|
|
|
# If TDE is built in a specific prefix (e.g. /opt/trinity), the release will be suffixed with ".opt".
|
|
|
|
%if "%{?tde_prefix}" != "/usr"
|
|
|
|
%define _variant .opt
|
|
|
|
%endif
|
|
|
|
|
|
|
|
%define tde_version 14.0.0
|
|
|
|
|
|
|
|
# TDE specific building variables
|
|
|
|
%define tde_bindir %{tde_prefix}/bin
|
|
|
|
%define tde_datadir %{tde_prefix}/share
|
|
|
|
%define tde_docdir %{tde_datadir}/doc
|
|
|
|
%define tde_includedir %{tde_prefix}/include
|
|
|
|
%define tde_libdir %{tde_prefix}/%{_lib}
|
|
|
|
|
|
|
|
%define tde_tdeappdir %{tde_datadir}/applications/tde
|
|
|
|
%define tde_tdedocdir %{tde_docdir}/tde
|
|
|
|
%define tde_tdeincludedir %{tde_includedir}/tde
|
|
|
|
%define tde_tdelibdir %{tde_libdir}/trinity
|
|
|
|
|
|
|
|
%define _docdir %{tde_docdir}
|
|
|
|
|
|
|
|
|
|
|
|
Name: trinity-tdegames
|
|
|
|
Summary: Trinity Desktop Environment - Games
|
|
|
|
Version: %{tde_version}
|
|
|
|
Release: %{?!preversion:1}%{?preversion:0_%{preversion}}%{?dist}%{?_variant}
|
|
|
|
|
|
|
|
License: GPLv2
|
|
|
|
Group: Amusements/Games
|
|
|
|
|
|
|
|
Vendor: Trinity Project
|
|
|
|
Packager: Francois Andriot <francois.andriot@free.fr>
|
|
|
|
URL: http://www.trinitydesktop.org/
|
|
|
|
|
|
|
|
Prefix: %{tde_prefix}
|
|
|
|
BuildRoot: %{_tmppath}/%{name}-%{version}-%{release}-root-%(%{__id_u} -n)
|
|
|
|
|
|
|
|
Source0: %{name}-%{version}%{?preversion:~%{preversion}}.tar.gz
|
|
|
|
|
|
|
|
BuildRequires: autoconf automake libtool m4
|
|
|
|
BuildRequires: libtool
|
|
|
|
|
|
|
|
BuildRequires: trinity-tqt3-devel >= 3.5.0
|
|
|
|
BuildRequires: trinity-tqtinterface-devel >= %{tde_version}
|
|
|
|
BuildRequires: trinity-arts-devel >= 1:1.5.10
|
|
|
|
BuildRequires: trinity-tdelibs-devel >= %{tde_version}
|
|
|
|
BuildRequires: trinity-tdemultimedia-devel >= %{tde_version}
|
|
|
|
|
|
|
|
Obsoletes: trinity-kdegames < %{version}-%{release}
|
|
|
|
Provides: trinity-kdegames = %{version}-%{release}
|
|
|
|
Obsoletes: trinity-kdegames-libs < %{version}-%{release}
|
|
|
|
Provides: trinity-kdegames-libs = %{version}-%{release}
|
|
|
|
|
|
|
|
Requires: trinity-libtdegames1 = %{version}-%{release}
|
|
|
|
Requires: trinity-tdegames-card-data = %{version}-%{release}
|
|
|
|
Requires: trinity-atlantik = %{version}-%{release}
|
|
|
|
Requires: trinity-kasteroids = %{version}-%{release}
|
|
|
|
Requires: trinity-katomic = %{version}-%{release}
|
|
|
|
Requires: trinity-kbackgammon = %{version}-%{release}
|
|
|
|
Requires: trinity-kbattleship = %{version}-%{release}
|
|
|
|
Requires: trinity-kblackbox = %{version}-%{release}
|
|
|
|
Requires: trinity-kbounce = %{version}-%{release}
|
|
|
|
Requires: trinity-kenolaba = %{version}-%{release}
|
|
|
|
Requires: trinity-kfouleggs = %{version}-%{release}
|
|
|
|
Requires: trinity-kgoldrunner = %{version}-%{release}
|
|
|
|
Requires: trinity-kjumpingcube = %{version}-%{release}
|
|
|
|
Requires: trinity-klickety = %{version}-%{release}
|
|
|
|
Requires: trinity-klines = %{version}-%{release}
|
|
|
|
Requires: trinity-kmahjongg = %{version}-%{release}
|
|
|
|
Requires: trinity-kmines = %{version}-%{release}
|
|
|
|
Requires: trinity-knetwalk = %{version}-%{release}
|
|
|
|
Requires: trinity-kolf = %{version}-%{release}
|
|
|
|
Requires: trinity-konquest = %{version}-%{release}
|
|
|
|
Requires: trinity-kpat = %{version}-%{release}
|
|
|
|
Requires: trinity-kpoker = %{version}-%{release}
|
|
|
|
Requires: trinity-kreversi = %{version}-%{release}
|
|
|
|
Requires: trinity-ksame = %{version}-%{release}
|
|
|
|
Requires: trinity-kshisen = %{version}-%{release}
|
|
|
|
Requires: trinity-ksirtet = %{version}-%{release}
|
|
|
|
Requires: trinity-ksmiletris = %{version}-%{release}
|
|
|
|
Requires: trinity-ksnake = %{version}-%{release}
|
|
|
|
Requires: trinity-ksokoban = %{version}-%{release}
|
|
|
|
Requires: trinity-kspaceduel = %{version}-%{release}
|
|
|
|
Requires: trinity-ktron = %{version}-%{release}
|
|
|
|
Requires: trinity-ktuberling = %{version}-%{release}
|
|
|
|
Requires: trinity-twin4 = %{version}-%{release}
|
|
|
|
Requires: trinity-lskat = %{version}-%{release}
|
|
|
|
|
|
|
|
|
|
|
|
%description
|
|
|
|
Games and gaming libraries for the Trinity Desktop Environment.
|
|
|
|
Included with this package are: kenolaba, kasteroids, kblackbox, kmahjongg,
|
|
|
|
kmines, konquest, kpat, kpoker, kreversi, ksame, kshisen, ksmiletris,
|
|
|
|
ksnake, ksirtet, katomic, kjumpingcube, ktuberling.
|
|
|
|
|
|
|
|
%files
|
|
|
|
|
|
|
|
##########
|
|
|
|
|
|
|
|
%package devel
|
|
|
|
Summary: Development files for %{name}
|
|
|
|
Group: Development/Libraries
|
|
|
|
License: LGPLv2
|
|
|
|
|
|
|
|
Requires: %{name} = %{version}-%{release}
|
|
|
|
Requires: trinity-tdelibs-devel >= %{tde_version}
|
|
|
|
Requires: trinity-libtdegames-devel = %{version}-%{release}
|
|
|
|
Requires: trinity-atlantik-devel = %{version}-%{release}
|
|
|
|
Requires: trinity-kolf-devel = %{version}-%{release}
|
|
|
|
|
|
|
|
Obsoletes: trinity-kdegames-devel < %{version}-%{release}
|
|
|
|
Provides: trinity-kdegames-devel = %{version}-%{release}
|
|
|
|
|
|
|
|
%description devel
|
|
|
|
%{summary}.
|
|
|
|
|
|
|
|
Install %{name}-devel if you wish to develop or compile games for the
|
|
|
|
TDE desktop.
|
|
|
|
|
|
|
|
%files devel
|
|
|
|
%defattr(-,root,root,-)
|
|
|
|
|
|
|
|
##########
|
|
|
|
|
|
|
|
%package -n trinity-libtdegames1
|
|
|
|
Summary: Trinity games library and common files
|
|
|
|
Group: Amusements/Games
|
|
|
|
|
|
|
|
%description -n trinity-libtdegames1
|
|
|
|
This library provides a common infrastructure for several of the
|
|
|
|
games in the TDE distribution. Features include standardized menu
|
|
|
|
items, high score handling, card display, and network connections
|
|
|
|
including chat capabilities.
|
|
|
|
|
|
|
|
This package is part of TDE, and a component of the TDE games module.
|
|
|
|
|
|
|
|
%files -n trinity-libtdegames1
|
|
|
|
%defattr(-,root,root,-)
|
|
|
|
%{tde_libdir}/libtdegames.so.*
|
|
|
|
%{tde_datadir}/apps/tdegames/pics/star.png
|
|
|
|
%{tde_datadir}/icons/crystalsvg/*/actions/roll.png
|
|
|
|
%{tde_datadir}/icons/crystalsvg/*/actions/highscore.png
|
|
|
|
#%{tde_tdedocdir}/HTML/en/%{name}-%{version}-apidocs/
|
|
|
|
|
|
|
|
%post -n trinity-libtdegames1
|
|
|
|
for f in crystalsvg ; do
|
|
|
|
touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||:
|
|
|
|
gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||:
|
|
|
|
done
|
|
|
|
/sbin/ldconfig || :
|
|
|
|
|
|
|
|
%postun -n trinity-libtdegames1
|
|
|
|
for f in crystalsvg ; do
|
|
|
|
touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||:
|
|
|
|
gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||:
|
|
|
|
done
|
|
|
|
/sbin/ldconfig || :
|
|
|
|
|
|
|
|
##########
|
|
|
|
|
|
|
|
%package -n trinity-libtdegames-devel
|
|
|
|
Summary: Trinity games library headers
|
|
|
|
Group: Development/Libraries
|
|
|
|
Requires: trinity-libtdegames1 = %{version}-%{release}
|
|
|
|
|
|
|
|
%description -n trinity-libtdegames-devel
|
|
|
|
This package is necessary if you want to develop your own games using
|
|
|
|
the TDE games library.
