml.h:5 ScreenSavers/twang.xml.h:8
#: ScreenSavers/unicrud.xml.h:5 ScreenSavers/unknownpleasures.xml.h:8
#: ScreenSavers/vigilance.xml.h:5 ScreenSavers/voronoi.xml.h:2
#: ScreenSavers/winduprobot.xml.h:5 ScreenSavers/wormhole.xml.h:5
#: ScreenSavers/xjack.xml.h:2
msgid "Slow"
msgstr "Pomaly"
#: ScreenSavers/abstractile.xml.h:3 ScreenSavers/anemone.xml.h:3
#: ScreenSavers/apollonian.xml.h:14 ScreenSavers/attraction.xml.h:25
#: ScreenSavers/boing.xml.h:6 ScreenSavers/boxed.xml.h:6
#: ScreenSavers/crumbler.xml.h:6 ScreenSavers/cubestorm.xml.h:6
#: ScreenSavers/cubicgrid.xml.h:6 ScreenSavers/cyclone.xml.h:11
#: ScreenSavers/deepstars.xml.h:6 ScreenSavers/discoball.xml.h:6
#: ScreenSavers/drempels.xml.h:6 ScreenSavers/energystream.xml.h:3
#: ScreenSavers/esper.xml.h:6 ScreenSavers/euphoria.xml.h:17
#: ScreenSavers/fieldlines.xml.h:9 ScreenSavers/fliptext.xml.h:6
#: ScreenSavers/flocks.xml.h:13 ScreenSavers/fontglide.xml.h:6
#: ScreenSavers/fuzzyflakes.xml.h:6 ScreenSavers/gears.xml.h:6
#: ScreenSavers/glknots.xml.h:6 ScreenSavers/goop.xml.h:6
#: ScreenSavers/gravitywell.xml.h:6 ScreenSavers/handsy.xml.h:6
#: ScreenSavers/hexadrop.xml.h:6 ScreenSavers/hexstrut.xml.h:6
#: ScreenSavers/hilbert.xml.h:11 ScreenSavers/hufo_tunnel.xml.h:3
#: ScreenSavers/hyperspace.xml.h:3 ScreenSavers/hypnowheel.xml.h:5
#: ScreenSavers/jigsaw.xml.h:6 ScreenSavers/juggler3d.xml.h:6
#: ScreenSavers/kaleidocycle.xml.h:9 ScreenSavers/lattice.xml.h:26
#: ScreenSavers/maze3d.xml.h:3 ScreenSavers/moebiusgears.xml.h:6
#: ScreenSavers/peepers.xml.h:6 ScreenSavers/plasma.xml.h:9
#: ScreenSavers/polyhedra.xml.h:6 ScreenSavers/quasicrystal.xml.h:6
#: ScreenSavers/razzledazzle.xml.h:6 ScreenSavers/skytentacles.xml.h:18
#: ScreenSavers/sonar.xml.h:6 ScreenSavers/splitflap.xml.h:6
#: ScreenSavers/sundancer2.xml.h:4 ScreenSavers/tessellimage.xml.h:6
#: ScreenSavers/unknownpleasures.xml.h:9 ScreenSavers/vigilance.xml.h:6
#: ScreenSavers/xjack.xml.h:3
msgid "Speed"
msgstr "Rýchlosť"
#: ScreenSavers/abstractile.xml.h:4 ScreenSavers/anemone.xml.h:4
#: ScreenSavers/apollonian.xml.h:15 ScreenSavers/atlantis.xml.h:7
#: ScreenSavers/attraction.xml.h:26 ScreenSavers/blitspin.xml.h:4
#: ScreenSavers/boing.xml.h:7 ScreenSavers/bouncingcow.xml.h:7
#: ScreenSavers/boxed.xml.h:7 ScreenSavers/carousel.xml.h:7
#: ScreenSavers/ccurve.xml.h:7 ScreenSavers/circuit.xml.h:10
#: ScreenSavers/cityflow.xml.h:11 ScreenSavers/companioncube.xml.h:7
#: ScreenSavers/crumbler.xml.h:7 ScreenSavers/cube21.xml.h:10
#: ScreenSavers/cubenetic.xml.h:19 ScreenSavers/cubestack.xml.h:7
#: ScreenSavers/cubestorm.xml.h:7 ScreenSavers/cubetwist.xml.h:7
#: ScreenSavers/cubicgrid.xml.h:7 ScreenSavers/dangerball.xml.h:7
#: ScreenSavers/deepstars.xml.h:7 ScreenSavers/discoball.xml.h:7
#: ScreenSavers/dymaxionmap.xml.h:7 ScreenSavers/energystream.xml.h:4
#: ScreenSavers/eruption.xml.h:12 ScreenSavers/esper.xml.h:7
#: ScreenSavers/fliptext.xml.h:7 ScreenSavers/flyingtoasters.xml.h:7
#: ScreenSavers/fontglide.xml.h:7 ScreenSavers/fuzzyflakes.xml.h:7
#: ScreenSavers/gears.xml.h:7 ScreenSavers/geodesic.xml.h:16
#: ScreenSavers/gflux.xml.h:7 ScreenSavers/gibson.xml.h:7
#: ScreenSavers/glknots.xml.h:7 ScreenSavers/glmatrix.xml.h:10
#: ScreenSavers/glsnake.xml.h:13 ScreenSavers/goop.xml.h:7
#: ScreenSavers/gravitywell.xml.h:7 ScreenSavers/handsy.xml.h:7
#: ScreenSavers/hexadrop.xml.h:7 ScreenSavers/hexstrut.xml.h:7
#: ScreenSavers/hilbert.xml.h:10 ScreenSavers/hydrostat.xml.h:7
#: ScreenSavers/hypnowheel.xml.h:4 ScreenSavers/interference.xml.h:7
#: ScreenSavers/jigglypuff.xml.h:16 ScreenSavers/jigsaw.xml.h:7
#: ScreenSavers/juggler3d.xml.h:7 ScreenSavers/kaleidocycle.xml.h:10
#: ScreenSavers/maze3d.xml.h:4 ScreenSavers/moebiusgears.xml.h:7
#: ScreenSavers/peepers.xml.h:7 ScreenSavers/penetrate.xml.h:4
#: ScreenSavers/petri.xml.h:18 ScreenSavers/phosphor.xml.h:8
#: ScreenSavers/photopile.xml.h:14 ScreenSavers/piecewise.xml.h:10
#: ScreenSavers/pinion.xml.h:7 ScreenSavers/polyhedra.xml.h:7
#: ScreenSavers/pong.xml.h:4 ScreenSavers/pyro.xml.h:4
#: ScreenSavers/quasicrystal.xml.h:7 ScreenSavers/raverhoop.xml.h:13
#: ScreenSavers/razzledazzle.xml.h:7 ScreenSavers/rd-bomb.xml.h:4
#: ScreenSavers/rocks.xml.h:10 ScreenSavers/rubik.xml.h:8
#: ScreenSavers/rubikblocks.xml.h:10 ScreenSavers/skytentacles.xml.h:17
#: ScreenSavers/slidescreen.xml.h:13 ScreenSavers/sonar.xml.h:7
#: ScreenSavers/speedmine.xml.h:7 ScreenSavers/splitflap.xml.h:7
#: ScreenSavers/starwars.xml.h:5 ScreenSavers/superquadrics.xml.h:7
#: ScreenSavers/tangram.xml.h:10 ScreenSavers/topblock.xml.h:7
#: ScreenSavers/tronbit.xml.h:7 ScreenSavers/unicrud.xml.h:7
#: ScreenSavers/unknownpleasures.xml.h:10 ScreenSavers/vigilance.xml.h:7
#: ScreenSavers/voronoi.xml.h:4 ScreenSavers/winduprobot.xml.h:7
#: ScreenSavers/wormhole.xml.h:7 ScreenSavers/xjack.xml.h:4
msgid "Fast"
msgstr "Rýchlo"
#: ScreenSavers/abstractile.xml.h:5 ScreenSavers/ccurve.xml.h:2
#: ScreenSavers/flame.xml.h:5 ScreenSavers/maze.xml.h:13
msgid "0 seconds"
msgstr "0 sekúnd"
#: ScreenSavers/abstractile.xml.h:6 ScreenSavers/boxed.xml.h:17
#: ScreenSavers/celtic.xml.h:6 ScreenSavers/coral.xml.h:6
#: ScreenSavers/cube21.xml.h:22 ScreenSavers/epicycle.xml.h:9
#: ScreenSavers/flame.xml.h:6 ScreenSavers/glcells.xml.h:6
#: ScreenSavers/helix.xml.h:6 ScreenSavers/imsmap.xml.h:6
#: ScreenSavers/rorschach.xml.h:9 ScreenSavers/rubikblocks.xml.h:16
#: ScreenSavers/tangram.xml.h:6 ScreenSavers/xlyap.xml.h:6
#: ScreenSavers/xspirograph.xml.h:6
#, fuzzy
msgid "Linger"
msgstr "Menger"
#: ScreenSavers/abstractile.xml.h:7 ScreenSavers/voronoi.xml.h:16
#, fuzzy
msgid "60 seconds"
msgstr "0 sekúnd"
#: ScreenSavers/abstractile.xml.h:8
#, fuzzy
msgid "Random tile layout"
msgstr "Náhodný pohyb"
#: ScreenSavers/abstractile.xml.h:9
#, fuzzy
msgid "Flat tiles"
msgstr "Rovnomerné osvetlenie"
#: ScreenSavers/abstractile.xml.h:10
msgid "Thin tiles"
msgstr ""
#: ScreenSavers/abstractile.xml.h:11
msgid "Outline tiles"
msgstr ""
#: ScreenSavers/abstractile.xml.h:12
msgid "Block tiles"
msgstr ""
#: ScreenSavers/abstractile.xml.h:13
msgid "Neon tiles"
msgstr ""
#: ScreenSavers/abstractile.xml.h:14
#, fuzzy
msgid "Tiled tiles"
msgstr "Veľkosť dlaždice"
#: ScreenSavers/abstractile.xml.h:15 ScreenSavers/anemone.xml.h:16
#: ScreenSavers/anemotaxis.xml.h:12 ScreenSavers/antinspect.xml.h:5
#: ScreenSavers/antmaze.xml.h:5 ScreenSavers/antspotlight.xml.h:5
#: ScreenSavers/apollonian.xml.h:16 ScreenSavers/apple2.xml.h:9
#: ScreenSavers/atlantis.xml.h:19 ScreenSavers/attraction.xml.h:32
#: ScreenSavers/atunnel.xml.h:8 ScreenSavers/barcode.xml.h:9
#: ScreenSavers/blaster.xml.h:11 ScreenSavers/blinkbox.xml.h:12
#: ScreenSavers/blitspin.xml.h:9 ScreenSavers/blocktube.xml.h:11
#: ScreenSavers/boing.xml.h:14 ScreenSavers/bouboule.xml.h:11
#: ScreenSavers/bouncingcow.xml.h:13 ScreenSavers/boxed.xml.h:23
#: ScreenSavers/boxfit.xml.h:15 ScreenSavers/braid.xml.h:13
#: ScreenSavers/bsod.xml.h:5 ScreenSavers/bubble3d.xml.h:11
#: ScreenSavers/bumps.xml.h:11 ScreenSavers/cage.xml.h:6
#: ScreenSavers/carousel.xml.h:18 ScreenSavers/ccurve.xml.h:11
#: ScreenSavers/celtic.xml.h:9 ScreenSavers/circuit.xml.h:14
#: ScreenSavers/cityflow.xml.h:17 ScreenSavers/cloudlife.xml.h:12
#: ScreenSavers/companioncube.xml.h:14 ScreenSavers/compass.xml.h:5
#: ScreenSavers/coral.xml.h:14 ScreenSavers/crackberg.xml.h:18
#: ScreenSavers/crumbler.xml.h:15 ScreenSavers/crystal.xml.h:15
#: ScreenSavers/cube21.xml.h:26 ScreenSavers/cubenetic.xml.h:26
#: ScreenSavers/cubestack.xml.h:16 ScreenSavers/cubestorm.xml.h:20
#: ScreenSavers/cubetwist.xml.h:18 ScreenSavers/cubicgrid.xml.h:12
#: ScreenSavers/cwaves.xml.h:9 ScreenSavers/cynosure.xml.h:11
#: ScreenSavers/dangerball.xml.h:14 ScreenSavers/decayscreen.xml.h:23
#: ScreenSavers/deco.xml.h:14 ScreenSavers/deepstars.xml.h:9
#: ScreenSavers/deluxe.xml.h:16 ScreenSavers/demon.xml.h:15
#: ScreenSavers/discoball.xml.h:14 ScreenSavers/discrete.xml.h:11
#: ScreenSavers/distort.xml.h:22 ScreenSavers/drift.xml.h:11
#: ScreenSavers/dymaxionmap.xml.h:16 ScreenSavers/endgame.xml.h:6
#: ScreenSavers/energystream.xml.h:7 ScreenSavers/engine.xml.h:19
#: ScreenSavers/epicycle.xml.h:14 ScreenSavers/eruption.xml.h:22
#: ScreenSavers/esper.xml.h:9 ScreenSavers/etruscanvenus.xml.h:42
#: ScreenSavers/euler2d.xml.h:29 ScreenSavers/extrusion.xml.h:17
#: ScreenSavers/fadeplot.xml.h:14 ScreenSavers/fiberlamp.xml.h:11
#: ScreenSavers/filmleader.xml.h:9 ScreenSavers/fireworkx.xml.h:10
#: ScreenSavers/flame.xml.h:14 ScreenSavers/flipflop.xml.h:14
#: ScreenSavers/flipscreen3d.xml.h:6 ScreenSavers/fliptext.xml.h:15
#: ScreenSavers/flow.xml.h:21 ScreenSavers/fluidballs.xml.h:22
#: ScreenSavers/flurry.xml.h:2 ScreenSavers/flyingtoasters.xml.h:15
#: ScreenSavers/fontglide.xml.h:16 ScreenSavers/fuzzyflakes.xml.h:12
#: ScreenSavers/galaxy.xml.h:13 ScreenSavers/gears.xml.h:14
#: ScreenSavers/geodesic.xml.h:10 ScreenSavers/geodesicgears.xml.h:13
#: ScreenSavers/gflux.xml.h:19 ScreenSavers/gibson.xml.h:15
#: ScreenSavers/glblur.xml.h:17 ScreenSavers/glcells.xml.h:32
#: ScreenSavers/gleidescope.xml.h:14 ScreenSavers/glhanoi.xml.h:16
#: ScreenSavers/glknots.xml.h:24 ScreenSavers/glmatrix.xml.h:20
#: ScreenSavers/glplanet.xml.h:19 ScreenSavers/glschool.xml.h:17
#: ScreenSavers/glslideshow.xml.h:20 ScreenSavers/glsnake.xml.h:18
#: ScreenSavers/gltext.xml.h:19 ScreenSavers/goop.xml.h:13
#: ScreenSavers/grav.xml.h:12 ScreenSavers/greynetic.xml.h:6
#: ScreenSavers/halftone.xml.h:17 ScreenSavers/halo.xml.h:14
#: ScreenSavers/handsy.xml.h:23 ScreenSavers/helix.xml.h:8
#: ScreenSavers/hexadrop.xml.h:22 ScreenSavers/hexstrut.xml.h:17
#: ScreenSavers/hilbert.xml.h:20 ScreenSavers/hopalong.xml.h:23
#: ScreenSavers/hydrostat.xml.h:29 ScreenSavers/hypertorus.xml.h:5
#: ScreenSavers/hypnowheel.xml.h:8 ScreenSavers/ifs.xml.h:68
#: ScreenSavers/imsmap.xml.h:18 ScreenSavers/interaggregate.xml.h:8
#: ScreenSavers/interference.xml.h:21 ScreenSavers/intermomentary.xml.h:8
#: ScreenSavers/jigglypuff.xml.h:10 ScreenSavers/jigsaw.xml.h:15
#: ScreenSavers/juggler3d.xml.h:21 ScreenSavers/julia.xml.h:14
#: ScreenSavers/kaleidescope.xml.h:13 ScreenSavers/kaleidocycle.xml.h:21
#: ScreenSavers/klein.xml.h:47 ScreenSavers/kumppa.xml.h:8
#: ScreenSavers/lament.xml.h:7 ScreenSavers/lavalite.xml.h:16
#: ScreenSavers/lcdscrub.xml.h:7 ScreenSavers/lockward.xml.h:9
#: ScreenSavers/loop.xml.h:12 ScreenSavers/m6502.xml.h:3
#: ScreenSavers/maze.xml.h:12 ScreenSavers/maze3d.xml.h:10
#: ScreenSavers/memscroller.xml.h:9 ScreenSavers/menger.xml.h:20
#: ScreenSavers/metaballs.xml.h:16 ScreenSavers/mirrorblob.xml.h:25
#: ScreenSavers/moebius.xml.h:7 ScreenSavers/moebiusgears.xml.h:14
#: ScreenSavers/moire.xml.h:12 ScreenSavers/moire2.xml.h:9
#: ScreenSavers/molecule.xml.h:15 ScreenSavers/morph3d.xml.h:11
#: ScreenSavers/mountain.xml.h:11 ScreenSavers/munch.xml.h:16
#: ScreenSavers/nerverot.xml.h:21 ScreenSavers/noof.xml.h:5
#: ScreenSavers/noseguy.xml.h:2 ScreenSavers/pacman.xml.h:6
#: ScreenSavers/pedal.xml.h:9 ScreenSavers/peepers.xml.h:17
#: ScreenSavers/penetrate.xml.h:8 ScreenSavers/penrose.xml.h:12
#: ScreenSavers/petri.xml.h:5 ScreenSavers/phosphor.xml.h:13
#: ScreenSavers/photopile.xml.h:22 ScreenSavers/piecewise.xml.h:15
#: ScreenSavers/pinion.xml.h:16 ScreenSavers/pipes.xml.h:20
#: ScreenSavers/polyhedra.xml.h:168 ScreenSavers/polyominoes.xml.h:12
#: ScreenSavers/polytopes.xml.h:18 ScreenSavers/pong.xml.h:9
#: ScreenSavers/popsquares.xml.h:21 ScreenSavers/projectiveplane.xml.h:45
#: ScreenSavers/providence.xml.h:7 ScreenSavers/pulsar.xml.h:14
#: ScreenSavers/pyro.xml.h:14 ScreenSavers/qix.xml.h:24
#: ScreenSavers/quasicrystal.xml.h:13 ScreenSavers/queens.xml.h:6
#: ScreenSavers/raverhoop.xml.h:20 ScreenSavers/razzledazzle.xml.h:20
#: ScreenSavers/rd-bomb.xml.h:17 ScreenSavers/ripples.xml.h:18
#: ScreenSavers/rocks.xml.h:17 ScreenSavers/romanboy.xml.h:43
#: ScreenSavers/rorschach.xml.h:11 ScreenSavers/rotzoomer.xml.h:15
#: ScreenSavers/rubik.xml.h:11 ScreenSavers/rubikblocks.xml.h:20
#: ScreenSavers/sballs.xml.h:16 ScreenSavers/scooter.xml.h:17
#: ScreenSavers/shadebobs.xml.h:16 ScreenSavers/sierpinski.xml.h:13
#: ScreenSavers/sierpinski3d.xml.h:10 ScreenSavers/skytentacles.xml.h:25
#: ScreenSavers/slidescreen.xml.h:18 ScreenSavers/slip.xml.h:13
#: ScreenSavers/sonar.xml.h:34 ScreenSavers/speedmine.xml.h:17
#: ScreenSavers/spheremonics.xml.h:22 ScreenSavers/splitflap.xml.h:25
#: ScreenSavers/splodesic.xml.h:11 ScreenSavers/spotlight.xml.h:11
#: ScreenSavers/sproingies.xml.h:9 ScreenSavers/squiral.xml.h:17
#: ScreenSavers/stairs.xml.h:5 ScreenSavers/starfish.xml.h:17
#: ScreenSavers/starwars.xml.h:15 ScreenSavers/stonerview.xml.h:7
#: ScreenSavers/strange.xml.h:23 ScreenSavers/substrate.xml.h:19
#: ScreenSavers/superquadrics.xml.h:13 ScreenSavers/surfaces.xml.h:27
#: ScreenSavers/swirl.xml.h:11 ScreenSavers/tangram.xml.h:16
#: ScreenSavers/tessellimage.xml.h:19 ScreenSavers/thornbird.xml.h:16
#: ScreenSavers/timetunnel.xml.h:8 ScreenSavers/topblock.xml.h:24
#: ScreenSavers/triangle.xml.h:8 ScreenSavers/tronbit.xml.h:11
#: ScreenSavers/truchet.xml.h:6 ScreenSavers/twang.xml.h:18
#: ScreenSavers/unicrud.xml.h:10 ScreenSavers/unknownpleasures.xml.h:17
#: ScreenSavers/vermiculate.xml.h:5 ScreenSavers/vfeedback.xml.h:9
#: ScreenSavers/vidwhacker.xml.h:6 ScreenSavers/voronoi.xml.h:11
#: ScreenSavers/wander.xml.h:13 ScreenSavers/webcollage.xml.h:11
#: ScreenSavers/whirlwindwarp.xml.h:8 ScreenSavers/winduprobot.xml.h:22
#: ScreenSavers/wormhole.xml.h:11 ScreenSavers/xanalogtv.xml.h:2
#: ScreenSavers/xflame.xml.h:7 ScreenSavers/xjack.xml.h:6
#: ScreenSavers/xlyap.xml.h:9 ScreenSavers/xmatrix.xml.h:21
#: ScreenSavers/xrayswarm.xml.h:5 ScreenSavers/xspirograph.xml.h:9
#: ScreenSavers/zoom.xml.h:15
msgid "Show frame rate"
msgstr ""
#: ScreenSavers/abstractile.xml.h:16
msgid ""
"Mosaic patterns of interlocking tiles. Written by Steve Sundstrom; 2004."
msgstr ""
#: ScreenSavers/anemone.xml.h:1
#, fuzzy
msgid "Anemone"
msgstr "Démon"
#: ScreenSavers/anemone.xml.h:5 ScreenSavers/anemotaxis.xml.h:8
#: ScreenSavers/binaryring.xml.h:8 ScreenSavers/blaster.xml.h:7
#: ScreenSavers/bouboule.xml.h:5 ScreenSavers/boxed.xml.h:8
#: ScreenSavers/cityflow.xml.h:5 ScreenSavers/coral.xml.h:11
#: ScreenSavers/crackberg.xml.h:8 ScreenSavers/crumbler.xml.h:8
#: ScreenSavers/cubenetic.xml.h:5 ScreenSavers/cubestorm.xml.h:8
#: ScreenSavers/dangerball.xml.h:8 ScreenSavers/eruption.xml.h:5
#: ScreenSavers/euler2d.xml.h:5 ScreenSavers/fiberlamp.xml.h:5
#: ScreenSavers/flame.xml.h:8 ScreenSavers/flow.xml.h:5
#: ScreenSavers/fluidballs.xml.h:5 ScreenSavers/fuzzyflakes.xml.h:8
#: ScreenSavers/glcells.xml.h:8 ScreenSavers/glschool.xml.h:5
#: ScreenSavers/goop.xml.h:8 ScreenSavers/grav.xml.h:5
#: ScreenSavers/halftone.xml.h:5 ScreenSavers/halo.xml.h:5
#: ScreenSavers/hydrostat.xml.h:14 ScreenSavers/interaggregate.xml.h:5
#: ScreenSavers/interference.xml.h:11 ScreenSavers/jigsaw.xml.h:8
#: ScreenSavers/julia.xml.h:5 ScreenSavers/kaleidescope.xml.h:5
#: ScreenSavers/nerverot.xml.h:8 ScreenSavers/pedal.xml.h:5
#: ScreenSavers/peepers.xml.h:8 ScreenSavers/petri.xml.h:10
#: ScreenSavers/piecewise.xml.h:5 ScreenSavers/qix.xml.h:5
#: ScreenSavers/rocks.xml.h:5 ScreenSavers/sierpinski.xml.h:5
#: ScreenSavers/slip.xml.h:5 ScreenSavers/substrate.xml.h:8
#: ScreenSavers/swirl.xml.h:5 ScreenSavers/thornbird.xml.h:5
#: ScreenSavers/topblock.xml.h:13 ScreenSavers/unknownpleasures.xml.h:5
#: ScreenSavers/voronoi.xml.h:5 ScreenSavers/whirlwindwarp.xml.h:2
#: ScreenSavers/wormhole.xml.h:8
msgid "Few"
msgstr "Málo"
#: ScreenSavers/anemone.xml.h:6 ScreenSavers/fuzzyflakes.xml.h:20
#: ScreenSavers/hypnowheel.xml.h:13
msgid "Arms"
msgstr ""
#: ScreenSavers/anemone.xml.h:7 ScreenSavers/anemotaxis.xml.h:10
#: ScreenSavers/apollonian.xml.h:12 ScreenSavers/attraction.xml.h:19
#: ScreenSavers/blaster.xml.h:9 ScreenSavers/bouboule.xml.h:7
#: ScreenSavers/braid.xml.h:10 ScreenSavers/cityflow.xml.h:7
#: ScreenSavers/coral.xml.h:13 ScreenSavers/crumbler.xml.h:10
#: ScreenSavers/crystal.xml.h:7 ScreenSavers/cubenetic.xml.h:7
#: ScreenSavers/cubestorm.xml.h:10 ScreenSavers/cynosure.xml.h:7
#: ScreenSavers/deco.xml.h:7 ScreenSavers/deluxe.xml.h:13
#: ScreenSavers/demon.xml.h:13 ScreenSavers/discrete.xml.h:10
#: ScreenSavers/drift.xml.h:10 ScreenSavers/epicycle.xml.h:7
#: ScreenSavers/eruption.xml.h:7 ScreenSavers/euler2d.xml.h:7
#: ScreenSavers/fadeplot.xml.h:13 ScreenSavers/fiberlamp.xml.h:7
#: ScreenSavers/flame.xml.h:10 ScreenSavers/flow.xml.h:7
#: ScreenSavers/fluidballs.xml.h:7 ScreenSavers/fuzzyflakes.xml.h:10
#: ScreenSavers/galaxy.xml.h:11 ScreenSavers/glcells.xml.h:10
#: ScreenSavers/goop.xml.h:10 ScreenSavers/grav.xml.h:7
#: ScreenSavers/halftone.xml.h:7 ScreenSavers/halo.xml.h:7
#: ScreenSavers/handsy.xml.h:10 ScreenSavers/hopalong.xml.h:11
#: ScreenSavers/hydrostat.xml.h:10 ScreenSavers/ifs.xml.h:64
#: ScreenSavers/imsmap.xml.h:13 ScreenSavers/interaggregate.xml.h:7
#: ScreenSavers/interference.xml.h:13 ScreenSavers/jigsaw.xml.h:10
#: ScreenSavers/julia.xml.h:13 ScreenSavers/kaleidescope.xml.h:7
#: ScreenSavers/loop.xml.h:10 ScreenSavers/metaballs.xml.h:10
#: ScreenSavers/moire.xml.h:7 ScreenSavers/moire2.xml.h:7
#: ScreenSavers/mountain.xml.h:10 ScreenSavers/munch.xml.h:10
#: ScreenSavers/nerverot.xml.h:10 ScreenSavers/pedal.xml.h:7
#: ScreenSavers/peepers.xml.h:10 ScreenSavers/penrose.xml.h:7
#: ScreenSavers/petri.xml.h:12 ScreenSavers/piecewise.xml.h:7
#: ScreenSavers/polyominoes.xml.h:11 ScreenSavers/qix.xml.h:7
#: ScreenSavers/razzledazzle.xml.h:10 ScreenSavers/rd-bomb.xml.h:16
#: ScreenSavers/rocks.xml.h:7 ScreenSavers/shadebobs.xml.h:10
#: ScreenSavers/sierpinski.xml.h:7 ScreenSavers/slip.xml.h:7
#: ScreenSavers/squiral.xml.h:15 ScreenSavers/starfish.xml.h:16
#: ScreenSavers/strange.xml.h:22 ScreenSavers/swirl.xml.h:7
#: ScreenSavers/thornbird.xml.h:7 ScreenSavers/topblock.xml.h:15
#: ScreenSavers/triangle.xml.h:7 ScreenSavers/unknownpleasures.xml.h:7
#: ScreenSavers/voronoi.xml.h:7 ScreenSavers/whirlwindwarp.xml.h:4
msgid "Many"
msgstr "Veľa"
#: ScreenSavers/anemone.xml.h:8 ScreenSavers/skytentacles.xml.h:3
msgid "Tentacles"
msgstr ""
#: ScreenSavers/anemone.xml.h:9 ScreenSavers/cubestack.xml.h:8
#: ScreenSavers/cubestorm.xml.h:14 ScreenSavers/cubetwist.xml.h:8
#: ScreenSavers/deluxe.xml.h:5 ScreenSavers/fadeplot.xml.h:5
#: ScreenSavers/fuzzyflakes.xml.h:21 ScreenSavers/glknots.xml.h:19
#: ScreenSavers/hexstrut.xml.h:11 ScreenSavers/hilbert.xml.h:15
#: ScreenSavers/hydrostat.xml.h:16 ScreenSavers/lorenz.xml.h:8
#: ScreenSavers/razzledazzle.xml.h:14 ScreenSavers/skytentacles.xml.h:8
#: ScreenSavers/starfish.xml.h:11 ScreenSavers/thornbird.xml.h:8
msgid "Thin"
msgstr "Tenký"
#: ScreenSavers/anemone.xml.h:10 ScreenSavers/cubestack.xml.h:9
#: ScreenSavers/cubetwist.xml.h:9 ScreenSavers/fadeplot.xml.h:6
#: ScreenSavers/fuzzyflakes.xml.h:22 ScreenSavers/glknots.xml.h:20
#: ScreenSavers/hydrostat.xml.h:17 ScreenSavers/moire2.xml.h:8
#: ScreenSavers/skytentacles.xml.h:9 ScreenSavers/thornbird.xml.h:9
msgid "Thickness"
msgstr "Hrúbka"
#: ScreenSavers/anemone.xml.h:11 ScreenSavers/cubestack.xml.h:10
#: ScreenSavers/cubestorm.xml.h:16 ScreenSavers/cubetwist.xml.h:10
#: ScreenSavers/deluxe.xml.h:7 ScreenSavers/fadeplot.xml.h:7
#: ScreenSavers/fuzzyflakes.xml.h:23 ScreenSavers/glknots.xml.h:21
#: ScreenSavers/hexstrut.xml.h:13 ScreenSavers/hilbert.xml.h:17
#: ScreenSavers/hydrostat.xml.h:18 ScreenSavers/lorenz.xml.h:10
#: ScreenSavers/razzledazzle.xml.h:16 ScreenSavers/skytentacles.xml.h:10
#: ScreenSavers/starfish.xml.h:13 ScreenSavers/thornbird.xml.h:10
msgid "Thick"
msgstr "Hrubý"
#: ScreenSavers/anemone.xml.h:12 ScreenSavers/fireflies.xml.h:32
#: ScreenSavers/pyro.xml.h:10 ScreenSavers/splodesic.xml.h:7
#: ScreenSavers/winduprobot.xml.h:19
msgid "Often"
msgstr "Často"
#: ScreenSavers/anemone.xml.h:13
msgid "Withdraw freqency"
msgstr ""
#: ScreenSavers/anemone.xml.h:14
msgid "Rarely"
msgstr ""
#: ScreenSavers/anemone.xml.h:15
#, fuzzy
msgid "Turn speed"
msgstr "Rýchlosť animácie"
#: ScreenSavers/anemone.xml.h:17
msgid "Wiggling tentacles. Written by Gabriel Finch; 2002."
msgstr ""
#: ScreenSavers/anemotaxis.xml.h:1
msgid "Anemotaxis"
msgstr ""
#: ScreenSavers/anemotaxis.xml.h:2 ScreenSavers/antinspect.xml.h:2
#: ScreenSavers/antmaze.xml.h:2 ScreenSavers/antspotlight.xml.h:2
#: ScreenSavers/apple2.xml.h:10 ScreenSavers/atlantis.xml.h:2
#: ScreenSavers/attraction.xml.h:11 ScreenSavers/atunnel.xml.h:2
#: ScreenSavers/barcode.xml.h:2 ScreenSavers/binaryring.xml.h:2
#: ScreenSavers/blaster.xml.h:2 ScreenSavers/blinkbox.xml.h:2
#: ScreenSavers/blocktube.xml.h:2 ScreenSavers/bouboule.xml.h:2
#: ScreenSavers/bouncingcow.xml.h:2 ScreenSavers/boxed.xml.h:2
#: ScreenSavers/boxfit.xml.h:2 ScreenSavers/braid.xml.h:2
#: ScreenSavers/bubble3d.xml.h:2 ScreenSavers/bumps.xml.h:3
#: ScreenSavers/cage.xml.h:2 ScreenSavers/carousel.xml.h:2
#: ScreenSavers/ccurve.xml.h:8 ScreenSavers/celtic.xml.h:2
#: ScreenSavers/circuit.xml.h:2 ScreenSavers/cityflow.xml.h:2
#: ScreenSavers/cloudlife.xml.h:2 ScreenSavers/companioncube.xml.h:2
#: ScreenSavers/compass.xml.h:2 ScreenSavers/coral.xml.h:2
#: ScreenSavers/crackberg.xml.h:2 ScreenSavers/crumbler.xml.h:2
#: ScreenSavers/crystal.xml.h:2 ScreenSavers/cube21.xml.h:2
#: ScreenSavers/cubenetic.xml.h:2 ScreenSavers/cubestack.xml.h:2
#: ScreenSavers/cubestorm.xml.h:2 ScreenSavers/cubetwist.xml.h:2
#: ScreenSavers/cubicgrid.xml.h:2 ScreenSavers/cwaves.xml.h:2
#: ScreenSavers/cynosure.xml.h:2 ScreenSavers/dangerball.xml.h:2
#: ScreenSavers/decayscreen.xml.h:2 ScreenSavers/deepstars.xml.h:2
#: ScreenSavers/deluxe.xml.h:2 ScreenSavers/demon.xml.h:2
#: ScreenSavers/discoball.xml.h:2 ScreenSavers/discrete.xml.h:2
#: ScreenSavers/distort.xml.h:2 ScreenSavers/drift.xml.h:2
#: ScreenSavers/dymaxionmap.xml.h:2 ScreenSavers/endgame.xml.h:2
#: ScreenSavers/engine.xml.h:2 ScreenSavers/epicycle.xml.h:2
#: ScreenSavers/eruption.xml.h:2 ScreenSavers/esper.xml.h:2
#: ScreenSavers/etruscanvenus.xml.h:39 ScreenSavers/euler2d.xml.h:2
#: ScreenSavers/extrusion.xml.h:2 ScreenSavers/fadeplot.xml.h:2
#: ScreenSavers/fiberlamp.xml.h:2 ScreenSavers/filmleader.xml.h:2
#: ScreenSavers/fireworkx.xml.h:2 ScreenSavers/flame.xml.h:2
#: ScreenSavers/flipflop.xml.h:2 ScreenSavers/flipscreen3d.xml.h:2
#: ScreenSavers/fliptext.xml.h:2 ScreenSavers/flow.xml.h:2
#: ScreenSavers/fluidballs.xml.h:2 ScreenSavers/flyingtoasters.xml.h:2
#: ScreenSavers/fontglide.xml.h:2 ScreenSavers/fuzzyflakes.xml.h:2
#: ScreenSavers/galaxy.xml.h:2 ScreenSavers/gears.xml.h:2
#: ScreenSavers/geodesic.xml.h:11 ScreenSavers/geodesicgears.xml.h:2
#: ScreenSavers/gflux.xml.h:2 ScreenSavers/gibson.xml.h:2
#: ScreenSavers/glblur.xml.h:2 ScreenSavers/glcells.xml.h:2
#: ScreenSavers/gleidescope.xml.h:2 ScreenSavers/glhanoi.xml.h:2
#: ScreenSavers/glitchpeg.xml.h:2 ScreenSavers/glknots.xml.h:2
#: ScreenSavers/glmatrix.xml.h:2 ScreenSavers/glplanet.xml.h:3
#: ScreenSavers/glschool.xml.h:2 ScreenSavers/glslideshow.xml.h:2
#: ScreenSavers/glsnake.xml.h:2 ScreenSavers/gltext.xml.h:2
#: ScreenSavers/goop.xml.h:2 ScreenSavers/grav.xml.h:2
#: ScreenSavers/gravitywell.xml.h:2 ScreenSavers/greynetic.xml.h:2
#: ScreenSavers/halftone.xml.h:2 ScreenSavers/halo.xml.h:2
#: ScreenSavers/handsy.xml.h:2 ScreenSavers/helix.xml.h:2
#: ScreenSavers/hexadrop.xml.h:2 ScreenSavers/hexstrut.xml.h:2
#: ScreenSavers/hopalong.xml.h:2 ScreenSavers/hydrostat.xml.h:2
#: ScreenSavers/hypertorus.xml.h:2 ScreenSavers/hypnowheel.xml.h:14
#: ScreenSavers/ifs.xml.h:2 ScreenSavers/imsmap.xml.h:2
#: ScreenSavers/interaggregate.xml.h:2 ScreenSavers/interference.xml.h:2
#: ScreenSavers/intermomentary.xml.h:2 ScreenSavers/jigglypuff.xml.h:11
#: ScreenSavers/jigsaw.xml.h:2 ScreenSavers/juggler3d.xml.h:2
#: ScreenSavers/julia.xml.h:2 ScreenSavers/kaleidescope.xml.h:2
#: ScreenSavers/kaleidocycle.xml.h:2 ScreenSavers/klein.xml.h:44
#: ScreenSavers/kumppa.xml.h:2 ScreenSavers/lament.xml.h:2
#: ScreenSavers/lavalite.xml.h:2 ScreenSavers/lcdscrub.xml.h:2
#: ScreenSavers/lockward.xml.h:2 ScreenSavers/loop.xml.h:2
#: ScreenSavers/m6502.xml.h:7 ScreenSavers/matrixview.xml.h:11
#: ScreenSavers/maze.xml.h:2 ScreenSavers/maze3d.xml.h:5
#: ScreenSavers/memscroller.xml.h:2 ScreenSavers/menger.xml.h:2
#: ScreenSavers/metaballs.xml.h:2 ScreenSavers/mirrorblob.xml.h:2
#: ScreenSavers/moebius.xml.h:2 ScreenSavers/moebiusgears.xml.h:2
#: ScreenSavers/moire2.xml.h:2 ScreenSavers/molecule.xml.h:2
#: ScreenSavers/morph3d.xml.h:2 ScreenSavers/mountain.xml.h:2
#: ScreenSavers/munch.xml.h:2 ScreenSavers/nerverot.xml.h:2
#: ScreenSavers/noof.xml.h:2 ScreenSavers/pacman.xml.h:2
#: ScreenSavers/peepers.xml.h:2 ScreenSavers/penrose.xml.h:2
#: ScreenSavers/petri.xml.h:2 ScreenSavers/phosphor.xml.h:2
#: ScreenSavers/photopile.xml.h:15 ScreenSavers/piecewise.xml.h:2
#: ScreenSavers/pinion.xml.h:2 ScreenSavers/pipes.xml.h:2
#: ScreenSavers/polyhedra.xml.h:2 ScreenSavers/polyominoes.xml.h:3
#: ScreenSavers/polytopes.xml.h:24 ScreenSavers/pong.xml.h:10
#: ScreenSavers/popsquares.xml.h:2 ScreenSavers/projectiveplane.xml.h:37
#: ScreenSavers/providence.xml.h:2 ScreenSavers/pulsar.xml.h:2
#: ScreenSavers/pyro.xml.h:11 ScreenSavers/qix.xml.h:2
#: ScreenSavers/quasicrystal.xml.h:2 ScreenSavers/queens.xml.h:2
#: ScreenSavers/raverhoop.xml.h:2 ScreenSavers/razzledazzle.xml.h:2
#: ScreenSavers/ripples.xml.h:2 ScreenSavers/rocks.xml.h:2
#: ScreenSavers/romanboy.xml.h:40 ScreenSavers/rotzoomer.xml.h:2
#: ScreenSavers/rubik.xml.h:2 ScreenSavers/rubikblocks.xml.h:2
#: ScreenSavers/sballs.xml.h:2 ScreenSavers/scooter.xml.h:2
#: ScreenSavers/shadebobs.xml.h:2 ScreenSavers/sierpinski.xml.h:2
#: ScreenSavers/sierpinski3d.xml.h:2 ScreenSavers/skytentacles.xml.h:11
#: ScreenSavers/slidescreen.xml.h:2 ScreenSavers/slip.xml.h:2
#: ScreenSavers/sonar.xml.h:2 ScreenSavers/speedmine.xml.h:2
#: ScreenSavers/spheremonics.xml.h:2 ScreenSavers/splitflap.xml.h:2
#: ScreenSavers/splodesic.xml.h:2 ScreenSavers/spotlight.xml.h:2
#: ScreenSavers/sproingies.xml.h:2 ScreenSavers/squiral.xml.h:2
#: ScreenSavers/stairs.xml.h:2 ScreenSavers/starfish.xml.h:5
#: ScreenSavers/stonerview.xml.h:2 ScreenSavers/strange.xml.h:2
#: ScreenSavers/substrate.xml.h:2 ScreenSavers/superquadrics.xml.h:2
#: ScreenSavers/surfaces.xml.h:2 ScreenSavers/swirl.xml.h:2
#: ScreenSavers/tangram.xml.h:2 ScreenSavers/tessellimage.xml.h:2
#: ScreenSavers/thornbird.xml.h:2 ScreenSavers/topblock.xml.h:2
#: ScreenSavers/triangle.xml.h:2 ScreenSavers/tronbit.xml.h:2
#: ScreenSavers/truchet.xml.h:2 ScreenSavers/twang.xml.h:2
#: ScreenSavers/unicrud.xml.h:2 ScreenSavers/unknownpleasures.xml.h:2
#: ScreenSavers/vfeedback.xml.h:2 ScreenSavers/vigilance.xml.h:2
#: ScreenSavers/wander.xml.h:2 ScreenSavers/winduprobot.xml.h:2
#: ScreenSavers/wormhole.xml.h:2 ScreenSavers/xanalogtv.xml.h:4
#: ScreenSavers/xflame.xml.h:2 ScreenSavers/xlyap.xml.h:2
#: ScreenSavers/xmatrix.xml.h:15 ScreenSavers/xrayswarm.xml.h:2
#: ScreenSavers/xspirograph.xml.h:2 ScreenSavers/zoom.xml.h:2
msgid "Low"
msgstr "Nízky"
#: ScreenSavers/anemotaxis.xml.h:3 ScreenSavers/antinspect.xml.h:3
#: ScreenSavers/antmaze.xml.h:3 ScreenSavers/antspotlight.xml.h:3
#: ScreenSavers/atlantis.xml.h:3 ScreenSavers/atunnel.xml.h:3
#: ScreenSavers/barcode.xml.h:3 ScreenSavers/blaster.xml.h:3
#: ScreenSavers/blinkbox.xml.h:3 ScreenSavers/blocktube.xml.h:3
#: ScreenSavers/bouboule.xml.h:3 ScreenSavers/bouncingcow.xml.h:3
#: ScreenSavers/boxed.xml.h:3 ScreenSavers/boxfit.xml.h:3
#: ScreenSavers/braid.xml.h:3 ScreenSavers/bubble3d.xml.h:3
#: ScreenSavers/bumps.xml.h:5 ScreenSavers/cage.xml.h:3
#: ScreenSavers/carousel.xml.h:3 ScreenSavers/celtic.xml.h:3
#: ScreenSavers/circuit.xml.h:3 ScreenSavers/cityflow.xml.h:3
#: ScreenSavers/cloudlife.xml.h:3 ScreenSavers/companioncube.xml.h:3
#: ScreenSavers/compass.xml.h:3 ScreenSavers/coral.xml.h:3
#: ScreenSavers/crackberg.xml.h:3 ScreenSavers/crumbler.xml.h:3
#: ScreenSavers/crystal.xml.h:3 ScreenSavers/cube21.xml.h:3
#: ScreenSavers/cubenetic.xml.h:3 ScreenSavers/cubestack.xml.h:3
#: ScreenSavers/cubestorm.xml.h:3 ScreenSavers/cubetwist.xml.h:3
#: ScreenSavers/cubicgrid.xml.h:3 ScreenSavers/cwaves.xml.h:3
#: ScreenSavers/cynosure.xml.h:3 ScreenSavers/dangerball.xml.h:3
#: ScreenSavers/decayscreen.xml.h:3 ScreenSavers/deepstars.xml.h:3
#: ScreenSavers/deluxe.xml.h:3 ScreenSavers/demon.xml.h:3
#: ScreenSavers/discoball.xml.h:3 ScreenSavers/discrete.xml.h:3
#: ScreenSavers/distort.xml.h:3 ScreenSavers/drift.xml.h:3
#: ScreenSavers/dymaxionmap.xml.h:3 ScreenSavers/endgame.xml.h:3
#: ScreenSavers/engine.xml.h:3 ScreenSavers/epicycle.xml.h:3
#: ScreenSavers/eruption.xml.h:3 ScreenSavers/esper.xml.h:3
#: ScreenSavers/etruscanvenus.xml.h:40 ScreenSavers/euler2d.xml.h:3
#: ScreenSavers/extrusion.xml.h:3 ScreenSavers/fadeplot.xml.h:3
#: ScreenSavers/fiberlamp.xml.h:3 ScreenSavers/fireworkx.xml.h:3
#: ScreenSavers/flame.xml.h:3 ScreenSavers/flipflop.xml.h:3
#: ScreenSavers/flipscreen3d.xml.h:3 ScreenSavers/fliptext.xml.h:3
#: ScreenSavers/flow.xml.h:3 ScreenSavers/fluidballs.xml.h:3
#: ScreenSavers/flyingtoasters.xml.h:3 ScreenSavers/fontglide.xml.h:3
#: ScreenSavers/fuzzyflakes.xml.h:3 ScreenSavers/galaxy.xml.h:3
#: ScreenSavers/gears.xml.h:3 ScreenSavers/geodesic.xml.h:12
#: ScreenSavers/geodesicgears.xml.h:3 ScreenSavers/gflux.xml.h:3
#: ScreenSavers/gibson.xml.h:3 ScreenSavers/glblur.xml.h:3
#: ScreenSavers/glcells.xml.h:3 ScreenSavers/gleidescope.xml.h:3
#: ScreenSavers/glhanoi.xml.h:3 ScreenSavers/glitchpeg.xml.h:3
#: ScreenSavers/glknots.xml.h:3 ScreenSavers/glmatrix.xml.h:3
#: ScreenSavers/glplanet.xml.h:5 ScreenSavers/glschool.xml.h:3
#: ScreenSavers/glslideshow.xml.h:3 ScreenSavers/glsnake.xml.h:3
#: ScreenSavers/gltext.xml.h:3 ScreenSavers/goop.xml.h:3
#: ScreenSavers/grav.xml.h:3 ScreenSavers/gravitywell.xml.h:3
#: ScreenSavers/greynetic.xml.h:3 ScreenSavers/halftone.xml.h:3
#: ScreenSavers/halo.xml.h:3 ScreenSavers/handsy.xml.h:3
#: ScreenSavers/helix.xml.h:3 ScreenSavers/hexadrop.xml.h:3
#: ScreenSavers/hexstrut.xml.h:3 ScreenSavers/hilbert.xml.h:9
#: ScreenSavers/hopalong.xml.h:3 ScreenSavers/hydrostat.xml.h:3
#: ScreenSavers/hypertorus.xml.h:3 ScreenSavers/hypnowheel.xml.h:3
#: ScreenSavers/ifs.xml.h:3 ScreenSavers/imsmap.xml.h:3
#: ScreenSavers/interaggregate.xml.h:3 ScreenSavers/interference.xml.h:3
#: ScreenSavers/intermomentary.xml.h:3 ScreenSavers/jigglypuff.xml.h:12
#: ScreenSavers/jigsaw.xml.h:3 ScreenSavers/juggler3d.xml.h:3
#: ScreenSavers/julia.xml.h:3 ScreenSavers/kaleidescope.xml.h:3
#: ScreenSavers/kaleidocycle.xml.h:3 ScreenSavers/klein.xml.h:45
#: ScreenSavers/kumppa.xml.h:3 ScreenSavers/lament.xml.h:3
#: ScreenSavers/lavalite.xml.h:3 ScreenSavers/lcdscrub.xml.h:3
#: ScreenSavers/lockward.xml.h:3 ScreenSavers/loop.xml.h:3
#: ScreenSavers/maze.xml.h:3 ScreenSavers/maze3d.xml.h:6
#: ScreenSavers/memscroller.xml.h:3 ScreenSavers/menger.xml.h:3
#: ScreenSavers/metaballs.xml.h:3 ScreenSavers/mirrorblob.xml.h:3
#: ScreenSavers/moebius.xml.h:3 ScreenSavers/moebiusgears.xml.h:3
#: ScreenSavers/moire2.xml.h:3 ScreenSavers/molecule.xml.h:3
#: ScreenSavers/morph3d.xml.h:3 ScreenSavers/mountain.xml.h:3
#: ScreenSavers/munch.xml.h:3 ScreenSavers/nerverot.xml.h:3
#: ScreenSavers/noof.xml.h:3 ScreenSavers/pacman.xml.h:3
#: ScreenSavers/peepers.xml.h:3 ScreenSavers/penrose.xml.h:3
#: ScreenSavers/petri.xml.h:3 ScreenSavers/phosphor.xml.h:3
#: ScreenSavers/photopile.xml.h:16 ScreenSavers/piecewise.xml.h:3
#: ScreenSavers/pinion.xml.h:3 ScreenSavers/pipes.xml.h:3
#: ScreenSavers/polyhedra.xml.h:3 ScreenSavers/polyominoes.xml.h:4
#: ScreenSavers/polytopes.xml.h:25 ScreenSavers/popsquares.xml.h:3
#: ScreenSavers/projectiveplane.xml.h:38 ScreenSavers/providence.xml.h:3
#: ScreenSavers/pulsar.xml.h:3 ScreenSavers/pyro.xml.h:3
#: ScreenSavers/qix.xml.h:3 ScreenSavers/quasicrystal.xml.h:3
#: ScreenSavers/queens.xml.h:3 ScreenSavers/raverhoop.xml.h:3
#: ScreenSavers/razzledazzle.xml.h:3 ScreenSavers/rd-bomb.xml.h:3
#: ScreenSavers/ripples.xml.h:3 ScreenSavers/rocks.xml.h:3
#: ScreenSavers/romanboy.xml.h:41 ScreenSavers/rotzoomer.xml.h:3
#: ScreenSavers/rubik.xml.h:3 ScreenSavers/rubikblocks.xml.h:3
#: ScreenSavers/sballs.xml.h:3 ScreenSavers/scooter.xml.h:3
#: ScreenSavers/shadebobs.xml.h:3 ScreenSavers/sierpinski.xml.h:3
#: ScreenSavers/sierpinski3d.xml.h:3 ScreenSavers/skytentacles.xml.h:16
#: ScreenSavers/slidescreen.xml.h:3 ScreenSavers/slip.xml.h:3
#: ScreenSavers/sonar.xml.h:3 ScreenSavers/speedmine.xml.h:3
#: ScreenSavers/spheremonics.xml.h:3 ScreenSavers/splitflap.xml.h:3
#: ScreenSavers/splodesic.xml.h:3 ScreenSavers/spotlight.xml.h:3
#: ScreenSavers/sproingies.xml.h:3 ScreenSavers/squiral.xml.h:3
#: ScreenSavers/stairs.xml.h:3 ScreenSavers/starfish.xml.h:6
#: ScreenSavers/stonerview.xml.h:3 ScreenSavers/strange.xml.h:3
#: ScreenSavers/substrate.xml.h:3 ScreenSavers/superquadrics.xml.h:3
#: ScreenSavers/surfaces.xml.h:3 ScreenSavers/swirl.xml.h:3
#: ScreenSavers/tangram.xml.h:3 ScreenSavers/tessellimage.xml.h:3
#: ScreenSavers/thornbird.xml.h:3 ScreenSavers/topblock.xml.h:3
#: ScreenSavers/triangle.xml.h:3 ScreenSavers/tronbit.xml.h:3
#: ScreenSavers/truchet.xml.h:3 ScreenSavers/twang.xml.h:3
#: ScreenSavers/unicrud.xml.h:3 ScreenSavers/unknownpleasures.xml.h:3
#: ScreenSavers/vigilance.xml.h:3 ScreenSavers/voronoi.xml.h:3
#: ScreenSavers/wander.xml.h:3 ScreenSavers/winduprobot.xml.h:3
#: ScreenSavers/wormhole.xml.h:3 ScreenSavers/xflame.xml.h:3
#: ScreenSavers/xlyap.xml.h:3 ScreenSavers/xmatrix.xml.h:16
#: ScreenSavers/xrayswarm.xml.h:3 ScreenSavers/xspirograph.xml.h:3
#: ScreenSavers/zoom.xml.h:3
msgid "Frame rate"
msgstr ""
#: ScreenSavers/anemotaxis.xml.h:4 ScreenSavers/antinspect.xml.h:4
#: ScreenSavers/antmaze.xml.h:4 ScreenSavers/antspotlight.xml.h:4
#: ScreenSavers/apple2.xml.h:12 ScreenSavers/atlantis.xml.h:4
#: ScreenSavers/attraction.xml.h:13 ScreenSavers/atunnel.xml.h:4
#: ScreenSavers/barcode.xml.h:4 ScreenSavers/binaryring.xml.h:4
#: ScreenSavers/blaster.xml.h:4 ScreenSavers/blinkbox.xml.h:4
#: ScreenSavers/blocktube.xml.h:4 ScreenSavers/bouboule.xml.h:4
#: ScreenSavers/bouncingcow.xml.h:4 ScreenSavers/boxed.xml.h:4
#: ScreenSavers/boxfit.xml.h:4 ScreenSavers/braid.xml.h:4
#: ScreenSavers/bubble3d.xml.h:4 ScreenSavers/bumps.xml.h:7
#: ScreenSavers/cage.xml.h:4 ScreenSavers/carousel.xml.h:4
#: ScreenSavers/ccurve.xml.h:10 ScreenSavers/celtic.xml.h:4
#: ScreenSavers/circuit.xml.h:4 ScreenSavers/cityflow.xml.h:4
#: ScreenSavers/cloudlife.xml.h:4 ScreenSavers/companioncube.xml.h:4
#: ScreenSavers/compass.xml.h:4 ScreenSavers/coral.xml.h:4
#: ScreenSavers/crackberg.xml.h:4 ScreenSavers/crumbler.xml.h:4
#: ScreenSavers/crystal.xml.h:4 ScreenSavers/cube21.xml.h:4
#: ScreenSavers/cubenetic.xml.h:4 ScreenSavers/cubestack.xml.h:4
#: ScreenSavers/cubestorm.xml.h:4 ScreenSavers/cubetwist.xml.h:4
#: ScreenSavers/cubicgrid.xml.h:4 ScreenSavers/cwaves.xml.h:4
#: ScreenSavers/cynosure.xml.h:4 ScreenSavers/dangerball.xml.h:4
#: ScreenSavers/decayscreen.xml.h:4 ScreenSavers/deepstars.xml.h:4
#: ScreenSavers/deluxe.xml.h:4 ScreenSavers/demon.xml.h:4
#: ScreenSavers/discoball.xml.h:4 ScreenSavers/discrete.xml.h:4
#: ScreenSavers/distort.xml.h:4 ScreenSavers/drift.xml.h:4
#: ScreenSavers/dymaxionmap.xml.h:4 ScreenSavers/endgame.xml.h:4
#: ScreenSavers/engine.xml.h:4 ScreenSavers/epicycle.xml.h:4
#: ScreenSavers/eruption.xml.h:4 ScreenSavers/esper.xml.h:4
#: ScreenSavers/etruscanvenus.xml.h:41 ScreenSavers/euler2d.xml.h:4
#: ScreenSavers/extrusion.xml.h:4 ScreenSavers/fadeplot.xml.h:4
#: ScreenSavers/fiberlamp.xml.h:4 ScreenSavers/filmleader.xml.h:4
#: ScreenSavers/fireworkx.xml.h:4 ScreenSavers/flame.xml.h:4
#: ScreenSavers/flipflop.xml.h:4 ScreenSavers/flipscreen3d.xml.h:4
#: ScreenSavers/fliptext.xml.h:4 ScreenSavers/flow.xml.h:4
#: ScreenSavers/fluidballs.xml.h:4 ScreenSavers/flyingtoasters.xml.h:4
#: ScreenSavers/fontglide.xml.h:4 ScreenSavers/fuzzyflakes.xml.h:4
#: ScreenSavers/galaxy.xml.h:4 ScreenSavers/gears.xml.h:4
#: ScreenSavers/geodesic.xml.h:13 ScreenSavers/geodesicgears.xml.h:4
#: ScreenSavers/gflux.xml.h:4 ScreenSavers/gibson.xml.h:4
#: ScreenSavers/glblur.xml.h:4 ScreenSavers/glcells.xml.h:4
#: ScreenSavers/gleidescope.xml.h:4 ScreenSavers/glhanoi.xml.h:4
#: ScreenSavers/glitchpeg.xml.h:4 ScreenSavers/glknots.xml.h:4
#: ScreenSavers/glmatrix.xml.h:4 ScreenSavers/glplanet.xml.h:7
#: ScreenSavers/glschool.xml.h:4 ScreenSavers/glslideshow.xml.h:4
#: ScreenSavers/glsnake.xml.h:4 ScreenSavers/gltext.xml.h:4
#: ScreenSavers/goop.xml.h:4 ScreenSavers/grav.xml.h:4
#: ScreenSavers/gravitywell.xml.h:4 ScreenSavers/greynetic.xml.h:4
#: ScreenSavers/halftone.xml.h:4 ScreenSavers/halo.xml.h:4
#: ScreenSavers/handsy.xml.h:4 ScreenSavers/helix.xml.h:4
#: ScreenSavers/hexadrop.xml.h:4 ScreenSavers/hexstrut.xml.h:4
#: ScreenSavers/hopalong.xml.h:4 ScreenSavers/hydrostat.xml.h:4
#: ScreenSavers/hypertorus.xml.h:4 ScreenSavers/hypnowheel.xml.h:16
#: ScreenSavers/ifs.xml.h:4 ScreenSavers/imsmap.xml.h:4
#: ScreenSavers/interaggregate.xml.h:4 ScreenSavers/interference.xml.h:4
#: ScreenSavers/intermomentary.xml.h:4 ScreenSavers/jigglypuff.xml.h:13
#: ScreenSavers/jigsaw.xml.h:4 ScreenSavers/juggler3d.xml.h:4
#: ScreenSavers/julia.xml.h:4 ScreenSavers/kaleidescope.xml.h:4
#: ScreenSavers/kaleidocycle.xml.h:4 ScreenSavers/klein.xml.h:46
#: ScreenSavers/kumppa.xml.h:4 ScreenSavers/lament.xml.h:4
#: ScreenSavers/lavalite.xml.h:4 ScreenSavers/lcdscrub.xml.h:4
#: ScreenSavers/lockward.xml.h:4 ScreenSavers/loop.xml.h:4
#: ScreenSavers/m6502.xml.h:9 ScreenSavers/matrixview.xml.h:13
#: ScreenSavers/maze.xml.h:4 ScreenSavers/maze3d.xml.h:7
#: ScreenSavers/memscroller.xml.h:4 ScreenSavers/menger.xml.h:4
#: ScreenSavers/metaballs.xml.h:4 ScreenSavers/mirrorblob.xml.h:4
#: ScreenSavers/moebius.xml.h:4 ScreenSavers/moebiusgears.xml.h:4
#: ScreenSavers/moire2.xml.h:4 ScreenSavers/molecule.xml.h:4
#: ScreenSavers/morph3d.xml.h:4 ScreenSavers/mountain.xml.h:4
#: ScreenSavers/munch.xml.h:4 ScreenSavers/nerverot.xml.h:4
#: ScreenSavers/noof.xml.h:4 ScreenSavers/pacman.xml.h:4
#: ScreenSavers/peepers.xml.h:4 ScreenSavers/penrose.xml.h:4
#: ScreenSavers/petri.xml.h:4 ScreenSavers/phosphor.xml.h:4
#: ScreenSavers/photopile.xml.h:17 ScreenSavers/piecewise.xml.h:4
#: ScreenSavers/pinion.xml.h:4 ScreenSavers/pipes.xml.h:4
#: ScreenSavers/polyhedra.xml.h:4 ScreenSavers/polyominoes.xml.h:5
#: ScreenSavers/polytopes.xml.h:26 ScreenSavers/pong.xml.h:12
#: ScreenSavers/popsquares.xml.h:4 ScreenSavers/projectiveplane.xml.h:39
#: ScreenSavers/providence.xml.h:4 ScreenSavers/pulsar.xml.h:4
#: ScreenSavers/pyro.xml.h:13 ScreenSavers/qix.xml.h:4
#: ScreenSavers/quasicrystal.xml.h:4 ScreenSavers/queens.xml.h:4
#: ScreenSavers/raverhoop.xml.h:4 ScreenSavers/razzledazzle.xml.h:4
#: ScreenSavers/ripples.xml.h:4 ScreenSavers/rocks.xml.h:4
#: ScreenSavers/romanboy.xml.h:42 ScreenSavers/rotzoomer.xml.h:4
#: ScreenSavers/rubik.xml.h:4 ScreenSavers/rubikblocks.xml.h:4
#: ScreenSavers/sballs.xml.h:4 ScreenSavers/scooter.xml.h:4
#: ScreenSavers/shadebobs.xml.h:4 ScreenSavers/sierpinski.xml.h:4
#: ScreenSavers/sierpinski3d.xml.h:4 ScreenSavers/skytentacles.xml.h:13
#: ScreenSavers/slidescreen.xml.h:4 ScreenSavers/slip.xml.h:4
#: ScreenSavers/sonar.xml.h:4 ScreenSavers/speedmine.xml.h:4
#: ScreenSavers/spheremonics.xml.h:4 ScreenSavers/splitflap.xml.h:4
#: ScreenSavers/splodesic.xml.h:4 ScreenSavers/spotlight.xml.h:4
#: ScreenSavers/sproingies.xml.h:4 ScreenSavers/squiral.xml.h:4
#: ScreenSavers/stairs.xml.h:4 ScreenSavers/starfish.xml.h:7
#: ScreenSavers/starwars.xml.h:3 ScreenSavers/stonerview.xml.h:4
#: ScreenSavers/strange.xml.h:4 ScreenSavers/substrate.xml.h:4
#: ScreenSavers/superquadrics.xml.h:4 ScreenSavers/surfaces.xml.h:4
#: ScreenSavers/swirl.xml.h:4 ScreenSavers/tangram.xml.h:4
#: ScreenSavers/tessellimage.xml.h:4 ScreenSavers/thornbird.xml.h:4
#: ScreenSavers/topblock.xml.h:4 ScreenSavers/triangle.xml.h:4
#: ScreenSavers/tronbit.xml.h:4 ScreenSavers/truchet.xml.h:4
#: ScreenSavers/twang.xml.h:4 ScreenSavers/unicrud.xml.h:4
#: ScreenSavers/unknownpleasures.xml.h:4 ScreenSavers/vfeedback.xml.h:4
#: ScreenSavers/vigilance.xml.h:4 ScreenSavers/wander.xml.h:4
#: ScreenSavers/winduprobot.xml.h:4 ScreenSavers/wormhole.xml.h:4
#: ScreenSavers/xanalogtv.xml.h:6 ScreenSavers/xflame.xml.h:4
#: ScreenSavers/xlyap.xml.h:4 ScreenSavers/xmatrix.xml.h:17
#: ScreenSavers/xrayswarm.xml.h:4 ScreenSavers/xspirograph.xml.h:4
#: ScreenSavers/zoom.xml.h:4
msgid "High"
msgstr "Vysoký"
#: ScreenSavers/anemotaxis.xml.h:5
msgid "Near"
msgstr "Blízko"
#: ScreenSavers/anemotaxis.xml.h:6
msgid "Distance"
msgstr ""
#: ScreenSavers/anemotaxis.xml.h:7 ScreenSavers/cubicgrid.xml.h:10
msgid "Far"
msgstr "Ďaleko"
#: ScreenSavers/anemotaxis.xml.h:9
msgid "Sources"
msgstr ""
#: ScreenSavers/anemotaxis.xml.h:11
msgid "Searchers"
msgstr ""
#: ScreenSavers/anemotaxis.xml.h:13
msgid ""
"Searches for a source of odor in a turbulent atmosphere. The searcher is "
"able to sense the odor and determine local instantaneous wind direction. The "
"goal is to find the source in the shortest mean time. https://en.wikipedia."
"org/wiki/Anemotaxis Written by Eugene Balkovsky; 2004."
msgstr ""
#: ScreenSavers/antinspect.xml.h:1
msgid "AntInspect"
msgstr ""
#: ScreenSavers/antinspect.xml.h:6
#, fuzzy
msgid "Draw shadows"
msgstr "Bez tieňa"
#: ScreenSavers/antinspect.xml.h:7
#, fuzzy
msgid "Ants move spheres around a circle. Written by Blair Tennessy; 2004."
msgstr ""
"Zobrazuje pár riadkov lietajúceho textu pomocou 3D písma. Napísal Jamie "
"Zawinski."
#: ScreenSavers/antmaze.xml.h:1
#, fuzzy
msgid "AntMaze"
msgstr "Bludisko"
#: ScreenSavers/antmaze.xml.h:6
#, fuzzy
msgid "Ants walk around a simple maze. Written by Blair Tennessy; 2005."
msgstr ""
"Zobrazuje pár riadkov lietajúceho textu pomocou 3D písma. Napísal Jamie "
"Zawinski."
#: ScreenSavers/antspotlight.xml.h:1
#, fuzzy
msgid "AntSpotlight"
msgstr "Reflektor"
#: ScreenSavers/antspotlight.xml.h:6
#, fuzzy
msgid "An ant walks over an image. Written by Blair Tennessy; 2003."
msgstr ""
"Zobrazuje pár riadkov lietajúceho textu pomocou 3D písma. Napísal Jamie "
"Zawinski."
