DEB tdegames: The man pages has been moved to the main tree.

Signed-off-by: Slávek Banko <slavek.banko@axis.cz>
(cherry picked from commit bac1066455)
pull/92/head
Slávek Banko 4 years ago
parent 26810acdee
commit 506953f736
No known key found for this signature in database
GPG Key ID: 608F5293A04BE668

@ -14,5 +14,6 @@
/opt/trinity/share/icons/hicolor/32x32/apps/atlantik.png
/opt/trinity/share/icons/hicolor/16x16/apps/atlantik.png
/opt/trinity/share/apps/atlantik/*
/opt/trinity/share/man/man6/atlantik.6
../icons/atlantik.xpm /opt/trinity/share/pixmaps
../icons/atlantik-16.xpm /opt/trinity/share/pixmaps

@ -1 +0,0 @@
debian/man/out/atlantik-trinity.6

@ -9,5 +9,6 @@
/opt/trinity/share/apps/kasteroids/*
/opt/trinity/share/config.kcfg/kasteroids.kcfg
/opt/trinity/share/doc/tde/HTML/en/kasteroids/*
/opt/trinity/share/man/man6/kasteroids.6
../icons/kasteroids.xpm /opt/trinity/share/pixmaps
../icons/kasteroids-16.xpm /opt/trinity/share/pixmaps

@ -1 +0,0 @@
debian/man/out/kasteroids-trinity.6

@ -8,5 +8,6 @@
/opt/trinity/share/applications/tde/katomic.desktop
/opt/trinity/games/katomic
/opt/trinity/share/doc/tde/HTML/en/katomic/*
/opt/trinity/share/man/man6/katomic.6
../icons/katomic.xpm /opt/trinity/share/pixmaps
../icons/katomic-16.xpm /opt/trinity/share/pixmaps

@ -1 +0,0 @@
debian/man/out/katomic-trinity.6

@ -12,5 +12,6 @@
/opt/trinity/share/icons/hicolor/32x32/apps/kbackgammon_engine.png
/opt/trinity/share/icons/hicolor/16x16/apps/kbackgammon_engine.png
/opt/trinity/share/doc/tde/HTML/en/kbackgammon/*
/opt/trinity/share/man/man6/kbackgammon.6
../icons/kbackgammon.xpm /opt/trinity/share/pixmaps
../icons/kbackgammon-16.xpm /opt/trinity/share/pixmaps

@ -1 +0,0 @@
debian/man/out/kbackgammon-trinity.6

@ -9,5 +9,6 @@
/opt/trinity/share/applications/tde/kbattleship.desktop
/opt/trinity/games/kbattleship
/opt/trinity/share/doc/tde/HTML/en/kbattleship/*
/opt/trinity/share/man/man6/kbattleship.6
../icons/kbattleship.xpm /opt/trinity/share/pixmaps
../icons/kbattleship-16.xpm /opt/trinity/share/pixmaps

@ -1 +0,0 @@
debian/man/out/kbattleship-trinity.6

@ -8,5 +8,6 @@
/opt/trinity/share/applications/tde/kblackbox.desktop
/opt/trinity/games/kblackbox
/opt/trinity/share/doc/tde/HTML/en/kblackbox/*
/opt/trinity/share/man/man6/kblackbox.6
../icons/kblackbox.xpm /opt/trinity/share/pixmaps
../icons/kblackbox-16.xpm /opt/trinity/share/pixmaps

@ -1 +0,0 @@
debian/man/out/kblackbox-trinity.6

@ -8,5 +8,6 @@
/opt/trinity/share/icons/hicolor/128x128/apps/kbounce.png
/opt/trinity/games/kbounce
/opt/trinity/share/doc/tde/HTML/en/kbounce/*
/opt/trinity/share/man/man6/kbounce.6
../icons/kbounce.xpm /opt/trinity/share/pixmaps
../icons/kbounce-16.xpm /opt/trinity/share/pixmaps

@ -1 +0,0 @@
debian/man/out/kbounce-trinity.6

@ -8,5 +8,6 @@
/opt/trinity/share/applications/tde/kenolaba.desktop
/opt/trinity/games/kenolaba
/opt/trinity/share/doc/tde/HTML/en/kenolaba/*
/opt/trinity/share/man/man6/kenolaba.6
../icons/kenolaba.xpm /opt/trinity/share/pixmaps
../icons/kenolaba-16.xpm /opt/trinity/share/pixmaps

@ -1 +0,0 @@
debian/man/out/kenolaba-trinity.6

@ -9,5 +9,6 @@
/opt/trinity/share/icons/hicolor/48x48/apps/kfouleggs.png
/opt/trinity/share/icons/hicolor/64x64/apps/kfouleggs.png
/opt/trinity/share/icons/hicolor/128x128/apps/kfouleggs.png
/opt/trinity/share/man/man6/kfouleggs.6
../icons/kfouleggs.xpm /opt/trinity/share/pixmaps
../icons/kfouleggs-16.xpm /opt/trinity/share/pixmaps

@ -1 +0,0 @@
debian/man/out/kfouleggs-trinity.6

@ -8,5 +8,6 @@
/opt/trinity/share/applications/tde/KGoldrunner.desktop
/opt/trinity/games/kgoldrunner
/opt/trinity/share/doc/tde/HTML/en/kgoldrunner/*
/opt/trinity/share/man/man6/kgoldrunner.6
../icons/kgoldrunner.xpm /opt/trinity/share/pixmaps
../icons/kgoldrunner-16.xpm /opt/trinity/share/pixmaps

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debian/man/out/kgoldrunner-trinity.6

@ -9,5 +9,6 @@
/opt/trinity/share/applications/tde/kjumpingcube.desktop
/opt/trinity/share/config.kcfg/kjumpingcube.kcfg
/opt/trinity/share/doc/tde/HTML/en/kjumpingcube/*
/opt/trinity/share/man/man6/kjumpingcube.6
../icons/kjumpingcube.xpm /opt/trinity/share/pixmaps
../icons/kjumpingcube-16.xpm /opt/trinity/share/pixmaps

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debian/man/out/kjumpingcube-trinity.6

@ -11,5 +11,6 @@
/opt/trinity/share/icons/crystalsvg/16x16/actions/endturn.png
/opt/trinity/share/apps/klickety/klicketyui.rc
/opt/trinity/share/apps/klickety/eventsrc
/opt/trinity/share/man/man6/klickety.6
../icons/klickety.xpm /opt/trinity/share/pixmaps
../icons/klickety-16.xpm /opt/trinity/share/pixmaps

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debian/man/out/klickety-trinity.6

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/opt/trinity/share/icons/hicolor/32x32/apps/klines.png
/opt/trinity/share/icons/hicolor/22x22/apps/klines.png
/opt/trinity/share/icons/hicolor/16x16/apps/klines.png
/opt/trinity/share/man/man6/klines.6
../icons/klines.xpm /opt/trinity/share/pixmaps
../icons/klines-16.xpm /opt/trinity/share/pixmaps

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debian/man/out/klines-trinity.6

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/opt/trinity/games/kmahjongg
/opt/trinity/share/config.kcfg/kmahjongg.kcfg
/opt/trinity/share/doc/tde/HTML/en/kmahjongg/*
/opt/trinity/share/man/man6/kmahjongg.6
../icons/kmahjongg.xpm /opt/trinity/share/pixmaps
../icons/kmahjongg-16.xpm /opt/trinity/share/pixmaps

@ -1 +0,0 @@
debian/man/out/kmahjongg-trinity.6

@ -8,5 +8,6 @@
/opt/trinity/share/apps/kmines/*
/opt/trinity/games/kmines
/opt/trinity/share/doc/tde/HTML/en/kmines/*
/opt/trinity/share/man/man6/kmines.6
../icons/kmines.xpm /opt/trinity/share/pixmaps
../icons/kmines-16.xpm /opt/trinity/share/pixmaps

@ -1 +0,0 @@
debian/man/out/kmines-trinity.6

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/opt/trinity/games/knetwalk
/opt/trinity/share/apps/knetwalk
/opt/trinity/share/applications/tde/knetwalk.desktop
/opt/trinity/share/apps/
/opt/trinity/share/icons/hicolor/22x22/apps/knetwalk.png
/opt/trinity/share/icons/hicolor/32x32/apps/knetwalk.png
/opt/trinity/share/icons/hicolor/64x64/apps/knetwalk.png
/opt/trinity/share/icons/hicolor/128x128/apps/knetwalk.png
/opt/trinity/share/man/man6/knetwalk.6
../icons/knetwalk.xpm /opt/trinity/share/pixmaps
../icons/knetwalk-16.xpm /opt/trinity/share/pixmaps
/opt/trinity/share/applications/tde/knetwalk.desktop

@ -1 +0,0 @@
debian/man/out/knetwalk-trinity.6

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/opt/trinity/lib/libkolf.la
/opt/trinity/lib/libkolf.so.1
/opt/trinity/lib/libkolf.so.1.2.0
/opt/trinity/share/man/man6/kolf.6
../icons/kolf.xpm /opt/trinity/share/pixmaps
../icons/kolf-16.xpm /opt/trinity/share/pixmaps

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debian/man/out/kolf-trinity.6

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/opt/trinity/share/applications/tde/konquest.desktop
/opt/trinity/games/konquest
/opt/trinity/share/doc/tde/HTML/en/konquest/*
/opt/trinity/share/man/man6/konquest.6
../icons/konquest.xpm /opt/trinity/share/pixmaps
../icons/konquest-16.xpm /opt/trinity/share/pixmaps

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debian/man/out/konquest-trinity.6

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/opt/trinity/share/applications/tde/kpat.desktop
/opt/trinity/games/kpat
/opt/trinity/share/doc/tde/HTML/en/kpat/*
/opt/trinity/share/man/man6/kpat.6
../icons/kpat.xpm /opt/trinity/share/pixmaps
../icons/kpat-16.xpm /opt/trinity/share/pixmaps

@ -1 +0,0 @@
debian/man/out/kpat-trinity.6

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/opt/trinity/share/applications/tde/kpoker.desktop
/opt/trinity/games/kpoker
/opt/trinity/share/doc/tde/HTML/en/kpoker/*
/opt/trinity/share/man/man6/kpoker.6
../icons/kpoker.xpm /opt/trinity/share/pixmaps
../icons/kpoker-16.xpm /opt/trinity/share/pixmaps

@ -1 +0,0 @@
debian/man/out/kpoker-trinity.6

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/opt/trinity/share/icons/hicolor/32x32/apps/kreversi.png
/opt/trinity/share/icons/hicolor/22x22/apps/kreversi.png
/opt/trinity/share/icons/hicolor/16x16/apps/kreversi.png
/opt/trinity/share/man/man6/kreversi.6
../icons/kreversi.xpm /opt/trinity/share/pixmaps
../icons/kreversi-16.xpm /opt/trinity/share/pixmaps

@ -1 +0,0 @@
debian/man/out/kreversi-trinity.6

@ -8,5 +8,6 @@
/opt/trinity/share/icons/hicolor/16x16/apps/ksame.png
/opt/trinity/share/apps/ksame/*
/opt/trinity/share/applications/tde/ksame.desktop
/opt/trinity/share/man/man6/ksame.6
../icons/ksame.xpm /opt/trinity/share/pixmaps
../icons/ksame-16.xpm /opt/trinity/share/pixmaps

@ -1 +0,0 @@
debian/man/out/ksame-trinity.6

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/opt/trinity/share/applications/tde/kshisen.desktop
/opt/trinity/games/kshisen
/opt/trinity/share/doc/tde/HTML/en/kshisen/*
/opt/trinity/share/man/man6/kshisen.6
../icons/kshisen.xpm /opt/trinity/share/pixmaps
../icons/kshisen-16.xpm /opt/trinity/share/pixmaps

@ -1 +0,0 @@
debian/man/out/kshisen-trinity.6

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/opt/trinity/games/ksirtet
/opt/trinity/share/config.kcfg/ksirtet.kcfg
/opt/trinity/share/doc/tde/HTML/en/ksirtet/*
/opt/trinity/share/man/man6/ksirtet.6
../icons/ksirtet.xpm /opt/trinity/share/pixmaps
../icons/ksirtet-16.xpm /opt/trinity/share/pixmaps

@ -1 +0,0 @@
debian/man/out/ksirtet-trinity.6

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/opt/trinity/share/applications/tde/ksmiletris.desktop
/opt/trinity/games/ksmiletris
/opt/trinity/share/doc/tde/HTML/en/ksmiletris/*
/opt/trinity/share/man/man6/ksmiletris.6
../icons/ksmiletris.xpm /opt/trinity/share/pixmaps
../icons/ksmiletris-16.xpm /opt/trinity/share/pixmaps

@ -1 +0,0 @@
debian/man/out/ksmiletris-trinity.6

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/opt/trinity/share/applications/tde/ksnake.desktop
/opt/trinity/games/ksnake
/opt/trinity/share/doc/tde/HTML/en/ksnake/*
/opt/trinity/share/man/man6/ksnake.6
../icons/ksnake.xpm /opt/trinity/share/pixmaps
../icons/ksnake-16.xpm /opt/trinity/share/pixmaps