|
|
|
|
|
|
|
|
This package is part of Trinity, and a component of the TDE games module.
|
|
|
|
|
|
|
|
%files -n trinity-libtdegames-devel
|
|
|
|
%defattr(-,root,root,-)
|
|
|
|
%{tde_tdeincludedir}/*.h
|
|
|
|
%{tde_tdeincludedir}/kgame
|
|
|
|
%{tde_libdir}/libtdegames.so
|
|
|
|
%{tde_libdir}/libtdegames.la
|
|
|
|
|
|
|
|
##########
|
|
|
|
|
|
|
|
%package card-data
|
|
|
|
Summary: Card decks for Trinity games
|
|
|
|
Group: Amusements/Games
|
|
|
|
|
|
|
|
%description card-data
|
|
|
|
Several different collections of card images for use by TDE games.
|
|
|
|
|
|
|
|
This package is part of Trinity, and a component of the TDE games module.
|
|
|
|
|
|
|
|
%files card-data
|
|
|
|
%defattr(-,root,root,-)
|
|
|
|
%{tde_datadir}/apps/carddecks/*
|
|
|
|
|
|
|
|
##########
|
|
|
|
|
|
|
|
%package -n trinity-atlantik
|
|
|
|
Summary: TDE client for Monopoly-like network games
|
|
|
|
Group: Amusements/Games
|
|
|
|
|
|
|
|
%description -n trinity-atlantik
|
|
|
|
This is a TDE client for playing Monopoly-like boardgames on the
|
|
|
|
monopd network. It can play any board supported by the network
|
|
|
|
server, including the classic Monopoly game, as well as the Atlantik
|
|
|
|
game in which the property includes several major cities in North
|
|
|
|
America and Europe.
|
|
|
|
|
|
|
|
This package is part of Trinity, and a component of the TDE games module.
|
|
|
|
|
|
|
|
%files -n trinity-atlantik
|
|
|
|
%defattr(-,root,root,-)
|
|
|
|
%{tde_bindir}/atlantik
|
|
|
|
%{tde_libdir}/libatlantic.so.*
|
|
|
|
%{tde_libdir}/libatlantikclient.so.*
|
|
|
|
%{tde_libdir}/libatlantikui.so.*
|
|
|
|
%{tde_tdelibdir}/tdeio_atlantik.la
|
|
|
|
%{tde_tdelibdir}/tdeio_atlantik.so
|
|
|
|
%{tde_datadir}/services/atlantik.protocol
|
|
|
|
%{tde_tdeappdir}/atlantik.desktop
|
|
|
|
%{tde_datadir}/icons/hicolor/*/apps/atlantik.png
|
|
|
|
%{tde_datadir}/apps/atlantik/
|
|
|
|
%{tde_tdedocdir}/HTML/en/atlantik/
|
|
|
|
|
|
|
|
%post -n trinity-atlantik
|
|
|
|
for f in hicolor ; do
|
|
|
|
touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||:
|
|
|
|
gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||:
|
|
|
|
done
|
|
|
|
/sbin/ldconfig || :
|
|
|
|
update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || :
|
|
|
|
|
|
|
|
%postun -n trinity-atlantik
|
|
|
|
for f in hicolor ; do
|
|
|
|
touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||:
|
|
|
|
gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||:
|
|
|
|
done
|
|
|
|
/sbin/ldconfig || :
|
|
|
|
update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || :
|
|
|
|
|
|
|
|
##########
|
|
|
|
|
|
|
|
%package -n trinity-atlantik-devel
|
|
|
|
Summary: Development files for Atlantik
|
|
|
|
Group: Development/Libraries
|
|
|
|
Requires: trinity-atlantik = %{version}-%{release}
|
|
|
|
|
|
|
|
%description -n trinity-atlantik-devel
|
|
|
|
This package contains header files for compiling programs against the
|
|
|
|
libraries which come with Atlantik.
|
|
|
|
|
|
|
|
This package is part of Trinity, and a component of the TDE games module.
|
|
|
|
|
|
|
|
%files -n trinity-atlantik-devel
|
|
|
|
%defattr(-,root,root,-)
|
|
|
|
%{tde_tdeincludedir}/atlantik
|
|
|
|
%{tde_tdeincludedir}/atlantic
|
|
|
|
%{tde_libdir}/libatlantic.so
|
|
|
|
%{tde_libdir}/libatlantic.la
|
|
|
|
%{tde_libdir}/libatlantikclient.so
|
|
|
|
%{tde_libdir}/libatlantikclient.la
|
|
|
|
%{tde_libdir}/libatlantikui.so
|
|
|
|
%{tde_libdir}/libatlantikui.la
|
|
|
|
|
|
|
|
%post -n trinity-atlantik-devel
|
|
|
|
/sbin/ldconfig || :
|
|
|
|
|
|
|
|
%postun -n trinity-atlantik-devel
|
|
|
|
/sbin/ldconfig || :
|
|
|
|
|
|
|
|
##########
|
|
|
|
|
|
|
|
%package -n trinity-kasteroids
|
|
|
|
Summary: Asteroids for Trinity
|
|
|
|
Group: Amusements/Games
|
|
|
|
|
|
|
|
%description -n trinity-kasteroids
|
|
|
|
You know this game. It is based on Warwick Allison's QwSpriteField
|
|
|
|
widget.
|
|
|
|
|
|
|
|
The objective of kasteroids is to destroy all the asteroids on the
|
|
|
|
screen to advance to the next level. Your ship is destroyed if it
|
|
|
|
makes contact with an asteroid.
|
|
|
|
|
|
|
|
This package is part of Trinity, and a component of the TDE games module.
|
|
|
|
|
|
|
|
%files -n trinity-kasteroids
|
|
|
|
%defattr(-,root,root,-)
|
|
|
|
%{tde_bindir}/kasteroids
|
|
|
|
%{tde_datadir}/icons/hicolor/*/apps/kasteroids.png
|
|
|
|
%{tde_tdeappdir}/kasteroids.desktop
|
|
|
|
%{tde_datadir}/apps/kasteroids/
|
|
|
|
%{tde_datadir}/config.kcfg/kasteroids.kcfg
|
|
|
|
%{tde_tdedocdir}/HTML/en/kasteroids/
|
|
|
|
|
|
|
|
%post -n trinity-kasteroids
|
|
|
|
for f in hicolor ; do
|
|
|
|
touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||:
|
|
|
|
gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||:
|
|
|
|
done
|
|
|
|
update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || :
|
|
|
|
|
|
|
|
%postun -n trinity-kasteroids
|
|
|
|
for f in hicolor ; do
|
|
|
|
touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||:
|
|
|
|
gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||:
|
|
|
|
done
|
|
|
|
update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || :
|
|
|
|
|
|
|
|
##########
|
|
|
|
|
|
|
|
%package -n trinity-katomic
|
|
|
|
Summary: Atomic Entertainment game for Trinity
|
|
|
|
Group: Amusements/Games
|
|
|
|
|
|
|
|
%description -n trinity-katomic
|
|
|
|
This is a puzzle game, in which the object is to assemble a molecule
|
|
|
|
from its atoms on a Sokoban-like board. On each move, an atom goes
|
|
|
|
as far as it can in a specified direction before being stopped by a
|
|
|
|
wall or another atom.
|
|
|
|
|
|
|
|
This package is part of Trinity, and a component of the TDE games module.
|
|
|
|
|
|
|
|
%files -n trinity-katomic
|
|
|
|
%defattr(-,root,root,-)
|
|
|
|
%{tde_datadir}/apps/katomic/
|
|
|
|
%{tde_datadir}/icons/hicolor/*/apps/katomic.png
|
|
|
|
%{tde_tdeappdir}/katomic.desktop
|
|
|
|
%{tde_bindir}/katomic
|
|
|
|
%{tde_tdedocdir}/HTML/en/katomic/
|
|
|
|
|
|
|
|
%post -n trinity-katomic
|
|
|
|
for f in hicolor ; do
|
|
|
|
touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||:
|
|
|
|
gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||:
|
|
|
|
done
|
|
|
|
update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || :
|
|
|
|
|
|
|
|
%postun -n trinity-katomic
|
|
|
|
for f in hicolor ; do
|
|
|
|
touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||:
|
|
|
|
gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||:
|
|
|
|
done
|
|
|
|
update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || :
|
|
|
|
|
|
|
|
##########
|
|
|
|
|
|
|
|
%package -n trinity-kbackgammon
|
|
|
|
Summary: A Backgammon game for Trinity
|
|
|
|
Group: Amusements/Games
|
|
|
|
|
|
|
|
%description -n trinity-kbackgammon
|
|
|
|
KBackgammon is a backgammon program for Trinity. It is based on the
|
|
|
|
code, ideas and concepts of KFibs (which is a FIBS client for
|
|
|
|
TDE1). For a short time, KBackgammon was called bacKgammon (if you
|
|
|
|
know somebody who is still using bacKgammon, please force them to
|
|
|
|
upgrade :-)).
|
|
|
|
|
|
|
|
This package is part of Trinity, and a component of the TDE games module.