#: ScreenSavers/apollonian.xml.h:1
msgid "Apollonian"
msgstr "Apolónsky"
#: ScreenSavers/apollonian.xml.h:2 ScreenSavers/tangram.xml.h:13
#, fuzzy
msgid "Draw labels"
msgstr "Vykresliť návestia"
#: ScreenSavers/apollonian.xml.h:3
#, fuzzy
msgid "Include alternate geometries"
msgstr "Pridať alternatívne geometrie"
#: ScreenSavers/apollonian.xml.h:5 ScreenSavers/hyperspace.xml.h:14
#: ScreenSavers/tessellimage.xml.h:11
msgid "Shallow"
msgstr "Plytký"
#: ScreenSavers/apollonian.xml.h:7 ScreenSavers/flipflop.xml.h:11
#: ScreenSavers/geodesic.xml.h:18 ScreenSavers/hyperspace.xml.h:15
#: ScreenSavers/lattice.xml.h:21 ScreenSavers/splodesic.xml.h:8
msgid "Depth"
msgstr "Hĺbka"
#: ScreenSavers/apollonian.xml.h:9 ScreenSavers/hyperspace.xml.h:16
#: ScreenSavers/tessellimage.xml.h:13
msgid "Deep"
msgstr "Hlboký"
#: ScreenSavers/apollonian.xml.h:10 ScreenSavers/attraction.xml.h:17
#: ScreenSavers/bouboule.xml.h:8 ScreenSavers/braid.xml.h:8
#: ScreenSavers/crystal.xml.h:5 ScreenSavers/cynosure.xml.h:5
#: ScreenSavers/deco.xml.h:5 ScreenSavers/deluxe.xml.h:11
#: ScreenSavers/demon.xml.h:11 ScreenSavers/discrete.xml.h:8
#: ScreenSavers/drift.xml.h:8 ScreenSavers/epicycle.xml.h:5
#: ScreenSavers/euler2d.xml.h:27 ScreenSavers/fadeplot.xml.h:11
#: ScreenSavers/flame.xml.h:12 ScreenSavers/flow.xml.h:11
#: ScreenSavers/galaxy.xml.h:9 ScreenSavers/grav.xml.h:8
#: ScreenSavers/halo.xml.h:8 ScreenSavers/handsy.xml.h:8
#: ScreenSavers/hopalong.xml.h:9 ScreenSavers/imsmap.xml.h:11
#: ScreenSavers/interference.xml.h:15 ScreenSavers/julia.xml.h:11
#: ScreenSavers/loop.xml.h:8 ScreenSavers/metaballs.xml.h:8
#: ScreenSavers/moire.xml.h:5 ScreenSavers/moire2.xml.h:5
#: ScreenSavers/mountain.xml.h:8 ScreenSavers/nerverot.xml.h:11
#: ScreenSavers/penrose.xml.h:5 ScreenSavers/polyominoes.xml.h:9
#: ScreenSavers/rd-bomb.xml.h:14 ScreenSavers/rocks.xml.h:14
#: ScreenSavers/shadebobs.xml.h:6 ScreenSavers/sierpinski.xml.h:11
#: ScreenSavers/slip.xml.h:11 ScreenSavers/squiral.xml.h:13
#: ScreenSavers/starfish.xml.h:14 ScreenSavers/strange.xml.h:20
#: ScreenSavers/swirl.xml.h:8 ScreenSavers/triangle.xml.h:5
msgid "Two"
msgstr "Dve"
#: ScreenSavers/apollonian.xml.h:11 ScreenSavers/attraction.xml.h:18
#: ScreenSavers/bouboule.xml.h:9 ScreenSavers/braid.xml.h:9
#: ScreenSavers/crystal.xml.h:6 ScreenSavers/cynosure.xml.h:6
#: ScreenSavers/deco.xml.h:6 ScreenSavers/deluxe.xml.h:12
#: ScreenSavers/demon.xml.h:12 ScreenSavers/discrete.xml.h:9
#: ScreenSavers/drift.xml.h:9 ScreenSavers/epicycle.xml.h:6
#: ScreenSavers/eruption.xml.h:6 ScreenSavers/euler2d.xml.h:28
#: ScreenSavers/fadeplot.xml.h:12 ScreenSavers/flame.xml.h:13
#: ScreenSavers/flow.xml.h:12 ScreenSavers/galaxy.xml.h:10
#: ScreenSavers/grav.xml.h:9 ScreenSavers/halo.xml.h:9
#: ScreenSavers/hopalong.xml.h:10 ScreenSavers/ifs.xml.h:45
#: ScreenSavers/imsmap.xml.h:12 ScreenSavers/interference.xml.h:16
#: ScreenSavers/julia.xml.h:12 ScreenSavers/loop.xml.h:9
#: ScreenSavers/metaballs.xml.h:9 ScreenSavers/moire.xml.h:6
#: ScreenSavers/moire2.xml.h:6 ScreenSavers/mountain.xml.h:9
#: ScreenSavers/penrose.xml.h:6 ScreenSavers/polyominoes.xml.h:10
#: ScreenSavers/popsquares.xml.h:7 ScreenSavers/rd-bomb.xml.h:15
#: ScreenSavers/rocks.xml.h:15 ScreenSavers/scooter.xml.h:15
#: ScreenSavers/shadebobs.xml.h:8 ScreenSavers/sierpinski.xml.h:12
#: ScreenSavers/slip.xml.h:12 ScreenSavers/squiral.xml.h:14
#: ScreenSavers/starfish.xml.h:15 ScreenSavers/strange.xml.h:21
#: ScreenSavers/swirl.xml.h:9 ScreenSavers/triangle.xml.h:6
#, fuzzy
msgid "Number of colors"
msgstr "Počet farieb"
#: ScreenSavers/apollonian.xml.h:18
#, fuzzy, no-c-format
msgid ""
"A fractal packing of circles with smaller circles, demonstrating Descartes's "
"theorem. https://en.wikipedia.org/wiki/Apollonian_gasket https://en."
"wikipedia.org/wiki/Descartes%27_theorem Written by Allan R. Wilks and David "
"Bagley; 2002."
msgstr ""
"Vyplní veľkú kružnicu malými, aby demonštroval Descartov teorém o "
"kružniciach. Napísal Allan R. Wilks a David Bagley."
#: ScreenSavers/apple2.xml.h:1
#, fuzzy
msgid "Apple2"
msgstr "Záhyby"
#: ScreenSavers/apple2.xml.h:2
msgid "Choose display mode randomly"
msgstr ""
#: ScreenSavers/apple2.xml.h:3
msgid "Display scrolling text"
msgstr ""
#: ScreenSavers/apple2.xml.h:4
#, fuzzy
msgid "Display images"
msgstr "Zobraziť hviezdy"
#: ScreenSavers/apple2.xml.h:5
#, fuzzy
msgid "Run basic programs"
msgstr "Spustiť sledovací program"
#: ScreenSavers/apple2.xml.h:6 ScreenSavers/blitspin.xml.h:6
#: ScreenSavers/bumps.xml.h:8 ScreenSavers/decayscreen.xml.h:5
#: ScreenSavers/distort.xml.h:5 ScreenSavers/flame.xml.h:7
#: ScreenSavers/gleidescope.xml.h:8 ScreenSavers/glslideshow.xml.h:5
#: ScreenSavers/maze.xml.h:15 ScreenSavers/ripples.xml.h:5
#: ScreenSavers/rotzoomer.xml.h:5 ScreenSavers/slidescreen.xml.h:8
#: ScreenSavers/spotlight.xml.h:5 ScreenSavers/tessellimage.xml.h:8
#: ScreenSavers/twang.xml.h:5 ScreenSavers/zoom.xml.h:5
#, fuzzy
msgid "10 seconds"
msgstr "0 sekúnd"
#: ScreenSavers/apple2.xml.h:7 ScreenSavers/blitspin.xml.h:7
#: ScreenSavers/braid.xml.h:6 ScreenSavers/bsod.xml.h:3
#: ScreenSavers/bumps.xml.h:9 ScreenSavers/cynosure.xml.h:9
#: ScreenSavers/decayscreen.xml.h:6 ScreenSavers/deco.xml.h:3
#: ScreenSavers/distort.xml.h:6 ScreenSavers/drift.xml.h:6
#: ScreenSavers/eruption.xml.h:20 ScreenSavers/euler2d.xml.h:26
#: ScreenSavers/galaxy.xml.h:7 ScreenSavers/geodesicgears.xml.h:6
#: ScreenSavers/glitchpeg.xml.h:6 ScreenSavers/glsnake.xml.h:6
#: ScreenSavers/hopalong.xml.h:6 ScreenSavers/menger.xml.h:6
#: ScreenSavers/metaballs.xml.h:6 ScreenSavers/moire.xml.h:3
#: ScreenSavers/molecule.xml.h:6 ScreenSavers/munch.xml.h:6
#: ScreenSavers/nerverot.xml.h:6 ScreenSavers/pedal.xml.h:3
#: ScreenSavers/polyhedra.xml.h:9 ScreenSavers/polyominoes.xml.h:7
#: ScreenSavers/ripples.xml.h:6 ScreenSavers/rotzoomer.xml.h:6
#: ScreenSavers/shadebobs.xml.h:14 ScreenSavers/sierpinski3d.xml.h:6
#: ScreenSavers/slidescreen.xml.h:9 ScreenSavers/spheremonics.xml.h:6
#: ScreenSavers/spotlight.xml.h:6 ScreenSavers/starfish.xml.h:9
#: ScreenSavers/substrate.xml.h:6 ScreenSavers/superquadrics.xml.h:10
#: ScreenSavers/surfaces.xml.h:6 ScreenSavers/tessellimage.xml.h:9
#: ScreenSavers/twang.xml.h:6 ScreenSavers/vermiculate.xml.h:3
#: ScreenSavers/vidwhacker.xml.h:3 ScreenSavers/wander.xml.h:7
#: ScreenSavers/zoom.xml.h:6
msgid "Duration"
msgstr "Trvanie"
#: ScreenSavers/apple2.xml.h:8 ScreenSavers/blitspin.xml.h:8
#: ScreenSavers/bumps.xml.h:10 ScreenSavers/decayscreen.xml.h:7
#: ScreenSavers/distort.xml.h:7 ScreenSavers/glitchpeg.xml.h:7
#: ScreenSavers/ripples.xml.h:7 ScreenSavers/rotzoomer.xml.h:7
#: ScreenSavers/slidescreen.xml.h:10 ScreenSavers/spotlight.xml.h:7
#: ScreenSavers/tessellimage.xml.h:10 ScreenSavers/twang.xml.h:7
#: ScreenSavers/zoom.xml.h:7
#, fuzzy
msgid "10 minutes"
msgstr "1 minúta"
#: ScreenSavers/apple2.xml.h:11 ScreenSavers/filmleader.xml.h:3
#: ScreenSavers/m6502.xml.h:8 ScreenSavers/vfeedback.xml.h:3
#: ScreenSavers/xanalogtv.xml.h:5
#, fuzzy
msgid "Color Knob"
msgstr "Farby"
#: ScreenSavers/apple2.xml.h:13 ScreenSavers/filmleader.xml.h:5
#: ScreenSavers/m6502.xml.h:10 ScreenSavers/vfeedback.xml.h:5
#: ScreenSavers/xanalogtv.xml.h:7
msgid "Tint Knob"
msgstr ""
#: ScreenSavers/apple2.xml.h:14 ScreenSavers/filmleader.xml.h:7
#: ScreenSavers/m6502.xml.h:14 ScreenSavers/pong.xml.h:11
#: ScreenSavers/vfeedback.xml.h:7 ScreenSavers/xanalogtv.xml.h:8
#, fuzzy
msgid "Brightness Knob"
msgstr "Prechody jasu"
#: ScreenSavers/apple2.xml.h:15 ScreenSavers/filmleader.xml.h:8
#: ScreenSavers/m6502.xml.h:15 ScreenSavers/pong.xml.h:13
#: ScreenSavers/vfeedback.xml.h:8 ScreenSavers/xanalogtv.xml.h:9
msgid "Contrast Knob"
msgstr ""
#: ScreenSavers/apple2.xml.h:16
msgid ""
"An Apple ][+ computer simulation, in all its 1979 glory. It also reproduces "
"the appearance of display on a color television set of the period. In "
"\"Basic Programming Mode\", a simulated user types in a BASIC program and "
"runs it. In \"Text Mode\", it displays the output of a program, or the "
"contents of a file or URL. In \"Slideshow Mode\", it chooses random images "
"and displays them within the limitations of the Apple ][ display hardware. "
"(Six available colors in hi-res mode!) On MacOS and Linux, this program is "
"also a fully-functional VT100 emulator! Run it as an application instead of "
"as a screen saver and you can use it as a terminal. https://en.wikipedia.org/"
"wiki/Apple_II_series Written by Trevor Blackwell and Jamie Zawinski; 2003."
msgstr ""
#: ScreenSavers/atlantis.xml.h:1
msgid "Atlantis"
msgstr "Atlantída"
#: ScreenSavers/atlantis.xml.h:6
#, fuzzy
msgid "Whale speed"
msgstr "Rýchlosť veľryby"
#: ScreenSavers/atlantis.xml.h:8
msgid "Shy"
msgstr "Plachý"
#: ScreenSavers/atlantis.xml.h:9
#, fuzzy
msgid "Shark proximity"
msgstr "Blízkosť žralokov"
#: ScreenSavers/atlantis.xml.h:10
msgid "Agressive"
msgstr "Dôrazný"
#: ScreenSavers/atlantis.xml.h:11 ScreenSavers/boxed.xml.h:20
#: ScreenSavers/flyingtoasters.xml.h:8 ScreenSavers/glschool.xml.h:8
#: ScreenSavers/glslideshow.xml.h:16 ScreenSavers/jigglypuff.xml.h:18
#: ScreenSavers/juggler3d.xml.h:11 ScreenSavers/mirrorblob.xml.h:11
#: ScreenSavers/pipes.xml.h:11 ScreenSavers/webcollage.xml.h:2
msgid "None"
msgstr "Žiadne"
#: ScreenSavers/atlantis.xml.h:12
#, fuzzy
msgid "Number of sharks"
msgstr "Počet žralokov"
#: ScreenSavers/atlantis.xml.h:13 ScreenSavers/companioncube.xml.h:10
#: ScreenSavers/deluxe.xml.h:10 ScreenSavers/demon.xml.h:7
#: ScreenSavers/gears.xml.h:10 ScreenSavers/glhanoi.xml.h:11
#: ScreenSavers/skytentacles.xml.h:4
msgid "20"
msgstr ""
#: ScreenSavers/atlantis.xml.h:14
#, fuzzy
msgid "Shimmering water"
msgstr "Trblietajúca voda"
#: ScreenSavers/atlantis.xml.h:15
#, fuzzy
msgid "Clear water"
msgstr "Čistá voda"
#: ScreenSavers/atlantis.xml.h:16
#, fuzzy
msgid "Flat background"
msgstr "Rovnomerné pozadie"
#: ScreenSavers/atlantis.xml.h:17
#, fuzzy
msgid "Gradient background"
msgstr "Farebný prechod na pozadí"
#: ScreenSavers/atlantis.xml.h:18 ScreenSavers/atunnel.xml.h:7
#: ScreenSavers/blinkbox.xml.h:11 ScreenSavers/blocktube.xml.h:10
#: ScreenSavers/boing.xml.h:13 ScreenSavers/bouncingcow.xml.h:12
#: ScreenSavers/boxed.xml.h:24 ScreenSavers/cage.xml.h:5
#: ScreenSavers/cityflow.xml.h:16 ScreenSavers/companioncube.xml.h:13
#: ScreenSavers/crackberg.xml.h:17 ScreenSavers/crumbler.xml.h:14
#: ScreenSavers/cube21.xml.h:25 ScreenSavers/cubenetic.xml.h:25
#: ScreenSavers/cubestack.xml.h:15 ScreenSavers/cubestorm.xml.h:19
#: ScreenSavers/cubetwist.xml.h:17 ScreenSavers/dangerball.xml.h:13
#: ScreenSavers/discoball.xml.h:13 ScreenSavers/dymaxionmap.xml.h:15
#: ScreenSavers/extrusion.xml.h:16 ScreenSavers/flipflop.xml.h:13
#: ScreenSavers/flyingtoasters.xml.h:14 ScreenSavers/gears.xml.h:13
#: ScreenSavers/geodesic.xml.h:6 ScreenSavers/geodesicgears.xml.h:10
#: ScreenSavers/gibson.xml.h:14 ScreenSavers/glcells.xml.h:33
#: ScreenSavers/glhanoi.xml.h:15 ScreenSavers/glknots.xml.h:23
#: ScreenSavers/glmatrix.xml.h:19 ScreenSavers/glplanet.xml.h:18
#: ScreenSavers/glschool.xml.h:13 ScreenSavers/glsnake.xml.h:17
#: ScreenSavers/gltext.xml.h:18 ScreenSavers/handsy.xml.h:22
#: ScreenSavers/helios.xml.h:16 ScreenSavers/hexstrut.xml.h:16
#: ScreenSavers/hilbert.xml.h:21 ScreenSavers/hufo_tunnel.xml.h:9
#: ScreenSavers/hydrostat.xml.h:28 ScreenSavers/hypertorus.xml.h:6
#: ScreenSavers/jigglypuff.xml.h:9 ScreenSavers/kaleidocycle.xml.h:20
#: ScreenSavers/lament.xml.h:6 ScreenSavers/lavalite.xml.h:15
#: ScreenSavers/menger.xml.h:19 ScreenSavers/mirrorblob.xml.h:26
#: ScreenSavers/moebiusgears.xml.h:13 ScreenSavers/molecule.xml.h:11
#: ScreenSavers/peepers.xml.h:16 ScreenSavers/pinion.xml.h:15
#: ScreenSavers/pipes.xml.h:21 ScreenSavers/polyhedra.xml.h:166
#: ScreenSavers/providence.xml.h:6 ScreenSavers/queens.xml.h:5
#: ScreenSavers/rubikblocks.xml.h:19 ScreenSavers/sballs.xml.h:15
#: ScreenSavers/sierpinski3d.xml.h:9 ScreenSavers/speedmine.xml.h:16
#: ScreenSavers/spheremonics.xml.h:21 ScreenSavers/splitflap.xml.h:24
#: ScreenSavers/sproingies.xml.h:8 ScreenSavers/stonerview.xml.h:5
#: ScreenSavers/superquadrics.xml.h:12 ScreenSavers/tangram.xml.h:14
#: ScreenSavers/topblock.xml.h:23 ScreenSavers/tronbit.xml.h:10
#: ScreenSavers/unknownpleasures.xml.h:16
msgid "Wireframe"
msgstr "Obrys"
#: ScreenSavers/atlantis.xml.h:20
#, fuzzy
msgid "Sharks, dolphins and whales. Written by Mark Kilgard; 1998."
msgstr ""
"Toto je veľký xfishtank: 3D animácia niekoľkých žralokov, delfínov a veľrýb. "
"Pohyby pri plávaní sú fantastické. Pôvodne napísal Mark Kilgard."
#: ScreenSavers/attraction.xml.h:1
msgid "Attraction"
msgstr "Atrakcia"
#: ScreenSavers/attraction.xml.h:2 ScreenSavers/juggler3d.xml.h:13
msgid "Balls"
msgstr "Lopty"
#: ScreenSavers/attraction.xml.h:3 ScreenSavers/deluxe.xml.h:6
#: ScreenSavers/pedal.xml.h:6 ScreenSavers/razzledazzle.xml.h:15
#: ScreenSavers/starfish.xml.h:12 ScreenSavers/surfaces.xml.h:23
msgid "Lines"
msgstr "Čiary"
#: ScreenSavers/attraction.xml.h:4 ScreenSavers/fireflies.xml.h:12
msgid "Tails"
msgstr "Chvosty"
#: ScreenSavers/attraction.xml.h:5 ScreenSavers/crumbler.xml.h:9
msgid "Polygons"
msgstr "Mnohouholníky"
#: ScreenSavers/attraction.xml.h:6
msgid "Splines"
msgstr "Spliny"
#: ScreenSavers/attraction.xml.h:7
#, fuzzy
msgid "Filled splines"
msgstr "Vyplnené spliny"
#: ScreenSavers/attraction.xml.h:8
#, fuzzy
msgid "Bounce off walls"
msgstr "Odrážať od stien"
#: ScreenSavers/attraction.xml.h:9
#, fuzzy
msgid "Ignore screen edges"
msgstr "Ignorovať hrany obrazovky"
#: ScreenSavers/attraction.xml.h:10
#, fuzzy
msgid "Ball count"
msgstr "Počet lôpt"
#: ScreenSavers/attraction.xml.h:12
#, fuzzy
msgid "Environmental viscosity"
msgstr "Viskozita prostredia"
#: ScreenSavers/attraction.xml.h:14 ScreenSavers/binaryring.xml.h:5
#: ScreenSavers/blocktube.xml.h:5 ScreenSavers/braid.xml.h:5
#: ScreenSavers/celtic.xml.h:5 ScreenSavers/cube21.xml.h:21
#: ScreenSavers/cubestorm.xml.h:11 ScreenSavers/cynosure.xml.h:8
#: ScreenSavers/drift.xml.h:5 ScreenSavers/eruption.xml.h:19
#: ScreenSavers/euler2d.xml.h:13 ScreenSavers/fiberlamp.xml.h:8
#: ScreenSavers/fireflies.xml.h:11 ScreenSavers/flow.xml.h:13
#: ScreenSavers/galaxy.xml.h:6 ScreenSavers/glcells.xml.h:5
#: ScreenSavers/hydrostat.xml.h:19 ScreenSavers/juggler3d.xml.h:8
#: ScreenSavers/menger.xml.h:5 ScreenSavers/metaballs.xml.h:5
#: ScreenSavers/munch.xml.h:5 ScreenSavers/nerverot.xml.h:5
#: ScreenSavers/petri.xml.h:22 ScreenSavers/photopile.xml.h:18
#: ScreenSavers/pipes.xml.h:8 ScreenSavers/polyominoes.xml.h:6
#: ScreenSavers/rubikblocks.xml.h:15 ScreenSavers/shadebobs.xml.h:13
#: ScreenSavers/sierpinski3d.xml.h:5 ScreenSavers/skytentacles.xml.h:5
#: ScreenSavers/slidescreen.xml.h:5 ScreenSavers/sonar.xml.h:24
#: ScreenSavers/spheremonics.xml.h:5 ScreenSavers/substrate.xml.h:5
#: ScreenSavers/superquadrics.xml.h:9 ScreenSavers/surfaces.xml.h:5
#: ScreenSavers/vermiculate.xml.h:2 ScreenSavers/wander.xml.h:6
#: ScreenSavers/whirlwindwarp.xml.h:5
msgid "Short"
msgstr "Krátky"
#: ScreenSavers/attraction.xml.h:15 ScreenSavers/euler2d.xml.h:14
#: ScreenSavers/juggler3d.xml.h:12 ScreenSavers/sonar.xml.h:25
#, fuzzy
msgid "Trail length"
msgstr "Dĺžka pásu"
#: ScreenSavers/attraction.xml.h:16 ScreenSavers/binaryring.xml.h:7
#: ScreenSavers/blocktube.xml.h:7 ScreenSavers/braid.xml.h:7
#: ScreenSavers/celtic.xml.h:7 ScreenSavers/cube21.xml.h:23
#: ScreenSavers/cubestorm.xml.h:13 ScreenSavers/cynosure.xml.h:10
#: ScreenSavers/drift.xml.h:7 ScreenSavers/eruption.xml.h:21
#: ScreenSavers/euler2d.xml.h:20 ScreenSavers/fiberlamp.xml.h:10
#: ScreenSavers/fireflies.xml.h:13 ScreenSavers/flow.xml.h:15
#: ScreenSavers/fontglide.xml.h:10 ScreenSavers/galaxy.xml.h:8
#: ScreenSavers/glcells.xml.h:7 ScreenSavers/hydrostat.xml.h:21
#: ScreenSavers/juggler3d.xml.h:10 ScreenSavers/menger.xml.h:7
#: ScreenSavers/metaballs.xml.h:7 ScreenSavers/munch.xml.h:7
#: ScreenSavers/nerverot.xml.h:7 ScreenSavers/petri.xml.h:24
#: ScreenSavers/photopile.xml.h:20 ScreenSavers/pipes.xml.h:10
#: ScreenSavers/polyominoes.xml.h:8 ScreenSavers/raverhoop.xml.h:17
#: ScreenSavers/rubikblocks.xml.h:17 ScreenSavers/shadebobs.xml.h:15
#: ScreenSavers/sierpinski3d.xml.h:7 ScreenSavers/skytentacles.xml.h:7
#: ScreenSavers/slidescreen.xml.h:7 ScreenSavers/sonar.xml.h:26
#: ScreenSavers/spheremonics.xml.h:7 ScreenSavers/substrate.xml.h:7
#: ScreenSavers/superquadrics.xml.h:11 ScreenSavers/surfaces.xml.h:7
#: ScreenSavers/tangram.xml.h:7 ScreenSavers/vermiculate.xml.h:4
#: ScreenSavers/wander.xml.h:8 ScreenSavers/whirlwindwarp.xml.h:7
#: ScreenSavers/xlyap.xml.h:7
msgid "Long"
msgstr "Dlhý"
#: ScreenSavers/attraction.xml.h:20
#, fuzzy
msgid "Ball mass"
msgstr "Hmotnosť lôpt"
#: ScreenSavers/attraction.xml.h:21 ScreenSavers/blinkbox.xml.h:5
#: ScreenSavers/cityflow.xml.h:12 ScreenSavers/cloudlife.xml.h:9
#: ScreenSavers/cube21.xml.h:5 ScreenSavers/cubenetic.xml.h:20
#: ScreenSavers/demon.xml.h:8 ScreenSavers/discoball.xml.h:8
#: ScreenSavers/discrete.xml.h:5 ScreenSavers/distort.xml.h:9
#: ScreenSavers/fadeplot.xml.h:8 ScreenSavers/flow.xml.h:8
#: ScreenSavers/fluidballs.xml.h:8 ScreenSavers/fuzzyflakes.xml.h:25
#: ScreenSavers/glcells.xml.h:11 ScreenSavers/gleidescope.xml.h:5
#: ScreenSavers/halftone.xml.h:8 ScreenSavers/hexadrop.xml.h:8
#: ScreenSavers/hexstrut.xml.h:8 ScreenSavers/hopalong.xml.h:5
#: ScreenSavers/hydrostat.xml.h:11 ScreenSavers/interference.xml.h:8
#: ScreenSavers/julia.xml.h:8 ScreenSavers/loop.xml.h:5
#: ScreenSavers/metaballs.xml.h:12 ScreenSavers/moire.xml.h:8
#: ScreenSavers/penrose.xml.h:8 ScreenSavers/photopile.xml.h:2
#: ScreenSavers/piecewise.xml.h:11 ScreenSavers/rd-bomb.xml.h:11
#: ScreenSavers/rorschach.xml.h:2 ScreenSavers/rubikblocks.xml.h:5
#: ScreenSavers/sierpinski.xml.h:8 ScreenSavers/slidescreen.xml.h:14
#: ScreenSavers/slip.xml.h:8 ScreenSavers/spotlight.xml.h:8
#: ScreenSavers/topblock.xml.h:8 ScreenSavers/twang.xml.h:14
msgid "Small"
msgstr "Malé"
#: ScreenSavers/attraction.xml.h:22
#, fuzzy
msgid "Repulsion threshold"
msgstr "Hranica odpudzovania"
#: ScreenSavers/attraction.xml.h:23 ScreenSavers/blinkbox.xml.h:7
#: ScreenSavers/cityflow.xml.h:14 ScreenSavers/cloudlife.xml.h:11
#: ScreenSavers/cube21.xml.h:7 ScreenSavers/cubenetic.xml.h:22
#: ScreenSavers/demon.xml.h:10 ScreenSavers/discoball.xml.h:10
#: ScreenSavers/discrete.xml.h:7 ScreenSavers/distort.xml.h:13
#: ScreenSavers/fadeplot.xml.h:10 ScreenSavers/flow.xml.h:10
#: ScreenSavers/fluidballs.xml.h:10 ScreenSavers/fuzzyflakes.xml.h:27
#: ScreenSavers/glcells.xml.h:27 ScreenSavers/gleidescope.xml.h:7
#: ScreenSavers/halftone.xml.h:12 ScreenSavers/hexadrop.xml.h:10
#: ScreenSavers/hexstrut.xml.h:10 ScreenSavers/hopalong.xml.h:7
#: ScreenSavers/hydrostat.xml.h:13 ScreenSavers/interference.xml.h:10
#: ScreenSavers/julia.xml.h:10 ScreenSavers/loop.xml.h:7
#: ScreenSavers/moire.xml.h:10 ScreenSavers/penrose.xml.h:10
#: ScreenSavers/photopile.xml.h:4 ScreenSavers/piecewise.xml.h:13
#: ScreenSavers/rd-bomb.xml.h:13 ScreenSavers/rorschach.xml.h:4
#: ScreenSavers/rubikblocks.xml.h:7 ScreenSavers/sierpinski.xml.h:10
#: ScreenSavers/slidescreen.xml.h:16 ScreenSavers/slip.xml.h:10
#: ScreenSavers/spotlight.xml.h:10 ScreenSavers/topblock.xml.h:10
#: ScreenSavers/twang.xml.h:16
msgid "Large"
msgstr "Veľké"
#: ScreenSavers/attraction.xml.h:27
#, fuzzy
msgid "Orbital mode"
msgstr "Orbitálny režim"
#: ScreenSavers/attraction.xml.h:28 ScreenSavers/fuzzyflakes.xml.h:26
msgid "Radius"
msgstr "Polomer"
#: ScreenSavers/attraction.xml.h:29
msgid "Outward"
msgstr "Von"
#: ScreenSavers/attraction.xml.h:30
msgid "Inward"
msgstr "Vnútri"
#: ScreenSavers/attraction.xml.h:33
#, fuzzy
msgid ""
"Points attract each other up to a certain distance, and then begin to repel "
"each other. The attraction/repulsion is proportional to the distance between "
"any two particles, similar to the strong and weak nuclear forces. Written by "
"Jamie Zawinski and John Pezaris; 1992."
msgstr ""
"Podobne ako qix aj toto používa jednoduchý model pohybu pre generovanie "
"rôznych spôsobov zobrazenia. Ovládacie body sa priťahujú až do určitej "
"vzdialenosti a potom sa začnú odpudzovať. Tieto sily závisia na vzdialenosti "
"medzi ľubovoľnými dvoma časticami, podobne ako silné a slabé jadrové sily. "
"Jedným z najzaujímavejších spôsobov, ako tento šetrič pozorovať, je zapnúť "
"jednoduché odrážajúce sa lopty, pretože ich pohyb a interakcie sú také "
"fantastické. Niekedy sa dve lopty dostanú do stavu, že obiehajú okolo seba "
"navzájom. Z toho ich vyruší tretia alebo okraj obrazovky. Niekedy to vyzerá "
"naozaj chaoticky. Napísal Jamie Zawinski na základe kódu Lisp od Johna "
"Pezarisa."
#: ScreenSavers/atunnel.xml.h:1
msgid "Atunnel"
msgstr ""
#: ScreenSavers/atunnel.xml.h:5 ScreenSavers/blocktube.xml.h:9
#: ScreenSavers/cubenetic.xml.h:24 ScreenSavers/gibson.xml.h:13
#: ScreenSavers/glmatrix.xml.h:18 ScreenSavers/lament.xml.h:5
#: ScreenSavers/sballs.xml.h:14
#, fuzzy
msgid "Textured"
msgstr "Bez textúr"
#: ScreenSavers/atunnel.xml.h:6 ScreenSavers/boing.xml.h:11
#: ScreenSavers/crackberg.xml.h:12
#, fuzzy
msgid "Lighting"
msgstr "Blesk"
#: ScreenSavers/atunnel.xml.h:9
msgid ""
"Zooming through a textured tunnel. Written by Eric Lassauge and Roman "
"Podobedov; 2003."
msgstr ""
#: ScreenSavers/barcode.xml.h:1
msgid "Barcode"
msgstr ""
#: ScreenSavers/barcode.xml.h:5
msgid "Scrolling barcodes"
msgstr ""
#: ScreenSavers/barcode.xml.h:6
msgid "Barcode grid"
msgstr ""
#: ScreenSavers/barcode.xml.h:7
msgid "Barcode clock (AM/PM)"
msgstr ""
#: ScreenSavers/barcode.xml.h:8
msgid "Barcode clock (24 hour)"
msgstr ""
#: ScreenSavers/barcode.xml.h:10
#, fuzzy
msgid ""
"Colorful scrolling barcodes. CONSUME! The barcodes follow the UPC-A, UPC-E, "
"EAN-8 or EAN-13 standards. https://en.wikipedia.org/wiki/"
"Universal_Product_Code https://en.wikipedia.org/wiki/European_Article_Number "
"Written by Dan Bornstein and Jamie Zawinski; 2003."
msgstr ""
"Tento šetrič kreslí trojrozmerný variant rekurzívnej Menger Gasket. To je "
"fraktálový objekt založený na kocke, ktorý je analógiou k Sierpinskeho "
"Tetrahedronu. Napísal Jamie Zawinski."
#: ScreenSavers/binaryring.xml.h:1
#, fuzzy
msgid "BinaryRing"
msgstr "Binárne kódovanie"
#: ScreenSavers/binaryring.xml.h:3
msgid "Growth delay"
msgstr ""
#: ScreenSavers/binaryring.xml.h:6
#, fuzzy
msgid "Ring Radius"
msgstr "Polomer"
#: ScreenSavers/binaryring.xml.h:9 ScreenSavers/eruption.xml.h:9
#, fuzzy
msgid "Number of particles"
msgstr "Počet kružníc"
#: ScreenSavers/binaryring.xml.h:10 ScreenSavers/boxed.xml.h:10
#: ScreenSavers/circuit.xml.h:7 ScreenSavers/glschool.xml.h:7
#: ScreenSavers/gravitywell.xml.h:14 ScreenSavers/julia.xml.h:7
#: ScreenSavers/mountain.xml.h:7 ScreenSavers/pipes.xml.h:13
#: ScreenSavers/sproingies.xml.h:6 ScreenSavers/substrate.xml.h:10
#: ScreenSavers/vigilance.xml.h:10 ScreenSavers/winduprobot.xml.h:10
#: ScreenSavers/wormhole.xml.h:10
msgid "Lots"
msgstr "Veľa"
#: ScreenSavers/binaryring.xml.h:11
#, fuzzy
msgid "Fade with colors"
msgstr "FadePlot"
#: ScreenSavers/binaryring.xml.h:12
msgid ""
"A system of path tracing particles evolves continuously from an initial "
"creation, alternating dark and light colors. Written by J. Tarbell and "
"Emilio Del Tessandoro; 2014."
msgstr ""
#: ScreenSavers/biof.xml.h:1
msgid "BioF"
msgstr ""
#: ScreenSavers/biof.xml.h:2
msgid "Preset - Random"
msgstr ""
#: ScreenSavers/biof.xml.h:3
#, fuzzy
msgid "Preset - Triangles"
msgstr "Trojuholník"
#: ScreenSavers/biof.xml.h:4
msgid "Preset - Spheres"
msgstr ""
#: ScreenSavers/biof.xml.h:5
msgid "Preset - Big Spheres"
msgstr ""
#: ScreenSavers/biof.xml.h:6
#, fuzzy
msgid "Preset - Points"
msgstr "Ponúkať bonusy"
#: ScreenSavers/biof.xml.h:7
msgid "Preset - Lightmap"
msgstr ""
#: ScreenSavers/biof.xml.h:8
#, fuzzy
msgid "Number of lines"
msgstr "Počet kružníc"
#: ScreenSavers/biof.xml.h:9
#, fuzzy
msgid "Number of points per line"
msgstr "Počet bodov"
#: ScreenSavers/biof.xml.h:10
#, fuzzy
msgid "Draw offangle"
msgstr "Vykresliť návestia"
#: ScreenSavers/biof.xml.h:11
msgid ""
"This is an attempt to recreate some of the work of William Latham. Take a "
"look at the program 'organic art' at this site (http://www.artworks.co.uk). "
"Written by Ronald Hordijk &lt;hk at dgmr.nl&gt;. Ported to Linux by Tugrul "
"Galatali - &lt;http://rss-glx.sourceforge.net/&gt;."
msgstr ""
#: ScreenSavers/blaster.xml.h:1
msgid "Blaster"
msgstr "Blaster"
#: ScreenSavers/blaster.xml.h:5
msgid "Robots"
msgstr "Roboty"
#: ScreenSavers/blaster.xml.h:6 ScreenSavers/penetrate.xml.h:5
msgid "Lasers"
msgstr "Lasery"
#: ScreenSavers/blaster.xml.h:8 ScreenSavers/dymaxionmap.xml.h:11
#: ScreenSavers/glplanet.xml.h:14 ScreenSavers/hyperspace.xml.h:6
msgid "Stars"
msgstr "Hviezdy"
#: ScreenSavers/blaster.xml.h:12
#, fuzzy
msgid ""
"Flying space-combat robots (cleverly disguised as colored circles) do battle "
"in front of a moving star field. Written by Jonathan Lin; 1999."
msgstr ""
"Nakreslí simuláciu letiacich bojových robotov (šikovne prezlečených za "
"farebné kruhy) bojujúcich v popredí letiaceho roja hviezd. Napísal Jonathan "
"Lin."
#: ScreenSavers/blinkbox.xml.h:1
msgid "BlinkBox"
msgstr ""
#: ScreenSavers/blinkbox.xml.h:6
msgid "Box size"
msgstr ""
#: ScreenSavers/blinkbox.xml.h:8 ScreenSavers/phosphor.xml.h:7
msgid "Fade"
msgstr "Strácať"
#: ScreenSavers/blinkbox.xml.h:9 ScreenSavers/flocks.xml.h:22
#: ScreenSavers/flux.xml.h:22 ScreenSavers/helios.xml.h:14
#: ScreenSavers/solarwinds.xml.h:18 ScreenSavers/strange.xml.h:18
msgid "Motion blur"
msgstr ""
#: ScreenSavers/blinkbox.xml.h:10
msgid "Dissolve"
msgstr ""
#: ScreenSavers/blinkbox.xml.h:13
msgid ""
"A motion-blurred ball bounces inside a box whose tiles only become visible "
"upon impact. Written by Jeremy English; 2003."
msgstr ""
#: ScreenSavers/blitspin.xml.h:1
msgid "BlitSpin"
msgstr "BlitSpin"
#: ScreenSavers/blitspin.xml.h:3
#, fuzzy
msgid "Fuzzy rotation speed"
msgstr "Náhodná rýchlosť rotácie"
#: ScreenSavers/blitspin.xml.h:5
#, fuzzy
msgid "90 degree rotation speed"
msgstr "Rýchlosť otáčania 90°"
#: ScreenSavers/blitspin.xml.h:10
#, fuzzy
msgid ""
"Repeatedly rotates a bitmap by 90 degrees by using logical operations: the "
"bitmap is divided into quadrants, and the quadrants are shifted clockwise. "
"Then the same thing is done again with progressively smaller quadrants, "
"except that all sub-quadrants of a given size are rotated in parallel. As "
"you watch it, the image appears to dissolve into static and then "
"reconstitute itself, but rotated. Written by Jamie Zawinski; 1992."
msgstr ""
"Šetrič \"BlitSpin\" dookola rotuje bitovú mapu o 90 stupňov pomocou "
"logických operácií: mapa je rozdelená na kvadranty a tie sú posunuté v smere "
"hodinových ručičiek. Potom sa to celé opakuje s menšími a menšími "
"kvadrantami až na to, že menšie kvadranty sa otáčajú naraz. Napísal Jamie "
"Zawinsky na základe fantastického kódu SmallTalk uverejnenom v časopise Byte "
"Magazine v roku 1981. Pri pozorovaní sa obrázok zdá, že sa rozpadne a potom "
"zase zloží, ale otočený. Môžete zadať, aký obrázok sa má použiť, napríklad "
"súbor XBM alebo XPM, prípadne je možné zachytiť obsah obrazovky a ten "
"rotovať."
#: ScreenSavers/blocktube.xml.h:1
msgid "BlockTube"
msgstr ""
#: ScreenSavers/blocktube.xml.h:6
#, fuzzy
msgid "Color hold time"
msgstr "Farebné prechody"
#: ScreenSavers/blocktube.xml.h:8
msgid "Color change time"
msgstr ""
#: ScreenSavers/blocktube.xml.h:12
msgid ""
"A swirling, falling tunnel of reflective slabs. They fade from hue to hue. "
"Written by Lars R. Damerow; 2003."
msgstr ""
#: ScreenSavers/boing.xml.h:1
msgid "Boing"
msgstr ""
#: ScreenSavers/boing.xml.h:2 ScreenSavers/boxed.xml.h:11
#: ScreenSavers/fireflies.xml.h:21 ScreenSavers/pinion.xml.h:9
#: ScreenSavers/sonar.xml.h:21 ScreenSavers/winduprobot.xml.h:11
msgid "Tiny"
msgstr ""
#: ScreenSavers/boing.xml.h:3 ScreenSavers/discoball.xml.h:9
#: ScreenSavers/loop.xml.h:11 ScreenSavers/rubik.xml.h:9
#: ScreenSavers/wander.xml.h:12
msgid "Size"
msgstr "Veľkosť"
#: ScreenSavers/boing.xml.h:4 ScreenSavers/boxed.xml.h:13
#: ScreenSavers/fireflies.xml.h:23 ScreenSavers/glcells.xml.h:13
#: ScreenSavers/pinion.xml.h:11 ScreenSavers/sonar.xml.h:23
#: ScreenSavers/winduprobot.xml.h:13
#, fuzzy
msgid "Huge"
msgstr "Obrovský oheň"
#: ScreenSavers/boing.xml.h:8
msgid "Meridians"
msgstr ""
#: ScreenSavers/boing.xml.h:9
msgid "Parallels"
msgstr ""
#: ScreenSavers/boing.xml.h:10
#, fuzzy
msgid "Smoothing"
msgstr "Vyhladené čiary"
#: ScreenSavers/boing.xml.h:12 ScreenSavers/unknownpleasures.xml.h:6
#, fuzzy
msgid "Scanlines"
msgstr "Spliny"
#: ScreenSavers/boing.xml.h:15
msgid ""
"A clone of the first graphics demo for the Amiga 1000, which was written by "
"Dale Luck and RJ Mical during a break at the 1984 Consumer Electronics Show "
"(or so the legend goes.) This looks like the original Amiga demo if you turn "
"off \"smoothing\" and \"lighting\" and turn on \"scanlines\", and is "
"somewhat more modern otherwise. https://en.wikipedia.org/wiki/"
"Amiga#Boing_Ball Written by Jamie Zawinski; 2005."
msgstr ""
#: ScreenSavers/bouboule.xml.h:1
msgid "Bouboule"
msgstr "Bouboule"
#: ScreenSavers/bouboule.xml.h:6
#, fuzzy
msgid "Number of spots"
msgstr "Počet bodov"
#: ScreenSavers/bouboule.xml.h:10 ScreenSavers/rocks.xml.h:13
#, fuzzy
msgid "Do Red/Blue 3D separation"
msgstr "3D separácia červenej a modrej"
#: ScreenSavers/bouboule.xml.h:12
#, fuzzy
msgid ""
"A deforming balloon with varying-sized spots painted on its invisible "
"surface. Written by Jeremie Petit; 1997."
msgstr ""
"Toto kreslí rotujúci a deformujúci sa neviditeľný balón, na ktorom sa "
"objavujú rôzne veľké farebné škvrny. Napísal Jeremie Petit."
#: ScreenSavers/bouncingcow.xml.h:1
msgid "BouncingCow"
msgstr ""
#: ScreenSavers/bouncingcow.xml.h:6
#, fuzzy
msgid "Bounce speed"
msgstr "Odrážať"
#: ScreenSavers/bouncingcow.xml.h:8
msgid "Moo"
msgstr ""
#: ScreenSavers/bouncingcow.xml.h:9
#, fuzzy
msgid "Number of cows"
msgstr "Počet bodov"
#: ScreenSavers/bouncingcow.xml.h:10
msgid "Herd"
msgstr ""
#: ScreenSavers/bouncingcow.xml.h:11
msgid "Mathematically ideal cows (spherical, frictionless)"
msgstr ""
#: ScreenSavers/bouncingcow.xml.h:14
msgid ""
"A Cow. A Trampoline. Together, they fight crime. Written by Jamie Zawinski; "
"2003."
msgstr ""
#: ScreenSavers/boxed.xml.h:1
msgid "Boxed"
msgstr "V krabici"
#: ScreenSavers/boxed.xml.h:9 ScreenSavers/fluidballs.xml.h:6
#, fuzzy
msgid "Number of balls"
msgstr "Počet vĺn"
#: ScreenSavers/boxed.xml.h:12 ScreenSavers/fluidballs.xml.h:9
#, fuzzy
msgid "Ball size"
msgstr "Veľkosť lopty"
#: ScreenSavers/boxed.xml.h:14 ScreenSavers/hopalong.xml.h:14
msgid "Popcorn"
msgstr "Pukance"
#: ScreenSavers/boxed.xml.h:15
#, fuzzy
msgid "Explosion force"
msgstr "Výbuchy"
#: ScreenSavers/boxed.xml.h:16
msgid "Nuke"
msgstr ""
#: ScreenSavers/boxed.xml.h:18
#, fuzzy
msgid "Explosion decay"
msgstr "Výbuchy"
#: ScreenSavers/boxed.xml.h:19
msgid "Pop!"
msgstr ""
#: ScreenSavers/boxed.xml.h:21
#, fuzzy
msgid "Explosion momentum"
msgstr "Výbuchy"
#: ScreenSavers/boxed.xml.h:22 ScreenSavers/xmatrix.xml.h:20
msgid "Full"
msgstr "Plné"
#: ScreenSavers/boxed.xml.h:25
#, fuzzy
msgid ""
"A box full of 3D bouncing balls that explode. Written by Sander van Grieken; "
"2002."
msgstr ""
"Nakreslí krabicu plnú trojrozmerných lôpt, ktoré vybuchujú. Napísal Sander "
"van Grieken."
#: ScreenSavers/boxfit.xml.h:1
msgid "BoxFit"
msgstr ""
#: ScreenSavers/boxfit.xml.h:5 ScreenSavers/cityflow.xml.h:6
#: ScreenSavers/cubenetic.xml.h:6
msgid "Boxes"
msgstr "Krabice"
#: ScreenSavers/boxfit.xml.h:6
msgid "Grow by"
msgstr ""
#: ScreenSavers/boxfit.xml.h:9
#, fuzzy
msgid "Boxes or circles"
msgstr "Počet kružníc"
#: ScreenSavers/boxfit.xml.h:10
#, fuzzy
msgid "Boxes only"
msgstr "Krabice"
#: ScreenSavers/boxfit.xml.h:11
msgid "Circles only"
msgstr ""
#: ScreenSavers/boxfit.xml.h:12
#, fuzzy
msgid "Color gradient"
msgstr "Farebné prechody"
#: ScreenSavers/boxfit.xml.h:13
#, fuzzy
msgid "Grab images"
msgstr "Zachytiť obsah obrazovky"
#: ScreenSavers/boxfit.xml.h:14
msgid "Peek at underlying images"
msgstr ""
#: ScreenSavers/boxfit.xml.h:16
msgid ""
"Packs the screen with growing squares or circles, colored according to a "
"horizontal or vertical gradient, or according to the colors of a loaded "
"image. The objects grow until they touch, then stop. When the screen is "
"full, they shrink away and the process restarts. Written by Jamie Zawinski; "
"2005."
msgstr ""
#: ScreenSavers/braid.xml.h:1
msgid "Braid"
msgstr "Braid"
#: ScreenSavers/braid.xml.h:11
#, fuzzy
msgid "Number of rings"
msgstr "Počet stromov"
#: ScreenSavers/braid.xml.h:12 ScreenSavers/epicycle.xml.h:11
#: ScreenSavers/hilbert.xml.h:16 ScreenSavers/nerverot.xml.h:20
#, fuzzy
msgid "Line thickness"
msgstr "Hrúbka čiar"
#: ScreenSavers/braid.xml.h:14
#, fuzzy
msgid "Inter-braided concentric circles. Written by John Neil; 1997."
msgstr ""
"Kreslí náhodne sa meniace sa zapletené sústredné kružnice. Napísal John Neil."
#: ScreenSavers/bsod.xml.h:1
msgid "BSOD"
msgstr "BSOD"
#: ScreenSavers/bsod.xml.h:2 ScreenSavers/carousel.xml.h:8
#: ScreenSavers/geodesicgears.xml.h:5 ScreenSavers/m6502.xml.h:4
#: ScreenSavers/molecule.xml.h:5
msgid "5 seconds"
msgstr "5 sekúnd"
#: ScreenSavers/bsod.xml.h:4 ScreenSavers/geodesicgears.xml.h:7
#: ScreenSavers/m6502.xml.h:6 ScreenSavers/molecule.xml.h:7
#: ScreenSavers/vidwhacker.xml.h:4
msgid "2 minutes"
msgstr "2 minúty"
#: ScreenSavers/bsod.xml.h:6
#, fuzzy
msgid "Windows 3.1"
msgstr "Windows"
#: ScreenSavers/bsod.xml.h:7
msgid "Windows NT"
msgstr "Windows NT"
#: ScreenSavers/bsod.xml.h:8
#, fuzzy
msgid "Windows 2000 "
msgstr "Windows 2000"
#: ScreenSavers/bsod.xml.h:9
#, fuzzy
msgid "Windows 10 "
msgstr "Windows 2000"
#: ScreenSavers/bsod.xml.h:10
msgid "MS-DOS"
msgstr ""
#: ScreenSavers/bsod.xml.h:11
msgid "AmigaDOS"
msgstr "AmigaDOS"
#: ScreenSavers/bsod.xml.h:12
msgid "GLaDOS"
msgstr ""
#: ScreenSavers/bsod.xml.h:13
msgid "Android"
msgstr ""
#: ScreenSavers/bsod.xml.h:14
msgid "Apple ]["
msgstr ""
#: ScreenSavers/bsod.xml.h:15
msgid "Ransomware"
msgstr ""
#: ScreenSavers/bsod.xml.h:16
msgid "NVidia"
msgstr ""
#: ScreenSavers/bsod.xml.h:17
msgid "OS/2"
msgstr ""
#: ScreenSavers/bsod.xml.h:18
msgid "Sad Mac"
msgstr "Smutný Mac"
#: ScreenSavers/bsod.xml.h:19
#, fuzzy
msgid "Mac bomb"
msgstr "Mac Bomb"
#: ScreenSavers/bsod.xml.h:20
msgid "VMware"
msgstr ""
#: ScreenSavers/bsod.xml.h:21
msgid "MacsBug"
msgstr "MacsBug"
#: ScreenSavers/bsod.xml.h:22
msgid "Atari"
msgstr "Atari"
#: ScreenSavers/bsod.xml.h:23
msgid "MacOS X"
msgstr ""
#: ScreenSavers/bsod.xml.h:24
msgid "OS/390"
msgstr ""
#: ScreenSavers/bsod.xml.h:25
msgid "Encom"
msgstr ""
#: ScreenSavers/bsod.xml.h:26
msgid "HVX/GCOS6"
msgstr ""
#: ScreenSavers/bsod.xml.h:27
#, fuzzy
msgid "NCD X Terminal "
msgstr "NCD X Terminál"
#: ScreenSavers/bsod.xml.h:28
msgid "ATM"
msgstr ""
#: ScreenSavers/bsod.xml.h:29
msgid "DVD"
msgstr ""
#: ScreenSavers/bsod.xml.h:30
msgid "Nintendo"
msgstr ""
#: ScreenSavers/bsod.xml.h:31
msgid "Tivo"
msgstr ""
#: ScreenSavers/bsod.xml.h:32
msgid "VMS"
msgstr ""
#: ScreenSavers/bsod.xml.h:33
msgid "BSD"
msgstr "BSD"
#: ScreenSavers/bsod.xml.h:34
msgid "Linux (fsck)"
msgstr ""
#: ScreenSavers/bsod.xml.h:35
msgid "Linux (sparc)"
msgstr ""
#: ScreenSavers/bsod.xml.h:36
msgid "Linux (hppa)"
msgstr ""
#: ScreenSavers/bsod.xml.h:37
msgid "Solaris"
msgstr "Solaris"
#: ScreenSavers/bsod.xml.h:38
msgid "SCO"
msgstr "SCO"
#: ScreenSavers/bsod.xml.h:39
msgid "HPUX"
msgstr ""
#: ScreenSavers/bsod.xml.h:40
msgid "Tru64"
msgstr ""
#: ScreenSavers/bsod.xml.h:62
#, fuzzy, no-c-format
msgid ""
"BSOD stands for \"Blue Screen of Death\". The finest in personal computer "
"emulation, BSOD simulates popular screen savers from a number of less robust "
"operating systems. https://en.wikipedia.org/wiki/Blue_Screen_of_Death "
"https://en.wikipedia.org/wiki/Screen_of_death https://en.wikipedia.org/wiki/"
"Guru_Meditation https://en.wikipedia.org/wiki/Row_of_Bombs https://en."
"wikipedia.org/wiki/Bomb_%28symbol%29 Written by Jamie Zawinski; 1998."
msgstr ""
"BSOD znamená \"Blue Screen of Death\", čiže \"Modrú obrazovku smrti\". Ako "
"najfantastickejšia počítačová simulácia tento šetrič zobrazuje obľúbené "
"šetriče obrazovky na rôznych menej stabilných operačných systémoch. Napísal "
"Jamie Zawinski."
#: ScreenSavers/bubble3d.xml.h:1
msgid "Bubble3D"
msgstr "Trojrozmerné bubliny"
#: ScreenSavers/bubble3d.xml.h:5
#, fuzzy
msgid "Transparent bubbles"
msgstr "Priehľadný"
#: ScreenSavers/bubble3d.xml.h:6 ScreenSavers/flurry.xml.h:10
#: ScreenSavers/rotzoomer.xml.h:9 ScreenSavers/sballs.xml.h:5
#: ScreenSavers/starfish.xml.h:2
msgid "Random"
msgstr "Náhodne"
#: ScreenSavers/bubble3d.xml.h:7 ScreenSavers/phosphor.xml.h:11
msgid "Amber"
msgstr ""
#: ScreenSavers/bubble3d.xml.h:8 ScreenSavers/fuzzyflakes.xml.h:16
#: ScreenSavers/phosphor.xml.h:9
#, fuzzy
msgid "Green"
msgstr "Zachytiť obrazovku"
#: ScreenSavers/bubble3d.xml.h:9 ScreenSavers/fuzzyflakes.xml.h:18
msgid "Blue"
msgstr ""
#: ScreenSavers/bubble3d.xml.h:10 ScreenSavers/cube21.xml.h:13
#: ScreenSavers/phosphor.xml.h:12
msgid "White"
msgstr ""
#: ScreenSavers/bubble3d.xml.h:12
#, fuzzy
msgid ""
"Rising, undulating 3D bubbles, with transparency and specular reflections. "
"Written by Richard Jones; 1998."
msgstr ""
"Nakreslí prúd stúpajúcich a vlniacich sa trojrozmerných bublín, stúpajúcich "
"ku vrchnému okraju obrazovky, s peknými zrkadlovými odrazmi. Napísal Richard "
"Jones."
#: ScreenSavers/bumps.xml.h:1 ScreenSavers/mirrorblob.xml.h:15
msgid "Bumps"
msgstr "Nerovnosti"
#: ScreenSavers/bumps.xml.h:12
msgid ""
"A spotlight roams across an embossed version of a loaded image. Written by "
"Shane Smit; 1999."
msgstr ""
#: ScreenSavers/busyspheres.xml.h:1
#, fuzzy
msgid "Busy Spheres"
msgstr "Guľa"
#: ScreenSavers/busyspheres.xml.h:2
msgid ""
"Spheres made of dancing particles. Written by Ronald Hordijk &lt;hk at dgmr."
"nl&gt;. Ported to Linux by Tugrul Galatali - &lt;http://rss-glx.sourceforge."
"net/&gt;."
msgstr ""
#: ScreenSavers/cage.xml.h:1
msgid "Cage"
msgstr "Klietka"
#: ScreenSavers/cage.xml.h:7
#, fuzzy
msgid ""
"Escher's \"Impossible Cage\", a 3d analog of a moebius strip, and rotates it "
"in three dimensions. https://en.wikipedia.org/wiki/Maurits_Cornelis_Escher "
"Written by Marcelo Vianna; 1998."
msgstr ""
"Toto kreslí Escherovu \"Neexistujúcu klietku\", čo je trojrozmerná analógia "
"moebiovho pásika. Výsledok otáča v trojrozmernom priestore. Napísal Marcelo "
"Vianna."
#: ScreenSavers/carousel.xml.h:1
msgid "Carousel"
msgstr ""
#: ScreenSavers/carousel.xml.h:6 ScreenSavers/ccurve.xml.h:6
#: ScreenSavers/cubestack.xml.h:6 ScreenSavers/cubetwist.xml.h:6
#: ScreenSavers/dymaxionmap.xml.h:6 ScreenSavers/geodesic.xml.h:15
#: ScreenSavers/helios.xml.h:11 ScreenSavers/hydrostat.xml.h:6
#: ScreenSavers/photopile.xml.h:13 ScreenSavers/tronbit.xml.h:6
#: ScreenSavers/unicrud.xml.h:6
#, fuzzy
msgid "Animation speed"
msgstr "Rýchlosť animácie"
#: ScreenSavers/carousel.xml.h:9 ScreenSavers/glslideshow.xml.h:6
#: ScreenSavers/mirrorblob.xml.h:9 ScreenSavers/photopile.xml.h:19
msgid "Time until loading a new image"
msgstr ""
#: ScreenSavers/carousel.xml.h:10 ScreenSavers/coral.xml.h:7
#: ScreenSavers/deco.xml.h:4 ScreenSavers/helix.xml.h:7
#: ScreenSavers/moire.xml.h:4 ScreenSavers/pedal.xml.h:4
#: ScreenSavers/rorschach.xml.h:10 ScreenSavers/xspirograph.xml.h:7
msgid "1 minute"
msgstr "1 minúta"
#: ScreenSavers/carousel.xml.h:11 ScreenSavers/photopile.xml.h:8
#, fuzzy
msgid "Number of images"
msgstr "Počet vĺn"
#: ScreenSavers/carousel.xml.h:12
msgid "Tilt in/out and left/right"
msgstr ""
#: ScreenSavers/carousel.xml.h:13
msgid "Tilt in/out only"
msgstr ""
#: ScreenSavers/carousel.xml.h:14
msgid "Tilt left/right only"
msgstr ""
#: ScreenSavers/carousel.xml.h:15
msgid "No tilting"
msgstr ""
#: ScreenSavers/carousel.xml.h:16
#, fuzzy
msgid "Zoom in/out"
msgstr "Zväčšovať a zmenšovať"
#: ScreenSavers/carousel.xml.h:17 ScreenSavers/esper.xml.h:8
#: ScreenSavers/glslideshow.xml.h:19 ScreenSavers/photopile.xml.h:21
#, fuzzy
msgid "Show file names"
msgstr "Zobraziť názvy"
#: ScreenSavers/carousel.xml.h:19
msgid ""
"Loads several random images, and displays them flying in a circular "
"formation. The formation changes speed and direction randomly, and images "
"periodically drop out to be replaced by new ones. Written by Jamie Zawinski; "
"2005."
msgstr ""
#: ScreenSavers/ccurve.xml.h:1
#, fuzzy
msgid "CCurve"
msgstr "C krivka"
#: ScreenSavers/ccurve.xml.h:3
msgid "Change image every"
msgstr ""
#: ScreenSavers/ccurve.xml.h:4 ScreenSavers/epicycle.xml.h:10
#: ScreenSavers/glslideshow.xml.h:15 ScreenSavers/glsnake.xml.h:7
#: ScreenSavers/polyhedra.xml.h:10 ScreenSavers/starfish.xml.h:10
#, fuzzy
msgid "30 seconds"
msgstr "0 sekúnd"
#: ScreenSavers/ccurve.xml.h:9 ScreenSavers/coral.xml.h:9
#: ScreenSavers/imsmap.xml.h:9 ScreenSavers/kumppa.xml.h:5
#: ScreenSavers/lattice.xml.h:19 ScreenSavers/qix.xml.h:9
#: ScreenSavers/quasicrystal.xml.h:8 ScreenSavers/razzledazzle.xml.h:12
#: ScreenSavers/squiral.xml.h:11 ScreenSavers/superquadrics.xml.h:8
#: ScreenSavers/wander.xml.h:5 ScreenSavers/xmatrix.xml.h:19
msgid "Density"
msgstr "Hustota"
#: ScreenSavers/ccurve.xml.h:12
#, fuzzy
msgid ""
"Generates self-similar linear fractals, including the classic \"C Curve\". "
"https://en.wikipedia.org/wiki/Levy_C_curve Written by Rick Campbell; 1999."
msgstr ""
"Generuje lineárne fraktály, okrem iného aj klasickú \"krivku C\". Napísal "
"Rick Campbell."
#: ScreenSavers/celtic.xml.h:1
msgid "Celtic"
msgstr ""
#: ScreenSavers/celtic.xml.h:8
#, fuzzy
msgid "Draw graph"
msgstr "Nakresliť sieť"
#: ScreenSavers/celtic.xml.h:10
#, fuzzy
msgid ""
"Repeatedly draws random Celtic cross-stitch patterns. https://en.wikipedia."
"org/wiki/Celtic_knot https://en.wikipedia.org/wiki/Knots_and_graphs Written "
"by Max Froumentin; 2005."
msgstr ""
"Kreslí náhodnú farebnú prechádzku v rôznych formách. Napísal Rick Campbell."
#: ScreenSavers/circuit.xml.h:1
msgid "Circuit"
msgstr "Obvod"
#: ScreenSavers/circuit.xml.h:5 ScreenSavers/gravitywell.xml.h:12
#: ScreenSavers/hydrostat.xml.h:8 ScreenSavers/mountain.xml.h:5
#: ScreenSavers/munch.xml.h:8 ScreenSavers/pipes.xml.h:5
#: ScreenSavers/shadebobs.xml.h:11 ScreenSavers/sproingies.xml.h:5
#: ScreenSavers/vigilance.xml.h:8 ScreenSavers/winduprobot.xml.h:8
msgid "One"
msgstr ""
#: ScreenSavers/circuit.xml.h:6
msgid "Parts"
msgstr "Súčiastky"
#: ScreenSavers/circuit.xml.h:9 ScreenSavers/jigglypuff.xml.h:15
#: ScreenSavers/pinion.xml.h:6
#, fuzzy
msgid "Rotation speed"
msgstr "Rýchlosť otáčania"
#: ScreenSavers/circuit.xml.h:11 ScreenSavers/companioncube.xml.h:11
#: ScreenSavers/crumbler.xml.h:13 ScreenSavers/cube21.xml.h:19
#: ScreenSavers/cubestorm.xml.h:18 ScreenSavers/cubetwist.xml.h:16
#: ScreenSavers/dangerball.xml.h:12 ScreenSavers/discoball.xml.h:12
#: ScreenSavers/energystream.xml.h:6 ScreenSavers/engine.xml.h:18
#: ScreenSavers/flipflop.xml.h:6 ScreenSavers/gears.xml.h:12
#: ScreenSavers/geodesic.xml.h:9 ScreenSavers/geodesicgears.xml.h:12
#: ScreenSavers/hexstrut.xml.h:15 ScreenSavers/hilbert.xml.h:19
#: ScreenSavers/moebiusgears.xml.h:11 ScreenSavers/polyhedra.xml.h:164
#: ScreenSavers/raverhoop.xml.h:19 ScreenSavers/rubikblocks.xml.h:13
#: ScreenSavers/splodesic.xml.h:10 ScreenSavers/surfaces.xml.h:26
#: ScreenSavers/tronbit.xml.h:8 ScreenSavers/unicrud.xml.h:9
msgid "Spin"
msgstr "Krútiť"
#: ScreenSavers/circuit.xml.h:12
#, fuzzy
msgid "Flat coloring"
msgstr "Ploché farby"
#: ScreenSavers/circuit.xml.h:13 ScreenSavers/gflux.xml.h:16
#, fuzzy
msgid "Directional lighting"
msgstr "Smerované svetlo"
#: ScreenSavers/circuit.xml.h:15
#, fuzzy
msgid "Electronic components float around. Written by Ben Buxton; 2001."
msgstr ""
"Animuje množstvo trojrozmerných elektronických súčiastok. Napísal Ben Buxton."
#: ScreenSavers/cityflow.xml.h:1
msgid "Cityflow"
msgstr ""
#: ScreenSavers/cityflow.xml.h:8
msgid "Skew"
msgstr ""
#: ScreenSavers/cityflow.xml.h:10 ScreenSavers/gflux.xml.h:6
#: ScreenSavers/interference.xml.h:6
#, fuzzy
msgid "Wave speed"
msgstr "Rýchlosť vĺn"
#: ScreenSavers/cityflow.xml.h:13
msgid "Wave overlap"
msgstr ""
#: ScreenSavers/cityflow.xml.h:15
#, fuzzy
msgid "Wave complexity"
msgstr "Zložitosť"
#: ScreenSavers/cityflow.xml.h:18
#, fuzzy
msgid ""
"Waves move across a sea of boxes. The city swells. The walls are closing in. "
"Written by Jamie Zawinski; 2014."
msgstr ""
"Toto kreslí náhodné farebné a pruhované obdĺžniky. Napísal Jamie Zawinski."
#: ScreenSavers/cloudlife.xml.h:1
msgid "CloudLife"
msgstr ""
#: ScreenSavers/cloudlife.xml.h:5
msgid "Young"
msgstr ""
#: ScreenSavers/cloudlife.xml.h:6
#, fuzzy
msgid "Max age"
msgstr "Maximálna veľkosť"
#: ScreenSavers/cloudlife.xml.h:7
msgid "Old"
msgstr ""
#: ScreenSavers/cloudlife.xml.h:8
#, fuzzy
msgid "Initial density"
msgstr "Hustota častíc"
#: ScreenSavers/cloudlife.xml.h:10 ScreenSavers/demon.xml.h:14
#: ScreenSavers/petri.xml.h:26 ScreenSavers/slidescreen.xml.h:15
#, fuzzy
msgid "Cell size"
msgstr "Veľkosť bunky"
#: ScreenSavers/cloudlife.xml.h:14
#, no-c-format
msgid ""
"Generates cloud-like formations based on a variant of Conway's Life. The "
"difference is that cells have a maximum age, after which they count as 3 for "
"populating the next generation. This makes long-lived formations explode "
"instead of just sitting there. https://en.wikipedia.org/wiki/Conway"
"%27s_Game_of_Life Written by Don Marti; 2003."
msgstr ""
#: ScreenSavers/colorfire.xml.h:1 ScreenSavers/hufo_tunnel.xml.h:1
msgid "Hufo's Tunnel"
msgstr ""
#: ScreenSavers/colorfire.xml.h:2 ScreenSavers/hufo_tunnel.xml.h:5
#: ScreenSavers/lattice.xml.h:4
msgid "Material - Default"
msgstr ""
#: ScreenSavers/colorfire.xml.h:3 ScreenSavers/hufo_tunnel.xml.h:6
#: ScreenSavers/lattice.xml.h:5
msgid "Material - none"
msgstr ""
#: ScreenSavers/colorfire.xml.h:4
msgid "Material - Smoke"
msgstr ""
#: ScreenSavers/colorfire.xml.h:5
msgid "Material - Ripples"
msgstr ""
#: ScreenSavers/colorfire.xml.h:6
msgid ""
"Colorful pulsating orb. Written by Andreas Gustafsson &lt;sdw at lysator.liu."
"se&gt;. Ported to Linux by Tugrul Galatali - &lt;http://rss-glx.sourceforge."
"net/&gt;."
msgstr ""
#: ScreenSavers/companioncube.xml.h:1
msgid "CompanionCube"
msgstr ""
#: ScreenSavers/companioncube.xml.h:6 ScreenSavers/distort.xml.h:17
#: ScreenSavers/peepers.xml.h:11
msgid "Bounce"
msgstr "Odrážať"
#: ScreenSavers/companioncube.xml.h:8 ScreenSavers/deluxe.xml.h:8
#: ScreenSavers/geodesic.xml.h:17 ScreenSavers/gflux.xml.h:11
#: ScreenSavers/glcells.xml.h:28 ScreenSavers/glhanoi.xml.h:9
#: ScreenSavers/glsnake.xml.h:5 ScreenSavers/hypnowheel.xml.h:9
#: ScreenSavers/lavalite.xml.h:8 ScreenSavers/projectiveplane.xml.h:34
#: ScreenSavers/raverhoop.xml.h:5 ScreenSavers/scooter.xml.h:11
#: ScreenSavers/skytentacles.xml.h:2 ScreenSavers/strange.xml.h:9
msgid "1"
msgstr "1"
#: ScreenSavers/companioncube.xml.h:9
#, fuzzy
msgid "Number of cubes"
msgstr "Počet kružníc"
#: ScreenSavers/companioncube.xml.h:12 ScreenSavers/crumbler.xml.h:12
#: ScreenSavers/cube21.xml.h:20 ScreenSavers/cubenetic.xml.h:8
#: ScreenSavers/cubestack.xml.h:14 ScreenSavers/cubestorm.xml.h:17
#: ScreenSavers/cubetwist.xml.h:15 ScreenSavers/dangerball.xml.h:11
#: ScreenSavers/discoball.xml.h:11 ScreenSavers/dymaxionmap.xml.h:13
#: ScreenSavers/energystream.xml.h:5 ScreenSavers/engine.xml.h:17
#: ScreenSavers/gears.xml.h:11 ScreenSavers/geodesic.xml.h:8
#: ScreenSavers/geodesicgears.xml.h:11 ScreenSavers/glblur.xml.h:8
#: ScreenSavers/glknots.xml.h:22 ScreenSavers/glplanet.xml.h:11
#: ScreenSavers/gltext.xml.h:9 ScreenSavers/handsy.xml.h:11
#: ScreenSavers/hexstrut.xml.h:14 ScreenSavers/hilbert.xml.h:18
#: ScreenSavers/hypnowheel.xml.h:6 ScreenSavers/kaleidocycle.xml.h:19
#: ScreenSavers/lavalite.xml.h:14 ScreenSavers/menger.xml.h:10
#: ScreenSavers/moebiusgears.xml.h:10 ScreenSavers/molecule.xml.h:16
#: ScreenSavers/polyhedra.xml.h:165 ScreenSavers/raverhoop.xml.h:18
#: ScreenSavers/rubikblocks.xml.h:14 ScreenSavers/spheremonics.xml.h:9
#: ScreenSavers/splitflap.xml.h:23 ScreenSavers/splodesic.xml.h:9
#: ScreenSavers/surfaces.xml.h:25 ScreenSavers/tronbit.xml.h:9
#: ScreenSavers/unicrud.xml.h:8 ScreenSavers/wander.xml.h:1
msgid "Wander"
msgstr "Presúvať"
#: ScreenSavers/companioncube.xml.h:16
#, no-c-format
msgid ""
"The symptoms most commonly produced by Enrichment Center testing are "
"superstition, perceiving inanimate objects as alive, and hallucinations. The "
"Enrichment Center reminds you that the weighted companion cube will never "
"threaten to stab you and, in fact, cannot speak. In the event that the "
"Weighted Companion Cube does speak, the Enrichment Center urges you to "
"disregard its advice. https://en.wikipedia.org/wiki/Portal_%28video_game%29 "
"Written by Jamie Zawinski; 2011."
msgstr ""
#: ScreenSavers/compass.xml.h:1
msgid "Compass"
msgstr "Kompas"
#: ScreenSavers/compass.xml.h:6
#, fuzzy
msgid ""
"A compass, with all elements spinning about randomly, for that \"lost and "
"nauseous\" feeling. Written by Jamie Zawinski; 1999."
msgstr ""
"Toto kreslí kompas, ktorého všetky časti sa náhodne otáčajú, aby ste mali "
"pocit nevoľnosti. Napísal Jamie Zawinski."