@ -1 +0,0 @@
debian/man/out/ksnake-trinity.6

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/opt/trinity/share/icons/hicolor/16x16/apps/ksokoban.png
/opt/trinity/games/ksokoban
/opt/trinity/share/doc/tde/HTML/en/ksokoban/*
/opt/trinity/share/man/man6/ksokoban.6
../icons/ksokoban.xpm /opt/trinity/share/pixmaps
../icons/ksokoban-16.xpm /opt/trinity/share/pixmaps

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debian/man/out/ksokoban-trinity.6

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/opt/trinity/games/kspaceduel
/opt/trinity/share/config.kcfg/kspaceduel.kcfg
/opt/trinity/share/doc/tde/HTML/en/kspaceduel/*
/opt/trinity/share/man/man6/kspaceduel.6
../icons/kspaceduel.xpm /opt/trinity/share/pixmaps
../icons/kspaceduel-16.xpm /opt/trinity/share/pixmaps

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debian/man/out/kspaceduel-trinity.6

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/opt/trinity/share/applications/tde/ktron.desktop
/opt/trinity/share/apps/ktron/*
/opt/trinity/share/config.kcfg/ktron.kcfg
/opt/trinity/share/man/man6/ktron.6
../icons/ktron.xpm /opt/trinity/share/pixmaps
../icons/ktron-16.xpm /opt/trinity/share/pixmaps

@ -1 +0,0 @@
debian/man/out/ktron-trinity.6

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/opt/trinity/share/applications/tde/ktuberling.desktop
/opt/trinity/share/apps/ktuberling/*
/opt/trinity/share/mimelnk/application/x-tuberling.desktop
/opt/trinity/share/man/man6/ktuberling.6
../icons/ktuberling.xpm /opt/trinity/share/pixmaps
../icons/ktuberling-16.xpm /opt/trinity/share/pixmaps

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debian/man/out/ktuberling-trinity.6

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/opt/trinity/share/icons/hicolor/22x22/apps/lskat.png
/opt/trinity/share/icons/hicolor/16x16/apps/lskat.png
/opt/trinity/share/applications/tde/lskat.desktop
/opt/trinity/share/man/man6/lskat.6
/opt/trinity/share/man/man6/lskatproc.6
../icons/lskat.xpm /opt/trinity/share/pixmaps
../icons/lskat-16.xpm /opt/trinity/share/pixmaps

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debian/man/out/lskat-trinity.6
debian/man/out/lskatproc-trinity.6

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.TH ATLANTIK 6
.SH NAME
atlantik \- TDE monopd client
.SH SYNOPSIS
.B atlantik
.I [Qt-options] [TDE-options] [options]
.SH DESCRIPTION
\fBAtlantik\fP is a TDE client for playing Monopoly-like boardgames on
the monopd network.
Purpose of the \fBatlantik\fP board game is to acquire land in major
cities in North America and Europe while being a transatlantic
traveller. All game modes are served by monopd, a dedicated game
server designed for \fBatlantik\fP. One of the game modes plays like
the popular real estate board game known as Monopoly.
.so kdeopt.part
.SH PROGRAM OPTIONS
.TP
.B -h, --host \fI<argument>\fB
connect to this host
.B -p, --port \fI<argument>\fB
connect to this port
.B -g, --game \fI<argument>\fB
join this game
.SH SEE ALSO
More detailed user documentation is available from
.BR help:/atlantik
(either enter this URL into \fBkonqueror\fP, or run `khelpcenter
help:/atlantik').

@ -1,16 +0,0 @@
.TH KASTEROIDS 6
.SH NAME
kasteroids \- Asteroids for TDE
.SH SYNOPSIS
.B kasteroids
.I [Qt-options] [TDE-options]
.SH DESCRIPTION
The objective of \fBkasteroids\fP is to destroy all the asteroids on
the screen to advance to the next level. Your ship is destroyed if it
makes contact with an asteroid.
.so kdeopt.part
.SH SEE ALSO
More detailed user documentation is available from
.BR help:/kasteroids
(either enter this URL into \fBkonqueror\fP, or run `khelpcenter
help:/kasteroids').

@ -1,16 +0,0 @@
.TH KATOMIC 6
.SH NAME
katomic \- The Atomic Entertainment Handbook
.SH SYNOPSIS
.B katomic
.I [Qt-options] [TDE-options]
.SH DESCRIPTION
Atomic Entertainment is a smal game which resembles Sokoban. The
object of the game is to build chemical molecules on a Sokoban-like
board.
.so kdeopt.part
.SH SEE ALSO
More detailed user documentation is available from
.BR help:/katomic
(either enter this URL into \fBkonqueror\fP, or run `khelpcenter
help:/katomic').

@ -1,17 +0,0 @@
.TH KBACKGAMMON 6
.SH NAME
kbackgammon \- Graphical backgammon program for TDE
.SH SYNOPSIS
.B kbackgammon
.I [Qt-options] [TDE-options]
.SH DESCRIPTION
.B kbackgammon
is a graphical backgammon program for TDE. It supports backgammon
games with other players, games against computer engines like GNU bg
and even on-line games on the First Internet Backgammon Server.
.so kdeopt.part
.SH SEE ALSO
More detailed user documentation is available from
.BR help:/kbackgammon
(either enter this URL into \fBkonqueror\fP, or run `khelpcenter
help:/kbackgammon').

@ -1,16 +0,0 @@
.TH KBATTLESHIP 6
.SH NAME
kbattleship \- The TDE Battleship clone
.SH SYNOPSIS
.B kbattleship
.I [Qt-options] [TDE-options]
.SH DESCRIPTION
.B kbattleship
is a network-enabled implementation of the famous `Battle Ship' game
for TDE.
.so kdeopt.part
.SH SEE ALSO
More detailed user documentation is available from
.BR help:/kbattleship
(either enter this URL into \fBkonqueror\fP, or run `khelpcenter
help:/kbattleship).

@ -1,17 +0,0 @@
.TH KBLACKBOX 6
.SH NAME
kblackbox \- TDE Blackbox Game
.SH SYNOPSIS
.B kblackbox
.I [Qt-options] [TDE-options]
.SH DESCRIPTION
.B kblackbox
is a superb graphical logical game, inspired by the
.B emacs
blackbox.
.so kdeopt.part
.SH SEE ALSO
More detailed user documentation is available from
.BR help:/kblackbox
(either enter this URL into \fBkonqueror\fP, or run `khelpcenter
help:/kblackbox').

@ -1,27 +0,0 @@
.TH KBOUNCE 6
.SH NAME
kbounce \- TDE Jezz Ball game
.SH SYNOPSIS
.B kbounce
.I [Qt-options] [TDE-options]
.SH DESCRIPTION
This is a clone of the popular Jezzball game originally created by
Microsoft. Jezzball is one of the rare and simple games requiring
skill, timing, and patience in order to be successful. A ball begins
to bounce off of an area enclosed by four borders (like a square). You
must move your pointer to certain areas within the square. Upon
clicking, a new border is constructed at a relatively quick pace. You
can change the direction of the borders by 90 degrees as
well. Ultimately, you must force the ball to bounce around in a
smaller, and smaller area as time goes by without the ball ever
touching the borders as they are being constructed. If a ball touches
a certian part of the border as it is being built, the game is over.
After 75% of the original space has been blocked off from the moving
ball, you advance one level, and one more ball is added to the mix in
the following level.
.so kdeopt.part
.SH SEE ALSO
More detailed user documentation is available from
.BR help:/kbounce
(either enter this URL into \fBkonqueror\fP, or run `khelpcenter
help:/kbounce').

@ -1,110 +0,0 @@
.\" This portion of the manual page is from kdeopt.man, from the
.\" tdegames Debian package.
.SH GENERIC OPTIONS
.TP
.B \-\-help
Show help about options.
.TP
.B \-\-help-qt
Show Qt specific options.
.TP
.B \-\-help-tde
Show TDE specific options.
.TP
.B \-\-help-all
Show all options.
.TP
.B \-\-author
Show author information.
.TP
.B \-v, \-\-version
Show version information.
.TP
.B \-\-license
Show license information.
.TP
.B \-\-
End of options.
.SH QT OPTIONS
.TP
.B \-\-display \fI<displayname>\fB
Use the X-server display `displayname'.
.TP
.B \-\-session \fI<sessionId>\fB
Restore the application for the given `sessionId'.
.TP
.B \-\-cmap
Causes the application to install a private color map on an 8\-bit
display.
.TP
.B \-\-ncols \fI<count>\fB
Limits the number of colors allocated in the color cube on an 8\-bit
display, if the application is using the QApplication::ManyColor color
specification.
.TP
.B \-\-nograb
Tells Qt to never grab the mouse or the keyboard.
.TP
.B \-\-dograb
Running under a debugger can cause an implicit \-nograb, use \-dograb
to override.
.TP
.B \-\-sync
Switches to synchronous mode for debugging.
.TP
.B \-\-fn, \-\-font \fI<fontname>\fB
Defines the application font.
.TP
.B \-\-bg, \-\-background \fI<color>\fB
Sets the default background color and an application palette (light
and dark shades are calculated).
.TP
.B \-\-fg, \-\-foreground \fI<color>\fB
Sets the default foreground color.
.TP
.B \-\-btn, \-\-button \fI<color>\fB
Sets the default button color.
.TP
.B \-\-name \fI<name>\fB
Sets the application name.
.TP
.B \-\-title \fI<title>\fB
Sets the application title (caption).
.TP
.B \-\-visual TrueColor
Forces the application to use a TrueColor visual on an 8-bit display.
.TP
.B \-\-inputstyle \fI<inputstyle>\fB
Sets XIM (X Input Method) input style. Possible values are
\fIonthespot\fP, \fIoverthespot\fP, \fIoffthespot\fP and \fIroot\fP.
.TP
.B \-\-im \fI<XIM server>\fB
Set XIM server.
.TP
.B \-\-noxim
Disable XIM.
.SH TDE OPTIONS
.TP
.B \-\-caption \fI<caption>\fB
Use `caption' as name in the titlebar.
.TP
.B \-\-icon \fI<icon>\fB
Use `icon' as the application icon.
.TP
.B \-\-miniicon \fI<icon>\fB
Use `icon' as the icon in the titlebar.
.TP
.B \-\-dcopserver \fI<server>\fB
Use the DCOP Server specified by `server'.
.TP
.B \-\-nocrashhandler
Disable crash handler, to get core dumps.
.TP
.B \-\-waitforwm
Waits for a WM_NET compatible windowmanager.
.TP
.B \-\-style \fI<style>\fB
Sets the application GUI style.
.TP
.B \-\-geometry \fI<geometry>\fB
Sets the client geometry of the main widget.

@ -1,27 +0,0 @@
.TH KENOLABA 6
.SH NAME
kenolaba \- Abalone board game for TDE
.SH SYNOPSIS
.B kabalone
.I [Qt-options] [TDE-options] [options]
.SH DESCRIPTION
KEnolaba is a simple board strategy game that is played by two players.
There are red and yellow pieces for each player. Beginning from a
start position where each player has 14 pieces, moves are drawn until
one player has pushed 6 of his opponent's pieces out of the board.
The original program was developed in 1993 for DOS and pure Xlib. For
TDE there was a major rewrite.
.so kdeopt.part
.SH PROGRAM OPTIONS
.TP
.B \-h, \-\-host \fI<host>\fB
Use `host' for network game.
.TP
.B \-p, \-\-port \fI<port>\fB
Use `port' for network game.
.SH SEE ALSO
More detailed user documentation is available from
.BR help:/kenolaba
(either enter this URL into \fBkonqueror\fP, or run `khelpcenter
help:/kenolaba).

@ -1,19 +0,0 @@
.TH KFOULEGGS 6
.SH NAME
kfouleggs \- PuyoPuyo game for TDE
.SH SYNOPSIS
.B kfouleggs
.I [Qt-options] [TDE-options]
.SH DESCRIPTION
.B kfouleggs
is a clone of the Japanese PuyoPuyo game, with advanced features such
as multiplayer games againts human or AI, and network play. If you
have played Tetris, or one of its many clones, you will find
.B kfouleggs
easy to learn.
.so kdeopt.part
.SH SEE ALSO
More detailed user documentation is available from
.BR help:/kfouleggs
(either enter this URL into \fBkonqueror\fP, or run `khelpcenter
help:/kfouleggs').

@ -1,16 +0,0 @@
.TH KGOLDRUNNER 6
.SH NAME
kgoldrunner \- TDE version of the Loderunner arcade game
.SH SYNOPSIS
.B kgoldrunner
.I [Qt-options] [TDE-options]
.SH DESCRIPTION
\fBKGoldrunner\fP is a game of action and puzzle solving. Run through
the maze, dodge your enemies, collect all the gold and climb up to the
next level.
.so kdeopt.part
.SH SEE ALSO
More detailed user documentation is available from
.BR help:/kgoldrunner
(either enter this URL into \fBkonqueror\fP, or run `khelpcenter
help:/konqueror').

@ -1,20 +0,0 @@
.TH KJUMPINGCUBE 6
.SH NAME
kjumpingcube \- Tactical one- or two-player game
.SH SYNOPSIS
.B kjumpingcube
.I [Qt-options] [TDE-options]
.SH DESCRIPTION
.B kjumpingcube
is a simple tactical game. You can play it against the computer or
against a friend. The playing field consists of squares that contain
points. By clicking on the squares you can increase the points, and if
the points reach a maximum the points will jump to the squares'
neighbours and take them over. The winner is the one who owns all the
squares.
.so kdeopt.part
.SH SEE ALSO
More detailed user documentation is available from
.BR help:/kjumpingcube
(either enter this URL into \fBkonqueror\fP, or run `khelpcenter
help:/kjumpingcube').