|
|
|
|
|
|
|
|
%files -n trinity-kbackgammon
|
|
|
|
%defattr(-,root,root,-)
|
|
|
|
%{tde_bindir}/kbackgammon
|
|
|
|
%{tde_tdeappdir}/kbackgammon.desktop
|
|
|
|
%{tde_datadir}/apps/kbackgammon/
|
|
|
|
%{tde_datadir}/icons/hicolor/*/apps/kbackgammon.png
|
|
|
|
%{tde_datadir}/icons/hicolor/*/apps/kbackgammon_engine.png
|
|
|
|
%{tde_tdedocdir}/HTML/en/kbackgammon/
|
|
|
|
|
|
|
|
%post -n trinity-kbackgammon
|
|
|
|
for f in hicolor ; do
|
|
|
|
touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||:
|
|
|
|
gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||:
|
|
|
|
done
|
|
|
|
update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || :
|
|
|
|
|
|
|
|
%postun -n trinity-kbackgammon
|
|
|
|
for f in hicolor ; do
|
|
|
|
touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||:
|
|
|
|
gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||:
|
|
|
|
done
|
|
|
|
update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || :
|
|
|
|
|
|
|
|
##########
|
|
|
|
|
|
|
|
%package -n trinity-kbattleship
|
|
|
|
Summary: Battleship game for Trinity
|
|
|
|
Group: Amusements/Games
|
|
|
|
|
|
|
|
%description -n trinity-kbattleship
|
|
|
|
This is an implementation of the Battleship game. Each player tries
|
|
|
|
to be the first to sink all the opponent's ships by firing "blindly"
|
|
|
|
at them. The game has options to play over a network connection or
|
|
|
|
against the computer.
|
|
|
|
|
|
|
|
This package is part of Trinity, and a component of the TDE games module.
|
|
|
|
|
|
|
|
%files -n trinity-kbattleship
|
|
|
|
%defattr(-,root,root,-)
|
|
|
|
%{tde_datadir}/apps/kbattleship/
|
|
|
|
%{tde_datadir}/apps/zeroconf/_kbattleship._tcp
|
|
|
|
%{tde_datadir}/icons/hicolor/*/apps/kbattleship.png
|
|
|
|
%{tde_tdeappdir}/kbattleship.desktop
|
|
|
|
%{tde_bindir}/kbattleship
|
|
|
|
%{tde_tdedocdir}/HTML/en/kbattleship/
|
|
|
|
|
|
|
|
%post -n trinity-kbattleship
|
|
|
|
for f in hicolor ; do
|
|
|
|
touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||:
|
|
|
|
gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||:
|
|
|
|
done
|
|
|
|
update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || :
|
|
|
|
|
|
|
|
%postun -n trinity-kbattleship
|
|
|
|
for f in hicolor ; do
|
|
|
|
touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||:
|
|
|
|
gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||:
|
|
|
|
done
|
|
|
|
update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || :
|
|
|
|
|
|
|
|
##########
|
|
|
|
|
|
|
|
%package -n trinity-kblackbox
|
|
|
|
Summary: A simple logical game for the Trinity project
|
|
|
|
Group: Amusements/Games
|
|
|
|
|
|
|
|
%description -n trinity-kblackbox
|
|
|
|
KBlackBox is a game of hide and seek played on an grid of boxes. Your
|
|
|
|
opponent (Random number generator, in this case) has hidden several
|
|
|
|
balls within this box. By shooting rays into the box and observing
|
|
|
|
where they emerge it is possible to deduce the positions of the
|
|
|
|
hidden balls. The fewer rays you use to find the balls, the lower
|
|
|
|
your score.
|
|
|
|
|
|
|
|
This package is part of Trinity, and a component of the TDE games module.
|
|
|
|
|
|
|
|
%files -n trinity-kblackbox
|
|
|
|
%defattr(-,root,root,-)
|
|
|
|
%{tde_datadir}/apps/kblackbox/
|
|
|
|
%{tde_datadir}/icons/hicolor/*/apps/kblackbox.png
|
|
|
|
%{tde_tdeappdir}/kblackbox.desktop
|
|
|
|
%{tde_bindir}/kblackbox
|
|
|
|
%{tde_tdedocdir}/HTML/en/kblackbox/
|
|
|
|
|
|
|
|
%post -n trinity-kblackbox
|
|
|
|
for f in hicolor ; do
|
|
|
|
touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||:
|
|
|
|
gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||:
|
|
|
|
done
|
|
|
|
update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || :
|
|
|
|
|
|
|
|
%postun -n trinity-kblackbox
|
|
|
|
for f in hicolor ; do
|
|
|
|
touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||:
|
|
|
|
gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||:
|
|
|
|
done
|
|
|
|
update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || :
|
|
|
|
|
|
|
|
##########
|
|
|
|
|
|
|
|
%package -n trinity-kbounce
|
|
|
|
Summary: Jezzball clone for the K Desktop Environment
|
|
|
|
Group: Amusements/Games
|
|
|
|
|
|
|
|
%description -n trinity-kbounce
|
|
|
|
This is a clone of the popular Jezzball game originally created by
|
|
|
|
Microsoft. Jezzball is one of the rare and simple games requiring
|
|
|
|
skill, timing, and patience in order to be successful. A ball begins
|
|
|
|
to bounce off of an area enclosed by four borders (like a
|
|
|
|
square). You must move your pointer to certain areas within the
|
|
|
|
square. Upon clicking, a new border is constructed at a relatively
|
|
|
|
quick pace. You can change the direction of the borders by 90 degrees
|
|
|
|
as well. Ultimately, you must force the ball to bounce around in a
|
|
|
|
smaller, and smaller area as time goes by without the ball ever
|
|
|
|
touching the borders as they are being constructed. If a ball touches
|
|
|
|
a certain part of the border as it is being built, the game is over.
|
|
|
|
After 75% of the original space has been blocked off from the moving
|
|
|
|
ball, you advance one level, and one more ball is added to the mix in
|
|
|
|
the following level.
|
|
|
|
|
|
|
|
This game was previously known as kjezz.
|
|
|
|
|
|
|
|
This package is part of Trinity, and a component of the TDE games module.
|
|
|
|
|
|
|
|
%files -n trinity-kbounce
|
|
|
|
%defattr(-,root,root,-)
|
|
|
|
%{tde_datadir}/apps/kbounce/
|
|
|
|
%{tde_tdeappdir}/kbounce.desktop
|
|
|
|
%{tde_datadir}/icons/hicolor/*/apps/kbounce.png
|
|
|
|
%{tde_bindir}/kbounce
|
|
|
|
%{tde_tdedocdir}/HTML/en/kbounce/
|
|
|
|
|
|
|
|
%post -n trinity-kbounce
|
|
|
|
for f in hicolor ; do
|
|
|
|
touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||:
|
|
|
|
gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||:
|
|
|
|
done
|
|
|
|
update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || :
|
|
|
|
|
|
|
|
%postun -n trinity-kbounce
|
|
|
|
for f in hicolor ; do
|
|
|
|
touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||:
|
|
|
|
gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||:
|
|
|
|
done
|
|
|
|
update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || :
|
|
|
|
|
|
|
|
##########
|
|
|
|
|
|
|
|
%package -n trinity-kenolaba
|
|
|
|
Summary: Enolaba board game for Trinity
|
|
|
|
Group: Amusements/Games
|
|
|
|
|
|
|
|
%description -n trinity-kenolaba
|
|
|
|
kenolaba is a simple board strategy game that is played by two
|
|
|
|
players. There are red and yellow pieces for each player. Beginning
|
|
|
|
from a start position where each player has 14 pieces, moves are
|
|
|
|
drawn until one player has pushed 6 pieces of his opponent out of the
|
|
|
|
board.
|
|
|
|
|
|
|
|
This game was previously known as kabalone, and was inspired by the
|
|
|
|
board game Abalone by Abalone SA, France.
|
|
|
|
|
|
|
|
This package is part of Trinity, and a component of the TDE games module.
|
|
|
|
|
|
|
|
%files -n trinity-kenolaba
|
|
|
|
%defattr(-,root,root,-)
|
|
|
|
%{tde_datadir}/apps/kenolaba/
|
|
|
|
%{tde_datadir}/icons/hicolor/*/apps/kenolaba.png
|
|
|
|
%{tde_tdeappdir}/kenolaba.desktop
|
|
|
|
%{tde_bindir}/kenolaba
|
|
|
|
%{tde_tdedocdir}/HTML/en/kenolaba/
|
|
|
|
|
|
|
|
%post -n trinity-kenolaba
|
|
|
|
for f in hicolor ; do
|
|
|
|
touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||:
|
|
|
|
gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||:
|
|
|
|
done
|
|
|
|
update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || :
|
|
|
|
|
|
|
|
%postun -n trinity-kenolaba
|
|
|
|
for f in hicolor ; do
|
|
|
|
touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||:
|
|
|
|
gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||:
|
|
|
|
done
|
|
|
|
update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || :
|
|
|
|
|
|
|
|
##########
|
|
|
|
|
|
|
|
%package -n trinity-kfouleggs
|
|
|
|
Summary: A TDE clone of the Japanese PuyoPuyo game
|
|
|
|
Group: Amusements/Games
|
|
|
|
|
|
|
|
%description -n trinity-kfouleggs
|
|
|
|
KFouleggs is a clone of the Japanese PuyoPuyo game, with advanced
|
|
|
|
features such as multiplayer games against human or AI, and network
|
|
|
|
play. If you have played Tetris or one of its many clones, you will
|
|
|
|
find KFouleggs easy to learn.