#: ScreenSavers/coral.xml.h:1
msgid "Coral"
msgstr "Korál"
#: ScreenSavers/coral.xml.h:5 ScreenSavers/deco.xml.h:2
#: ScreenSavers/epicycle.xml.h:8 ScreenSavers/glitchpeg.xml.h:5
#: ScreenSavers/glslideshow.xml.h:13 ScreenSavers/helix.xml.h:5
#: ScreenSavers/moire.xml.h:2 ScreenSavers/pedal.xml.h:2
#: ScreenSavers/polyhedra.xml.h:8 ScreenSavers/rorschach.xml.h:8
#: ScreenSavers/starfish.xml.h:8 ScreenSavers/xspirograph.xml.h:5
msgid "1 second"
msgstr "1 sekunda"
#: ScreenSavers/coral.xml.h:8 ScreenSavers/fireworkx.xml.h:7
#: ScreenSavers/gflux.xml.h:8 ScreenSavers/glblur.xml.h:5
#: ScreenSavers/glmatrix.xml.h:5 ScreenSavers/gravitywell.xml.h:11
#: ScreenSavers/imsmap.xml.h:8 ScreenSavers/lavalite.xml.h:5
#: ScreenSavers/pyro.xml.h:5 ScreenSavers/qix.xml.h:8
#: ScreenSavers/raverhoop.xml.h:8 ScreenSavers/razzledazzle.xml.h:11
#: ScreenSavers/squiral.xml.h:10 ScreenSavers/xmatrix.xml.h:18
msgid "Sparse"
msgstr "Riedky"
#: ScreenSavers/coral.xml.h:10 ScreenSavers/fireworkx.xml.h:5
#: ScreenSavers/gflux.xml.h:10 ScreenSavers/glblur.xml.h:7
#: ScreenSavers/glmatrix.xml.h:7 ScreenSavers/gravitywell.xml.h:9
#: ScreenSavers/imsmap.xml.h:10 ScreenSavers/lavalite.xml.h:7
#: ScreenSavers/pyro.xml.h:7 ScreenSavers/qix.xml.h:10
#: ScreenSavers/raverhoop.xml.h:10 ScreenSavers/razzledazzle.xml.h:13
#: ScreenSavers/squiral.xml.h:12
msgid "Dense"
msgstr "Husté"
#: ScreenSavers/coral.xml.h:12 ScreenSavers/glcells.xml.h:29
#: ScreenSavers/squiral.xml.h:6
msgid "Seeds"
msgstr "Násady"
#: ScreenSavers/coral.xml.h:15
#, fuzzy
msgid ""
"Simulates coral growth, albeit somewhat slowly. Written by Frederick Roeber; "
"1997."
msgstr "Simuluje rast korálov, aj keď trochu pomaly. Napísal Frederick Roeber."
#: ScreenSavers/crackberg.xml.h:1
msgid "Crackberg"
msgstr ""
#: ScreenSavers/crackberg.xml.h:5
msgid "Mouse hole"
msgstr ""
#: ScreenSavers/crackberg.xml.h:6
msgid "Visibility"
msgstr ""
#: ScreenSavers/crackberg.xml.h:7
msgid "Eagle nest"
msgstr ""
#: ScreenSavers/crackberg.xml.h:9
msgid "Subdivisions"
msgstr ""
#: ScreenSavers/crackberg.xml.h:10
msgid "Hurt me"
msgstr ""
#: ScreenSavers/crackberg.xml.h:11 ScreenSavers/cubetwist.xml.h:14
#, fuzzy
msgid "Flat shading"
msgstr "Rovnomerné osvetlenie"
#: ScreenSavers/crackberg.xml.h:13 ScreenSavers/flurry.xml.h:6
#, fuzzy
msgid "Water"
msgstr "Čistá voda"
#: ScreenSavers/crackberg.xml.h:14
msgid "Confused"
msgstr ""
#: ScreenSavers/crackberg.xml.h:15
msgid "Immediate"
msgstr ""
#: ScreenSavers/crackberg.xml.h:16 ScreenSavers/glslideshow.xml.h:18
msgid "Letterbox"
msgstr ""
#: ScreenSavers/crackberg.xml.h:19 ScreenSavers/etruscanvenus.xml.h:21
#: ScreenSavers/imsmap.xml.h:14 ScreenSavers/klein.xml.h:18
#: ScreenSavers/projectiveplane.xml.h:10 ScreenSavers/romanboy.xml.h:22
#, fuzzy
msgid "Random coloration"
msgstr "Náhodný pohyb"
#: ScreenSavers/crackberg.xml.h:20
#, fuzzy
msgid "Earthy coloration"
msgstr "Ploché farby"
#: ScreenSavers/crackberg.xml.h:21
msgid "Icy coloration"
msgstr ""
#: ScreenSavers/crackberg.xml.h:22
msgid "Swampy coloration"
msgstr ""
#: ScreenSavers/crackberg.xml.h:23
msgid "Vomitous coloration"
msgstr ""
#: ScreenSavers/crackberg.xml.h:24
msgid ""
"Flies through height maps, optionally animating the creation and destruction "
"of generated tiles; tiles `grow' into place. Written by Matus Telgarsky; "
"2005."
msgstr ""
#: ScreenSavers/crumbler.xml.h:1
msgid "Crumbler"
msgstr ""
#: ScreenSavers/crumbler.xml.h:11
msgid "Fractures"
msgstr ""
#: ScreenSavers/crumbler.xml.h:16
msgid ""
"Randomly subdivides a ball into voronoi chunks, then further subdivides one "
"of the remaining pieces. https://en.wikipedia.org/wiki/Voronoi_diagram "
"https://en.wikipedia.org/wiki/Convex_hull https://en.wikipedia.org/wiki/"
"Quickhull Written by Jamie Zawinski; 2018."
msgstr ""
#: ScreenSavers/crystal.xml.h:1
msgid "Crystal"
msgstr "Kryštál"
#: ScreenSavers/crystal.xml.h:9
#, fuzzy
msgid "Number of crystals"
msgstr "Počet fraktálov"
#: ScreenSavers/crystal.xml.h:10
#, fuzzy
msgid "Horizontal symmetries"
msgstr "Horizontálne symetrie"
#: ScreenSavers/crystal.xml.h:11
#, fuzzy
msgid "Vertical symmetries"
msgstr "Vertikálne symetrie"
#: ScreenSavers/crystal.xml.h:12 ScreenSavers/spheremonics.xml.h:19
#, fuzzy
msgid "Draw grid"
msgstr "Nakresliť sieť"
#: ScreenSavers/crystal.xml.h:13
#, fuzzy
msgid "Draw cell"
msgstr "Nakresliť bunku"
#: ScreenSavers/crystal.xml.h:14
#, fuzzy
msgid "Center on screen"
msgstr "V strede obrazovky"
#: ScreenSavers/crystal.xml.h:16
#, fuzzy
msgid ""
"Moving polygons, similar to a kaleidoscope. See also the \"Kaleidescope\" "
"and \"GLeidescope\" screen savers. https://en.wikipedia.org/wiki/"
"Kaleidoscope Written by Jouk Jansen; 1998."
msgstr ""
"Presúva mnohouholníky podobne ako kaleidoskop (momentálne sa to oveľa viac "
"podobá na kaleidoskop ako skomolenina s názvom 'kaleid'). Napísal Jouk "
"Jansen."
#: ScreenSavers/cube21.xml.h:1
#, fuzzy
msgid "Cube21"
msgstr "Kocka"
#: ScreenSavers/cube21.xml.h:6 ScreenSavers/rubikblocks.xml.h:6
#, fuzzy
msgid "Cube size"
msgstr "Kocka"
#: ScreenSavers/cube21.xml.h:9 ScreenSavers/quasicrystal.xml.h:11
#: ScreenSavers/rocks.xml.h:11 ScreenSavers/rubik.xml.h:7
#: ScreenSavers/rubikblocks.xml.h:9 ScreenSavers/topblock.xml.h:16
msgid "Rotation"
msgstr "Rotácia"
#: ScreenSavers/cube21.xml.h:11 ScreenSavers/rubikblocks.xml.h:11
msgid "Start as cube"
msgstr ""
#: ScreenSavers/cube21.xml.h:12 ScreenSavers/rubikblocks.xml.h:12
msgid "Start as random shape"
msgstr ""
#: ScreenSavers/cube21.xml.h:14
#, fuzzy
msgid "Random color"
msgstr "Náhodný pohyb"
#: ScreenSavers/cube21.xml.h:15
#, fuzzy
msgid "Silver edition"
msgstr "Čakanie riešenia"
#: ScreenSavers/cube21.xml.h:16
msgid "Two random colors"
msgstr ""
#: ScreenSavers/cube21.xml.h:17
msgid "Classic edition"
msgstr ""
#: ScreenSavers/cube21.xml.h:18
msgid "Six random colors"
msgstr ""
#: ScreenSavers/cube21.xml.h:24 ScreenSavers/rubikblocks.xml.h:18
#, fuzzy
msgid "Outlines"
msgstr "Spliny"
#: ScreenSavers/cube21.xml.h:28
#, fuzzy, no-c-format
msgid ""
"The \"Cube 21\" Rubik-like puzzle, also known as \"Square-1\". The rotations "
"are chosen randomly. See also the \"Rubik\", \"RubikBlocks\" and \"GLSnake\" "
"screen savers. https://en.wikipedia.org/wiki/Square_One_%28puzzle%29 Written "
"by Vasek Potocek; 2005."
msgstr ""
"Nakreslí simuláciu skladačky rubikovho hada. Napísal Jamie Wilkinson, Andrew "
"Bennetts a Peter Aylett."
#: ScreenSavers/cubenetic.xml.h:1
msgid "Cubenetic"
msgstr "Kocka"
#: ScreenSavers/cubenetic.xml.h:9 ScreenSavers/glblur.xml.h:9
#: ScreenSavers/glknots.xml.h:8 ScreenSavers/gltext.xml.h:10
#: ScreenSavers/handsy.xml.h:12 ScreenSavers/kaleidocycle.xml.h:11
#: ScreenSavers/menger.xml.h:11 ScreenSavers/molecule.xml.h:17
#: ScreenSavers/spheremonics.xml.h:10 ScreenSavers/splitflap.xml.h:15
#, fuzzy
msgid "Don't rotate"
msgstr "Nerotovať"
#: ScreenSavers/cubenetic.xml.h:10 ScreenSavers/glblur.xml.h:10
#: ScreenSavers/glknots.xml.h:9 ScreenSavers/gltext.xml.h:11
#: ScreenSavers/handsy.xml.h:13 ScreenSavers/kaleidocycle.xml.h:12
#: ScreenSavers/lavalite.xml.h:23 ScreenSavers/menger.xml.h:12
#: ScreenSavers/molecule.xml.h:18 ScreenSavers/spheremonics.xml.h:11
#: ScreenSavers/splitflap.xml.h:16
msgid "Rotate around X axis"
msgstr "Rotovať okolo osi X"
#: ScreenSavers/cubenetic.xml.h:11 ScreenSavers/glblur.xml.h:11
#: ScreenSavers/glknots.xml.h:10 ScreenSavers/gltext.xml.h:12
#: ScreenSavers/handsy.xml.h:14 ScreenSavers/kaleidocycle.xml.h:13
#: ScreenSavers/lavalite.xml.h:24 ScreenSavers/menger.xml.h:13
#: ScreenSavers/molecule.xml.h:19 ScreenSavers/spheremonics.xml.h:12
#: ScreenSavers/splitflap.xml.h:17
msgid "Rotate around Y axis"
msgstr "Rotovať okolo osi Y"
#: ScreenSavers/cubenetic.xml.h:12 ScreenSavers/glblur.xml.h:12
#: ScreenSavers/glknots.xml.h:11 ScreenSavers/gltext.xml.h:13
#: ScreenSavers/handsy.xml.h:15 ScreenSavers/kaleidocycle.xml.h:14
#: ScreenSavers/lavalite.xml.h:25 ScreenSavers/menger.xml.h:14
#: ScreenSavers/molecule.xml.h:20 ScreenSavers/spheremonics.xml.h:13
#: ScreenSavers/splitflap.xml.h:18
msgid "Rotate around Z axis"
msgstr "Rotovať okolo osi Z"
#: ScreenSavers/cubenetic.xml.h:13 ScreenSavers/glblur.xml.h:13
#: ScreenSavers/glknots.xml.h:12 ScreenSavers/gltext.xml.h:14
#: ScreenSavers/handsy.xml.h:16 ScreenSavers/kaleidocycle.xml.h:15
#: ScreenSavers/lavalite.xml.h:26 ScreenSavers/menger.xml.h:15
#: ScreenSavers/molecule.xml.h:21 ScreenSavers/spheremonics.xml.h:14
#: ScreenSavers/splitflap.xml.h:19
msgid "Rotate around X and Y axes"
msgstr "Rotovať okolo osí X a Y"
#: ScreenSavers/cubenetic.xml.h:14 ScreenSavers/glblur.xml.h:14
#: ScreenSavers/glknots.xml.h:13 ScreenSavers/gltext.xml.h:15
#: ScreenSavers/handsy.xml.h:17 ScreenSavers/kaleidocycle.xml.h:16
#: ScreenSavers/lavalite.xml.h:27 ScreenSavers/menger.xml.h:16
#: ScreenSavers/molecule.xml.h:22 ScreenSavers/spheremonics.xml.h:15
#: ScreenSavers/splitflap.xml.h:20
msgid "Rotate around X and Z axes"
msgstr "Rotovať okolo osí X a Z"
#: ScreenSavers/cubenetic.xml.h:15 ScreenSavers/glblur.xml.h:15
#: ScreenSavers/glknots.xml.h:14 ScreenSavers/gltext.xml.h:16
#: ScreenSavers/handsy.xml.h:18 ScreenSavers/kaleidocycle.xml.h:17
#: ScreenSavers/lavalite.xml.h:28 ScreenSavers/menger.xml.h:17
#: ScreenSavers/molecule.xml.h:23 ScreenSavers/spheremonics.xml.h:16
#: ScreenSavers/splitflap.xml.h:21
msgid "Rotate around Y and Z axes"
msgstr "Rotovať okolo osí Y a Z"
#: ScreenSavers/cubenetic.xml.h:16 ScreenSavers/glblur.xml.h:16
#: ScreenSavers/glknots.xml.h:15 ScreenSavers/gltext.xml.h:17
#: ScreenSavers/handsy.xml.h:19 ScreenSavers/kaleidocycle.xml.h:18
#: ScreenSavers/lavalite.xml.h:29 ScreenSavers/menger.xml.h:18
#: ScreenSavers/molecule.xml.h:24 ScreenSavers/spheremonics.xml.h:17
#: ScreenSavers/splitflap.xml.h:22
msgid "Rotate around all three axes"
msgstr "Rotovať okolo všetkých troch osí"
#: ScreenSavers/cubenetic.xml.h:18
#, fuzzy
msgid "Surface pattern speed"
msgstr "Rýchlosť vzorky povrchu"
#: ScreenSavers/cubenetic.xml.h:21
#, fuzzy
msgid "Surface pattern overlap"
msgstr "Prekrývanie vzorky povrchu"
#: ScreenSavers/cubenetic.xml.h:23
#, fuzzy
msgid "Surface pattern complexity"
msgstr "Zložitosť vzorky povrchu"
#: ScreenSavers/cubenetic.xml.h:27
#, fuzzy
msgid ""
"A cubist Lavalite, sort of. A pulsating set of overlapping boxes with ever-"
"changing blobby patterns undulating across their surfaces. Written by Jamie "
"Zawinski; 2002."
msgstr ""
"Kreslí pulzujúcu skupinu prekrývajúcich kociek, na povrchu ktorých sa menia "
"vzorky. Je to niečo ako kubistické Lavalite. Napísal Jamie Zawinski."
#: ScreenSavers/cubestack.xml.h:1
#, fuzzy
msgid "CubeStack"
msgstr "Búrka"
#: ScreenSavers/cubestack.xml.h:11 ScreenSavers/hypertorus.xml.h:8
#: ScreenSavers/qix.xml.h:21 ScreenSavers/sundancer2.xml.h:6
#: ScreenSavers/webcollage.xml.h:8
msgid "Transparent"
msgstr "Transparentné"
#: ScreenSavers/cubestack.xml.h:12
#, fuzzy
msgid "Opacity"
msgstr "Priečinok obrázkov"
#: ScreenSavers/cubestack.xml.h:13 ScreenSavers/fireflies.xml.h:17
#: ScreenSavers/mirrorblob.xml.h:19 ScreenSavers/webcollage.xml.h:10
#, fuzzy
msgid "Opaque"
msgstr "Priesvitné škvrny"
#: ScreenSavers/cubestack.xml.h:17
#, fuzzy
msgid ""
"An endless stack of unfolding, translucent cubes. Written by Jamie Zawinski; "
"2016."
msgstr ""
"Toto kreslí náhodné farebné a pruhované obdĺžniky. Napísal Jamie Zawinski."
#: ScreenSavers/cubestorm.xml.h:1
#, fuzzy
msgid "CubeStorm"
msgstr "Búrka"
#: ScreenSavers/cubestorm.xml.h:9
#, fuzzy
msgid "Cubes"
msgstr "Kocka"
#: ScreenSavers/cubestorm.xml.h:12 ScreenSavers/skytentacles.xml.h:6
#: ScreenSavers/wander.xml.h:9
msgid "Length"
msgstr "Dĺžka"
#: ScreenSavers/cubestorm.xml.h:15
msgid "Struts"
msgstr ""
#: ScreenSavers/cubestorm.xml.h:21
#, fuzzy
msgid ""
"Boxes change shape and intersect each other, filling space. Written by Jamie "
"Zawinski; 2003."
msgstr ""
"Toto kreslí náhodné farebné a pruhované obdĺžniky. Napísal Jamie Zawinski."
#: ScreenSavers/cubetwist.xml.h:1
#, fuzzy
msgid "CubeTwist"
msgstr "Kocka"
#: ScreenSavers/cubetwist.xml.h:11 ScreenSavers/glsnake.xml.h:8
msgid "Tight"
msgstr "Tesné"
#: ScreenSavers/cubetwist.xml.h:12 ScreenSavers/quasicrystal.xml.h:10
#, fuzzy
msgid "Displacement"
msgstr "Zobraziť hviezdy"
#: ScreenSavers/cubetwist.xml.h:13 ScreenSavers/fireflies.xml.h:15
#: ScreenSavers/hyperspace.xml.h:19
msgid "Wide"
msgstr ""
#: ScreenSavers/cubetwist.xml.h:19
#, fuzzy
msgid ""
"A series of nested cubes rotate and slide recursively. Written by Jamie "
"Zawinski; 2016."
msgstr ""
"Toto kreslí náhodné farebné a pruhované obdĺžniky. Napísal Jamie Zawinski."
#: ScreenSavers/cubicgrid.xml.h:1
msgid "CubicGrid"
msgstr ""
#: ScreenSavers/cubicgrid.xml.h:9
#, fuzzy
msgid "Dot spacing"
msgstr "Medzery"
#: ScreenSavers/cubicgrid.xml.h:11
#, fuzzy
msgid "Big dots"
msgstr "Veľké kvapky"
#: ScreenSavers/cubicgrid.xml.h:13
msgid "A rotating lattice of colored points. Written by Vasek Potocek; 2007."
msgstr ""
#: ScreenSavers/cwaves.xml.h:1
#, fuzzy
msgid "CWaves"
msgstr "Vlny"
#: ScreenSavers/cwaves.xml.h:5 ScreenSavers/flame.xml.h:11
#: ScreenSavers/jigglypuff.xml.h:21 ScreenSavers/tessellimage.xml.h:12
msgid "Complexity"
msgstr "Zložitosť"
#: ScreenSavers/cwaves.xml.h:6
msgid "Rough"
msgstr ""
#: ScreenSavers/cwaves.xml.h:7
#, fuzzy
msgid "Color transitions"
msgstr "Farebný kontrast"
#: ScreenSavers/cwaves.xml.h:8 ScreenSavers/glknots.xml.h:18
#: ScreenSavers/jigsaw.xml.h:13 ScreenSavers/lavalite.xml.h:13
#: ScreenSavers/skytentacles.xml.h:24
#, fuzzy
msgid "Smooth"
msgstr "Vyhladené čiary"
#: ScreenSavers/cwaves.xml.h:10
#, fuzzy
msgid ""
"A field of sinusoidal colors languidly scrolls. It's relaxing. Written by "
"Jamie Zawinski; 2007."
msgstr ""
"Toto kreslí náhodné farebné a pruhované obdĺžniky. Napísal Jamie Zawinski."
#: ScreenSavers/cyclone.xml.h:1
#, fuzzy
msgid "Cyclone"
msgstr "Cykly"
#: ScreenSavers/cyclone.xml.h:2
#, fuzzy
msgid "Cyclones"
msgstr "Cykly"
#: ScreenSavers/cyclone.xml.h:3
#, fuzzy
msgid "Particles per cyclone"
msgstr "Častice"
#: ScreenSavers/cyclone.xml.h:4 ScreenSavers/drempels.xml.h:8
#: ScreenSavers/euphoria.xml.h:10 ScreenSavers/fieldlines.xml.h:5
#: ScreenSavers/flocks.xml.h:6 ScreenSavers/flux.xml.h:9
#: ScreenSavers/helios.xml.h:3 ScreenSavers/hyperspace.xml.h:8
#: ScreenSavers/lattice.xml.h:15 ScreenSavers/lorenz.xml.h:4
#: ScreenSavers/plasma.xml.h:2 ScreenSavers/skyrocket.xml.h:9
#: ScreenSavers/solarwinds.xml.h:9
msgid "Smaller"
msgstr "Menšie"
#: ScreenSavers/cyclone.xml.h:5 ScreenSavers/flux.xml.h:10
#: ScreenSavers/solarwinds.xml.h:10
#, fuzzy
msgid "Particle size"
msgstr "Častice"
#: ScreenSavers/cyclone.xml.h:6 ScreenSavers/euphoria.xml.h:12
#: ScreenSavers/fieldlines.xml.h:7 ScreenSavers/flocks.xml.h:8
#: ScreenSavers/flux.xml.h:11 ScreenSavers/helios.xml.h:5
#: ScreenSavers/hyperspace.xml.h:10 ScreenSavers/lattice.xml.h:17
#: ScreenSavers/lorenz.xml.h:6 ScreenSavers/plasma.xml.h:4
#: ScreenSavers/skyrocket.xml.h:11 ScreenSavers/solarwinds.xml.h:11
#, fuzzy
msgid "Larger"
msgstr "Veľké"
#: ScreenSavers/cyclone.xml.h:7 ScreenSavers/drempels.xml.h:2
#: ScreenSavers/euphoria.xml.h:13 ScreenSavers/feedback.xml.h:7
#: ScreenSavers/flocks.xml.h:9 ScreenSavers/flux.xml.h:12
#: ScreenSavers/helios.xml.h:6 ScreenSavers/hyperspace.xml.h:5
#: ScreenSavers/lattice.xml.h:18 ScreenSavers/plasma.xml.h:5
#: ScreenSavers/skyrocket.xml.h:2 ScreenSavers/solarwinds.xml.h:17
#: ScreenSavers/spirographx.xml.h:2
msgid "Less"
msgstr "Menej"
#: ScreenSavers/cyclone.xml.h:8
#, fuzzy
msgid "Cyclone complexity"
msgstr "Zložitosť"
#: ScreenSavers/cyclone.xml.h:9 ScreenSavers/drempels.xml.h:4
#: ScreenSavers/euphoria.xml.h:15 ScreenSavers/feedback.xml.h:9
#: ScreenSavers/flocks.xml.h:11 ScreenSavers/flux.xml.h:14
#: ScreenSavers/helios.xml.h:8 ScreenSavers/hyperspace.xml.h:7
#: ScreenSavers/lattice.xml.h:20 ScreenSavers/plasma.xml.h:7
#: ScreenSavers/skyrocket.xml.h:4 ScreenSavers/solarwinds.xml.h:19
#: ScreenSavers/spirographx.xml.h:4
msgid "More"
msgstr "Viac"
#: ScreenSavers/cyclone.xml.h:10 ScreenSavers/drempels.xml.h:5
#: ScreenSavers/euphoria.xml.h:16 ScreenSavers/feedback.xml.h:5
#: ScreenSavers/fieldlines.xml.h:8 ScreenSavers/flocks.xml.h:12
#: ScreenSavers/flux.xml.h:16 ScreenSavers/helios.xml.h:10
#: ScreenSavers/hyperspace.xml.h:2 ScreenSavers/lattice.xml.h:23
#: ScreenSavers/plasma.xml.h:8 ScreenSavers/solarwinds.xml.h:12
#: ScreenSavers/sundancer2.xml.h:3
#, fuzzy
msgid "Slower"
msgstr "Pomaly"
#: ScreenSavers/cyclone.xml.h:12 ScreenSavers/drempels.xml.h:7
#: ScreenSavers/euphoria.xml.h:18 ScreenSavers/feedback.xml.h:3
#: ScreenSavers/fieldlines.xml.h:10 ScreenSavers/flocks.xml.h:14
#: ScreenSavers/flux.xml.h:18 ScreenSavers/helios.xml.h:12
#: ScreenSavers/hufo_tunnel.xml.h:4 ScreenSavers/hyperspace.xml.h:4
#: ScreenSavers/lattice.xml.h:25 ScreenSavers/plasma.xml.h:10
#: ScreenSavers/solarwinds.xml.h:14 ScreenSavers/sundancer2.xml.h:5
#, fuzzy
msgid "Faster"
msgstr "Rýchlo"
#: ScreenSavers/cyclone.xml.h:13 ScreenSavers/flocks.xml.h:15
#, fuzzy
msgid "Stretch"
msgstr "Naťahovacie kazenie"
#: ScreenSavers/cyclone.xml.h:14
#, fuzzy
msgid "Show Curves"
msgstr "Zobraziť názvy"
#: ScreenSavers/cyclone.xml.h:15
msgid ""
"Writhing tornadoes. Written by Terry Welsh &lt;mogumbo at totalmail.com&gt;. "
"Ported to Linux by Tugrul Galatali - &lt;http://rss-glx.sourceforge.net/"
"Source/&gt;. Config Files by Curtis Haas."
msgstr ""
#: ScreenSavers/cynosure.xml.h:1
msgid "Cynosure"
msgstr "Cynosure"
#: ScreenSavers/cynosure.xml.h:12
msgid ""
"Random dropshadowed rectangles pop onto the screen in lockstep. Written by "
"Ozymandias G. Desiderata, Jamie Zawinski, and Stephen Linhart; 1998."
msgstr ""
#: ScreenSavers/dangerball.xml.h:1
msgid "DangerBall"
msgstr "DangerBall"
#: ScreenSavers/dangerball.xml.h:6
#, fuzzy
msgid "Spike growth"
msgstr "Rast bodlín"
#: ScreenSavers/dangerball.xml.h:9
#, fuzzy
msgid "Number of spikes"
msgstr "Počet kružníc"
#: ScreenSavers/dangerball.xml.h:10
msgid "Ouch"
msgstr ""
#: ScreenSavers/dangerball.xml.h:15
#, fuzzy
msgid "A spiky ball. Ouch! Written by Jamie Zawinski; 2001."
msgstr "Toto opakovane generuje špirálovité vzorky. Napísal Jamie Zawinski."
#: ScreenSavers/decayscreen.xml.h:1
msgid "DecayScreen"
msgstr "Kazenie obrazu"
#: ScreenSavers/decayscreen.xml.h:8
#, fuzzy
msgid "Random melt style"
msgstr "Náhodný štýl kazenia"
#: ScreenSavers/decayscreen.xml.h:9
#, fuzzy
msgid "Shuffle melt"
msgstr "Kazenie miešaním"
#: ScreenSavers/decayscreen.xml.h:10
#, fuzzy
msgid "Melt up"
msgstr "Kazenie hore"
#: ScreenSavers/decayscreen.xml.h:11
#, fuzzy
msgid "Melt down"
msgstr "Kazenie dolu"
#: ScreenSavers/decayscreen.xml.h:12
#, fuzzy
msgid "Melt left"
msgstr "Kazenie doľava"
#: ScreenSavers/decayscreen.xml.h:13
#, fuzzy
msgid "Melt right"
msgstr "Kazenie doprava"
#: ScreenSavers/decayscreen.xml.h:14
#, fuzzy
msgid "Melt up, left"
msgstr "Kazenie doľava hore"
#: ScreenSavers/decayscreen.xml.h:15
#, fuzzy
msgid "Melt up, right"
msgstr "Kazenie doprava hore"
#: ScreenSavers/decayscreen.xml.h:16
#, fuzzy
msgid "Melt down, left"
msgstr "Kazenie doľava dolu"
#: ScreenSavers/decayscreen.xml.h:17
#, fuzzy
msgid "Melt down, right"
msgstr "Kazenie doprava dolu"
#: ScreenSavers/decayscreen.xml.h:18
#, fuzzy
msgid "Melt towards center"
msgstr "Kazenie do stredu"
#: ScreenSavers/decayscreen.xml.h:19
#, fuzzy
msgid "Melt away from center"
msgstr "Kazenie zo stredu"
#: ScreenSavers/decayscreen.xml.h:20
#, fuzzy
msgid "Melty melt"
msgstr "Kazenie tavením"
#: ScreenSavers/decayscreen.xml.h:21
#, fuzzy
msgid "Stretchy melt"
msgstr "Naťahovacie kazenie"
#: ScreenSavers/decayscreen.xml.h:22
#, fuzzy
msgid "Fuzzy melt"
msgstr "Nepresné kazenie"
#: ScreenSavers/decayscreen.xml.h:24
#, fuzzy
msgid ""
"Melts an image in various ways. Warning, if the effect continues after the "
"screen saver is off, seek medical attention. Written by David Wald, Vivek "
"Khera, Jamie Zawinski, and Vince Levey; 1993."
msgstr ""
"Tento šetrič zoberie obrázok a rozpustí ho. Tento efekt ste už určite "
"videli, ale žiadna sada šetričov by bez neho nebola úplná. Najlepšie "
"funguje, ak má niečo poriadne farebné. Pozor, ak efekt pokračuje po vypnutí "
"šetriča, mali by ste sa čo najrýchlejšie dostaviť k doktorovi. Napísal David "
"Wald a Vivek Khera."
#: ScreenSavers/deco.xml.h:1
msgid "Deco"
msgstr "Rozpad"
#: ScreenSavers/deco.xml.h:8
msgid "Minimum width"
msgstr ""
#: ScreenSavers/deco.xml.h:9
msgid "Minimum height"
msgstr ""
#: ScreenSavers/deco.xml.h:10
#, fuzzy
msgid "Maximum depth"
msgstr "Maximálna hĺbka"
#: ScreenSavers/deco.xml.h:11
msgid "Smooth colors"
msgstr ""
#: ScreenSavers/deco.xml.h:12
#, fuzzy
msgid "Golden ratio"
msgstr "Čakanie riešenia"
#: ScreenSavers/deco.xml.h:13
msgid "Mondrian"
msgstr ""
#: ScreenSavers/deco.xml.h:15
#, fuzzy
msgid ""
"Subdivides and colors rectangles randomly, for a Mondrian-esque effect. "
"https://en.wikipedia.org/wiki/Piet_Mondrian#Paris_1919.E2.80.931938 Written "
"by Jamie Zawinski and Michael Bayne; 1997."
msgstr ""
"Tento rozdelí a náhodne vyfarbí obdĺžniky. Vyzerá to niečo ako kedysi "
"moderné steny. (Raven k tomu hovorí: \"Tento šetrič je dosť ohavný na to, "
"aby sa odlupovala farba\"). Napísal Jamie Zawinski, inšpirovaný kódom "
"Michaela Bayna."
#: ScreenSavers/deepstars.xml.h:1
#, fuzzy
msgid "DeepStars"
msgstr "Hviezdy"
#: ScreenSavers/deepstars.xml.h:8
msgid "Smear"
msgstr ""
#: ScreenSavers/deepstars.xml.h:10
#, fuzzy
msgid ""
"A long exposure of the night sky, showing star paths as vapor trails. "
"Written by Jamie Zawinski; 2019."
msgstr ""
"Toto kreslí náhodné farebné a pruhované obdĺžniky. Napísal Jamie Zawinski."
#: ScreenSavers/deluxe.xml.h:1
msgid "Deluxe"
msgstr "Deluxe"
#: ScreenSavers/deluxe.xml.h:9
msgid "Shapes"
msgstr ""
#: ScreenSavers/deluxe.xml.h:15 ScreenSavers/mirrorblob.xml.h:18
#: ScreenSavers/sundancer2.xml.h:7
msgid "Transparency"
msgstr "Priesvitnosť"
#: ScreenSavers/deluxe.xml.h:17
#, fuzzy
msgid "Pulsing stars, circles, and lines. Written by Jamie Zawinski; 1999."
msgstr ""
"Toto kreslí náhodné farebné a pruhované obdĺžniky. Napísal Jamie Zawinski."
#: ScreenSavers/demon.xml.h:1
msgid "Demon"
msgstr "Démon"
#: ScreenSavers/demon.xml.h:5 ScreenSavers/gears.xml.h:8
#: ScreenSavers/glhanoi.xml.h:5 ScreenSavers/interference.xml.h:18
#: ScreenSavers/voronoi.xml.h:8
msgid "0"
msgstr ""
#: ScreenSavers/demon.xml.h:6
msgid "States"
msgstr "Stavy"
#: ScreenSavers/demon.xml.h:9 ScreenSavers/discrete.xml.h:6
#: ScreenSavers/flow.xml.h:9 ScreenSavers/loop.xml.h:6
#: ScreenSavers/sierpinski.xml.h:9 ScreenSavers/slip.xml.h:9
msgid "Timeout"
msgstr "Časový interval"
#: ScreenSavers/demon.xml.h:17
#, fuzzy, no-c-format
msgid ""
"A cellular automaton that starts with a random field, and organizes it into "
"stripes and spirals. https://en.wikipedia.org/wiki/Maxwell%27s_demon Written "
"by David Bagley; 1999."
msgstr ""
"Celulárny automat, ktorý začne s náhodným políčkom a roganizuje ho do pruhov "
"a špirál. Napísal David Bagley."
#: ScreenSavers/discoball.xml.h:1
msgid "Discoball"
msgstr ""
#: ScreenSavers/discoball.xml.h:15
#, fuzzy
msgid "A dusty, dented disco ball. Woop woop. Written by Jamie Zawinski; 2016."
msgstr "Toto opakovane generuje špirálovité vzorky. Napísal Jamie Zawinski."
#: ScreenSavers/discrete.xml.h:1
msgid "Discrete"
msgstr "Discrete"
#: ScreenSavers/discrete.xml.h:12
#, fuzzy
msgid ""
"Discrete map fractal systems, including variants of Hopalong, Julia, and "
"others. Written by Tim Auckland; 1998."
msgstr ""
"Ďalšie \"diskrétne mapy\" obsahujúce okrem iného aj nové varianty Hopalong a "
"Julia a niekoľko ďalších. Napísal Tim Auckland."
#: ScreenSavers/distort.xml.h:1
msgid "Distort"
msgstr "Distort"
#: ScreenSavers/distort.xml.h:11
#, fuzzy
msgid "Lens size"
msgstr "Veľkosť šošoviek"
#: ScreenSavers/distort.xml.h:14
#, fuzzy
msgid "Lens count"
msgstr "Počet šošoviek"
#: ScreenSavers/distort.xml.h:15
msgid "Normal"
msgstr "Normálne"
#: ScreenSavers/distort.xml.h:16
#, fuzzy
msgid "Swamp thing"
msgstr "Čierna diera"
#: ScreenSavers/distort.xml.h:18
msgid "Reflect"
msgstr "Odraz"
#: ScreenSavers/distort.xml.h:19
msgid "Magnify"
msgstr "Zväčšovať"
#: ScreenSavers/distort.xml.h:20
#, fuzzy
msgid "Black hole"
msgstr "Čierna diera"
#: ScreenSavers/distort.xml.h:21
msgid "Vortex"
msgstr "Vortex"
#: ScreenSavers/distort.xml.h:23
msgid ""
"Wandering lenses distort the screen image in various ways. Written by Jonas "
"Munsin; 1998."
msgstr ""
#: ScreenSavers/drempels.xml.h:1
msgid "drempels"
msgstr ""
#: ScreenSavers/drempels.xml.h:3
msgid "Blur"
msgstr ""
#: ScreenSavers/drempels.xml.h:9 ScreenSavers/ifs.xml.h:66
msgid "Scale"
msgstr "Mierka"
#: ScreenSavers/drempels.xml.h:10
msgid "Bigger"
msgstr ""
#: ScreenSavers/drempels.xml.h:11
#, fuzzy
msgid "Control Point Density"
msgstr "Ovládacie body"
#: ScreenSavers/drempels.xml.h:12 ScreenSavers/glknots.xml.h:17
#: ScreenSavers/gravitywell.xml.h:8 ScreenSavers/hyperspace.xml.h:12
#: ScreenSavers/jigsaw.xml.h:12 ScreenSavers/lavalite.xml.h:11
#: ScreenSavers/mirrorblob.xml.h:14 ScreenSavers/plasma.xml.h:11
#: ScreenSavers/spheremonics.xml.h:8 ScreenSavers/unknownpleasures.xml.h:11
msgid "Resolution"
msgstr "Rozlíšenie"
#: ScreenSavers/drempels.xml.h:13
#, fuzzy
msgid "Texture directory"
msgstr "Priečinok obrázkov"
#: ScreenSavers/drempels.xml.h:14
msgid "Texture change interval"
msgstr ""
#: ScreenSavers/drempels.xml.h:15
#, fuzzy
msgid "Texture fade duration"
msgstr "Čakanie riešenia"
#: ScreenSavers/drempels.xml.h:16
#, fuzzy
msgid "Generated texture resolution"
msgstr "Povoliť filtrovanie textúr"
#: ScreenSavers/drempels.xml.h:17
msgid ""
"Hallucinatory desktop enhancer. Written by Ryan M. Geiss &lt;guava at "
"geissworks.com&gt;. Ported to Linux by Tugrul Galatali - &lt;http://rss-glx."
"sourceforge.net/&gt;."
msgstr ""
#: ScreenSavers/drift.xml.h:1
msgid "Drift"
msgstr "Drift"
#: ScreenSavers/drift.xml.h:12
#, fuzzy
msgid ""
"Drifting recursive fractal cosmic flames. Written by Scott Draves; 1997."
msgstr "Ďalší iteračný genrátor fraktálov. Napísal Scott Draves."
#: ScreenSavers/dymaxionmap.xml.h:1
msgid "DymaxionMap"
msgstr ""
#: ScreenSavers/dymaxionmap.xml.h:8
#, fuzzy
msgid "Flat map"
msgstr "Rovnomerné osvetlenie"
#: ScreenSavers/dymaxionmap.xml.h:9
msgid "Satellite map"
msgstr ""
#: ScreenSavers/dymaxionmap.xml.h:10
msgid "Day / night smoothness"
msgstr ""
#: ScreenSavers/dymaxionmap.xml.h:12
msgid "Lat / Long"
msgstr ""
#: ScreenSavers/dymaxionmap.xml.h:14 ScreenSavers/glplanet.xml.h:13
#: ScreenSavers/moebiusgears.xml.h:12
msgid "Roll"
msgstr ""
#: ScreenSavers/dymaxionmap.xml.h:18
#, no-c-format
msgid ""
"Buckminster Fuller's map of the Earth projected onto the surface of an "
"unfolded icosahedron. It depicts the Earth's continents as one island, or "
"nearly contiguous land masses. This screen saver animates the progression of "
"the dusk terminator across the flattened globe. It includes both satellite "
"and flat-colored map imagery, and can load and convert other Equirectangular-"
"projected maps. \"Dymaxion Map\" and \"The Fuller Projection Map\" are "
"trademarks of The Buckminster Fuller Institute. The original Dymaxion Map "
"image is copyright 1982 by The Buckminster Fuller Institute. (This program "
"does not use their imagery, only similar trigonometry.) The Dymaxion Map was "
"covered by now-expired US Patent 2,393,676 (Richard Buckminster Fuller, "
"1946). https://en.wikipedia.org/wiki/Dymaxion_map https://en.wikipedia.org/"
"wiki/Buckminster_Fuller https://en.wikipedia.org/wiki/"
"List_of_map_projections https://en.wikipedia.org/wiki/Cahill"
"%E2%80%93Keyes_projection https://en.wikipedia.org/wiki/"
"Waterman_butterfly_projection Written by Jamie Zawinski; 2016."
msgstr ""
#: ScreenSavers/endgame.xml.h:1
msgid "Endgame"
msgstr ""
#: ScreenSavers/endgame.xml.h:5
msgid "Low resolution chess pieces"
msgstr ""
#: ScreenSavers/endgame.xml.h:7
msgid ""
"Black slips out of three mating nets, but the fourth one holds him tight! A "
"brilliant composition! See also the \"Queens\" screen saver. https://en."
"wikipedia.org/wiki/Chess_endgame Written by Blair Tennessy and Jamie "
"Zawinski; 2002."
msgstr ""
#: ScreenSavers/energystream.xml.h:1
msgid "EnergyStream"
msgstr ""
#: ScreenSavers/energystream.xml.h:8
msgid ""
"A flow of particles which form an energy stream. Written by Eugene "
"Sandulenko and Konrad \"Yoghurt\" Zagorowicz; 2016."
msgstr ""
#: ScreenSavers/engine.xml.h:1
msgid "Engine"
msgstr "Motor"
#: ScreenSavers/engine.xml.h:5
#, fuzzy
msgid "Random engine"
msgstr "Náhodne"
#: ScreenSavers/engine.xml.h:6
msgid "Honda Insight (3 cylinders)"
msgstr ""
#: ScreenSavers/engine.xml.h:7
msgid "BMW M3 (4 cylinders)"
msgstr ""
#: ScreenSavers/engine.xml.h:8
msgid "VW Beetle (4 cylinders, flat)"
msgstr ""
#: ScreenSavers/engine.xml.h:9
msgid "Audi Quattro (5 cylinders)"
msgstr ""
#: ScreenSavers/engine.xml.h:10
msgid "BMW M5 (6 cylinders)"
msgstr ""
#: ScreenSavers/engine.xml.h:11
msgid "Subaru XT (6 cylinders, V)"
msgstr ""
#: ScreenSavers/engine.xml.h:12
msgid "Porsche 911 (6 cylinders, flat)"
msgstr ""
#: ScreenSavers/engine.xml.h:13
msgid "Corvette Z06 (8 cylinders, V)"
msgstr ""
#: ScreenSavers/engine.xml.h:14
msgid "Dodge Viper (10 cylinders, V)"
msgstr ""
#: ScreenSavers/engine.xml.h:15
msgid "Jaguar XKE (12 cylinders, V)"
msgstr ""
#: ScreenSavers/engine.xml.h:16
msgid "Show engine name"
msgstr ""
#: ScreenSavers/engine.xml.h:20
msgid ""
"Internal combusion engines. https://en.wikipedia.org/wiki/"
"Internal_combustion_engine#Operation Written by Ben Buxton, Ed Beroset and "
"Jamie Zawinski; 2001."
msgstr ""
#: ScreenSavers/epicycle.xml.h:1
msgid "Epicycle"
msgstr "Epicyklus"
#: ScreenSavers/epicycle.xml.h:12
msgid "Harmonics"
msgstr "Počet harmónií"
#: ScreenSavers/epicycle.xml.h:15
#, fuzzy
msgid ""
"A pre-heliocentric model of planetary motion. This draws the path traced out "
"by a point on the edge of a circle. That circle rotates around a point on "
"the rim of another circle, and so on, several times. https://en.wikipedia."
"org/wiki/Deferent_and_epicycle Written by James Youngman; 1998."
msgstr ""
"Tento program kreslí cestu bodu na okraji kruhu. Kruh rotuje okolo bodu na "
"kraji iného kruhu a tak ďalej. Toto bol základ heliocentrického modelu "
"Slnečnej sústavy. Napísal James Youngman."
#: ScreenSavers/eruption.xml.h:1
#, fuzzy
msgid "Eruption"
msgstr "Trvanie"
#: ScreenSavers/eruption.xml.h:8
msgid "Little"
msgstr ""
#: ScreenSavers/eruption.xml.h:11
msgid "Cooling factor"
msgstr ""
#: ScreenSavers/eruption.xml.h:13
msgid "Pleasant"
msgstr ""
#: ScreenSavers/eruption.xml.h:14
msgid "Heat"
msgstr ""
#: ScreenSavers/eruption.xml.h:15
msgid "Inferno"
msgstr ""
#: ScreenSavers/eruption.xml.h:16
msgid "Negative"
msgstr ""
#: ScreenSavers/eruption.xml.h:17 ScreenSavers/fluidballs.xml.h:12
#: ScreenSavers/hydrostat.xml.h:23 ScreenSavers/qix.xml.h:23
#: ScreenSavers/speedmine.xml.h:9
msgid "Gravity"
msgstr "Gravitácia"
#: ScreenSavers/eruption.xml.h:18
msgid "Positive"
msgstr ""
#: ScreenSavers/eruption.xml.h:23
msgid ""
"Exploding fireworks. See also the \"Fireworkx\", \"XFlame\" and \"Pyro\" "
"screen savers. Written by W.P. van Paassen; 2003."
msgstr ""
#: ScreenSavers/esper.xml.h:1
msgid "Esper"
msgstr ""
#: ScreenSavers/esper.xml.h:10
msgid ""
"\"Enhance 224 to 176. Pull out track right. Center in pull back. Pull back. "
"Wait a minute. Go right. Stop. Enhance 57 19. Track 45 left. Gimme a "
"hardcopy right there.\" The Esper Machine was a voice-controlled forensic "
"device used by LAPD in 2019, as documented in the 1982 film, Blade Runner. "
"It was capable of enhancing photographs to an extreme degree, including "
"reconstructing different viewpoints within the space from the reflections on "
"various objects in the photograph. Written by Jamie Zawinski; 2017."
msgstr ""
#: ScreenSavers/etruscanvenus.xml.h:1
msgid "EtruscanVenus"
msgstr ""
#: ScreenSavers/etruscanvenus.xml.h:2 ScreenSavers/klein.xml.h:6
#: ScreenSavers/projectiveplane.xml.h:40 ScreenSavers/qix.xml.h:15
#: ScreenSavers/romanboy.xml.h:2
#, fuzzy
msgid "Random motion"
msgstr "Náhodný pohyb"
#: ScreenSavers/etruscanvenus.xml.h:3 ScreenSavers/klein.xml.h:7
#: ScreenSavers/projectiveplane.xml.h:41 ScreenSavers/romanboy.xml.h:3
msgid "Walk"
msgstr ""
#: ScreenSavers/etruscanvenus.xml.h:4 ScreenSavers/klein.xml.h:8
#: ScreenSavers/projectiveplane.xml.h:42 ScreenSavers/romanboy.xml.h:4
msgid "Turn"
msgstr ""
#: ScreenSavers/etruscanvenus.xml.h:5 ScreenSavers/klein.xml.h:10
#: ScreenSavers/projectiveplane.xml.h:44 ScreenSavers/romanboy.xml.h:6
msgid "Show orientation marks"
msgstr ""
#: ScreenSavers/etruscanvenus.xml.h:6
#, fuzzy
msgid "Deform the surface"
msgstr "Plný povrch"
#: ScreenSavers/etruscanvenus.xml.h:7 ScreenSavers/klein.xml.h:41
#: ScreenSavers/romanboy.xml.h:8
msgid "1.0"
msgstr ""
#: ScreenSavers/etruscanvenus.xml.h:8 ScreenSavers/romanboy.xml.h:9
#, fuzzy
msgid "Deformation speed"
msgstr "Rýchlosť otáčania"
#: ScreenSavers/etruscanvenus.xml.h:9 ScreenSavers/klein.xml.h:43
#: ScreenSavers/romanboy.xml.h:10
msgid "100.0"
msgstr ""
#: ScreenSavers/etruscanvenus.xml.h:10 ScreenSavers/romanboy.xml.h:11
#, fuzzy
msgid "0.0"
msgstr "100 %"
#: ScreenSavers/etruscanvenus.xml.h:11 ScreenSavers/romanboy.xml.h:12
#, fuzzy
msgid "Initial deformation"
msgstr "Hustota častíc"
#: ScreenSavers/etruscanvenus.xml.h:12
msgid "3999.0"
msgstr ""
#: ScreenSavers/etruscanvenus.xml.h:13 ScreenSavers/klein.xml.h:11
#: ScreenSavers/projectiveplane.xml.h:2 ScreenSavers/romanboy.xml.h:14
#, fuzzy
msgid "Random surface"
msgstr "Plný povrch"
#: ScreenSavers/etruscanvenus.xml.h:14 ScreenSavers/klein.xml.h:12
#: ScreenSavers/polytopes.xml.h:2 ScreenSavers/projectiveplane.xml.h:3
#: ScreenSavers/romanboy.xml.h:15
#, fuzzy
msgid "Wireframe mesh"
msgstr "Obrys"
#: ScreenSavers/etruscanvenus.xml.h:15 ScreenSavers/klein.xml.h:13
#: ScreenSavers/mirrorblob.xml.h:27 ScreenSavers/polytopes.xml.h:3
#: ScreenSavers/projectiveplane.xml.h:4 ScreenSavers/romanboy.xml.h:16
#, fuzzy
msgid "Solid surface"
msgstr "Plný povrch"
#: ScreenSavers/etruscanvenus.xml.h:16 ScreenSavers/klein.xml.h:14
#: ScreenSavers/polytopes.xml.h:4 ScreenSavers/projectiveplane.xml.h:5
#: ScreenSavers/romanboy.xml.h:17
#, fuzzy
msgid "Transparent surface"
msgstr "Transparentné"
#: ScreenSavers/etruscanvenus.xml.h:17 ScreenSavers/klein.xml.h:15
#: ScreenSavers/projectiveplane.xml.h:6 ScreenSavers/romanboy.xml.h:18
#, fuzzy
msgid "Random pattern"
msgstr "Náhodne"
#: ScreenSavers/etruscanvenus.xml.h:18 ScreenSavers/hypertorus.xml.h:9
#: ScreenSavers/klein.xml.h:16 ScreenSavers/projectiveplane.xml.h:7
#: ScreenSavers/romanboy.xml.h:19
#, fuzzy
msgid "Solid object"
msgstr "Plné objekty"
#: ScreenSavers/etruscanvenus.xml.h:19 ScreenSavers/projectiveplane.xml.h:8
#: ScreenSavers/romanboy.xml.h:20
msgid "Distance bands"
msgstr ""
#: ScreenSavers/etruscanvenus.xml.h:20 ScreenSavers/projectiveplane.xml.h:9
#: ScreenSavers/romanboy.xml.h:21
#, fuzzy
msgid "Direction bands"
msgstr "Smerované svetlo"
#: ScreenSavers/etruscanvenus.xml.h:22 ScreenSavers/hypertorus.xml.h:16
#: ScreenSavers/klein.xml.h:19 ScreenSavers/projectiveplane.xml.h:11
#: ScreenSavers/romanboy.xml.h:23
msgid "One-sided"
msgstr ""
#: ScreenSavers/etruscanvenus.xml.h:23 ScreenSavers/hypertorus.xml.h:17
#: ScreenSavers/klein.xml.h:20 ScreenSavers/projectiveplane.xml.h:12
#: ScreenSavers/romanboy.xml.h:24
msgid "Two-sided"
msgstr ""
#: ScreenSavers/etruscanvenus.xml.h:24 ScreenSavers/projectiveplane.xml.h:13
#: ScreenSavers/romanboy.xml.h:25
#, fuzzy
msgid "Distance colors"
msgstr "Aditívne farby"
#: ScreenSavers/etruscanvenus.xml.h:25 ScreenSavers/projectiveplane.xml.h:14
#: ScreenSavers/romanboy.xml.h:26
#, fuzzy
msgid "Direction colors"
msgstr "Subtraktívne farby"
#: ScreenSavers/etruscanvenus.xml.h:26 ScreenSavers/hypertorus.xml.h:19
#: ScreenSavers/klein.xml.h:23 ScreenSavers/projectiveplane.xml.h:16
#: ScreenSavers/romanboy.xml.h:27
#, fuzzy
msgid "Change colors"
msgstr "FadePlot"
#: ScreenSavers/etruscanvenus.xml.h:27 ScreenSavers/romanboy.xml.h:28
#, fuzzy
msgid "Random Projection"
msgstr "Náhodný objekt"
#: ScreenSavers/etruscanvenus.xml.h:28 ScreenSavers/romanboy.xml.h:29
msgid "Perspective"
msgstr ""
#: ScreenSavers/etruscanvenus.xml.h:29 ScreenSavers/romanboy.xml.h:30
#, fuzzy
msgid "Orthographic"
msgstr "Ortografická projekcia"
#: ScreenSavers/etruscanvenus.xml.h:30 ScreenSavers/hypertorus.xml.h:24
#: ScreenSavers/klein.xml.h:30 ScreenSavers/polytopes.xml.h:19
#: ScreenSavers/romanboy.xml.h:31
msgid "-4.0"
msgstr ""
#: ScreenSavers/etruscanvenus.xml.h:31 ScreenSavers/romanboy.xml.h:32
#, fuzzy
msgid "X rotation speed"
msgstr "Rýchlosť otáčania"
#: ScreenSavers/etruscanvenus.xml.h:32 ScreenSavers/hypertorus.xml.h:26
#: ScreenSavers/klein.xml.h:32 ScreenSavers/polytopes.xml.h:21
#: ScreenSavers/romanboy.xml.h:33
msgid "4.0"
msgstr ""
#: ScreenSavers/etruscanvenus.xml.h:33 ScreenSavers/romanboy.xml.h:34
#, fuzzy
msgid "Y rotation speed"
msgstr "Rýchlosť otáčania"
#: ScreenSavers/etruscanvenus.xml.h:34 ScreenSavers/romanboy.xml.h:35
#, fuzzy
msgid "Z rotation speed"
msgstr "Rýchlosť otáčania"
#: ScreenSavers/etruscanvenus.xml.h:35 ScreenSavers/klein.xml.h:38
#: ScreenSavers/romanboy.xml.h:36
msgid "-180.0"
msgstr ""
#: ScreenSavers/etruscanvenus.xml.h:36 ScreenSavers/klein.xml.h:39
#: ScreenSavers/romanboy.xml.h:37
msgid "Walking direction"
msgstr ""
#: ScreenSavers/etruscanvenus.xml.h:37 ScreenSavers/klein.xml.h:40
#: ScreenSavers/romanboy.xml.h:38
msgid "180.0"
msgstr ""
#: ScreenSavers/etruscanvenus.xml.h:38 ScreenSavers/klein.xml.h:42
#: ScreenSavers/romanboy.xml.h:39
#, fuzzy
msgid "Walking speed"
msgstr "Rýchlosť veľryby"
#: ScreenSavers/etruscanvenus.xml.h:44
#, no-c-format
msgid ""
"A 3D immersion of of a Klein bottle that smoothly deforms between the "
"Etruscan Venus surface, the Roman surface, the Boy surface, and the Ida "
"surface. Topologically, all surfaces are Klein bottles, even the Roman and "
"Boy surfaces, which are doubly covered and therefore appear to be an "
"immersed real projective plane. You can walk on the Klein bottle or rotate "
"it in 3D. Since all the surfaces except the Ida surfaces have points where "
"the surface normal is not well defined for some points, walking is performed "
"on the Ida surface. Furthermore, it is possible to smoothly deform the "
"surface between the Etruscan Venus surface, the Roman surface, the Boy "
"surface, and the Ida surface surface while turning it. Inspired by George K. "
"Francis's book \"A Topological Picturebook\", Springer, 1987, George K. "
"Francis's paper \"The Etruscan Venus\" in P. Concus, R. Finn, and D. A. "
"Hoffman: \"Geometric Analysis and Computer Graphics\", Springer, 1991, and a "
"video entitled \"The Etruscan Venus\" by Donna J. Cox, George K. Francis, "
"and Raymond L. Idaszak, presented at SIGGRAPH 1989. https://en.wikipedia.org/"
"wiki/Boy%27s_surface https://en.wikipedia.org/wiki/Roman_surface https://en."
"wikipedia.org/wiki/Klein_bottle http://mathworld.wolfram.com/BoySurface.html "
"http://mathworld.wolfram.com/RomanSurface.html http://mathworld.wolfram.com/"
"EtruscanVenusSurface.html http://mathworld.wolfram.com/IdaSurface.html "
"Written by Carsten Steger; 2020."
msgstr ""
#: ScreenSavers/euler2d.xml.h:1
#, fuzzy
msgid "Euler2D"
msgstr "Euler2d"
#: ScreenSavers/euler2d.xml.h:6 ScreenSavers/whirlwindwarp.xml.h:3
msgid "Particles"
msgstr "Častice"
#: ScreenSavers/euler2d.xml.h:31
#, fuzzy, no-c-format
msgid ""
"Simulates two dimensional incompressible inviscid fluid flow. https://en."
"wikipedia.org/wiki/Euler_equations_%28fluid_dynamics%29 https://en.wikipedia."
"org/wiki/Inviscid_flow Written by Stephen Montgomery-Smith; 2002."
msgstr ""
"Simuluje dvojrozmerný tok nestlačiteľnej neviskóznej kvapaliny. Napísal "
"Stephen Montgomery Smith."
#: ScreenSavers/euphoria.xml.h:1
msgid "Euphoria"
msgstr ""
#: ScreenSavers/euphoria.xml.h:2
#, fuzzy
msgid "Number of wisps"
msgstr "Počet bodov"
#: ScreenSavers/euphoria.xml.h:3
#, fuzzy
msgid "Number of background layers"
msgstr "Počet farieb"
#: ScreenSavers/euphoria.xml.h:4
#, fuzzy
msgid "Texture - Default"
msgstr "Textúra"
#: ScreenSavers/euphoria.xml.h:5
#, fuzzy
msgid "Texture - none"
msgstr "Súbor PPM s textúrou"
#: ScreenSavers/euphoria.xml.h:6
#, fuzzy
msgid "Texture - Plasma"
msgstr "Súbor PPM s textúrou"
#: ScreenSavers/euphoria.xml.h:7
#, fuzzy
msgid "Texture - Stringy"
msgstr "Súbor PPM s textúrou"
#: ScreenSavers/euphoria.xml.h:8
#, fuzzy
msgid "Texture - Linear"
msgstr "Súbor PPM s textúrou"
#: ScreenSavers/euphoria.xml.h:9
#, fuzzy
msgid "Texture - random"
msgstr "Bez textúr"
#: ScreenSavers/euphoria.xml.h:11 ScreenSavers/gflux.xml.h:9
#, fuzzy
msgid "Mesh density"
msgstr "Hustota"
#: ScreenSavers/euphoria.xml.h:14
#, fuzzy
msgid "Visibilility"
msgstr "Úrodnosť"
#: ScreenSavers/euphoria.xml.h:19
msgid "Feedback"
msgstr ""
#: ScreenSavers/euphoria.xml.h:20
msgid "Feedbackspeed"
msgstr ""
#: ScreenSavers/euphoria.xml.h:21
msgid "Feedback texture size"
msgstr ""
#: ScreenSavers/euphoria.xml.h:22
#, fuzzy
msgid "Draw wireframe"
msgstr "Obrys"
#: ScreenSavers/euphoria.xml.h:23 ScreenSavers/flocks.xml.h:23
#: ScreenSavers/flux.xml.h:23 ScreenSavers/lattice.xml.h:29
#: ScreenSavers/solarwinds.xml.h:20
#, fuzzy
msgid "Preset - Custom"
msgstr "Ponúkať bonusy"
#: ScreenSavers/euphoria.xml.h:24 ScreenSavers/flux.xml.h:24
#: ScreenSavers/lattice.xml.h:30 ScreenSavers/solarwinds.xml.h:21
msgid "Preset - Regular"
msgstr ""
#: ScreenSavers/euphoria.xml.h:25
msgid "Preset - Grid"
msgstr ""
#: ScreenSavers/euphoria.xml.h:26
#, fuzzy
msgid "Preset - Cubism"
msgstr "Ponúkať bonusy"
#: ScreenSavers/euphoria.xml.h:27
msgid "Preset - Bad math"
msgstr ""
#: ScreenSavers/euphoria.xml.h:28
msgid "Preset - M-theory"
msgstr ""
#: ScreenSavers/euphoria.xml.h:29
msgid "Preset - UHFTEM"
msgstr ""
#: ScreenSavers/euphoria.xml.h:30
msgid "Preset - Nowhere"
msgstr ""
#: ScreenSavers/euphoria.xml.h:31
msgid "Preset - Echo"
msgstr ""
#: ScreenSavers/euphoria.xml.h:32
#, fuzzy
msgid "Preset - Kaleidoscope"
msgstr "Kaleidoskop"
#: ScreenSavers/euphoria.xml.h:33
msgid ""
"Floating translucent wisps of color. Note: Presets override all other "
"settings. If you wish to customize the other options, make sure the preset "
"option is set to \"Preset - Custom\". Written by Terry Welsh &lt;mogumbo at "
"totalmail.com&gt;. Ported to Linux by Tugrul Galatali - &lt;http://rss-glx."
"sourceforge.net/&gt;. Config Files by Curtis Haas."
msgstr ""
#: ScreenSavers/extrusion.xml.h:1
msgid "Extrusion"
msgstr "Extrusion"
#: ScreenSavers/extrusion.xml.h:5 ScreenSavers/morph3d.xml.h:5
#: ScreenSavers/polytopes.xml.h:5
#, fuzzy
msgid "Random object"
msgstr "Náhodný objekt"
#: ScreenSavers/extrusion.xml.h:6
msgid "Helix 2"
msgstr "Helix 2"
#: ScreenSavers/extrusion.xml.h:7
msgid "Helix 3"
msgstr "Helix 3"
#: ScreenSavers/extrusion.xml.h:8
msgid "Helix 4"
msgstr "Helix 4"
#: ScreenSavers/extrusion.xml.h:9
#, fuzzy
msgid "Join offset"
msgstr "Spojené časti"
#: ScreenSavers/extrusion.xml.h:10
msgid "Screw"
msgstr "Skrutka"
#: ScreenSavers/extrusion.xml.h:11
msgid "Taper"
msgstr "Zúžená skrutka"
#: ScreenSavers/extrusion.xml.h:12
msgid "Twistoid"
msgstr "Twistoid"
#: ScreenSavers/extrusion.xml.h:13
#, fuzzy
msgid "Use flat coloring"
msgstr "Použiť ploché farby"
#: ScreenSavers/extrusion.xml.h:14
#, fuzzy
msgid "Use lighting"
msgstr "Použiť osvetlenie"
#: ScreenSavers/extrusion.xml.h:18
#, fuzzy
msgid ""
"Various extruded shapes twist and turn inside out. Written by Linas Vepstas, "
"David Konerding, and Jamie Zawinski; 1999."
msgstr ""
"Kreslí rôzne roztiahnuté tvary, ktoré sa otáčajú, naťahujú a prevracajú. "
"Napísal David Konerding z ukážok, ktoré sú súčasťou knižnice GL Extrusion od "
"Linasa Vepstasa."
#: ScreenSavers/fadeplot.xml.h:1
msgid "FadePlot"
msgstr "FadePlot"
#: ScreenSavers/fadeplot.xml.h:9 ScreenSavers/lcdscrub.xml.h:6
msgid "Cycles"
msgstr "Cykly"
#: ScreenSavers/fadeplot.xml.h:15
#, fuzzy
msgid ""
"A waving ribbon follows a sinusoidal path. Written by Bas van Gaalen and "
"Charles Vidal; 1997."
msgstr ""
"Kreslí niečo, čo je ako stuha vlajúca podľa sínusoidy. Napísal Bas van "
"Gaalen a Charles Vidal."
#: ScreenSavers/feedback.xml.h:1
msgid "feedback"
msgstr ""
#: ScreenSavers/feedback.xml.h:2
#, fuzzy
msgid "Greyscale"
msgstr "Greynetic"
#: ScreenSavers/feedback.xml.h:4
#, fuzzy
msgid "Color Period"
msgstr "Farby"
#: ScreenSavers/feedback.xml.h:6
#, fuzzy
msgid "Warping Change Speed"
msgstr "Rýchlosť veľryby"
#: ScreenSavers/feedback.xml.h:8
#, fuzzy
msgid "Cell Density"
msgstr "Hustota"
#: ScreenSavers/feedback.xml.h:10
#, fuzzy
msgid "Texture Resolution"
msgstr "Rozlíšenie"
#: ScreenSavers/feedback.xml.h:11
msgid "Warping Grid"
msgstr ""
#: ScreenSavers/feedback.xml.h:12
msgid ""
"Stirring colors with a jiggling warp. Written by Tugrul Galatali - &lt;"
"http://rss-glx.sourceforge.net/&gt;."
msgstr ""
#: ScreenSavers/fiberlamp.xml.h:1
msgid "Fiberlamp"
msgstr ""
#: ScreenSavers/fiberlamp.xml.h:6
msgid "Fibers"
msgstr ""
#: ScreenSavers/fiberlamp.xml.h:9
msgid "Time between knocks"
msgstr ""
#: ScreenSavers/fiberlamp.xml.h:12
#, fuzzy
msgid "A fiber-optic lamp. Groovy. Written by Tim Auckland; 2005."
msgstr "Nakreslí žonglujúceho chlapíka. Napísal Tim Auckland."
#: ScreenSavers/fieldlines.xml.h:1
#, fuzzy
msgid "Fieldlines"
msgstr "Vyplnené spliny"
#: ScreenSavers/fieldlines.xml.h:2
msgid "Ions"
msgstr ""
#: ScreenSavers/fieldlines.xml.h:3
#, fuzzy
msgid "Step length along lines"
msgstr "Zalomiť dlhé riadky"
#: ScreenSavers/fieldlines.xml.h:4
#, fuzzy
msgid "Max number of steps"
msgstr "Počet bodov"
#: ScreenSavers/fieldlines.xml.h:6
#, fuzzy
msgid "Line width"
msgstr "Šírka okraja"
#: ScreenSavers/fieldlines.xml.h:11
msgid "Constant line width"
msgstr ""
#: ScreenSavers/fieldlines.xml.h:12
#, fuzzy
msgid "Electric"
msgstr "ElectricSheep"
#: ScreenSavers/fieldlines.xml.h:13
msgid ""
"Simulation of the electric field lines between charged particles. Written by "
"Terry Welsh &lt;mogumbo at totalmail.com&gt;. Ported to Linux by Tugrul "
"Galatali - &lt;http://rss-glx.sourceforge.net/&gt;. Config Files by Curtis "
"Haas."
msgstr ""
#: ScreenSavers/filmleader.xml.h:1
msgid "FilmLeader"
msgstr ""
#: ScreenSavers/filmleader.xml.h:6 ScreenSavers/pong.xml.h:6
#: ScreenSavers/unknownpleasures.xml.h:13 ScreenSavers/vfeedback.xml.h:6
msgid "Noise"
msgstr ""
#: ScreenSavers/filmleader.xml.h:10
#, fuzzy
msgid ""
"Displays a looping countdown based on the SMPTE Universal Film leader on a "
"simulation of an old analog television. https://en.wikipedia.org/wiki/"
"Film_leader Written by Jamie Zawinski; 2018."
msgstr ""
"Toto kreslí psychedelické kruhové vzorky, na ktoré je ťažké sa dívať. Dokáže "
"aj animovať ovládacie body, ale vyžaduje to výkonný procesor. Napísal Jamie "
"Zawinski."