@ -1,10 +0,0 @@
.TH KLICKETY 6
.SH NAME
klickety \- A Clickomania-alike game
.SH SYNOPSIS
.B klickety
.I [Qt-options] [TDE-options]
.SH DESCRIPTION
Klickety is an adaptation of the (perhaps) well-known Clickomania
game; it is very similar to the `same' game.
.so kdeopt.part

@ -1,22 +0,0 @@
.TH KLINES 6
.SH NAME
klines \- Color Lines game for TDE
.SH SYNOPSIS
.B klines
.I [Qt-options] [TDE-options]
.SH DESCRIPTION
KLines is a simple game. It is played by one player, so there is only one
winner :-). You play for fun and against the high score. It was inspired
by a well known game - ``Color lines'', written for DOS by Olga Demina,
Igor Demina, Igor Ivkin and Gennady Denisov back in 1992.
The main rules of the game are as simple as possible: you move (using the
mouse) marbles from cell to cell and build lines (horizontal, vertical or
diagonal). When a line contains 5 or more marbles, they are removed and
your score grows. After each turn the computer drops three more marbles.
.so kdeopt.part
.SH SEE ALSO
More detailed user documentation is available from
.BR help:/klines
(either enter this URL into \fBkonqueror\fP, or run `khelpcenter
help:/klines').

@ -1,17 +0,0 @@
.TH KMAHJONGG 6
.SH NAME
kmahjongg \- Mahjongg game for TDE
.SH SYNOPSIS
.B kmahjongg
.I [Qt-options] [TDE-options]
.SH DESCRIPTION
Your mission in this game is to remove all tiles from the game
board. A matching pair of tiles can be removed, if they are `free',
which means that no other tiles block them on the left or right side.
.so kdeopt.part
.SH SEE ALSO
More detailed user documentation is available from
.BR help:/kmahjongg
(either enter this URL into \fBkonqueror\fP, or run `khelpcenter
help:/kmahjongg').

@ -1,22 +0,0 @@
.TH KMINES 6
.SH NAME
kmines \- TDE mine sweeper game
.SH SYNOPSIS
.B kmines
.I [Qt-options] [TDE-options]
.SH DESCRIPTION
.B kmines
is the classic Minesweeper game. You must uncover all the empty cases
without blowing on a mine.
When you uncover a case, a number appears: it indicates how many mines
surround this case. If there is no number the neighbour cases are
automatically uncovered. In your process of uncovering secure cases,
it is \fIvery\fP useful to put a flag on the cases which contain a
mine.
.so kdeopt.part
.SH SEE ALSO
More detailed user documentation is available from
.BR help:/kmines
(either enter this URL into \fBkonqueror\fP, or run `khelpcenter
help:/kmines').

@ -1,34 +0,0 @@
.TH KNETWALK 6
.SH NAME
knetwalk \- A game for system administrators
.SH SYNOPSIS
.B knetwalk
.I [Qt-options] [TDE-options] [options]
.SH DESCRIPTION
\fBKNetwalk\fP presents the player with a rectangular grid containing
a server, several clients, and pieces of wire. The object of the game
is to rotate these elements until every client is connected to the
server, and no wires are left unconnected. Optionally, you can try to
get a high score by minimizing the number of rotations needed.
Left clicking on a square rotates it counterclockwise, while right
clicking rotates it clockwise. Middle clicking on a square marks the
square with a blue background and prevents you from rotating it unless
you middle click again to unmark it; this can be very useful for marking
squares which you know are in the correct orientation.
.so kdeopt.part
.SH PROGRAM OPTIONS
.TP
.B --Novice
Start in novice mode. In this mode, you get a 5x5 grid.
.TP
.B --Normal
Start in normal mode. In this mode, you get a 7x7 grid.
.TP
.B --Expert
Start in expert mode. In this mode, you get a 9x9 grid.
.TP
.B --Master
Start in master mode. In this mode, you get a 9x9 grid laid out on
a torus, so that a wire leading off one edge can connect to a wire on
the opposite edge.

@ -1,25 +0,0 @@
.TH KOLF 6
.SH NAME
kolf \- A miniature golf game for TDE
.SH SYNOPSIS
.B kolf
.I [Qt-options] [TDE-options] [--course-info] file
.SH DESCRIPTION
\fBKolf\fP is a miniature golf game with block graphics and a 2d
top-down view. Courses are dynamic, and up to 10 people can play at
once in competition.
\fBKolf\fP comes with a tutorial course. Playing this course is the
easiest way to get started.
.so kdeopt.part
.SH PROGRAM OPTIONS
.TP
.B --course-info
Print course information and exit.
.B file
Play this course.
.SH SEE ALSO
More detailed user documentation is available from
.BR help:/kolf
(either enter this URL into \fBkonqueror\fP, or run `khelpcenter
help:/kolf').

@ -1,17 +0,0 @@
.TH KONQUEST 6
.SH NAME
konquest \- Gnu-Lactic Konquest
.SH SYNOPSIS
.B konquest
.I [Qt-options] [TDE-options]
.SH DESCRIPTION
This is the TDE version of Gnu-Lactic Konquest, a multi-player
strategy game. The goal of the game is to expand your interstellar
empire across the galaxy and, of course, crush your rivals in the
process.
.so kdeopt.part
.SH SEE ALSO
More detailed user documentation is available from
.BR help:/konquest
(either enter this URL into \fBkonqueror\fP, or run `khelpcenter
help:/konquest').

@ -1,16 +0,0 @@
.TH KPAT 6
.SH NAME
kpat \- TDE patience game
.SH SYNOPSIS
.B kpat
.I [Qt-options] [TDE-options]
.SH DESCRIPTION
.B kpat
is a collection of 14 single-player card games.
<Insert here>
.so kdeopt.part
.SH SEE ALSO
More detailed user documentation is available from
.BR help:/kpat
(either enter this URL into \fBkonqueror\fP, or run `khelpcenter
help:/kpat').

@ -1,16 +0,0 @@
.TH KPOKER 6
.SH NAME
kpoker \- TDE video poker game
.SH SYNOPSIS
.B kpoker
.I [Qt-options] [TDE-options]
.SH DESCRIPTION
.B kpoker
is a TDE compliant clone of those highly addictive pocket video poker
games which are sometimes called ``Videopoker'' as well.
.so kdeopt.part
.SH SEE ALSO
More detailed user documentation is available from
.BR help:/kpoker
(either enter this URL into \fBkonqueror\fP, or run `khelpcenter
help:/kpoker').

@ -1,21 +0,0 @@
.TH KREVERSI 6
.SH NAME
kreversi \- Reversi for TDE
.SH SYNOPSIS
.B kreversi
.I [Qt-options] [TDE-options]
.SH DESCRIPTION
.B kreversi
is a simple one player strategy game played against the computer. The
playing field is an 8 by 8 square board divided into 64 squares. The
game piece used is a colored stone - one side of it is red, the other
blue. If a piece is captured by an opposing player, that piece is
turned to reveal the color of that player. A winner is declared when
one player has more pieces of his own color on the board and if there
are no more possible moves. <Insert here>
.so kdeopt.part
.SH SEE ALSO
More detailed user documentation is available from
.BR help:/kreversi
(either enter this URL into \fBkonqueror\fP, or run `khelpcenter
help:/kreversi').

@ -1,17 +0,0 @@
.TH KSAME 6
.SH NAME
ksame \- a little game about balls and how to get rid of them
.SH SYNOPSIS
.B ksame
.I [Qt-options] [TDE-options]
.SH DESCRIPTION
.B ksame
is a simple game. It is played by one player, so there is only one
winner. You play for fun and against the high score. It has been
inspired by SameGame, which is only really famous on the Macintosh.
.so kdeopt.part
.SH SEE ALSO
More detailed user documentation is available from
.BR help:/ksame
(either enter this URL into \fBkonqueror\fP, or run `khelpcenter
help:/ksame').

@ -1,17 +0,0 @@
.TH KSHISEN 6
.SH NAME
kshisen \- Shisen-Sho for TDE
.SH SYNOPSIS
.B kshisen
.I [Qt-options] [TDE-options]
.SH DESCRIPTION
.B kshisen
is a single-player game similar to Mahjongg and uses the same set of
tiles as Mahjongg. The object of the game is to remove all tiles from
the field.
.so kdeopt.part
.SH SEE ALSO
More detailed user documentation is available from
.BR help:/kshisen
(either enter this URL into \fBkonqueror\fP, or run `khelpcenter
help:/kshisen').

@ -1,15 +0,0 @@
.TH KSIRTET 6
.SH NAME
ksirtet \- Tetris game for TDE
.SH SYNOPSIS
.B ksirtet
.I [Qt-options] [TDE-options]
.SH DESCRIPTION
This program is a clone of the well known game Tetris. You must fit
the falling pieces to form full lines.
.so kdeopt.part
.SH SEE ALSO
More detailed user documentation is available from
.BR help:/ksirtet
(either enter this URL into \fBkonqueror\fP, or run `khelpcenter
help:/ksirtet').

@ -1,12 +0,0 @@
.TH KSMILETRIS 6
.SH NAME
ksmiletris \- Tetris like game for TDE
.SH SYNOPSIS
.B ksmiletris
.I [Qt-options] [TDE-options]
.SH DESCRIPTION
.B ksmiletris
is a game with falling blocks composed of different symbols. The
object is to guide the blocks so that there are two or more identical
symbols adjacent vertically.
.so kdeopt.part

@ -1,16 +0,0 @@
.TH KSNAKE 6
.SH NAME
ksnake \- TDE Snake Race game
.SH SYNOPSIS
.B ksnake
.I [Qt-options] [TDE-options]
.SH DESCRIPTION
.B ksnake
is a game of speed and agility. You are a hungry snake and are trying
to eat all the apples in the room before getting out.
.so kdeopt.part
.SH SEE ALSO
More detailed user documentation is available from
.BR help:/ksnake
(either enter this URL into \fBkonqueror\fP, or run `khelpcenter
help:/ksnake').

@ -1,35 +0,0 @@
.TH KSOKOBAN 6
.SH NAME
ksokoban \- The Japanese warehouse keeper game
.SH SYNOPSIS
.B ksokoban
.I [Qt-options] [TDE-options] [file]
.SH DESCRIPTION
The first sokoban game was created in 1982 by Hiroyuki Imabayashi at
the Japanese company Thinking Rabbit, Inc. ``Sokoban'' is Japanese for
``warehouse keeper''. The idea is that you are a warehouse keeper
trying to push crates to their proper locations in a warehouse.
The problem is that you cannot pull the crates or step over them. If
you are not careful, some of the crates can get stuck in wrong places
and/or block your way.
It can be rather difficult just to solve a level. But if you want to
make it even harder, you can try to minimise the number of moves
and/or pushes you use to solve the level.
To make the game more fun for small kids (below 10 years or so), some
collections with easier levels are also included in
\fBksokoban\fP. These are marked \fI(easy)\fP in the level collection
menu. Of course, these levels can be fun for adults too, for example
if you don't want to expose yourself to too much mental strain.
.so kdeopt.part
.SH PROGRAM ARGUMENTS
.TP
.I file
Level collection file to load
.SH SEE ALSO
More detailed user documentation is available from
.BR help:/ksokoban
(either enter this URL into \fBkonqueror\fP, or run `khelpcenter
help:/ksokoban').

@ -1,20 +0,0 @@
.TH KSPACEDUEL 6
.SH NAME
kspaceduel \- Arcade two-player space game for TDE
.SH SYNOPSIS
.B kspaceduel
.I [Qt-options] [TDE-options]
.SH DESCRIPTION
.B kspaceduel
is a space arcade game for two players. Each player controls a ship
that flies around the sun and tries to shoot at the other ship. You
can play
.B kspaceduel
with another person, against the computer, or you can have the
computer control both ships and play each other.
.so kdeopt.part
.SH SEE ALSO
More detailed user documentation is available from
.BR help:/kspaceduel
(either enter this URL into \fBkonqueror\fP, or run `khelpcenter
help:/kspaceduel').

@ -1,20 +0,0 @@
.TH KTRON 6
.SH NAME
ktron \- Tron clone for TDE
.SH SYNOPSIS
.B ktron
.I [Qt-options] [TDE-options]
.SH DESCRIPTION
.B ktron
is a simple Tron-Clone for the Trinity Desktop Environment. You can play
.B ktron
against the computer or a friend.
The aim of the game is to live longer than your opponent. To do that,
avoid running into a wall, your own tail and that of your opponent.
.so kdeopt.part
.SH SEE ALSO
More detailed user documentation is available from
.BR help:/ktron
(either enter this URL into \fBkonqueror\fP, or run `khelpcenter
help:/ktron').