|
|
|
|
|
|
|
|
This package is part of Trinity, and a component of the TDE games module.
|
|
|
|
|
|
|
|
%files -n trinity-kfouleggs
|
|
|
|
%defattr(-,root,root,-)
|
|
|
|
%{tde_tdeappdir}/kfouleggs.desktop
|
|
|
|
%{tde_datadir}/apps/kfouleggs/
|
|
|
|
%{tde_datadir}/config.kcfg/kfouleggs.kcfg
|
|
|
|
%{tde_bindir}/kfouleggs
|
|
|
|
%{tde_datadir}/icons/hicolor/*/apps/kfouleggs.png
|
|
|
|
%{tde_tdedocdir}/HTML/en/kfouleggs/
|
|
|
|
|
|
|
|
%post -n trinity-kfouleggs
|
|
|
|
for f in hicolor ; do
|
|
|
|
touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||:
|
|
|
|
gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||:
|
|
|
|
done
|
|
|
|
update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || :
|
|
|
|
|
|
|
|
%postun -n trinity-kfouleggs
|
|
|
|
for f in hicolor ; do
|
|
|
|
touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||:
|
|
|
|
gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||:
|
|
|
|
done
|
|
|
|
update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || :
|
|
|
|
|
|
|
|
##########
|
|
|
|
|
|
|
|
%package -n trinity-kgoldrunner
|
|
|
|
Summary: A Trinity clone of the Loderunner arcade game
|
|
|
|
Group: Amusements/Games
|
|
|
|
|
|
|
|
%description -n trinity-kgoldrunner
|
|
|
|
KGoldrunner, a game of action and puzzle solving. Run through the
|
|
|
|
maze, dodge your enemies, collect all the gold and climb up to the
|
|
|
|
next level.
|
|
|
|
|
|
|
|
You must guide the hero with the mouse or keyboard and collect all
|
|
|
|
the gold nuggets, then you can climb up into the next level. Your
|
|
|
|
enemies are also after the gold and they will kill you if they catch
|
|
|
|
you!
|
|
|
|
|
|
|
|
The problem is you have no weapon to kill them. All you can do is
|
|
|
|
run away, dig holes in the floor to trap them or lure them into some
|
|
|
|
area where they cannot hurt you. After a short time a trapped enemy
|
|
|
|
climbs out of his hole, but if it closes before that, he will die and
|
|
|
|
reappear somewhere else.
|
|
|
|
|
|
|
|
This package is part of Trinity, and a component of the TDE games module.
|
|
|
|
|
|
|
|
%files -n trinity-kgoldrunner
|
|
|
|
%defattr(-,root,root,-)
|
|
|
|
%{tde_datadir}/apps/kgoldrunner/
|
|
|
|
%{tde_datadir}/icons/hicolor/*/apps/kgoldrunner.png
|
|
|
|
%{tde_tdeappdir}/KGoldrunner.desktop
|
|
|
|
%{tde_bindir}/kgoldrunner
|
|
|
|
%{tde_tdedocdir}/HTML/en/kgoldrunner/
|
|
|
|
|
|
|
|
%post -n trinity-kgoldrunner
|
|
|
|
for f in hicolor ; do
|
|
|
|
touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||:
|
|
|
|
gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||:
|
|
|
|
done
|
|
|
|
update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || :
|
|
|
|
|
|
|
|
%postun -n trinity-kgoldrunner
|
|
|
|
for f in hicolor ; do
|
|
|
|
touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||:
|
|
|
|
gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||:
|
|
|
|
done
|
|
|
|
update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || :
|
|
|
|
|
|
|
|
##########
|
|
|
|
|
|
|
|
%package -n trinity-kjumpingcube
|
|
|
|
Summary: Tactical one or two player game
|
|
|
|
Group: Amusements/Games
|
|
|
|
|
|
|
|
%description -n trinity-kjumpingcube
|
|
|
|
KJumpingCube is a simple tactical game. You can play it against the
|
|
|
|
computer or against a friend. The playing field consists of squares
|
|
|
|
that contains points. By clicking on the squares you can increase
|
|
|
|
the points and if the points reach a maximum the points will jump to
|
|
|
|
the squares neighbours and take them over. Winner is the one, who
|
|
|
|
owns all squares.
|
|
|
|
|
|
|
|
This package is part of Trinity, and a component of the TDE games module.
|
|
|
|
|
|
|
|
%files -n trinity-kjumpingcube
|
|
|
|
%defattr(-,root,root,-)
|
|
|
|
%{tde_bindir}/kjumpingcube
|
|
|
|
%{tde_datadir}/icons/hicolor/*/apps/kjumpingcube.png
|
|
|
|
%{tde_datadir}/apps/kjumpingcube/
|
|
|
|
%{tde_tdeappdir}/kjumpingcube.desktop
|
|
|
|
%{tde_datadir}/config.kcfg/kjumpingcube.kcfg
|
|
|
|
%{tde_tdedocdir}/HTML/en/kjumpingcube/
|
|
|
|
|
|
|
|
%post -n trinity-kjumpingcube
|
|
|
|
for f in hicolor ; do
|
|
|
|
touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||:
|
|
|
|
gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||:
|
|
|
|
done
|
|
|
|
update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || :
|
|
|
|
|
|
|
|
%postun -n trinity-kjumpingcube
|
|
|
|
for f in hicolor ; do
|
|
|
|
touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||:
|
|
|
|
gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||:
|
|
|
|
done
|
|
|
|
update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || :
|
|
|
|
|
|
|
|
##########
|
|
|
|
|
|
|
|
%package -n trinity-klickety
|
|
|
|
Summary: A Clickomania-like game for Trinity
|
|
|
|
Group: Amusements/Games
|
|
|
|
|
|
|
|
%description -n trinity-klickety
|
|
|
|
Klickety is an adaptation of the (perhaps) well-known Clickomania
|
|
|
|
game; it is very similar to the "same" game.
|
|
|
|
|
|
|
|
This package is part of Trinity, and a component of the TDE games module.
|
|
|
|
|
|
|
|
%files -n trinity-klickety
|
|
|
|
%defattr(-,root,root,-)
|
|
|
|
%{tde_bindir}/klickety
|
|
|
|
%{tde_tdeappdir}/klickety.desktop
|
|
|
|
%{tde_datadir}/icons/hicolor/*/apps/klickety.png
|
|
|
|
%{tde_datadir}/icons/crystalsvg/*/actions/endturn.png
|
|
|
|
%{tde_datadir}/apps/klickety/klicketyui.rc
|
|
|
|
%{tde_datadir}/apps/klickety/eventsrc
|
|
|
|
%{tde_tdedocdir}/HTML/en/klickety/
|
|
|
|
|
|
|
|
%post -n trinity-klickety
|
|
|
|
for f in crystalsvg hicolor ; do
|
|
|
|
touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||:
|
|
|
|
gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||:
|
|
|
|
done
|
|
|
|
update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || :
|
|
|
|
|
|
|
|
%postun -n trinity-klickety
|
|
|
|
for f in crystalsvg hicolor ; do
|
|
|
|
touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||:
|
|
|
|
gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||:
|
|
|
|
done
|
|
|
|
update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || :
|
|
|
|
|
|
|
|
##########
|
|
|
|
|
|
|
|
%package -n trinity-klines
|
|
|
|
Summary: Color lines for Trinity
|
|
|
|
Group: Amusements/Games
|
|
|
|
|
|
|
|
%description -n trinity-klines
|
|
|
|
KLines is a simple game. It is played by one player, so there is only
|
|
|
|
one winner :-). You play for fun and against the high score. It was
|
|
|
|
inspired by a well known game - "Color lines", written for DOS by
|
|
|
|
Olga Demina, Igor Demina, Igor Ivkin and Gennady Denisov back in
|
|
|
|
1992.
|
|
|
|
|
|
|
|
The main rules of the game are as simple as possible: you move (using
|
|
|
|
the mouse) marbles from cell to cell and build lines (horizontal,
|
|
|
|
vertical or diagonal). When a line contains 5 or more marbles, they
|
|
|
|
are removed and your score grows. After each turn the computer drops
|
|
|
|
three more marbles.
|
|
|
|
|
|
|
|
This package is part of Trinity, and a component of the TDE games module.
|
|
|
|
|
|
|
|
%files -n trinity-klines
|
|
|
|
%defattr(-,root,root,-)
|
|
|
|
%{tde_datadir}/apps/klines/
|
|
|
|
%{tde_tdeappdir}/klines.desktop
|
|
|
|
%{tde_bindir}/klines
|
|
|
|
%{tde_datadir}/config.kcfg/klines.kcfg
|
|
|
|
%{tde_datadir}/icons/hicolor/*/apps/klines.png
|
|
|
|
%{tde_tdedocdir}/HTML/en/klines/
|
|
|
|
|
|
|
|
%post -n trinity-klines
|
|
|
|
for f in hicolor ; do
|
|
|
|
touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||:
|
|
|
|
gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||:
|
|
|
|
done
|
|
|
|
update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || :
|
|
|
|
|
|
|
|
%postun -n trinity-klines
|
|
|
|
for f in hicolor ; do
|
|
|
|
touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||:
|
|
|
|
gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||:
|
|
|
|
done
|
|
|
|
update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || :
|
|
|
|
|
|
|
|
##########
|
|
|
|
|
|
|
|
%package -n trinity-kmahjongg
|
|
|
|
Summary: the classic mahjongg game for Trinity project
|
|
|
|
Group: Amusements/Games
|
|
|
|
|
|
|
|
%description -n trinity-kmahjongg
|
|
|
|
Your mission in this game is to remove all tiles from the game board. A
|
|
|
|
matching pair of tiles can be removed, if they are 'free', which means that
|
|
|
|
no other tiles block them on the left or right side.