#: ScreenSavers/fireflies.xml.h:1
#, fuzzy
msgid "Fireflies"
msgstr "Víry"
#: ScreenSavers/fireflies.xml.h:2
#, fuzzy
msgid "Minimum baits"
msgstr "Minimálna dĺžka života"
#: ScreenSavers/fireflies.xml.h:3
#, fuzzy
msgid "Minimum flies"
msgstr "Minimálna dĺžka života"
#: ScreenSavers/fireflies.xml.h:4
#, fuzzy
msgid "Maximum baits"
msgstr "Maximálna dĺžka života"
#: ScreenSavers/fireflies.xml.h:5
#, fuzzy
msgid "Maximum flies"
msgstr "Maximálna dĺžka života"
#: ScreenSavers/fireflies.xml.h:6
#, fuzzy
msgid "Draw baits"
msgstr "Kresliť mravce"
#: ScreenSavers/fireflies.xml.h:7
#, fuzzy
msgid "Bait speed"
msgstr "Rýchlosť vĺn"
#: ScreenSavers/fireflies.xml.h:8
msgid "Bait accel"
msgstr ""
#: ScreenSavers/fireflies.xml.h:9
#, fuzzy
msgid "Firefly speed"
msgstr "Rýchlosť ryby"
#: ScreenSavers/fireflies.xml.h:10
msgid "Firefly accel"
msgstr ""
#: ScreenSavers/fireflies.xml.h:14 ScreenSavers/hyperspace.xml.h:17
msgid "Narrow"
msgstr ""
#: ScreenSavers/fireflies.xml.h:16 ScreenSavers/winduprobot.xml.h:14
msgid "Invisible"
msgstr ""
#: ScreenSavers/fireflies.xml.h:18
msgid "Color cycle speed"
msgstr ""
#: ScreenSavers/fireflies.xml.h:19
#, fuzzy
msgid "Frames per sec"
msgstr "Zobraziť počet obrázkov za sekundu"
#: ScreenSavers/fireflies.xml.h:20
msgid "Fast Forward speed"
msgstr ""
#: ScreenSavers/fireflies.xml.h:22
msgid "Firefly size"
msgstr ""
#: ScreenSavers/fireflies.xml.h:24
msgid "Half"
msgstr ""
#: ScreenSavers/fireflies.xml.h:25
#, fuzzy
msgid "Glow factor"
msgstr "Povoliť 2D priťahovanie"
#: ScreenSavers/fireflies.xml.h:26
msgid "10 times"
msgstr ""
#: ScreenSavers/fireflies.xml.h:27 ScreenSavers/fluidballs.xml.h:14
msgid "Still"
msgstr "Bezvetrie"
#: ScreenSavers/fireflies.xml.h:28 ScreenSavers/fluidballs.xml.h:15
msgid "Wind"
msgstr "Vietor"
#: ScreenSavers/fireflies.xml.h:29 ScreenSavers/fluidballs.xml.h:16
msgid "Hurricane"
msgstr "Hurikán"
#: ScreenSavers/fireflies.xml.h:30 ScreenSavers/winduprobot.xml.h:17
msgid "Never"
msgstr ""
#: ScreenSavers/fireflies.xml.h:31
msgid "Normal swarm motion"
msgstr ""
#: ScreenSavers/fireflies.xml.h:33
msgid "Swarm comes to a halt"
msgstr ""
#: ScreenSavers/fireflies.xml.h:34
msgid "Swarm does loops"
msgstr ""
#: ScreenSavers/fireflies.xml.h:35
msgid "Swarm bursts into rainbow "
msgstr ""
#: ScreenSavers/fireflies.xml.h:36
msgid "Swarm tails glow"
msgstr ""
#: ScreenSavers/fireflies.xml.h:37
msgid "Swarm hyperspeed"
msgstr ""
#: ScreenSavers/fireflies.xml.h:38
#, fuzzy
msgid "Faded colors"
msgstr "FadePlot"
#: ScreenSavers/fireflies.xml.h:39
msgid "Make all swarms do something"
msgstr ""
#: ScreenSavers/fireflies.xml.h:40
msgid "Kill some fireflies"
msgstr ""
#: ScreenSavers/fireflies.xml.h:41
msgid "Add some fireflies"
msgstr ""
#: ScreenSavers/fireflies.xml.h:42
msgid "Wind picks up"
msgstr ""
#: ScreenSavers/fireflies.xml.h:43
msgid "Matrix (pause and rotate)"
msgstr ""
#: ScreenSavers/fireflies.xml.h:44
msgid "Split a swarm"
msgstr ""
#: ScreenSavers/fireflies.xml.h:45
msgid "Merge two swarms"
msgstr ""
#: ScreenSavers/fireflies.xml.h:46
msgid ""
"A bunch of fireflies chase a few baits around the screen, leaving colorful "
"tails which get blown around by the wind. Written by Matt Perry (guy@fscked."
"org) Website: http://somewhere.fscked.org/fireflies"
msgstr ""
#: ScreenSavers/fireworkx.xml.h:1
msgid "Fireworkx"
msgstr ""
#: ScreenSavers/fireworkx.xml.h:6 ScreenSavers/lavalite.xml.h:6
msgid "Activity"
msgstr ""
#: ScreenSavers/fireworkx.xml.h:8
msgid "Light flash"
msgstr ""
#: ScreenSavers/fireworkx.xml.h:9
msgid "Shells upward"
msgstr ""
#: ScreenSavers/fireworkx.xml.h:11
msgid ""
"Exploding fireworks. See also the \"Eruption\", \"XFlame\" and \"Pyro\" "
"screen savers. Written by Rony B Chandran; 2004."
msgstr ""
#: ScreenSavers/flame.xml.h:1
msgid "Flame"
msgstr "Plamene"
#: ScreenSavers/flame.xml.h:9
#, fuzzy
msgid "Number of fractals"
msgstr "Počet fraktálov"
#: ScreenSavers/flame.xml.h:15
#, fuzzy
msgid "Iterative fractals. Written by Scott Draves; 1993."
msgstr "Ďalší iteračný genrátor fraktálov. Napísal Scott Draves."
#: ScreenSavers/flipflop.xml.h:1
msgid "FlipFlop"
msgstr ""
#: ScreenSavers/flipflop.xml.h:5
msgid "Stopped"
msgstr ""
#: ScreenSavers/flipflop.xml.h:7
#, fuzzy
msgid "Whirlwind"
msgstr "WhirlwindWarp"
#: ScreenSavers/flipflop.xml.h:8
#, fuzzy
msgid "Draw Tiles"
msgstr "Vykresliť návestia"
#: ScreenSavers/flipflop.xml.h:9
#, fuzzy
msgid "Draw Sticks"
msgstr "Kresliť body"
#: ScreenSavers/flipflop.xml.h:12
#, fuzzy
msgid "Load image"
msgstr "Tieňovaný obrázok"
#: ScreenSavers/flipflop.xml.h:15
msgid ""
"Colored tiles swap with each other. Written by Kevin Ogden and Sergio "
"Gutierrez; 2003."
msgstr ""
#: ScreenSavers/flipscreen3d.xml.h:1
#, fuzzy
msgid "FlipScreen3D"
msgstr "Flipscreen3d"
#: ScreenSavers/flipscreen3d.xml.h:5 ScreenSavers/gleidescope.xml.h:12
#: ScreenSavers/glplanet.xml.h:12 ScreenSavers/ifs.xml.h:67
#: ScreenSavers/tangram.xml.h:15 ScreenSavers/topblock.xml.h:17
msgid "Rotate"
msgstr "Rotovať"
#: ScreenSavers/flipscreen3d.xml.h:7
msgid ""
"Spins and deforms an image. Written by Ben Buxton and Jamie Zawinski; 2001."
msgstr ""
#: ScreenSavers/fliptext.xml.h:1
#, fuzzy
msgid "FlipText"
msgstr "Text"
#: ScreenSavers/fliptext.xml.h:8
#, fuzzy
msgid "Random text alignment"
msgstr "Náhodný štýl kazenia"
#: ScreenSavers/fliptext.xml.h:9 ScreenSavers/starwars.xml.h:7
#, fuzzy
msgid "Flush left text"
msgstr "Zarovnať text doľava"
#: ScreenSavers/fliptext.xml.h:10 ScreenSavers/starwars.xml.h:8
#, fuzzy
msgid "Centered text"
msgstr "Centrovaný text"
#: ScreenSavers/fliptext.xml.h:11 ScreenSavers/starwars.xml.h:9
#, fuzzy
msgid "Flush right text"
msgstr "Zarovnať text doprava"
#: ScreenSavers/fliptext.xml.h:12 ScreenSavers/starwars.xml.h:17
#, fuzzy
msgid "Font point size"
msgstr "Veľkosť písma"
#: ScreenSavers/fliptext.xml.h:13 ScreenSavers/gibson.xml.h:12
#, fuzzy
msgid "Text columns"
msgstr "Textové stĺpce"
#: ScreenSavers/fliptext.xml.h:14 ScreenSavers/starwars.xml.h:16
#, fuzzy
msgid "Text lines"
msgstr "Čiary textu"
#: ScreenSavers/fliptext.xml.h:16
#, fuzzy
msgid ""
"Successive pages of text flip in and out in a soothing 3D pattern. Written "
"by Jamie Zawinski; 2005."
msgstr ""
"Zobrazuje pár riadkov lietajúceho textu pomocou 3D písma. Napísal Jamie "
"Zawinski."
#: ScreenSavers/flocks.xml.h:1
#, fuzzy
msgid "Flocks"
msgstr "Skaly"
#: ScreenSavers/flocks.xml.h:2
msgid "Leaders"
msgstr ""
#: ScreenSavers/flocks.xml.h:3
#, fuzzy
msgid "Followers"
msgstr "Plytký"
#: ScreenSavers/flocks.xml.h:4
msgid "Geometry - Blobs"
msgstr ""
#: ScreenSavers/flocks.xml.h:5
msgid "Geometry - Dots"
msgstr ""
#: ScreenSavers/flocks.xml.h:7
#, fuzzy
msgid "Bug size"
msgstr "Veľkosť lopty"
#: ScreenSavers/flocks.xml.h:10
#, fuzzy
msgid "Blob complexity"
msgstr "Zložitosť"
#: ScreenSavers/flocks.xml.h:16
#, fuzzy
msgid "Color fade speed"
msgstr "Rýchlosť posunu"
#: ScreenSavers/flocks.xml.h:17
msgid "ChromaDepth glasses"
msgstr ""
#: ScreenSavers/flocks.xml.h:18
msgid "Show connections"
msgstr ""
#: ScreenSavers/flocks.xml.h:19 ScreenSavers/matrixview.xml.h:2
#: ScreenSavers/skyrocket.xml.h:5 ScreenSavers/spirographx.xml.h:5
#, fuzzy
msgid "Shorter"
msgstr "Krátky"
#: ScreenSavers/flocks.xml.h:20
#, fuzzy
msgid "Trail Length"
msgstr "Dĺžka pásu"
#: ScreenSavers/flocks.xml.h:21 ScreenSavers/matrixview.xml.h:4
#: ScreenSavers/skyrocket.xml.h:7 ScreenSavers/spirographx.xml.h:7
#, fuzzy
msgid "Longer"
msgstr "Menger"
#: ScreenSavers/flocks.xml.h:24
msgid "Preset - Normal"
msgstr ""
#: ScreenSavers/flocks.xml.h:25
#, fuzzy
msgid "Preset - Trails"
msgstr "Stopy"
#: ScreenSavers/flocks.xml.h:26
msgid "Preset - Blurred Trails"
msgstr ""
#: ScreenSavers/flocks.xml.h:27
msgid "Preset - Blurred Connections"
msgstr ""
#: ScreenSavers/flocks.xml.h:28
#, fuzzy
msgid "Preset - Circles"
msgstr "Častice"
#: ScreenSavers/flocks.xml.h:29
msgid "Preset - Circles Random"
msgstr ""
#: ScreenSavers/flocks.xml.h:30
msgid ""
"Flocking in 3D. Note: Presets override all other settings. If you wish to "
"customize the other options, make sure the preset option is set to \"Preset "
"- Custom\". Written by Terry Welsh &lt;mogumbo at totalmail.com&gt;. Ported "
"to Linux by Tugrul Galatali - &lt;http://rss-glx.sourceforge.net/&gt;. "
"Config Files by Curtis Haas."
msgstr ""
#: ScreenSavers/flow.xml.h:1
msgid "Flow"
msgstr "Tok"
#: ScreenSavers/flow.xml.h:6 ScreenSavers/galaxy.xml.h:5
#: ScreenSavers/julia.xml.h:6 ScreenSavers/kaleidocycle.xml.h:6
#: ScreenSavers/piecewise.xml.h:6 ScreenSavers/qix.xml.h:18
#: ScreenSavers/rocks.xml.h:6 ScreenSavers/rubik.xml.h:5
#: ScreenSavers/shadebobs.xml.h:12 ScreenSavers/slip.xml.h:6
#: ScreenSavers/swirl.xml.h:6
msgid "Count"
msgstr "Počet"
#: ScreenSavers/flow.xml.h:14
msgid "Length of trails"
msgstr ""
#: ScreenSavers/flow.xml.h:16
#, fuzzy
msgid "Rotating around attractor"
msgstr "Rotovať okolo priťahujúcej"
#: ScreenSavers/flow.xml.h:17
msgid "Ride in the flow"
msgstr ""
#: ScreenSavers/flow.xml.h:18 ScreenSavers/glschool.xml.h:16
#: ScreenSavers/molecule.xml.h:10 ScreenSavers/spheremonics.xml.h:20
#, fuzzy
msgid "Draw bounding box"
msgstr "Kresliť hraničný hranol"
#: ScreenSavers/flow.xml.h:19
#, fuzzy
msgid "Periodic attractors"
msgstr "Rotovať okolo priťahujúcej"
#: ScreenSavers/flow.xml.h:20
msgid "Search for new attractors"
msgstr ""
#: ScreenSavers/flow.xml.h:22
msgid ""
"Strange attractors formed of flows in a 3D differential equation phase "
"space. Features the popular attractors described by Lorentz, Roessler, "
"Birkhoff and Duffing, and can discover entirely new attractors by itself. "
"https://en.wikipedia.org/wiki/Attractor#Strange_attractor Written by Tim "
"Auckland; 1998."
msgstr ""
#: ScreenSavers/fluidballs.xml.h:1
msgid "FluidBalls"
msgstr "FluidBalls"
#: ScreenSavers/fluidballs.xml.h:11
#, fuzzy
msgid " Freefall"
msgstr "Voľný pád"
#: ScreenSavers/fluidballs.xml.h:13
msgid "Jupiter"
msgstr "Jupiter"
#: ScreenSavers/fluidballs.xml.h:17
msgid "Clay"
msgstr ""
#: ScreenSavers/fluidballs.xml.h:18 ScreenSavers/twang.xml.h:11
msgid "Friction"
msgstr "Trenie"
#: ScreenSavers/fluidballs.xml.h:19
msgid "Rubber"
msgstr ""
#: ScreenSavers/fluidballs.xml.h:20
#, fuzzy
msgid "Various ball sizes"
msgstr "Rôzne veľkosti lôpt"
#: ScreenSavers/fluidballs.xml.h:21
#, fuzzy
msgid "Shake box"
msgstr "Triasť krabicou"
#: ScreenSavers/fluidballs.xml.h:23
#, fuzzy
msgid ""
"Models the physics of bouncing balls, or of particles in a gas or fluid, "
"depending on the settings. If \"Shake Box\" is selected, then every now and "
"then, the box will be rotated, changing which direction is down (in order to "
"keep the settled balls in motion.) Written by Peter Birtles and Jamie "
"Zawinski; 2002."
msgstr ""
"Modeluje pohyb narážajúcich lôpt alebo častíc plynu príp. kvapaliny v "
"závislosti na nastavení. Ak je zapnuté \"Triasť krabicou\", raz za čas sa "
"krabica otočí a tým sa zmení smer dolu (a tak sa ukľudnené lopty začnú zase "
"pohybovať.)"
#: ScreenSavers/flurry.xml.h:1
msgid "Flurry"
msgstr ""
#: ScreenSavers/flurry.xml.h:3
#, fuzzy
msgid "Classic"
msgstr "Sklo"
#: ScreenSavers/flurry.xml.h:4
msgid "RGB"
msgstr ""
#: ScreenSavers/flurry.xml.h:5
#, fuzzy
msgid "Fire"
msgstr "Obrovský oheň"
#: ScreenSavers/flurry.xml.h:7
msgid "Binary"
msgstr ""
#: ScreenSavers/flurry.xml.h:8
#, fuzzy
msgid "Psychedelic"
msgstr "Psychedelické farby"
#: ScreenSavers/flurry.xml.h:9
msgid "Insane"
msgstr ""
#: ScreenSavers/flurry.xml.h:11
msgid ""
"A colourful star(fish)like flurry of particles. Written by Calum Robinson "
"and Tobias Sargeant; 2002."
msgstr ""
#: ScreenSavers/flux.xml.h:1
#, fuzzy
msgid "Flux"
msgstr "GFlux"
#: ScreenSavers/flux.xml.h:2
#, fuzzy
msgid "Number of flux fields"
msgstr "Počet kružníc"
#: ScreenSavers/flux.xml.h:3
#, fuzzy
msgid "Particles per field"
msgstr "Častice"
#: ScreenSavers/flux.xml.h:4
#, fuzzy
msgid "Trail length of particles"
msgstr "Dĺžka pásu"
#: ScreenSavers/flux.xml.h:5 ScreenSavers/solarwinds.xml.h:5
msgid "Geometry - Default"
msgstr ""
#: ScreenSavers/flux.xml.h:6 ScreenSavers/solarwinds.xml.h:7
#, fuzzy
msgid "Geometry - Points"
msgstr "Ovládacie body"
#: ScreenSavers/flux.xml.h:7
msgid "Geometry - Spheres"
msgstr ""
#: ScreenSavers/flux.xml.h:8 ScreenSavers/solarwinds.xml.h:6
msgid "Geometry - Lights"
msgstr ""
#: ScreenSavers/flux.xml.h:13
#, fuzzy
msgid "Sphere complexity"
msgstr "Zložitosť vzorky povrchu"
#: ScreenSavers/flux.xml.h:15
msgid "Frequency of randomization"
msgstr ""
#: ScreenSavers/flux.xml.h:17
#, fuzzy
msgid "Expansion rate"
msgstr "Algoritmus roztiahnutia"
#: ScreenSavers/flux.xml.h:19
#, fuzzy
msgid "Rotation rate"
msgstr "Rotácia"
#: ScreenSavers/flux.xml.h:20
#, fuzzy
msgid "Crosswind speed"
msgstr "Rýchlosť posunu"
#: ScreenSavers/flux.xml.h:21
#, fuzzy
msgid "Instability"
msgstr "Úrodnosť"
#: ScreenSavers/flux.xml.h:25
msgid "Preset - Hypnotic"
msgstr ""
#: ScreenSavers/flux.xml.h:26
#, fuzzy
msgid "Preset - Insane"
msgstr "Ponúkať bonusy"
#: ScreenSavers/flux.xml.h:27
msgid "Preset - Sparklers"
msgstr ""
#: ScreenSavers/flux.xml.h:28
msgid "Preset - Paradigm"
msgstr ""
#: ScreenSavers/flux.xml.h:29
#, fuzzy
msgid "Preset - Fusion"
msgstr "Ponúkať bonusy"
#: ScreenSavers/flux.xml.h:30
msgid ""
"Shooting particles based on strange attractors. Note: Presets override all "
"other settings. If you wish to customize the other options, make sure the "
"preset option is set to \"Preset - Custom\". Written by Terry Welsh &lt;"
"mogumbo at totalmail.com&gt;. Ported to Linux by Tugrul Galatali - &lt;"
"http://rss-glx.sourceforge.net/&gt;. Config Files by Curtis Haas."
msgstr ""
#: ScreenSavers/flyingtoasters.xml.h:1
msgid "FlyingToasters"
msgstr ""
#: ScreenSavers/flyingtoasters.xml.h:6
#, fuzzy
msgid "Air speed"
msgstr "Rýchlosť animácie"
#: ScreenSavers/flyingtoasters.xml.h:9
#, fuzzy
msgid "Number of toasters"
msgstr "Počet stromov"
#: ScreenSavers/flyingtoasters.xml.h:10
#, fuzzy
msgid "Swarm"
msgstr "XRaySwarm"
#: ScreenSavers/flyingtoasters.xml.h:11
#, fuzzy
msgid "Number of slices"
msgstr "Počet kružníc"
#: ScreenSavers/flyingtoasters.xml.h:12 ScreenSavers/jigglypuff.xml.h:6
#: ScreenSavers/winduprobot.xml.h:20
msgid "Chrome"
msgstr ""
#: ScreenSavers/flyingtoasters.xml.h:13 ScreenSavers/glmatrix.xml.h:15
#: ScreenSavers/glschool.xml.h:14
msgid "Fog"
msgstr "Hmla"
#: ScreenSavers/flyingtoasters.xml.h:17
#, no-c-format
msgid ""
"A fleet of 3d space-age jet-powered flying toasters (and toast!) Inspired by "
"the ancient Berkeley Systems After Dark flying toasters. https://en."
"wikipedia.org/wiki/After_Dark_%28software%29#Flying_Toasters Written by "
"Jamie Zawinski and Devon Dossett; 2003."
msgstr ""
#: ScreenSavers/fontglide.xml.h:1
msgid "FontGlide"
msgstr ""
#: ScreenSavers/fontglide.xml.h:8 ScreenSavers/raverhoop.xml.h:15
#: ScreenSavers/tangram.xml.h:5 ScreenSavers/xlyap.xml.h:5
msgid "Brief"
msgstr ""
#: ScreenSavers/fontglide.xml.h:9
msgid "Page linger"
msgstr ""
#: ScreenSavers/fontglide.xml.h:11
msgid "Pages of text"
msgstr ""
#: ScreenSavers/fontglide.xml.h:12
msgid "Horizontally scrolling text"
msgstr ""
#: ScreenSavers/fontglide.xml.h:13
#, fuzzy
msgid "Random display style"
msgstr "Náhodný štýl kazenia"
#: ScreenSavers/fontglide.xml.h:14
#, fuzzy
msgid "Font border thickness"
msgstr "Hrúbka čiar"
#: ScreenSavers/fontglide.xml.h:15
msgid "Vapor trails"
msgstr ""
#: ScreenSavers/fontglide.xml.h:17
msgid ""
"Puts text on the screen using large characters that glide in from the edges, "
"assemble, then disperse. Alternately, it can simply scroll whole sentences "
"from right to left. Written by Jamie Zawinski; 2003."
msgstr ""
#: ScreenSavers/fuzzyflakes.xml.h:1
msgid "FuzzyFlakes"
msgstr ""
#: ScreenSavers/fuzzyflakes.xml.h:9 ScreenSavers/hypnowheel.xml.h:10
#: ScreenSavers/xspirograph.xml.h:8
msgid "Layers"
msgstr "Vrstvy"
#: ScreenSavers/fuzzyflakes.xml.h:11
#, fuzzy
msgid "Random colors"
msgstr "Náhodný pohyb"
#: ScreenSavers/fuzzyflakes.xml.h:13
msgid "Red"
msgstr ""
#: ScreenSavers/fuzzyflakes.xml.h:14
msgid "Pink"
msgstr ""
#: ScreenSavers/fuzzyflakes.xml.h:15
#, fuzzy
msgid "Yellow"
msgstr "Plytký"
#: ScreenSavers/fuzzyflakes.xml.h:17
msgid "Cyan"
msgstr ""
#: ScreenSavers/fuzzyflakes.xml.h:19
msgid "Magenta"
msgstr ""
#: ScreenSavers/fuzzyflakes.xml.h:24
#, fuzzy
msgid "Border thickness"
msgstr "Hrúbka čiar"
#: ScreenSavers/fuzzyflakes.xml.h:28
#, fuzzy
msgid ""
"Falling colored snowflake/flower shapes. https://en.wikipedia.org/wiki/"
"Snowflake Written by Barry Dmytro; 2004."
msgstr ""
"Kreslí náhodnú farebnú prechádzku v rôznych formách. Napísal Rick Campbell."
#: ScreenSavers/galaxy.xml.h:1
msgid "Galaxy"
msgstr "Galaxia"
#: ScreenSavers/galaxy.xml.h:12
#, fuzzy
msgid "Rotate viewpoint"
msgstr "Rotácia"
#: ScreenSavers/galaxy.xml.h:14
#, fuzzy
msgid ""
"Spinning galaxies collide. Written by Uli Siegmund, Harald Backert, and "
"Hubert Feyrer; 1997."
msgstr ""
"Toto kreslí rotujúce galaxie, ktoré narážajú do seba a rozprašujú svoje "
"hviezdy. Pôvodný program pre Amigu napísal Uli Siegmund."
#: ScreenSavers/gears.xml.h:1
msgid "Gears"
msgstr "Ozubené kolesá"
#: ScreenSavers/gears.xml.h:9
#, fuzzy
msgid "Gear count"
msgstr "Počet lôpt"
#: ScreenSavers/gears.xml.h:15
#, fuzzy
msgid ""
"Interlocking gears. See also the \"Pinion\" and \"MoebiusGears\" screen "
"savers. https://en.wikipedia.org/wiki/Involute_gear https://en.wikipedia.org/"
"wiki/Epicyclic_gearing Written by Jamie Zawinski; 2007."
msgstr ""
"Tento šetrič kreslí trojrozmerný variant rekurzívnej Menger Gasket. To je "
"fraktálový objekt založený na kocke, ktorý je analógiou k Sierpinskeho "
"Tetrahedronu. Napísal Jamie Zawinski."
#: ScreenSavers/geodesic.xml.h:1
msgid "Geodesic"
msgstr ""
#: ScreenSavers/geodesic.xml.h:2
#, fuzzy
msgid "Mesh faces"
msgstr "Hustota"
#: ScreenSavers/geodesic.xml.h:3
#, fuzzy
msgid "Solid faces"
msgstr "Plný povrch"
#: ScreenSavers/geodesic.xml.h:4
msgid "Stellated faces"
msgstr ""
#: ScreenSavers/geodesic.xml.h:5
msgid "Inverse Stellated"
msgstr ""
#: ScreenSavers/geodesic.xml.h:7
#, fuzzy
msgid "Random face style"
msgstr "Náhodný štýl kazenia"
#: ScreenSavers/geodesic.xml.h:19 ScreenSavers/kaleidocycle.xml.h:5
#: ScreenSavers/strange.xml.h:11
msgid "8"
msgstr ""
#: ScreenSavers/geodesic.xml.h:20
msgid ""
"A mesh geodesic sphere of increasing and decreasing complexity. A geodesic "
"sphere is an icosohedron whose equilateral faces are sub-divided into non-"
"equilateral triangles to more closely approximate a sphere. The animation "
"shows the equilateral triangles subdivided into four coplanar equilateral "
"triangles; and then inflated outward, causing the sub-triangles to no longer "
"be equilateral, but to more closely approximate the surface of a sphere. "
"https://en.wikipedia.org/wiki/Geodesic_dome https://en.wikipedia.org/wiki/"
"Buckminster_Fuller Written by Jamie Zawinski; 2013."
msgstr ""
#: ScreenSavers/geodesicgears.xml.h:1
#, fuzzy
msgid "GeodesicGears"
msgstr "Moebius"
#: ScreenSavers/geodesicgears.xml.h:8
#, fuzzy
msgid "Describe gears"
msgstr "Popísať molekulu"
#: ScreenSavers/geodesicgears.xml.h:9
#, fuzzy
msgid "Number gears"
msgstr "Počet žralokov"
#: ScreenSavers/geodesicgears.xml.h:14
#, fuzzy
msgid ""
"A set of meshed gears arranged on the surface of a sphere. https://en."
"wikipedia.org/wiki/Geodesic_dome https://en.wikipedia.org/wiki/Involute_gear "
"https://en.wikipedia.org/wiki/Buckminster_Fuller Written by Jamie Zawinski; "
"2014."
msgstr ""
"Tento šetrič kreslí trojrozmerný variant rekurzívnej Menger Gasket. To je "
"fraktálový objekt založený na kocke, ktorý je analógiou k Sierpinskeho "
"Tetrahedronu. Napísal Jamie Zawinski."
#: ScreenSavers/gflux.xml.h:1
msgid "GFlux"
msgstr "GFlux"
#: ScreenSavers/gflux.xml.h:12 ScreenSavers/glmatrix.xml.h:16
msgid "Waves"
msgstr "Vlny"
#: ScreenSavers/gflux.xml.h:13 ScreenSavers/glhanoi.xml.h:13
#: ScreenSavers/hilbert.xml.h:14 ScreenSavers/lavalite.xml.h:10
#: ScreenSavers/strange.xml.h:19
#, fuzzy
msgid "10"
msgstr "1"
#: ScreenSavers/gflux.xml.h:14
#, fuzzy
msgid "Wire mesh"
msgstr "Drôtená mriežka"
#: ScreenSavers/gflux.xml.h:15
#, fuzzy
msgid "Flat lighting"
msgstr "Rovnomerné osvetlenie"
#: ScreenSavers/gflux.xml.h:17
msgid "Checkerboard"
msgstr "Šachovnica"
#: ScreenSavers/gflux.xml.h:18
msgid "Picture"
msgstr ""
#: ScreenSavers/gflux.xml.h:20
#, fuzzy
msgid "Undulating waves on a rotating grid. Written by Josiah Pease; 2000."
msgstr "Kreslí vlny na rotujúcej mriežke pomocou GL. Napísal Josiah Pease."
#: ScreenSavers/gibson.xml.h:1
msgid "Gibson"
msgstr ""
#: ScreenSavers/gibson.xml.h:6 ScreenSavers/glmatrix.xml.h:9
msgid "Glyph speed"
msgstr ""
#: ScreenSavers/gibson.xml.h:8
#, fuzzy
msgid "Grid width"
msgstr "Šírka okraja"
#: ScreenSavers/gibson.xml.h:9
#, fuzzy
msgid "Grid depth"
msgstr "Maximálna hĺbka"
#: ScreenSavers/gibson.xml.h:10
#, fuzzy
msgid "Tower depth"
msgstr "Dolný ľavý"
#: ScreenSavers/gibson.xml.h:11
#, fuzzy
msgid "Tower spacing"
msgstr "Medzery"
#: ScreenSavers/gibson.xml.h:16
msgid ""
"Hacking the Gibson, as per the 1995 classic film, HACKERS. Cereal Killer: "
"\"Oh yeah, you want a seriously righteous hack, you score one of those "
"Gibsons, man. You know, supercomputers they use to like, do physics, and "
"look for oil and stuff?\" Phantom Phreak: \"Ain't no way, man, security's "
"too tight. The big iron?\" Zero Cool: \"Maybe. But, if I were gonna hack "
"some heavy metal, I'd, uh, work my way back through some low security, and "
"try the back door.\" Cereal Killer: \"Yeah but oh man, wouldn't you just "
"love to get one of those Gibsons, baby? Ooooh!\" Phantom Phreak: \"Yo, who "
"ate all of my fries?\" Written by Jamie Zawinski; 2020."
msgstr ""
#: ScreenSavers/glblur.xml.h:1
msgid "GLBlur"
msgstr ""
#: ScreenSavers/glblur.xml.h:6
msgid "Blur smoothness"
msgstr ""
#: ScreenSavers/glblur.xml.h:18
msgid ""
"Flowing field effects from the vapor trails around a moving object. This is "
"done by rendering the scene into a small texture, then repeatedly rendering "
"increasingly-enlarged and increasingly-transparent versions of that texture "
"onto the frame buffer. As such, it's quite GPU-intensive: if you don't have "
"a very good graphics card, it will hurt your machine bad. Written by Jamie "
"Zawinski; 2002."
msgstr ""
#: ScreenSavers/glcells.xml.h:1
msgid "GLCells"
msgstr ""
#: ScreenSavers/glcells.xml.h:9
msgid "Max cells"
msgstr ""
#: ScreenSavers/glcells.xml.h:12
#, fuzzy
msgid "Cell radius"
msgstr "Polomer semienka"
#: ScreenSavers/glcells.xml.h:14
msgid "Lowest sphere detail"
msgstr ""
#: ScreenSavers/glcells.xml.h:15
msgid "Medium sphere detail"
msgstr ""
#: ScreenSavers/glcells.xml.h:16
msgid "Normal sphere detail"
msgstr ""
#: ScreenSavers/glcells.xml.h:17
msgid "More sphere detail"
msgstr ""
#: ScreenSavers/glcells.xml.h:18
msgid "Highest sphere detail"
msgstr ""
#: ScreenSavers/glcells.xml.h:19
#, fuzzy
msgid "Starve"
msgstr "Hviezda"
#: ScreenSavers/glcells.xml.h:20
msgid "Min food"
msgstr ""
#: ScreenSavers/glcells.xml.h:21
msgid "Gorge"
msgstr ""
#: ScreenSavers/glcells.xml.h:22
msgid "Max food"
msgstr ""
#: ScreenSavers/glcells.xml.h:23
#, fuzzy
msgid "Quick"
msgstr "Rýchlo"
#: ScreenSavers/glcells.xml.h:24
msgid "Cell division"
msgstr ""
#: ScreenSavers/glcells.xml.h:26
#, fuzzy
msgid "Min distance"
msgstr "Minimálna veľkosť"
#: ScreenSavers/glcells.xml.h:30
#, fuzzy
msgid "15"
msgstr "1"
#: ScreenSavers/glcells.xml.h:31
#, fuzzy
msgid "Keep dead cells"
msgstr "Trojuholníkové políčka"
#: ScreenSavers/glcells.xml.h:34
msgid ""
"Cells growing, dividing and dying on your screen. Microscopic pathos. "
"Written by Matthias Toussaint; 2007."
msgstr ""
#: ScreenSavers/gleidescope.xml.h:1
#, fuzzy
msgid "Gleidescope"
msgstr "Kaleidoskop"
#: ScreenSavers/gleidescope.xml.h:6
msgid "Size of tube"
msgstr ""
#: ScreenSavers/gleidescope.xml.h:9
#, fuzzy
msgid "Image duration"
msgstr "Iterácie"
#: ScreenSavers/gleidescope.xml.h:10 ScreenSavers/glslideshow.xml.h:7
#, fuzzy
msgid "5 minutes"
msgstr "2 minúty"
#: ScreenSavers/gleidescope.xml.h:15
#, fuzzy
msgid ""
"A kaleidoscope that operates on a loaded image. https://en.wikipedia.org/"
"wiki/Kaleidoscope Written by Andrew Dean; 2003."
msgstr ""
"Presúva mnohouholníky podobne ako kaleidoskop (momentálne sa to oveľa viac "
"podobá na kaleidoskop ako skomolenina s názvom 'kaleid'). Napísal Jouk "
"Jansen."
#: ScreenSavers/glhanoi.xml.h:1
msgid "GLHanoi"
msgstr ""
#: ScreenSavers/glhanoi.xml.h:6
#, fuzzy
msgid "Number of disks"
msgstr "Počet žralokov"
#: ScreenSavers/glhanoi.xml.h:7
#, fuzzy
msgid "31"
msgstr "1"
#: ScreenSavers/glhanoi.xml.h:8
#, fuzzy
msgid "Number of poles"
msgstr "Počet bodov"
#: ScreenSavers/glhanoi.xml.h:10
msgid "Speed (of smallest disks)"
msgstr ""
#: ScreenSavers/glhanoi.xml.h:12
msgid "Length of disk trails"
msgstr ""
#: ScreenSavers/glhanoi.xml.h:14 ScreenSavers/lattice.xml.h:28
#: ScreenSavers/pulsar.xml.h:7
#, fuzzy
msgid "Enable fog"
msgstr "Povoliť hmlu"
#: ScreenSavers/glhanoi.xml.h:17 ScreenSavers/pulsar.xml.h:6
#, fuzzy
msgid "Enable lighting"
msgstr "Povoliť osvetlenie"
#: ScreenSavers/glhanoi.xml.h:18
msgid ""
"Solves the Towers of Hanoi puzzle. Move N disks from one pole to another, "
"one disk at a time, with no disk ever resting on a disk smaller than itself. "
"https://en.wikipedia.org/wiki/Tower_of_Hanoi Written by Dave Atkinson; 2005."
msgstr ""
#: ScreenSavers/glitchpeg.xml.h:1
#, fuzzy
msgid "GlitchPEG"
msgstr "Twistoid"
#: ScreenSavers/glitchpeg.xml.h:8
#, fuzzy
msgid "Glitchiness"
msgstr "Twistoid"
#: ScreenSavers/glitchpeg.xml.h:9
msgid ""
"Loads an image, corrupts it, and then displays the corrupted version, "
"several times a second. After a while, finds a new image to corrupt. Written "
"by Jamie Zawinski; 2018."
msgstr ""
#: ScreenSavers/glknots.xml.h:1
msgid "GLKnots"
msgstr ""
#: ScreenSavers/glknots.xml.h:16
#, fuzzy
msgid "Segmented"
msgstr "Segmenty"
#: ScreenSavers/glknots.xml.h:25
#, fuzzy
msgid ""
"Generates some twisting 3d knot patterns. Spins 'em around. https://en."
"wikipedia.org/wiki/Knot_theory Written by Jamie Zawinski; 2003."
msgstr ""
"Toto kreslí psychedelické kruhové vzorky, na ktoré je ťažké sa dívať. Dokáže "
"aj animovať ovládacie body, ale vyžaduje to výkonný procesor. Napísal Jamie "
"Zawinski."
#: ScreenSavers/glmatrix.xml.h:1
#, fuzzy
msgid "GLMatrix"
msgstr "Xmatrix"
#: ScreenSavers/glmatrix.xml.h:6
#, fuzzy
msgid "Glyph density"
msgstr "Hustota"
#: ScreenSavers/glmatrix.xml.h:11 ScreenSavers/xmatrix.xml.h:4
#, fuzzy
msgid "Matrix encoding"
msgstr "Kódovanie Matrix"
#: ScreenSavers/glmatrix.xml.h:12 ScreenSavers/xmatrix.xml.h:5
#, fuzzy
msgid "Binary encoding"
msgstr "Binárne kódovanie"
#: ScreenSavers/glmatrix.xml.h:13 ScreenSavers/xmatrix.xml.h:6
#, fuzzy
msgid "Hexadecimal encoding"
msgstr "Hexadecimálne kódovanie"
#: ScreenSavers/glmatrix.xml.h:14 ScreenSavers/xmatrix.xml.h:7
#, fuzzy
msgid "Genetic encoding"
msgstr "Genetické kódovanie"
#: ScreenSavers/glmatrix.xml.h:17
msgid "Panning"
msgstr ""
#: ScreenSavers/glmatrix.xml.h:21
msgid ""
"The 3D \"digital rain\" effect, as seen in the title sequence of \"The Matrix"
"\". See also \"xmatrix\" for a 2D rendering of the similar effect that "
"appeared on the computer monitors actually *in* the movie. https://en."
"wikipedia.org/wiki/Matrix_digital_rain Written by Jamie Zawinski; 2003."
msgstr ""
#: ScreenSavers/glplanet.xml.h:1
msgid "GLPlanet"
msgstr "GL Planéta"
#: ScreenSavers/glplanet.xml.h:9
#, fuzzy
msgid "Day image"
msgstr "Zobraziť hviezdy"
#: ScreenSavers/glplanet.xml.h:10
#, fuzzy
msgid "Night image"
msgstr "Noc Tlmené"
#: ScreenSavers/glplanet.xml.h:15
msgid "Globe"
msgstr ""
#: ScreenSavers/glplanet.xml.h:16
msgid "Mercator"
msgstr ""
#: ScreenSavers/glplanet.xml.h:17
msgid "Equirectangular"
msgstr ""
#: ScreenSavers/glplanet.xml.h:20
#, fuzzy
msgid ""
"The Earth, bouncing around in space, rendered with satellite imagery of the "
"planet in both sunlight and darkness. If you would like it to display a "
"different planet, any pair of Equirectangular-projected maps will work. The "
"maps that come with \"ssystem\" work well. Written by David Konerding and "
"Jamie Zawinski; 1998."
msgstr ""
"Kreslí planétu lietajúcu v priestore. Napísal David Konerding. Zabudovaný "
"obrázok je mapa zeme (z programu 'xearth'), ale môžete si na guľu premietnuť "
"ľubovoľnú textúru, napríklad textúry planét z programu 'ssystem'."
#: ScreenSavers/glschool.xml.h:1
msgid "GLSchool"
msgstr ""
#: ScreenSavers/glschool.xml.h:6
#, fuzzy
msgid "Fish count"
msgstr "Počet mravcov"
#: ScreenSavers/glschool.xml.h:9
msgid "Avoidance"
msgstr ""
#: ScreenSavers/glschool.xml.h:10
#, fuzzy
msgid "Velocity matching"
msgstr "Rýchlosť"
#: ScreenSavers/glschool.xml.h:11
#, fuzzy
msgid "Centering"
msgstr "Smerovanie"
#: ScreenSavers/glschool.xml.h:12
msgid "Goal following"
msgstr ""
#: ScreenSavers/glschool.xml.h:15
#, fuzzy
msgid "Draw goal"
msgstr "Vykresliť návestia"
#: ScreenSavers/glschool.xml.h:18
msgid ""
"A school of fish, using the classic \"Boids\" algorithm by Craig Reynolds. "
"https://en.wikipedia.org/wiki/Boids Written by David C. Lambert and Jamie "
"Zawinski; 2006."
msgstr ""
#: ScreenSavers/glslideshow.xml.h:1
msgid "GLSlideshow"
msgstr ""
#: ScreenSavers/glslideshow.xml.h:9
#, no-c-format
msgid "50%"
msgstr ""
#: ScreenSavers/glslideshow.xml.h:10
msgid "Always show at least this much of the image"
msgstr ""
#: ScreenSavers/glslideshow.xml.h:12 ScreenSavers/rd-bomb.xml.h:10
#: ScreenSavers/substrate.xml.h:15
#, no-c-format
msgid "100%"
msgstr "100 %"
#: ScreenSavers/glslideshow.xml.h:14
#, fuzzy
msgid "Pan/zoom duration"
msgstr "Náhodný pohyb"
#: ScreenSavers/glslideshow.xml.h:17
#, fuzzy
msgid "Crossfade duration"
msgstr "Čakanie riešenia"
#: ScreenSavers/glslideshow.xml.h:21
msgid ""
"Loads a random sequence of images and smoothly scans and zooms around in "
"each, fading from pan to pan. Written by Jamie Zawinski and Mike Oliphant; "
"2003."
msgstr ""
#: ScreenSavers/glsnake.xml.h:1
#, fuzzy
msgid "GLSnake"
msgstr "GlSnake"
#: ScreenSavers/glsnake.xml.h:9
msgid "Packing"
msgstr "Spojenie"
#: ScreenSavers/glsnake.xml.h:10
msgid "Loose"
msgstr "Voľné"
#: ScreenSavers/glsnake.xml.h:12
#, fuzzy
msgid "Angular velocity"
msgstr "Maximálna rýchlosť"
#: ScreenSavers/glsnake.xml.h:14
#, fuzzy
msgid "Y angular velocity"
msgstr "Maximálna rýchlosť"
#: ScreenSavers/glsnake.xml.h:15
#, fuzzy
msgid "Z angular velocity"
msgstr "Maximálna rýchlosť"
#: ScreenSavers/glsnake.xml.h:16 ScreenSavers/unicrud.xml.h:11
#, fuzzy
msgid "Show titles"
msgstr "Zobraziť názvy"
#: ScreenSavers/glsnake.xml.h:20
#, fuzzy, no-c-format
msgid ""
"The \"Rubik's Snake\" puzzle. See also the \"Rubik\" and \"Cube21\" screen "
"savers. https://en.wikipedia.org/wiki/Rubik%27s_Snake Written by Jamie "
"Wilkinson, Andrew Bennetts, and Peter Aylett; 2002."
msgstr ""
"Nakreslí simuláciu skladačky rubikovho hada. Napísal Jamie Wilkinson, Andrew "
"Bennetts a Peter Aylett."
#: ScreenSavers/gltext.xml.h:1
msgid "GLText"
msgstr "GLText"
#: ScreenSavers/gltext.xml.h:5
msgid "Display system information"
msgstr ""
#: ScreenSavers/gltext.xml.h:6
#, fuzzy
msgid "Display date and time"
msgstr "Zobraziť iba mriežku"
#: ScreenSavers/gltext.xml.h:7 ScreenSavers/handsy.xml.h:20
#: ScreenSavers/splitflap.xml.h:13
msgid "Always face front"
msgstr ""
#: ScreenSavers/gltext.xml.h:8 ScreenSavers/handsy.xml.h:21
#: ScreenSavers/splitflap.xml.h:14
msgid "Spin all the way around"
msgstr ""
#: ScreenSavers/gltext.xml.h:20
#, fuzzy
msgid ""
"Displays a few lines of text spinning around in a solid 3D font. The text "
"can use strftime() escape codes to display the current date and time. "
"Written by Jamie Zawinski; 2001."
msgstr ""
"Zobrazuje pár riadkov lietajúceho textu pomocou 3D písma. Napísal Jamie "
"Zawinski."
#: ScreenSavers/goop.xml.h:1
msgid "Goop"
msgstr "Goop"
#: ScreenSavers/goop.xml.h:9
#, fuzzy
msgid "Blobs"
msgstr "Škvrny pomocou XOR"
#: ScreenSavers/goop.xml.h:11
msgid "Elasticity"
msgstr "Pružnosť"
#: ScreenSavers/goop.xml.h:12
#, fuzzy
msgid "Speed limit"
msgstr "Obmedzenie rýchlosti"
#: ScreenSavers/goop.xml.h:14
#, fuzzy
msgid "Transparent blobs"
msgstr "Priehľadný"
#: ScreenSavers/goop.xml.h:15
#, fuzzy
msgid "Opaque blobs"
msgstr "Priesvitné škvrny"
#: ScreenSavers/goop.xml.h:16
#, fuzzy
msgid "XOR blobs"
msgstr "Škvrny pomocou XOR"
#: ScreenSavers/goop.xml.h:17
#, fuzzy
msgid "Additive colors (transmitted light)"
msgstr "Subtraktívne farby (prenesené svetlo)"
#: ScreenSavers/goop.xml.h:18
#, fuzzy
msgid "Subtractive colors (reflected light)"
msgstr "Aditívne farby (odrazené svetlo)"
#: ScreenSavers/goop.xml.h:19
#, fuzzy
msgid ""
"Amoeba-like blobs change shape as they wander around the screen. They are "
"translucent, so you can see the lower blobs through the higher ones, and "
"when one passes over another, their colors merge. I got the idea for this "
"from a mouse pad I had once, which achieved the same kind of effect in real "
"life by having several layers of plastic with colored oil between them. "
"Written by Jamie Zawinski; 1997."
msgstr ""
"Toto kreslí animované priesvitné škvrny, podobné amébam. Menia tvar ako sa "
"pohybujú po obrazovke ale sú priesvitné, takže vidíte tie, ktoré sú nižšie. "
"V prípade, že sa prekrývajú, ich farby sa miešajú. Napísal Jamie Zawinski. "
"Tento nápad som dostal pri pohľade na moju podložku pod myš, ktorá "
"dosahovala rovnaký efekt niekoľkými vrstvami farebných olejov."
#: ScreenSavers/grav.xml.h:1
msgid "Grav"
msgstr "Grav"
#: ScreenSavers/grav.xml.h:6
#, fuzzy
msgid "Number of objects"
msgstr "Počet bodov"
#: ScreenSavers/grav.xml.h:10
#, fuzzy
msgid "Orbital decay"
msgstr "Rozpad na orbite"
#: ScreenSavers/grav.xml.h:11
#, fuzzy
msgid "Object trails"
msgstr "Stopy objektu"
#: ScreenSavers/grav.xml.h:13
#, fuzzy
msgid ""
"An orbital simulation. With trails enabled, it looks kind of like a cloud-"
"chamber photograph. Written by Greg Bowering; 1997."
msgstr ""
"Tento program kreslí jednoduchú simuláciu obehov. Ak zapnete stopy, vyzerá "
"to ako fotografia častíc. Napísal Greg Bowering."
#: ScreenSavers/gravitywell.xml.h:1
#, fuzzy
msgid "GravityWell"
msgstr "Gravitácia"
#: ScreenSavers/gravitywell.xml.h:10
#, fuzzy
msgid "Grid Size"
msgstr "Veľkosť mriežky"
#: ScreenSavers/gravitywell.xml.h:13 ScreenSavers/scooter.xml.h:12
#, fuzzy
msgid "Number of stars"
msgstr "Počet žralokov"
#: ScreenSavers/gravitywell.xml.h:15
#, fuzzy
msgid ""
"Massive objects distort space in a two dimensional universe. Written by "
"Jamie Zawinski; 2019."
msgstr ""
"Zobrazuje pár riadkov lietajúceho textu pomocou 3D písma. Napísal Jamie "
"Zawinski."
#: ScreenSavers/greynetic.xml.h:1
msgid "Greynetic"
msgstr "Greynetic"
#: ScreenSavers/greynetic.xml.h:5
#, fuzzy
msgid "Grey"
msgstr "Greynetic"
#: ScreenSavers/greynetic.xml.h:7
#, fuzzy
msgid ""
"Colored, stippled and transparent rectangles. Written by Jamie Zawinski; "
"1992."
msgstr ""
"Toto kreslí náhodné farebné a pruhované obdĺžniky. Napísal Jamie Zawinski."
#: ScreenSavers/halftone.xml.h:1
msgid "Halftone"
msgstr ""
#: ScreenSavers/halftone.xml.h:6
#, fuzzy
msgid "Gravity points"
msgstr "Gravitácia"
#: ScreenSavers/halftone.xml.h:9
msgid "Dot size"
msgstr ""
#: ScreenSavers/halftone.xml.h:10 ScreenSavers/metaballs.xml.h:14
#, fuzzy
msgid "Big"
msgstr "Väčšie"
#: ScreenSavers/halftone.xml.h:11
msgid "Dot fill factor"
msgstr ""
#: ScreenSavers/halftone.xml.h:13
#, fuzzy
msgid "Minimum speed"
msgstr "Rýchlosť animácie"
#: ScreenSavers/halftone.xml.h:14
#, fuzzy
msgid "Maximum speed"
msgstr "Maximálna dĺžka života"
#: ScreenSavers/halftone.xml.h:15
msgid "Minimum mass"
msgstr ""
#: ScreenSavers/halftone.xml.h:16
msgid "Maximum mass"
msgstr ""
#: ScreenSavers/halftone.xml.h:18
msgid ""
"A halftone dot pattern in motion. Draws the gravity force in each point on "
"the screen seen through a halftone dot pattern. The gravity force is "
"calculated from a set of moving mass points. View it from a distance for "
"best effect. https://en.wikipedia.org/wiki/Halftone Written by Peter Jaric; "
"2002."
msgstr ""
#: ScreenSavers/halo.xml.h:1
msgid "Halo"
msgstr "Halo"
#: ScreenSavers/halo.xml.h:6
#, fuzzy
msgid "Number of circles"
msgstr "Počet kružníc"
#: ScreenSavers/halo.xml.h:10
#, fuzzy
msgid "Random mode"
msgstr "Náhodný režim"
#: ScreenSavers/halo.xml.h:11
#, fuzzy
msgid "Seuss mode"
msgstr "Režim Seuss"
#: ScreenSavers/halo.xml.h:12
msgid "Ramp mode"
msgstr ""
#: ScreenSavers/halo.xml.h:13
#, fuzzy
msgid "Animate circles"
msgstr "Animovať kruhy"
#: ScreenSavers/halo.xml.h:15
#, fuzzy
msgid ""
"Circular interference patterns. https://en.wikipedia.org/wiki/Moire_pattern "
"Written by Jamie Zawinski; 1993."
msgstr ""
"Toto kreslí psychedelické kruhové vzorky, na ktoré je ťažké sa dívať. Dokáže "
"aj animovať ovládacie body, ale vyžaduje to výkonný procesor. Napísal Jamie "
"Zawinski."
#: ScreenSavers/handsy.xml.h:1
#, fuzzy
msgid "Handsy"
msgstr "Smer obcházdania"
#: ScreenSavers/handsy.xml.h:9
#, fuzzy
msgid "Number of hands"
msgstr "Počet žralokov"
#: ScreenSavers/handsy.xml.h:24
#, fuzzy
msgid ""
"A set of robotic hands communicate non-verbally. Written by Jamie Zawinski; "
"2018."
msgstr "Toto opakovane generuje špirálovité vzorky. Napísal Jamie Zawinski."
#: ScreenSavers/helios.xml.h:1
#, fuzzy
msgid "Helios"
msgstr "Helix"
#: ScreenSavers/helios.xml.h:2
#, fuzzy
msgid "Number of ions"
msgstr "Počet stromov"
#: ScreenSavers/helios.xml.h:4
#, fuzzy
msgid "Ion size"
msgstr "Veľkosť písma"
#: ScreenSavers/helios.xml.h:7
#, fuzzy
msgid "Number of emitters"
msgstr "Počet stromov"
#: ScreenSavers/helios.xml.h:9
#, fuzzy
msgid "Number of attracters"
msgstr "Počet stromov"
#: ScreenSavers/helios.xml.h:13
#, fuzzy
msgid "Camera speed"
msgstr "Rýchlosť vĺn"
#: ScreenSavers/helios.xml.h:15
#, fuzzy
msgid "Helion surfaces"
msgstr "Plný povrch"
#: ScreenSavers/helios.xml.h:17
msgid ""
"Attraction/repulsion particle effects and some smooth implicit surfaces. "
"Written by Terry Welsh &lt;mogumbo at totalmail.com&gt;. Ported to Linux by "
"Tugrul Galatali - &lt;http://rss-glx.sourceforge.net/&gt;. Config Files by "
"Curtis Haas."
msgstr ""
#: ScreenSavers/helix.xml.h:1
msgid "Helix"
msgstr "Helix"
#: ScreenSavers/helix.xml.h:9
#, fuzzy
msgid "Spirally string-art-ish patterns. Written by Jamie Zawinski; 1992."
msgstr "Toto opakovane generuje špirálovité vzorky. Napísal Jamie Zawinski."
#: ScreenSavers/hexadrop.xml.h:1
msgid "Hexadrop"
msgstr ""
#: ScreenSavers/hexadrop.xml.h:9 ScreenSavers/penrose.xml.h:9
#: ScreenSavers/twang.xml.h:15
#, fuzzy
msgid "Tile size"
msgstr "Veľkosť dlaždice"
#: ScreenSavers/hexadrop.xml.h:11 ScreenSavers/klein.xml.h:2
#, fuzzy
msgid "Random shape"
msgstr "Náhodný tvar bunky"
#: ScreenSavers/hexadrop.xml.h:12
#, fuzzy
msgid "Triangles"
msgstr "Trojuholník"
#: ScreenSavers/hexadrop.xml.h:13
#, fuzzy
msgid "Squares"
msgstr "Štvorec"
#: ScreenSavers/hexadrop.xml.h:14
#, fuzzy
msgid "Hexagons"
msgstr "Veľkosť mravca"
#: ScreenSavers/hexadrop.xml.h:15
#, fuzzy
msgid "Octagons"
msgstr "Oktahedron"
#: ScreenSavers/hexadrop.xml.h:16
#, fuzzy
msgid "Random speed"
msgstr "Náhodný tvar bunky"
#: ScreenSavers/hexadrop.xml.h:17
#, fuzzy
msgid "Uniform speed"
msgstr "Rýchlosť animácie"
#: ScreenSavers/hexadrop.xml.h:18
#, fuzzy
msgid "Non-uniform speed"
msgstr "Rýchlosť animácie"
#: ScreenSavers/hexadrop.xml.h:19
#, fuzzy
msgid "Random sync"
msgstr "Náhodný štýl kazenia"
#: ScreenSavers/hexadrop.xml.h:20
msgid "Synchronized"
msgstr ""
#: ScreenSavers/hexadrop.xml.h:21
msgid "Non-synchronized"
msgstr ""
#: ScreenSavers/hexadrop.xml.h:23
#, fuzzy
msgid ""
"A grid of hexagons or other shapes, with tiles dropping out. https://en."
"wikipedia.org/wiki/Tiling_by_regular_polygons Written by Jamie Zawinski; "
"2013."
msgstr ""
"Toto kreslí psychedelické kruhové vzorky, na ktoré je ťažké sa dívať. Dokáže "
"aj animovať ovládacie body, ale vyžaduje to výkonný procesor. Napísal Jamie "
"Zawinski."
#: ScreenSavers/hexstrut.xml.h:1
msgid "Hexstrut"
msgstr ""
#: ScreenSavers/hexstrut.xml.h:9
#, fuzzy
msgid "Hexagon Size"
msgstr "Veľkosť mravca"
#: ScreenSavers/hexstrut.xml.h:12
#, fuzzy
msgid "Line Thickness"
msgstr "Hrúbka čiar"
#: ScreenSavers/hexstrut.xml.h:18
msgid ""
"A grid of hexagons composed of rotating Y-shaped struts. Waves of rotation "
"and color changes randomly propagate across the plane. Written by Jamie "
"Zawinski; 2016."
msgstr ""
#: ScreenSavers/hilbert.xml.h:1
msgid "Hilbert"
msgstr ""
#: ScreenSavers/hilbert.xml.h:2
msgid "2D or 3D"
msgstr ""
#: ScreenSavers/hilbert.xml.h:3
msgid "2D"
msgstr ""
#: ScreenSavers/hilbert.xml.h:4
#, fuzzy
msgid "3D"
msgstr "T3D"
#: ScreenSavers/hilbert.xml.h:5
#, fuzzy
msgid "Open or closed paths"
msgstr "Otvorené a uzavreté tvary"
#: ScreenSavers/hilbert.xml.h:6
#, fuzzy
msgid "Closed"
msgstr "Uzavreté tvary"
#: ScreenSavers/hilbert.xml.h:12 ScreenSavers/hypnowheel.xml.h:12
#: ScreenSavers/ifs.xml.h:23
msgid "2"
msgstr ""
#: ScreenSavers/hilbert.xml.h:13
msgid "Recursion levels"
msgstr ""
#: ScreenSavers/hilbert.xml.h:22
msgid ""
"The recursive Hilbert space-filling curve, both 2D and 3D variants. It "
"incrementally animates the growth and recursion to the maximum depth, then "
"unwinds it back. The Hilbert path is a single contiguous line that can fill "
"a volume without crossing itself. As a data structure, Hilbert paths are "
"useful because ordering along the curve preserves locality: points that are "
"close together along the curve are also close together in space. The "
"converse is often, but not always, true. The coloration reflects this. "
"https://en.wikipedia.org/wiki/Hilbert_curve Written by Jamie Zawinski; 2011."
msgstr ""
#: ScreenSavers/hopalong.xml.h:1
msgid "Hopalong"
msgstr "Hopalong"
#: ScreenSavers/hopalong.xml.h:8 ScreenSavers/interference.xml.h:17
#: ScreenSavers/qix.xml.h:11 ScreenSavers/wander.xml.h:10
#, fuzzy
msgid "Color contrast"
msgstr "Farebný kontrast"
#: ScreenSavers/hopalong.xml.h:12
msgid "Sine"
msgstr "Sínus"
#: ScreenSavers/hopalong.xml.h:13
msgid "Martin"
msgstr "Martin"
#: ScreenSavers/hopalong.xml.h:15
msgid "Jong"
msgstr "Jong"
#: ScreenSavers/hopalong.xml.h:16
msgid "RR"
msgstr "RR"
#: ScreenSavers/hopalong.xml.h:17
msgid "EJK1"
msgstr "EJK1"
#: ScreenSavers/hopalong.xml.h:18
msgid "EJK2"
msgstr "EJK2"
#: ScreenSavers/hopalong.xml.h:19
msgid "EJK3"
msgstr "EJK3"
#: ScreenSavers/hopalong.xml.h:20
msgid "EJK4"
msgstr "EJK4"
#: ScreenSavers/hopalong.xml.h:21
msgid "EJK5"
msgstr "EJK5"
#: ScreenSavers/hopalong.xml.h:22
msgid "EJK6"
msgstr "EJK6"
#: ScreenSavers/hopalong.xml.h:24
#, fuzzy
msgid ""
"Lacy fractal patterns based on iteration in the imaginary plane, from a 1986 "
"Scientific American article. See also the \"Discrete\" screen saver. Written "
"by Patrick Naughton; 1992."
msgstr ""
"Tento šetrič kreslí krajkové fraktály založené na iterácii imaginárnej "
"roviny na základe článku z roku 1986 v časopise Scientific American. Z "
"veľkej časti napísal Patrick Naughton."
#: ScreenSavers/hufo_smoke.xml.h:1
msgid "Hufo's Smoke"
msgstr ""
#: ScreenSavers/hufo_smoke.xml.h:2 ScreenSavers/sundancer2.xml.h:9
msgid "Foreground Color"
msgstr ""
#: ScreenSavers/hufo_smoke.xml.h:3 ScreenSavers/sundancer2.xml.h:10
msgid "Background Color"
msgstr ""
#: ScreenSavers/hufo_smoke.xml.h:4
msgid ""
"Smoke particles billowing through a 3D warping grid. Specify colors using "
"hex color codes (ie, ff0000, 00ff00, 0000ff for red, green and blue.) "
"Written by Jeremie Allard &lt;hufo at planet-d.net&gt;. Ported to Linux by "
"Tugrul Galatali - &lt;http://rss-glx.sourceforge.net/&gt;."
msgstr ""
#: ScreenSavers/hufo_tunnel.xml.h:2
#, fuzzy
msgid "Smoother"
msgstr "Vyhladené čiary"
#: ScreenSavers/hufo_tunnel.xml.h:7
msgid "Material - Swirl"
msgstr ""
#: ScreenSavers/hufo_tunnel.xml.h:8
msgid "Material - Marble"
msgstr ""
#: ScreenSavers/hufo_tunnel.xml.h:10
msgid "Sinusoide"
msgstr ""
#: ScreenSavers/hufo_tunnel.xml.h:11
msgid ""
"Flying through tunnels with various qualities. Written by Jeremie Allard &lt;"
"hufo at planet-d.net&gt;. Ported to Linux by Tugrul Galatali - &lt;http://"
"rss-glx.sourceforge.net/&gt;."
msgstr ""
#: ScreenSavers/hydrostat.xml.h:1
msgid "Hydrostat"
msgstr ""
#: ScreenSavers/hydrostat.xml.h:9
#, fuzzy
msgid "Number of squid"
msgstr "Počet kružníc"
#: ScreenSavers/hydrostat.xml.h:12
#, fuzzy
msgid "Head size"
msgstr "Ozubené kolesá"
#: ScreenSavers/hydrostat.xml.h:15
#, fuzzy
msgid "Number of tentacles"
msgstr "Počet kružníc"
#: ScreenSavers/hydrostat.xml.h:20
#, fuzzy
msgid "Length of tentacles"
msgstr "Počet kružníc"
#: ScreenSavers/hydrostat.xml.h:22
msgid "Weak"
msgstr ""
#: ScreenSavers/hydrostat.xml.h:24 ScreenSavers/jigglypuff.xml.h:20
msgid "Strong"
msgstr ""
#: ScreenSavers/hydrostat.xml.h:25
msgid "Current"
msgstr ""
#: ScreenSavers/hydrostat.xml.h:26
msgid "Viscosity"
msgstr ""
#: ScreenSavers/hydrostat.xml.h:27
#, fuzzy
msgid "Pulse"
msgstr "Pulsar"
#: ScreenSavers/hydrostat.xml.h:30
msgid ""
"Wiggly squid or jellyfish with many tentacles. A muscular hydrostat is a "
"biological structure used to move its host about, consisting of muscles with "
"no skeletal support. It performs its hydraulic movement without fluid in a "
"separate compartment, as in a hydrostatic skeleton. https://en.wikipedia.org/"
"wiki/Muscular_hydrostat Written by Justin Windle and Jamie Zawinski; 2016."
msgstr ""
#: ScreenSavers/hyperspace.xml.h:1
#, fuzzy
msgid "Hyperspace"
msgstr "Hyperball"
#: ScreenSavers/hyperspace.xml.h:9
#, fuzzy
msgid "Star Size"
msgstr "Veľkosť mravca"
#: ScreenSavers/hyperspace.xml.h:11 ScreenSavers/matrixview.xml.h:8
#: ScreenSavers/skyrocket.xml.h:16
#, fuzzy
msgid "Lower"
msgstr "Napájanie"
#: ScreenSavers/hyperspace.xml.h:13 ScreenSavers/matrixview.xml.h:6
#: ScreenSavers/skyrocket.xml.h:18
#, fuzzy
msgid "Higher"
msgstr "Vysoký"
#: ScreenSavers/hyperspace.xml.h:18 ScreenSavers/lattice.xml.h:22
msgid "Field of view"
msgstr ""
#: ScreenSavers/hyperspace.xml.h:20
msgid ""
"Flying through hyper space. Written by Terry Welsh &lt;mogumbo at totalmail."
"com&gt;. Ported to Linux by Tugrul Galatali - &lt;http://rss-glx.sourceforge."
"net/&gt;. Config Files by Curtis Haas."
msgstr ""
#: ScreenSavers/hypertorus.xml.h:1
#, fuzzy
msgid "Hypertorus"
msgstr "Hyperkocka"
#: ScreenSavers/hypertorus.xml.h:7 ScreenSavers/munch.xml.h:15
#: ScreenSavers/sundancer2.xml.h:8 ScreenSavers/winduprobot.xml.h:16
msgid "Solid"
msgstr "Plná"
#: ScreenSavers/hypertorus.xml.h:10
#, fuzzy
msgid "Transparent bands"
msgstr "Priehľadný"
#: ScreenSavers/hypertorus.xml.h:11
#, fuzzy
msgid "1 transparent spiral"
msgstr "Transparentné"
#: ScreenSavers/hypertorus.xml.h:12
#, fuzzy
msgid "2 transparent spirals"
msgstr "Transparentné"
#: ScreenSavers/hypertorus.xml.h:13
#, fuzzy
msgid "4 transparent spirals"
msgstr "Transparentné"
#: ScreenSavers/hypertorus.xml.h:14
#, fuzzy
msgid "8 transparent spirals"
msgstr "Transparentné"
#: ScreenSavers/hypertorus.xml.h:15
#, fuzzy
msgid "16 Transparent spirals"
msgstr "Transparentné"
#: ScreenSavers/hypertorus.xml.h:18
#, fuzzy
msgid "Color wheel"
msgstr "Tvar kolónie"
#: ScreenSavers/hypertorus.xml.h:20 ScreenSavers/klein.xml.h:25
#: ScreenSavers/polytopes.xml.h:14 ScreenSavers/projectiveplane.xml.h:18
msgid "Perspective 3D"
msgstr ""
#: ScreenSavers/hypertorus.xml.h:21 ScreenSavers/klein.xml.h:26
#: ScreenSavers/polytopes.xml.h:15 ScreenSavers/projectiveplane.xml.h:19
#, fuzzy
msgid "Orthographic 3D"
msgstr "Ortografická projekcia"
#: ScreenSavers/hypertorus.xml.h:22 ScreenSavers/klein.xml.h:28
#: ScreenSavers/polytopes.xml.h:16 ScreenSavers/projectiveplane.xml.h:21
msgid "Perspective 4D"
msgstr ""
#: ScreenSavers/hypertorus.xml.h:23 ScreenSavers/klein.xml.h:29
#: ScreenSavers/polytopes.xml.h:17 ScreenSavers/projectiveplane.xml.h:22
#, fuzzy
msgid "Orthographic 4D"
msgstr "Ortografická projekcia"
#: ScreenSavers/hypertorus.xml.h:25 ScreenSavers/klein.xml.h:31
#: ScreenSavers/polytopes.xml.h:20
#, fuzzy
msgid "WX rotation speed"
msgstr "Rýchlosť otáčania"
#: ScreenSavers/hypertorus.xml.h:27 ScreenSavers/klein.xml.h:33
#: ScreenSavers/polytopes.xml.h:22
#, fuzzy
msgid "WY rotation speed"
msgstr "Rýchlosť otáčania"
#: ScreenSavers/hypertorus.xml.h:28 ScreenSavers/klein.xml.h:34
#: ScreenSavers/polytopes.xml.h:23
#, fuzzy
msgid "WZ rotation speed"
msgstr "Rýchlosť otáčania"
#: ScreenSavers/hypertorus.xml.h:29 ScreenSavers/klein.xml.h:35
#: ScreenSavers/polytopes.xml.h:27
#, fuzzy
msgid "XY rotation speed"
msgstr "Rýchlosť otáčania"
#: ScreenSavers/hypertorus.xml.h:30 ScreenSavers/klein.xml.h:36
#: ScreenSavers/polytopes.xml.h:28
#, fuzzy
msgid "XZ rotation speed"
msgstr "Rýchlosť otáčania"
#: ScreenSavers/hypertorus.xml.h:31 ScreenSavers/klein.xml.h:37
#: ScreenSavers/polytopes.xml.h:29
#, fuzzy
msgid "YZ rotation speed"
msgstr "Rýchlosť otáčania"
#: ScreenSavers/hypertorus.xml.h:32
msgid ""
"A Clifford Torus: a torus lying on the \"surface\" of a 4D hypersphere. "
"Inspired by Thomas Banchoff's book \"Beyond the Third Dimension: Geometry, "
"Computer Graphics, and Higher Dimensions\", Scientific American Library, "
"1990. https://en.wikipedia.org/wiki/N-sphere https://en.wikipedia.org/wiki/"
"Clifford_torus https://en.wikipedia.org/wiki/Regular_polytope Written by "
"Carsten Steger; 2003."
msgstr ""
#: ScreenSavers/hypnowheel.xml.h:1
msgid "Hypnowheel"
msgstr ""
#: ScreenSavers/hypnowheel.xml.h:7
msgid "Symmetric twisting"
msgstr ""
#: ScreenSavers/hypnowheel.xml.h:11 ScreenSavers/intermomentary.xml.h:5
msgid "50"
msgstr ""
#: ScreenSavers/hypnowheel.xml.h:15
#, fuzzy
msgid "Twistiness"
msgstr "Twistoid"
#: ScreenSavers/hypnowheel.xml.h:17
#, fuzzy
msgid ""
"A overlapping, translucent spiral patterns. The tightness of their spirals "
"fluctuates in and out. https://en.wikipedia.org/wiki/Moire_pattern Written "
"by Jamie Zawinski; 2008."
msgstr ""
"Toto kreslí psychedelické kruhové vzorky, na ktoré je ťažké sa dívať. Dokáže "
"aj animovať ovládacie body, ale vyžaduje to výkonný procesor. Napísal Jamie "
"Zawinski."