@ -1,28 +0,0 @@
.TH KTUBERLING 6
.SH NAME
ktuberling \- Potato game for kids
.SH SYNOPSIS
.B ktuberling
.I [Qt-options] [TDE-options]
.SH DESCRIPTION
.B ktuberling
is a game intended for small children. Of course, it may be suitable
for adults who have remained young at heart.
It is a potato editor. That means you can drag and drop eyes, mouths,
mustache, and other parts of face and goodies onto a potato-like guy.
There is no winner for the game. The only purpose is to make the
funniest faces you can.
There is a museum (like a ``Madame Tusseau'' gallery) where you can
find many funny examples of decorated potatoes. Of course, you can
send your own creations to the programmer, Eric Bischoff
(e.bischoff@noos.fr), who will include them in the museum if he gets
some spare time.
.so kdeopt.part
.SH SEE ALSO
More detailed user documentation is available from
.BR help:/ktuberling
(either enter this URL into \fBkonqueror\fP, or run `khelpcenter
help:/ktuberling').

@ -1,25 +0,0 @@
.TH LSKAT 6
.SH NAME
lskat \- Lieutnant Skat card game for TDE
.SH SYNOPSIS
.B lskat
.I [Qt-options] [TDE-options] [options]
.SH DESCRIPTION
Lieutnant skat (from German \fIOffiziersskat\fP) is a card game for
two players. It is roughly played according to the rules of Skat but
with only two players and simplified rules.
Every player has a set of cards in front of him/her, half of them
covered and half of them open. Both players try to win more than 60 of
the 120 possible points. After 16 moves all cards are played and the
game ends.
.so kdeopt.part
.SH PROGRAM OPTIONS
.TP
.B -d, --debug \fI<level>\fB
Enter debug level.
.SH SEE ALSO
More detailed user documentation is available from
.BR help:/lskat
(either enter this URL into \fBkonqueror\fP, or run `khelpcenter
help:/lskat').

@ -1,8 +0,0 @@
.TH LSKATPROC 6
.SH NAME
lskatproc \- AI backend for lskat
.SH DESCRIPTION
This program is used internally by lskat. Users should not run it
directly.
.SH SEE ALSO
.BR lskat (6).

@ -1,22 +0,0 @@
.TH TWIN4 6
.SH NAME
twin4 \- Connect Four clone for TDE
.SH SYNOPSIS
.B twin4
.I [Qt-options] [TDE-options]
.SH DESCRIPTION
Four wins is a game for two players. Each player is represented by a
color (yellow and red). The goal of the game is to get four connected
pieces of your color into a row, column or any diagonal. This is done
by placing one of your pieces into any of the seven columns. A piece
will begin to fill a column from the bottom, i.e. it will fall down
until it reaches the ground level or another stone. After a move is
done it is the turn of the other player. This is repeated until the
game is over, i.e. one of the players has four pieces in a row, column
or diagonal or no more moves are possible because the board is filled.
.so kdeopt.part
.SH SEE ALSO
More detailed user documentation is available from
.BR help:/twin4
(either enter this URL into \fBkonqueror\fP, or run `khelpcenter
help:/twin4').

@ -1,8 +0,0 @@
.TH TWIN4PROC 6
.SH NAME
twin4proc \- AI backend for twin4
.SH DESCRIPTION
This program is used internally by twin4. Users should not run it
directly.
.SH SEE ALSO
.BR twin4 (6).

@ -6,3 +6,4 @@
/opt/trinity/share/icons/hicolor/22x22/apps/tdefifteen.png
/opt/trinity/share/icons/hicolor/16x16/apps/tdefifteen.png
/opt/trinity/share/applications/tde/tdefifteen.desktop
/opt/trinity/share/man/man6/tdefifteen.6

@ -10,5 +10,7 @@
/opt/trinity/share/icons/hicolor/16x16/apps/twin4.png
/opt/trinity/share/applications/tde/twin4.desktop
/opt/trinity/share/doc/tde/HTML/en/twin4/*
/opt/trinity/share/man/man6/twin4.6
/opt/trinity/share/man/man6/twin4proc.6
../icons/twin4.xpm /opt/trinity/share/pixmaps
../icons/twin4-16.xpm /opt/trinity/share/pixmaps

@ -1,2 +0,0 @@
debian/man/out/twin4-trinity.6
debian/man/out/twin4proc-trinity.6

@ -14,5 +14,6 @@
/usr/share/icons/hicolor/32x32/apps/atlantik.png
/usr/share/icons/hicolor/16x16/apps/atlantik.png
/usr/share/apps/atlantik/*
/usr/share/man/man6/atlantik.6
../icons/atlantik.xpm /usr/share/pixmaps
../icons/atlantik-16.xpm /usr/share/pixmaps

@ -1 +0,0 @@
debian/man/out/atlantik-trinity.6

@ -9,5 +9,6 @@
/usr/share/apps/kasteroids/*
/usr/share/config.kcfg/kasteroids.kcfg
/usr/share/doc/tde/HTML/en/kasteroids/*
/usr/share/man/man6/kasteroids.6
../icons/kasteroids.xpm /usr/share/pixmaps
../icons/kasteroids-16.xpm /usr/share/pixmaps

@ -1 +0,0 @@
debian/man/out/kasteroids-trinity.6

@ -8,5 +8,6 @@
/usr/share/applications/tde/katomic.desktop
/usr/games/katomic
/usr/share/doc/tde/HTML/en/katomic/*
/usr/share/man/man6/katomic.6
../icons/katomic.xpm /usr/share/pixmaps
../icons/katomic-16.xpm /usr/share/pixmaps

@ -1 +0,0 @@
debian/man/out/katomic-trinity.6

@ -12,5 +12,6 @@
/usr/share/icons/hicolor/32x32/apps/kbackgammon_engine.png
/usr/share/icons/hicolor/16x16/apps/kbackgammon_engine.png
/usr/share/doc/tde/HTML/en/kbackgammon/*
/usr/share/man/man6/kbackgammon.6
../icons/kbackgammon.xpm /usr/share/pixmaps
../icons/kbackgammon-16.xpm /usr/share/pixmaps

@ -1 +0,0 @@
debian/man/out/kbackgammon-trinity.6

@ -9,5 +9,6 @@
/usr/share/applications/tde/kbattleship.desktop
/usr/games/kbattleship
/usr/share/doc/tde/HTML/en/kbattleship/*
/usr/share/man/man6/kbattleship.6
../icons/kbattleship.xpm /usr/share/pixmaps
../icons/kbattleship-16.xpm /usr/share/pixmaps

@ -1 +0,0 @@
debian/man/out/kbattleship-trinity.6

@ -8,5 +8,6 @@
/usr/share/applications/tde/kblackbox.desktop
/usr/games/kblackbox
/usr/share/doc/tde/HTML/en/kblackbox/*
/usr/share/man/man6/kblackbox.6
../icons/kblackbox.xpm /usr/share/pixmaps
../icons/kblackbox-16.xpm /usr/share/pixmaps

@ -1 +0,0 @@
debian/man/out/kblackbox-trinity.6

@ -8,5 +8,6 @@
/usr/share/icons/hicolor/128x128/apps/kbounce.png
/usr/games/kbounce
/usr/share/doc/tde/HTML/en/kbounce/*
/usr/share/man/man6/kbounce.6
../icons/kbounce.xpm /usr/share/pixmaps
../icons/kbounce-16.xpm /usr/share/pixmaps

@ -1 +0,0 @@
debian/man/out/kbounce-trinity.6

@ -8,5 +8,6 @@
/usr/share/applications/tde/kenolaba.desktop
/usr/games/kenolaba
/usr/share/doc/tde/HTML/en/kenolaba/*
/usr/share/man/man6/kenolaba.6
../icons/kenolaba.xpm /usr/share/pixmaps
../icons/kenolaba-16.xpm /usr/share/pixmaps

@ -1 +0,0 @@
debian/man/out/kenolaba-trinity.6

@ -9,5 +9,6 @@
/usr/share/icons/hicolor/48x48/apps/kfouleggs.png
/usr/share/icons/hicolor/64x64/apps/kfouleggs.png
/usr/share/icons/hicolor/128x128/apps/kfouleggs.png
/usr/share/man/man6/kfouleggs.6
../icons/kfouleggs.xpm /usr/share/pixmaps
../icons/kfouleggs-16.xpm /usr/share/pixmaps

@ -1 +0,0 @@
debian/man/out/kfouleggs-trinity.6

@ -8,5 +8,6 @@
/usr/share/applications/tde/KGoldrunner.desktop
/usr/games/kgoldrunner
/usr/share/doc/tde/HTML/en/kgoldrunner/*
/usr/share/man/man6/kgoldrunner.6
../icons/kgoldrunner.xpm /usr/share/pixmaps
../icons/kgoldrunner-16.xpm /usr/share/pixmaps

@ -1 +0,0 @@
debian/man/out/kgoldrunner-trinity.6

@ -9,5 +9,6 @@
/usr/share/applications/tde/kjumpingcube.desktop
/usr/share/config.kcfg/kjumpingcube.kcfg
/usr/share/doc/tde/HTML/en/kjumpingcube/*
/usr/share/man/man6/kjumpingcube.6
../icons/kjumpingcube.xpm /usr/share/pixmaps
../icons/kjumpingcube-16.xpm /usr/share/pixmaps

@ -1 +0,0 @@
debian/man/out/kjumpingcube-trinity.6

@ -11,5 +11,6 @@
/usr/share/icons/crystalsvg/16x16/actions/endturn.png
/usr/share/apps/klickety/klicketyui.rc
/usr/share/apps/klickety/eventsrc
/usr/share/man/man6/klickety.6
../icons/klickety.xpm /usr/share/pixmaps
../icons/klickety-16.xpm /usr/share/pixmaps

@ -1 +0,0 @@
debian/man/out/klickety-trinity.6

@ -9,5 +9,6 @@
/usr/share/icons/hicolor/32x32/apps/klines.png
/usr/share/icons/hicolor/22x22/apps/klines.png
/usr/share/icons/hicolor/16x16/apps/klines.png
/usr/share/man/man6/klines.6
../icons/klines.xpm /usr/share/pixmaps
../icons/klines-16.xpm /usr/share/pixmaps

@ -1 +0,0 @@
debian/man/out/klines-trinity.6

@ -9,5 +9,6 @@
/usr/games/kmahjongg
/usr/share/config.kcfg/kmahjongg.kcfg
/usr/share/doc/tde/HTML/en/kmahjongg/*
/usr/share/man/man6/kmahjongg.6
../icons/kmahjongg.xpm /usr/share/pixmaps
../icons/kmahjongg-16.xpm /usr/share/pixmaps

@ -1 +0,0 @@
debian/man/out/kmahjongg-trinity.6

@ -8,5 +8,6 @@
/usr/share/apps/kmines/*
/usr/games/kmines
/usr/share/doc/tde/HTML/en/kmines/*
/usr/share/man/man6/kmines.6
../icons/kmines.xpm /usr/share/pixmaps
../icons/kmines-16.xpm /usr/share/pixmaps

@ -1 +0,0 @@
debian/man/out/kmines-trinity.6

@ -1,9 +1,10 @@
/usr/games/knetwalk
/usr/share/apps/knetwalk
/usr/share/applications/tde/knetwalk.desktop
/usr/share/apps/
/usr/share/icons/hicolor/22x22/apps/knetwalk.png
/usr/share/icons/hicolor/32x32/apps/knetwalk.png
/usr/share/icons/hicolor/64x64/apps/knetwalk.png
/usr/share/icons/hicolor/128x128/apps/knetwalk.png
/usr/share/man/man6/knetwalk.6
../icons/knetwalk.xpm /usr/share/pixmaps
../icons/knetwalk-16.xpm /usr/share/pixmaps
/usr/share/applications/tde/knetwalk.desktop

@ -1 +0,0 @@
debian/man/out/knetwalk-trinity.6

@ -19,5 +19,6 @@
/usr/lib/*/libkolf.la
/usr/lib/*/libkolf.so.1
/usr/lib/*/libkolf.so.1.2.0
/usr/share/man/man6/kolf.6
../icons/kolf.xpm /usr/share/pixmaps
../icons/kolf-16.xpm /usr/share/pixmaps

@ -1 +0,0 @@
debian/man/out/kolf-trinity.6

@ -8,5 +8,6 @@
/usr/share/applications/tde/konquest.desktop
/usr/games/konquest
/usr/share/doc/tde/HTML/en/konquest/*
/usr/share/man/man6/konquest.6
../icons/konquest.xpm /usr/share/pixmaps
../icons/konquest-16.xpm /usr/share/pixmaps

@ -1 +0,0 @@
debian/man/out/konquest-trinity.6

@ -8,5 +8,6 @@
/usr/share/applications/tde/kpat.desktop
/usr/games/kpat
/usr/share/doc/tde/HTML/en/kpat/*
/usr/share/man/man6/kpat.6
../icons/kpat.xpm /usr/share/pixmaps
../icons/kpat-16.xpm /usr/share/pixmaps

@ -1 +0,0 @@
debian/man/out/kpat-trinity.6

@ -8,5 +8,6 @@
/usr/share/applications/tde/kpoker.desktop
/usr/games/kpoker
/usr/share/doc/tde/HTML/en/kpoker/*
/usr/share/man/man6/kpoker.6
../icons/kpoker.xpm /usr/share/pixmaps
../icons/kpoker-16.xpm /usr/share/pixmaps