|
|
|
|
|
|
|
|
This package is part of Trinity, and a component of the TDE games module.
|
|
|
|
|
|
|
|
%files -n trinity-kmahjongg
|
|
|
|
%defattr(-,root,root,-)
|
|
|
|
%{tde_datadir}/apps/kmahjongg/
|
|
|
|
%{tde_datadir}/icons/hicolor/*/apps/kmahjongg.png
|
|
|
|
%{tde_tdeappdir}/kmahjongg.desktop
|
|
|
|
%{tde_bindir}/kmahjongg
|
|
|
|
%{tde_datadir}/config.kcfg/kmahjongg.kcfg
|
|
|
|
%{tde_tdedocdir}/HTML/en/kmahjongg/
|
|
|
|
|
|
|
|
%post -n trinity-kmahjongg
|
|
|
|
for f in hicolor ; do
|
|
|
|
touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||:
|
|
|
|
gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||:
|
|
|
|
done
|
|
|
|
update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || :
|
|
|
|
|
|
|
|
%postun -n trinity-kmahjongg
|
|
|
|
for f in hicolor ; do
|
|
|
|
touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||:
|
|
|
|
gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||:
|
|
|
|
done
|
|
|
|
update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || :
|
|
|
|
|
|
|
|
##########
|
|
|
|
|
|
|
|
%package -n trinity-kmines
|
|
|
|
Summary: Minesweeper for Trinity
|
|
|
|
Group: Amusements/Games
|
|
|
|
|
|
|
|
%description -n trinity-kmines
|
|
|
|
KMines is the classic Minesweeper game. You must uncover all the
|
|
|
|
empty cases without blowing on a mine.
|
|
|
|
|
|
|
|
When you uncover a case, a number appears : it indicates how many
|
|
|
|
mines surround this case. If there is no number the neighbour cases
|
|
|
|
are automatically uncovered. In your process of uncovering secure
|
|
|
|
cases, it is very useful to put a flag on the cases which contain a
|
|
|
|
mine.
|
|
|
|
|
|
|
|
This package is part of Trinity, and a component of the TDE games module.
|
|
|
|
|
|
|
|
%files -n trinity-kmines
|
|
|
|
%defattr(-,root,root,-)
|
|
|
|
%{tde_datadir}/icons/hicolor/*/apps/kmines.png
|
|
|
|
%{tde_tdeappdir}/kmines.desktop
|
|
|
|
%{tde_datadir}/apps/kmines/
|
|
|
|
%{tde_bindir}/kmines
|
|
|
|
%{tde_tdedocdir}/HTML/en/kmines/
|
|
|
|
|
|
|
|
%post -n trinity-kmines
|
|
|
|
for f in hicolor ; do
|
|
|
|
touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||:
|
|
|
|
gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||:
|
|
|
|
done
|
|
|
|
update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || :
|
|
|
|
|
|
|
|
%postun -n trinity-kmines
|
|
|
|
for f in hicolor ; do
|
|
|
|
touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||:
|
|
|
|
gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||:
|
|
|
|
done
|
|
|
|
update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || :
|
|
|
|
|
|
|
|
##########
|
|
|
|
|
|
|
|
%package -n trinity-knetwalk
|
|
|
|
Summary: A game for system administrators
|
|
|
|
Group: Amusements/Games
|
|
|
|
|
|
|
|
%description -n trinity-knetwalk
|
|
|
|
This game presents the player with a rectangular field consisting of
|
|
|
|
a server, several clients, and pieces of wire. The object is to
|
|
|
|
rotate these elements until every client is connected to the server,
|
|
|
|
and no wires are left unconnected.
|
|
|
|
|
|
|
|
This package is part of Trinity, and a component of the TDE games module.
|
|
|
|
|
|
|
|
%files -n trinity-knetwalk
|
|
|
|
%defattr(-,root,root,-)
|
|
|
|
%{tde_bindir}/knetwalk
|
|
|
|
%{tde_datadir}/apps/knetwalk
|
|
|
|
%{tde_datadir}/icons/hicolor/*/apps/knetwalk.png
|
|
|
|
%{tde_tdeappdir}/knetwalk.desktop
|
|
|
|
%{tde_tdedocdir}/HTML/en/knetwalk/
|
|
|
|
|
|
|
|
%post -n trinity-knetwalk
|
|
|
|
for f in hicolor ; do
|
|
|
|
touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||:
|
|
|
|
gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||:
|
|
|
|
done
|
|
|
|
update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || :
|
|
|
|
|
|
|
|
%postun -n trinity-knetwalk
|
|
|
|
for f in hicolor ; do
|
|
|
|
touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||:
|
|
|
|
gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||:
|
|
|
|
done
|
|
|
|
update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || :
|
|
|
|
|
|
|
|
##########
|
|
|
|
|
|
|
|
%package -n trinity-kolf
|
|
|
|
Summary: Minigolf game for TDE
|
|
|
|
Group: Amusements/Games
|
|
|
|
|
|
|
|
%description -n trinity-kolf
|
|
|
|
This is a minigolf game for TDE that allows you to go through different
|
|
|
|
golf courses and waste an exorbitant amount of time.
|
|
|
|
|
|
|
|
This package is part of Trinity, and a component of the TDE games module.
|
|
|
|
|
|
|
|
%files -n trinity-kolf
|
|
|
|
%defattr(-,root,root,-)
|
|
|
|
%{tde_datadir}/config/magic/kolf.magic
|
|
|
|
%{tde_datadir}/apps/kolf/
|
|
|
|
%{tde_bindir}/kolf
|
|
|
|
%{tde_tdeappdir}/kolf.desktop
|
|
|
|
%{tde_datadir}/icons/hicolor/*/apps/kolf.png
|
|
|
|
%{tde_datadir}/mimelnk/application/x-kolf.desktop
|
|
|
|
%{tde_datadir}/mimelnk/application/x-kourse.desktop
|
|
|
|
%{tde_libdir}/libtdeinit_kolf.so
|
|
|
|
%{tde_libdir}/libtdeinit_kolf.la
|
|
|
|
%{tde_tdelibdir}/kolf.la
|
|
|
|
%{tde_tdelibdir}/kolf.so
|
|
|
|
%{tde_libdir}/libkolf.so.1
|
|
|
|
%{tde_libdir}/libkolf.so.1.2.0
|
|
|
|
%{tde_tdedocdir}/HTML/en/kolf/
|
|
|
|
|
|
|
|
%post -n trinity-kolf
|
|
|
|
/sbin/ldconfig || :
|
|
|
|
for f in hicolor ; do
|
|
|
|
touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||:
|
|
|
|
gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||:
|
|
|
|
done
|
|
|
|
update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || :
|
|
|
|
|
|
|
|
%postun -n trinity-kolf
|
|
|
|
/sbin/ldconfig || :
|
|
|
|
for f in hicolor ; do
|
|
|
|
touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||:
|
|
|
|
gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||:
|
|
|
|
done
|
|
|
|
update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || :
|
|
|
|
|
|
|
|
##########
|
|
|
|
|
|
|
|
%package -n trinity-kolf-devel
|
|
|
|
Summary: Development files for Kolf
|
|
|
|
Group: Development/Libraries
|
|
|
|
Requires: trinity-kolf = %{version}-%{release}
|
|
|
|
|
|
|
|
%description -n trinity-kolf-devel
|
|
|
|
This package contains headers and development libraries for compiling
|
|
|
|
Kolf plugins.
|
|
|
|
|
|
|
|
This package is part of Trinity, and a component of the TDE games module.
|
|
|
|
|
|
|
|
%files -n trinity-kolf-devel
|
|
|
|
%defattr(-,root,root,-)
|
|
|
|
%{tde_tdeincludedir}/kolf
|
|
|
|
%{tde_libdir}/libkolf.la
|
|
|
|
%{tde_libdir}/libkolf.so
|
|
|
|
|
|
|
|
%post -n trinity-kolf-devel
|
|
|
|
/sbin/ldconfig || :
|
|
|
|
|
|
|
|
%postun -n trinity-kolf-devel
|
|
|
|
/sbin/ldconfig || :
|
|
|
|
|
|
|
|
##########
|
|
|
|
|
|
|
|
%package -n trinity-konquest
|
|
|
|
Summary: TDE based GNU-Lactic Konquest game
|
|
|
|
Group: Amusements/Games
|
|
|
|
|
|
|
|
%description -n trinity-konquest
|
|
|
|
This the TDE version of Gnu-Lactic Konquest, a multi-player strategy
|
|
|
|
game. The goal of the game is to expand your interstellar empire
|
|
|
|
across the galaxy and, of course, crush your rivals in the process.
|
|
|
|
|
|
|
|
This package is part of Trinity, and a component of the TDE games module.