#: ScreenSavers/ifs.xml.h:1
msgid "IFS"
msgstr "IFS"
#: ScreenSavers/ifs.xml.h:24
#, fuzzy
msgid "Number of functions"
msgstr "Počet bodov"
#: ScreenSavers/ifs.xml.h:25
msgid "6"
msgstr ""
#: ScreenSavers/ifs.xml.h:26
msgid "Detail"
msgstr ""
#: ScreenSavers/ifs.xml.h:65
#, fuzzy
msgid "Translate"
msgstr "Transparentné"
#: ScreenSavers/ifs.xml.h:69
msgid ""
"Clouds of iterated function systems spin and collide. Note that the \"Detail"
"\" parameter is exponential. Number of points drawn is functions^detail. "
"https://en.wikipedia.org/wiki/Iterated_function_system Written by Chris Le "
"Sueur and Robby Griffin; 1997."
msgstr ""
#: ScreenSavers/imsmap.xml.h:1
msgid "IMSMap"
msgstr ""
#: ScreenSavers/imsmap.xml.h:5
msgid "1 Second"
msgstr "1 sekunda"
#: ScreenSavers/imsmap.xml.h:7
msgid "1 Minute"
msgstr "1 minúta"
#: ScreenSavers/imsmap.xml.h:15
#, fuzzy
msgid "Hue gradients"
msgstr "Prechody odtieňov"
#: ScreenSavers/imsmap.xml.h:16
#, fuzzy
msgid "Saturation gradients"
msgstr "Prechody sýtosti"
#: ScreenSavers/imsmap.xml.h:17
#, fuzzy
msgid "Brightness gradients"
msgstr "Prechody jasu"
#: ScreenSavers/imsmap.xml.h:19
#, fuzzy
msgid ""
"Cloud-like patterns. The idea is to take four points on the edge of the "
"image, and assign each a random \"elevation\". Then find the point between "
"them, and give it a value which is the average of the other four, plus some "
"small random offset. Coloration is done based on elevation. Written by "
"Juergen Nickelsen and Jamie Zawinski; 1992."
msgstr ""
"Toto generuje náhodné oblaky. Vyzerá dosť inak, ak beží iba čiernobielo. "
"Základná myšlienka je zobrať štyri body na rohoch obrázka a každému priradiť "
"náhodné \"zvýšenie\". Potom nájsť bod medzi nimi a priradiť mu hodnotu, "
"ktorá je priemerom ostatných štyroch plus malá náhodná chyba. Potom sa to "
"celé vyfarbí v závislosti na zvýšení. Výber farieb je urobení spojením "
"zvýšenia a odtieňa, sýtosti alebo jasu. Ostatné súčasti farby sa vyberú "
"náhodne. Režim \"jas\" vytvára oblaky, ostatné generujú niečo podobné mapám "
"teplôt, alebo obrázkom z CAT. Napísal Juergen Nickelsen a Jamie Zawinski."
#: ScreenSavers/interaggregate.xml.h:1
#, fuzzy
msgid "Interaggregate"
msgstr "Interferencia"
#: ScreenSavers/interaggregate.xml.h:6 ScreenSavers/intermomentary.xml.h:6
#, fuzzy
msgid "Number of discs"
msgstr "Počet kružníc"
#: ScreenSavers/interaggregate.xml.h:9
msgid ""
"Pale pencil-like scribbles slowly fill the screen. A surface is filled with "
"a hundred medium to small sized circles. Each circle has a different size "
"and direction, but moves at the same slow rate. Displays the instantaneous "
"intersections of the circles as well as the aggregate intersections of the "
"circles. Though actually it doesn't look like circles at all! Written by "
"Casey Reas, William Ngan, Robert Hodgin, and Jamie Zawinski; 2004."
msgstr ""
#: ScreenSavers/interference.xml.h:1
msgid "Interference"
msgstr "Interferencia"
#: ScreenSavers/interference.xml.h:9
#, fuzzy
msgid "Wave size"
msgstr "Veľkosť vlny"
#: ScreenSavers/interference.xml.h:12
#, fuzzy
msgid "Number of waves"
msgstr "Počet vĺn"
#: ScreenSavers/interference.xml.h:14 ScreenSavers/plasma.xml.h:3
msgid "Magnification"
msgstr "Zväčšenie"
#: ScreenSavers/interference.xml.h:19
msgid "Hue"
msgstr ""
#: ScreenSavers/interference.xml.h:20
msgid "360"
msgstr ""
#: ScreenSavers/interference.xml.h:22
msgid ""
"Color field based on computing decaying sinusoidal waves. Written by Hannu "
"Mallat; 1998."
msgstr ""
#: ScreenSavers/intermomentary.xml.h:1
msgid "Intermomentary"
msgstr ""
#: ScreenSavers/intermomentary.xml.h:7
msgid "400"
msgstr ""
#: ScreenSavers/intermomentary.xml.h:9
msgid ""
"Blinking dots interact with each other circularly. A surface is filled with "
"a hundred medium to small sized circles. Each circle has a different size "
"and direction, but moves at the same slow rate. Displays the instantaneous "
"intersections of the circles as well as the aggregate intersections of the "
"circles. The circles begin with a radius of 1 pixel and slowly increase to "
"some arbitrary size. Circles are drawn with small moving points along the "
"perimeter. The intersections are rendered as glowing orbs. Glowing orbs are "
"rendered only when a perimeter point moves past the intersection point. "
"Written by Casey Reas, William Ngan, Robert Hodgin, and Jamie Zawinski; 2004."
msgstr ""
#: ScreenSavers/jigglypuff.xml.h:1
msgid "JigglyPuff"
msgstr ""
#: ScreenSavers/jigglypuff.xml.h:2
msgid "Randomize almost everything"
msgstr ""
#: ScreenSavers/jigglypuff.xml.h:3
#, fuzzy
msgid "Cycle"
msgstr "Cykly"
#: ScreenSavers/jigglypuff.xml.h:4
msgid "Flower box"
msgstr ""
#: ScreenSavers/jigglypuff.xml.h:5
msgid "Clown barf"
msgstr ""
#: ScreenSavers/jigglypuff.xml.h:7
msgid "Sphere"
msgstr "Guľa"
#: ScreenSavers/jigglypuff.xml.h:8 ScreenSavers/morph3d.xml.h:6
#: ScreenSavers/polyhedra.xml.h:22 ScreenSavers/sballs.xml.h:6
msgid "Tetrahedron"
msgstr "Tetrahedron"
#: ScreenSavers/jigglypuff.xml.h:17
msgid "Inertial damping"
msgstr ""
#: ScreenSavers/jigglypuff.xml.h:19
msgid "Vertex-vertex force"
msgstr ""
#: ScreenSavers/jigglypuff.xml.h:22
msgid "Sphere strength"
msgstr ""
#: ScreenSavers/jigglypuff.xml.h:23
msgid "Expand"
msgstr ""
#: ScreenSavers/jigglypuff.xml.h:24
msgid "Vertex-vertex behavior"
msgstr ""
#: ScreenSavers/jigglypuff.xml.h:25
#, fuzzy
msgid "Collapse"
msgstr "Web Collage"
#: ScreenSavers/jigglypuff.xml.h:26
#, fuzzy
msgid "Spookiness"
msgstr "Spliny"
#: ScreenSavers/jigglypuff.xml.h:27
msgid "Spoooooky"
msgstr ""
#: ScreenSavers/jigglypuff.xml.h:28
msgid ""
"Quasi-spherical objects are distorted. You have a tetrahedron with "
"tesselated faces. The vertices on these faces have forces on them: one "
"proportional to the distance from the surface of a sphere; and one "
"proportional to the distance from the neighbors. They also have inertia. The "
"resulting effect can range from a shape that does nothing, to a frenetic "
"polygon storm. Somewhere in between there it usually manifests as a blob "
"that jiggles in a kind of disturbing manner. Written by Keith Macleod; 2003."
msgstr ""
#: ScreenSavers/jigsaw.xml.h:1
msgid "Jigsaw"
msgstr "Skladačka"
#: ScreenSavers/jigsaw.xml.h:9
msgid "Puzzle pieces"
msgstr ""
#: ScreenSavers/jigsaw.xml.h:11
msgid "Chunky"
msgstr ""
#: ScreenSavers/jigsaw.xml.h:14 ScreenSavers/sonar.xml.h:33
msgid "Tilt"
msgstr ""
#: ScreenSavers/jigsaw.xml.h:16
#, fuzzy
msgid ""
"Carves an image up into a jigsaw puzzle, shuffles it, and solves it. https://"
"en.wikipedia.org/wiki/Jigsaw_puzzle https://en.wikipedia.org/wiki/"
"Tessellation Written by Jamie Zawinski; 1997."
msgstr ""
"Kreslí náhodnú farebnú prechádzku v rôznych formách. Napísal Rick Campbell."
#: ScreenSavers/juggler3d.xml.h:1
#, fuzzy
msgid "Juggler3D"
msgstr "Žonglovanie"
#: ScreenSavers/juggler3d.xml.h:9
msgid "Performance length"
msgstr ""
#: ScreenSavers/juggler3d.xml.h:14
msgid "Clubs"
msgstr ""
#: ScreenSavers/juggler3d.xml.h:15
#, fuzzy
msgid "Rings"
msgstr "Maximálny počet kruhov"
#: ScreenSavers/juggler3d.xml.h:16
msgid "Knives"
msgstr ""
#: ScreenSavers/juggler3d.xml.h:18
msgid "Bowling balls"
msgstr ""
#: ScreenSavers/juggler3d.xml.h:19
msgid "Print Cambridge juggling pattern descriptions"
msgstr ""
#: ScreenSavers/juggler3d.xml.h:20
msgid "Juggle this pattern"
msgstr ""
#: ScreenSavers/juggler3d.xml.h:22
#, fuzzy
msgid ""
"A 3D juggling stick-man, with Cambridge juggling pattern notation used to "
"describe the patterns he juggles. https://en.wikipedia.org/wiki/Siteswap "
"Written by Tim Auckland and Jamie Zawinski; 2002."
msgstr "Nakreslí žonglujúceho chlapíka. Napísal Tim Auckland."
#: ScreenSavers/julia.xml.h:1
msgid "Julia"
msgstr "Júlia"
#: ScreenSavers/julia.xml.h:9 ScreenSavers/rorschach.xml.h:3
msgid "Iterations"
msgstr "Iterácie"
#: ScreenSavers/julia.xml.h:15
msgid ""
"The Julia set is a close relative of the Mandelbrot set. The small moving "
"dot indicates the control point from which the rest of the image was "
"generated. See also the \"Discrete\" screen saver. https://en.wikipedia.org/"
"wiki/Julia_set Written by Sean McCullough; 1997."
msgstr ""
#: ScreenSavers/kaleidescope.xml.h:1
msgid "Kaleidescope"
msgstr "Kaleidoskop"
#: ScreenSavers/kaleidescope.xml.h:6 ScreenSavers/qix.xml.h:6
msgid "Segments"
msgstr "Segmenty"
#: ScreenSavers/kaleidescope.xml.h:8
msgid "3"
msgstr ""
#: ScreenSavers/kaleidescope.xml.h:9 ScreenSavers/quasicrystal.xml.h:12
msgid "Symmetry"
msgstr "Symetria"
#: ScreenSavers/kaleidescope.xml.h:10
msgid "32"
msgstr ""
#: ScreenSavers/kaleidescope.xml.h:11
msgid "Trails"
msgstr "Stopy"
#: ScreenSavers/kaleidescope.xml.h:14
#, fuzzy
msgid ""
"A simple kaleidoscope made of line segments. See \"GLeidescope\" for a more "
"sophisticated take. https://en.wikipedia.org/wiki/Kaleidoscope Written by "
"Ron Tapia; 1997."
msgstr ""
"Presúva mnohouholníky podobne ako kaleidoskop (momentálne sa to oveľa viac "
"podobá na kaleidoskop ako skomolenina s názvom 'kaleid'). Napísal Jouk "
"Jansen."
#: ScreenSavers/kaleidocycle.xml.h:1
#, fuzzy
msgid "Kaleidocycle"
msgstr "Kaleidoskop"
#: ScreenSavers/kaleidocycle.xml.h:7 ScreenSavers/raverhoop.xml.h:7
msgid "64"
msgstr ""
#: ScreenSavers/kaleidocycle.xml.h:22
msgid ""
"Draw a ring composed of tetrahedra connected at the edges that twists and "
"rotates toroidally. When a series of tetrahedra are joined at the edges in a "
"loop, it is possible for them to rotate continously through the center "
"without deforming. This only works with an even number of tetrahedra, and "
"there must be eight or more, or they don't fit. Written by Jamie Zawinski; "
"2013."
msgstr ""
#: ScreenSavers/klein.xml.h:1
msgid "Klein"
msgstr ""
#: ScreenSavers/klein.xml.h:3
#, fuzzy
msgid "Figure 8"
msgstr "Otvorené tvary"
#: ScreenSavers/klein.xml.h:4
msgid "Pinched torus"
msgstr ""
#: ScreenSavers/klein.xml.h:5
msgid "Lawson"
msgstr ""
#: ScreenSavers/klein.xml.h:9 ScreenSavers/projectiveplane.xml.h:43
msgid "Walk and turn"
msgstr ""
#: ScreenSavers/klein.xml.h:17
msgid "See-through bands"
msgstr ""
#: ScreenSavers/klein.xml.h:21
msgid "Rainbow colors"
msgstr ""
#: ScreenSavers/klein.xml.h:22 ScreenSavers/projectiveplane.xml.h:15
#, fuzzy
msgid "4d depth colors"
msgstr "Aditívne farby"
#: ScreenSavers/klein.xml.h:24 ScreenSavers/projectiveplane.xml.h:17
#, fuzzy
msgid "Random 3D"
msgstr "Náhodne"
#: ScreenSavers/klein.xml.h:27 ScreenSavers/projectiveplane.xml.h:20
#, fuzzy
msgid "Random 4D"
msgstr "Náhodne"
#: ScreenSavers/klein.xml.h:48
msgid ""
"A Klein bottle is the 4D analog of a moebius strip. You can walk on the "
"surface of the bottle or rotate it in 4D or walk on it while it rotates in "
"4D. Inspired by Thomas Banchoff's book \"Beyond the Third Dimension: "
"Geometry, Computer Graphics, and Higher Dimensions\", Scientific American "
"Library, 1990. https://en.wikipedia.org/wiki/Klein_bottle Written by Carsten "
"Steger; 2008."
msgstr ""
#: ScreenSavers/kumppa.xml.h:1
msgid "Kumppa"
msgstr "Kumppa"
#: ScreenSavers/kumppa.xml.h:6
msgid "Randomize"
msgstr "Náhodne"
#: ScreenSavers/kumppa.xml.h:9
#, fuzzy
msgid ""
"Spiraling, spinning, and very, very fast splashes of color rush toward the "
"screen. Written by Teemu Suutari; 1998."
msgstr ""
"Veľmi rýchle otáčajúce sa a rotujúce prúdy tečúce smerom k obrazovke. "
"Napísal Teemu Suutari."
#: ScreenSavers/lament.xml.h:1
msgid "Lament"
msgstr "Lament"
#: ScreenSavers/lament.xml.h:9
#, fuzzy, no-c-format
msgid ""
"Lemarchand's Box, the Lament Configuration. Warning: occasionally opens "
"doors. https://en.wikipedia.org/wiki/Lemarchand%27s_box Written by Jamie "
"Zawinski; 1998."
msgstr ""
"Animuje simuláciu Lemarchandovej krabičky, ktorá sa dookola rieši. Vyžaduje "
"OpenGL a počítač s rýchlou podporou textúr. Varovanie: niekedy otvára dvere. "
"Napísal Jamie Zawinski."
#: ScreenSavers/lattice.xml.h:1
msgid "Lattice"
msgstr ""
#: ScreenSavers/lattice.xml.h:2
msgid "Longitudinal divisions of tori"
msgstr ""
#: ScreenSavers/lattice.xml.h:3
msgid "Latitudinal divisions of tori"
msgstr ""
#: ScreenSavers/lattice.xml.h:6
msgid "Material - Industrial"
msgstr ""
#: ScreenSavers/lattice.xml.h:7
#, fuzzy
msgid "Material - Crystal"
msgstr "Kryštál"
#: ScreenSavers/lattice.xml.h:8
msgid "Material - Chrome"
msgstr ""
#: ScreenSavers/lattice.xml.h:9
msgid "Material - Brass"
msgstr ""
#: ScreenSavers/lattice.xml.h:10
msgid "Material - Shiny"
msgstr ""
#: ScreenSavers/lattice.xml.h:11
msgid "Material - Ghostly"
msgstr ""
#: ScreenSavers/lattice.xml.h:12
msgid "Material - Circuits"
msgstr ""
#: ScreenSavers/lattice.xml.h:13
msgid "Material - Doughnuts"
msgstr ""
#: ScreenSavers/lattice.xml.h:14
msgid "Material - random"
msgstr ""
#: ScreenSavers/lattice.xml.h:16
#, fuzzy
msgid "Thickness of tori"
msgstr "Hrúbka"
#: ScreenSavers/lattice.xml.h:24
msgid "Randomness of camera path"
msgstr ""
#: ScreenSavers/lattice.xml.h:27
#, fuzzy
msgid "Smooth shading"
msgstr "Vyhladené čiary"
#: ScreenSavers/lattice.xml.h:31
msgid "Preset - Chainmail"
msgstr ""
#: ScreenSavers/lattice.xml.h:32
msgid "Preset - Brash Mesh"
msgstr ""
#: ScreenSavers/lattice.xml.h:33
#, fuzzy
msgid "Preset - Computer"
msgstr "Ponúkať bonusy"
#: ScreenSavers/lattice.xml.h:34
msgid "Preset - Slick"
msgstr ""
#: ScreenSavers/lattice.xml.h:35
msgid "Preset - Tasty"
msgstr ""
#: ScreenSavers/lattice.xml.h:36
msgid ""
"Flying through a lattice. Note: Presets override all other settings. If you "
"wish to customize the other options, make sure the preset option is set to "
"\"Preset - Custom\". Written by Terry Welsh &lt;mogumbo at totalmail."
"com&gt;. Ported to Linux by Tugrul Galatali - &lt;http://rss-glx.sourceforge."
"net/&gt;. Config Files by Curtis Haas."
msgstr ""
#: ScreenSavers/lavalite.xml.h:1
msgid "Lavalite"
msgstr ""
#: ScreenSavers/lavalite.xml.h:9
msgid "Max blobs"
msgstr ""
#: ScreenSavers/lavalite.xml.h:12
msgid "Impatient"
msgstr ""
#: ScreenSavers/lavalite.xml.h:17
msgid "Classic Lavalite"
msgstr ""
#: ScreenSavers/lavalite.xml.h:18
msgid "Giant Lavalite"
msgstr ""
#: ScreenSavers/lavalite.xml.h:19
msgid "Cone Lavalite"
msgstr ""
#: ScreenSavers/lavalite.xml.h:20
msgid "Rocket Lavalite"
msgstr ""
#: ScreenSavers/lavalite.xml.h:21
#, fuzzy
msgid "Random Lamp Style"
msgstr "Náhodný štýl kazenia"
#: ScreenSavers/lavalite.xml.h:22
msgid "Don't Rotate"
msgstr "Nerotovať"
#: ScreenSavers/lavalite.xml.h:30
msgid ""
"A Simulation a Lava Lite(r). Odd-shaped blobs of a mysterious substance are "
"heated, slowly rise to the top of the bottle, and then drop back down as "
"they cool. This simulation requires a fairly fast machine (both CPU and 3D "
"performance.) \"LAVA LITE(r) and the configuration of the LAVA(r) brand "
"motion lamp are registered trademarks of Haggerty Enterprises, Inc. The "
"configuration of the globe and base of the motion lamp are registered "
"trademarks of Haggerty Enterprises, Inc. in the U.S.A. and in other "
"countries around the world.\" https://en.wikipedia.org/wiki/Lava_lamp "
"https://en.wikipedia.org/wiki/Metaballs https://en.wikipedia.org/wiki/"
"Lavarand Written by Jamie Zawinski; 2002."
msgstr ""
#: ScreenSavers/lcdscrub.xml.h:1
msgid "LCDscrub"
msgstr ""
#: ScreenSavers/lcdscrub.xml.h:5
#, fuzzy
msgid "Line spread"
msgstr "Čiary"
#: ScreenSavers/lcdscrub.xml.h:8
#, fuzzy
msgid "Horizontal white"
msgstr "Horizontálne symetrie"
#: ScreenSavers/lcdscrub.xml.h:9
#, fuzzy
msgid "Vertical white"
msgstr "Vertikálne symetrie"
#: ScreenSavers/lcdscrub.xml.h:10
msgid "Diagonal white"
msgstr ""
#: ScreenSavers/lcdscrub.xml.h:11
#, fuzzy
msgid "Solid white"
msgstr "Plná"
#: ScreenSavers/lcdscrub.xml.h:12
#, fuzzy
msgid "Primary colors"
msgstr "Strašidelné farby"
#: ScreenSavers/lcdscrub.xml.h:13
msgid "Horizontal black"
msgstr ""
#: ScreenSavers/lcdscrub.xml.h:14
msgid "Vertical black"
msgstr ""
#: ScreenSavers/lcdscrub.xml.h:15
msgid "Diagonal black"
msgstr ""
#: ScreenSavers/lcdscrub.xml.h:16
#, fuzzy
msgid "Solid black"
msgstr "Plné objekty"
#: ScreenSavers/lcdscrub.xml.h:17
msgid ""
"repairs burn-in on LCD monitors. This saver is functional, rather than "
"pretty. Believe it or not, screen burn is not a thing of the past. It can "
"happen to LCD screens pretty easily, even in this modern age. However, "
"leaving the screen on and displaying high contrast images can often repair "
"the damage. That's what this screen saver does. See also: http://docs.info."
"apple.com/article.html?artnum=88343 http://toastycode.com/blog/2008/02/05/"
"lcd-scrub/ Inspired by the like-named program by Daniel Sandler. Written by "
"Jamie Zawinski; 2008."
msgstr ""
#: ScreenSavers/lockward.xml.h:1
msgid "Lockward"
msgstr ""
#: ScreenSavers/lockward.xml.h:5
msgid "Miniumum rotator idle time"
msgstr ""
#: ScreenSavers/lockward.xml.h:6
msgid "Minimum blink idle time"
msgstr ""
#: ScreenSavers/lockward.xml.h:7
msgid "Minimum blink dwell time"
msgstr ""
#: ScreenSavers/lockward.xml.h:8
#, fuzzy
msgid "Blinking effects"
msgstr "Osvetlenie"
#: ScreenSavers/lockward.xml.h:10
msgid "Maximum rotator idle time"
msgstr ""
#: ScreenSavers/lockward.xml.h:11
msgid "Maximum blink idle time"
msgstr ""
#: ScreenSavers/lockward.xml.h:12
msgid "Maximum blink dwell time"
msgstr ""
#: ScreenSavers/lockward.xml.h:13
msgid ""
"A translucent spinning, blinking thing. Sort of a cross between the wards in "
"an old combination lock and those old backlit information displays that "
"animated and changed color via polarized light. Written by Leo L. Schwab; "
"2007."
msgstr ""
#: ScreenSavers/loop.xml.h:1
msgid "Loop"
msgstr "Cyklus"
#: ScreenSavers/loop.xml.h:14
#, fuzzy, no-c-format
msgid ""
"A cellular automaton that generates loop-shaped colonies that spawn, age, "
"and eventually die. https://en.wikipedia.org/wiki/Langton%27s_loops Written "
"by David Bagley; 1999."
msgstr ""
"Tento šetrič vytvára uzavrené kolónie, ktoré rastú, starnú a umierajú. "
"Napísal David Bagley."
#: ScreenSavers/lorenz.xml.h:1
msgid "Lorenz"
msgstr ""
#: ScreenSavers/lorenz.xml.h:2
#, fuzzy
msgid "Number of Lines"
msgstr "Počet stromov"
#: ScreenSavers/lorenz.xml.h:3
#, fuzzy
msgid "Number of Satellites"
msgstr "Počet vĺn"
#: ScreenSavers/lorenz.xml.h:5
#, fuzzy
msgid "Camera Speed"
msgstr "Rýchlosť vĺn"
#: ScreenSavers/lorenz.xml.h:7
#, fuzzy
msgid "Camera Angle"
msgstr "Trojuholník"
#: ScreenSavers/lorenz.xml.h:9
msgid "Line width of Attractor"
msgstr ""
#: ScreenSavers/lorenz.xml.h:11
msgid "Line width of Satellites"
msgstr ""
#: ScreenSavers/lorenz.xml.h:12
msgid "Better"
msgstr ""
#: ScreenSavers/lorenz.xml.h:13
msgid "Line approximation quality"
msgstr ""
#: ScreenSavers/lorenz.xml.h:14
msgid "Crude"
msgstr ""
#: ScreenSavers/lorenz.xml.h:15
msgid ""
"Lorenz Attractor written by Sören Sonnenburg. Contact sonne@debian.org or "
"visit http://sonnenburgs.de/soeren ."
msgstr ""
#: ScreenSavers/m6502.xml.h:1
msgid "m6502"
msgstr ""
#: ScreenSavers/m6502.xml.h:2
msgid "Assembly file"
msgstr ""
#: ScreenSavers/m6502.xml.h:5
#, fuzzy
msgid "Display time for each program"
msgstr "Zobraziť iba mriežku"
#: ScreenSavers/m6502.xml.h:11
#, fuzzy
msgid "500"
msgstr "100 %"
#: ScreenSavers/m6502.xml.h:12
#, fuzzy
msgid "Instructions per second"
msgstr "Rýchlosť animácie"
#: ScreenSavers/m6502.xml.h:13
msgid "120000"
msgstr ""
#: ScreenSavers/m6502.xml.h:16
msgid ""
"Emulates a 6502 microprocessor, and runs some example programs on it. The "
"family of 6502 chips were used throughout the 70's and 80's in machines such "
"as the Atari 2600, Commodore PET, VIC20 and C64, Apple ][, and the NES. Some "
"example programs are included, and it can also read in an assembly file as "
"input. Original JavaScript Version by Stian Soreng: http://www.6502asm.com/. "
"Ported to XScreenSaver by Jeremy English. Written by Stian Soreng and Jeremy "
"English; 2007."
msgstr ""
#: ScreenSavers/matrixview.xml.h:1
#, fuzzy
msgid "MatrixView"
msgstr "Xmatrix"
#: ScreenSavers/matrixview.xml.h:3
msgid "Scene Interval"
msgstr ""
#: ScreenSavers/matrixview.xml.h:5
msgid "Matrix Interval"
msgstr ""
#: ScreenSavers/matrixview.xml.h:7
#, fuzzy
msgid "Horizontal Resolution"
msgstr "Horizontálne symetrie"
#: ScreenSavers/matrixview.xml.h:9
#, fuzzy
msgid "Vertical Resolution"
msgstr "Rozlíšenie"
#: ScreenSavers/matrixview.xml.h:10
#, fuzzy
msgid "Photo directory"
msgstr "Priečinok obrázkov"
#: ScreenSavers/matrixview.xml.h:12 ScreenSavers/quasicrystal.xml.h:9
#, fuzzy
msgid "Contrast"
msgstr "Farebný kontrast"
#: ScreenSavers/matrixview.xml.h:14
msgid ""
"Seeing things in the matrix. Written by Alex Zolotov &lt;nightradio at "
"knoppix.ru&gt; Ported to Linux by Tugrul Galatali - &lt;http://rss-glx."
"sourceforge.net/&gt;."
msgstr ""
#: ScreenSavers/maze.xml.h:1
msgid "Maze"
msgstr "Bludisko"
#: ScreenSavers/maze.xml.h:5
#, fuzzy
msgid "Random maze generator"
msgstr "Náhodný generátor"
#: ScreenSavers/maze.xml.h:6
#, fuzzy
msgid "Depth-first backtracking maze generator"
msgstr "Generátor backtrackingu"
#: ScreenSavers/maze.xml.h:7
msgid "Wall-building maze generator (Prim)"
msgstr ""
#: ScreenSavers/maze.xml.h:8
msgid "Set-joining maze generator (Kruskal)"
msgstr ""
#: ScreenSavers/maze.xml.h:9
#, fuzzy
msgid "Head toward exit"
msgstr "Smerovať k východu"
#: ScreenSavers/maze.xml.h:10
#, fuzzy
msgid "Ignorant of exit direction"
msgstr "Ignorovať smer východu"
#: ScreenSavers/maze.xml.h:11
#, fuzzy
msgid "Grid size"
msgstr "Veľkosť mriežky"
#: ScreenSavers/maze.xml.h:14
msgid "Linger before solving"
msgstr ""
#: ScreenSavers/maze.xml.h:16
msgid "Linger after solving"
msgstr ""
#: ScreenSavers/maze.xml.h:17
msgid ""
"Generates random mazes, with three different algorithms: Kruskal, Prim, and "
"a depth-first recursive backtracker. It also solves them. Backtracking and "
"look-ahead paths are displayed in different colors. https://en.wikipedia.org/"
"wiki/Maze_generation_algorithm https://en.wikipedia.org/wiki/"
"Maze_solving_algorithm Written by Martin Weiss, Dave Lemke, Jim Randell, "
"Jamie Zawinski, Johannes Keukelaar, and Zack Weinberg; 1985."
msgstr ""
#: ScreenSavers/maze3d.xml.h:1
#, fuzzy
msgid "Maze3D"
msgstr "Bludisko"
#: ScreenSavers/maze3d.xml.h:8
#, fuzzy
msgid "Show Overlay"
msgstr "Zobraziť názvy"
#: ScreenSavers/maze3d.xml.h:9
msgid "Acid"
msgstr ""
#: ScreenSavers/maze3d.xml.h:11 ScreenSavers/splitflap.xml.h:9
msgid "Rows"
msgstr ""
#: ScreenSavers/maze3d.xml.h:12 ScreenSavers/splitflap.xml.h:8
#, fuzzy
msgid "Columns"
msgstr "Textové stĺpce"
#: ScreenSavers/maze3d.xml.h:13
msgid "Inverters"
msgstr ""
#: ScreenSavers/maze3d.xml.h:14
msgid "Rats"
msgstr ""
#: ScreenSavers/maze3d.xml.h:15
msgid ""
"A re-creation of the 3D Maze screensaver from Windows 95. Written by Sudoer; "
"2018."
msgstr ""
#: ScreenSavers/memscroller.xml.h:1
#, fuzzy
msgid "MemScroller"
msgstr "Rýchlosť posunu"
#: ScreenSavers/memscroller.xml.h:5
msgid "Dump memory"
msgstr ""
#: ScreenSavers/memscroller.xml.h:6
#, fuzzy
msgid "Draw random numbers"
msgstr "Kresliť Ammannove čiary"
#: ScreenSavers/memscroller.xml.h:7
#, fuzzy
msgid "Draw in RGB"
msgstr "Kresliť hraničný hranol"
#: ScreenSavers/memscroller.xml.h:8
#, fuzzy
msgid "Draw green"
msgstr "Zachytiť obrazovku"
#: ScreenSavers/memscroller.xml.h:10
msgid ""
"Scrolls a dump of its own memory in three windows at three different rates. "
"Written by Jamie Zawinski; 2004."
msgstr ""
#: ScreenSavers/menger.xml.h:1
msgid "Menger"
msgstr "Menger"
#: ScreenSavers/menger.xml.h:8 ScreenSavers/sierpinski3d.xml.h:8
#, fuzzy
msgid "Max depth"
msgstr "Maximálna hĺbka"
#: ScreenSavers/menger.xml.h:21
#, fuzzy
msgid ""
"The Menger Gasket is a cube-based recursive fractal object analagous to the "
"Sierpinski Tetrahedron. https://en.wikipedia.org/wiki/Menger_sponge https://"
"en.wikipedia.org/wiki/Sierpinski_carpet Written by Jamie Zawinski; 2001."
msgstr ""
"Tento šetrič kreslí trojrozmerný variant rekurzívnej Menger Gasket. To je "
"fraktálový objekt založený na kocke, ktorý je analógiou k Sierpinskeho "
"Tetrahedronu. Napísal Jamie Zawinski."
#: ScreenSavers/metaballs.xml.h:1
#, fuzzy
msgid "MetaBalls"
msgstr "Lopty"
#: ScreenSavers/metaballs.xml.h:11
#, fuzzy
msgid "Metaball count"
msgstr "Počet lôpt"
#: ScreenSavers/metaballs.xml.h:13
#, fuzzy
msgid "MetaBall Radius"
msgstr "Polomer semienka"
#: ScreenSavers/metaballs.xml.h:15
msgid "MetaBall Movement"
msgstr ""
#: ScreenSavers/metaballs.xml.h:17
#, fuzzy
msgid ""
"2D meta-balls: overlapping and merging balls with fuzzy edges. https://en."
"wikipedia.org/wiki/Metaballs Written by W.P. van Paassen; 2003."
msgstr ""
"Presúva mnohouholníky podobne ako kaleidoskop (momentálne sa to oveľa viac "
"podobá na kaleidoskop ako skomolenina s názvom 'kaleid'). Napísal Jouk "
"Jansen."
#: ScreenSavers/mirrorblob.xml.h:1
msgid "MirrorBlob"
msgstr ""
#: ScreenSavers/mirrorblob.xml.h:5
msgid "0.1x"
msgstr ""
#: ScreenSavers/mirrorblob.xml.h:7
msgid "3.0x"
msgstr ""
#: ScreenSavers/mirrorblob.xml.h:8
#, fuzzy
msgid "5 sec"
msgstr "5 sekúnd"
#: ScreenSavers/mirrorblob.xml.h:10
#, fuzzy
msgid "5 min"
msgstr "1 minúta"
#: ScreenSavers/mirrorblob.xml.h:12
msgid "Transition duration"
msgstr ""
#: ScreenSavers/mirrorblob.xml.h:13 ScreenSavers/timetunnel.xml.h:4
#, fuzzy
msgid "30 sec"
msgstr "0 sekúnd"
#: ScreenSavers/mirrorblob.xml.h:16
#, fuzzy
msgid "50 bumps"
msgstr "Nerovnosti"
#: ScreenSavers/mirrorblob.xml.h:20
#, fuzzy
msgid "Enable walls"
msgstr "Povoliť hmlu"
#: ScreenSavers/mirrorblob.xml.h:21
#, fuzzy
msgid "Enable colouring"
msgstr "Povoliť kvety"
#: ScreenSavers/mirrorblob.xml.h:22
#, fuzzy
msgid "Enable reflected image"
msgstr "Povoliť miešanie"
#: ScreenSavers/mirrorblob.xml.h:23
#, fuzzy
msgid "Show image on background"
msgstr "Farebný prechod na pozadí"
#: ScreenSavers/mirrorblob.xml.h:24
msgid "Offset texture coordinates"
msgstr ""
#: ScreenSavers/mirrorblob.xml.h:28
msgid "A wobbly blob distorts images behind it. Written by Jon Dowdall; 2003."
msgstr ""
#: ScreenSavers/moebius.xml.h:1
msgid "Moebius"
msgstr "Moebius"
#: ScreenSavers/moebius.xml.h:5
#, fuzzy
msgid "Solid floor"
msgstr "Plný pásik"
#: ScreenSavers/moebius.xml.h:6
#, fuzzy
msgid "Draw ants"
msgstr "Kresliť mravce"
#: ScreenSavers/moebius.xml.h:8
#, fuzzy
msgid ""
"M. C. Escher's \"Moebius Strip II\", an image of ants walking along the "
"surface of a moebius strip. https://en.wikipedia.org/wiki/Moebius_strip "
"https://en.wikipedia.org/wiki/Maurits_Cornelis_Escher Written by Marcelo F. "
"Vianna; 1997."
msgstr ""
"Toto kreslí Escherovu \"Neexistujúcu klietku\", čo je trojrozmerná analógia "
"moebiovho pásika. Výsledok otáča v trojrozmernom priestore. Napísal Marcelo "
"Vianna."
#: ScreenSavers/moebiusgears.xml.h:1
#, fuzzy
msgid "MoebiusGears"
msgstr "Moebius"
#: ScreenSavers/moebiusgears.xml.h:8
#, fuzzy
msgid "Number of gears"
msgstr "Počet žralokov"
#: ScreenSavers/moebiusgears.xml.h:9
#, fuzzy
msgid "Number of teeth"
msgstr "Počet stromov"
#: ScreenSavers/moebiusgears.xml.h:15
#, fuzzy
msgid ""
"An interlinked loop of rotating gears. The layout of the gears follows the "
"path of a moebius strip. See also the \"Pinion\" and \"Gears\" screen "
"savers. https://en.wikipedia.org/wiki/Involute_gear https://en.wikipedia.org/"
"wiki/Moebius_strip Written by Jamie Zawinski; 2007."
msgstr ""
"Tento šetrič kreslí trojrozmerný variant rekurzívnej Menger Gasket. To je "
"fraktálový objekt založený na kocke, ktorý je analógiou k Sierpinskeho "
"Tetrahedronu. Napísal Jamie Zawinski."
#: ScreenSavers/moire.xml.h:1
msgid "Moire"
msgstr "Moire"
#: ScreenSavers/moire.xml.h:9 ScreenSavers/rorschach.xml.h:5
msgid "Offset"
msgstr "Posunutie"
#: ScreenSavers/moire.xml.h:13
#, fuzzy
msgid ""
"When the lines on the screen Make more lines in between, That's a moire'! "
"https://en.wikipedia.org/wiki/Moire_pattern Written by Jamie Zawinski and "
"Michael Bayne; 1997."
msgstr ""
"Toto kreslí psychedelické kruhové vzorky, na ktoré je ťažké sa dívať. Dokáže "
"aj animovať ovládacie body, ale vyžaduje to výkonný procesor. Napísal Jamie "
"Zawinski."
#: ScreenSavers/moire2.xml.h:1
msgid "Moire2"
msgstr "Moire2"
#: ScreenSavers/moire2.xml.h:10
#, fuzzy
msgid ""
"Generates fields of concentric circles or ovals, and combines the planes "
"with various operations. The planes are moving independently of one another, "
"causing the interference lines to spray. https://en.wikipedia.org/wiki/"
"Moire_pattern Written by Jamie Zawinski; 1998."
msgstr ""
"Ďalší príklad krásy, ktorú dostiahnete interferenciou a moire. Tento šetrič "
"generuje pole sústredných kruhov alebo oválov a kombinuje ich rôznymi "
"operácimi s rovinami. Roviny sa nezávisle pohybujú, takže sa čiary "
"interferncie presúvajú. Napísal Jamie Zawinski."
#: ScreenSavers/molecule.xml.h:1
msgid "Molecule"
msgstr "Molekula"
#: ScreenSavers/molecule.xml.h:8
#, fuzzy
msgid "Label atoms"
msgstr "Označiť atómy"
#: ScreenSavers/molecule.xml.h:9
#, fuzzy
msgid "Describe molecule"
msgstr "Popísať molekulu"
#: ScreenSavers/molecule.xml.h:12
#, fuzzy
msgid "Draw atomic nuclei"
msgstr "Kresliť atomické väzby"
#: ScreenSavers/molecule.xml.h:13
#, fuzzy
msgid "Draw atomic bonds"
msgstr "Kresliť atomické väzby"
#: ScreenSavers/molecule.xml.h:14
msgid "Draw electron shells"
msgstr ""
#: ScreenSavers/molecule.xml.h:25
msgid "PDB file or directory"
msgstr ""
#: ScreenSavers/molecule.xml.h:27
#, fuzzy, no-c-format
msgid ""
"Some interesting molecules. Several molecules are built in, and it can also "
"read PDB (Protein Data Bank) files as input. https://en.wikipedia.org/wiki/"
"Protein_Data_Bank_%28file_format%29 Written by Jamie Zawinski; 2001."
msgstr ""
"Kreslí rôzne reprezentácie molekúl. Niektoré známejšie molekuly sú "
"zabudované, ale je podporovaný aj formát súborov PDB (proteinová databáza). "
"Napísal Jamie Zawinski."
#: ScreenSavers/morph3d.xml.h:1
msgid "Morph3D"
msgstr "Morph3D"
#: ScreenSavers/morph3d.xml.h:7 ScreenSavers/polyhedra.xml.h:30
#: ScreenSavers/sballs.xml.h:7
msgid "Cube"
msgstr "Kocka"
#: ScreenSavers/morph3d.xml.h:8 ScreenSavers/polyhedra.xml.h:29
#: ScreenSavers/sballs.xml.h:8
msgid "Octahedron"
msgstr "Oktahedron"
#: ScreenSavers/morph3d.xml.h:9 ScreenSavers/polyhedra.xml.h:62
#: ScreenSavers/sballs.xml.h:9
msgid "Dodecahedron"
msgstr "Dodekahedron"
#: ScreenSavers/morph3d.xml.h:10 ScreenSavers/polyhedra.xml.h:61
#: ScreenSavers/sballs.xml.h:10
msgid "Icosahedron"
msgstr "Ikosahedron"
#: ScreenSavers/morph3d.xml.h:12
#, fuzzy
msgid ""
"Platonic solids that turn inside out and get spikey. https://en.wikipedia."
"org/wiki/Platonic_solid Written by Marcelo Vianna; 1997."
msgstr ""
"Toto kreslí Truchetove vzorky založené na čiarach a oblúkoch. Napísal Adrian "
"Likins."
#: ScreenSavers/mountain.xml.h:1
msgid "Mountain"
msgstr "Pohorie"
#: ScreenSavers/mountain.xml.h:6
msgid "Peaks"
msgstr ""
#: ScreenSavers/mountain.xml.h:12
#, fuzzy
msgid ""
"Generates random 3D plots that look vaguely mountainous. Written by Pascal "
"Pensa; 1997."
msgstr ""
"Generuje náhodné 3D plochy, ktoré pripomínajú hory. Napísal Pascal Pensa."
#: ScreenSavers/munch.xml.h:1
msgid "Munch"
msgstr "Munch"
#: ScreenSavers/munch.xml.h:9
msgid "Simultaneous squares"
msgstr ""
#: ScreenSavers/munch.xml.h:11
msgid "Munch or mismunch"
msgstr ""
#: ScreenSavers/munch.xml.h:12
#, fuzzy
msgid "Munch only"
msgstr "Munch"
#: ScreenSavers/munch.xml.h:13
msgid "Mismunch only"
msgstr ""
#: ScreenSavers/munch.xml.h:14 ScreenSavers/qix.xml.h:22
msgid "XOR"
msgstr "XOR"
#: ScreenSavers/munch.xml.h:17
#, fuzzy
msgid ""
"DATAI 2 ADDB 1,2 ROTC 2,-22 XOR 1,2 JRST .-4 As reported by HAKMEM (MIT AI "
"Memo 239, 1972), Jackson Wright wrote the above PDP-1 code in 1962. That "
"code still lives on here, some 46 years later. In \"mismunch\" mode, it "
"displays a creatively broken misimplementation of the classic munching "
"squares algorithm instead. https://en.wikipedia.org/wiki/HAKMEM https://en."
"wikipedia.org/wiki/Munching_square Written by Jackson Wright, Tim Showalter, "
"Jamie Zawinski and Steven Hazel; 1997."
msgstr ""
"DATAI 2 ADDB 1,2 ROTC 2,-22 XOR 1,2 JRST .-4 Ako napísal HAKMEM, v roku "
"1962, Jackson Wright vytvoril tento kód pre PDP-1. Ešte stále jeho zvyšky "
"žijú v tomto šetriči, a to už je 35 rokov. Počet riadkov kódu okolo sa "
"výrazne zvýšil, samozrejme. Túto verziu vytvoril Tim Showalter."
#: ScreenSavers/nerverot.xml.h:1
msgid "NerveRot"
msgstr "NerveRot"
#: ScreenSavers/nerverot.xml.h:9
#, fuzzy
msgid "Blot count"
msgstr "Počet"
#: ScreenSavers/nerverot.xml.h:12 ScreenSavers/raverhoop.xml.h:6
#: ScreenSavers/razzledazzle.xml.h:9 ScreenSavers/topblock.xml.h:14
msgid "Colors"
msgstr "Farby"
#: ScreenSavers/nerverot.xml.h:13 ScreenSavers/pyro.xml.h:8
#: ScreenSavers/splodesic.xml.h:5
msgid "Seldom"
msgstr "Zriedka"
#: ScreenSavers/nerverot.xml.h:14
msgid "Changes"
msgstr "Zmeny"
#: ScreenSavers/nerverot.xml.h:15
msgid "Frequent"
msgstr "Časté"
#: ScreenSavers/nerverot.xml.h:16
msgid "Calm"
msgstr "Kľudné"
#: ScreenSavers/nerverot.xml.h:17
msgid "Nervousness"
msgstr "Nervozita"
#: ScreenSavers/nerverot.xml.h:18
msgid "Spastic"
msgstr "Kŕčovité"
#: ScreenSavers/nerverot.xml.h:19
msgid "Crunchiness"
msgstr "Rozdrvenie"
#: ScreenSavers/nerverot.xml.h:22
msgid "Nervously vibrating squiggles. Written by Dan Bornstein; 2000."
msgstr ""
#: ScreenSavers/noof.xml.h:1
msgid "Noof"
msgstr ""
#: ScreenSavers/noof.xml.h:6
#, fuzzy
msgid "Flowery, rotatey patterns. Written by Bill Torzewski; 2004."
msgstr "Toto opakovane generuje špirálovité vzorky. Napísal Jamie Zawinski."
#: ScreenSavers/noseguy.xml.h:1
#, fuzzy
msgid "NoseGuy"
msgstr "Nosáň"
#: ScreenSavers/noseguy.xml.h:3
msgid ""
"A little man with a big nose wanders around your screen saying things. "
"Written by Dan Heller and Jamie Zawinski; 1992."
msgstr ""
#: ScreenSavers/pacman.xml.h:1
msgid "Pacman"
msgstr ""
#: ScreenSavers/pacman.xml.h:5
msgid "Player size"
msgstr ""
#: ScreenSavers/pacman.xml.h:7
#, fuzzy
msgid ""
"Simulates a game of Pac-Man on a randomly-created level. https://en."
"wikipedia.org/wiki/Pac-Man Written by Edwin de Jong and Jamie Zawinski; 2004."
msgstr ""
"Toto kreslí psychedelické kruhové vzorky, na ktoré je ťažké sa dívať. Dokáže "
"aj animovať ovládacie body, ale vyžaduje to výkonný procesor. Napísal Jamie "
"Zawinski."
#: ScreenSavers/pedal.xml.h:1
msgid "Pedal"
msgstr "Pedal"
#: ScreenSavers/pedal.xml.h:10
#, fuzzy
msgid ""
"The even-odd winding rule. https://en.wikipedia.org/wiki/Even-odd_rule "
"https://en.wikipedia.org/wiki/Nonzero-rule Written by Dale Moore; 1995."
msgstr ""
"Kreslí náhodnú farebnú prechádzku v rôznych formách. Napísal Rick Campbell."
#: ScreenSavers/peepers.xml.h:1
msgid "Peepers"
msgstr ""
#: ScreenSavers/peepers.xml.h:9
#, fuzzy
msgid "Number of eyes"
msgstr "Počet kružníc"
#: ScreenSavers/peepers.xml.h:12
#, fuzzy
msgid "Scroll"
msgstr "Rýchlosť posunu"
#: ScreenSavers/peepers.xml.h:13
#, fuzzy
msgid "Bounce or scroll"
msgstr "Odrážať od stien"
#: ScreenSavers/peepers.xml.h:14
#, fuzzy
msgid "Grid"
msgstr "Veľkosť mriežky"
#: ScreenSavers/peepers.xml.h:15
msgid "Beholder"
msgstr ""
#: ScreenSavers/peepers.xml.h:18
#, fuzzy
msgid ""
"Floating eyeballs. Anatomically correct, and they also track the pointer. "
"Written by Jamie Zawinski; 2018."
msgstr ""
"Kreslí loptu, ktorá periodicky vysúva nádodné bodliny. Au! Napísal Jamie "
"Zawinski."
#: ScreenSavers/penetrate.xml.h:1
msgid "Penetrate"
msgstr "Penetrate"
#: ScreenSavers/penetrate.xml.h:3
msgid "Explosions"
msgstr "Výbuchy"
#: ScreenSavers/penetrate.xml.h:6
msgid "Start badly, but learn"
msgstr "Začať zle, ale učiť sa"
#: ScreenSavers/penetrate.xml.h:7
msgid "Always play well"
msgstr "Vždy hrať dobre"
#: ScreenSavers/penetrate.xml.h:9
#, fuzzy
msgid ""
"Simulates (something like) the classic arcade game Missile Command. https://"
"en.wikipedia.org/wiki/Missile_Command Written by Adam Miller; 1999."
msgstr ""
"Tento šetrič simuluje klasickú hru Missile Command. Napísal Adam Miller."
#: ScreenSavers/penrose.xml.h:1
msgid "Penrose"
msgstr "Penrose"
#: ScreenSavers/penrose.xml.h:11
#, fuzzy
msgid "Draw ammann lines"
msgstr "Kresliť Ammannove čiary"
#: ScreenSavers/penrose.xml.h:13
#, fuzzy
msgid ""
"Quasiperiodic tilings. In April 1997, Sir Roger Penrose, a British math "
"professor who has worked with Stephen Hawking on such topics as relativity, "
"black holes, and whether time has a beginning, filed a copyright-"
"infringement lawsuit against the Kimberly-Clark Corporation, which Penrose "
"said copied a pattern he created (a pattern demonstrating that \"a "
"nonrepeating pattern could exist in nature\") for its Kleenex quilted toilet "
"paper. Penrose said he doesn't like litigation but, \"When it comes to the "
"population of Great Britain being invited by a multinational to wipe their "
"bottoms on what appears to be the work of a Knight of the Realm, then a last "
"stand must be taken.\" As reported by News of the Weird #491, 4-Jul-1997. "
"https://en.wikipedia.org/wiki/Penrose_tiling https://en.wikipedia.org/wiki/"
"Tessellation Written by Timo Korvola; 1997."
msgstr ""
"Kreslí kvazi-periodické výplne. Trochu to pripomína moderný umakart. Napísal "
"Timo Korvola. V apríli 1997 Sir Roger Penrose, profesor matematiky a "
"spolupracovník Stephena Hawkinga pri práci na relativite, čiernych dierach a "
"či má čas začiatok, podal trestné oznámenie na Kimberly-Clark Corporation, "
"ktorá vraj okopírovala vzorku, ktorú on vytvoril (vzorku, že existuje v "
"prírode aj neopakovateľná vzorka). Použila ju na toaletný papier Kleenex. "
"Penrose nebol rád, že sa musí súdiť, ale \"keď si predstavím, že si "
"populácia Veľkej Británie utiera zadok tým, čo vyzerá ako Knight of Realm, "
"je nutné použiť všetky dostupné prostriedky.\" Takto to popísali News of the "
"Weird č. 491, 4. júla 1997."
#: ScreenSavers/petri.xml.h:1
msgid "Petri"
msgstr "Petri"
#: ScreenSavers/petri.xml.h:6
msgid "Square"
msgstr "Štvorec"
#: ScreenSavers/petri.xml.h:7
#, fuzzy
msgid "Colony shape"
msgstr "Tvar kolónie"
#: ScreenSavers/petri.xml.h:8
msgid "Diamond"
msgstr "Diamant"
#: ScreenSavers/petri.xml.h:9
msgid "Fertility"
msgstr "Úrodnosť"
#: ScreenSavers/petri.xml.h:11
msgid "Offspring"
msgstr "Potomci"
#: ScreenSavers/petri.xml.h:13
msgid "Slowly"
msgstr "Pomaly"
#: ScreenSavers/petri.xml.h:14
#, fuzzy
msgid "Death comes"
msgstr "Smrť prichádza"
#: ScreenSavers/petri.xml.h:15
msgid "Quickly"
msgstr "Rýchlo"
#: ScreenSavers/petri.xml.h:17
#, fuzzy
msgid "Minimum rate of growth"
msgstr "Minimálna rýchlosť rastu"
#: ScreenSavers/petri.xml.h:19
#, fuzzy
msgid "Maximum rate of growth"
msgstr "Maximálna rýchlosť rastu"
#: ScreenSavers/petri.xml.h:20
#, fuzzy
msgid "Minimum rate of death"
msgstr "Minimálna rýchlosť úmrtí"
#: ScreenSavers/petri.xml.h:21
#, fuzzy
msgid "Maximum rate of death"
msgstr "Maximálna rýchlosť úmrtí"
#: ScreenSavers/petri.xml.h:23
#, fuzzy
msgid "Minimum lifespan"
msgstr "Minimálna dĺžka života"
#: ScreenSavers/petri.xml.h:25
#, fuzzy
msgid "Maximum lifespan"
msgstr "Maximálna dĺžka života"
#: ScreenSavers/petri.xml.h:27
#, fuzzy
msgid "Mold varieties"
msgstr "Druhy formácií"
#: ScreenSavers/petri.xml.h:28
#, fuzzy
msgid ""
"Colonies of mold grow in a petri dish. Growing colored circles overlap and "
"leave spiral interference in their wake. Written by Dan Bornstein; 1999."
msgstr ""
"Toto simuluje kolónie rastúce v Petriho miske. Kreslí rastúce kruhy, ktoré "
"sa prekrývajú a zanechávajú za sebou špirálovité interferencie. Napísal Dan "
"Bornstein."
#: ScreenSavers/phosphor.xml.h:1
msgid "Phosphor"
msgstr "Fosfor"
#: ScreenSavers/phosphor.xml.h:5
msgid "Font scale"
msgstr ""
#: ScreenSavers/phosphor.xml.h:14
#, fuzzy
msgid ""
"An old terminal with large pixels and long-sustain phosphor. On MacOS and "
"Linux, this program is also a fully-functional VT100 emulator! Run it as an "
"application instead of as a screen saver and you can use it as a terminal. "
"Written by Jamie Zawinski; 1999."
msgstr ""
"Kreslí simuláciu starého terminálu s veľkými bodmi a dlhou dobou "
"fosforeskovania. Ako zdroj textu môže byť použitý ľubovoľný program. Napísal "
"Jamie Zawinski."
#: ScreenSavers/photopile.xml.h:1
msgid "Photopile"
msgstr ""
#: ScreenSavers/photopile.xml.h:3
#, fuzzy
msgid "Image size"
msgstr "Obrázok"
#: ScreenSavers/photopile.xml.h:5
msgid "0 deg"
msgstr ""
#: ScreenSavers/photopile.xml.h:6
msgid "Maximum angle from vertical"
msgstr ""
#: ScreenSavers/photopile.xml.h:7
msgid "90 deg"
msgstr ""
#: ScreenSavers/photopile.xml.h:9
msgid "Simulate instant film"
msgstr ""
#: ScreenSavers/photopile.xml.h:10
msgid "Instant film theme"
msgstr ""
#: ScreenSavers/photopile.xml.h:11
#, fuzzy
msgid "Draw drop shadows"
msgstr "Bez tieňa"
#: ScreenSavers/photopile.xml.h:23
msgid ""
"Loads several random images, and displays them as if lying in a random pile. "
"The pile is periodically reshuffled, with new images coming in and old ones "
"being thrown out. Written by Jens Kilian and Jamie Zawinski; 2008."
msgstr ""
#: ScreenSavers/piecewise.xml.h:1
msgid "Piecewise"
msgstr ""
#: ScreenSavers/piecewise.xml.h:9
#, fuzzy
msgid "Color shift"
msgstr "Farby"
#: ScreenSavers/piecewise.xml.h:12
#, fuzzy
msgid "Minimum radius"
msgstr "Minimálna dĺžka života"
#: ScreenSavers/piecewise.xml.h:14
#, fuzzy
msgid "Maximum radius"
msgstr "Maximálna dĺžka života"
#: ScreenSavers/piecewise.xml.h:16
msgid ""
"Moving circles switch from visibility to invisibility at intersection "
"points. Written by Geoffrey Irving; 2003."
msgstr ""
#: ScreenSavers/pinion.xml.h:1
msgid "Pinion"
msgstr ""
#: ScreenSavers/pinion.xml.h:8
#, fuzzy
msgid "Scrolling speed"
msgstr "Rýchlosť posunu"
#: ScreenSavers/pinion.xml.h:10
#, fuzzy
msgid "Gear size"
msgstr "Ozubené kolesá"
#: ScreenSavers/pinion.xml.h:12 ScreenSavers/projectiveplane.xml.h:36
#, fuzzy
msgid "100"
msgstr "100 %"
#: ScreenSavers/pinion.xml.h:13
#, fuzzy
msgid "Max RPM"
msgstr "Maximálny počet kruhov"
#: ScreenSavers/pinion.xml.h:14
msgid "2000"
msgstr ""
#: ScreenSavers/pinion.xml.h:17
#, fuzzy
msgid ""
"A gear system marches across the screen. See also the \"Gears\" and "
"\"MoebiusGears\" screen savers. https://en.wikipedia.org/wiki/Involute_gear "
"Written by Jamie Zawinski; 2004."
msgstr ""
"Presúva mnohouholníky podobne ako kaleidoskop (momentálne sa to oveľa viac "
"podobá na kaleidoskop ako skomolenina s názvom 'kaleid'). Napísal Jouk "
"Jansen."
#: ScreenSavers/pipes.xml.h:1
msgid "Pipes"
msgstr "Rúry"
#: ScreenSavers/pipes.xml.h:6
#, fuzzy
msgid "Number of pipes"
msgstr "Počet kružníc"
#: ScreenSavers/pipes.xml.h:7
msgid "A hundred"
msgstr ""
#: ScreenSavers/pipes.xml.h:9
#, fuzzy
msgid "Pipe length"
msgstr "Dĺžka pásu"
#: ScreenSavers/pipes.xml.h:12
msgid "Gadgetry"
msgstr "Prídavky"
#: ScreenSavers/pipes.xml.h:14
#, fuzzy
msgid "Fisheye lens"
msgstr "Rybie oko"
#: ScreenSavers/pipes.xml.h:15
#, fuzzy
msgid "Allow tight turns"
msgstr "Povoliť prudké obraty"
#: ScreenSavers/pipes.xml.h:16
#, fuzzy
msgid "Curved pipes"
msgstr "Zaoblené rúry"
#: ScreenSavers/pipes.xml.h:17
#, fuzzy
msgid "Ball joints"
msgstr "Hrubé spojky"
#: ScreenSavers/pipes.xml.h:18
#, fuzzy
msgid "Bolted fittings"
msgstr "Montáž rúr"
#: ScreenSavers/pipes.xml.h:19
#, fuzzy
msgid "Random style"
msgstr "Náhodný štýl kazenia"
#: ScreenSavers/pipes.xml.h:22
#, fuzzy
msgid ""
"A growing plumbing system, with bolts and valves. Written by Marcelo Vianna "
"and Jamie Zawinski; 1997."
msgstr ""
"Toto kreslí náhodné farebné a pruhované obdĺžniky. Napísal Jamie Zawinski."
#: ScreenSavers/pixelcity.xml.h:1
msgid "Pixel City"
msgstr ""
#: ScreenSavers/pixelcity.xml.h:2
msgid "Effect Bloom"
msgstr ""
#: ScreenSavers/pixelcity.xml.h:3
msgid "Effect Bloom Radial"
msgstr ""
#: ScreenSavers/pixelcity.xml.h:4
msgid "Effect Glass"
msgstr ""
#: ScreenSavers/pixelcity.xml.h:5
msgid "Effect Color Cycle"
msgstr ""
#: ScreenSavers/pixelcity.xml.h:6
msgid "Effect None"
msgstr ""
#: ScreenSavers/pixelcity.xml.h:7
#, fuzzy
msgid "Wire frame"
msgstr "Obrys"
#: ScreenSavers/pixelcity.xml.h:8
msgid "No fog"
msgstr ""
#: ScreenSavers/pixelcity.xml.h:9
msgid "Letter box"
msgstr ""
#: ScreenSavers/pixelcity.xml.h:10
msgid ""
"Procedural city fly through. Written by Shamus Young &lt;shamus -at- "
"shamusyoung dot com&gt;. Ported to Linux by Tugrul Galatali - &lt;http://rss-"
"glx.sourceforge.net/&gt;."
msgstr ""
#: ScreenSavers/plasma.xml.h:1
msgid "Plasma"
msgstr ""
#: ScreenSavers/plasma.xml.h:6
msgid "Focus"
msgstr ""
#: ScreenSavers/plasma.xml.h:12
msgid ""
"Colorful flowing plasma. Written by Terry Welsh &lt;mogumbo at totalmail."
"com&gt;. Ported to Linux by Tugrul Galatali - &lt;http://rss-glx.sourceforge."