@ -1 +0,0 @@
debian/man/out/kpoker-trinity.6

@ -19,5 +19,6 @@
/usr/share/icons/hicolor/32x32/apps/kreversi.png
/usr/share/icons/hicolor/22x22/apps/kreversi.png
/usr/share/icons/hicolor/16x16/apps/kreversi.png
/usr/share/man/man6/kreversi.6
../icons/kreversi.xpm /usr/share/pixmaps
../icons/kreversi-16.xpm /usr/share/pixmaps

@ -1 +0,0 @@
debian/man/out/kreversi-trinity.6

@ -8,5 +8,6 @@
/usr/share/icons/hicolor/16x16/apps/ksame.png
/usr/share/apps/ksame/*
/usr/share/applications/tde/ksame.desktop
/usr/share/man/man6/ksame.6
../icons/ksame.xpm /usr/share/pixmaps
../icons/ksame-16.xpm /usr/share/pixmaps

@ -1 +0,0 @@
debian/man/out/ksame-trinity.6

@ -9,5 +9,6 @@
/usr/share/applications/tde/kshisen.desktop
/usr/games/kshisen
/usr/share/doc/tde/HTML/en/kshisen/*
/usr/share/man/man6/kshisen.6
../icons/kshisen.xpm /usr/share/pixmaps
../icons/kshisen-16.xpm /usr/share/pixmaps

@ -1 +0,0 @@
debian/man/out/kshisen-trinity.6

@ -9,5 +9,6 @@
/usr/games/ksirtet
/usr/share/config.kcfg/ksirtet.kcfg
/usr/share/doc/tde/HTML/en/ksirtet/*
/usr/share/man/man6/ksirtet.6
../icons/ksirtet.xpm /usr/share/pixmaps
../icons/ksirtet-16.xpm /usr/share/pixmaps

@ -1 +0,0 @@
debian/man/out/ksirtet-trinity.6

@ -8,5 +8,6 @@
/usr/share/applications/tde/ksmiletris.desktop
/usr/games/ksmiletris
/usr/share/doc/tde/HTML/en/ksmiletris/*
/usr/share/man/man6/ksmiletris.6
../icons/ksmiletris.xpm /usr/share/pixmaps
../icons/ksmiletris-16.xpm /usr/share/pixmaps

@ -1 +0,0 @@
debian/man/out/ksmiletris-trinity.6

@ -9,5 +9,6 @@
/usr/share/applications/tde/ksnake.desktop
/usr/games/ksnake
/usr/share/doc/tde/HTML/en/ksnake/*
/usr/share/man/man6/ksnake.6
../icons/ksnake.xpm /usr/share/pixmaps
../icons/ksnake-16.xpm /usr/share/pixmaps

@ -1 +0,0 @@
debian/man/out/ksnake-trinity.6

@ -7,5 +7,6 @@
/usr/share/icons/hicolor/16x16/apps/ksokoban.png
/usr/games/ksokoban
/usr/share/doc/tde/HTML/en/ksokoban/*
/usr/share/man/man6/ksokoban.6
../icons/ksokoban.xpm /usr/share/pixmaps
../icons/ksokoban-16.xpm /usr/share/pixmaps

@ -1 +0,0 @@
debian/man/out/ksokoban-trinity.6

@ -9,5 +9,6 @@
/usr/games/kspaceduel
/usr/share/config.kcfg/kspaceduel.kcfg
/usr/share/doc/tde/HTML/en/kspaceduel/*
/usr/share/man/man6/kspaceduel.6
../icons/kspaceduel.xpm /usr/share/pixmaps
../icons/kspaceduel-16.xpm /usr/share/pixmaps

@ -1 +0,0 @@
debian/man/out/kspaceduel-trinity.6

@ -9,5 +9,6 @@
/usr/share/applications/tde/ktron.desktop
/usr/share/apps/ktron/*
/usr/share/config.kcfg/ktron.kcfg
/usr/share/man/man6/ktron.6
../icons/ktron.xpm /usr/share/pixmaps
../icons/ktron-16.xpm /usr/share/pixmaps

@ -1 +0,0 @@
debian/man/out/ktron-trinity.6

@ -9,5 +9,6 @@
/usr/share/applications/tde/ktuberling.desktop
/usr/share/apps/ktuberling/*
/usr/share/mimelnk/application/x-tuberling.desktop
/usr/share/man/man6/ktuberling.6
../icons/ktuberling.xpm /usr/share/pixmaps
../icons/ktuberling-16.xpm /usr/share/pixmaps

@ -1 +0,0 @@
debian/man/out/ktuberling-trinity.6

@ -9,5 +9,7 @@
/usr/share/icons/hicolor/22x22/apps/lskat.png
/usr/share/icons/hicolor/16x16/apps/lskat.png
/usr/share/applications/tde/lskat.desktop
/usr/share/man/man6/lskat.6
/usr/share/man/man6/lskatproc.6
../icons/lskat.xpm /usr/share/pixmaps
../icons/lskat-16.xpm /usr/share/pixmaps

@ -1,2 +0,0 @@
debian/man/out/lskat-trinity.6
debian/man/out/lskatproc-trinity.6

@ -1,29 +0,0 @@
.TH ATLANTIK 6
.SH NAME
atlantik \- TDE monopd client
.SH SYNOPSIS
.B atlantik
.I [Qt-options] [TDE-options] [options]
.SH DESCRIPTION
\fBAtlantik\fP is a TDE client for playing Monopoly-like boardgames on
the monopd network.
Purpose of the \fBatlantik\fP board game is to acquire land in major
cities in North America and Europe while being a transatlantic
traveller. All game modes are served by monopd, a dedicated game
server designed for \fBatlantik\fP. One of the game modes plays like
the popular real estate board game known as Monopoly.
.so kdeopt.part
.SH PROGRAM OPTIONS
.TP
.B -h, --host \fI<argument>\fB
connect to this host
.B -p, --port \fI<argument>\fB
connect to this port
.B -g, --game \fI<argument>\fB
join this game
.SH SEE ALSO
More detailed user documentation is available from
.BR help:/atlantik
(either enter this URL into \fBkonqueror\fP, or run `khelpcenter
help:/atlantik').

@ -1,16 +0,0 @@
.TH KASTEROIDS 6
.SH NAME
kasteroids \- Asteroids for TDE
.SH SYNOPSIS
.B kasteroids
.I [Qt-options] [TDE-options]
.SH DESCRIPTION
The objective of \fBkasteroids\fP is to destroy all the asteroids on
the screen to advance to the next level. Your ship is destroyed if it
makes contact with an asteroid.
.so kdeopt.part
.SH SEE ALSO
More detailed user documentation is available from
.BR help:/kasteroids
(either enter this URL into \fBkonqueror\fP, or run `khelpcenter
help:/kasteroids').

@ -1,16 +0,0 @@
.TH KATOMIC 6
.SH NAME
katomic \- The Atomic Entertainment Handbook
.SH SYNOPSIS
.B katomic
.I [Qt-options] [TDE-options]
.SH DESCRIPTION
Atomic Entertainment is a smal game which resembles Sokoban. The
object of the game is to build chemical molecules on a Sokoban-like
board.
.so kdeopt.part
.SH SEE ALSO
More detailed user documentation is available from
.BR help:/katomic
(either enter this URL into \fBkonqueror\fP, or run `khelpcenter
help:/katomic').

@ -1,17 +0,0 @@
.TH KBACKGAMMON 6
.SH NAME
kbackgammon \- Graphical backgammon program for TDE
.SH SYNOPSIS
.B kbackgammon
.I [Qt-options] [TDE-options]
.SH DESCRIPTION
.B kbackgammon
is a graphical backgammon program for TDE. It supports backgammon
games with other players, games against computer engines like GNU bg
and even on-line games on the First Internet Backgammon Server.
.so kdeopt.part
.SH SEE ALSO
More detailed user documentation is available from
.BR help:/kbackgammon
(either enter this URL into \fBkonqueror\fP, or run `khelpcenter
help:/kbackgammon').

@ -1,16 +0,0 @@
.TH KBATTLESHIP 6
.SH NAME
kbattleship \- The TDE Battleship clone
.SH SYNOPSIS
.B kbattleship
.I [Qt-options] [TDE-options]
.SH DESCRIPTION
.B kbattleship
is a network-enabled implementation of the famous `Battle Ship' game
for TDE.
.so kdeopt.part
.SH SEE ALSO
More detailed user documentation is available from
.BR help:/kbattleship
(either enter this URL into \fBkonqueror\fP, or run `khelpcenter
help:/kbattleship).

@ -1,17 +0,0 @@
.TH KBLACKBOX 6
.SH NAME
kblackbox \- TDE Blackbox Game
.SH SYNOPSIS
.B kblackbox
.I [Qt-options] [TDE-options]
.SH DESCRIPTION
.B kblackbox
is a superb graphical logical game, inspired by the
.B emacs
blackbox.
.so kdeopt.part
.SH SEE ALSO
More detailed user documentation is available from
.BR help:/kblackbox
(either enter this URL into \fBkonqueror\fP, or run `khelpcenter
help:/kblackbox').

@ -1,27 +0,0 @@
.TH KBOUNCE 6
.SH NAME
kbounce \- TDE Jezz Ball game
.SH SYNOPSIS
.B kbounce
.I [Qt-options] [TDE-options]
.SH DESCRIPTION
This is a clone of the popular Jezzball game originally created by
Microsoft. Jezzball is one of the rare and simple games requiring
skill, timing, and patience in order to be successful. A ball begins
to bounce off of an area enclosed by four borders (like a square). You
must move your pointer to certain areas within the square. Upon
clicking, a new border is constructed at a relatively quick pace. You
can change the direction of the borders by 90 degrees as
well. Ultimately, you must force the ball to bounce around in a
smaller, and smaller area as time goes by without the ball ever
touching the borders as they are being constructed. If a ball touches
a certian part of the border as it is being built, the game is over.
After 75% of the original space has been blocked off from the moving
ball, you advance one level, and one more ball is added to the mix in
the following level.
.so kdeopt.part
.SH SEE ALSO
More detailed user documentation is available from
.BR help:/kbounce
(either enter this URL into \fBkonqueror\fP, or run `khelpcenter
help:/kbounce').

@ -1,110 +0,0 @@
.\" This portion of the manual page is from kdeopt.man, from the
.\" tdegames Debian package.
.SH GENERIC OPTIONS
.TP
.B \-\-help
Show help about options.
.TP
.B \-\-help-qt
Show Qt specific options.
.TP
.B \-\-help-tde
Show TDE specific options.
.TP
.B \-\-help-all
Show all options.
.TP
.B \-\-author
Show author information.
.TP
.B \-v, \-\-version
Show version information.
.TP
.B \-\-license
Show license information.
.TP
.B \-\-
End of options.
.SH QT OPTIONS
.TP
.B \-\-display \fI<displayname>\fB
Use the X-server display `displayname'.
.TP
.B \-\-session \fI<sessionId>\fB
Restore the application for the given `sessionId'.
.TP
.B \-\-cmap
Causes the application to install a private color map on an 8\-bit
display.
.TP
.B \-\-ncols \fI<count>\fB
Limits the number of colors allocated in the color cube on an 8\-bit
display, if the application is using the QApplication::ManyColor color
specification.
.TP
.B \-\-nograb
Tells Qt to never grab the mouse or the keyboard.
.TP
.B \-\-dograb
Running under a debugger can cause an implicit \-nograb, use \-dograb
to override.
.TP
.B \-\-sync
Switches to synchronous mode for debugging.
.TP
.B \-\-fn, \-\-font \fI<fontname>\fB
Defines the application font.
.TP
.B \-\-bg, \-\-background \fI<color>\fB
Sets the default background color and an application palette (light
and dark shades are calculated).
.TP
.B \-\-fg, \-\-foreground \fI<color>\fB
Sets the default foreground color.
.TP
.B \-\-btn, \-\-button \fI<color>\fB
Sets the default button color.
.TP
.B \-\-name \fI<name>\fB
Sets the application name.
.TP
.B \-\-title \fI<title>\fB
Sets the application title (caption).
.TP
.B \-\-visual TrueColor
Forces the application to use a TrueColor visual on an 8-bit display.
.TP
.B \-\-inputstyle \fI<inputstyle>\fB
Sets XIM (X Input Method) input style. Possible values are
\fIonthespot\fP, \fIoverthespot\fP, \fIoffthespot\fP and \fIroot\fP.
.TP
.B \-\-im \fI<XIM server>\fB
Set XIM server.
.TP
.B \-\-noxim
Disable XIM.
.SH TDE OPTIONS
.TP
.B \-\-caption \fI<caption>\fB
Use `caption' as name in the titlebar.
.TP
.B \-\-icon \fI<icon>\fB
Use `icon' as the application icon.
.TP
.B \-\-miniicon \fI<icon>\fB
Use `icon' as the icon in the titlebar.
.TP
.B \-\-dcopserver \fI<server>\fB
Use the DCOP Server specified by `server'.
.TP
.B \-\-nocrashhandler
Disable crash handler, to get core dumps.
.TP
.B \-\-waitforwm
Waits for a WM_NET compatible windowmanager.
.TP
.B \-\-style \fI<style>\fB
Sets the application GUI style.
.TP
.B \-\-geometry \fI<geometry>\fB
Sets the client geometry of the main widget.