|
|
|
|
|
|
|
|
%files -n trinity-konquest
|
|
|
|
%defattr(-,root,root,-)
|
|
|
|
%{tde_datadir}/apps/konquest/
|
|
|
|
%{tde_datadir}/icons/hicolor/*/apps/konquest.png
|
|
|
|
%{tde_tdeappdir}/konquest.desktop
|
|
|
|
%{tde_bindir}/konquest
|
|
|
|
%{tde_tdedocdir}/HTML/en/konquest/
|
|
|
|
|
|
|
|
%post -n trinity-konquest
|
|
|
|
for f in hicolor ; do
|
|
|
|
touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||:
|
|
|
|
gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||:
|
|
|
|
done
|
|
|
|
update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || :
|
|
|
|
|
|
|
|
%postun -n trinity-konquest
|
|
|
|
for f in hicolor ; do
|
|
|
|
touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||:
|
|
|
|
gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||:
|
|
|
|
done
|
|
|
|
update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || :
|
|
|
|
|
|
|
|
##########
|
|
|
|
|
|
|
|
%package -n trinity-kpat
|
|
|
|
Summary: Trinity solitaire patience game
|
|
|
|
Group: Amusements/Games
|
|
|
|
|
|
|
|
%description -n trinity-kpat
|
|
|
|
KPatience is a collection of 14 card games. All the games are single
|
|
|
|
player games.
|
|
|
|
|
|
|
|
This package is part of Trinity, and a component of the TDE games module.
|
|
|
|
|
|
|
|
%files -n trinity-kpat
|
|
|
|
%defattr(-,root,root,-)
|
|
|
|
%{tde_datadir}/icons/hicolor/*/apps/kpat.png
|
|
|
|
%{tde_datadir}/apps/kpat/
|
|
|
|
%{tde_tdeappdir}/kpat.desktop
|
|
|
|
%{tde_bindir}/kpat
|
|
|
|
%{tde_tdedocdir}/HTML/en/kpat/
|
|
|
|
|
|
|
|
%post -n trinity-kpat
|
|
|
|
for f in hicolor ; do
|
|
|
|
touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||:
|
|
|
|
gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||:
|
|
|
|
done
|
|
|
|
update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || :
|
|
|
|
|
|
|
|
%postun -n trinity-kpat
|
|
|
|
for f in hicolor ; do
|
|
|
|
touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||:
|
|
|
|
gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||:
|
|
|
|
done
|
|
|
|
update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || :
|
|
|
|
|
|
|
|
##########
|
|
|
|
|
|
|
|
%package -n trinity-kpoker
|
|
|
|
Summary: Trinity based Poker clone
|
|
|
|
Group: Amusements/Games
|
|
|
|
|
|
|
|
%description -n trinity-kpoker
|
|
|
|
KPoker is a TDE compliant clone of those highly addictive pocket
|
|
|
|
video poker games which are sometimes called "Videopoker" as well.
|
|
|
|
|
|
|
|
This package is part of Trinity, and a component of the TDE games module.
|
|
|
|
|
|
|
|
%files -n trinity-kpoker
|
|
|
|
%defattr(-,root,root,-)
|
|
|
|
%{tde_datadir}/apps/kpoker/
|
|
|
|
%{tde_datadir}/icons/hicolor/*/apps/kpoker.png
|
|
|
|
%{tde_tdeappdir}/kpoker.desktop
|
|
|
|
%{tde_bindir}/kpoker
|
|
|
|
%{tde_tdedocdir}/HTML/en/kpoker/
|
|
|
|
|
|
|
|
%post -n trinity-kpoker
|
|
|
|
for f in hicolor ; do
|
|
|
|
touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||:
|
|
|
|
gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||:
|
|
|
|
done
|
|
|
|
update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || :
|
|
|
|
|
|
|
|
%postun -n trinity-kpoker
|
|
|
|
for f in hicolor ; do
|
|
|
|
touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||:
|
|
|
|
gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||:
|
|
|
|
done
|
|
|
|
update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || :
|
|
|
|
|
|
|
|
##########
|
|
|
|
|
|
|
|
%package -n trinity-kreversi
|
|
|
|
Summary: Reversi for Trinity
|
|
|
|
Group: Amusements/Games
|
|
|
|
|
|
|
|
%description -n trinity-kreversi
|
|
|
|
Reversi is a simple strategy game that is played by two
|
|
|
|
players. There is only one type of piece - one side of it is black,
|
|
|
|
the other white. If a player captures a piece on the board, that
|
|
|
|
piece is turned and belongs to that player. The winner is the person
|
|
|
|
that has more pieces of his own color on the board and if there are
|
|
|
|
no more moves possible.
|
|
|
|
|
|
|
|
This package is part of Trinity, and a component of the TDE games module.
|
|
|
|
|
|
|
|
%files -n trinity-kreversi
|
|
|
|
%defattr(-,root,root,-)
|
|
|
|
%{tde_bindir}/kreversi
|
|
|
|
%{tde_tdeappdir}/kreversi.desktop
|
|
|
|
%{tde_datadir}/apps/kreversi/
|
|
|
|
%{tde_datadir}/config.kcfg/kreversi.kcfg
|
|
|
|
%{tde_datadir}/icons/crystalsvg/*/actions/lastmoves.png
|
|
|
|
%{tde_datadir}/icons/crystalsvg/*/actions/legalmoves.png
|
|
|
|
%{tde_datadir}/icons/crystalsvg/scalable/actions/lastmoves.svgz
|
|
|
|
%{tde_datadir}/icons/crystalsvg/scalable/actions/legalmoves.svgz
|
|
|
|
%{tde_datadir}/icons/hicolor/*/apps/kreversi.png
|
|
|
|
%{tde_tdedocdir}/HTML/en/kreversi/
|
|
|
|
|
|
|
|
%post -n trinity-kreversi
|
|
|
|
for f in crystalsvg hicolor ; do
|
|
|
|
touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||:
|
|
|
|
gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||:
|
|
|
|
done
|
|
|
|
update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || :
|
|
|
|
|
|
|
|
%postun -n trinity-kreversi
|
|
|
|
for f in crystalsvg hicolor ; do
|
|
|
|
touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||:
|
|
|
|
gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||:
|
|
|
|
done
|
|
|
|
update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || :
|
|
|
|
|
|
|
|
##########
|
|
|
|
|
|
|
|
%package -n trinity-ksame
|
|
|
|
Summary: SameGame for Trinity
|
|
|
|
Group: Amusements/Games
|
|
|
|
|
|
|
|
%description -n trinity-ksame
|
|
|
|
KSame is a simple game. It's played by one player, so there is only
|
|
|
|
one winner :-) You play for fun and against the high score. It has
|
|
|
|
been inspired by SameGame, that is only famous on the Macintosh
|
|
|
|
platform.
|
|
|
|
|
|
|
|
This package is part of Trinity, and a component of the TDE games module.
|
|
|
|
|
|
|
|
%files -n trinity-ksame
|
|
|
|
%defattr(-,root,root,-)
|
|
|
|
%{tde_bindir}/ksame
|
|
|
|
%{tde_datadir}/icons/hicolor/*/apps/ksame.png
|
|
|
|
%{tde_datadir}/apps/ksame/*
|
|
|
|
%{tde_tdeappdir}/ksame.desktop
|
|
|
|
%{tde_tdedocdir}/HTML/en/ksame/
|
|
|
|
|
|
|
|
%post -n trinity-ksame
|
|
|
|
for f in hicolor ; do
|
|
|
|
touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||:
|
|
|
|
gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||:
|
|
|
|
done
|
|
|
|
update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || :
|
|
|
|
|
|
|
|
%postun -n trinity-ksame
|
|
|
|
for f in hicolor ; do
|
|
|
|
touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||:
|
|
|
|
gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||:
|
|
|
|
done
|
|
|
|
update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || :
|
|
|
|
|
|
|
|
##########
|
|
|
|
|
|
|
|
%package -n trinity-kshisen
|
|
|
|
Summary: Shisen-Sho for Trinity
|
|
|
|
Group: Amusements/Games
|
|
|
|
|
|
|
|
%description -n trinity-kshisen
|
|
|
|
KShisen-Sho is a single-player-game similar to Mahjongg and uses the
|
|
|
|
same set of tiles as Mahjongg.
|
|
|
|
|
|
|
|
The object of the game is to remove all tiles from the field.
|
|
|
|
|
|
|
|
This package is part of Trinity, and a component of the TDE games module.
|
|
|
|
|
|
|
|
%files -n trinity-kshisen
|
|
|
|
%defattr(-,root,root,-)
|
|
|
|
%{tde_datadir}/apps/kshisen/
|
|
|
|
%{tde_datadir}/config.kcfg/kshisen.kcfg
|
|
|
|
%{tde_datadir}/icons/hicolor/*/apps/kshisen.png
|
|
|
|
%{tde_tdeappdir}/kshisen.desktop
|
|
|
|
%{tde_bindir}/kshisen
|
|
|
|
%{tde_tdedocdir}/HTML/en/kshisen/
|
|
|
|
|
|
|
|
%post -n trinity-kshisen
|
|
|
|
for f in hicolor ; do
|
|
|
|
touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||:
|
|
|
|
gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||:
|
|
|
|
done
|
|
|
|
update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || :
|
|
|
|
|
|
|
|
%postun -n trinity-kshisen
|
|
|
|
for f in hicolor ; do
|
|
|
|
touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||:
|
|
|
|
gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||:
|
|
|
|
done
|
|
|
|
update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || :
|
|
|
|
|
|
|
|
##########
|
|
|
|
|
|
|
|
%package -n trinity-ksirtet
|
|
|
|
Summary: Tetris and Puyo-Puyo games for Trinity
|
|
|
|
Group: Amusements/Games
|
|
|
|
|
|
|
|
%description -n trinity-ksirtet
|
|
|
|
This program is a clone of the well known game Tetris. You must fit
|
|
|
|
the falling pieces to form full lines. You can rotate and translate
|
|
|
|
the falling piece. The game ends when no more piece can fall ie when
|
|
|
|
your incomplete lines reach the top of the board.