"net/&gt;. Config Files by Curtis Haas."
msgstr ""
#: ScreenSavers/polyhedra.xml.h:1
msgid "Polyhedra"
msgstr ""
#: ScreenSavers/polyhedra.xml.h:11
msgid "Display random polyhedron"
msgstr ""
#: ScreenSavers/polyhedra.xml.h:12
msgid "Pentagonal prism"
msgstr ""
#: ScreenSavers/polyhedra.xml.h:13
msgid "Pentagonal dipyramid"
msgstr ""
#: ScreenSavers/polyhedra.xml.h:14
msgid "Pentagonal antiprism"
msgstr ""
#: ScreenSavers/polyhedra.xml.h:15
msgid "Pentagonal deltohedron"
msgstr ""
#: ScreenSavers/polyhedra.xml.h:16
msgid "Pentagrammic prism"
msgstr ""
#: ScreenSavers/polyhedra.xml.h:17
msgid "Pentagrammic dipyramid"
msgstr ""
#: ScreenSavers/polyhedra.xml.h:18
msgid "Pentagrammic antiprism"
msgstr ""
#: ScreenSavers/polyhedra.xml.h:19
msgid "Pentagrammic deltohedron"
msgstr ""
#: ScreenSavers/polyhedra.xml.h:20
msgid "Pentagrammic crossed antiprism"
msgstr ""
#: ScreenSavers/polyhedra.xml.h:21
msgid "Pentagrammic concave deltohedron"
msgstr ""
#: ScreenSavers/polyhedra.xml.h:23
#, fuzzy
msgid "Truncated tetrahedron"
msgstr "Tetrahedron"
#: ScreenSavers/polyhedra.xml.h:24
#, fuzzy
msgid "Triakistetrahedron"
msgstr "Tetrahedron"
#: ScreenSavers/polyhedra.xml.h:25
#, fuzzy
msgid "Octahemioctahedron"
msgstr "Oktahedron"
#: ScreenSavers/polyhedra.xml.h:26
#, fuzzy
msgid "Octahemioctacron"
msgstr "Oktahedron"
#: ScreenSavers/polyhedra.xml.h:27
#, fuzzy
msgid "Tetrahemihexahedron"
msgstr "Tetrahedron"
#: ScreenSavers/polyhedra.xml.h:28
#, fuzzy
msgid "Tetrahemihexacron"
msgstr "Tetrahedron"
#: ScreenSavers/polyhedra.xml.h:31
#, fuzzy
msgid "Cuboctahedron"
msgstr "Oktahedron"
#: ScreenSavers/polyhedra.xml.h:32
#, fuzzy
msgid "Rhombic dodecahedron"
msgstr "Dodekahedron"
#: ScreenSavers/polyhedra.xml.h:33
#, fuzzy
msgid "Truncated octahedron"
msgstr "Tetrahedron"
#: ScreenSavers/polyhedra.xml.h:34
#, fuzzy
msgid "Tetrakishexahedron"
msgstr "Tetrahedron"
#: ScreenSavers/polyhedra.xml.h:35
msgid "Truncated cube"
msgstr ""
#: ScreenSavers/polyhedra.xml.h:36
#, fuzzy
msgid "Triakisoctahedron"
msgstr "Oktahedron"
#: ScreenSavers/polyhedra.xml.h:37
#, fuzzy
msgid "Rhombicuboctahedron"
msgstr "Oktahedron"
#: ScreenSavers/polyhedra.xml.h:38
msgid "Deltoidal icositetrahedron"
msgstr ""
#: ScreenSavers/polyhedra.xml.h:39
msgid "Truncated cuboctahedron"
msgstr ""
#: ScreenSavers/polyhedra.xml.h:40
#, fuzzy
msgid "Disdyakisdodecahedron"
msgstr "Dodekahedron"
#: ScreenSavers/polyhedra.xml.h:41
msgid "Snub cube"
msgstr ""
#: ScreenSavers/polyhedra.xml.h:42
msgid "Pentagonal icositetrahedron"
msgstr ""
#: ScreenSavers/polyhedra.xml.h:43
msgid "Small cubicuboctahedron"
msgstr ""
#: ScreenSavers/polyhedra.xml.h:44
msgid "Small hexacronic icositetrahedron"
msgstr ""
#: ScreenSavers/polyhedra.xml.h:45
msgid "Great cubicuboctahedron"
msgstr ""
#: ScreenSavers/polyhedra.xml.h:46
msgid "Great hexacronic icositetrahedron"
msgstr ""
#: ScreenSavers/polyhedra.xml.h:47
#, fuzzy
msgid "Cubohemioctahedron"
msgstr "Dodekahedron"
#: ScreenSavers/polyhedra.xml.h:48
msgid "Hexahemioctacron"
msgstr ""
#: ScreenSavers/polyhedra.xml.h:49
msgid "Cubitruncated cuboctahedron"
msgstr ""
#: ScreenSavers/polyhedra.xml.h:50
#, fuzzy
msgid "Tetradyakishexahedron"
msgstr "Tetrahedron"
#: ScreenSavers/polyhedra.xml.h:51
msgid "Great rhombicuboctahedron"
msgstr ""
#: ScreenSavers/polyhedra.xml.h:52
msgid "Great deltoidal icositetrahedron"
msgstr ""
#: ScreenSavers/polyhedra.xml.h:53
msgid "Small rhombihexahedron"
msgstr ""
#: ScreenSavers/polyhedra.xml.h:54
msgid "Small rhombihexacron"
msgstr ""
#: ScreenSavers/polyhedra.xml.h:55
msgid "Stellated truncated hexahedron"
msgstr ""
#: ScreenSavers/polyhedra.xml.h:56
msgid "Great triakisoctahedron"
msgstr ""
#: ScreenSavers/polyhedra.xml.h:57
msgid "Great truncated cuboctahedron"
msgstr ""
#: ScreenSavers/polyhedra.xml.h:58
msgid "Great disdyakisdodecahedron"
msgstr ""
#: ScreenSavers/polyhedra.xml.h:59
#, fuzzy
msgid "Great rhombihexahedron"
msgstr "Tetrahedron"
#: ScreenSavers/polyhedra.xml.h:60
msgid "Great rhombihexacron"
msgstr ""
#: ScreenSavers/polyhedra.xml.h:63
#, fuzzy
msgid "Icosidodecahedron"
msgstr "Ikosahedron"
#: ScreenSavers/polyhedra.xml.h:64
msgid "Rhombic triacontahedron"
msgstr ""
#: ScreenSavers/polyhedra.xml.h:65
#, fuzzy
msgid "Truncated icosahedron"
msgstr "Ikosahedron"
#: ScreenSavers/polyhedra.xml.h:66
#, fuzzy
msgid "Pentakisdodecahedron"
msgstr "Dodekahedron"
#: ScreenSavers/polyhedra.xml.h:67
#, fuzzy
msgid "Truncated dodecahedron"
msgstr "Dodekahedron"
#: ScreenSavers/polyhedra.xml.h:68
#, fuzzy
msgid "Triakisicosahedron"
msgstr "Ikosahedron"
#: ScreenSavers/polyhedra.xml.h:69
#, fuzzy
msgid "Rhombicosidodecahedron"
msgstr "Dodekahedron"
#: ScreenSavers/polyhedra.xml.h:70
#, fuzzy
msgid "Deltoidal hexecontahedron"
msgstr "Dodekahedron"
#: ScreenSavers/polyhedra.xml.h:71
msgid "Truncated icosidodecahedron"
msgstr ""
#: ScreenSavers/polyhedra.xml.h:72
msgid "Disdyakistriacontahedron"
msgstr ""
#: ScreenSavers/polyhedra.xml.h:73
#, fuzzy
msgid "Snub dodecahedron"
msgstr "Dodekahedron"
#: ScreenSavers/polyhedra.xml.h:74
msgid "Pentagonal hexecontahedron"
msgstr ""
#: ScreenSavers/polyhedra.xml.h:75
msgid "Small ditrigonal icosidodecahedron"
msgstr ""
#: ScreenSavers/polyhedra.xml.h:76
msgid "Small triambic icosahedron"
msgstr ""
#: ScreenSavers/polyhedra.xml.h:77
msgid "Small icosicosidodecahedron"
msgstr ""
#: ScreenSavers/polyhedra.xml.h:78
msgid "Small icosacronic hexecontahedron"
msgstr ""
#: ScreenSavers/polyhedra.xml.h:79
msgid "Small snub icosicosidodecahedron"
msgstr ""
#: ScreenSavers/polyhedra.xml.h:80
msgid "Small hexagonal hexecontahedron"
msgstr ""
#: ScreenSavers/polyhedra.xml.h:81
msgid "Small dodecicosidodecahedron"
msgstr ""
#: ScreenSavers/polyhedra.xml.h:82
msgid "Small dodecacronic hexecontahedron"
msgstr ""
#: ScreenSavers/polyhedra.xml.h:83
msgid "Small stellated dodecahedron"
msgstr ""
#: ScreenSavers/polyhedra.xml.h:84
#, fuzzy
msgid "Great dodecahedron"
msgstr "Dodekahedron"
#: ScreenSavers/polyhedra.xml.h:85
#, fuzzy
msgid "Great dodecadodecahedron"
msgstr "Dodekahedron"
#: ScreenSavers/polyhedra.xml.h:86
msgid "Medial rhombic triacontahedron"
msgstr ""
#: ScreenSavers/polyhedra.xml.h:87
msgid "Truncated great dodecahedron"
msgstr ""
#: ScreenSavers/polyhedra.xml.h:88
msgid "Small stellapentakisdodecahedron"
msgstr ""
#: ScreenSavers/polyhedra.xml.h:89
#, fuzzy
msgid "Rhombidodecadodecahedron"
msgstr "Dodekahedron"
#: ScreenSavers/polyhedra.xml.h:90
msgid "Medial deltoidal hexecontahedron"
msgstr ""
#: ScreenSavers/polyhedra.xml.h:91
#, fuzzy
msgid "Small rhombidodecahedron"
msgstr "Dodekahedron"
#: ScreenSavers/polyhedra.xml.h:92
msgid "Small rhombidodecacron"
msgstr ""
#: ScreenSavers/polyhedra.xml.h:93
#, fuzzy
msgid "Snub dodecadodecahedron"
msgstr "Dodekahedron"
#: ScreenSavers/polyhedra.xml.h:94
msgid "Medial pentagonal hexecontahedron"
msgstr ""
#: ScreenSavers/polyhedra.xml.h:95
msgid "Ditrigonal dodecadodecahedron"
msgstr ""
#: ScreenSavers/polyhedra.xml.h:96
msgid "Medial triambic icosahedron"
msgstr ""
#: ScreenSavers/polyhedra.xml.h:97
msgid "Great ditrigonal dodecicosidodecahedron"
msgstr ""
#: ScreenSavers/polyhedra.xml.h:98
msgid "Great ditrigonal dodecacronic hexecontahedron"
msgstr ""
#: ScreenSavers/polyhedra.xml.h:99
msgid "Small ditrigonal dodecicosidodecahedron"
msgstr ""
#: ScreenSavers/polyhedra.xml.h:100
msgid "Small ditrigonal dodecacronic hexecontahedron"
msgstr ""
#: ScreenSavers/polyhedra.xml.h:101
#, fuzzy
msgid "Icosidodecadodecahedron"
msgstr "Ikosahedron"
#: ScreenSavers/polyhedra.xml.h:102
msgid "Medial icosacronic hexecontahedron"
msgstr ""
#: ScreenSavers/polyhedra.xml.h:103
msgid "Icositruncated dodecadodecahedron"
msgstr ""
#: ScreenSavers/polyhedra.xml.h:104
#, fuzzy
msgid "Tridyakisicosahedron"
msgstr "Ikosahedron"
#: ScreenSavers/polyhedra.xml.h:105
msgid "Snub icosidodecadodecahedron"
msgstr ""
#: ScreenSavers/polyhedra.xml.h:106
msgid "Medial hexagonal hexecontahedron"
msgstr ""
#: ScreenSavers/polyhedra.xml.h:107
msgid "Great ditrigonal icosidodecahedron"
msgstr ""
#: ScreenSavers/polyhedra.xml.h:108
msgid "Great triambic icosahedron"
msgstr ""
#: ScreenSavers/polyhedra.xml.h:109
msgid "Great icosicosidodecahedron"
msgstr ""
#: ScreenSavers/polyhedra.xml.h:110
msgid "Great icosacronic hexecontahedron"
msgstr ""
#: ScreenSavers/polyhedra.xml.h:111
msgid "Small icosihemidodecahedron"
msgstr ""
#: ScreenSavers/polyhedra.xml.h:112
msgid "Small icosihemidodecacron"
msgstr ""
#: ScreenSavers/polyhedra.xml.h:113
#, fuzzy
msgid "Small dodecicosahedron"
msgstr "Dodekahedron"
#: ScreenSavers/polyhedra.xml.h:114
msgid "Small dodecicosacron"
msgstr ""
#: ScreenSavers/polyhedra.xml.h:115
msgid "Small dodecahemidodecahedron"
msgstr ""
#: ScreenSavers/polyhedra.xml.h:116
msgid "Small dodecahemidodecacron"
msgstr ""
#: ScreenSavers/polyhedra.xml.h:117
msgid "Great stellated dodecahedron"
msgstr ""
#: ScreenSavers/polyhedra.xml.h:118
#, fuzzy
msgid "Great icosahedron"
msgstr "Ikosahedron"
#: ScreenSavers/polyhedra.xml.h:119
#, fuzzy
msgid "Great icosidodecahedron"
msgstr "Dodekahedron"
#: ScreenSavers/polyhedra.xml.h:120
msgid "Great rhombic triacontahedron"
msgstr ""
#: ScreenSavers/polyhedra.xml.h:121
msgid "Great truncated icosahedron"
msgstr ""
#: ScreenSavers/polyhedra.xml.h:122
msgid "Great stellapentakisdodecahedron"
msgstr ""
#: ScreenSavers/polyhedra.xml.h:123
#, fuzzy
msgid "Rhombicosahedron"
msgstr "Ikosahedron"
#: ScreenSavers/polyhedra.xml.h:124
msgid "Rhombicosacron"
msgstr ""
#: ScreenSavers/polyhedra.xml.h:125
msgid "Great snub icosidodecahedron"
msgstr ""
#: ScreenSavers/polyhedra.xml.h:126
msgid "Great pentagonal hexecontahedron"
msgstr ""
#: ScreenSavers/polyhedra.xml.h:127
msgid "Small stellated truncated dodecahedron"
msgstr ""
#: ScreenSavers/polyhedra.xml.h:128
#, fuzzy
msgid "Great pentakisdodecahedron"
msgstr "Dodekahedron"
#: ScreenSavers/polyhedra.xml.h:129
msgid "Truncated dodecadodecahedron"
msgstr ""
#: ScreenSavers/polyhedra.xml.h:130
msgid "Medial disdyakistriacontahedron"
msgstr ""
#: ScreenSavers/polyhedra.xml.h:131
msgid "Inverted snub dodecadodecahedron"
msgstr ""
#: ScreenSavers/polyhedra.xml.h:132
msgid "Medial inverted pentagonal hexecontahedron"
msgstr ""
#: ScreenSavers/polyhedra.xml.h:133
msgid "Great dodecicosidodecahedron"
msgstr ""
#: ScreenSavers/polyhedra.xml.h:134
msgid "Great dodecacronic hexecontahedron"
msgstr ""
#: ScreenSavers/polyhedra.xml.h:135
msgid "Small dodecahemicosahedron"
msgstr ""
#: ScreenSavers/polyhedra.xml.h:136
msgid "Small dodecahemicosacron"
msgstr ""
#: ScreenSavers/polyhedra.xml.h:137
#, fuzzy
msgid "Great dodecicosahedron"
msgstr "Dodekahedron"
#: ScreenSavers/polyhedra.xml.h:138
msgid "Great dodecicosacron"
msgstr ""
#: ScreenSavers/polyhedra.xml.h:139
msgid "Great snub dodecicosidodecahedron"
msgstr ""
#: ScreenSavers/polyhedra.xml.h:140
msgid "Great hexagonal hexecontahedron"
msgstr ""
#: ScreenSavers/polyhedra.xml.h:141
msgid "Great dodecahemicosahedron"
msgstr ""
#: ScreenSavers/polyhedra.xml.h:142
msgid "Great dodecahemicosacron"
msgstr ""
#: ScreenSavers/polyhedra.xml.h:143
msgid "Great stellated truncated dodecahedron"
msgstr ""
#: ScreenSavers/polyhedra.xml.h:144
msgid "Great triakisicosahedron"
msgstr ""
#: ScreenSavers/polyhedra.xml.h:145
msgid "Great rhombicosidodecahedron"
msgstr ""
#: ScreenSavers/polyhedra.xml.h:146
msgid "Great deltoidal hexecontahedron"
msgstr ""
#: ScreenSavers/polyhedra.xml.h:147
msgid "Great truncated icosidodecahedron"
msgstr ""
#: ScreenSavers/polyhedra.xml.h:148
msgid "Great disdyakistriacontahedron"
msgstr ""
#: ScreenSavers/polyhedra.xml.h:149
msgid "Great inverted snub icosidodecahedron"
msgstr ""
#: ScreenSavers/polyhedra.xml.h:150
msgid "Great inverted pentagonal hexecontahedron"
msgstr ""
#: ScreenSavers/polyhedra.xml.h:151
msgid "Great dodecahemidodecahedron"
msgstr ""
#: ScreenSavers/polyhedra.xml.h:152
msgid "Great dodecahemidodecacron"
msgstr ""
#: ScreenSavers/polyhedra.xml.h:153
msgid "Great icosihemidodecahedron"
msgstr ""
#: ScreenSavers/polyhedra.xml.h:154
msgid "Great icosihemidodecacron"
msgstr ""
#: ScreenSavers/polyhedra.xml.h:155
msgid "Small retrosnub icosicosidodecahedron"
msgstr ""
#: ScreenSavers/polyhedra.xml.h:156
msgid "Small hexagrammic hexecontahedron"
msgstr ""
#: ScreenSavers/polyhedra.xml.h:157
#, fuzzy
msgid "Great rhombidodecahedron"
msgstr "Dodekahedron"
#: ScreenSavers/polyhedra.xml.h:158
msgid "Great rhombidodecacron"
msgstr ""
#: ScreenSavers/polyhedra.xml.h:159
msgid "Great retrosnub icosidodecahedron"
msgstr ""
#: ScreenSavers/polyhedra.xml.h:160
msgid "Great pentagrammic hexecontahedron"
msgstr ""
#: ScreenSavers/polyhedra.xml.h:161
msgid "Great dirhombicosidodecahedron"
msgstr ""
#: ScreenSavers/polyhedra.xml.h:162
msgid "Great dirhombicosidodecacron"
msgstr ""
#: ScreenSavers/polyhedra.xml.h:163
#, fuzzy
msgid "Utah teapotahedron"
msgstr "Tetrahedron"
#: ScreenSavers/polyhedra.xml.h:167
msgid "Show description"
msgstr ""
#: ScreenSavers/polyhedra.xml.h:169
msgid ""
"The 75 uniform polyhedra and their duals, plus 5 prisms and antiprisms, and "
"some information about each. https://en.wikipedia.org/wiki/Uniform_polyhedra "
"https://en.wikipedia.org/wiki/Stellation https://en.wikipedia.org/wiki/"
"Dual_polyhedron https://en.wikipedia.org/wiki/Antiprism Written by Dr. Zvi "
"Har'El and Jamie Zawinski; 2004."
msgstr ""
#: ScreenSavers/polyominoes.xml.h:1
msgid "Polyominoes"
msgstr "Polyominoes"
#: ScreenSavers/polyominoes.xml.h:2
#, fuzzy
msgid "Identical pieces"
msgstr "Rovnaké časti"
#: ScreenSavers/polyominoes.xml.h:13
#, fuzzy
msgid ""
"Repeatedly attempts to completely fill a rectangle with irregularly-shaped "
"puzzle pieces. https://en.wikipedia.org/wiki/Polyomino Written by Stephen "
"Montgomery-Smith; 2002."
msgstr ""
"Opakovane sa snaží úplne vyplniť obdĺžnik nepravidelnými tvarmi. Napísal "
"Stephen Montgomery-Smith."
#: ScreenSavers/polytopes.xml.h:1
#, fuzzy
msgid "Polytopes"
msgstr "Mnohouholníky"
#: ScreenSavers/polytopes.xml.h:6
msgid "5-cell (hyper-tetrahedron)"
msgstr ""
#: ScreenSavers/polytopes.xml.h:7
msgid "8-cell (hypercube / tesseract)"
msgstr ""
#: ScreenSavers/polytopes.xml.h:8
msgid "16-cell (hyper-octahedron)"
msgstr ""
#: ScreenSavers/polytopes.xml.h:9
msgid "24-cell"
msgstr ""
#: ScreenSavers/polytopes.xml.h:10
msgid "120-cell"
msgstr ""
#: ScreenSavers/polytopes.xml.h:11
msgid "600-cell"
msgstr ""
#: ScreenSavers/polytopes.xml.h:12
msgid "Single color"
msgstr ""
#: ScreenSavers/polytopes.xml.h:13
msgid "Colors By 4D Depth"
msgstr ""
#: ScreenSavers/polytopes.xml.h:30
msgid ""
"The six regular 4D polytopes rotating in 4D. Inspired by H.S.M Coxeter's "
"book \"Regular Polytopes\", 3rd Edition, Dover Publications, Inc., 1973, and "
"Thomas Banchoff's book \"Beyond the Third Dimension: Geometry, Computer "
"Graphics, and Higher Dimensions\", Scientific American Library, 1990. "
"https://en.wikipedia.org/wiki/Hypercube https://en.wikipedia.org/wiki/"
"Tesseract https://en.wikipedia.org/wiki/Regular_polytope Written by Carsten "
"Steger; 2003."
msgstr ""
#: ScreenSavers/pong.xml.h:1
msgid "Pong"
msgstr ""
#: ScreenSavers/pong.xml.h:3
#, fuzzy
msgid "Game speed"
msgstr "Rýchlosť vĺn"
#: ScreenSavers/pong.xml.h:5
msgid "Crisp"
msgstr ""
#: ScreenSavers/pong.xml.h:7
msgid "Noisy"
msgstr ""
#: ScreenSavers/pong.xml.h:8
msgid "Clock mode"
msgstr ""
#: ScreenSavers/pong.xml.h:14
msgid ""
"The 1971 Pong home video game, including artifacts of an old color TV set. "
"In clock mode, the score keeps track of the current time. https://en."
"wikipedia.org/wiki/Pong Written by Jeremy English, Trevor Blackwell and "
"Jamie Zawinski; 2003."
msgstr ""
#: ScreenSavers/popsquares.xml.h:1
#, fuzzy
msgid "PopSquares"
msgstr "Štvorec"
#: ScreenSavers/popsquares.xml.h:5
msgid "Subdivision"
msgstr ""
#: ScreenSavers/popsquares.xml.h:8
msgid "Light red"
msgstr ""
#: ScreenSavers/popsquares.xml.h:9
msgid "Light yellow"
msgstr ""
#: ScreenSavers/popsquares.xml.h:10
#, fuzzy
msgid "Light green"
msgstr "Blesk"
#: ScreenSavers/popsquares.xml.h:11
#, fuzzy
msgid "Light cyan"
msgstr "Blesk"
#: ScreenSavers/popsquares.xml.h:12
msgid "Light blue"
msgstr ""
#: ScreenSavers/popsquares.xml.h:13
msgid "Light magenta"
msgstr ""
#: ScreenSavers/popsquares.xml.h:14
#, fuzzy
msgid "Dark red"
msgstr "Rýchlosť žralokov"
#: ScreenSavers/popsquares.xml.h:15
msgid "Dark yellow"
msgstr ""
#: ScreenSavers/popsquares.xml.h:16
msgid "Dark green"
msgstr ""
#: ScreenSavers/popsquares.xml.h:17
msgid "Dark cyan"
msgstr ""
#: ScreenSavers/popsquares.xml.h:18
msgid "Dark blue"
msgstr ""
#: ScreenSavers/popsquares.xml.h:19
msgid "Dark magenta"
msgstr ""
#: ScreenSavers/popsquares.xml.h:20
msgid "Twitch"
msgstr ""
#: ScreenSavers/popsquares.xml.h:22
msgid ""
"A pop-art-ish looking grid of pulsing colors. Written by Levi Burton; 2003."
msgstr ""
#: ScreenSavers/projectiveplane.xml.h:1
msgid "ProjectivePlane"
msgstr ""
#: ScreenSavers/projectiveplane.xml.h:23
msgid "-4"
msgstr ""
#: ScreenSavers/projectiveplane.xml.h:24
#, fuzzy
msgid "WX speed"
msgstr "Rýchlosť vĺn"
#: ScreenSavers/projectiveplane.xml.h:25 ScreenSavers/scooter.xml.h:8
msgid "4"
msgstr ""
#: ScreenSavers/projectiveplane.xml.h:26
#, fuzzy
msgid "WY speed"
msgstr "Rýchlosť vĺn"
#: ScreenSavers/projectiveplane.xml.h:27
#, fuzzy
msgid "WZ speed"
msgstr "Rýchlosť vĺn"
#: ScreenSavers/projectiveplane.xml.h:28
#, fuzzy
msgid "XY speed"
msgstr "Rýchlosť animácie"
#: ScreenSavers/projectiveplane.xml.h:29
#, fuzzy
msgid "XZ speed"
msgstr "Rýchlosť animácie"
#: ScreenSavers/projectiveplane.xml.h:30
#, fuzzy
msgid "YZ speed"
msgstr "Rýchlosť animácie"
#: ScreenSavers/projectiveplane.xml.h:31
msgid "-180"
msgstr ""
#: ScreenSavers/projectiveplane.xml.h:32
msgid "Walk dir "
msgstr ""
#: ScreenSavers/projectiveplane.xml.h:33
#, fuzzy
msgid "180"
msgstr "1"
#: ScreenSavers/projectiveplane.xml.h:35
#, fuzzy
msgid "Walk speed"
msgstr "Rýchlosť veľryby"
#: ScreenSavers/projectiveplane.xml.h:46
msgid ""
"A 4D embedding of the real projective plane. You can walk on the surface of "
"the real projective plane or rotate it in 4D or walk on it while it rotates "
"in 4D. Inspired by Thomas Banchoff's book \"Beyond the Third Dimension: "
"Geometry, Computer Graphics, and Higher Dimensions\", Scientific American "
"Library, 1990. https://en.wikipedia.org/wiki/Real_projective_plane https://"
"en.wikipedia.org/wiki/Roman_surface https://en.wikipedia.org/wiki/Cross_cap "
"https://en.wikipedia.org/wiki/Moebius_strip http://mathworld.wolfram.com/"
"RealProjectivePlane.html http://mathworld.wolfram.com/RomanSurface.html "
"http://mathworld.wolfram.com/Cross-Cap.html http://mathworld.wolfram.com/"
"MoebiusStrip.html Written by Carsten Steger; 2014."
msgstr ""
#: ScreenSavers/providence.xml.h:1
msgid "Providence"
msgstr ""
#: ScreenSavers/providence.xml.h:5
#, fuzzy
msgid "Draw eye"
msgstr "Nakresliť bunku"
#: ScreenSavers/providence.xml.h:8
msgid ""
"\"A pyramid unfinished. In the zenith an eye in a triangle, surrounded by a "
"glory, proper.\" https://en.wikipedia.org/wiki/Eye_of_Providence Written by "
"Blair Tennessy; 2004."
msgstr ""
#: ScreenSavers/pulsar.xml.h:1
msgid "Pulsar"
msgstr "Pulsar"
#: ScreenSavers/pulsar.xml.h:5
#, fuzzy
msgid "Quad count"
msgstr "Počet"
#: ScreenSavers/pulsar.xml.h:8
#, fuzzy
msgid "Enable texturing"
msgstr "Povoliť textúry"
#: ScreenSavers/pulsar.xml.h:9
#, fuzzy
msgid "Enable texture mipmaps"
msgstr "Povoliť mipmapy s textúrou"
#: ScreenSavers/pulsar.xml.h:10
#, fuzzy
msgid "Enable blending"
msgstr "Povoliť miešanie"
#: ScreenSavers/pulsar.xml.h:11
#, fuzzy
msgid "Anti-alias lines"
msgstr "Vyhladiť čiary"
#: ScreenSavers/pulsar.xml.h:12
#, fuzzy
msgid "Enable texture filtering"
msgstr "Povoliť filtrovanie textúr"
#: ScreenSavers/pulsar.xml.h:13
#, fuzzy
msgid "Enable depth buffer"
msgstr "Povoliť buffer hĺbky"
#: ScreenSavers/pulsar.xml.h:15
#, fuzzy
msgid ""
"Intersecting planes, with alpha blending, fog, textures, and mipmaps. "
"Written by David Konerding; 1999."
msgstr ""
"Kreslí pretínajúce sa roviny. Používa alfa miešanie, hmlu, textúry a mipmapy "
"plus počítanie obrázkov za sekundu, aby ste dokázali určiť, akú rýchlu máte "
"grafickú kartu. Vyžaduje OpenGL. Napísal David Konerding."
#: ScreenSavers/pyro.xml.h:1
msgid "Pyro"
msgstr "Pyro"
#: ScreenSavers/pyro.xml.h:6
#, fuzzy
msgid "Particle density"
msgstr "Hustota častíc"
#: ScreenSavers/pyro.xml.h:9
#, fuzzy
msgid "Launch frequency"
msgstr "Frekvencia vystreľovania"
#: ScreenSavers/pyro.xml.h:12
#, fuzzy
msgid "Explosive yield"
msgstr "Výsledky explózií"
#: ScreenSavers/pyro.xml.h:15
msgid ""
"Exploding fireworks. See also the \"Fireworkx\", \"Eruption\", and \"XFlame"
"\" screen savers. Written by Jamie Zawinski; 1992."
msgstr ""
#: ScreenSavers/qix.xml.h:1
msgid "Qix"
msgstr "Qix"
#: ScreenSavers/qix.xml.h:12 ScreenSavers/spirographx.xml.h:3
#, fuzzy
msgid "Line segments"
msgstr "Časti čiar"
#: ScreenSavers/qix.xml.h:13
#, fuzzy
msgid "Solid objects"
msgstr "Plné objekty"
#: ScreenSavers/qix.xml.h:14
#, fuzzy
msgid "Linear motion"
msgstr "Lineárny pohyb"
#: ScreenSavers/qix.xml.h:16
#, fuzzy
msgid "Additive colors"
msgstr "Aditívne farby"
#: ScreenSavers/qix.xml.h:17
#, fuzzy
msgid "Subtractive colors"
msgstr "Subtraktívne farby"
#: ScreenSavers/qix.xml.h:19
#, fuzzy
msgid "Max size"
msgstr "Maximálna veľkosť"
#: ScreenSavers/qix.xml.h:20
#, fuzzy
msgid "Poly corners"
msgstr "Mnohouholníky"
#: ScreenSavers/qix.xml.h:25
#, fuzzy
msgid ""
"Bounces a series of line segments around the screen, and uses variations on "
"this basic motion pattern to produce all sorts of different presentations: "
"line segments, filled polygons, and overlapping translucent areas. https://"
"en.wikipedia.org/wiki/Qix Written by Jamie Zawinski; 1992."
msgstr ""
"Toto je švajčiarsky nožík programov qix. Odráža skupinu čiar okolo obrazovky "
"a používa rôzne variácie tohto princípu tak, že vytvára rôzne vzory: časti "
"čiar, vyplnené mnohouholníky, prekrývajúce sa oblasti... Napísal Jamie "
"Zawinski."
#: ScreenSavers/quasicrystal.xml.h:1
#, fuzzy
msgid "QuasiCrystal"
msgstr "Kryštál"
#: ScreenSavers/quasicrystal.xml.h:14
msgid ""
"A quasicrystal is a structure that is ordered but aperiodic. Two-dimensional "
"quasicrystals can be generated by adding a set of planes where x is the sine "
"of y. Different complex aperiodic plane tilings are produced depending on "
"the period, position, and rotation of the component planes, and whether the "
"rotation of the planes is evenly distributed around the circle (the "
"\"symmetry\" option, above) or random. See also the \"RD-Bomb\", \"CWaves\" "
"and \"Penrose\" screen savers. https://en.wikipedia.org/wiki/Quasicrystal "
"Written by Jamie Zawinski; 2013."
msgstr ""
#: ScreenSavers/queens.xml.h:1
msgid "Queens"
msgstr ""
#: ScreenSavers/queens.xml.h:7
msgid ""
"The N-Queens problem: how to place N queens on an NxN chessboard such that "
"no queen can attack a sister? See also the \"Endgame\" screen saver. https://"
"en.wikipedia.org/wiki/Eight_queens_puzzle Written by Blair Tennessy and "
"Jamie Zawinski; 2002."
msgstr ""
#: ScreenSavers/raverhoop.xml.h:1
msgid "RaverHoop"
msgstr ""
#: ScreenSavers/raverhoop.xml.h:9
#, fuzzy
msgid "Lights"
msgstr "Tesné"
#: ScreenSavers/raverhoop.xml.h:12
#, fuzzy
msgid "Speed, motion"
msgstr "Obmedzenie rýchlosti"
#: ScreenSavers/raverhoop.xml.h:14
#, fuzzy
msgid "Speed, lights"
msgstr "Obmedzenie rýchlosti"
#: ScreenSavers/raverhoop.xml.h:16
msgid "Sustain"
msgstr "Udržiavať"
#: ScreenSavers/raverhoop.xml.h:21
#, fuzzy
msgid ""
"Simulates an LED hula hoop in a dark room. Oontz oontz oontz. Written by "
"Jamie Zawinski; 2016."
msgstr ""
"Zobrazuje pár riadkov lietajúceho textu pomocou 3D písma. Napísal Jamie "
"Zawinski."
#: ScreenSavers/razzledazzle.xml.h:1
msgid "RazzleDazzle"
msgstr ""
#: ScreenSavers/razzledazzle.xml.h:8 ScreenSavers/scooter.xml.h:14
msgid "Mono"
msgstr ""
#: ScreenSavers/razzledazzle.xml.h:17
#, fuzzy
msgid "Ship Outlines"
msgstr "Spliny"
#: ScreenSavers/razzledazzle.xml.h:18
#, fuzzy
msgid "Flat Pattern"
msgstr "Rovnomerné osvetlenie"
#: ScreenSavers/razzledazzle.xml.h:19
#, fuzzy
msgid "Ships or flat pattern"
msgstr "Rovnomerné osvetlenie"
#: ScreenSavers/razzledazzle.xml.h:22
#, no-c-format
msgid ""
"Generates an infinitely-scrolling sequence of dazzle camouflage patterns. "
"Dazzle Ships, in addition to being the best album by Orchestral Manoeuvres "
"in the Dark, were military vessels during World War I and early in World War "
"II that were painted not to conceal but to confuse: with these Cubist "
"overlapping stripes, it was very hard to estimate their size, range and "
"heading. This was a big deal before the invention of Radar. https://en."
"wikipedia.org/wiki/Dazzle_camouflage https://en.wikipedia.org/wiki/Cubism "
"https://en.wikipedia.org/wiki/Dazzle_Ships_%28album%29 https://en.wikipedia."
"org/wiki/Acoustic_mirror https://en.wikipedia.org/wiki/Radar Written by "
"Jamie Zawinski; 2018."
msgstr ""
#: ScreenSavers/rd-bomb.xml.h:1
msgid "RDbomb"
msgstr ""
#: ScreenSavers/rd-bomb.xml.h:5 ScreenSavers/voronoi.xml.h:12
#, fuzzy
msgid "Wander speed"
msgstr "Rýchlosť putovania"
#: ScreenSavers/rd-bomb.xml.h:7
#, no-c-format
msgid "1%"
msgstr "1 %"
#: ScreenSavers/rd-bomb.xml.h:8 ScreenSavers/tessellimage.xml.h:17
#, fuzzy
msgid "Fill screen"
msgstr "Vyplniť obrazovku"
#: ScreenSavers/rd-bomb.xml.h:12
msgid "Epoch"
msgstr "Epoch"
#: ScreenSavers/rd-bomb.xml.h:18
#, fuzzy
msgid "X tile size"
msgstr "Veľkosť dlaždice"
#: ScreenSavers/rd-bomb.xml.h:19
#, fuzzy
msgid "Y tile size"
msgstr "Veľkosť dlaždice"
#: ScreenSavers/rd-bomb.xml.h:20
#, fuzzy
msgid "Reaction"
msgstr "Rotácia"
#: ScreenSavers/rd-bomb.xml.h:21
#, fuzzy
msgid "Diffusion"
msgstr "Reakcia/Difúzia"
#: ScreenSavers/rd-bomb.xml.h:23
#, fuzzy
msgid "Seed radius"
msgstr "Polomer semienka"
#: ScreenSavers/rd-bomb.xml.h:24
#, fuzzy
msgid ""
"Reaction-diffusion: draws a grid of growing square-like shapes that, once "
"they overtake each other, react in unpredictable ways. Written by Scott "
"Draves; 1997."
msgstr ""
"Ďalšia variácia na program \"Bomb\" od Scotta Dravesa. Tento kreslí mriežku "
"rastúcich štvorcov. Keď sa začnú prekrývať, reagujú nepredvídateľne. RD "
"znamená reakcia difúzie."
#: ScreenSavers/ripples.xml.h:1
msgid "Ripples"
msgstr "Záhyby"
#: ScreenSavers/ripples.xml.h:8
msgid "Drizzle"
msgstr "Mrholenie"
#: ScreenSavers/ripples.xml.h:9
#, fuzzy
msgid "Drippiness"
msgstr "Pružnosť"
#: ScreenSavers/ripples.xml.h:10
msgid "Storm"
msgstr "Búrka"
#: ScreenSavers/ripples.xml.h:11
#, fuzzy
msgid "Small drops"
msgstr "Malé kvapky"
#: ScreenSavers/ripples.xml.h:12
msgid "Fluidity"
msgstr ""
#: ScreenSavers/ripples.xml.h:13
#, fuzzy
msgid "Big drops"
msgstr "Veľké kvapky"
#: ScreenSavers/ripples.xml.h:14
#, fuzzy
msgid "Moving splashes"
msgstr "Pohyb pri špliechaní"
#: ScreenSavers/ripples.xml.h:15
#, fuzzy
msgid "Psychedelic colors"
msgstr "Psychedelické farby"
#: ScreenSavers/ripples.xml.h:16
msgid "Grayscale"
msgstr ""
#: ScreenSavers/ripples.xml.h:17
#, fuzzy
msgid "Magic lighting effect"
msgstr "Osvetlenie"
#: ScreenSavers/ripples.xml.h:19
#, fuzzy
msgid ""
"Rippling interference patterns reminiscent of splashing water distort a "
"loaded image. Written by Tom Hammersley; 1999."
msgstr ""
"Kreslí kruhové interferenèné obrazce, podobné vodnej hladine. S možnosťou -"
"water použije obsah obrazovky a kreslí efekt kvapnutia na obrazovku. Napísal "
"Tom Hammersley."
#: ScreenSavers/rocks.xml.h:1
msgid "Rocks"
msgstr "Skaly"
#: ScreenSavers/rocks.xml.h:9
msgid "Velocity"
msgstr "Rýchlosť"
#: ScreenSavers/rocks.xml.h:12
msgid "Steering"
msgstr "Smerovanie"
#: ScreenSavers/rocks.xml.h:18
#, fuzzy
msgid "An asteroid field zooms by. Written by Jamie Zawinski; 1992."
msgstr "Toto opakovane generuje špirálovité vzorky. Napísal Jamie Zawinski."
#: ScreenSavers/romanboy.xml.h:1
msgid "RomanBoy"
msgstr ""
#: ScreenSavers/romanboy.xml.h:5
#, fuzzy
msgid "Order of the surface"
msgstr "Plný povrch"
#: ScreenSavers/romanboy.xml.h:7
#, fuzzy
msgid "Deform the projective plane"
msgstr "Plný povrch"
#: ScreenSavers/romanboy.xml.h:13
msgid "1000.0"
msgstr ""
#: ScreenSavers/romanboy.xml.h:45
#, no-c-format
msgid ""
"A 3D immersion of the real projective plane that smoothly deforms between "
"the Roman surface and the Boy surface. You can walk on the surface of the "
"real projective plane or rotate it in 3D. Furthermore, it is possible to "
"smoothly deform the real projective plane between the Roman surface and the "
"Boy surface while turning it or walking on it. Inspired by François Apéry's "
"book \"Models of the Real Projective Plane\", Vieweg, 1987. https://en."
"wikipedia.org/wiki/Boy%27s_surface https://en.wikipedia.org/wiki/"
"Roman_surface http://mathworld.wolfram.com/BoySurface.html http://mathworld."
"wolfram.com/RomanSurface.html Written by Carsten Steger; 2014."
msgstr ""
#: ScreenSavers/rorschach.xml.h:1
msgid "Rorschach"
msgstr "Rorschach"
#: ScreenSavers/rorschach.xml.h:6
#, fuzzy
msgid "With X symmetry"
msgstr "So symetriou X"
#: ScreenSavers/rorschach.xml.h:7
#, fuzzy
msgid "With Y symmetry"
msgstr "So symetriou Y"
#: ScreenSavers/rorschach.xml.h:12
#, fuzzy
msgid ""
"Inkblot patterns via a reflected random walk. https://en.wikipedia.org/wiki/"
"Rorschach_inkblot_test https://en.wikipedia.org/wiki/Random_walk Written by "
"Jamie Zawinski; 1992."
msgstr ""
"Kreslí náhodnú farebnú prechádzku v rôznych formách. Napísal Rick Campbell."
#: ScreenSavers/rotzoomer.xml.h:1
msgid "RotZoomer"
msgstr "RotZoomer"
#: ScreenSavers/rotzoomer.xml.h:8
#, fuzzy
msgid "Rectangle count"
msgstr "Počet obdĺžnikov"
#: ScreenSavers/rotzoomer.xml.h:10
#, fuzzy
msgid "Stationary rectangles"
msgstr "Statické obdĺžniky"
#: ScreenSavers/rotzoomer.xml.h:11
#, fuzzy
msgid "Wandering rectangles"
msgstr "Túlajúce sa obdĺžniky"
#: ScreenSavers/rotzoomer.xml.h:12
#, fuzzy
msgid "Sweeping arcs"
msgstr "Prechádzajúce oblúky"
#: ScreenSavers/rotzoomer.xml.h:13
#, fuzzy
msgid "Rotating discs"
msgstr "Rýchlosť otáčania"
#: ScreenSavers/rotzoomer.xml.h:14
msgid "Animate"
msgstr "Animovať"
#: ScreenSavers/rotzoomer.xml.h:16
#, fuzzy
msgid ""
"Distorts an image by rotating and scaling random sections of it. Written by "
"Claudio Matsuoka and Jamie Zawinski; 2001."
msgstr ""
"Vytvára koláž otočených a zväčšených častí obrazovky. Napísal Claudio "
"Matsuoka."
#: ScreenSavers/rubik.xml.h:1
msgid "Rubik"
msgstr "Rubik"
#: ScreenSavers/rubik.xml.h:10
#, fuzzy
msgid "Hide shuffling"
msgstr "Zobraziť miešanie"
#: ScreenSavers/rubik.xml.h:13
#, fuzzy, no-c-format
msgid ""
"A Rubik's Cube that repeatedly shuffles and solves itself. See also the "
"\"GLSnake\" and \"Cube21\" screen savers. https://en.wikipedia.org/wiki/Rubik"
"%27s_Cube Written by Marcelo Vianna; 1997."
msgstr ""
"Kreslí Rubikovu kocku, ktorá sa otáča v priestore. Vždy sa zamieša a potom "
"vyrieši. Ďalší pekný GL šetrič od Marcela Vianny."
#: ScreenSavers/rubikblocks.xml.h:1
#, fuzzy
msgid "RubikBlocks"
msgstr "Rubik"
#: ScreenSavers/rubikblocks.xml.h:21
#, fuzzy
msgid ""
"The \"Rubik's Mirror Blocks\" puzzle. See also the \"Rubik\", \"Cube21\", "
"and \"GLSnake\" screen savers. https://en.wikipedia.org/wiki/"
"Combination_puzzles#Irregular_cuboids Written by Vasek Potocek; 2009."
msgstr ""
"Nakreslí simuláciu skladačky rubikovho hada. Napísal Jamie Wilkinson, Andrew "
"Bennetts a Peter Aylett."
#: ScreenSavers/sballs.xml.h:1
#, fuzzy
msgid "SBalls"
msgstr "Lopty"
#: ScreenSavers/sballs.xml.h:11
msgid "Plane"
msgstr "Rovina"
#: ScreenSavers/sballs.xml.h:12
msgid "Pyramid"
msgstr "Pyramída"
#: ScreenSavers/sballs.xml.h:13
msgid "Star"
msgstr "Hviezda"
#: ScreenSavers/sballs.xml.h:17
msgid "Textured balls spinning like crazy. Written by Eric Lassauge; 2002."
msgstr ""
#: ScreenSavers/scooter.xml.h:1
msgid "Scooter"
msgstr ""
#: ScreenSavers/scooter.xml.h:5
msgid "Very slow"
msgstr ""
#: ScreenSavers/scooter.xml.h:6
#, fuzzy
msgid "Boat Speed"
msgstr "Rýchlosť vĺn"
#: ScreenSavers/scooter.xml.h:7
msgid "Very fast"
msgstr ""
#: ScreenSavers/scooter.xml.h:9
#, fuzzy
msgid "Number of doors"
msgstr "Počet farieb"
#: ScreenSavers/scooter.xml.h:10
msgid "40"
msgstr ""
#: ScreenSavers/scooter.xml.h:13
#, fuzzy
msgid "200"
msgstr "100 %"
#: ScreenSavers/scooter.xml.h:16
#, fuzzy
msgid "Colorful"
msgstr "Farby"
#: ScreenSavers/scooter.xml.h:18
msgid ""
"Zooming down a tunnel in a star field. Originally an Amiga hack. Written by "
"Sven Thoennissen; 2001. Ported by EoflaOE; 2019."
msgstr ""
#: ScreenSavers/shadebobs.xml.h:1
msgid "ShadeBobs"
msgstr "ShadeBobs"
#: ScreenSavers/shadebobs.xml.h:17
#, fuzzy
msgid ""
"Oscillating oval patterns that look something like vapor trails or neon "
"tubes. Written by Shane Smit; 1999."
msgstr ""
"Kreslí hladko vytieňované oscilujúce ovály, ktoré vyzerajú ako neóny. "
"Napísal Shane Smit."
#: ScreenSavers/sierpinski.xml.h:1
msgid "Sierpinski"
msgstr "Sierpinski"
#: ScreenSavers/sierpinski.xml.h:6 ScreenSavers/surfaces.xml.h:22
#: ScreenSavers/thornbird.xml.h:6 ScreenSavers/voronoi.xml.h:6
msgid "Points"
msgstr "Body"
#: ScreenSavers/sierpinski.xml.h:14
#, fuzzy
msgid ""
"The 2D Sierpinski triangle fractal. See also the \"Sierpinski3D\" screen "
"saver. https://en.wikipedia.org/wiki/Sierpinski_triangle Written by Desmond "
"Daignault; 1997."
msgstr ""
"Kreslí dvojrozmerný variant rekurzívneho Sierpinskeho trojuholníhového "
"fraktálu. Napísal Desmond Daignault."
#: ScreenSavers/sierpinski3d.xml.h:1
msgid "Sierpinski3D"
msgstr "Sierpinski3D"
#: ScreenSavers/sierpinski3d.xml.h:11
#, fuzzy
msgid ""
"The recursive Sierpinski tetrahedron fractal. https://en.wikipedia.org/wiki/"
"Sierpinski_triangle#Analogs_in_higher_dimension Written by Jamie Zawinski "
"and Tim Robinson; 1999."
msgstr ""
"Kreslí dvojrozmerný variant rekurzívneho Sierpinskeho trojuholníhového "
"fraktálu. Napísal Desmond Daignault."
#: ScreenSavers/skyrocket.xml.h:1
msgid "Skyrocket"
msgstr ""
#: ScreenSavers/skyrocket.xml.h:3
#, fuzzy
msgid "Maximum number of rockets"
msgstr "Maximálna rýchlosť rastu"
#: ScreenSavers/skyrocket.xml.h:6
msgid "Smoke lifespan (in seconds)"
msgstr ""
#: ScreenSavers/skyrocket.xml.h:8
msgid "Amount of smoke in explosions"
msgstr ""
#: ScreenSavers/skyrocket.xml.h:10 ScreenSavers/solarwinds.xml.h:16
#, fuzzy
msgid "Wind speed"
msgstr "Rýchlosť putovania"
#: ScreenSavers/skyrocket.xml.h:12
#, fuzzy
msgid "Ambient light"
msgstr "Reflektor"
#: ScreenSavers/skyrocket.xml.h:13
#, fuzzy
msgid "Star density"
msgstr "Hustota častíc"
#: ScreenSavers/skyrocket.xml.h:14
msgid "Lens flare brightness"
msgstr ""
#: ScreenSavers/skyrocket.xml.h:15
msgid "Moon glow brightness"
msgstr ""
#: ScreenSavers/skyrocket.xml.h:17
msgid "Sound effects volume"
msgstr ""
#: ScreenSavers/skyrocket.xml.h:19
msgid "Moon"
msgstr ""
#: ScreenSavers/skyrocket.xml.h:20
msgid "Clouds"
msgstr ""
#: ScreenSavers/skyrocket.xml.h:21
#, fuzzy
msgid "Illumination"
msgstr "Trvanie"
#: ScreenSavers/skyrocket.xml.h:22
#, fuzzy
msgid "Earth"
msgstr "Xearth"
#: ScreenSavers/skyrocket.xml.h:23
msgid ""
"Fireworks show. Written by Terry Welsh &lt;mogumbo at totalmail.com&gt;. "
"Ported to Linux by Tugrul Galatali - &lt;http://rss-glx.sourceforge.net/"
"&gt;. Config Files by Curtis Haas."
msgstr ""
#: ScreenSavers/skytentacles.xml.h:1
msgid "SkyTentacles"
msgstr ""
#: ScreenSavers/skytentacles.xml.h:12
#, fuzzy
msgid "Flexibility"
msgstr "Úrodnosť"
#: ScreenSavers/skytentacles.xml.h:14
#, fuzzy
msgid "Wiggliness"
msgstr "Pulzovanie"
#: ScreenSavers/skytentacles.xml.h:19
#, fuzzy
msgid "X resolution"
msgstr "Rozlíšenie"
#: ScreenSavers/skytentacles.xml.h:20
#, fuzzy
msgid "Y resolution"
msgstr "Rozlíšenie"
#: ScreenSavers/skytentacles.xml.h:21
#, fuzzy
msgid "Draw skin"
msgstr "Nakresliť sieť"
#: ScreenSavers/skytentacles.xml.h:22
msgid "Cartoony"
msgstr ""
#: ScreenSavers/skytentacles.xml.h:23
msgid "Tentacles can intersect"
msgstr ""
#: ScreenSavers/skytentacles.xml.h:26
msgid ""
"There is a tentacled abomination in the sky. From above you it devours. "
"Written by Jamie Zawinski; 2008."
msgstr ""
#: ScreenSavers/slidescreen.xml.h:1
msgid "SlideScreen"
msgstr "SlideScreen"
#: ScreenSavers/slidescreen.xml.h:6
msgid "Pause"
msgstr ""
#: ScreenSavers/slidescreen.xml.h:12
#, fuzzy
msgid "Slide speed"
msgstr "Rýchlosť posunu"
#: ScreenSavers/slidescreen.xml.h:17
msgid "Gutter size"
msgstr ""
#: ScreenSavers/slidescreen.xml.h:19
#, fuzzy
msgid ""
"A variant on a \"fifteen puzzle\", operating on the screen or an image. It "
"divides the image into a grid and randomly shuffles the squares. https://en."
"wikipedia.org/wiki/Fifteen_puzzle Written by Jamie Zawinski; 1994."
msgstr ""
"Toto zoberie obrázok, rozdelí ho na mriežku a potom štvorce náhodne zamieša "
"tak, ako je to v hre 15. Nenávidím riešenie tohto hlavolamu, ale jeho "
"sledovanie je zábavnejšie. Napísal Jamie Zawinski."
#: ScreenSavers/slip.xml.h:1
msgid "Slip"
msgstr "Slip"
#: ScreenSavers/slip.xml.h:14
msgid ""
"A jet engine consumes the screen, then puts it through a spin cycle. Written "
"by Scott Draves and Jamie Zawinski; 1997."
msgstr ""
#: ScreenSavers/solarwinds.xml.h:1
#, fuzzy
msgid "Solarwinds"
msgstr "Solaris"
#: ScreenSavers/solarwinds.xml.h:2
#, fuzzy
msgid "Winds"
msgstr "Vietor"
#: ScreenSavers/solarwinds.xml.h:3
msgid "Emitters per wind"
msgstr ""
#: ScreenSavers/solarwinds.xml.h:4
#, fuzzy
msgid "Particles per wind"
msgstr "Častice"
#: ScreenSavers/solarwinds.xml.h:8
msgid "Geometry - Lines"
msgstr ""
#: ScreenSavers/solarwinds.xml.h:13
#, fuzzy
msgid "Particle speed"
msgstr "Častice"
#: ScreenSavers/solarwinds.xml.h:15
#, fuzzy
msgid "Emitter speed"
msgstr "Rýchlosť animácie"
#: ScreenSavers/solarwinds.xml.h:22
msgid "Preset - Cosmic Strings"
msgstr ""
#: ScreenSavers/solarwinds.xml.h:23
msgid "Preset - Cold Pricklies"
msgstr ""
#: ScreenSavers/solarwinds.xml.h:24
msgid "Preset - Space Fur"
msgstr ""
#: ScreenSavers/solarwinds.xml.h:25
msgid "Preset - Jiggly"
msgstr ""
#: ScreenSavers/solarwinds.xml.h:26
msgid "Preset - Undertow"
msgstr ""
#: ScreenSavers/solarwinds.xml.h:27
msgid ""
"Very mesmerizing particle effects. Note: Presets override all other "
"settings. If you wish to customize the other options, make sure the preset "
"option is set to \"Preset - Custom\". Written by Terry Welsh &lt;mogumbo at "
"totalmail.com&gt;. Ported to Linux by Tugrul Galatali - &lt;http://rss-glx."
"sourceforge.net/&gt;. Config Files by Curtis Haas."
msgstr ""
#: ScreenSavers/sonar.xml.h:1
msgid "Sonar"
msgstr "Sonar"
#: ScreenSavers/sonar.xml.h:8
#, fuzzy
msgid "Ping local subnet"
msgstr "Ping na podsieť"
#: ScreenSavers/sonar.xml.h:18
msgid "Ping known SSH hosts"
msgstr ""
#: ScreenSavers/sonar.xml.h:19
msgid "Ping Google, Facebook, etc."
msgstr ""
#: ScreenSavers/sonar.xml.h:20
msgid "Simulation (don't ping)"
msgstr ""
#: ScreenSavers/sonar.xml.h:22
#, fuzzy
msgid "Font size"
msgstr "Veľkosť písma"
#: ScreenSavers/sonar.xml.h:27
#, fuzzy
msgid "Simulation team A name"
msgstr "Členovia tímu simulácie"
#: ScreenSavers/sonar.xml.h:28
#, fuzzy
msgid "A count"
msgstr "Počet mravcov"
#: ScreenSavers/sonar.xml.h:29
#, fuzzy
msgid "Simulation team B name"
msgstr "Členovia tímu simulácie"
#: ScreenSavers/sonar.xml.h:30
#, fuzzy
msgid "B count"
msgstr "Počet lôpt"
#: ScreenSavers/sonar.xml.h:31
msgid "Resolve host names"
msgstr ""
#: ScreenSavers/sonar.xml.h:32
msgid "Show ping times"
msgstr ""
#: ScreenSavers/sonar.xml.h:35
msgid ""
"A sonar display pings (get it?) the hosts on your local network, and plots "
"their distance (response time) from you. The three rings represent ping "
"times of approximately 2.5, 70 and 2,000 milliseconds respectively. "
"Alternately, it can run a simulation that doesn't involve hosts. https://en."
"wikipedia.org/wiki/Ping#History Written by Jamie Zawinski and Stephen "
"Martin; 1998."
msgstr ""
#: ScreenSavers/speedmine.xml.h:1
msgid "SpeedMine"
msgstr "SpeedMine"
#: ScreenSavers/speedmine.xml.h:6
#, fuzzy
msgid "Max velocity"
msgstr "Maximálna rýchlosť"
#: ScreenSavers/speedmine.xml.h:8
msgid "Thrust"
msgstr "Nápor"
#: ScreenSavers/speedmine.xml.h:10
msgid "Tunnel"
msgstr ""
#: ScreenSavers/speedmine.xml.h:11
msgid "Worm"
msgstr "Červ"
#: ScreenSavers/speedmine.xml.h:12
#, fuzzy
msgid "Rocky walls"
msgstr "Kamenné steny"
#: ScreenSavers/speedmine.xml.h:13
#, fuzzy
msgid "Allow wall collisions"
msgstr "Povoliť kolízie stien"
#: ScreenSavers/speedmine.xml.h:14
#, fuzzy
msgid "Present bonuses"
msgstr "Ponúkať bonusy"
#: ScreenSavers/speedmine.xml.h:15
#, fuzzy
msgid "Display crosshair"
msgstr "Zobraziť zameriavací kríž"
#: ScreenSavers/speedmine.xml.h:18
#, fuzzy
msgid ""
"Simulates speeding down a rocky mineshaft, or a funky dancing worm. Written "
"by Conrad Parker; 2001."
msgstr ""
"Simuluje rýchlu jazdu šachtou v dole alebo divne tancujúceho červa. Napísal "
"Conrad Parker."
#: ScreenSavers/spheremonics.xml.h:1
msgid "Spheremonics"
msgstr "Spheremonics"
#: ScreenSavers/spheremonics.xml.h:18
#, fuzzy
msgid "Smoothed lines"
msgstr "Vyhladené čiary"
#: ScreenSavers/spheremonics.xml.h:23
#, fuzzy
msgid ""
"These closed objects are commonly called spherical harmonics, although they "
"are only remotely related to the mathematical definition found in the "
"solution to certain wave functions, most notably the eigenfunctions of "
"angular momentum operators. https://en.wikipedia.org/wiki/"
"Spherical_harmonics#Visualization_of_the_spherical_harmonics Written by Paul "
"Bourke and Jamie Zawinski; 2002."
msgstr ""
"Tieto uzavreté objekty sa obvykle volajú sférické harmónie, aj keď iba "
"čiastočne súviasia s matematickou definíciou ako riešenia niektorých "
"vlnových funkcií. Napísal Paul Bourke a Jamie Zawinski."
#: ScreenSavers/spirographx.xml.h:1
#, fuzzy
msgid "SpirographX"
msgstr "XSpiroGraph"
#: ScreenSavers/spirographx.xml.h:6
msgid "Change Interval"
msgstr ""
#: ScreenSavers/spirographx.xml.h:8
msgid ""
"Animated spirograph. Written by &lt;holmes at neatosoftware.com&gt;. Ported "
"to Linux by Tugrul Galatali - &lt;http://rss-glx.sourceforge.net/&gt;."
msgstr ""
#: ScreenSavers/splitflap.xml.h:1
msgid "SplitFlap"
msgstr ""
#: ScreenSavers/splitflap.xml.h:10
#, fuzzy
msgid "Display text"
msgstr "Zobraziť hviezdy"
#: ScreenSavers/splitflap.xml.h:11
msgid "Display 12-hour clock"
msgstr ""
#: ScreenSavers/splitflap.xml.h:12
msgid "Display 24-hour clock"
msgstr ""
#: ScreenSavers/splitflap.xml.h:26
msgid ""
"Simulates a split-flap display, an old style of electromechanical sign as "
"seen in airports and train stations, and commonly used in alarm clocks in "
"the 1960s and 1970s. https://en.wikipedia.org/wiki/Split-flap_display "
"https://en.wikipedia.org/wiki/Flip_clock Written by Jamie Zawinski; 2015."
msgstr ""
#: ScreenSavers/splodesic.xml.h:1
msgid "Splodesic"
msgstr ""
#: ScreenSavers/splodesic.xml.h:6
#, fuzzy
msgid "Eruption frequency"
msgstr "Frekvencia vystreľovania"
#: ScreenSavers/splodesic.xml.h:12
#, fuzzy
msgid ""
"A geodesic sphere experiences a series of eruptions. Written by Jamie "
"Zawinski; 2016."
msgstr "Toto opakovane generuje špirálovité vzorky. Napísal Jamie Zawinski."
#: ScreenSavers/spotlight.xml.h:1
msgid "Spotlight"
msgstr "Reflektor"
#: ScreenSavers/spotlight.xml.h:9
#, fuzzy
msgid "Spotlight size"
msgstr "Reflektor"
#: ScreenSavers/spotlight.xml.h:12
#, fuzzy
msgid ""
"A spotlight scanning across a black screen, illuminating a loaded image when "
"it passes. Written by Rick Schultz and Jamie Zawinski; 1999."
msgstr ""
"Kreslí reflektor jazdiaci po čiernej obrazovke a zobrazujúci jej obsah. "
"Napísal Rick Schultz."
#: ScreenSavers/sproingies.xml.h:1
msgid "Sproingies"
msgstr "Sproingies"
#: ScreenSavers/sproingies.xml.h:7
msgid "Fall off edge"
msgstr ""
#: ScreenSavers/sproingies.xml.h:11
#, fuzzy, no-c-format
msgid ""
"Slinky-like creatures walk down an infinite staircase and occasionally "
"explode! https://en.wikipedia.org/wiki/Slinky https://en.wikipedia.org/wiki/Q"
"%2Abert https://en.wikipedia.org/wiki/Marble_Madness Written by Ed Mackey; "
"1997."
msgstr ""
"Tento šetrič kreslí trojrozmerný variant rekurzívnej Menger Gasket. To je "
"fraktálový objekt založený na kocke, ktorý je analógiou k Sierpinskeho "
"Tetrahedronu. Napísal Jamie Zawinski."
#: ScreenSavers/squiral.xml.h:1
msgid "Squiral"
msgstr "Squiral"
#: ScreenSavers/squiral.xml.h:5 ScreenSavers/twang.xml.h:9
msgid "Randomness"
msgstr "Náhodne"
#: ScreenSavers/squiral.xml.h:8
msgid "Handedness"
msgstr "Smer obcházdania"
#: ScreenSavers/squiral.xml.h:18
#, fuzzy
msgid ""
"Square-spiral-producing automata. The spirals grow outward until they hit "
"something, then they go around it. Written by Jeff Epler; 1999."
msgstr ""
"Kreslí skupinu interaktívnych automatov generujúcich špirály. Rastú až kým "
"na niečo nenarazia a potom o to obídu. Napísal Jeff Epler."
#: ScreenSavers/stairs.xml.h:1
msgid "Stairs"
msgstr "Schody"
#: ScreenSavers/stairs.xml.h:6
#, fuzzy
msgid ""
"Escher's infinite staircase. https://en.wikipedia.org/wiki/"
"Maurits_Cornelis_Escher Written by Marcelo Vianna and Jamie Zawinski; 1998."
msgstr ""
"Toto kreslí Escherovu \"Neexistujúcu klietku\", čo je trojrozmerná analógia "
"moebiovho pásika. Výsledok otáča v trojrozmernom priestore. Napísal Marcelo "
"Vianna."
#: ScreenSavers/starfish.xml.h:1
msgid "Starfish"
msgstr "Starfish"
#: ScreenSavers/starfish.xml.h:3
#, fuzzy
msgid "Color gradients"
msgstr "Farebné prechody"
#: ScreenSavers/starfish.xml.h:4
#, fuzzy
msgid "Pulsating blob"
msgstr "Pulzujúca škvrna"
#: ScreenSavers/starfish.xml.h:18
#, fuzzy
msgid ""
"Undulating, throbbing, star-like patterns pulsate, rotate, and turn inside "
"out. Another display mode uses these shapes to lay down a field of colors, "
"which are then cycled. The motion is very organic. Written by Jamie "
"Zawinski; 1997."
msgstr ""
"Toto generuje sekvenciu hviezdnych vzoriek, ktoré pulzujú, rotujú a "
"prevracajú sa. Iný režim zobrazuje tieto tvary ako vyplnené farbami, ktoré "
"sa potom menia. Pohyb je veľmi organický. Napísal Jamie Zawinski."
#: ScreenSavers/starwars.xml.h:1
msgid "StarWars"
msgstr "StarWars"
#: ScreenSavers/starwars.xml.h:2
msgid " Frame rate Low"
msgstr ""
#: ScreenSavers/starwars.xml.h:4
#, fuzzy
msgid "Scroll speed Slow"
msgstr "Rýchlosť posunu"
#: ScreenSavers/starwars.xml.h:6
msgid " Stars speed Slow"
msgstr ""
#: ScreenSavers/starwars.xml.h:10
#, fuzzy
msgid "Wrap long lines"
msgstr "Zalomiť dlhé riadky"
#: ScreenSavers/starwars.xml.h:11
#, fuzzy
msgid "Texture-mapped font"
msgstr "Textúra"
#: ScreenSavers/starwars.xml.h:12
#, fuzzy
msgid "Anti-aliased lines"
msgstr "Vyhladené čiary"
#: ScreenSavers/starwars.xml.h:13
#, fuzzy
msgid "Thick lines"
msgstr "Tučné čiary"
#: ScreenSavers/starwars.xml.h:14
#, fuzzy
msgid "Fade out"
msgstr "Strácanie"
#: ScreenSavers/starwars.xml.h:18
#, fuzzy
msgid "or, Text columns"
msgstr "Textové stĺpce"
#: ScreenSavers/starwars.xml.h:19
#, fuzzy
msgid ""
"A stream of text slowly scrolling into the distance at an angle, over a star "
"field, like at the beginning of the movie of the same name. https://en."
"wikipedia.org/wiki/Star_Wars_opening_crawl Written by Jamie Zawinski and "
"Claudio Matsuoka; 2001."
msgstr ""
"Kreslí prúd textu, ktorý sa pomaly pohybuje dostratena nad hviezdnym poľom, "
"rovnako, ako na začiatku filmu s rovnakým menom. Napísal Jamie Zawinski a "
"Claudio Matauoka."
#: ScreenSavers/stonerview.xml.h:1
msgid "StonerView"
msgstr "StonerView"
#: ScreenSavers/stonerview.xml.h:6
#, fuzzy
msgid "Translucent"
msgstr "Transparentné"
#: ScreenSavers/stonerview.xml.h:8
#, fuzzy
msgid ""
"Chains of colorful squares dance around each other in complex spiral "
"patterns. Inspired by David Tristram's `electropaint' screen saver, "
"originally written for SGI computers in the late 1980s or early 1990s. "
"Written by Andrew Plotkin; 2001."
msgstr ""
"Prúdy farebných štvorcov tancujú v zložitých špirálovitých vzoroch. Napísal "
"Andrew Plotkin na základe šetriča SGI 'electropaint'."
#: ScreenSavers/strange.xml.h:1
msgid "Strange"
msgstr "Strange"
#: ScreenSavers/strange.xml.h:5
msgid "Curviness"
msgstr "Oblúkovosť"
#: ScreenSavers/strange.xml.h:6
#, fuzzy
msgid "1k"
msgstr "1"
#: ScreenSavers/strange.xml.h:7
#, fuzzy
msgid "Number of points"
msgstr "Počet bodov"
#: ScreenSavers/strange.xml.h:8
msgid "500k"
msgstr ""
#: ScreenSavers/strange.xml.h:10 ScreenSavers/voronoi.xml.h:9
#, fuzzy
msgid "Point size"
msgstr "Body"
#: ScreenSavers/strange.xml.h:13
#, fuzzy, no-c-format
msgid "10%"
msgstr "100 %"
#: ScreenSavers/strange.xml.h:16
#, no-c-format
msgid "400%"
msgstr ""
#: ScreenSavers/strange.xml.h:17
#, fuzzy
msgid "Brightness"
msgstr "Prechody jasu"
#: ScreenSavers/strange.xml.h:24
#, fuzzy
msgid ""
"Strange attractors: a swarm of dots swoops and twists around. https://en."
"wikipedia.org/wiki/Attractor#Strange_attractor Written by Massimino Pascal; "
"1997."
msgstr ""
"Toto kreslí divné častice, ktoré s priťahujú: je to farebná, nepredvítateľná "
"animácia bodov, ktoré sa otáčajú a lietajú okolo. Pohyb je veľmi pekný. "
"Napísal Massimino Pascal."
#: ScreenSavers/substrate.xml.h:1
msgid "Substrate"
msgstr ""
#: ScreenSavers/substrate.xml.h:9
msgid "Sand grains"
msgstr ""
#: ScreenSavers/substrate.xml.h:12
#, fuzzy, no-c-format
msgid "0%"
msgstr "100 %"
#: ScreenSavers/substrate.xml.h:13
msgid "Circle percentage"
msgstr ""
#: ScreenSavers/substrate.xml.h:16
msgid "Initial cracks"
msgstr ""
#: ScreenSavers/substrate.xml.h:17
#, fuzzy
msgid "Wireframe only"
msgstr "Obrys"
#: ScreenSavers/substrate.xml.h:18
#, fuzzy
msgid "Seamless mode"
msgstr "Režim Seuss"
#: ScreenSavers/substrate.xml.h:20
msgid ""
"Crystalline lines grow on a computational substrate. A simple perpendicular "
"growth rule creates intricate city-like structures. Written by J. Tarbell "
"and Mike Kershaw; 2004."
msgstr ""
#: ScreenSavers/sundancer2.xml.h:1
msgid "Sundancer2"
msgstr ""
#: ScreenSavers/sundancer2.xml.h:2
#, fuzzy
msgid "Quad Count"
msgstr "Počet"
#: ScreenSavers/sundancer2.xml.h:11
msgid "Reverse rotation occasionally"
msgstr ""
#: ScreenSavers/sundancer2.xml.h:12
msgid ""
"Rotating stack of quads. Specify colors using hex color codes (ie, ff0000, "
"00ff00, 0000ff for red, green and blue.) Written by Dirk Songuer &lt;delax "
"at sundancerinc.de&gt; Ported to Linux by Tugrul Galatali - &lt;http://rss-"
"glx.sourceforge.net/&gt;."
msgstr ""
#: ScreenSavers/superquadrics.xml.h:1
msgid "Superquadrics"
msgstr "Superquadrics"
#: ScreenSavers/superquadrics.xml.h:6
#, fuzzy
msgid "Spin speed"
msgstr "Rýchlosť"
#: ScreenSavers/superquadrics.xml.h:14
msgid "Morphing 3D shapes. Written by Ed Mackey; 1987, 1997."
msgstr ""
#: ScreenSavers/surfaces.xml.h:1
#, fuzzy
msgid "Surfaces"
msgstr "Plný povrch"
#: ScreenSavers/surfaces.xml.h:8
#, fuzzy
msgid "Random Surface"
msgstr "Plný povrch"
#: ScreenSavers/surfaces.xml.h:9
#, fuzzy
msgid "Dini's Surface"
msgstr "Plný povrch"
#: ScreenSavers/surfaces.xml.h:10
msgid "Enneper's Surface"
msgstr ""
#: ScreenSavers/surfaces.xml.h:11
#, fuzzy
msgid "Kuen Surface"
msgstr "Plný povrch"
#: ScreenSavers/surfaces.xml.h:12
#, fuzzy
msgid "Moebius Strip"
msgstr "Moebius"
#: ScreenSavers/surfaces.xml.h:13
msgid "Seashell"
msgstr ""
#: ScreenSavers/surfaces.xml.h:14
#, fuzzy
msgid "Swallowtail"
msgstr "Plytký"
#: ScreenSavers/surfaces.xml.h:15
msgid "Bohemian Dome"
msgstr ""
#: ScreenSavers/surfaces.xml.h:16
msgid "Whitney Umbrella"
msgstr ""
#: ScreenSavers/surfaces.xml.h:17
msgid "Pluecker's Conoid"
msgstr ""
#: ScreenSavers/surfaces.xml.h:18
msgid "Henneberg's Surface"
msgstr ""
#: ScreenSavers/surfaces.xml.h:19
#, fuzzy
msgid "Catalan's Surface"
msgstr "Plný povrch"
#: ScreenSavers/surfaces.xml.h:20
#, fuzzy
msgid "Corkscrew Surface"
msgstr "Plný povrch"
#: ScreenSavers/surfaces.xml.h:21
#, fuzzy
msgid "Random Display Mode"
msgstr "Náhodný režim"
#: ScreenSavers/surfaces.xml.h:24
#, fuzzy
msgid "Line Loops"
msgstr "Čiary"
#: ScreenSavers/surfaces.xml.h:28
msgid ""
"Parametric surfaces. http://mathworld.wolfram.com/DinisSurface.html https://"
"en.wikipedia.org/wiki/Enneper_surface http://mathworld.wolfram.com/"
"EnnepersMinimalSurface.html http://mathworld.wolfram.com/KuenSurface.html "
"https://en.wikipedia.org/wiki/Moebius_strip http://mathworld.wolfram.com/"
"Seashell.html http://mathworld.wolfram.com/SwallowtailCatastrophe.html "
"http://mathworld.wolfram.com/BohemianDome.html https://en.wikipedia.org/wiki/"
"Whitney_umbrella http://mathworld.wolfram.com/PlueckersConoid.html http://"
"mathworld.wolfram.com/HennebergsMinimalSurface.html http://mathworld.wolfram."
"com/CatalansSurface.html http://mathworld.wolfram.com/CorkscrewSurface.html "
"Written by Andrey Mirtchovski and Carsten Steger; 2003."
msgstr ""
#: ScreenSavers/swirl.xml.h:1
msgid "Swirl"
msgstr "Swirl"
#: ScreenSavers/swirl.xml.h:12
msgid "Flowing, swirly patterns. Written by M. Dobie and R. Taylor; 1997."
msgstr ""
#: ScreenSavers/tangram.xml.h:1
msgid "Tangram"
msgstr ""
#: ScreenSavers/tangram.xml.h:9
#, fuzzy
msgid "X rotation"
msgstr "Rotácia XW"
#: ScreenSavers/tangram.xml.h:11
#, fuzzy
msgid "Y rotation"
msgstr "Rotácia Y"
#: ScreenSavers/tangram.xml.h:12
#, fuzzy
msgid "Z rotation"
msgstr "Rotácia Z"
#: ScreenSavers/tangram.xml.h:17
#, fuzzy
msgid ""
"Solves tangram puzzles. https://en.wikipedia.org/wiki/Tangram Written by "
"Jeremy English; 2005."
msgstr ""
"Kreslí náhodnú farebnú prechádzku v rôznych formách. Napísal Rick Campbell."
#: ScreenSavers/tessellimage.xml.h:1
msgid "Tessellimage"
msgstr ""
#: ScreenSavers/tessellimage.xml.h:5
#, fuzzy
msgid "0.1 second"
msgstr "1 sekunda"
#: ScreenSavers/tessellimage.xml.h:7
#, fuzzy
msgid "4 seconds"
msgstr "0 sekúnd"
#: ScreenSavers/tessellimage.xml.h:14
msgid "Delaunay or voronoi"
msgstr ""
#: ScreenSavers/tessellimage.xml.h:15
#, fuzzy
msgid "Delaunay"
msgstr "Oneskorenie"
#: ScreenSavers/tessellimage.xml.h:16 ScreenSavers/voronoi.xml.h:1
msgid "Voronoi"
msgstr ""
#: ScreenSavers/tessellimage.xml.h:18
#, fuzzy
msgid "Outline triangles"
msgstr "Spliny"
#: ScreenSavers/tessellimage.xml.h:20
msgid ""
"Converts an image to triangles using Delaunay tessellation, or to polygons "
"using Voronoi tesselation, and animates the result at various depths. More "
"polygons are allocated to visually complex parts of the image. This is "
"accomplished by first computing the first derivative of the image: the "
"distance between each pixel and its neighbors (which is essentially edge "
"detection or embossing). Then the Delaunay or Voronoi control points are "
"chosen by selecting those pixels whose distance value is above a certain "
"threshold: those are the pixels that have the largest change in color/"
"brightness. https://en.wikipedia.org/wiki/Delaunay_triangulation https://en."