@ -1,27 +0,0 @@
.TH KENOLABA 6
.SH NAME
kenolaba \- Abalone board game for TDE
.SH SYNOPSIS
.B kabalone
.I [Qt-options] [TDE-options] [options]
.SH DESCRIPTION
KEnolaba is a simple board strategy game that is played by two players.
There are red and yellow pieces for each player. Beginning from a
start position where each player has 14 pieces, moves are drawn until
one player has pushed 6 of his opponent's pieces out of the board.
The original program was developed in 1993 for DOS and pure Xlib. For
TDE there was a major rewrite.
.so kdeopt.part
.SH PROGRAM OPTIONS
.TP
.B \-h, \-\-host \fI<host>\fB
Use `host' for network game.
.TP
.B \-p, \-\-port \fI<port>\fB
Use `port' for network game.
.SH SEE ALSO
More detailed user documentation is available from
.BR help:/kenolaba
(either enter this URL into \fBkonqueror\fP, or run `khelpcenter
help:/kenolaba).

@ -1,19 +0,0 @@
.TH KFOULEGGS 6
.SH NAME
kfouleggs \- PuyoPuyo game for TDE
.SH SYNOPSIS
.B kfouleggs
.I [Qt-options] [TDE-options]
.SH DESCRIPTION
.B kfouleggs
is a clone of the Japanese PuyoPuyo game, with advanced features such
as multiplayer games againts human or AI, and network play. If you
have played Tetris, or one of its many clones, you will find
.B kfouleggs
easy to learn.
.so kdeopt.part
.SH SEE ALSO
More detailed user documentation is available from
.BR help:/kfouleggs
(either enter this URL into \fBkonqueror\fP, or run `khelpcenter
help:/kfouleggs').

@ -1,16 +0,0 @@
.TH KGOLDRUNNER 6
.SH NAME
kgoldrunner \- TDE version of the Loderunner arcade game
.SH SYNOPSIS
.B kgoldrunner
.I [Qt-options] [TDE-options]
.SH DESCRIPTION
\fBKGoldrunner\fP is a game of action and puzzle solving. Run through
the maze, dodge your enemies, collect all the gold and climb up to the
next level.
.so kdeopt.part
.SH SEE ALSO
More detailed user documentation is available from
.BR help:/kgoldrunner
(either enter this URL into \fBkonqueror\fP, or run `khelpcenter
help:/konqueror').

@ -1,20 +0,0 @@
.TH KJUMPINGCUBE 6
.SH NAME
kjumpingcube \- Tactical one- or two-player game
.SH SYNOPSIS
.B kjumpingcube
.I [Qt-options] [TDE-options]
.SH DESCRIPTION
.B kjumpingcube
is a simple tactical game. You can play it against the computer or
against a friend. The playing field consists of squares that contain
points. By clicking on the squares you can increase the points, and if
the points reach a maximum the points will jump to the squares'
neighbours and take them over. The winner is the one who owns all the
squares.
.so kdeopt.part
.SH SEE ALSO
More detailed user documentation is available from
.BR help:/kjumpingcube
(either enter this URL into \fBkonqueror\fP, or run `khelpcenter
help:/kjumpingcube').

@ -1,10 +0,0 @@
.TH KLICKETY 6
.SH NAME
klickety \- A Clickomania-alike game
.SH SYNOPSIS
.B klickety
.I [Qt-options] [TDE-options]
.SH DESCRIPTION
Klickety is an adaptation of the (perhaps) well-known Clickomania
game; it is very similar to the `same' game.
.so kdeopt.part

@ -1,22 +0,0 @@
.TH KLINES 6
.SH NAME
klines \- Color Lines game for TDE
.SH SYNOPSIS
.B klines
.I [Qt-options] [TDE-options]
.SH DESCRIPTION
KLines is a simple game. It is played by one player, so there is only one
winner :-). You play for fun and against the high score. It was inspired
by a well known game - ``Color lines'', written for DOS by Olga Demina,
Igor Demina, Igor Ivkin and Gennady Denisov back in 1992.
The main rules of the game are as simple as possible: you move (using the
mouse) marbles from cell to cell and build lines (horizontal, vertical or
diagonal). When a line contains 5 or more marbles, they are removed and
your score grows. After each turn the computer drops three more marbles.
.so kdeopt.part
.SH SEE ALSO
More detailed user documentation is available from
.BR help:/klines
(either enter this URL into \fBkonqueror\fP, or run `khelpcenter
help:/klines').

@ -1,17 +0,0 @@
.TH KMAHJONGG 6
.SH NAME
kmahjongg \- Mahjongg game for TDE
.SH SYNOPSIS
.B kmahjongg
.I [Qt-options] [TDE-options]
.SH DESCRIPTION
Your mission in this game is to remove all tiles from the game
board. A matching pair of tiles can be removed, if they are `free',
which means that no other tiles block them on the left or right side.
.so kdeopt.part
.SH SEE ALSO
More detailed user documentation is available from
.BR help:/kmahjongg
(either enter this URL into \fBkonqueror\fP, or run `khelpcenter
help:/kmahjongg').

@ -1,22 +0,0 @@
.TH KMINES 6
.SH NAME
kmines \- TDE mine sweeper game
.SH SYNOPSIS
.B kmines
.I [Qt-options] [TDE-options]
.SH DESCRIPTION
.B kmines
is the classic Minesweeper game. You must uncover all the empty cases
without blowing on a mine.
When you uncover a case, a number appears: it indicates how many mines
surround this case. If there is no number the neighbour cases are
automatically uncovered. In your process of uncovering secure cases,
it is \fIvery\fP useful to put a flag on the cases which contain a
mine.
.so kdeopt.part
.SH SEE ALSO
More detailed user documentation is available from
.BR help:/kmines
(either enter this URL into \fBkonqueror\fP, or run `khelpcenter
help:/kmines').

@ -1,34 +0,0 @@
.TH KNETWALK 6
.SH NAME
knetwalk \- A game for system administrators
.SH SYNOPSIS
.B knetwalk
.I [Qt-options] [TDE-options] [options]
.SH DESCRIPTION
\fBKNetwalk\fP presents the player with a rectangular grid containing
a server, several clients, and pieces of wire. The object of the game
is to rotate these elements until every client is connected to the
server, and no wires are left unconnected. Optionally, you can try to
get a high score by minimizing the number of rotations needed.
Left clicking on a square rotates it counterclockwise, while right
clicking rotates it clockwise. Middle clicking on a square marks the
square with a blue background and prevents you from rotating it unless
you middle click again to unmark it; this can be very useful for marking
squares which you know are in the correct orientation.
.so kdeopt.part
.SH PROGRAM OPTIONS
.TP
.B --Novice
Start in novice mode. In this mode, you get a 5x5 grid.
.TP
.B --Normal
Start in normal mode. In this mode, you get a 7x7 grid.
.TP
.B --Expert
Start in expert mode. In this mode, you get a 9x9 grid.
.TP
.B --Master
Start in master mode. In this mode, you get a 9x9 grid laid out on
a torus, so that a wire leading off one edge can connect to a wire on
the opposite edge.

@ -1,25 +0,0 @@
.TH KOLF 6
.SH NAME
kolf \- A miniature golf game for TDE
.SH SYNOPSIS
.B kolf
.I [Qt-options] [TDE-options] [--course-info] file
.SH DESCRIPTION
\fBKolf\fP is a miniature golf game with block graphics and a 2d
top-down view. Courses are dynamic, and up to 10 people can play at
once in competition.
\fBKolf\fP comes with a tutorial course. Playing this course is the
easiest way to get started.
.so kdeopt.part
.SH PROGRAM OPTIONS
.TP
.B --course-info
Print course information and exit.
.B file
Play this course.
.SH SEE ALSO
More detailed user documentation is available from
.BR help:/kolf
(either enter this URL into \fBkonqueror\fP, or run `khelpcenter
help:/kolf').

@ -1,17 +0,0 @@
.TH KONQUEST 6
.SH NAME
konquest \- Gnu-Lactic Konquest
.SH SYNOPSIS
.B konquest
.I [Qt-options] [TDE-options]
.SH DESCRIPTION
This is the TDE version of Gnu-Lactic Konquest, a multi-player
strategy game. The goal of the game is to expand your interstellar
empire across the galaxy and, of course, crush your rivals in the
process.
.so kdeopt.part
.SH SEE ALSO
More detailed user documentation is available from
.BR help:/konquest
(either enter this URL into \fBkonqueror\fP, or run `khelpcenter
help:/konquest').

@ -1,16 +0,0 @@
.TH KPAT 6
.SH NAME
kpat \- TDE patience game
.SH SYNOPSIS
.B kpat
.I [Qt-options] [TDE-options]
.SH DESCRIPTION
.B kpat
is a collection of 14 single-player card games.
<Insert here>
.so kdeopt.part
.SH SEE ALSO
More detailed user documentation is available from
.BR help:/kpat
(either enter this URL into \fBkonqueror\fP, or run `khelpcenter
help:/kpat').

@ -1,16 +0,0 @@
.TH KPOKER 6
.SH NAME
kpoker \- TDE video poker game
.SH SYNOPSIS
.B kpoker
.I [Qt-options] [TDE-options]
.SH DESCRIPTION
.B kpoker
is a TDE compliant clone of those highly addictive pocket video poker
games which are sometimes called ``Videopoker'' as well.
.so kdeopt.part
.SH SEE ALSO
More detailed user documentation is available from
.BR help:/kpoker
(either enter this URL into \fBkonqueror\fP, or run `khelpcenter
help:/kpoker').

@ -1,21 +0,0 @@
.TH KREVERSI 6
.SH NAME
kreversi \- Reversi for TDE
.SH SYNOPSIS
.B kreversi
.I [Qt-options] [TDE-options]
.SH DESCRIPTION
.B kreversi
is a simple one player strategy game played against the computer. The
playing field is an 8 by 8 square board divided into 64 squares. The
game piece used is a colored stone - one side of it is red, the other
blue. If a piece is captured by an opposing player, that piece is
turned to reveal the color of that player. A winner is declared when
one player has more pieces of his own color on the board and if there
are no more possible moves. <Insert here>
.so kdeopt.part
.SH SEE ALSO
More detailed user documentation is available from
.BR help:/kreversi
(either enter this URL into \fBkonqueror\fP, or run `khelpcenter
help:/kreversi').

@ -1,17 +0,0 @@
.TH KSAME 6
.SH NAME
ksame \- a little game about balls and how to get rid of them
.SH SYNOPSIS
.B ksame
.I [Qt-options] [TDE-options]
.SH DESCRIPTION
.B ksame
is a simple game. It is played by one player, so there is only one
winner. You play for fun and against the high score. It has been
inspired by SameGame, which is only really famous on the Macintosh.
.so kdeopt.part
.SH SEE ALSO
More detailed user documentation is available from
.BR help:/ksame
(either enter this URL into \fBkonqueror\fP, or run `khelpcenter
help:/ksame').

@ -1,17 +0,0 @@
.TH KSHISEN 6
.SH NAME
kshisen \- Shisen-Sho for TDE
.SH SYNOPSIS
.B kshisen
.I [Qt-options] [TDE-options]
.SH DESCRIPTION
.B kshisen
is a single-player game similar to Mahjongg and uses the same set of
tiles as Mahjongg. The object of the game is to remove all tiles from
the field.
.so kdeopt.part
.SH SEE ALSO
More detailed user documentation is available from
.BR help:/kshisen
(either enter this URL into \fBkonqueror\fP, or run `khelpcenter
help:/kshisen').

@ -1,15 +0,0 @@
.TH KSIRTET 6
.SH NAME
ksirtet \- Tetris game for TDE
.SH SYNOPSIS
.B ksirtet
.I [Qt-options] [TDE-options]
.SH DESCRIPTION
This program is a clone of the well known game Tetris. You must fit
the falling pieces to form full lines.
.so kdeopt.part
.SH SEE ALSO
More detailed user documentation is available from
.BR help:/ksirtet
(either enter this URL into \fBkonqueror\fP, or run `khelpcenter
help:/ksirtet').

@ -1,12 +0,0 @@
.TH KSMILETRIS 6
.SH NAME
ksmiletris \- Tetris like game for TDE
.SH SYNOPSIS
.B ksmiletris
.I [Qt-options] [TDE-options]
.SH DESCRIPTION
.B ksmiletris
is a game with falling blocks composed of different symbols. The
object is to guide the blocks so that there are two or more identical
symbols adjacent vertically.
.so kdeopt.part

@ -1,16 +0,0 @@
.TH KSNAKE 6
.SH NAME
ksnake \- TDE Snake Race game
.SH SYNOPSIS
.B ksnake
.I [Qt-options] [TDE-options]
.SH DESCRIPTION
.B ksnake
is a game of speed and agility. You are a hungry snake and are trying
to eat all the apples in the room before getting out.
.so kdeopt.part
.SH SEE ALSO
More detailed user documentation is available from
.BR help:/ksnake
(either enter this URL into \fBkonqueror\fP, or run `khelpcenter
help:/ksnake').