|
|
|
|
|
|
|
|
Every time you have destroyed 10 lines, you gain a level and the
|
|
|
|
pieces fall quicker (exactly the piece falls from a line each
|
|
|
|
1/(1+level) second).
|
|
|
|
|
|
|
|
This package is part of Trinity, and a component of the TDE games module.
|
|
|
|
|
|
|
|
%files -n trinity-ksirtet
|
|
|
|
%defattr(-,root,root,-)
|
|
|
|
%{tde_tdeappdir}/ksirtet.desktop
|
|
|
|
%{tde_datadir}/icons/hicolor/*/apps/ksirtet.png
|
|
|
|
%{tde_datadir}/apps/ksirtet/
|
|
|
|
%{tde_bindir}/ksirtet
|
|
|
|
%{tde_datadir}/config.kcfg/ksirtet.kcfg
|
|
|
|
%{tde_tdedocdir}/HTML/en/ksirtet/
|
|
|
|
|
|
|
|
%post -n trinity-ksirtet
|
|
|
|
for f in hicolor ; do
|
|
|
|
touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||:
|
|
|
|
gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||:
|
|
|
|
done
|
|
|
|
update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || :
|
|
|
|
|
|
|
|
%postun -n trinity-ksirtet
|
|
|
|
for f in hicolor ; do
|
|
|
|
touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||:
|
|
|
|
gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||:
|
|
|
|
done
|
|
|
|
update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || :
|
|
|
|
|
|
|
|
##########
|
|
|
|
|
|
|
|
%package -n trinity-ksmiletris
|
|
|
|
Summary: Tetris like game for Trinity
|
|
|
|
Group: Amusements/Games
|
|
|
|
|
|
|
|
%description -n trinity-ksmiletris
|
|
|
|
This is a game with falling blocks composed of different types of
|
|
|
|
smilies. The object of the game is to "crack a smile" by guiding
|
|
|
|
blocks so there are two or more of the same symbol vertically.
|
|
|
|
|
|
|
|
This package is part of Trinity, and a component of the TDE games module.
|
|
|
|
|
|
|
|
%files -n trinity-ksmiletris
|
|
|
|
%defattr(-,root,root,-)
|
|
|
|
%{tde_datadir}/apps/ksmiletris/
|
|
|
|
%{tde_datadir}/icons/hicolor/*/apps/ksmiletris.png
|
|
|
|
%{tde_tdeappdir}/ksmiletris.desktop
|
|
|
|
%{tde_bindir}/ksmiletris
|
|
|
|
%{tde_tdedocdir}/HTML/en/ksmiletris/
|
|
|
|
|
|
|
|
%post -n trinity-ksmiletris
|
|
|
|
for f in hicolor ; do
|
|
|
|
touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||:
|
|
|
|
gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||:
|
|
|
|
done
|
|
|
|
update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || :
|
|
|
|
|
|
|
|
%postun -n trinity-ksmiletris
|
|
|
|
for f in hicolor ; do
|
|
|
|
touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||:
|
|
|
|
gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||:
|
|
|
|
done
|
|
|
|
update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || :
|
|
|
|
|
|
|
|
##########
|
|
|
|
|
|
|
|
%package -n trinity-ksnake
|
|
|
|
Summary: Snake Race for Trinity
|
|
|
|
Group: Amusements/Games
|
|
|
|
|
|
|
|
%description -n trinity-ksnake
|
|
|
|
Snake Race is a game of speed and agility. You are a hungry snake and
|
|
|
|
are trying to eat all the apples in the room before getting out!
|
|
|
|
|
|
|
|
This package is part of Trinity, and a component of the TDE games module.
|
|
|
|
|
|
|
|
%files -n trinity-ksnake
|
|
|
|
%defattr(-,root,root,-)
|
|
|
|
%{tde_datadir}/apps/ksnake/
|
|
|
|
%{tde_datadir}/config.kcfg/ksnake.kcfg
|
|
|
|
%{tde_datadir}/icons/hicolor/*/apps/ksnake.png
|
|
|
|
%{tde_tdeappdir}/ksnake.desktop
|
|
|
|
%{tde_bindir}/ksnake
|
|
|
|
%{tde_tdedocdir}/HTML/en/ksnake/
|
|
|
|
|
|
|
|
%post -n trinity-ksnake
|
|
|
|
for f in hicolor ; do
|
|
|
|
touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||:
|
|
|
|
gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||:
|
|
|
|
done
|
|
|
|
update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || :
|
|
|
|
|
|
|
|
%postun -n trinity-ksnake
|
|
|
|
for f in hicolor ; do
|
|
|
|
touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||:
|
|
|
|
gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||:
|
|
|
|
done
|
|
|
|
update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || :
|
|
|
|
|
|
|
|
##########
|
|
|
|
|
|
|
|
%package -n trinity-ksokoban
|
|
|
|
Summary: Sokoban game for Trinity
|
|
|
|
Group: Amusements/Games
|
|
|
|
|
|
|
|
%description -n trinity-ksokoban
|
|
|
|
The first sokoban game was created in 1982 by Hiroyuki Imabayashi at
|
|
|
|
the Japanese company Thinking Rabbit, Inc. "Sokoban" is japanese for
|
|
|
|
"warehouse keeper". The idea is that you are a warehouse keeper
|
|
|
|
trying to push crates to their proper locations in a warehouse.
|
|
|
|
|
|
|
|
The problem is that you cannot pull the crates or step over them. If
|
|
|
|
you are not careful, some of the crates can get stuck in wrong places
|
|
|
|
and/or block your way.
|
|
|
|
|
|
|
|
It can be rather difficult just to solve a level. But if you want to
|
|
|
|
make it even harder, you can try to minimise the number of moves
|
|
|
|
and/or pushes you use to solve the level.
|
|
|
|
|
|
|
|
To make the game more fun for small kids (below 10 years or so), some
|
|
|
|
collections with easier levels are also included in KSokoban. These
|
|
|
|
are marked (easy) in the level collection menu. Of course, these
|
|
|
|
levels can be fun for adults too, for example if you don't want to
|
|
|
|
expose yourself to too much mental strain.
|
|
|
|
|
|
|
|
This package is part of Trinity, and a component of the TDE games module.
|
|
|
|
|
|
|
|
%files -n trinity-ksokoban
|
|
|
|
%defattr(-,root,root,-)
|
|
|
|
%{tde_tdeappdir}/ksokoban.desktop
|
|
|
|
%{tde_datadir}/icons/hicolor/*/apps/ksokoban.png
|
|
|
|
%{tde_bindir}/ksokoban
|
|
|
|
%{tde_tdedocdir}/HTML/en/ksokoban/
|
|
|
|
|
|
|
|
%post -n trinity-ksokoban
|
|
|
|
for f in hicolor ; do
|
|
|
|
touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||:
|
|
|
|
gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||:
|
|
|
|
done
|
|
|
|
update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || :
|
|
|
|
|
|
|
|
%postun -n trinity-ksokoban
|
|
|
|
for f in hicolor ; do
|
|
|
|
touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||:
|
|
|
|
gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||:
|
|
|
|
done
|
|
|
|
update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || :
|
|
|
|
|
|
|
|
##########
|
|
|
|
|
|
|
|
%package -n trinity-kspaceduel
|
|
|
|
Summary: Arcade two-player space game for Trinity
|
|
|
|
Group: Amusements/Games
|
|
|
|
|
|
|
|
%description -n trinity-kspaceduel
|
|
|
|
KSpaceduel is an space arcade game for two players.
|
|
|
|
|
|
|
|
Each player controls a ship that flies around the sun and tries to
|
|
|
|
shoot at the other ship. You can play KSpaceduel with another person,
|
|
|
|
against the computer, or you can have the computer control both ships
|
|
|
|
and play each other.
|
|
|
|
|
|
|
|
This package is part of Trinity, and a component of the TDE games module.
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%files -n trinity-kspaceduel
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%defattr(-,root,root,-)
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%{tde_datadir}/apps/kspaceduel/
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%{tde_datadir}/icons/hicolor/*/apps/kspaceduel.png
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%{tde_tdeappdir}/kspaceduel.desktop
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%{tde_bindir}/kspaceduel
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|
%{tde_datadir}/config.kcfg/kspaceduel.kcfg
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|
%{tde_tdedocdir}/HTML/en/kspaceduel/
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%post -n trinity-kspaceduel
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|
for f in hicolor ; do
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touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||:
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|
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|
gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||:
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|
|
|
done
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|
update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || :
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|
%postun -n trinity-kspaceduel
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|
for f in hicolor ; do
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touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||:
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|
gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||:
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|
|
done
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|
update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || :
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|
##########
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%package -n trinity-ktron
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Summary: Tron clone for the K Desktop Environment
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Group: Amusements/Games
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%description -n trinity-ktron
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The object of the game is to avoid running into walls, your own tail,
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and that of your opponent.
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This package is part of Trinity, and a component of the TDE games module.