"wikipedia.org/wiki/Voronoi_diagram https://en.wikipedia.org/wiki/"
"Tessellation Written by Jamie Zawinski; 2014."
msgstr ""
#: ScreenSavers/thornbird.xml.h:1
msgid "Thornbird"
msgstr "Thornbird"
#: ScreenSavers/thornbird.xml.h:17
#, fuzzy
msgid ""
"Displays a view of the \"Bird in a Thornbush\" fractal. Written by Tim "
"Auckland; 2002."
msgstr "Zobrazuje pohľad na fraktál \"Vták v tŕní\". Napísal Tim Auckland."
#: ScreenSavers/timetunnel.xml.h:1
msgid "TimeTunnel"
msgstr ""
#: ScreenSavers/timetunnel.xml.h:2
#, fuzzy
msgid "0 sec"
msgstr "0 sekúnd"
#: ScreenSavers/timetunnel.xml.h:3
msgid "Start sequence time"
msgstr ""
#: ScreenSavers/timetunnel.xml.h:5
msgid "End sequence time"
msgstr ""
#: ScreenSavers/timetunnel.xml.h:6
#, fuzzy
msgid "Draw logo"
msgstr "Nakresliť bunku"
#: ScreenSavers/timetunnel.xml.h:7
msgid "Run backward"
msgstr ""
#: ScreenSavers/timetunnel.xml.h:9
msgid ""
"An animation similar to the title sequence of Dr. Who in the 70s. Written by "
"Sean P. Brennan; 2005."
msgstr ""
#: ScreenSavers/topblock.xml.h:1
msgid "TopBlock"
msgstr ""
#: ScreenSavers/topblock.xml.h:6
#, fuzzy
msgid "Drop speed"
msgstr "Rýchlosť posunu"
#: ScreenSavers/topblock.xml.h:9
msgid "Carpet size"
msgstr ""
#: ScreenSavers/topblock.xml.h:11
msgid "Spawn likelyhood"
msgstr ""
#: ScreenSavers/topblock.xml.h:12
#, fuzzy
msgid "Polygon count"
msgstr "Mnohouholníky"
#: ScreenSavers/topblock.xml.h:18
#, fuzzy
msgid "Follow"
msgstr "Plytký"
#: ScreenSavers/topblock.xml.h:19
#, fuzzy
msgid "Blob mode"
msgstr "Počet"
#: ScreenSavers/topblock.xml.h:20
msgid "Tunnel mode"
msgstr ""
#: ScreenSavers/topblock.xml.h:21
msgid "Carpet"
msgstr ""
#: ScreenSavers/topblock.xml.h:22
#, fuzzy
msgid "Nipples"
msgstr "Záhyby"
#: ScreenSavers/topblock.xml.h:25
msgid ""
"Creates a 3D world with dropping blocks that build up and up. Written by "
"rednuht; 2006."
msgstr ""
#: ScreenSavers/triangle.xml.h:1
msgid "Triangle"
msgstr "Trojuholník"
#: ScreenSavers/triangle.xml.h:9
#, fuzzy
msgid ""
"Generates random mountain ranges using iterative subdivision of triangles. "
"Written by Tobias Gloth; 1997."
msgstr ""
"Generuje náhodné hory pomocou opakovaného rozdielu trojuholníkov. Napísal "
"Tobias Gloth."
#: ScreenSavers/tronbit.xml.h:1
msgid "TronBit"
msgstr ""
#: ScreenSavers/tronbit.xml.h:12
msgid ""
"The character \"Bit\" from the film, \"Tron\". The \"yes\" state is a "
"tetrahedron; the \"no\" state is the second stellation of an icosahedron; "
"and the idle state oscillates between a small triambic icosahedron and the "
"compound of an icosahedron and a dodecahedron. https://en.wikipedia.org/wiki/"
"List_of_Tron_characters#Bit https://en.wikipedia.org/wiki/Uniform_polyhedra "
"https://en.wikipedia.org/wiki/Stellation Written by Jamie Zawinski; 2011."
msgstr ""
#: ScreenSavers/truchet.xml.h:1
msgid "Truchet"
msgstr "Truchet"
#: ScreenSavers/truchet.xml.h:7
#, fuzzy
msgid ""
"Line- and arc-based truchet patterns that tile the screen. https://en."
"wikipedia.org/wiki/Tessellation Written by Adrian Likins; 1998."
msgstr ""
"Toto kreslí Truchetove vzorky založené na čiarach a oblúkoch. Napísal Adrian "
"Likins."
#: ScreenSavers/twang.xml.h:1
msgid "Twang"
msgstr "Twang"
#: ScreenSavers/twang.xml.h:10
msgid "Jumpy"
msgstr "Skákavé"
#: ScreenSavers/twang.xml.h:12
msgid "Springiness"
msgstr "Pružnosť"
#: ScreenSavers/twang.xml.h:13
msgid "Transference"
msgstr "Priehľadný"
#: ScreenSavers/twang.xml.h:17
#, fuzzy
msgid "Border width"
msgstr "Šírka okraja"
#: ScreenSavers/twang.xml.h:19
#, fuzzy
msgid ""
"Divides the screen into a grid, and plucks them. Written by Dan Bornstein; "
"2002."
msgstr "Rozdelí obrazovku na mriežku a roztrhá ju. Napísal Dan Bornstein."
#: ScreenSavers/unicrud.xml.h:1
msgid "Unicrud"
msgstr ""
#: ScreenSavers/unicrud.xml.h:12
#, fuzzy
msgid "Display everything"
msgstr "Zobraziť zameriavací kríž"
#: ScreenSavers/unicrud.xml.h:13
#, fuzzy
msgid "Display Latin1"
msgstr "Zobraziť zameriavací kríž"
#: ScreenSavers/unicrud.xml.h:14
#, fuzzy
msgid "Display simple characters"
msgstr "Zobraziť hviezdy"
#: ScreenSavers/unicrud.xml.h:15
#, fuzzy
msgid "Display mathematical symbols"
msgstr "Zobraziť iba mriežku"
#: ScreenSavers/unicrud.xml.h:16
#, fuzzy
msgid "Display emoticons"
msgstr "Zobraziť sekundy"
#: ScreenSavers/unicrud.xml.h:17
#, fuzzy
msgid "Display hieroglyphs"
msgstr "Zobraziť hviezdy"
#: ScreenSavers/unicrud.xml.h:18
#, fuzzy
msgid ""
"Chooses a random Unicode character and displays it full screen, along with "
"some information about it. https://en.wikipedia.org/wiki/Unicode Written by "
"Jamie Zawinski; 2016."
msgstr ""
"Presúva mnohouholníky podobne ako kaleidoskop (momentálne sa to oveľa viac "
"podobá na kaleidoskop ako skomolenina s názvom 'kaleid'). Napísal Jouk "
"Jansen."
#: ScreenSavers/unknownpleasures.xml.h:1
msgid "UnknownPleasures"
msgstr ""
#: ScreenSavers/unknownpleasures.xml.h:12
msgid "Amplitude"
msgstr "Amplitúda"
#: ScreenSavers/unknownpleasures.xml.h:14
#, fuzzy
msgid "Orthographic Projection"
msgstr "Marcatorová projekcia"
#: ScreenSavers/unknownpleasures.xml.h:15
msgid "Buzz"
msgstr ""
#: ScreenSavers/unknownpleasures.xml.h:18
#, fuzzy
msgid "Mask image"
msgstr "Tieňovaný obrázok"
#: ScreenSavers/unknownpleasures.xml.h:20
#, no-c-format
msgid ""
"PSR B1919+21 (AKA CP 1919) was the first pulsar ever discovered: a spinning "
"neutron star emitting a periodic lighthouse-like beacon. An illustration of "
"the signal received from it was published in Scientific American in 1971, "
"and later in The Cambridge Encyclopedia of Astronomy in 1977, where it was "
"seen by Stephen Morris, the drummer of Joy Division, and was consequently "
"appropriated by Peter Saville for the cover of the band's album \"Unknown "
"Pleasures\". https://en.wikipedia.org/wiki/Pulsar https://en.wikipedia.org/"
"wiki/PSR_B1919%2B21 https://en.wikipedia.org/wiki/Unknown_Pleasures https://"
"en.wikipedia.org/wiki/Peter_Saville_%28graphic_designer%29 https://en."
"wikipedia.org/wiki/Joy_Division Written by Jamie Zawinski; 2013."
msgstr ""
#: ScreenSavers/vermiculate.xml.h:1
msgid "Vermiculate"
msgstr "Vermiculate"
#: ScreenSavers/vermiculate.xml.h:6
#, fuzzy
msgid "Squiggly worm-like paths. Written by Tyler Pierce; 2001."
msgstr "Kreslí stopu červa. Napísal Tyler Pierce."
#: ScreenSavers/vfeedback.xml.h:1
msgid "VFeedback"
msgstr ""
#: ScreenSavers/vfeedback.xml.h:10
#, fuzzy
msgid ""
"Simulates video feedback: pointing a video camera at an NTSC television. "
"Written by Jamie Zawinski; 2018."
msgstr ""
"Zobrazuje pár riadkov lietajúceho textu pomocou 3D písma. Napísal Jamie "
"Zawinski."
#: ScreenSavers/vidwhacker.xml.h:1
msgid "VidWhacker"
msgstr "VidWhacker"
#: ScreenSavers/vidwhacker.xml.h:2
msgid "2 seconds"
msgstr "2 sekundy"
#: ScreenSavers/vidwhacker.xml.h:5
#, fuzzy
msgid "Image directory"
msgstr "Priečinok obrázkov"
#: ScreenSavers/vidwhacker.xml.h:7
#, fuzzy
msgid ""
"Displays a distorted frame video. This is a shell script that grabs a frame "
"of video from the system's video input, and then uses some PBM filters "
"(chosen at random) to manipulate and recombine the video frame in various "
"ways (edge detection, subtracting the image from a rotated version of "
"itself, etc.) Then it displays that image for a few seconds, and does it "
"again. This works really well if you just feed broadcast television into it. "
"Written by Jamie Zawinski; 1998."
msgstr ""
"Toto je v skutočnosti iba skript, ktorý zachytí obrazovku a potom na ňu "
"použije filtre PBM (náhodne), aby ich spojil dohromady (napríklad pomocou "
"detekcie hrán, rozdielu obrázku a jeho samého otočeného apod). Potom obrázok "
"zobrazí na pár sekúnd a urobí to znovu. Ak do toho pustíte obraz z TV, "
"výsledok je naozaj vynikajúci."
#: ScreenSavers/vigilance.xml.h:1
msgid "Vigilance"
msgstr ""
#: ScreenSavers/vigilance.xml.h:9
#, fuzzy
msgid "Number of cameras"
msgstr "Počet kružníc"
#: ScreenSavers/vigilance.xml.h:11
msgid ""
"Security cameras keep careful track of their surroundings. You can trust "
"them. Everything is completely under control. Written by Jamie Zawinski; "
"2017."
msgstr ""
#: ScreenSavers/voronoi.xml.h:10
msgid "50 pixels"
msgstr ""
#: ScreenSavers/voronoi.xml.h:13
#, fuzzy
msgid "Insertion speed"
msgstr "Rýchlosť animácie"
#: ScreenSavers/voronoi.xml.h:14
#, fuzzy
msgid "Zoom speed"
msgstr "Rýchlosť animácie"
#: ScreenSavers/voronoi.xml.h:15
#, fuzzy
msgid "Zoom frequency"
msgstr "Frekvencia vystreľovania"
#: ScreenSavers/voronoi.xml.h:17
msgid ""
"A Voronoi tessellation. Periodically zooms in and adds new points. The "
"existing points also wander around. There are a set of control points on the "
"plane, each at the center of a colored cell. Every pixel within that cell is "
"closer to that cell's control point than to any other control point. That is "
"what determines the cell's shapes. https://en.wikipedia.org/wiki/"
"Voronoi_diagram https://en.wikipedia.org/wiki/Tessellation Written by Jamie "
"Zawinski; 2007."
msgstr ""
#: ScreenSavers/wander.xml.h:11
#, fuzzy
msgid "Draw spots"
msgstr "Kresliť body"
#: ScreenSavers/wander.xml.h:14
#, fuzzy
msgid ""
"A colorful random-walk. https://en.wikipedia.org/wiki/Random_walk Written by "
"Rick Campbell; 1999."
msgstr ""
"Kreslí náhodnú farebnú prechádzku v rôznych formách. Napísal Rick Campbell."
#: ScreenSavers/webcollage.xml.h:1
msgid "WebCollage"
msgstr "Web Collage"
#: ScreenSavers/webcollage.xml.h:3
#, fuzzy
msgid "Delay between images"
msgstr "Zobraziť hviezdy"
#: ScreenSavers/webcollage.xml.h:4
#, fuzzy
msgid "30 secs"
msgstr "0 sekúnd"
#: ScreenSavers/webcollage.xml.h:5
#, fuzzy
msgid "2 secs"
msgstr "2 sekundy"
#: ScreenSavers/webcollage.xml.h:6
msgid "Network timeout"
msgstr ""
#: ScreenSavers/webcollage.xml.h:7
#, fuzzy
msgid "2 min"
msgstr "2 minúty"
#: ScreenSavers/webcollage.xml.h:9
#, fuzzy
msgid "Image opacity"
msgstr "Priečinok obrázkov"
#: ScreenSavers/webcollage.xml.h:12
#, fuzzy
msgid ""
"This is what the Internet looks like. This creates collages out of random "
"images from the World Wide Web. It finds the images by feeding random words "
"into various search engines, and pulling images (or sections of images) out "
"of the pages returned. WARNING: THE INTERNET SOMETIMES CONTAINS PORNOGRAPHY. "
"The Internet being what it is, absolutely anything might show up in the "
"collage including -- quite possibly -- pornography, or even nudity. Please "
"act accordingly. See also https://www.jwz.org/webcollage/ Written by Jamie "
"Zawinski; 1999."
msgstr ""
"Tento program vytvára koláže z náhodných obrázkov zozbieraných z WWW. Nájde "
"ich pomocou náhodného hľadania na webe. Potom ich stiahne. Dokáže aj "
"používať program 'VidWhacker', ktorý vyzerá naozaj výborne. (Uvedomte si, že "
"väčšina obrázkov, ktoré nájde, obvykle nie sú obrázky, ale nejaký text. Je "
"to dost smutné.) Napísal Jamie Zawinski."
#: ScreenSavers/whirlwindwarp.xml.h:1
#, fuzzy
msgid "WhirlWindWarp"
msgstr "WhirlwindWarp"
#: ScreenSavers/whirlwindwarp.xml.h:6
#, fuzzy
msgid "Trail size"
msgstr "Veľkosť stopy"
#: ScreenSavers/whirlwindwarp.xml.h:9
#, fuzzy
msgid ""
"Floating stars are acted upon by a mixture of simple 2D force fields. The "
"strength of each force field changes continuously, and it is also switched "
"on and off at random. Written by Paul 'Joey' Clark; 2001."
msgstr ""
"Plávajúce hviezdy, ktoré sa správajú ako mix jednoduchých 2D silových polí. "
"Ich sila sa priebežne mení a polia sa aj náhodne zapínajú a vypínajú. "
"Napísal Paul 'Joey' Clark."
#: ScreenSavers/winduprobot.xml.h:1
msgid "WindupRobot"
msgstr ""
#: ScreenSavers/winduprobot.xml.h:6
#, fuzzy
msgid "Robot speed"
msgstr "Rýchlosť animácie"
#: ScreenSavers/winduprobot.xml.h:9
#, fuzzy
msgid "Number of robots"
msgstr "Počet bodov"
#: ScreenSavers/winduprobot.xml.h:12
#, fuzzy
msgid "Robot size"
msgstr "Roboty"
#: ScreenSavers/winduprobot.xml.h:15
#, fuzzy
msgid "Robot skin transparency"
msgstr "Priesvitnosť"
#: ScreenSavers/winduprobot.xml.h:18
#, fuzzy
msgid "Word bubbles"
msgstr "Bubliny"
#: ScreenSavers/winduprobot.xml.h:21
#, fuzzy
msgid "Fade opacity"
msgstr "Priečinok obrázkov"
#: ScreenSavers/winduprobot.xml.h:23
msgid ""
"A swarm of wind-up toy robots wander around the table-top, bumping into each "
"other. Each robot contains a mechanically accurate gear system inside, which "
"you can see when the robot's shell occasionally fades to transparency. Also, "
"sometimes a cartoony word bubble pops up above a robot, full of random text. "
"Written by Jamie Zawinski; 2014."
msgstr ""
#: ScreenSavers/wormhole.xml.h:1
#, fuzzy
msgid "Wormhole"
msgstr "Červ"
#: ScreenSavers/wormhole.xml.h:6
#, fuzzy
msgid "Star speed"
msgstr "Rýchlosť žralokov"
#: ScreenSavers/wormhole.xml.h:9
msgid "Stars created"
msgstr ""
#: ScreenSavers/wormhole.xml.h:12
msgid ""
"Flying through a colored wormhole in space. Written by Jon Rafkind; 2004."
msgstr ""
#: ScreenSavers/xanalogtv.xml.h:1
msgid "XAnalogTV"
msgstr ""
#: ScreenSavers/xanalogtv.xml.h:3
#, fuzzy
msgid "Colorbars only"
msgstr "Farebné čiary povolené"
#: ScreenSavers/xanalogtv.xml.h:10
msgid ""
"An old TV set, including artifacts like snow, bloom, distortion, ghosting, "
"and hash noise. It also simulates the TV warming up. It will cycle through "
"12 channels, some with images you give it, and some with color bars or "
"nothing but static. Written by Trevor Blackwell; 2003."
msgstr ""
#: ScreenSavers/xflame.xml.h:1
#, fuzzy
msgid "XFlame"
msgstr "Plamene"
#: ScreenSavers/xflame.xml.h:6
#, fuzzy
msgid "Enable blooming"
msgstr "Povoliť kvety"
#: ScreenSavers/xflame.xml.h:8
#, fuzzy
msgid ""
"Pulsing fire. It can also take an arbitrary image and set it on fire too. "
"Written by Carsten Haitzler and many others; 1999."
msgstr ""
"Kreslí simuláciu pulzujúceho ohňa. Dokáže zobrať ľubovoľný obrázok a zapáliť "
"ho. Napísal Carsten Haitzler, veľa ďalších ho upravilo."
#: ScreenSavers/xjack.xml.h:1
msgid "XJack"
msgstr ""
#: ScreenSavers/xjack.xml.h:7
#, fuzzy
msgid ""
"This behaves schizophrenically and makes a lot of typos. Written by Jamie "
"Zawinski; 1997."
msgstr "Toto opakovane generuje špirálovité vzorky. Napísal Jamie Zawinski."
#: ScreenSavers/xlyap.xml.h:1
msgid "XLyap"
msgstr ""
#: ScreenSavers/xlyap.xml.h:10
#, fuzzy
msgid ""
"The Lyapunov exponent makes pretty fractal pictures. https://en.wikipedia."
"org/wiki/Lyapunov_exponent Written by Ron Record; 1997."
msgstr ""
"Toto generuje pekné fraktálové obrázky podivnou matematikou pomocou "
"\"Ljapunovho exponentu\". Je to zaujímavé aj v interaktívnom režime. Napísal "
"Ron Record."
#: ScreenSavers/xmatrix.xml.h:1
#, fuzzy
msgid "XMatrix"
msgstr "Xmatrix"
#: ScreenSavers/xmatrix.xml.h:2
#, fuzzy
msgid "Small font"
msgstr "Malé písmo"
#: ScreenSavers/xmatrix.xml.h:3
#, fuzzy
msgid "Large font"
msgstr "Veľké písmo"
#: ScreenSavers/xmatrix.xml.h:8
msgid "Piped ASCII text"
msgstr ""
#: ScreenSavers/xmatrix.xml.h:9
#, fuzzy
msgid "Synergistic algorithm"
msgstr "Synergetický algoritmus"
#: ScreenSavers/xmatrix.xml.h:10
#, fuzzy
msgid "Slider algorithm"
msgstr "Posuvný algoritmus"
#: ScreenSavers/xmatrix.xml.h:11
#, fuzzy
msgid "Expansion algorithm"
msgstr "Algoritmus roztiahnutia"
#: ScreenSavers/xmatrix.xml.h:12
#, fuzzy
msgid "Run trace program"
msgstr "Spustiť sledovací program"
#: ScreenSavers/xmatrix.xml.h:13
msgid "Knock knock"
msgstr ""
#: ScreenSavers/xmatrix.xml.h:14
#, fuzzy
msgid "Phone number"
msgstr "Telefónne číslo"
#: ScreenSavers/xmatrix.xml.h:22
msgid ""
"The \"digital rain\" effect, as seen on the computer monitors in \"The Matrix"
"\". See also \"GLMatrix\" for a 3D rendering of the similar effect that "
"appeared in the movie's title sequence. https://en.wikipedia.org/wiki/"
"Matrix_digital_rain Written by Jamie Zawinski; 1999."
msgstr ""
#: ScreenSavers/xrayswarm.xml.h:1
msgid "XRaySwarm"
msgstr "XRaySwarm"
#: ScreenSavers/xrayswarm.xml.h:6
#, fuzzy
msgid ""
"Worm-like swarms of particles with vapor trails. Written by Chris Leger; "
"2000."
msgstr ""
"Kreslí niekoľko príšeriek lietajúcich okolo obrazovky so strácajúcou sa "
"stopou. Napísal Chris Leger."
#: ScreenSavers/xspirograph.xml.h:1
#, fuzzy
msgid "XSpirograph"
msgstr "XSpiroGraph"
#: ScreenSavers/xspirograph.xml.h:10
#, fuzzy
msgid ""
"Simulates that pen-in-nested-plastic-gears toy from your childhood. https://"
"en.wikipedia.org/wiki/Spirograph Written by Rohit Singh; 2000."
msgstr ""
"Simuluje hračku z vášho detstva (pero v plastových ozubených kolesách). "
"Napísal Rohit Singh."
#: ScreenSavers/zoom.xml.h:8
msgid "X mag"
msgstr ""
#: ScreenSavers/zoom.xml.h:9
#, fuzzy
msgid " X border"
msgstr "Šírka okraja"
#: ScreenSavers/zoom.xml.h:10
#, fuzzy
msgid " X lens"
msgstr "Posunutie šošoviek"
#: ScreenSavers/zoom.xml.h:11
msgid "Y mag"
msgstr ""
#: ScreenSavers/zoom.xml.h:12
#, fuzzy
msgid " Y border"
msgstr "Šírka okraja"
#: ScreenSavers/zoom.xml.h:13
#, fuzzy
msgid " Y lens"
msgstr "Posunutie šošoviek"
#: ScreenSavers/zoom.xml.h:14
msgid "Lenses"
msgstr "Šošovky"
#: ScreenSavers/zoom.xml.h:16
#, fuzzy
msgid ""
"Fatbits! Zooms in on a part of the screen and then moves around. With the "
"\"Lenses\" option, the result is like looking through many overlapping "
"lenses rather than just a simple zoom. Written by James Macnicol; 2001."
msgstr ""
"Zväčší časť obrazovky a potom sa po nej posúva. S voľbou -lenses získate "
"akoby pohľad cez viacero prekrývajúcich sa šošoviek namiesto jednoduchého "
"zväčšenia. Napísal James Macnicol."
#, fuzzy
#~ msgid "Bubble color"
#~ msgstr "Bubliny plávajúce"
#, fuzzy
#~ msgid ""
#~ "This generates a languidly-scrolling vertical field of sinusoidal colors. "
#~ "Written by Jamie Zawinski; 2007."
#~ msgstr "Toto opakovane generuje špirálovité vzorky. Napísal Jamie Zawinski."
#, fuzzy
#~ msgid ""
#~ "Grabs an image of the screen, and then lets a transparent lens wander "
#~ "around the screen, magnifying whatever is underneath. Written by Jonas "
#~ "Munsin; 1998."
#~ msgstr ""
#~ "Tento šetrič zachytí obsah obrazovky a potom nechá priehľadné šošovky "
#~ "putovať po obrazovke a zväčšovať, čo je pod nimi. Napísal Jonas Munsin."
#, fuzzy
#~ msgid "Image file"
#~ msgstr "Obrázok"
#, fuzzy
#~ msgid "X magnification"
#~ msgstr "Zväčšenie"
#, fuzzy
#~ msgid " X border width"
#~ msgstr "Šírka okraja"
#, fuzzy
#~ msgid "Y magnification"
#~ msgstr "Zväčšenie"
#, fuzzy
#~ msgid " Y border width"
#~ msgstr "Šírka okraja"
#, fuzzy
#~ msgid ""
#~ "Grabs an image of the desktop, turns it into a GL texture map, and spins "
#~ "it around and deforms it in various ways. Written by Ben Buxton and Jamie "
#~ "Zawinski; 2001."
#~ msgstr ""
#~ "Zachytí obsah obrazovky, prevedie ho do mapy textúr GL a otáča ho a "
#~ "deformuje. Napísal Ben Buxton."
#, fuzzy
#~ msgid ""
#~ "Draws different shapes composed of nervously vibrating squiggles, as if "
#~ "seen through a camera operated by a monkey on crack. Written by Dan "
#~ "Bornstein; 2000."
#~ msgstr ""
#~ "Kreslí rôzne tvary zložené z nervózne vybrujúcich čiar, podobne ako pri "
#~ "kamere, ktorú ovláda nadrogovaná opica. Napísal Dan Bornstein."
#, fuzzy
#~ msgid ""
#~ "This is sort of a combination spirograph/string-art. It generates a "
#~ "large, complex polygon, and renders it by filling using an even/odd "
#~ "winding rule. Written by Dale Moore; 1995."
#~ msgstr ""
#~ "Generuje veľké zložité mnohouholníky a nechá X server, aby im priradil "
#~ "pravidlo presunu doľava alebo doprava. Napísal Dale Moore na základe "
#~ "starého kódu pre PDP-11."
#, fuzzy
#~ msgid ""
#~ "This draws an animation of flight through an asteroid field, with changes "
#~ "in rotation and direction. Written by Jamie Zawinski; 1992."
#~ msgstr ""
#~ "Toto kreslí animáciu letu cez pole asteroidov so zmenami rotácie a smeru. "
#~ "Dokáže zobrazovať oddelenú červenú a zelenú pre 3D okuliare. Z veľkej "
#~ "časti napísal Jamie Zawinski."
#, fuzzy
#~ msgid ""
#~ "This throws some random bits on the screen, then sucks them through a jet "
#~ "engine and spews them out the other side. To avoid turning the image "
#~ "completely to mush, every now and then it will it interject some splashes "
#~ "of color into the scene, or go into a spin cycle, or stretch the image "
#~ "like taffy. Written by Scott Draves and Jamie Zawinski; 1997."
#~ msgstr ""
#~ "Tneto program umiestni na obrazovku náhodné body a potom ich nasaje do "
#~ "prúdového motora a vystrelí na druhej strane. Aby sa obrázok nerozpadol "
#~ "úplne, raz za čas pridá trochu farebných škvŕn alebo trochu obrázok "
#~ "upraví. Dokáže použiť aj obsah obrazovky. Pôvodne napísal Scott Draves, "
#~ "upravil Jamie Zawinski."
#~ msgid "Spacing"
#~ msgstr "Medzery"
#, fuzzy
#~ msgid "Border"
#~ msgstr "Šírka okraja"
#~ msgid "Zoom"
#~ msgstr "Lupa"
#, fuzzy
#~ msgid "Clear"
#~ msgstr "Čistá voda"
#~ msgid "Left"
#~ msgstr "Vľavo"
#~ msgid "Right"
#~ msgstr "Vpravo"
#~ msgid ""
#~ "A cellular automaton that is really a two-dimensional Turing machine: as "
#~ "the heads (``ants'') walk along the screen, they change pixel values in "
#~ "their path. Then, as they pass over changed pixels, their behavior is "
#~ "influenced. Written by David Bagley."
#~ msgstr ""
#~ "Celulárny automat, ktorý je vlastne dvojrozmerný Turingov stroj: ako "
#~ "hlavy (mravce) pochodujú po obrazovke, menia hodnoty bodov tam, kade idú. "
#~ "Potom keď prejdú cez zmenené body, ovplyvní to ich správanie. Napísal "
#~ "David Bagley."
#~ msgid "Ant"
#~ msgstr "Mravec"
#~ msgid "Four Sided Cells"
#~ msgstr "Štvoruholníkové políčka"
#~ msgid "Nine Sided Cells"
#~ msgstr "Deväťuholníkové políčka"
#~ msgid "Sharp Turns"
#~ msgstr "Ostré zákruty"
#~ msgid "Six Sided Cells"
#~ msgstr "Šesťuholníkové políčka"
#~ msgid "Truchet Lines"
#~ msgstr "Truchet"
#~ msgid "Twelve Sided Cells"
#~ msgstr "Dvanásťuholníkové políčka"
#~ msgid "Bitmap to rotate"
#~ msgstr "Bitová mapa na rotáciu"
#~ msgid "Sparc Linux"
#~ msgstr "Sparc Linux"
#~ msgid "Bubbles Fall"
#~ msgstr "Bubliny padajúce"
#~ msgid "Bubbles Rise"
#~ msgstr "Bubliny stúpajúce"
#~ msgid "Bubbles exist in three dimensions"
#~ msgstr "Bubliny su trojrozmerné"
#~ msgid "Don't hide bubbles when they pop"
#~ msgstr "Neskrývať bubliny keď prasknú"
#~ msgid "Draw circles instead of pixmap bubbles"
#~ msgstr "Kresliť kruhy miesto pixmapových bublín"
#~ msgid ""
#~ "This simulates the kind of bubble formation that happens when water boils:"
#~ "small bubbles appear, and as they get closer to each other, they combine "
#~ "to form larger bubbles, which eventually pop. Written by James Macnicol."
#~ msgstr ""
#~ "Toto simuluje formáciu bublín, ktorá vzniká pri vare vody. Ako sa "
#~ "priblížia k sebe, spoja sa do väčšej bubliny až nakoniec prasknú. Napísal "
#~ "James Macnicol."
#~ msgid ""
#~ "A bit like `Spotlight', except that instead of merely exposing part of "
#~ "your desktop, it creates a bump map from it. Basically, it 3D-izes a "
#~ "roaming section of your desktop, based on color intensity. Written by "
#~ "Shane Smit."
#~ msgstr ""
#~ "Trochu podobné šetriču \"Spotlight\" až na to, že namiesto jednoduchého "
#~ "zobrazenia časti obrazovky vytvára na povrchu nerovnosť. V príncípe "
#~ "premieta časť obrazovky do tretieho rozmeru na základe intenzity farieb. "
#~ "Napísal Shane Smit."
#~ msgid "Double Buffer"
#~ msgstr "Dvojitý buffer"
#~ msgid "Cosmos"
#~ msgstr "Vesmír"
#~ msgid ""
#~ "Draws fireworks and zooming, fading flares. By Tom Campbell. You can find "
#~ "it at &lt;http://cosmos.dnsalias.net/cosmos/&gt;"
#~ msgstr ""
#~ "Kreslí ohňostroj a vybuchujúce rakety. Napísal Tom Campbell. Nájdete ho "
#~ "na &lt;http://cosmos.dnsalias.net/cosmos/&gt;"
#~ msgid "Critical"
#~ msgstr "Kritické"
#~ msgid ""
#~ "Draws a system of self-organizing lines. It starts out as random "
#~ "squiggles, but after a few iterations, order begins to appear. Written by "
#~ "Martin Pool."
#~ msgstr ""
#~ "Kreslí systém čiar, ktoré sa sami zoskupujú. Začína ako náhodne "
#~ "rozhádzané čiary, ale po pár opakovaniach sa začne objavovať štruktúra. "
#~ "Napísal Martin Pool."
#~ msgid "Display Solid Colors"
#~ msgstr "Zobraziť plné farby"
#~ msgid "Display Surface Patterns"
#~ msgstr "Zobraziť vzorky povrchu"
#~ msgid ""
#~ "A hack similar to `greynetic', but less frenetic. The first "
#~ "implementation was by Stephen Linhart; then Ozymandias G. Desiderata "
#~ "wrote a Java applet clone. That clone was discovered by Jamie Zawinski, "
#~ "and ported to C for inclusion here."
#~ msgstr ""
#~ "Šetrič podobný \"greynetic\", ale menej šialený. Prvú implementáciu "
#~ "vytvoril Stephen Linhart, potom Ozymandias G. Desiderata napísal klon ako "
#~ "Java pplet. Tento klon objavil Jamie Zawinski a previedol ho do C, aby sa "
#~ "tu objavil."
#~ msgid "Spike Count"
#~ msgstr "Počet bodlín"
#~ msgid "x"
#~ msgstr "x"
#~ msgid ""
#~ "This draws a pulsing sequence of stars, circles, and lines. It would look "
#~ "better if it was faster, but as far as I can tell, there is no way to "
#~ "make this be both: fast, and flicker-free. Yet another reason X sucks. "
#~ "Written by Jamie Zawinski."
#~ msgstr ""
#~ "Toto kreslí pulzujúcu skupinu hviezd, kruhov a čiar. Lepšie vyzerá, ak "
#~ "beží rýchlejšie. Zdá sa mi, že nie je možné aby to neblikalo a bežalo "
#~ "rýchlo naraz. Ďalší dôvod, že sú X neschopné. Napísal Jamie Zawinski."
#~ msgid "Use Shared Memory"
#~ msgstr "Použiť zdieľanú pamäť"
#~ msgid "Fractal Growth"
#~ msgstr "Rast fraktálov"
#~ msgid "High Dimensional Sphere"
#~ msgstr "Viacrozmerná guľa"
#~ msgid ""
#~ "How could one possibly describe this except as ``drifting recursive "
#~ "fractal cosmic flames?'' Another fine hack from the Scott Draves "
#~ "collection of fine hacks."
#~ msgstr ""
#~ "Ako by sa toto dalo popísať inak než \"presúvajúce sa rekurzívne "
#~ "fraktálové vesmírne plamene?\" Ďalší fantastický šetrič zo zbierky Scotta "
#~ "Dravesa."
#~ msgid "Lissojous Figures"
#~ msgstr "Obrazy Lissajous"
#~ msgid ""
#~ "ElectricSheep is an xscreensaver module that displays mpeg video of an "
#~ "animated fractal flame. In the background, it contributes render cycles "
#~ "to the next animation. Periodically it uploades completed frames to the "
#~ "server, where they are compressed for distribution to all clients. This "
#~ "program is recommended only if you have a high bandwidth connection to "
#~ "the Internet. By Scott Draves. You can find it at &lt;http://www."
#~ "electricsheep.org/&gt;. See that web site for configuration information."
#~ msgstr ""
#~ "ElectricSheep je modul, ktorý zobrazuje video MPEG animovaného "
#~ "fraktálového plameňa. Na pozadí si počíta ďalšiu animáciu. Periodicky "
#~ "pošle dokončené obrázky serveru, kde sa komprimujú pre distribúciu "
#~ "klientom. Tento program sa dá doporučiť iba ak máte rýchle pripojenie na "
#~ "Internet. Napísal Scott Draves. Nájdete ho na &lt;http://www."
#~ "electricsheep.org/&gt;. Informácie o nastavení nájdete na webovej stránke."
#~ msgid ""
#~ "Draws a simple four-stroke engine that floats around the screen. Written "
#~ "by Ben Buxton."
#~ msgstr ""
#~ "Kreslí jednoduchý štvortaktný motor, ktorý lieta po obrazovke. Napísal "
#~ "Ben Buxton."
#~ msgid "Bitmap for Flag"
#~ msgstr "Obrázok pre vlajku"
#~ msgid "Flag"
#~ msgstr "Zástava"
#~ msgid "Text for Flag"
#~ msgstr "Text pre zástavu"
#~ msgid ""
#~ "This draws a waving colored flag, that undulates its way around the "
#~ "screen. The trick is the flag can contain arbitrary text and images. By "
#~ "default, it displays either the current system name and OS type, or a "
#~ "picture of ``Bob,'' but you can replace the text or the image with a "
#~ "command-line option. Written by Charles Vidal and Jamie Zawinski."
#~ msgstr ""
#~ "Kreslí vlajúcu farebnú vlajku, ktorá sa pohybuje po obrazovke. Vlajka "
#~ "môže obsahovať ľubovoľný obrázok alebo text. Štandardne zobrazuje buď "
#~ "meno počítača a typ operačného systému, alebo obrázok Boba. Obe "
#~ "nastavenia ale môžete jednoducho zmeniť. Napísal Charles Vidal a Jamie "
#~ "Zawinski."
#~ msgid "0 Seconds"
#~ msgstr "0 sekúnd"
#~ msgid "10 Seconds"
#~ msgstr "10 sekúnd"
#~ msgid ""
#~ "Another series of strange attractors: a flowing series of points, making "
#~ "strange rotational shapes. Written by Jeff Butterworth."
#~ msgstr ""
#~ "Ďalší zo série divných lietajúcich bodov, ktoré na seba pôsobia. Tieto "
#~ "vytvárajú divné rotačné tvary. Napísal Jeff Butterworth."
#~ msgid "Freeze Some Bees"
#~ msgstr "Zastaviť niektoré včely"
#~ msgid "Ride a Trained Bee"
#~ msgstr "Sledovať trénovanú včelu"
#~ msgid "Show Bounding Box"
#~ msgstr "Zobraziť rám"
#~ msgid "Slow Bees with Antifreeze"
#~ msgstr "Spomaliť včely anti-zastavením"
#~ msgid "Sandpaper"
#~ msgstr "Sklenený papier"
#~ msgid "Forest"
#~ msgstr "Les"
#~ msgid ""
#~ "This draws fractal trees. Written by Peter Baumung. Everybody loves "
#~ "fractals, right?"
#~ msgstr ""
#~ "Toto kreslí fraktálové stromy. Napísal Peter Baumung. Každý má rád "
#~ "fraktály, však?"
#~ msgid "Planetary Gear System"
#~ msgstr "Planétová prevodovka"
#~ msgid "Rotational Speed"
#~ msgstr "Rýchlosť otáčania"
#~ msgid ""
#~ "This draws sets of turning, interlocking gears, rotating in three "
#~ "dimensions. Another GL hack, by Danny Sung, Brian Paul, Ed Mackey, and "
#~ "Jamie Zawinski."
#~ msgstr ""
#~ "Toto kreslí skupinu otáčajúcich sa ozubených kolies, ktoré rotujú v "
#~ "priestore. Ďalší GL šetrič od Dannyho Sunga, Briana Paula, Eda Mackeya a "
#~ "Jamieho Zawinskiho."
#~ msgid "Three Gear System"
#~ msgstr "Tri ozubené kolesá"
#~ msgid "Screen Image"
#~ msgstr "Obsah obrazovky"
#~ msgid "Desert"
#~ msgstr "Púšť"
#~ msgid ""
#~ "Draws an animation of sprinkling fire-like 3D triangles in a landscape "
#~ "filled with trees. Requires OpenGL, and a machine with fast hardware "
#~ "support for texture maps. Written by Eric Lassauge &lt;lassauge@mail."
#~ "dotcom.fr&gt;."
#~ msgstr ""
#~ "Kreslí animáciu ohňa pomocou trojrozmerných trojuholníkov v krajine plnej "
#~ "stromov. Vyžaduje OpenGL a počítač s rýchlou podporou textúr. Napísal "
#~ "Eric Lassauge &lt;lassauge@mail.dotcom.fr&gt;."
#~ msgid "GLForestFire"
#~ msgstr "GLForestFire"
#~ msgid "Rain"
#~ msgstr "Dážď"
#~ msgid "Track mouse"
#~ msgstr "Sledovať myš"
#~ msgid "30 Seconds"
#~ msgstr "30 sekúnd"
#~ msgid "Goban"
#~ msgstr "Goban"
#~ msgid ""
#~ "Replays historical games of go (aka wei-chi and baduk) on the screen. By "
#~ "Scott Draves. You can find it at &lt;http://www.draves.org/goban/&gt;."
#~ msgstr ""
#~ "Prehrá historické partie go (aka wei-chi a baduk). Napísal Scott Draves. "
#~ "Nájdete to na &lt;http://www.draves.org/goban/&gt;."
#~ msgid ""
#~ "Hyperball is to hypercube as dodecahedron is to cube: this displays a 2D "
#~ "projection of the sequence of 3D objects which are the projections of the "
#~ "4D analog to the dodecahedron. Written by Joe Keane."
#~ msgstr ""
#~ "Hyperball je hyperkocka ako dodekahedron je kocka: zobrazuje 2D projekciu "
#~ "sekvencie 3D objektov, ktoré sú projekcie 4D analógie dodekahedronu. "
#~ "Napísal Joe Keane."
#~ msgid "XY Rotation"
#~ msgstr "Rotácia XY"
#~ msgid "XZ Rotation"
#~ msgstr "Rotácia XZ"
#~ msgid "YW Rotation"
#~ msgstr "Rotácia YW"
#~ msgid "YZ Rotation"
#~ msgstr "Rotácia YZ"
#~ msgid "ZW Rotation"
#~ msgstr "Rotácia ZW"
#~ msgid ""
#~ "This displays 2D projections of the sequence of 3D objects which are the "
#~ "projections of the 4D analog to the cube: as a square is composed of four "
#~ "lines, each touching two others; and a cube is composed of six squares, "
#~ "each touching four others; a hypercube is composed of eight cubes, each "
#~ "touching six others. To make it easier to visualize the rotation, it uses "
#~ "a different color for the edges of each face. Don't think about it too "
#~ "long, or your brain will melt. Written by Joe Keane, Fritz Mueller, and "
#~ "Jamie Zawinski."
#~ msgstr ""
#~ "Toto zobrazuje 2D projekcie sekvencie 3D objektov, ktoré sú projekcie 4D "
#~ "kocky: štvorec sú spojené štyri čiary, kde sa vždy dve dotýkajú, kocka je "
#~ "šesť štvorcov, kde sa každý dotýka štyroch ďalších, hyperkocka je zložená "
#~ "z ôsmych kociek, kde sa každá dotýka šiestich ďalších. Aby sa ľahšie "
#~ "zobrazila rotácia, používa rôzne farby pre hrany na rôznych stranách. Moc "
#~ "sa nad tým nezamýšľajte, inak sa vám zavarí mozog. Napísal Joe Keane, "
#~ "Fritz Mueller a Jamie Zawinski."
#~ msgid ""
#~ "This one draws spinning, colliding iterated-function-system images. "
#~ "Written by Massimino Pascal."
#~ msgstr ""
#~ "Tento šetrič kreslí rotujúce a narážajúce obrázky založené na sústavách "
#~ "funkcií. Napísal Massimino Pascal."
#~ msgid "IMSmap"
#~ msgstr "IMSmap"
#~ msgid ""
#~ "Another color-field hack, this one works by computing decaying sinusoidal "
#~ "waves, and allowing them to interfere with each other as their origins "
#~ "move. Written by Hannu Mallat."
#~ msgstr ""
#~ "Ďalší šetrič kresliaci farebné pole. Tento počíta sínusoidové vlny a "
#~ "umožňuje ich interferenciu. Napísal Hannu Mallat."
#~ msgid ""
#~ "This grabs a screen image, carves it up into a jigsaw puzzle, shuffles "
#~ "it, and then solves the puzzle. This works especially well when you feed "
#~ "it an external video signal instead of letting it grab the screen image "
#~ "(actually, I guess this is generally true...) When it is grabbing a video "
#~ "image, it is sometimes pretty hard to guess what the image is going to "
#~ "look like once the puzzle is solved. Written by Jamie Zawinski."
#~ msgstr ""
#~ "Toto zachytí obsah obrazovky, rozreže ho na časti puzzle, zamieša a potom "
#~ "vyrieši. Funguje výborne ak mu dodáte externý videosignál, namiesto "
#~ "obsahuj obrazovky. V tom prípade je dosť často zložité vôbec uhádnuť, ako "
#~ "vyzerá riešenie. Napísal Jamie Zawinski."
#~ msgid "Checkered Balls"
#~ msgstr "Štvorčekované loptičky"
#~ msgid ""
#~ "This one draws spinning, animating (are you detecting a pattern here "
#~ "yet?) explorations of the Julia set. You've probably seen static images "
#~ "of this fractal form before, but it's a lot of fun to watch in motion as "
#~ "well. One interesting thing is that there is a small swinging dot passing "
#~ "in front of the image, which indicates the control point from which the "
#~ "rest of the image was generated. Written by Sean McCullough."
#~ msgstr ""
#~ "Toto kreslí rotujúcu animáciu množiny Julia. Asi ste už videli statické "
#~ "obrázky tohto fraktálu, ale jej pohyb je tiež zábavný. Zaujímavý je bod "
#~ "lietajúci vpredu, ktorý označuje riadiaci bod pre generovanie obrázku. "
#~ "Napísal Sean McCullough."
#~ msgid ""
#~ "Another clone of an ancient meme, consisting largely of frenetic "
#~ "rotational motion of colored lines. This one is by Ron Tapia. The motion "
#~ "is nice, but I think it needs more solids, or perhaps just brighter "
#~ "colors. More variations in the rotational speed might help, too."
#~ msgstr ""
#~ "Ďalší klon starej hračky, ktorý obsahuje hlavne šialené rotácie farebných "
#~ "čiar. Tento vytvoril Ron Tapia. Pohyb je pekný, ale asi potrebuje viac "
#~ "plôch alebo jasnejšie farby. Možno by sa osvedčia aj zmena rýchlosti "
#~ "rotácie."
#~ msgid "Laser"
#~ msgstr "Laser"
#~ msgid ""
#~ "Moving radiating lines, that look vaguely like scanning laser beams. "
#~ "Written by Pascal Pensa. (Frankie say: relax.)"
#~ msgstr ""
#~ "Hýbajúce sa čiary, ktoré vyzerajú skoro ako laserové skenery. Napísal "
#~ "Pascal Pensa. (Frankie say: relax.)"
#~ msgid ""
#~ "This one draws crackling fractal lightning bolts. It's simple, direct, "
#~ "and to the point. If only it had sound... Written by Keith Romberg."
#~ msgstr ""
#~ "Tento šetrič kreslí fraktálové blesky. Je to jednoduché a priamočiaré. "
#~ "Keby to tak malo ešte zvuk... Napísal Keith Romberg."
#~ msgid "Lisa"
#~ msgstr "Lisa"
#~ msgid "Steps"
#~ msgstr "Kroky"
#~ msgid ""
#~ "This draws Lisajous loops, by Caleb Cullen. Remember that device they had "
#~ "the Phantom Zone prisoners in during their trial in Superman? I think "
#~ "that was one of these."
#~ msgstr ""
#~ "Toto kreslí pásik Lisajous. Vytvoril Caleb Cullen. Pamätáte si na "
#~ "zariadenie, ktoré mali zajatci Phantom Zone počas súdu vo filme Superman? "
#~ "Myslím, že to boli oni."
#~ msgid ""
#~ "Another Lissajous figure. This one draws the progress of circular shapes "
#~ "along a path. Written by Alexander Jolk."
#~ msgstr ""
#~ "Ďalší obrázok LIssajous. Tento kreslí priebeh kruhových tvarov pozdĺž "
#~ "krivky. Napísal Alexander Jolk."
#~ msgid "Lissie"
#~ msgstr "Lissie"
#~ msgid "Interpolation Steps"
#~ msgstr "Kroky interpolácie"
#~ msgid "LMorph"
#~ msgstr "LMorph"
#~ msgid ""
#~ "This generates random spline-ish line drawings and morphs between them. "
#~ "Written by Sverre H. Huseby and Glenn T. Lines."
#~ msgstr ""
#~ "Tento šetrič generuje náhodné spliny a morfuje medzi nimi. Napísal Sverre "
#~ "H. Huseby a Glenn T. Lines."
#~ msgid "Joining Generator"
#~ msgstr "Generátor spojení"
#~ msgid "Post-Solve Delay"
#~ msgstr "Pauza po riešení"
#~ msgid "Pre-Solve Delay"
#~ msgstr "Pauza pred riešením"
#~ msgid "Seeding Generator"
#~ msgstr "Generátor semienok"
#~ msgid "Solve Speed"
#~ msgstr "Rýchlosť riešenia"
#~ msgid ""
#~ "This is the ancient X maze demo, modified to work with xscreensaver. It "
#~ "generates a random maze, then solves it with visual feedback. Originally "
#~ "by Jim Randell; modified by a cast of thousands."
#~ msgstr ""
#~ "Toto je starodávne demo bludiska, upravené tak, aby fungovalo pod "
#~ "xscreensaver. Generuje náhodné bludisko a potom ho vizuálne vyrieši. "
#~ "Pôvodne ho napísal Jim Rnadell, upravili ho tisíce iných."
#~ msgid ""
#~ "Another M. C. Escher hack by Marcelo Vianna, this one draws ``Moebius "
#~ "Strip II,'' a GL image of ants walking along the surface of a moebius "
#~ "strip."
#~ msgstr ""
#~ "Ďalší šetrič inšpirovaný M. C. Escherom. Tento kreslí \"Moebiov pásik II"
#~ "\", obrázok mravcov pochodujúcich po povrchu moebiovho pásika. Napísal "
#~ "Marcelo Vianna."
#~ msgid "Mesh Floor"
#~ msgstr "Pásik ako mriežka"
#~ msgid ""
#~ "This one draws cool circular interference patterns. Most of the circles "
#~ "you see aren't explicitly rendered, but show up as a result of "
#~ "interactions between the other pixels that were drawn. Written by Jamie "
#~ "Zawinski, inspired by Java code by Michael Bayne. As he pointed out, the "
#~ "beauty of this one is that the heart of the display algorithm can be "
#~ "expressed with just a pair of loops and a handful of arithmetic, giving "
#~ "it a high ``display hack metric''."
#~ msgstr ""
#~ "Tento kreslí zaujímavé vzorky kruhovej interferencie. Väčšina kruhov nie "
#~ "je špeciálne zobrazená, ale je to výsledok interakcie medzi bodmi, ktoré "
#~ "sa kreslili. Napísal Jamie Zawinski, inšpirovaný kódom Michaela Bayna. "
#~ "Ako sám upozorňuje, krása je v tom, že jadro algoritmu sa dá vyjadiť ako "
#~ "dvojica cyklov a trochu matematiky."
#~ msgid "Draw Atoms"
#~ msgstr "Kresliť atómy"
#~ msgid "PDB File"
#~ msgstr "PDB súbor"
#~ msgid ""
#~ "Another 3d shape-changing GL hack, by Marcelo Vianna. It has the same "
#~ "shiny-plastic feel as Superquadrics, as many computer-generated objects "
#~ "do..."
#~ msgstr ""
#~ "Ďalší šetrič meniaceho sa 3D objektu od Marcela Vianny. Má rovnaký "
#~ "plastikový vzhľad ako Superquadrics, rovnako ako veľa iných objektov "
#~ "generovaných počítačom..."
#~ msgid ""
#~ "A little man with a big nose wanders around your screen saying things. "
#~ "The things which he says can come from a file, or from an external "
#~ "program like `zippy' or `fortune'. This was extracted from `xnlock' by "
#~ "Dan Heller. Colorized by Jamie Zawinski."
#~ msgstr ""
#~ "Malý chlapík s veľkým nosom chodí po obrazovke a hovorí rôzne veci. To, "
#~ "čo hovorí, môže pochádzať zo súboru alebo z externého programu, ako je "
#~ "'zippy' alebo 'fortune'. Dan Heller ho vytvoril z programu 'xnlock'. "
#~ "Farby pridal Jamie Zawinski."
#~ msgid "Get Text from File"
#~ msgstr "Získať text zo súboru"
#~ msgid "Get Text from Program"
#~ msgstr "Získať text z programu"
#~ msgid "Text File"
#~ msgstr "Textový súbor"
#~ msgid "Text Program"
#~ msgstr "Program pre texty"
#~ msgid "Use Text Below"
#~ msgstr "Použiť text nižšie"
#~ msgid ""
#~ "If you've ever been in the same room with a Windows NT machine, you've "
#~ "probably seen this GL hack. This version is by Marcelo Vianna."
#~ msgstr ""
#~ "Ak ste už niekedy boli v miestnosti s počítačom bežiacim pod Windows NT, "
#~ "asi ste tento šetrič videli. Túto verziu vytvoril Marcelo Vianna."
#~ msgid "Number of Pipe Systems"
#~ msgstr "Počet rúrových systémov"
#~ msgid "System Length"
#~ msgstr "Dĺžka systému"
#~ msgid ""
#~ "Pyro draws exploding fireworks. Blah blah blah. Written by Jamie Zawinski."
#~ msgstr "Pyro kreslí vybuchujúci ohňostroj. Napísal Jamie Zawinski."
#~ msgid "Corners"
#~ msgstr "Rohy"
#~ msgid "/"
#~ msgstr "/"
#~ msgid "RD-Bomb"
#~ msgstr "RD-Bomb"
#~ msgid "Colors Two"
#~ msgstr "Farby Dva"
#~ msgid ""
#~ "This generates random inkblot patterns. The algorithm is deceptively "
#~ "simple for how well it works; it merely walks a dot around the screen "
#~ "randomly, and then reflects the image horizontally, vertically, or both. "
#~ "Any deep-seated neurotic tendencies which this program reveals are your "
#~ "own problem. Written by Jamie Zawinski."
#~ msgstr ""
#~ "Toto generuje náhodné atramentové škvrny. Algoritmus je veľmi jednoduchý. "
#~ "Bod prechádza po obrazovke náhodne a robí zrkadlenie horizontálne, "
#~ "vertikálne alebo v oboch smeroch. Ak sa u vás prejavia nejaké neurotické "
#~ "tendencie, je to len váš problém. Napísal Jamie Zawinski."
#~ msgid ""
#~ "Another ancient xlock demo, this one by Tom Lawrence. It draws a line "
#~ "segment moving along a complex spiraling curve. I tweaked this to "
#~ "generate curvier lines, but still frames of it don't look like much."
#~ msgstr ""
#~ "Ďalšie historické demo xlock od Toma Lawrenca. Kreslí časť čiary "
#~ "presúvajúcu sa po špirále. Upravil som to, aby boli čiary viac ohnuté, "
#~ "ale niektoré časti sa mi stále nepáčia."
#~ msgid "Rotor"
#~ msgstr "Rotor"
#~ msgid ""
#~ "Draws an animation of textured balls spinning like crazy in GL. Requires "
#~ "OpenGL, and a machine with fast hardware support for texture maps. "
#~ "Written by Eric Lassauge &lt;lassauge@mail.dotcom.fr&gt;."
#~ msgstr ""
#~ "Kreslí animáciu texturovaných lôpt, ktoré rotujú ako šialené. Vyžaduje "
#~ "OpenGL a rýchlu podporu textúr. Napísal Eric Lassauge &lt;lassauge@mail."
#~ "dotcom.fr&gt;."
#~ msgid "Sballs"
#~ msgstr "Žeravé lopty"
#~ msgid ""
#~ "This draws the three-dimensional variant of the recursive Sierpinski "
#~ "triangle fractal, using GL. Written by Tim Robinson and Jamie Zawinski."
#~ msgstr ""
#~ "Toto kreslí priestorový variant rekurzívneho Sierpinskeho "
#~ "trojuholníhového fraktálu pomocou GL. Napísal Tim Robinson a Jamie "
#~ "Zawinski."
#~ msgid "Team A Name"
#~ msgstr "Názov tímu A"
#~ msgid "Team B Name"
#~ msgstr "Názov tímu B"
#~ msgid ""
#~ "This program draws a simulation of a sonar screen. Written by default, it "
#~ "displays a random assortment of ``bogies'' on the screen, but if compiled "
#~ "properly, it can ping (pun intended) your local network, and actually "
#~ "plot the proximity of the other hosts on your network to you. It would be "
#~ "easy to make it monitor other sources of data, too. (Processes? Active "
#~ "network connections? CPU usage per user?) Written by Stephen Martin."
#~ msgstr ""
#~ "Tento program kreslí simuláciu obrazovky sonaru. Štandardne zobrazuje "
#~ "Štandardne zobrazuje náhodné objekty, ale ak je správne preložený, dokáže "
#~ "používať ping pre vašu lokálnu sieť a kresliť blízkosť ostatných "
#~ "počítačov vo vašej sieti. Asi by bolo jednoduché sledovať aj iné zdroje "
#~ "dát. (Procesy? Aktívne sieťové spojenia? Využitie CPU?) Napísal Stephen "
#~ "Martin."
#~ msgid "vs."
#~ msgstr "vs."
#~ msgid "Mine Shaft"
#~ msgstr "Šachta"
#~ msgid ""
#~ "Another of the classic screenhacks of the distant past, this one draws "
#~ "shaded spheres in multiple colors. This hack traces its lineage back to "
#~ "Tom Duff in 1982."
#~ msgstr ""
#~ "Ďalšia klasika z hlbokej minulosti. Kreslí tieňované gule v rôznych "
#~ "farbách. Jeho história siaha až k Tomovi Duffovi v roku 1982."
#~ msgid "SphereEversion"
#~ msgstr "SphereEversion"
#~ msgid ""
#~ "SphereEversion draws an animation of a sphere being turned inside out. A "
#~ "sphere can be turned inside out, without any tears, sharp creases or "
#~ "discontinuities, if the surface of the sphere is allowed to intersect "
#~ "itself. This program animates what is known as the Thurston Eversion. "
#~ "Written by Nathaniel Thurston and Michael McGuffin. This program is not "
#~ "included with the XScreenSaver package, but if you don't have it already, "
#~ "you can find it at &lt;http://www.dgp.utoronto.ca/~mjmcguff/eversion/&gt;."
#~ msgstr ""
#~ "SphereEversion kreslí animáciu gule, ktorá sa prevracia. Tento program "
#~ "animuje to, čo je známe ako Thurson Eversion. Napísal Nathaniel Thurston "
#~ "a Michael McGuffin. Nie je v sade xscreensaver, ale ak ho ešte nemáte, "
#~ "nájdete ho na &lt;http://www.dgp.utoronto.ca/~mjmcguff/eversion/&gt;."
#~ msgid ""
#~ "Moving circular patterns, by Peter Schmitzberger. Moving circular "
#~ "patterns means moire; interference patterns, of course."
#~ msgstr ""
#~ "Presúvajúce sa kruhové vzorky. Napísal Peter Schmitzberger. Samozrejme sa "
#~ "jedná o moire - interferenčné obrazce."
#~ msgid "Spiral"
#~ msgstr "Špirála"
#~ msgid "Q-Bert meets Marble Madness! Written by Ed Mackey."
#~ msgstr "Q-Bert stretol Marble Madness! Napísal Ed Mackey."
#~ msgid "SSystem"
#~ msgstr "SSystem"
#~ msgid ""
#~ "SSystem is a GL Solar System simulator. It simulates flybys of Sun, the "
#~ "nine planets and a few major satellites, with four camera modes. Written "
#~ "by Raul Alonso. This is not included with the XScreenSaver package, but "
#~ "is packaged separately. Note: SSystem does not work as a screen saver on "
#~ "all systems, because it doesn't communicate with xscreensaver properly. "
#~ "It happens to work with some window managers, but not with others, so "
#~ "your mileage may vary. SSystem was once available at &lt;http://www1.las."
#~ "es/~amil/ssystem/&gt;, but is now gone. You may still be able to find "
#~ "copies elsewhere. SSystem has since evolved into two different programs: "
#~ "OpenUniverse (http://openuniverse.sourceforge.net/) and Celestia (http://"
#~ "www.shatters.net/celestia/). Sadly, neither of these programs work with "
#~ "xscreensaver at all. You are encouraged to nag their authors into adding "
#~ "xscreensaver support!"
#~ msgstr ""
#~ "SSystem je slnečná sústava pomocou GL. Simuluje prelety okolo Slnka, "
#~ "deviatich planét a pár ďalších hlavných objektov v štyroch režimoch. "
#~ "Napísal Raul Alonso. Nie je súčasťou balíka XScreenSaver, ale musíte ho "
#~ "získať samostatne. Poznámka: SSystem nefunguje ako šetrič na všetkých "
#~ "systémoch, pretože nespolupracuje správne s xscreensaver. Niekedy "
#~ "funguje, ale s niektorými správcami okien nie. SSystem bol k dispozícii "
#~ "na &lt;http://www1.las.es/~amil/ssystem/&gt;, ale už tam nie je. Jeho "
#~ "kópie ale určite nájdete inde. SSystem sa od tej doby vyvinul do dvoch "
#~ "rôznych programov. OpenUniverse (http://openuniverse.sourceforge.net/) a "
#~ "Celestia (http://www.shatters.net/celestia/). Bohužiaľ ani jeden z nich s "
#~ "xscreensaver nefunguje vôbec. Žiadajte po ich autoroch, aby xscreensaver "
#~ "podporovali."
#~ msgid ""
#~ "by Marcelo Vianna's third Escher GL hack, this one draws an ``infinite'' "
#~ "staircase."
#~ msgstr ""
#~ "Tretí šetrič Eschera od Marcela Vianny. Tento kreslí nekončené schodisko."
#~ msgid "Star Rotation Speed"
#~ msgstr "Rýchlosť rotácie hviezd"
#~ msgid ""
#~ "Ed Mackey reports that he wrote the first version of this program in "
#~ "BASIC on a Commodore 64 in 1987, as a 320x200 black and white wireframe. "
#~ "Now it is GL and has specular reflections."
#~ msgstr ""
#~ "Ed Mackey oznámil, že on vytvoril prvú verziu tohto programu v BASICu na "
#~ "počítači Commodore 64 v roku 1987 ako čiernobiely program pre 320x200. "
#~ "Teraz je to GL a obsahuje aj odrazy."
#~ msgid ""
#~ "More flowing, swirly patterns. This version is by M. Dobie and R. Taylor, "
#~ "but you might have seen a Mac program similar to this called FlowFazer. "
#~ "There is also a cool Java applet of a similar concept."
#~ msgstr ""
#~ "Ďalšie lietajúce vzorky. Táto verzia je od M. Dobieho a R. Taylora, ale "
#~ "možno ste videli niečo podobné pre Mac, kde sa to volá FlowFazer. "
#~ "Existuje aj pekný Java applet."
#~ msgid "0°"
#~ msgstr "0°"
#~ msgid "5 Minute Tick Marks"
#~ msgstr "Značky každých 5 minút"
#~ msgid "90°"
#~ msgstr "90°"
#~ msgid "Cycle Seconds"
#~ msgstr "Doba opakovania"
#~ msgid "Minute Tick Marks"
#~ msgstr "Značky každej minúty"
#~ msgid ""
#~ "This draws a working analog clock composed of floating, throbbing "
#~ "bubbles. Written by Bernd Paysan."
#~ msgstr ""
#~ "Toto kreslí analógové hodiny zložené z plávajúcich a pulzujúcich bublín. "
#~ "Napísal Bernd Paysan."
#~ msgid "Turn Side-to-Side"
#~ msgstr "Otáčať sa zo strany na stranu"
#~ msgid ""
#~ "This one generates a continuous sequence of small, curvy geometric "
#~ "patterns. It scatters them around your screen until it fills up, then it "
#~ "clears the screen and starts over. Written by Tracy Camp and David Hansen."
#~ msgstr ""
#~ "Tento šetrič generuje spojitú sekvenciu malých geometrických vzoriek. "
#~ "Rozhádže ich po obrazovke, až ju vyplní, potom ju zmaže a začne znovu. "
#~ "Napísal Tracy Camp a David Hansen."
#~ msgid "Vines"
#~ msgstr "Viniče"
#~ msgid "Dictionary File"
#~ msgstr "Súbor slovníka"
#~ msgid "Overall Filter Program"
#~ msgstr "Celkový filtrovací program"
#~ msgid "Per-Image Filter Program"
#~ msgstr "Filtrovací program pre jednotlivé obrázky"
#~ msgid "URL Timeout"
#~ msgstr "Čakanie URL"
#~ msgid ""
#~ "Draws zooming chains of sinusoidal spots. Written by Ashton Trey Belew."
#~ msgstr ""
#~ "Kreslí zväčšujúce sa reťazce sínusoidových bodov. Napísal Ashton Trey "
#~ "Belew."
#~ msgid "WhirlyGig"
#~ msgstr "WhirlyGig"
#~ msgid ""
#~ "An ancient xlock hack that draws multicolored worms that crawl around the "
#~ "screen. Written by Brad Taylor, Dave Lemke, Boris Putanec, and Henrik "
#~ "Theiling."
#~ msgstr ""
#~ "Starodávny šetrič xlock kreslí farebné červíky, ktoré sa pohybujú po "
#~ "obrazovke. Napísal Brad Taylor, Dave Lemke, Boris Putanec a Henrik "
#~ "Theiling."
#~ msgid "XaoS"
#~ msgstr "XaoS"
#~ msgid ""
#~ "XaoS generates fast fly-through animations of the Mandelbrot and other "
#~ "fractal sets. Written by Thomas Marsh and Jan Hubicka. This is not "
#~ "included with the XScreenSaver package, but if you don't have it already, "
#~ "you can find it at &lt;http://limax.paru.cas.cz/~hubicka/XaoS/&gt;."
#~ msgstr ""
#~ "XaoS generuje rýchly prelet Mandelbrotovou množinou a inými. Napísal "
#~ "Napísal Thomas Marsh a Jan Hubicka. Nie je v sade xscreensaver, ale ak ho "
#~ "ešte nemáte, nájdete ho na &lt;http://limax.paru.cas.cz/~hubicka/XaoS/"
#~ "&gt;."
#~ msgid "12-Hour Time"
#~ msgstr "Dvanásťhodinový čas"
#~ msgid "24-Hour Time"
#~ msgstr "Dvadsaťštyrihodinový čas"
#~ msgid "Cycle Colors"
#~ msgstr "Meniť farby"
#~ msgid "Huge Font"
#~ msgstr "Obrovské písmo"
#~ msgid "Medium Font"
#~ msgstr "Stredné písmo"
#~ msgid "XDaliClock"
#~ msgstr "XDaliClock"
#~ msgid ""
#~ "XDaliClock draws a large digital clock, the numbers of which change by "
#~ "``melting'' into their new shapes. Written by Jamie Zawinski. This is not "
#~ "included with the XScreenSaver package, but if you don't have it already, "
#~ "you can find it at &lt;http://www.jwz.org/xdaliclock/&gt;."
#~ msgstr ""
#~ "XDaliClock kreslí veľké digitálne hodiny, ktorých čísla sa rozpúšťajú do "
#~ "nových tvarov. Napísal Jamie Zawinski. Nie je v sade xscreensaver, ale ak "
#~ "ho ešte nemáte, nájdete ho na &lt;http://www.jwz.org/xdaliclock/&gt;."
#~ msgid "Bright"
#~ msgstr "Jasné"
#~ msgid "Date/Time Stamp"
#~ msgstr "Razítko dátum/čas"
#~ msgid "Day Dim"
#~ msgstr "Deň Tlmené"
#~ msgid "Label Cities"
#~ msgstr "Označiť mestá"
#~ msgid "Lower Right"
#~ msgstr "Dolný pravý"
#~ msgid "No Stars"
#~ msgstr "Bez hviezd"
#~ msgid "North/South Rotation"
#~ msgstr "Rotácia sever/juh"
#~ msgid "Real Time"
#~ msgstr "Reálny čas"
#~ msgid "Sharp"
#~ msgstr "Ostré"
#~ msgid "Terminator Blurry"
#~ msgstr "Terminator Rozmazané"
#~ msgid "Time Warp"
#~ msgstr "Rýchlosť času"
#~ msgid "Upper Left"
#~ msgstr "Horný ľavý"
#~ msgid "Upper Right"
#~ msgstr "Horný pravý"
#~ msgid ""
#~ "XEarth draws an image of the Earth, as seen from your favorite vantage "
#~ "point in space, correctly shaded for the current position of the Sun. "
#~ "Written by Kirk Johnson. This is not included with the XScreenSaver "
#~ "package, but if you don't have it already, you can find it at &lt;http://"
#~ "www.cs.colorado.edu/~tuna/xearth/&gt;."
#~ msgstr ""
#~ "XEarth kreslí obrázok zeme z vašeho obľúbeného miesta vo vesmíre, správne "
#~ "tieňované pre aktuálnu pozíciu slnka. Napísal Kirk Johnson. Nie je v sade "
#~ "xscreensaver, ale ak ho ešte nemáte, nájdete ho na &lt;http://www.cs."
#~ "colorado.edu/~tuna/xearth/&gt;."
#~ msgid "Fish"
#~ msgstr "Ryba"
#~ msgid ""
#~ "Fish! This is not included with the XScreenSaver package, but if you "
#~ "don't have it already, you can find it at &lt;http://metalab.unc.edu/pub/"
#~ "Linux/X11/demos/&gt;."
#~ msgstr ""
#~ "Ryba. Nie je v sade xscreensaver, ale ak ho ešte nemáte, nájdete ju na "
#~ "&lt;http://metalab.unc.edu/pub/Linux/X11/demos/&gt;"
#~ msgid "XFishTank"
#~ msgstr "XFishTank"
#~ msgid "Bitmap File"
#~ msgstr "Súbor s obrázkom"
#~ msgid "Xflame"
#~ msgstr "Xflame"
#~ msgid ""
#~ "This program behaves schizophrenically and makes a lot of typos. Written "
#~ "by Jamie Zawinski. If you haven't seen Stanley Kubrick's masterpiece, "
#~ "``The Shining,'' you won't get it. Those who have describe this hack as "
#~ "``inspired.''"