@ -1,35 +0,0 @@
.TH KSOKOBAN 6
.SH NAME
ksokoban \- The Japanese warehouse keeper game
.SH SYNOPSIS
.B ksokoban
.I [Qt-options] [TDE-options] [file]
.SH DESCRIPTION
The first sokoban game was created in 1982 by Hiroyuki Imabayashi at
the Japanese company Thinking Rabbit, Inc. ``Sokoban'' is Japanese for
``warehouse keeper''. The idea is that you are a warehouse keeper
trying to push crates to their proper locations in a warehouse.
The problem is that you cannot pull the crates or step over them. If
you are not careful, some of the crates can get stuck in wrong places
and/or block your way.
It can be rather difficult just to solve a level. But if you want to
make it even harder, you can try to minimise the number of moves
and/or pushes you use to solve the level.
To make the game more fun for small kids (below 10 years or so), some
collections with easier levels are also included in
\fBksokoban\fP. These are marked \fI(easy)\fP in the level collection
menu. Of course, these levels can be fun for adults too, for example
if you don't want to expose yourself to too much mental strain.
.so kdeopt.part
.SH PROGRAM ARGUMENTS
.TP
.I file
Level collection file to load
.SH SEE ALSO
More detailed user documentation is available from
.BR help:/ksokoban
(either enter this URL into \fBkonqueror\fP, or run `khelpcenter
help:/ksokoban').

@ -1,20 +0,0 @@
.TH KSPACEDUEL 6
.SH NAME
kspaceduel \- Arcade two-player space game for TDE
.SH SYNOPSIS
.B kspaceduel
.I [Qt-options] [TDE-options]
.SH DESCRIPTION
.B kspaceduel
is a space arcade game for two players. Each player controls a ship
that flies around the sun and tries to shoot at the other ship. You
can play
.B kspaceduel
with another person, against the computer, or you can have the
computer control both ships and play each other.
.so kdeopt.part
.SH SEE ALSO
More detailed user documentation is available from
.BR help:/kspaceduel
(either enter this URL into \fBkonqueror\fP, or run `khelpcenter
help:/kspaceduel').

@ -1,20 +0,0 @@
.TH KTRON 6
.SH NAME
ktron \- Tron clone for TDE
.SH SYNOPSIS
.B ktron
.I [Qt-options] [TDE-options]
.SH DESCRIPTION
.B ktron
is a simple Tron-Clone for the Trinity Desktop Environment. You can play
.B ktron
against the computer or a friend.
The aim of the game is to live longer than your opponent. To do that,
avoid running into a wall, your own tail and that of your opponent.
.so kdeopt.part
.SH SEE ALSO
More detailed user documentation is available from
.BR help:/ktron
(either enter this URL into \fBkonqueror\fP, or run `khelpcenter
help:/ktron').

@ -1,28 +0,0 @@
.TH KTUBERLING 6
.SH NAME
ktuberling \- Potato game for kids
.SH SYNOPSIS
.B ktuberling
.I [Qt-options] [TDE-options]
.SH DESCRIPTION
.B ktuberling
is a game intended for small children. Of course, it may be suitable
for adults who have remained young at heart.
It is a potato editor. That means you can drag and drop eyes, mouths,
mustache, and other parts of face and goodies onto a potato-like guy.
There is no winner for the game. The only purpose is to make the
funniest faces you can.
There is a museum (like a ``Madame Tusseau'' gallery) where you can
find many funny examples of decorated potatoes. Of course, you can
send your own creations to the programmer, Eric Bischoff
(e.bischoff@noos.fr), who will include them in the museum if he gets
some spare time.
.so kdeopt.part
.SH SEE ALSO
More detailed user documentation is available from
.BR help:/ktuberling
(either enter this URL into \fBkonqueror\fP, or run `khelpcenter
help:/ktuberling').

@ -1,25 +0,0 @@
.TH LSKAT 6
.SH NAME
lskat \- Lieutnant Skat card game for TDE
.SH SYNOPSIS
.B lskat
.I [Qt-options] [TDE-options] [options]
.SH DESCRIPTION
Lieutnant skat (from German \fIOffiziersskat\fP) is a card game for
two players. It is roughly played according to the rules of Skat but
with only two players and simplified rules.
Every player has a set of cards in front of him/her, half of them
covered and half of them open. Both players try to win more than 60 of
the 120 possible points. After 16 moves all cards are played and the
game ends.
.so kdeopt.part
.SH PROGRAM OPTIONS
.TP
.B -d, --debug \fI<level>\fB
Enter debug level.
.SH SEE ALSO
More detailed user documentation is available from
.BR help:/lskat
(either enter this URL into \fBkonqueror\fP, or run `khelpcenter
help:/lskat').

@ -1,8 +0,0 @@
.TH LSKATPROC 6
.SH NAME
lskatproc \- AI backend for lskat
.SH DESCRIPTION
This program is used internally by lskat. Users should not run it
directly.
.SH SEE ALSO
.BR lskat (6).

@ -1,22 +0,0 @@
.TH TWIN4 6
.SH NAME
twin4 \- Connect Four clone for TDE
.SH SYNOPSIS
.B twin4
.I [Qt-options] [TDE-options]
.SH DESCRIPTION
Four wins is a game for two players. Each player is represented by a
color (yellow and red). The goal of the game is to get four connected
pieces of your color into a row, column or any diagonal. This is done
by placing one of your pieces into any of the seven columns. A piece
will begin to fill a column from the bottom, i.e. it will fall down
until it reaches the ground level or another stone. After a move is
done it is the turn of the other player. This is repeated until the
game is over, i.e. one of the players has four pieces in a row, column
or diagonal or no more moves are possible because the board is filled.
.so kdeopt.part
.SH SEE ALSO
More detailed user documentation is available from
.BR help:/twin4
(either enter this URL into \fBkonqueror\fP, or run `khelpcenter
help:/twin4').

@ -1,8 +0,0 @@
.TH TWIN4PROC 6
.SH NAME
twin4proc \- AI backend for twin4
.SH DESCRIPTION
This program is used internally by twin4. Users should not run it
directly.
.SH SEE ALSO
.BR twin4 (6).

@ -6,3 +6,4 @@
/usr/share/icons/hicolor/22x22/apps/tdefifteen.png
/usr/share/icons/hicolor/16x16/apps/tdefifteen.png
/usr/share/applications/tde/tdefifteen.desktop
/usr/share/man/man6/tdefifteen.6

@ -10,5 +10,7 @@
/usr/share/icons/hicolor/16x16/apps/twin4.png
/usr/share/applications/tde/twin4.desktop
/usr/share/doc/tde/HTML/en/twin4/*
/usr/share/man/man6/twin4.6
/usr/share/man/man6/twin4proc.6
../icons/twin4.xpm /usr/share/pixmaps
../icons/twin4-16.xpm /usr/share/pixmaps

@ -1,2 +0,0 @@
debian/man/out/twin4-trinity.6
debian/man/out/twin4proc-trinity.6

@ -14,5 +14,6 @@
/opt/trinity/share/icons/hicolor/32x32/apps/atlantik.png
/opt/trinity/share/icons/hicolor/16x16/apps/atlantik.png
/opt/trinity/share/apps/atlantik/*
/opt/trinity/share/man/man6/atlantik.6
../icons/atlantik.xpm /opt/trinity/share/pixmaps
../icons/atlantik-16.xpm /opt/trinity/share/pixmaps

@ -9,5 +9,6 @@
/opt/trinity/share/apps/kasteroids/*
/opt/trinity/share/config.kcfg/kasteroids.kcfg
/opt/trinity/share/doc/tde/HTML/en/kasteroids/*
/opt/trinity/share/man/man6/kasteroids.6
../icons/kasteroids.xpm /opt/trinity/share/pixmaps
../icons/kasteroids-16.xpm /opt/trinity/share/pixmaps

@ -8,5 +8,6 @@
/opt/trinity/share/applications/tde/katomic.desktop
/opt/trinity/games/katomic
/opt/trinity/share/doc/tde/HTML/en/katomic/*
/opt/trinity/share/man/man6/katomic.6
../icons/katomic.xpm /opt/trinity/share/pixmaps
../icons/katomic-16.xpm /opt/trinity/share/pixmaps

@ -12,5 +12,6 @@
/opt/trinity/share/icons/hicolor/32x32/apps/kbackgammon_engine.png
/opt/trinity/share/icons/hicolor/16x16/apps/kbackgammon_engine.png
/opt/trinity/share/doc/tde/HTML/en/kbackgammon/*
/opt/trinity/share/man/man6/kbackgammon.6
../icons/kbackgammon.xpm /opt/trinity/share/pixmaps
../icons/kbackgammon-16.xpm /opt/trinity/share/pixmaps

@ -9,5 +9,6 @@
/opt/trinity/share/applications/tde/kbattleship.desktop
/opt/trinity/games/kbattleship
/opt/trinity/share/doc/tde/HTML/en/kbattleship/*
/opt/trinity/share/man/man6/kbattleship.6
../icons/kbattleship.xpm /opt/trinity/share/pixmaps
../icons/kbattleship-16.xpm /opt/trinity/share/pixmaps

@ -8,5 +8,6 @@
/opt/trinity/share/applications/tde/kblackbox.desktop
/opt/trinity/games/kblackbox
/opt/trinity/share/doc/tde/HTML/en/kblackbox/*
/opt/trinity/share/man/man6/kblackbox.6
../icons/kblackbox.xpm /opt/trinity/share/pixmaps
../icons/kblackbox-16.xpm /opt/trinity/share/pixmaps

@ -8,5 +8,6 @@
/opt/trinity/share/icons/hicolor/128x128/apps/kbounce.png
/opt/trinity/games/kbounce
/opt/trinity/share/doc/tde/HTML/en/kbounce/*
/opt/trinity/share/man/man6/kbounce.6
../icons/kbounce.xpm /opt/trinity/share/pixmaps
../icons/kbounce-16.xpm /opt/trinity/share/pixmaps

@ -8,5 +8,6 @@
/opt/trinity/share/applications/tde/kenolaba.desktop
/opt/trinity/games/kenolaba
/opt/trinity/share/doc/tde/HTML/en/kenolaba/*
/opt/trinity/share/man/man6/kenolaba.6
../icons/kenolaba.xpm /opt/trinity/share/pixmaps
../icons/kenolaba-16.xpm /opt/trinity/share/pixmaps

@ -9,5 +9,6 @@
/opt/trinity/share/icons/hicolor/48x48/apps/kfouleggs.png
/opt/trinity/share/icons/hicolor/64x64/apps/kfouleggs.png
/opt/trinity/share/icons/hicolor/128x128/apps/kfouleggs.png
/opt/trinity/share/man/man6/kfouleggs.6
../icons/kfouleggs.xpm /opt/trinity/share/pixmaps
../icons/kfouleggs-16.xpm /opt/trinity/share/pixmaps

@ -8,5 +8,6 @@
/opt/trinity/share/applications/tde/KGoldrunner.desktop
/opt/trinity/games/kgoldrunner
/opt/trinity/share/doc/tde/HTML/en/kgoldrunner/*
/opt/trinity/share/man/man6/kgoldrunner.6
../icons/kgoldrunner.xpm /opt/trinity/share/pixmaps
../icons/kgoldrunner-16.xpm /opt/trinity/share/pixmaps

@ -9,5 +9,6 @@
/opt/trinity/share/applications/tde/kjumpingcube.desktop
/opt/trinity/share/config.kcfg/kjumpingcube.kcfg
/opt/trinity/share/doc/tde/HTML/en/kjumpingcube/*
/opt/trinity/share/man/man6/kjumpingcube.6
../icons/kjumpingcube.xpm /opt/trinity/share/pixmaps
../icons/kjumpingcube-16.xpm /opt/trinity/share/pixmaps

@ -11,5 +11,6 @@
/opt/trinity/share/icons/crystalsvg/16x16/actions/endturn.png
/opt/trinity/share/apps/klickety/klicketyui.rc
/opt/trinity/share/apps/klickety/eventsrc
/opt/trinity/share/man/man6/klickety.6
../icons/klickety.xpm /opt/trinity/share/pixmaps
../icons/klickety-16.xpm /opt/trinity/share/pixmaps

@ -9,5 +9,6 @@
/opt/trinity/share/icons/hicolor/32x32/apps/klines.png
/opt/trinity/share/icons/hicolor/22x22/apps/klines.png
/opt/trinity/share/icons/hicolor/16x16/apps/klines.png
/opt/trinity/share/man/man6/klines.6
../icons/klines.xpm /opt/trinity/share/pixmaps
../icons/klines-16.xpm /opt/trinity/share/pixmaps

@ -9,5 +9,6 @@
/opt/trinity/games/kmahjongg
/opt/trinity/share/config.kcfg/kmahjongg.kcfg
/opt/trinity/share/doc/tde/HTML/en/kmahjongg/*
/opt/trinity/share/man/man6/kmahjongg.6
../icons/kmahjongg.xpm /opt/trinity/share/pixmaps
../icons/kmahjongg-16.xpm /opt/trinity/share/pixmaps

@ -8,5 +8,6 @@
/opt/trinity/share/apps/kmines/*
/opt/trinity/games/kmines
/opt/trinity/share/doc/tde/HTML/en/kmines/*
/opt/trinity/share/man/man6/kmines.6
../icons/kmines.xpm /opt/trinity/share/pixmaps
../icons/kmines-16.xpm /opt/trinity/share/pixmaps