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%files -n trinity-ktron
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%defattr(-,root,root,-)
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%{tde_bindir}/ktron
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%{tde_datadir}/icons/hicolor/*/apps/ktron.png
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%{tde_tdeappdir}/ktron.desktop
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%{tde_datadir}/apps/ktron/
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%{tde_datadir}/config.kcfg/ktron.kcfg
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%{tde_tdedocdir}/HTML/en/ktron/
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%post -n trinity-ktron
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for f in hicolor ; do
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touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||:
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|
gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||:
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|
|
done
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update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || :
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%postun -n trinity-ktron
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|
for f in hicolor ; do
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touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||:
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|
|
gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||:
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|
|
done
|
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|
update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || :
|
|
|
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|
|
|
|
##########
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%package -n trinity-ktuberling
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Summary: Potato Guy for Trinity
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Group: Amusements/Games
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%description -n trinity-ktuberling
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KTuberling is a game intended for small children. Of course, it may
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be suitable for adults who have remained young at heart.
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It is a potato editor. That means that you can drag and drop eyes,
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mouths, moustache, and other parts of face and goodies onto a
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potato-like guy. Similarly, you have a penguin on which you can drop
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other stuff.
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There is no winner for the game. The only purpose is to make the
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funniest faces you can.
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There is a museum (like a "Madame Tusseau" gallery) where you can
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|
find many funny examples of decorated potatoes. Of course, you can
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send your own creations to the programmer, Eric Bischoff, who will
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include them in the museum if he gets some spare time.
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This package is part of Trinity, and a component of the TDE games module.
|
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|
|
%files -n trinity-ktuberling
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|
|
%defattr(-,root,root,-)
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|
|
%{tde_bindir}/ktuberling
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|
|
%{tde_datadir}/icons/hicolor/*/apps/ktuberling.png
|
|
|
|
%{tde_tdeappdir}/ktuberling.desktop
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|
|
%{tde_datadir}/apps/ktuberling/
|
|
|
|
%{tde_datadir}/mimelnk/application/x-tuberling.desktop
|
|
|
|
%{tde_tdedocdir}/HTML/en/ktuberling/
|
|
|
|
|
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|
|
%post -n trinity-ktuberling
|
|
|
|
for f in hicolor ; do
|
|
|
|
touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||:
|
|
|
|
gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||:
|
|
|
|
done
|
|
|
|
update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || :
|
|
|
|
|
|
|
|
%postun -n trinity-ktuberling
|
|
|
|
for f in hicolor ; do
|
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|
|
touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||:
|
|
|
|
gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||:
|
|
|
|
done
|
|
|
|
update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || :
|
|
|
|
|
|
|
|
##########
|
|
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|
|
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|
|
%package -n trinity-twin4
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|
Summary: Connect Four clone for Trinity
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|
Group: Amusements/Games
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|
%description -n trinity-twin4
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|
Four wins is a game for two players. Each player is represented by a
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|
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colour (yellow and red). The goal of the game is to get four
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|
|
connected pieces of your colour into a row, column or any
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|
|
diagonal. This is done by placing one of your pieces into any of the
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|
|
seven columns. A piece will begin to fill a column from the bottom,
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|
|
i.e. it will fall down until it reaches the ground level or another
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|
|
stone. After a move is done it is the turn of the other player. This
|
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|
|
is repeated until the game is over, i.e. one of the players has four
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|
|
pieces in a row, column or diagonal or no more moves are possible
|
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|
|
because the board is filled.
|
|
|
|
|
|
|
|
This package is part of Trinity, and a component of the TDE games module.
|
|
|
|
|
|
|
|
%files -n trinity-twin4
|
|
|
|
%defattr(-,root,root,-)
|
|
|
|
%{tde_bindir}/twin4
|
|
|
|
%{tde_bindir}/twin4proc
|
|
|
|
%{tde_datadir}/apps/twin4/
|
|
|
|
%{tde_datadir}/config.kcfg/twin4.kcfg
|
|
|
|
%{tde_datadir}/icons/hicolor/*/apps/twin4.png
|
|
|
|
%{tde_tdeappdir}/twin4.desktop
|
|
|
|
%{tde_tdedocdir}/HTML/en/twin4/
|
|
|
|
|
|
|
|
%post -n trinity-twin4
|
|
|
|
for f in hicolor ; do
|
|
|
|
touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||:
|
|
|
|
gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||:
|
|
|
|
done
|
|
|
|
update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || :
|
|
|
|
|
|
|
|
%postun -n trinity-twin4
|
|
|
|
for f in hicolor ; do
|
|
|
|
touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||:
|
|
|
|
gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||:
|
|
|
|
done
|
|
|
|
update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || :
|
|
|
|
|
|
|
|
##########
|
|
|
|
|
|
|
|
%package -n trinity-lskat
|
|
|
|
Summary: Lieutnant Skat card game for Trinity
|
|
|
|
Group: Amusements/Games
|
|
|
|
|
|
|
|
%description -n trinity-lskat
|
|
|
|
Lieutnant Skat (from German Offiziersskat) is a card game for two
|
|
|
|
players. It is roughly played according to the rules of Skat but with
|
|
|
|
only two players and simplified rules.
|
|
|
|
|
|
|
|
Every player has a set of cards in front of him/her, half of them
|
|
|
|
covered and half of them open. Both players try to win more than 60
|
|
|
|
of the 120 possible points. After 16 moves all cards are played and
|
|
|
|
the game ends.
|
|
|
|
|
|
|
|
This package is part of Trinity, and a component of the TDE games module.
|
|
|
|
|
|
|
|
%files -n trinity-lskat
|
|
|
|
%defattr(-,root,root,-)
|
|
|
|
%{tde_bindir}/lskat
|
|
|
|
%{tde_bindir}/lskatproc
|
|
|
|
%{tde_datadir}/apps/lskat/
|
|
|
|
%{tde_datadir}/icons/hicolor/*/apps/lskat.png
|
|
|
|
%{tde_tdeappdir}/lskat.desktop
|
|
|
|
%{tde_tdedocdir}/HTML/en/lskat/
|
|
|
|
|
|
|
|
%post -n trinity-lskat
|
|
|
|
for f in hicolor ; do
|
|
|
|
touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||:
|
|
|
|
gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||:
|
|
|
|
done
|
|
|
|
update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || :
|
|
|
|
|
|
|
|
%postun -n trinity-lskat
|
|
|
|
for f in hicolor ; do
|
|
|
|
touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||:
|
|
|
|
gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||:
|
|
|
|
done
|
|
|
|
update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || :
|
|
|
|
|
|
|
|
##########
|
|
|
|
|
|
|
|
%if 0%{?suse_version} || 0%{?pclinuxos}
|
|
|
|
%debug_package
|
|
|
|
%endif
|
|
|
|
|
|
|
|
##########
|
|
|
|
|
|
|
|
|
|
|
|
%prep
|
|
|
|
%setup -q -n %{name}-%{version}%{?preversion:~%{preversion}}
|
|
|
|
|
|
|
|
%__cp -f "/usr/share/aclocal/libtool.m4" "admin/libtool.m4.in"
|
|
|
|
%__cp -f "/usr/share/libtool/config/ltmain.sh" "admin/ltmain.sh" || %__cp -f "/usr/share/libtool/ltmain.sh" "admin/ltmain.sh"
|
|
|
|
%__make -f "admin/Makefile.common"
|
|
|
|
|
|
|
|
|
|
|
|
%build
|
|
|
|
unset QTDIR QTINC QTLIB
|
|
|
|
export PATH="%{tde_bindir}:${PATH}"
|
|
|
|
export TDEDIR="%{tde_prefix}"
|
|
|
|
|
|
|
|
# Specific path for RHEL4
|
|
|
|
if [ -d "/usr/X11R6" ]; then
|
|
|
|
export RPM_OPT_FLAGS="${RPM_OPT_FLAGS} -I/usr/X11R6/include -L/usr/X11R6/%{_lib}"
|
|
|
|
fi
|
|
|
|
|
|
|
|
%configure \
|
|
|
|
--prefix=%{tde_prefix} \
|
|
|
|
--exec-prefix=%{tde_prefix} \
|
|
|
|
--bindir=%{tde_bindir} \
|
|
|
|
--libdir=%{tde_libdir} \
|
|
|
|
--datadir=%{tde_datadir} \
|
|
|
|
--includedir=%{tde_tdeincludedir} \
|
|
|
|
\
|
|
|
|
--disable-dependency-tracking \
|
|
|
|
--disable-debug \
|
|
|
|
--enable-new-ldflags \
|
|
|
|
--enable-final \
|
|
|
|
--enable-closure \
|
|
|
|
--enable-rpath \
|
|
|
|
--disable-gcc-hidden-visibility \
|
|
|
|
\
|
|
|
|
--disable-setgid
|
|
|
|
|
|
|
|
# WTF hack for RHEL4
|
|
|
|
%if 0%{?rhel} == 4
|
|
|
|
mkdir atlantik/libatlantic/.libs
|
|
|
|
ln -s . atlantik/libatlantic/.libs/.libs
|
|
|
|
%endif
|
|
|
|
|
|
|
|
%__make %{?_smp_mflags}
|
|
|
|
|
|
|
|
|
|
|
|
%install
|
|
|
|
export PATH="%{tde_bindir}:${PATH}"
|
|
|
|
%__rm -rf %{buildroot}
|
|
|
|
%__make install DESTDIR=%{buildroot}
|
|
|
|
|
|
|
|
|
|
|
|
%clean
|
|
|
|
%__rm -rf %{buildroot}
|
|
|
|
|
|
|
|
|
|
|
|
%changelog
|
|
|
|
* Fri Jul 05 2013 Francois Andriot <francois.andriot@free.fr> - 14.0.0-1
|
|
|
|
- Initial release for TDE R14.0.0
|