#~ msgstr ""
#~ "Tento program sa chová schizofrenicky a robí veľa preklepov. Napísal "
#~ "Jamie Zawinski. Ak ste nevideli film Stanleyho Kubricka \"The Shining\", "
#~ "nepochopíte ho. A tí, čo film videli, by tento šetrič popísali ako "
#~ "\"inspired\"."
#~ msgid "Xjack"
#~ msgstr "Xjack"
#~ msgid "Xlyap"
#~ msgstr "Xlyap"
#~ msgid ""
#~ "A rendition of the text scrolls seen in the movie ``The Matrix.'' Written "
#~ "by Jamie Zawinski."
#~ msgstr ""
#~ "Zobrazenie textu ako vo filme \"The Matrix\". Napísal Jmie Zawinski."
#~ msgid "Reflections"
#~ msgstr "Odrazy"
#~ msgid "Side View"
#~ msgstr "Pohľad zboka"
#~ msgid "Top View"
#~ msgstr "Pohľadd zhora"
#~ msgid ""
#~ "XMountains generates realistic-looking fractal terrains of snow-capped "
#~ "mountains near water, with either a top view or a side view. Written by "
#~ "Stephen Booth. This is not included with the XScreenSaver package, but if "
#~ "you don't have it already, you can find it at &lt;http://www.epcc.ed.ac."
#~ "uk/~spb/xmountains/&gt;. Be sure to compile it with -DVROOT or it won't "
#~ "work right when launched by the xscreensaver daemon."
#~ msgstr ""
#~ "XMountains generuje realistické fraktálové krajiny, kde zasnežené hory "
#~ "padajú do neďalekej vody, Napísal Stephen Booth. Nie je v sade "
#~ "xscreensaver, ale ak ho ešte nemáte, nájdete ho na &lt;http://www.epcc.ed."
#~ "ac.uk/~spb/xmountains/&gt;. Určite ho preložte s -DVROOT, inak nebude s "
#~ "xscreensaver správne fungovať."
#~ msgid "Xmountains"
#~ msgstr "Xmountains"
#~ msgid ""
#~ "Draws falling snow and the occasional tiny Santa. By Rick Jansen. You can "
#~ "find it at &lt;http://www.euronet.nl/~rja/Xsnow/&gt;."
#~ msgstr ""
#~ "Nakreslí padajúci sneh a náhodne jednoduchého deda Mráza. Napísal Rick "
#~ "Jansen. Môžete to nájsť na &lt;http://www.euronet.nl/~rja/Xsnow/&gt;."
#~ msgid "Xsnow"
#~ msgstr "Xsnow"
#~ msgid "Cycle Through Modes"
#~ msgstr "Prepínať režimy"
#~ msgid "Rolling Enabled"
#~ msgstr "Rolovanie povolené"
#~ msgid "Static Enabled"
#~ msgstr "Poruchy povolené"
#~ msgid "XTeeVee"
#~ msgstr "X-TV"
#~ msgid ""
#~ "XTeeVee simulates various television problems, including static, loss of "
#~ "vertical hold, and a test pattern. By Greg Knauss."
#~ msgstr ""
#~ "X-TV simuluje rôzne televízne problémy, vrátane porúch, straty "
#~ "vertikálnej synchronizácie a testovacích vzorov. Napísal Greg Knauss."
#, fuzzy
#~ msgid ""
#~ "A fractal packing of circles with smaller circles, demonstrating "
#~ "Descartes's theorem. http://en.wikipedia.org/wiki/Apollonian_gasket "
#~ "http://en.wikipedia.org/wiki/Descartes%27_theorem Written by Allan R. "
#~ "Wilks and David Bagley; 2002."
#~ msgstr ""
#~ "Vyplní veľkú kružnicu malými, aby demonštroval Descartov teorém o "
#~ "kružniciach. Napísal Allan R. Wilks a David Bagley."
#, fuzzy
#~ msgid ""
#~ "Colorful scrolling barcodes. CONSUME! The barcodes follow the UPC-A, UPC-"
#~ "E, EAN-8 or EAN-13 standards. http://en.wikipedia.org/wiki/"
#~ "Universal_Product_Code http://en.wikipedia.org/wiki/"
#~ "European_Article_Number Written by Dan Bornstein; 2003."
#~ msgstr ""
#~ "Tento šetrič kreslí trojrozmerný variant rekurzívnej Menger Gasket. To je "
#~ "fraktálový objekt založený na kocke, ktorý je analógiou k Sierpinskeho "
#~ "Tetrahedronu. Napísal Jamie Zawinski."
#, fuzzy
#~ msgid ""
#~ "BSOD stands for \"Blue Screen of Death\". The finest in personal computer "
#~ "emulation, BSOD simulates popular screen savers from a number of less "
#~ "robust operating systems. http://en.wikipedia.org/wiki/"
#~ "Blue_Screen_of_Death http://en.wikipedia.org/wiki/Screen_of_death http://"
#~ "en.wikipedia.org/wiki/Guru_Meditation http://en.wikipedia.org/wiki/"
#~ "Row_of_Bombs http://en.wikipedia.org/wiki/Bomb_%28symbol%29 Written by "
#~ "Jamie Zawinski; 1998."
#~ msgstr ""
#~ "BSOD znamená \"Blue Screen of Death\", čiže \"Modrú obrazovku smrti\". "
#~ "Ako najfantastickejšia počítačová simulácia tento šetrič zobrazuje "
#~ "obľúbené šetriče obrazovky na rôznych menej stabilných operačných "
#~ "systémoch. Napísal Jamie Zawinski."
#, fuzzy
#~ msgid ""
#~ "Escher's \"Impossible Cage\", a 3d analog of a moebius strip, and rotates "
#~ "it in three dimensions. http://en.wikipedia.org/wiki/"
#~ "Maurits_Cornelis_Escher Written by Marcelo Vianna; 1998."
#~ msgstr ""
#~ "Toto kreslí Escherovu \"Neexistujúcu klietku\", čo je trojrozmerná "
#~ "analógia moebiovho pásika. Výsledok otáča v trojrozmernom priestore. "
#~ "Napísal Marcelo Vianna."
#, fuzzy
#~ msgid ""
#~ "Generates self-similar linear fractals, including the classic \"C Curve"
#~ "\". http://en.wikipedia.org/wiki/Levy_C_curve Written by Rick Campbell; "
#~ "1999."
#~ msgstr ""
#~ "Generuje lineárne fraktály, okrem iného aj klasickú \"krivku C\". Napísal "
#~ "Rick Campbell."
#, fuzzy
#~ msgid ""
#~ "Repeatedly draws random Celtic cross-stitch patterns. http://en.wikipedia."
#~ "org/wiki/Celtic_knot http://en.wikipedia.org/wiki/Knots_and_graphs "
#~ "Written by Max Froumentin; 2005."
#~ msgstr ""
#~ "Kreslí náhodnú farebnú prechádzku v rôznych formách. Napísal Rick "
#~ "Campbell."
#, fuzzy
#~ msgid ""
#~ "Moving polygons, similar to a kaleidoscope. See also the \"Kaleidescope\" "
#~ "and \"GLeidescope\" screen savers. http://en.wikipedia.org/wiki/"
#~ "Kaleidoscope Written by Jouk Jansen; 1998."
#~ msgstr ""
#~ "Presúva mnohouholníky podobne ako kaleidoskop (momentálne sa to oveľa "
#~ "viac podobá na kaleidoskop ako skomolenina s názvom 'kaleid'). Napísal "
#~ "Jouk Jansen."
#, fuzzy
#~ msgid ""
#~ "The \"Cube 21\" Rubik-like puzzle, also known as \"Square-1\". The "
#~ "rotations are chosen randomly. See also the \"Rubik\", \"RubikBlocks\" "
#~ "and \"GLSnake\" screen savers. http://en.wikipedia.org/wiki/Square_One_"
#~ "%28puzzle%29 Written by Vasek Potocek; 2005."
#~ msgstr ""
#~ "Nakreslí simuláciu skladačky rubikovho hada. Napísal Jamie Wilkinson, "
#~ "Andrew Bennetts a Peter Aylett."
#, fuzzy
#~ msgid ""
#~ "Subdivides and colors rectangles randomly. It looks kind of like Brady-"
#~ "Bunch-era rec-room wall paneling. http://en.wikipedia.org/wiki/"
#~ "Piet_Mondrian#Paris_1919.E2.80.931938 Written by Jamie Zawinski and "
#~ "Michael Bayne; 1997."
#~ msgstr ""
#~ "Tento rozdelí a náhodne vyfarbí obdĺžniky. Vyzerá to niečo ako kedysi "
#~ "moderné steny. (Raven k tomu hovorí: \"Tento šetrič je dosť ohavný na to, "
#~ "aby sa odlupovala farba\"). Napísal Jamie Zawinski, inšpirovaný kódom "
#~ "Michaela Bayna."
#, fuzzy
#~ msgid ""
#~ "A cellular automaton that starts with a random field, and organizes it "
#~ "into stripes and spirals. http://en.wikipedia.org/wiki/Maxwell%27s_demon "
#~ "Written by David Bagley; 1999."
#~ msgstr ""
#~ "Celulárny automat, ktorý začne s náhodným políčkom a roganizuje ho do "
#~ "pruhov a špirál. Napísal David Bagley."
#, fuzzy
#~ msgid ""
#~ "A pre-heliocentric model of planetary motion. This draws the path traced "
#~ "out by a point on the edge of a circle. That circle rotates around a "
#~ "point on the rim of another circle, and so on, several times. http://en."
#~ "wikipedia.org/wiki/Deferent_and_epicycle Written by James Youngman; 1998."
#~ msgstr ""
#~ "Tento program kreslí cestu bodu na okraji kruhu. Kruh rotuje okolo bodu "
#~ "na kraji iného kruhu a tak ďalej. Toto bol základ heliocentrického modelu "
#~ "Slnečnej sústavy. Napísal James Youngman."
#, fuzzy
#~ msgid ""
#~ "Simulates two dimensional incompressible inviscid fluid flow. http://en."
#~ "wikipedia.org/wiki/Euler_equations_%28fluid_dynamics%29 http://en."
#~ "wikipedia.org/wiki/Inviscid_flow Written by Stephen Montgomery-Smith; "
#~ "2002."
#~ msgstr ""
#~ "Simuluje dvojrozmerný tok nestlačiteľnej neviskóznej kvapaliny. Napísal "
#~ "Stephen Montgomery Smith."
#, fuzzy
#~ msgid ""
#~ "Draws a groovy rotating fiber optic lamp. Written by Tim Auckland; 2005."
#~ msgstr "Nakreslí žonglujúceho chlapíka. Napísal Tim Auckland."
#, fuzzy
#~ msgid ""
#~ "Falling colored snowflake/flower shapes. http://en.wikipedia.org/wiki/"
#~ "Snowflake Written by Barry Dmytro; 2004."
#~ msgstr ""
#~ "Kreslí náhodnú farebnú prechádzku v rôznych formách. Napísal Rick "
#~ "Campbell."
#, fuzzy
#~ msgid ""
#~ "This draws spinning galaxies, which then collide and scatter their stars "
#~ "to the, uh, four winds or something. Written by Uli Siegmund, Harald "
#~ "Backert, and Hubert Feyrer; 1997."
#~ msgstr ""
#~ "Toto kreslí rotujúce galaxie, ktoré narážajú do seba a rozprašujú svoje "
#~ "hviezdy. Pôvodný program pre Amigu napísal Uli Siegmund."
#, fuzzy
#~ msgid ""
#~ "Interlocking gears. See also the \"Pinion\" and \"MoebiusGears\" screen "
#~ "savers. http://en.wikipedia.org/wiki/Involute_gear http://en.wikipedia."
#~ "org/wiki/Epicyclic_gearing Written by Jamie Zawinski; 2007."
#~ msgstr ""
#~ "Tento šetrič kreslí trojrozmerný variant rekurzívnej Menger Gasket. To je "
#~ "fraktálový objekt založený na kocke, ktorý je analógiou k Sierpinskeho "
#~ "Tetrahedronu. Napísal Jamie Zawinski."
#, fuzzy
#~ msgid ""
#~ "A kaleidoscope that operates on a loaded image. http://en.wikipedia.org/"
#~ "wiki/Kaleidoscope Written by Andrew Dean; 2003."
#~ msgstr ""
#~ "Presúva mnohouholníky podobne ako kaleidoskop (momentálne sa to oveľa "
#~ "viac podobá na kaleidoskop ako skomolenina s názvom 'kaleid'). Napísal "
#~ "Jouk Jansen."
#, fuzzy
#~ msgid ""
#~ "Generates some twisting 3d knot patterns. Spins 'em around. http://en."
#~ "wikipedia.org/wiki/Knot_theory Written by Jamie Zawinski; 2003."
#~ msgstr ""
#~ "Toto kreslí psychedelické kruhové vzorky, na ktoré je ťažké sa dívať. "
#~ "Dokáže aj animovať ovládacie body, ale vyžaduje to výkonný procesor. "
#~ "Napísal Jamie Zawinski."
#, fuzzy
#~ msgid ""
#~ "The Earth, bouncing around in space. If you would like it to display a "
#~ "different planet, the texture maps that come with \"ssystem\" work well. "
#~ "Written by David Konerding; 1998."
#~ msgstr ""
#~ "Kreslí planétu lietajúcu v priestore. Napísal David Konerding. Zabudovaný "
#~ "obrázok je mapa zeme (z programu 'xearth'), ale môžete si na guľu "
#~ "premietnuť ľubovoľnú textúru, napríklad textúry planét z programu "
#~ "'ssystem'."
#, fuzzy
#~ msgid ""
#~ "The \"Rubik's Snake\" puzzle. See also the \"Rubik\" and \"Cube21\" "
#~ "screen savers. http://en.wikipedia.org/wiki/Rubik%27s_Snake Written by "
#~ "Jamie Wilkinson, Andrew Bennetts, and Peter Aylett; 2002."
#~ msgstr ""
#~ "Nakreslí simuláciu skladačky rubikovho hada. Napísal Jamie Wilkinson, "
#~ "Andrew Bennetts a Peter Aylett."
#, fuzzy
#~ msgid ""
#~ "Circular interference patterns. http://en.wikipedia.org/wiki/"
#~ "Moire_pattern Written by Jamie Zawinski; 1993."
#~ msgstr ""
#~ "Toto kreslí psychedelické kruhové vzorky, na ktoré je ťažké sa dívať. "
#~ "Dokáže aj animovať ovládacie body, ale vyžaduje to výkonný procesor. "
#~ "Napísal Jamie Zawinski."
#, fuzzy
#~ msgid ""
#~ "A overlapping, translucent spiral patterns. The tightness of their "
#~ "spirals fluctuates in and out. http://en.wikipedia.org/wiki/Moire_pattern "
#~ "Written by Jamie Zawinski; 2008."
#~ msgstr ""
#~ "Toto kreslí psychedelické kruhové vzorky, na ktoré je ťažké sa dívať. "
#~ "Dokáže aj animovať ovládacie body, ale vyžaduje to výkonný procesor. "
#~ "Napísal Jamie Zawinski."
#, fuzzy
#~ msgid ""
#~ "Carves an image up into a jigsaw puzzle, shuffles it, and solves it. "
#~ "http://en.wikipedia.org/wiki/Jigsaw_puzzle http://en.wikipedia.org/wiki/"
#~ "Tessellation Written by Jamie Zawinski; 1997."
#~ msgstr ""
#~ "Kreslí náhodnú farebnú prechádzku v rôznych formách. Napísal Rick "
#~ "Campbell."
#, fuzzy
#~ msgid ""
#~ "A 3D juggling stick-man, with Cambridge juggling pattern notation used to "
#~ "describe the patterns he juggles. http://en.wikipedia.org/wiki/Siteswap "
#~ "Written by Tim Auckland and Jamie Zawinski; 2002."
#~ msgstr "Nakreslí žonglujúceho chlapíka. Napísal Tim Auckland."
#, fuzzy
#~ msgid ""
#~ "A simple kaleidoscope made of line segments. See \"GLeidescope\" for a "
#~ "more sophisticated take. http://en.wikipedia.org/wiki/Kaleidoscope "
#~ "Written by Ron Tapia; 1997."
#~ msgstr ""
#~ "Presúva mnohouholníky podobne ako kaleidoskop (momentálne sa to oveľa "
#~ "viac podobá na kaleidoskop ako skomolenina s názvom 'kaleid'). Napísal "
#~ "Jouk Jansen."
#, fuzzy
#~ msgid ""
#~ "Lemarchand's Box, the Lament Configuration. Warning: occasionally opens "
#~ "doors. http://en.wikipedia.org/wiki/Lemarchand%27s_box Written by Jamie "
#~ "Zawinski; 1998."
#~ msgstr ""
#~ "Animuje simuláciu Lemarchandovej krabičky, ktorá sa dookola rieši. "
#~ "Vyžaduje OpenGL a počítač s rýchlou podporou textúr. Varovanie: niekedy "
#~ "otvára dvere. Napísal Jamie Zawinski."
#, fuzzy
#~ msgid ""
#~ "A cellular automaton that generates loop-shaped colonies that spawn, age, "
#~ "and eventually die. http://en.wikipedia.org/wiki/Langton%27s_loops "
#~ "Written by David Bagley; 1999."
#~ msgstr ""
#~ "Tento šetrič vytvára uzavrené kolónie, ktoré rastú, starnú a umierajú. "
#~ "Napísal David Bagley."
#, fuzzy
#~ msgid ""
#~ "The Menger Gasket is a cube-based recursive fractal object analagous to "
#~ "the Sierpinski Tetrahedron. http://en.wikipedia.org/wiki/Menger_sponge "
#~ "http://en.wikipedia.org/wiki/Sierpinski_carpet Written by Jamie Zawinski; "
#~ "2001."
#~ msgstr ""
#~ "Tento šetrič kreslí trojrozmerný variant rekurzívnej Menger Gasket. To je "
#~ "fraktálový objekt založený na kocke, ktorý je analógiou k Sierpinskeho "
#~ "Tetrahedronu. Napísal Jamie Zawinski."
#, fuzzy
#~ msgid ""
#~ "Draws two dimensional metaballs: overlapping and merging balls with fuzzy "
#~ "edges. http://en.wikipedia.org/wiki/Metaballs Written by W.P. van "
#~ "Paassen; 2003."
#~ msgstr ""
#~ "Presúva mnohouholníky podobne ako kaleidoskop (momentálne sa to oveľa "
#~ "viac podobá na kaleidoskop ako skomolenina s názvom 'kaleid'). Napísal "
#~ "Jouk Jansen."
#, fuzzy
#~ msgid ""
#~ "M. C. Escher's \"Moebius Strip II\", an image of ants walking along the "
#~ "surface of a moebius strip. http://en.wikipedia.org/wiki/Moebius_strip "
#~ "http://en.wikipedia.org/wiki/Maurits_Cornelis_Escher Written by Marcelo "
#~ "F. Vianna; 1997."
#~ msgstr ""
#~ "Toto kreslí Escherovu \"Neexistujúcu klietku\", čo je trojrozmerná "
#~ "analógia moebiovho pásika. Výsledok otáča v trojrozmernom priestore. "
#~ "Napísal Marcelo Vianna."
#, fuzzy
#~ msgid ""
#~ "An interlinked loop of rotating gears. The layout of the gears follows "
#~ "the path of a moebius strip. See also the \"Pinion\" and \"Gears\" screen "
#~ "savers. http://en.wikipedia.org/wiki/Involute_gear http://en.wikipedia."
#~ "org/wiki/Moebius_strip Written by Jamie Zawinski; 2007."
#~ msgstr ""
#~ "Tento šetrič kreslí trojrozmerný variant rekurzívnej Menger Gasket. To je "
#~ "fraktálový objekt založený na kocke, ktorý je analógiou k Sierpinskeho "
#~ "Tetrahedronu. Napísal Jamie Zawinski."
#, fuzzy
#~ msgid ""
#~ "When the lines on the screen Make more lines in between, That's a moire'! "
#~ "http://en.wikipedia.org/wiki/Moire_pattern Written by Jamie Zawinski and "
#~ "Michael Bayne; 1997."
#~ msgstr ""
#~ "Toto kreslí psychedelické kruhové vzorky, na ktoré je ťažké sa dívať. "
#~ "Dokáže aj animovať ovládacie body, ale vyžaduje to výkonný procesor. "
#~ "Napísal Jamie Zawinski."
#, fuzzy
#~ msgid ""
#~ "Generates fields of concentric circles or ovals, and combines the planes "
#~ "with various operations. The planes are moving independently of one "
#~ "another, causing the interference lines to spray. http://en.wikipedia.org/"
#~ "wiki/Moire_pattern Written by Jamie Zawinski; 1998."
#~ msgstr ""
#~ "Ďalší príklad krásy, ktorú dostiahnete interferenciou a moire. Tento "
#~ "šetrič generuje pole sústredných kruhov alebo oválov a kombinuje ich "
#~ "rôznymi operácimi s rovinami. Roviny sa nezávisle pohybujú, takže sa "
#~ "čiary interferncie presúvajú. Napísal Jamie Zawinski."
#, fuzzy
#~ msgid ""
#~ "Some interesting molecules. Several molecules are built in, and it can "
#~ "also read PDB (Protein Data Bank) files as input. http://en.wikipedia.org/"
#~ "wiki/Protein_Data_Bank_%28file_format%29 Written by Jamie Zawinski; 2001."
#~ msgstr ""
#~ "Kreslí rôzne reprezentácie molekúl. Niektoré známejšie molekuly sú "
#~ "zabudované, ale je podporovaný aj formát súborov PDB (proteinová "
#~ "databáza). Napísal Jamie Zawinski."
#, fuzzy
#~ msgid ""
#~ "Platonic solids that turn inside out and get spikey. http://en.wikipedia."
#~ "org/wiki/Platonic_solid Written by Marcelo Vianna; 1997."
#~ msgstr ""
#~ "Toto kreslí Truchetove vzorky založené na čiarach a oblúkoch. Napísal "
#~ "Adrian Likins."
#, fuzzy
#~ msgid ""
#~ "DATAI 2 ADDB 1,2 ROTC 2,-22 XOR 1,2 JRST .-4 As reported by HAKMEM (MIT "
#~ "AI Memo 239, 1972), Jackson Wright wrote the above PDP-1 code in 1962. "
#~ "That code still lives on here, some 46 years later. In \"mismunch\" mode, "
#~ "it displays a creatively broken misimplementation of the classic munching "
#~ "squares algorithm instead. http://en.wikipedia.org/wiki/HAKMEM http://en."
#~ "wikipedia.org/wiki/Munching_square Written by Jackson Wright, Tim "
#~ "Showalter, Jamie Zawinski and Steven Hazel; 1997."
#~ msgstr ""
#~ "DATAI 2 ADDB 1,2 ROTC 2,-22 XOR 1,2 JRST .-4 Ako napísal HAKMEM, v roku "
#~ "1962, Jackson Wright vytvoril tento kód pre PDP-1. Ešte stále jeho zvyšky "
#~ "žijú v tomto šetriči, a to už je 35 rokov. Počet riadkov kódu okolo sa "
#~ "výrazne zvýšil, samozrejme. Túto verziu vytvoril Tim Showalter."
#, fuzzy
#~ msgid ""
#~ "Simulates a game of Pac-Man on a randomly-created level. http://en."
#~ "wikipedia.org/wiki/Pac-Man Written by Edwin de Jong; 2004."
#~ msgstr ""
#~ "Toto kreslí psychedelické kruhové vzorky, na ktoré je ťažké sa dívať. "
#~ "Dokáže aj animovať ovládacie body, ale vyžaduje to výkonný procesor. "
#~ "Napísal Jamie Zawinski."
#, fuzzy
#~ msgid ""
#~ "The even-odd winding rule. http://en.wikipedia.org/wiki/Even-odd_rule "
#~ "http://en.wikipedia.org/wiki/Nonzero-rule Written by Dale Moore; 1995."
#~ msgstr ""
#~ "Kreslí náhodnú farebnú prechádzku v rôznych formách. Napísal Rick "
#~ "Campbell."
#, fuzzy
#~ msgid ""
#~ "Simulates (something like) the classic arcade game Missile Command. "
#~ "http://en.wikipedia.org/wiki/Missile_Command Written by Adam Miller; 1999."
#~ msgstr ""
#~ "Tento šetrič simuluje klasickú hru Missile Command. Napísal Adam Miller."
#, fuzzy
#~ msgid ""
#~ "Draws quasiperiodic tilings; think of the implications on modern formica "
#~ "technology. In April 1997, Sir Roger Penrose, a British math professor "
#~ "who has worked with Stephen Hawking on such topics as relativity, black "
#~ "holes, and whether time has a beginning, filed a copyright-infringement "
#~ "lawsuit against the Kimberly-Clark Corporation, which Penrose said copied "
#~ "a pattern he created (a pattern demonstrating that \"a nonrepeating "
#~ "pattern could exist in nature\") for its Kleenex quilted toilet paper. "
#~ "Penrose said he doesn't like litigation but, \"When it comes to the "
#~ "population of Great Britain being invited by a multinational to wipe "
#~ "their bottoms on what appears to be the work of a Knight of the Realm, "
#~ "then a last stand must be taken.\" As reported by News of the Weird #491, "
#~ "4-Jul-1997. http://en.wikipedia.org/wiki/Penrose_tiling Written by Timo "
#~ "Korvola; 1997."
#~ msgstr ""
#~ "Kreslí kvazi-periodické výplne. Trochu to pripomína moderný umakart. "
#~ "Napísal Timo Korvola. V apríli 1997 Sir Roger Penrose, profesor "
#~ "matematiky a spolupracovník Stephena Hawkinga pri práci na relativite, "
#~ "čiernych dierach a či má čas začiatok, podal trestné oznámenie na "
#~ "Kimberly-Clark Corporation, ktorá vraj okopírovala vzorku, ktorú on "
#~ "vytvoril (vzorku, že existuje v prírode aj neopakovateľná vzorka). "
#~ "Použila ju na toaletný papier Kleenex. Penrose nebol rád, že sa musí "
#~ "súdiť, ale \"keď si predstavím, že si populácia Veľkej Británie utiera "
#~ "zadok tým, čo vyzerá ako Knight of Realm, je nutné použiť všetky dostupné "
#~ "prostriedky.\" Takto to popísali News of the Weird č. 491, 4. júla 1997."
#, fuzzy
#~ msgid ""
#~ "A gear system marches across the screen. See also the \"Gears\" and "
#~ "\"MoebiusGears\" screen savers. http://en.wikipedia.org/wiki/"
#~ "Involute_gear Written by Jamie Zawinski; 2004."
#~ msgstr ""
#~ "Presúva mnohouholníky podobne ako kaleidoskop (momentálne sa to oveľa "
#~ "viac podobá na kaleidoskop ako skomolenina s názvom 'kaleid'). Napísal "
#~ "Jouk Jansen."
#, fuzzy
#~ msgid ""
#~ "A growing plumbing system, with bolts and valves. Written by Marcelo "
#~ "Vianna; 1997."
#~ msgstr ""
#~ "Toto kreslí náhodné farebné a pruhované obdĺžniky. Napísal Jamie Zawinski."
#, fuzzy
#~ msgid "Great pentakisdodekahedron"
#~ msgstr "Dodekahedron"
#, fuzzy
#~ msgid ""
#~ "Repeatedly attempts to completely fill a rectangle with irregularly-"
#~ "shaped puzzle pieces. http://en.wikipedia.org/wiki/Polyomino Written by "
#~ "Stephen Montgomery-Smith; 2002."
#~ msgstr ""
#~ "Opakovane sa snaží úplne vyplniť obdĺžnik nepravidelnými tvarmi. Napísal "
#~ "Stephen Montgomery-Smith."
#, fuzzy
#~ msgid ""
#~ "Bounces a series of line segments around the screen, and uses variations "
#~ "on this basic motion pattern to produce all sorts of different "
#~ "presentations: line segments, filled polygons, and overlapping "
#~ "translucent areas. http://en.wikipedia.org/wiki/Qix Written by Jamie "
#~ "Zawinski; 1992."
#~ msgstr ""
#~ "Toto je švajčiarsky nožík programov qix. Odráža skupinu čiar okolo "
#~ "obrazovky a používa rôzne variácie tohto princípu tak, že vytvára rôzne "
#~ "vzory: časti čiar, vyplnené mnohouholníky, prekrývajúce sa oblasti... "
#~ "Napísal Jamie Zawinski."
#, fuzzy
#~ msgid ""
#~ "This draws rippling interference patterns like splashing water, overlayed "
#~ "on the desktop or an image. Written by Tom Hammersley; 1999."
#~ msgstr ""
#~ "Kreslí kruhové interferenèné obrazce, podobné vodnej hladine. S možnosťou "
#~ "-water použije obsah obrazovky a kreslí efekt kvapnutia na obrazovku. "
#~ "Napísal Tom Hammersley."
#, fuzzy
#~ msgid ""
#~ "Inkblot patterns via a reflected random walk. http://en.wikipedia.org/"
#~ "wiki/Rorschach_inkblot_test http://en.wikipedia.org/wiki/Random_walk "
#~ "Written by Jamie Zawinski; 1992."
#~ msgstr ""
#~ "Kreslí náhodnú farebnú prechádzku v rôznych formách. Napísal Rick "
#~ "Campbell."
#, fuzzy
#~ msgid ""
#~ "Distorts an image by rotating and scaling random sections of it. Written "
#~ "by Claudio Matsuoka; 2001."
#~ msgstr ""
#~ "Vytvára koláž otočených a zväčšených častí obrazovky. Napísal Claudio "
#~ "Matsuoka."
#, fuzzy
#~ msgid ""
#~ "A Rubik's Cube that repeatedly shuffles and solves itself. See also the "
#~ "\"GLSnake\" and \"Cube21\" screen savers. http://en.wikipedia.org/wiki/"
#~ "Rubik%27s_Cube Written by Marcelo Vianna; 1997."
#~ msgstr ""
#~ "Kreslí Rubikovu kocku, ktorá sa otáča v priestore. Vždy sa zamieša a "
#~ "potom vyrieši. Ďalší pekný GL šetrič od Marcela Vianny."
#, fuzzy
#~ msgid ""
#~ "The \"Rubik's Mirror Blocks\" puzzle. See also the \"Rubik\", \"Cube21\", "
#~ "and \"GLSnake\" screen savers. http://en.wikipedia.org/wiki/"
#~ "Combination_puzzles#Irregular_cuboids Written by Vasek Potocek; 2009."
#~ msgstr ""
#~ "Nakreslí simuláciu skladačky rubikovho hada. Napísal Jamie Wilkinson, "
#~ "Andrew Bennetts a Peter Aylett."
#, fuzzy
#~ msgid ""
#~ "This draws smoothly-shaded oscillating oval patterns that look something "
#~ "like vapor trails or neon tubes. Written by Shane Smit; 1999."
#~ msgstr ""
#~ "Kreslí hladko vytieňované oscilujúce ovály, ktoré vyzerajú ako neóny. "
#~ "Napísal Shane Smit."
#, fuzzy
#~ msgid ""
#~ "The 2D Sierpinski triangle fractal. See also the \"Sierpinski3D\" screen "
#~ "saver. http://en.wikipedia.org/wiki/Sierpinski_triangle Written by "
#~ "Desmond Daignault; 1997."
#~ msgstr ""
#~ "Kreslí dvojrozmerný variant rekurzívneho Sierpinskeho trojuholníhového "
#~ "fraktálu. Napísal Desmond Daignault."
#, fuzzy
#~ msgid ""
#~ "The recursive Sierpinski tetrahedron fractal. http://en.wikipedia.org/"
#~ "wiki/Sierpinski_triangle#Analogs_in_higher_dimension Written by Jamie "
#~ "Zawinski and Tim Robinson; 1999."
#~ msgstr ""
#~ "Kreslí dvojrozmerný variant rekurzívneho Sierpinskeho trojuholníhového "
#~ "fraktálu. Napísal Desmond Daignault."
#, fuzzy
#~ msgid ""
#~ "This takes an image, divides it into a grid, and then randomly shuffles "
#~ "the squares around as if it was one of those \"fifteen-puzzle\" games "
#~ "where there is a grid of squares, one of which is missing. http://en."
#~ "wikipedia.org/wiki/Fifteen_puzzle Written by Jamie Zawinski; 1994."
#~ msgstr ""
#~ "Toto zoberie obrázok, rozdelí ho na mriežku a potom štvorce náhodne "
#~ "zamieša tak, ako je to v hre 15. Nenávidím riešenie tohto hlavolamu, ale "
#~ "jeho sledovanie je zábavnejšie. Napísal Jamie Zawinski."
#, fuzzy
#~ msgid ""
#~ "These closed objects are commonly called spherical harmonics, although "
#~ "they are only remotely related to the mathematical definition found in "
#~ "the solution to certain wave functions, most notably the eigenfunctions "
#~ "of angular momentum operators. http://en.wikipedia.org/wiki/"
#~ "Spherical_harmonics#Visualization_of_the_spherical_harmonics Written by "
#~ "Paul Bourke and Jamie Zawinski; 2002."
#~ msgstr ""
#~ "Tieto uzavreté objekty sa obvykle volajú sférické harmónie, aj keď iba "
#~ "čiastočne súviasia s matematickou definíciou ako riešenia niektorých "
#~ "vlnových funkcií. Napísal Paul Bourke a Jamie Zawinski."
#, fuzzy
#~ msgid ""
#~ "Slinky-like creatures walk down an infinite staircase and occasionally "
#~ "explode! http://en.wikipedia.org/wiki/Slinky http://en.wikipedia.org/wiki/"
#~ "Q%2Abert http://en.wikipedia.org/wiki/Marble_Madness Written by Ed "
#~ "Mackey; 1997."
#~ msgstr ""
#~ "Tento šetrič kreslí trojrozmerný variant rekurzívnej Menger Gasket. To je "
#~ "fraktálový objekt založený na kocke, ktorý je analógiou k Sierpinskeho "
#~ "Tetrahedronu. Napísal Jamie Zawinski."
#, fuzzy
#~ msgid ""
#~ "Escher's infinite staircase. http://en.wikipedia.org/wiki/"
#~ "Maurits_Cornelis_Escher Written by Marcelo Vianna; 1998."
#~ msgstr ""
#~ "Toto kreslí Escherovu \"Neexistujúcu klietku\", čo je trojrozmerná "
#~ "analógia moebiovho pásika. Výsledok otáča v trojrozmernom priestore. "
#~ "Napísal Marcelo Vianna."
#, fuzzy
#~ msgid ""
#~ "A stream of text slowly scrolling into the distance at an angle, over a "
#~ "star field, like at the beginning of the movie of the same name. http://"
#~ "en.wikipedia.org/wiki/Star_Wars_opening_crawl Written by Jamie Zawinski "
#~ "and Claudio Matauoka; 2001."
#~ msgstr ""
#~ "Kreslí prúd textu, ktorý sa pomaly pohybuje dostratena nad hviezdnym "
#~ "poľom, rovnako, ako na začiatku filmu s rovnakým menom. Napísal Jamie "
#~ "Zawinski a Claudio Matauoka."
#, fuzzy
#~ msgid ""
#~ "Strange attractors: a swarm of dots swoops and twists around. http://en."
#~ "wikipedia.org/wiki/Attractor#Strange_attractor Written by Massimino "
#~ "Pascal; 1997."
#~ msgstr ""
#~ "Toto kreslí divné častice, ktoré s priťahujú: je to farebná, "
#~ "nepredvítateľná animácia bodov, ktoré sa otáčajú a lietajú okolo. Pohyb "
#~ "je veľmi pekný. Napísal Massimino Pascal."
#, fuzzy
#~ msgid ""
#~ "Solves tangram puzzles. http://en.wikipedia.org/wiki/Tangram Written by "
#~ "Jeremy English; 2005."
#~ msgstr ""
#~ "Kreslí náhodnú farebnú prechádzku v rôznych formách. Napísal Rick "
#~ "Campbell."
#, fuzzy
#~ msgid ""
#~ "Line- and arc-based truchet patterns that tile the screen. http://en."
#~ "wikipedia.org/wiki/Tessellation Written by Adrian Likins; 1998."
#~ msgstr ""
#~ "Toto kreslí Truchetove vzorky založené na čiarach a oblúkoch. Napísal "
#~ "Adrian Likins."
#, fuzzy
#~ msgid ""
#~ "A colorful random-walk. http://en.wikipedia.org/wiki/Random_walk Written "
#~ "by Rick Campbell; 1999."
#~ msgstr ""
#~ "Kreslí náhodnú farebnú prechádzku v rôznych formách. Napísal Rick "
#~ "Campbell."
#, fuzzy
#~ msgid ""
#~ "This makes collages out of random images pulled off of the World Wide "
#~ "Web. It finds these images by doing random web searches, and then "
#~ "extracting images from the returned pages. WARNING: THE INTERNET "
#~ "SOMETIMES CONTAINS PORNOGRAPHY. The Internet being what it is, absolutely "
#~ "anything might show up in the collage including -- quite possibly -- "
#~ "pornography, or even nudity. Please act accordingly. See also http://www."
#~ "jwz.org/webcollage/ Written by Jamie Zawinski; 1999."
#~ msgstr ""
#~ "Tento program vytvára koláže z náhodných obrázkov zozbieraných z WWW. "
#~ "Nájde ich pomocou náhodného hľadania na webe. Potom ich stiahne. Dokáže "
#~ "aj používať program 'VidWhacker', ktorý vyzerá naozaj výborne. (Uvedomte "
#~ "si, že väčšina obrázkov, ktoré nájde, obvykle nie sú obrázky, ale nejaký "
#~ "text. Je to dost smutné.) Napísal Jamie Zawinski."
#, fuzzy
#~ msgid ""
#~ "This generates pretty fractal pictures via the Lyapunov exponent. http://"
#~ "en.wikipedia.org/wiki/Lyapunov_exponent Written by Ron Record; 1997."
#~ msgstr ""
#~ "Toto generuje pekné fraktálové obrázky podivnou matematikou pomocou "
#~ "\"Ljapunovho exponentu\". Je to zaujímavé aj v interaktívnom režime. "
#~ "Napísal Ron Record."
#, fuzzy
#~ msgid ""
#~ "Simulates that pen-in-nested-plastic-gears toy from your childhood. "
#~ "http://en.wikipedia.org/wiki/Spirograph Written by Rohit Singh; 2000."
#~ msgstr ""
#~ "Simuluje hračku z vášho detstva (pero v plastových ozubených kolesách). "
#~ "Napísal Rohit Singh."
#, fuzzy
#~ msgid " X lens offset"
#~ msgstr "Posunutie šošoviek"
#, fuzzy
#~ msgid " Y lens offset"
#~ msgstr "Posunutie šošoviek"
#, fuzzy
#~ msgid ""
#~ "Draws a ball that periodically extrudes many random spikes. Ouch! Written "
#~ "by Jamie Zawinski; 2001."
#~ msgstr ""
#~ "Kreslí loptu, ktorá periodicky vysúva nádodné bodliny. Au! Napísal Jamie "
#~ "Zawinski."
#~ msgid "Ant Size"
#~ msgstr "Veľkosť mravca"
#~ msgid "Leave Trails"
#~ msgstr "Stopy"
#~ msgid "Delay"
#~ msgstr "Oneskorenie"
#~ msgid "ElectricSheep"
#~ msgstr "ElectricSheep"
#~ msgid "Power"
#~ msgstr "Napájanie"
#~ msgid "Hyperball"
#~ msgstr "Hyperball"
#~ msgid "Control Points"
#~ msgstr "Ovládacie body"
#~ msgid "Texture PPM File"
#~ msgstr "Súbor PPM s textúrou"
#~ msgid "Display Seconds"
#~ msgstr "Zobraziť sekundy"
#~ msgid "Lower Left"
#~ msgstr "Dolný ľavý"
#~ msgid "Night Dim"
#~ msgstr "Noc Tlmené"
#~ msgid "Xearth"
#~ msgstr "Xearth"
#~ msgid "Color Bars Enabled"
#~ msgstr "Farebné čiary povolené"
#, fuzzy
#~ msgid ""
#~ "Draws a few views of a few ants walking around in a simple maze. Written "
#~ "by Blair Tennessy; 2005."
#~ msgstr ""
#~ "Zobrazuje pár riadkov lietajúceho textu pomocou 3D písma. Napísal Jamie "
#~ "Zawinski."
#, fuzzy
#~ msgid ""
#~ "Draws an Apollonian gasket: a fractal packing of circles with smaller "
#~ "circles, demonstrating Descartes's theorem. http://en.wikipedia.org/wiki/"
#~ "Apollonian_gasket http://en.wikipedia.org/wiki/Descartes%27_theorem "
#~ "Written by Allan R. Wilks and David Bagley; 2002."
#~ msgstr ""
#~ "Vyplní veľkú kružnicu malými, aby demonštroval Descartov teorém o "
#~ "kružniciach. Napísal Allan R. Wilks a David Bagley."
#, fuzzy
#~ msgid ""
#~ "A 3D animation of a number of sharks, dolphins, and whales. Written by "
#~ "Mark Kilgard; 1998."
#~ msgstr ""
#~ "Toto je veľký xfishtank: 3D animácia niekoľkých žralokov, delfínov a "
#~ "veľrýb. Pohyby pri plávaní sú fantastické. Pôvodne napísal Mark Kilgard."
#, fuzzy
#~ msgid ""
#~ "Uses a simple simple motion model to generate many different display "
#~ "modes. The control points attract each other up to a certain distance, "
#~ "and then begin to repel each other. The attraction/repulsion is "
#~ "proportional to the distance between any two particles, similar to the "
#~ "strong and weak nuclear forces. Written by Jamie Zawinski and John "
#~ "Pezaris; 1992."
#~ msgstr ""
#~ "Podobne ako qix aj toto používa jednoduchý model pohybu pre generovanie "
#~ "rôznych spôsobov zobrazenia. Ovládacie body sa priťahujú až do určitej "
#~ "vzdialenosti a potom sa začnú odpudzovať. Tieto sily závisia na "
#~ "vzdialenosti medzi ľubovoľnými dvoma časticami, podobne ako silné a slabé "
#~ "jadrové sily. Jedným z najzaujímavejších spôsobov, ako tento šetrič "
#~ "pozorovať, je zapnúť jednoduché odrážajúce sa lopty, pretože ich pohyb a "
#~ "interakcie sú také fantastické. Niekedy sa dve lopty dostanú do stavu, že "
#~ "obiehajú okolo seba navzájom. Z toho ich vyruší tretia alebo okraj "
#~ "obrazovky. Niekedy to vyzerá naozaj chaoticky. Napísal Jamie Zawinski na "
#~ "základe kódu Lisp od Johna Pezarisa."
#, fuzzy
#~ msgid ""
#~ "Draws a simulation of flying space-combat robots (cleverly disguised as "
#~ "colored circles) doing battle in front of a moving star field. Written by "
#~ "Jonathan Lin; 1999."
#~ msgstr ""
#~ "Nakreslí simuláciu letiacich bojových robotov (šikovne prezlečených za "
#~ "farebné kruhy) bojujúcich v popredí letiaceho roja hviezd. Napísal "
#~ "Jonathan Lin."
#, fuzzy
#~ msgid ""
#~ "This draws what looks like a spinning, deforming balloon with varying-"
#~ "sized spots painted on its invisible surface. Written by Jeremie Petit; "
#~ "1997."
#~ msgstr ""
#~ "Toto kreslí rotujúci a deformujúci sa neviditeľný balón, na ktorom sa "
#~ "objavujú rôzne veľké farebné škvrny. Napísal Jeremie Petit."
#, fuzzy
#~ msgid ""
#~ "Draws a box full of 3D bouncing balls that explode. Written by Sander van "
#~ "Grieken; 2002."
#~ msgstr ""
#~ "Nakreslí krabicu plnú trojrozmerných lôpt, ktoré vybuchujú. Napísal "
#~ "Sander van Grieken."
#, fuzzy
#~ msgid ""
#~ "Draws random color-cycling inter-braided concentric circles. Written by "
#~ "John Neil; 1997."
#~ msgstr ""
#~ "Kreslí náhodne sa meniace sa zapletené sústredné kružnice. Napísal John "
#~ "Neil."
#, fuzzy
#~ msgid ""
#~ "BSOD stands for \"Blue Screen of Death\". The finest in personal computer "
#~ "emulation, BSOD simulates popular screen savers from a number of less "
#~ "robust operating systems. Written by Jamie Zawinski; 1998."
#~ msgstr ""
#~ "BSOD znamená \"Blue Screen of Death\", čiže \"Modrú obrazovku smrti\". "
#~ "Ako najfantastickejšia počítačová simulácia tento šetrič zobrazuje "
#~ "obľúbené šetriče obrazovky na rôznych menej stabilných operačných "
#~ "systémoch. Napísal Jamie Zawinski."
#, fuzzy
#~ msgid ""
#~ "Draws a stream of rising, undulating 3D bubbles, rising toward the top of "
#~ "the screen, with transparency and specular reflections. Written by "
#~ "Richard Jones; 1998."
#~ msgstr ""
#~ "Nakreslí prúd stúpajúcich a vlniacich sa trojrozmerných bublín, "
#~ "stúpajúcich ku vrchnému okraju obrazovky, s peknými zrkadlovými odrazmi. "
#~ "Napísal Richard Jones."
#, fuzzy
#~ msgid ""
#~ "This draws Escher's \"Impossible Cage\", a 3d analog of a moebius strip, "
#~ "and rotates it in three dimensions. http://en.wikipedia.org/wiki/"
#~ "Maurits_Cornelis_Escher Written by Marcelo Vianna; 1998."
#~ msgstr ""
#~ "Toto kreslí Escherovu \"Neexistujúcu klietku\", čo je trojrozmerná "
#~ "analógia moebiovho pásika. Výsledok otáča v trojrozmernom priestore. "
#~ "Napísal Marcelo Vianna."
#, fuzzy
#~ msgid ""
#~ "Animates a number of 3D electronic components. Written by Ben Buxton; "
#~ "2001."
#~ msgstr ""
#~ "Animuje množstvo trojrozmerných elektronických súčiastok. Napísal Ben "
#~ "Buxton."
#, fuzzy
#~ msgid ""
#~ "This draws a compass, with all elements spinning about randomly, for that "
#~ "\"lost and nauseous\" feeling. Written by Jamie Zawinski; 1999."
#~ msgstr ""
#~ "Toto kreslí kompas, ktorého všetky časti sa náhodne otáčajú, aby ste mali "
#~ "pocit nevoľnosti. Napísal Jamie Zawinski."
#, fuzzy
#~ msgid ""
#~ "Draws a pulsating set of overlapping boxes with ever-chaning blobby "
#~ "patterns undulating across their surfaces. It's sort of a cubist "
#~ "Lavalite. Written by Jamie Zawinski; 2002."
#~ msgstr ""
#~ "Kreslí pulzujúcu skupinu prekrývajúcich kociek, na povrchu ktorých sa "
#~ "menia vzorky. Je to niečo ako kubistické Lavalite. Napísal Jamie Zawinski."
#, fuzzy
#~ msgid ""
#~ "This takes an image and makes it melt. You've no doubt seen this effect "
#~ "before, but no screensaver would really be complete without it. It works "
#~ "best if there's something colorful visible. Warning, if the effect "
#~ "continues after the screen saver is off, seek medical attention. Written "
#~ "by David Wald, Vivek Khera, Jamie Zawinski, and Vince Levey; 1993."
#~ msgstr ""
#~ "Tento šetrič zoberie obrázok a rozpustí ho. Tento efekt ste už určite "
#~ "videli, ale žiadna sada šetričov by bez neho nebola úplná. Najlepšie "
#~ "funguje, ak má niečo poriadne farebné. Pozor, ak efekt pokračuje po "
#~ "vypnutí šetriča, mali by ste sa čo najrýchlejšie dostaviť k doktorovi. "
#~ "Napísal David Wald a Vivek Khera."
#, fuzzy
#~ msgid ""
#~ "Draws a pulsing sequence of transparent stars, circles, and lines. "
#~ "Written by Jamie Zawinski; 1999."
#~ msgstr ""
#~ "Toto kreslí náhodné farebné a pruhované obdĺžniky. Napísal Jamie Zawinski."
#, fuzzy
#~ msgid ""
#~ "More \"discrete map\" systems, including new variants of Hopalong and "
#~ "Julia, and a few others. See also the \"Hopalong\" and \"Julia\" screen "
#~ "savers. Written by Tim Auckland; 1998."
#~ msgstr ""
#~ "Ďalšie \"diskrétne mapy\" obsahujúce okrem iného aj nové varianty "
#~ "Hopalong a Julia a niekoľko ďalších. Napísal Tim Auckland."
#, fuzzy
#~ msgid ""
#~ "This draws the path traced out by a point on the edge of a circle. That "
#~ "circle rotates around a point on the rim of another circle, and so on, "
#~ "several times. These were the basis for the pre-heliocentric model of "
#~ "planetary motion. http://en.wikipedia.org/wiki/Deferent_and_epicycle "
#~ "Written by James Youngman; 1998."
#~ msgstr ""
#~ "Tento program kreslí cestu bodu na okraji kruhu. Kruh rotuje okolo bodu "
#~ "na kraji iného kruhu a tak ďalej. Toto bol základ heliocentrického modelu "
#~ "Slnečnej sústavy. Napísal James Youngman."
#, fuzzy
#~ msgid ""
#~ "Draws various rotating extruded shapes that twist around, lengthen, and "
#~ "turn inside out. Written by Linas Vepstas, David Konerding, and Jamie "
#~ "Zawinski; 1999."
#~ msgstr ""
#~ "Kreslí rôzne roztiahnuté tvary, ktoré sa otáčajú, naťahujú a prevracajú. "
#~ "Napísal David Konerding z ukážok, ktoré sú súčasťou knižnice GL Extrusion "
#~ "od Linasa Vepstasa."
#, fuzzy
#~ msgid ""
#~ "Draws what looks like a waving ribbon following a sinusoidal path. "
#~ "Written by Bas van Gaalen and Charles Vidal; 1997."
#~ msgstr ""
#~ "Kreslí niečo, čo je ako stuha vlajúca podľa sínusoidy. Napísal Bas van "
#~ "Gaalen a Charles Vidal."
#, fuzzy
#~ msgid ""
#~ "Draws successive pages of text. The lines flip in and out in a soothing "
#~ "3D pattern. Written by Jamie Zawinski; 2005."
#~ msgstr ""
#~ "Zobrazuje pár riadkov lietajúceho textu pomocou 3D písma. Napísal Jamie "
#~ "Zawinski."
#, fuzzy
#~ msgid ""
#~ "Draws a rippling waves on a rotating wireframe grid. Written by Josiah "
#~ "Pease; 2000."
#~ msgstr "Kreslí vlny na rotujúcej mriežke pomocou GL. Napísal Josiah Pease."
#, fuzzy
#~ msgid ""
#~ "Draws a planet bouncing around in space. The built-in image is a map of "
#~ "the earth (extracted from `xearth'), but you can wrap any texture around "
#~ "the sphere, e.g., the planetary textures that come with `ssystem'. "
#~ "Written by David Konerding; 1998."
#~ msgstr ""
#~ "Kreslí planétu lietajúcu v priestore. Napísal David Konerding. Zabudovaný "
#~ "obrázok je mapa zeme (z programu 'xearth'), ale môžete si na guľu "
#~ "premietnuť ľubovoľnú textúru, napríklad textúry planét z programu "
#~ "'ssystem'."
#, fuzzy
#~ msgid ""
#~ "Draws a simulation of the Rubik's Snake puzzle. See also the \"Rubik\" "
#~ "and \"Cube21\" screen savers. http://en.wikipedia.org/wiki/Rubik"
#~ "%27s_Snake Written by Jamie Wilkinson, Andrew Bennetts, and Peter Aylett; "
#~ "2002."
#~ msgstr ""
#~ "Nakreslí simuláciu skladačky rubikovho hada. Napísal Jamie Wilkinson, "
#~ "Andrew Bennetts a Peter Aylett."
#, fuzzy
#~ msgid ""
#~ "This draws set of animating, transparent, amoeba-like blobs. The blobs "
#~ "change shape as they wander around the screen, and they are translucent, "
#~ "so you can see the lower blobs through the higher ones, and when one "
#~ "passes over another, their colors merge. I got the idea for this from a "
#~ "mouse pad I had once, which achieved the same kind of effect in real life "
#~ "by having several layers of plastic with colored oil between them. "
#~ "Written by Jamie Zawinski; 1997."
#~ msgstr ""
#~ "Toto kreslí animované priesvitné škvrny, podobné amébam. Menia tvar ako "
#~ "sa pohybujú po obrazovke ale sú priesvitné, takže vidíte tie, ktoré sú "
#~ "nižšie. V prípade, že sa prekrývajú, ich farby sa miešajú. Napísal Jamie "
#~ "Zawinski. Tento nápad som dostal pri pohľade na moju podložku pod myš, "
#~ "ktorá dosahovala rovnaký efekt niekoľkými vrstvami farebných olejov."
#, fuzzy
#~ msgid ""
#~ "This draws a simple orbital simulation. With trails enabled, it looks "
#~ "kind of like a cloud-chamber photograph. Written by Greg Bowering; 1997."
#~ msgstr ""
#~ "Tento program kreslí jednoduchú simuláciu obehov. Ak zapnete stopy, "
#~ "vyzerá to ako fotografia častíc. Napísal Greg Bowering."
#, fuzzy
#~ msgid ""
#~ "Draws random colored, stippled and transparent rectangles. Written by "
#~ "Jamie Zawinski; 1992."
#~ msgstr ""
#~ "Toto kreslí náhodné farebné a pruhované obdĺžniky. Napísal Jamie Zawinski."
#, fuzzy
#~ msgid ""
#~ "Draws trippy psychedelic circular patterns that hurt to look at. http://"
#~ "en.wikipedia.org/wiki/Moire_pattern Written by Jamie Zawinski; 1993."
#~ msgstr ""
#~ "Toto kreslí psychedelické kruhové vzorky, na ktoré je ťažké sa dívať. "
#~ "Dokáže aj animovať ovládacie body, ale vyžaduje to výkonný procesor. "
#~ "Napísal Jamie Zawinski."
#, fuzzy
#~ msgid ""
#~ "This draws lacy fractal patterns based on iteration in the imaginary "
#~ "plane, from a 1986 Scientific American article. See also the \"Discrete\" "
#~ "screen saver. Written by Patrick Naughton; 1992."
#~ msgstr ""
#~ "Tento šetrič kreslí krajkové fraktály založené na iterácii imaginárnej "
#~ "roviny na základe článku z roku 1986 v časopise Scientific American. Z "
#~ "veľkej časti napísal Patrick Naughton."
#, fuzzy
#~ msgid ""
#~ "This generates random cloud-like patterns. The idea is to take four "
#~ "points on the edge of the image, and assign each a random \"elevation\". "
#~ "Then find the point between them, and give it a value which is the "
#~ "average of the other four, plus some small random offset. Coloration is "
#~ "done based on elevation. Written by Juergen Nickelsen and Jamie Zawinski; "
#~ "1992."
#~ msgstr ""
#~ "Toto generuje náhodné oblaky. Vyzerá dosť inak, ak beží iba čiernobielo. "
#~ "Základná myšlienka je zobrať štyri body na rohoch obrázka a každému "
#~ "priradiť náhodné \"zvýšenie\". Potom nájsť bod medzi nimi a priradiť mu "
#~ "hodnotu, ktorá je priemerom ostatných štyroch plus malá náhodná chyba. "
#~ "Potom sa to celé vyfarbí v závislosti na zvýšení. Výber farieb je urobení "
#~ "spojením zvýšenia a odtieňa, sýtosti alebo jasu. Ostatné súčasti farby sa "
#~ "vyberú náhodne. Režim \"jas\" vytvára oblaky, ostatné generujú niečo "
#~ "podobné mapám teplôt, alebo obrázkom z CAT. Napísal Juergen Nickelsen a "
#~ "Jamie Zawinski."
#, fuzzy
#~ msgid ""
#~ "Draws a 3D juggling stick-man. http://en.wikipedia.org/wiki/Siteswap "
#~ "Written by Tim Auckland and Jamie Zawinski; 2002."
#~ msgstr "Nakreslí žonglujúceho chlapíka. Napísal Tim Auckland."
#, fuzzy
#~ msgid ""
#~ "Animates a simulation of Lemarchand's Box, the Lament Configuration, "
#~ "repeatedly solving itself. Warning: occasionally opens doors. http://en."
#~ "wikipedia.org/wiki/Lemarchand%27s_box Written by Jamie Zawinski; 1998."
#~ msgstr ""
#~ "Animuje simuláciu Lemarchandovej krabičky, ktorá sa dookola rieši. "
#~ "Vyžaduje OpenGL a počítač s rýchlou podporou textúr. Varovanie: niekedy "
#~ "otvára dvere. Napísal Jamie Zawinski."
#, fuzzy
#~ msgid ""
#~ "Generates loop-shaped colonies that spawn, age, and eventually die. "
#~ "http://en.wikipedia.org/wiki/Langton%27s_loops Written by David Bagley; "
#~ "1999."
#~ msgstr ""
#~ "Tento šetrič vytvára uzavrené kolónie, ktoré rastú, starnú a umierajú. "
#~ "Napísal David Bagley."
#, fuzzy
#~ msgid ""
#~ "This draws the three-dimensional variant of the recursive Menger Gasket, "
#~ "a cube-based fractal object analagous to the Sierpinski Tetrahedron. "
#~ "http://en.wikipedia.org/wiki/Menger_sponge http://en.wikipedia.org/wiki/"
#~ "Sierpinski_carpet Written by Jamie Zawinski; 2001."
#~ msgstr ""
#~ "Tento šetrič kreslí trojrozmerný variant rekurzívnej Menger Gasket. To je "
#~ "fraktálový objekt založený na kocke, ktorý je analógiou k Sierpinskeho "
#~ "Tetrahedronu. Napísal Jamie Zawinski."
#, fuzzy
#~ msgid ""
#~ "Draws several different representations of molecules. Some common "
#~ "molecules are built in, and it can also read PDB (Protein Data Bank) "
#~ "files as input. http://en.wikipedia.org/wiki/Protein_Data_Bank_"
#~ "%28file_format%29 Written by Jamie Zawinski; 2001."
#~ msgstr ""
#~ "Kreslí rôzne reprezentácie molekúl. Niektoré známejšie molekuly sú "
#~ "zabudované, ale je podporovaný aj formát súborov PDB (proteinová "
#~ "databáza). Napísal Jamie Zawinski."
#, fuzzy
#~ msgid ""
#~ "This simulates colonies of mold growing in a petri dish. Growing colored "
#~ "circles overlap and leave spiral interference in their wake. Written by "
#~ "Dan Bornstein; 1999."
#~ msgstr ""
#~ "Toto simuluje kolónie rastúce v Petriho miske. Kreslí rastúce kruhy, "
#~ "ktoré sa prekrývajú a zanechávajú za sebou špirálovité interferencie. "
#~ "Napísal Dan Bornstein."
#, fuzzy
#~ msgid ""
#~ "Draws a simulation of an old terminal, with large pixels and long-sustain "
#~ "phosphor. This program is also a fully-functional VT100 emulator! Run it "
#~ "as an application instead of as a screen saver and you can use it as a "
#~ "terminal. Written by Jamie Zawinski; 1999."
#~ msgstr ""
#~ "Kreslí simuláciu starého terminálu s veľkými bodmi a dlhou dobou "
#~ "fosforeskovania. Ako zdroj textu môže byť použitý ľubovoľný program. "
#~ "Napísal Jamie Zawinski."
#, fuzzy
#~ msgid ""
#~ "Draws some intersecting planes, making use of alpha blending, fog, "
#~ "textures, and mipmaps. Written by David Konerding; 1999."
#~ msgstr ""
#~ "Kreslí pretínajúce sa roviny. Používa alfa miešanie, hmlu, textúry a "
#~ "mipmapy plus počítanie obrázkov za sekundu, aby ste dokázali určiť, akú "
#~ "rýchlu máte grafickú kartu. Vyžaduje OpenGL. Napísal David Konerding."
#, fuzzy
#~ msgid ""
#~ "Draws a grid of growing square-like shapes that, once they overtake each "
#~ "other, react in unpredictable ways. \"RD\" stands for reaction-diffusion. "
#~ "Written by Scott Draves; 1997."
#~ msgstr ""
#~ "Ďalšia variácia na program \"Bomb\" od Scotta Dravesa. Tento kreslí "
#~ "mriežku rastúcich štvorcov. Keď sa začnú prekrývať, reagujú "
#~ "nepredvídateľne. RD znamená reakcia difúzie."
#, fuzzy
#~ msgid ""
#~ "Creates a collage of rotated and scaled portions of the screen. Written "
#~ "by Claudio Matsuoka; 2001."
#~ msgstr ""
#~ "Vytvára koláž otočených a zväčšených častí obrazovky. Napísal Claudio "
#~ "Matsuoka."
#, fuzzy
#~ msgid ""
#~ "Draws a Rubik's Cube that rotates in three dimensions and repeatedly "
#~ "shuffles and solves itself. See also the \"GLSnake\" and \"Cube21\" "
#~ "screen savers. http://en.wikipedia.org/wiki/Rubik%27s_Cube Written by "
#~ "Marcelo Vianna; 1997."
#~ msgstr ""
#~ "Kreslí Rubikovu kocku, ktorá sa otáča v priestore. Vždy sa zamieša a "
#~ "potom vyrieši. Ďalší pekný GL šetrič od Marcela Vianny."
#, fuzzy
#~ msgid ""
#~ "This draws the two-dimensional variant of the recursive Sierpinski "
#~ "triangle fractal. See also the \"Sierpinski3D\" screen saver. http://en."
#~ "wikipedia.org/wiki/Sierpinski_triangle Written by Desmond Daignault; 1997."
#~ msgstr ""
#~ "Kreslí dvojrozmerný variant rekurzívneho Sierpinskeho trojuholníhového "
#~ "fraktálu. Napísal Desmond Daignault."
#, fuzzy
#~ msgid ""
#~ "Draws a spotlight scanning across a black screen, illuminating the "
#~ "underlying desktop (or a picture) when it passes. Written by Rick Schultz "
#~ "and Jamie Zawinski; 1999."
#~ msgstr ""
#~ "Kreslí reflektor jazdiaci po čiernej obrazovke a zobrazujúci jej obsah. "
#~ "Napísal Rick Schultz."
#, fuzzy
#~ msgid ""
#~ "Draws a set of interacting, square-spiral-producing automata. The spirals "
#~ "grow outward until they hit something, then they go around it. Written by "
#~ "Jeff Epler; 1999."
#~ msgstr ""
#~ "Kreslí skupinu interaktívnych automatov generujúcich špirály. Rastú až "
#~ "kým na niečo nenarazia a potom o to obídu. Napísal Jeff Epler."
#, fuzzy
#~ msgid ""
#~ "This generates a sequence of undulating, throbbing, star-like patterns "
#~ "which pulsate, rotate, and turn inside out. Another display mode uses "
#~ "these shapes to lay down a field of colors, which are then cycled. The "
#~ "motion is very organic. Written by Jamie Zawinski; 1997."
#~ msgstr ""
#~ "Toto generuje sekvenciu hviezdnych vzoriek, ktoré pulzujú, rotujú a "
#~ "prevracajú sa. Iný režim zobrazuje tieto tvary ako vyplnené farbami, "
#~ "ktoré sa potom menia. Pohyb je veľmi organický. Napísal Jamie Zawinski."
#, fuzzy
#~ msgid ""
#~ "Draws a stream of text slowly scrolling into the distance at an angle, "
#~ "over a star field, like at the beginning of the movie of the same name. "
#~ "http://en.wikipedia.org/wiki/Star_Wars_opening_crawl Written by Jamie "
#~ "Zawinski and Claudio Matauoka; 2001."
#~ msgstr ""
#~ "Kreslí prúd textu, ktorý sa pomaly pohybuje dostratena nad hviezdnym "
#~ "poľom, rovnako, ako na začiatku filmu s rovnakým menom. Napísal Jamie "
#~ "Zawinski a Claudio Matauoka."
#, fuzzy
#~ msgid ""
#~ "This draws iterations to strange attractors: it's a colorful, "
#~ "unpredictably-animating swarm of dots that swoops and twists around. "
#~ "http://en.wikipedia.org/wiki/Attractor#Strange_attractor Written by "
#~ "Massimino Pascal; 1997."
#~ msgstr ""
#~ "Toto kreslí divné častice, ktoré s priťahujú: je to farebná, "
#~ "nepredvítateľná animácia bodov, ktoré sa otáčajú a lietajú okolo. Pohyb "
#~ "je veľmi pekný. Napísal Massimino Pascal."
#, fuzzy
#~ msgid ""
#~ "This draws line- and arc-based truchet patterns that tile the screen. "
#~ "http://en.wikipedia.org/wiki/Tessellation Written by Adrian Likins; 1998."
#~ msgstr ""
#~ "Toto kreslí Truchetove vzorky založené na čiarach a oblúkoch. Napísal "
#~ "Adrian Likins."
#, fuzzy
#~ msgid "Draws squiggly worm-like paths. Written by Tyler Pierce; 2001."
#~ msgstr "Kreslí stopu červa. Napísal Tyler Pierce."
#, fuzzy
#~ msgid ""
#~ "This is a shell script that grabs a frame of video from the system's "
#~ "video input, and then uses some PBM filters (chosen at random) to "
#~ "manipulate and recombine the video frame in various ways (edge detection, "
#~ "subtracting the image from a rotated version of itself, etc.) Then it "
#~ "displays that image for a few seconds, and does it again. This works "
#~ "really well if you just feed broadcast television into it. Written by "
#~ "Jamie Zawinski; 1998."
#~ msgstr ""
#~ "Toto je v skutočnosti iba skript, ktorý zachytí obrazovku a potom na ňu "
#~ "použije filtre PBM (náhodne), aby ich spojil dohromady (napríklad pomocou "
#~ "detekcie hrán, rozdielu obrázku a jeho samého otočeného apod). Potom "
#~ "obrázok zobrazí na pár sekúnd a urobí to znovu. Ak do toho pustíte obraz "
#~ "z TV, výsledok je naozaj vynikajúci."
#, fuzzy
#~ msgid ""
#~ "Draws a colorful random-walk, in various forms. http://en.wikipedia.org/"
#~ "wiki/Random_walk Written by Rick Campbell; 1999."
#~ msgstr ""
#~ "Kreslí náhodnú farebnú prechádzku v rôznych formách. Napísal Rick "
#~ "Campbell."
#, fuzzy
#~ msgid ""
#~ "Floating stars are acted upon by a mixture of simple 2D forcefields. The "
#~ "strength of each forcefield changes continuously, and it is also switched "
#~ "on and off at random. Written by Paul 'Joey' Clark; 2001."
#~ msgstr ""
#~ "Plávajúce hviezdy, ktoré sa správajú ako mix jednoduchých 2D silových "
#~ "polí. Ich sila sa priebežne mení a polia sa aj náhodne zapínajú a "
#~ "vypínajú. Napísal Paul 'Joey' Clark."
#, fuzzy
#~ msgid ""
#~ "Draws a simulation of pulsing fire. It can also take an arbitrary image "
#~ "and set it on fire too. Written by Carsten Haitzler and many others; 1999."
#~ msgstr ""
#~ "Kreslí simuláciu pulzujúceho ohňa. Dokáže zobrať ľubovoľný obrázok a "
#~ "zapáliť ho. Napísal Carsten Haitzler, veľa ďalších ho upravilo."
#, fuzzy
#~ msgid ""
#~ "Draws a few swarms of critters flying around the screen, with faded color "
#~ "trails behind them. Written by Chris Leger; 2000."
#~ msgstr ""
#~ "Kreslí niekoľko príšeriek lietajúcich okolo obrazovky so strácajúcou sa "
#~ "stopou. Napísal Chris Leger."
#, fuzzy
#~ msgid ""
#~ "Zooms in on a part of the screen and then moves around. With the \"Lenses"
#~ "\" option, the result is like looking through many overlapping lenses "
#~ "rather than just a simple zoom. Written by James Macnicol; 2001."
#~ msgstr ""
#~ "Zväčší časť obrazovky a potom sa po nej posúva. S voľbou -lenses získate "
#~ "akoby pohľad cez viacero prekrývajúcich sa šošoviek namiesto jednoduchého "
#~ "zväčšenia. Napísal James Macnicol."
#~ msgid "Random Cell Shape"
#~ msgstr "Náhodný tvar bunky"
#~ msgid "Bubbles"
#~ msgstr "Bubliny"
#~ msgid "Scary Colors"
#~ msgstr "Strašidelné farby"
#~ msgid "Ping Subnet"
#~ msgstr "Ping na podsieť"
#~ msgid "Mercator Projection"
#~ msgstr "Marcatorová projekcia"