@ -1,9 +1,10 @@
/opt/trinity/games/knetwalk
/opt/trinity/share/apps/knetwalk
/opt/trinity/share/applications/tde/knetwalk.desktop
/opt/trinity/share/apps/
/opt/trinity/share/icons/hicolor/22x22/apps/knetwalk.png
/opt/trinity/share/icons/hicolor/32x32/apps/knetwalk.png
/opt/trinity/share/icons/hicolor/64x64/apps/knetwalk.png
/opt/trinity/share/icons/hicolor/128x128/apps/knetwalk.png
/opt/trinity/share/man/man6/knetwalk.6
../icons/knetwalk.xpm /opt/trinity/share/pixmaps
../icons/knetwalk-16.xpm /opt/trinity/share/pixmaps
/opt/trinity/share/applications/tde/knetwalk.desktop

@ -19,5 +19,6 @@
/opt/trinity/lib/libkolf.la
/opt/trinity/lib/libkolf.so.1
/opt/trinity/lib/libkolf.so.1.2.0
/opt/trinity/share/man/man6/kolf.6
../icons/kolf.xpm /opt/trinity/share/pixmaps
../icons/kolf-16.xpm /opt/trinity/share/pixmaps

@ -8,5 +8,6 @@
/opt/trinity/share/applications/tde/konquest.desktop
/opt/trinity/games/konquest
/opt/trinity/share/doc/tde/HTML/en/konquest/*
/opt/trinity/share/man/man6/konquest.6
../icons/konquest.xpm /opt/trinity/share/pixmaps
../icons/konquest-16.xpm /opt/trinity/share/pixmaps

@ -8,5 +8,6 @@
/opt/trinity/share/applications/tde/kpat.desktop
/opt/trinity/games/kpat
/opt/trinity/share/doc/tde/HTML/en/kpat/*
/opt/trinity/share/man/man6/kpat.6
../icons/kpat.xpm /opt/trinity/share/pixmaps
../icons/kpat-16.xpm /opt/trinity/share/pixmaps

@ -8,5 +8,6 @@
/opt/trinity/share/applications/tde/kpoker.desktop
/opt/trinity/games/kpoker
/opt/trinity/share/doc/tde/HTML/en/kpoker/*
/opt/trinity/share/man/man6/kpoker.6
../icons/kpoker.xpm /opt/trinity/share/pixmaps
../icons/kpoker-16.xpm /opt/trinity/share/pixmaps

@ -19,5 +19,6 @@
/opt/trinity/share/icons/hicolor/32x32/apps/kreversi.png
/opt/trinity/share/icons/hicolor/22x22/apps/kreversi.png
/opt/trinity/share/icons/hicolor/16x16/apps/kreversi.png
/opt/trinity/share/man/man6/kreversi.6
../icons/kreversi.xpm /opt/trinity/share/pixmaps
../icons/kreversi-16.xpm /opt/trinity/share/pixmaps

@ -8,5 +8,6 @@
/opt/trinity/share/icons/hicolor/16x16/apps/ksame.png
/opt/trinity/share/apps/ksame/*
/opt/trinity/share/applications/tde/ksame.desktop
/opt/trinity/share/man/man6/ksame.6
../icons/ksame.xpm /opt/trinity/share/pixmaps
../icons/ksame-16.xpm /opt/trinity/share/pixmaps

@ -9,5 +9,6 @@
/opt/trinity/share/applications/tde/kshisen.desktop
/opt/trinity/games/kshisen
/opt/trinity/share/doc/tde/HTML/en/kshisen/*
/opt/trinity/share/man/man6/kshisen.6
../icons/kshisen.xpm /opt/trinity/share/pixmaps
../icons/kshisen-16.xpm /opt/trinity/share/pixmaps

@ -9,5 +9,6 @@
/opt/trinity/games/ksirtet
/opt/trinity/share/config.kcfg/ksirtet.kcfg
/opt/trinity/share/doc/tde/HTML/en/ksirtet/*
/opt/trinity/share/man/man6/ksirtet.6
../icons/ksirtet.xpm /opt/trinity/share/pixmaps
../icons/ksirtet-16.xpm /opt/trinity/share/pixmaps

@ -8,5 +8,6 @@
/opt/trinity/share/applications/tde/ksmiletris.desktop
/opt/trinity/games/ksmiletris
/opt/trinity/share/doc/tde/HTML/en/ksmiletris/*
/opt/trinity/share/man/man6/ksmiletris.6
../icons/ksmiletris.xpm /opt/trinity/share/pixmaps
../icons/ksmiletris-16.xpm /opt/trinity/share/pixmaps

@ -9,5 +9,6 @@
/opt/trinity/share/applications/tde/ksnake.desktop
/opt/trinity/games/ksnake
/opt/trinity/share/doc/tde/HTML/en/ksnake/*
/opt/trinity/share/man/man6/ksnake.6
../icons/ksnake.xpm /opt/trinity/share/pixmaps
../icons/ksnake-16.xpm /opt/trinity/share/pixmaps

@ -7,5 +7,6 @@
/opt/trinity/share/icons/hicolor/16x16/apps/ksokoban.png
/opt/trinity/games/ksokoban
/opt/trinity/share/doc/tde/HTML/en/ksokoban/*
/opt/trinity/share/man/man6/ksokoban.6
../icons/ksokoban.xpm /opt/trinity/share/pixmaps
../icons/ksokoban-16.xpm /opt/trinity/share/pixmaps

@ -9,5 +9,6 @@
/opt/trinity/games/kspaceduel
/opt/trinity/share/config.kcfg/kspaceduel.kcfg
/opt/trinity/share/doc/tde/HTML/en/kspaceduel/*
/opt/trinity/share/man/man6/kspaceduel.6
../icons/kspaceduel.xpm /opt/trinity/share/pixmaps
../icons/kspaceduel-16.xpm /opt/trinity/share/pixmaps

@ -9,5 +9,6 @@
/opt/trinity/share/applications/tde/ktron.desktop
/opt/trinity/share/apps/ktron/*
/opt/trinity/share/config.kcfg/ktron.kcfg
/opt/trinity/share/man/man6/ktron.6
../icons/ktron.xpm /opt/trinity/share/pixmaps
../icons/ktron-16.xpm /opt/trinity/share/pixmaps

@ -9,5 +9,6 @@
/opt/trinity/share/applications/tde/ktuberling.desktop
/opt/trinity/share/apps/ktuberling/*
/opt/trinity/share/mimelnk/application/x-tuberling.desktop
/opt/trinity/share/man/man6/ktuberling.6
../icons/ktuberling.xpm /opt/trinity/share/pixmaps
../icons/ktuberling-16.xpm /opt/trinity/share/pixmaps

@ -9,5 +9,7 @@
/opt/trinity/share/icons/hicolor/22x22/apps/lskat.png
/opt/trinity/share/icons/hicolor/16x16/apps/lskat.png
/opt/trinity/share/applications/tde/lskat.desktop
/opt/trinity/share/man/man6/lskat.6
/opt/trinity/share/man/man6/lskatproc.6
../icons/lskat.xpm /opt/trinity/share/pixmaps
../icons/lskat-16.xpm /opt/trinity/share/pixmaps

@ -1,2 +0,0 @@
debian/man/out/lskat-trinity.6
debian/man/out/lskatproc-trinity.6

@ -1,29 +0,0 @@
.TH ATLANTIK 6
.SH NAME
atlantik \- TDE monopd client
.SH SYNOPSIS
.B atlantik
.I [Qt-options] [TDE-options] [options]
.SH DESCRIPTION
\fBAtlantik\fP is a TDE client for playing Monopoly-like boardgames on
the monopd network.
Purpose of the \fBatlantik\fP board game is to acquire land in major
cities in North America and Europe while being a transatlantic
traveller. All game modes are served by monopd, a dedicated game
server designed for \fBatlantik\fP. One of the game modes plays like
the popular real estate board game known as Monopoly.
.so kdeopt.part
.SH PROGRAM OPTIONS
.TP
.B -h, --host \fI<argument>\fB
connect to this host
.B -p, --port \fI<argument>\fB
connect to this port
.B -g, --game \fI<argument>\fB
join this game
.SH SEE ALSO
More detailed user documentation is available from
.BR help:/atlantik
(either enter this URL into \fBkonqueror\fP, or run `khelpcenter
help:/atlantik').

@ -1,16 +0,0 @@
.TH KASTEROIDS 6
.SH NAME
kasteroids \- Asteroids for TDE
.SH SYNOPSIS
.B kasteroids
.I [Qt-options] [TDE-options]
.SH DESCRIPTION
The objective of \fBkasteroids\fP is to destroy all the asteroids on
the screen to advance to the next level. Your ship is destroyed if it
makes contact with an asteroid.
.so kdeopt.part
.SH SEE ALSO
More detailed user documentation is available from
.BR help:/kasteroids
(either enter this URL into \fBkonqueror\fP, or run `khelpcenter
help:/kasteroids').

@ -1,16 +0,0 @@
.TH KATOMIC 6
.SH NAME
katomic \- The Atomic Entertainment Handbook
.SH SYNOPSIS
.B katomic
.I [Qt-options] [TDE-options]
.SH DESCRIPTION
Atomic Entertainment is a smal game which resembles Sokoban. The
object of the game is to build chemical molecules on a Sokoban-like
board.
.so kdeopt.part
.SH SEE ALSO
More detailed user documentation is available from
.BR help:/katomic
(either enter this URL into \fBkonqueror\fP, or run `khelpcenter
help:/katomic').

@ -1,17 +0,0 @@
.TH KBACKGAMMON 6
.SH NAME
kbackgammon \- Graphical backgammon program for TDE
.SH SYNOPSIS
.B kbackgammon
.I [Qt-options] [TDE-options]
.SH DESCRIPTION
.B kbackgammon
is a graphical backgammon program for TDE. It supports backgammon
games with other players, games against computer engines like GNU bg
and even on-line games on the First Internet Backgammon Server.
.so kdeopt.part
.SH SEE ALSO
More detailed user documentation is available from
.BR help:/kbackgammon
(either enter this URL into \fBkonqueror\fP, or run `khelpcenter
help:/kbackgammon').

@ -1,16 +0,0 @@
.TH KBATTLESHIP 6
.SH NAME
kbattleship \- The TDE Battleship clone
.SH SYNOPSIS
.B kbattleship
.I [Qt-options] [TDE-options]
.SH DESCRIPTION
.B kbattleship
is a network-enabled implementation of the famous `Battle Ship' game
for TDE.
.so kdeopt.part
.SH SEE ALSO
More detailed user documentation is available from
.BR help:/kbattleship
(either enter this URL into \fBkonqueror\fP, or run `khelpcenter
help:/kbattleship).

@ -1,17 +0,0 @@
.TH KBLACKBOX 6
.SH NAME
kblackbox \- TDE Blackbox Game
.SH SYNOPSIS
.B kblackbox
.I [Qt-options] [TDE-options]
.SH DESCRIPTION
.B kblackbox
is a superb graphical logical game, inspired by the
.B emacs
blackbox.
.so kdeopt.part
.SH SEE ALSO
More detailed user documentation is available from
.BR help:/kblackbox
(either enter this URL into \fBkonqueror\fP, or run `khelpcenter
help:/kblackbox').

@ -1,27 +0,0 @@
.TH KBOUNCE 6
.SH NAME
kbounce \- TDE Jezz Ball game
.SH SYNOPSIS
.B kbounce
.I [Qt-options] [TDE-options]
.SH DESCRIPTION
This is a clone of the popular Jezzball game originally created by
Microsoft. Jezzball is one of the rare and simple games requiring
skill, timing, and patience in order to be successful. A ball begins
to bounce off of an area enclosed by four borders (like a square). You
must move your pointer to certain areas within the square. Upon
clicking, a new border is constructed at a relatively quick pace. You
can change the direction of the borders by 90 degrees as
well. Ultimately, you must force the ball to bounce around in a
smaller, and smaller area as time goes by without the ball ever
touching the borders as they are being constructed. If a ball touches
a certian part of the border as it is being built, the game is over.
After 75% of the original space has been blocked off from the moving
ball, you advance one level, and one more ball is added to the mix in
the following level.
.so kdeopt.part
.SH SEE ALSO
More detailed user documentation is available from
.BR help:/kbounce
(either enter this URL into \fBkonqueror\fP, or run `khelpcenter
help:/kbounce').

@ -1,110 +0,0 @@
.\" This portion of the manual page is from kdeopt.man, from the
.\" tdegames Debian package.
.SH GENERIC OPTIONS
.TP
.B \-\-help
Show help about options.
.TP
.B \-\-help-qt
Show Qt specific options.
.TP
.B \-\-help-tde
Show TDE specific options.
.TP
.B \-\-help-all
Show all options.
.TP
.B \-\-author
Show author information.
.TP
.B \-v, \-\-version
Show version information.
.TP
.B \-\-license
Show license information.
.TP
.B \-\-
End of options.
.SH QT OPTIONS
.TP
.B \-\-display \fI<displayname>\fB
Use the X-server display `displayname'.
.TP
.B \-\-session \fI<sessionId>\fB
Restore the application for the given `sessionId'.
.TP
.B \-\-cmap
Causes the application to install a private color map on an 8\-bit
display.
.TP
.B \-\-ncols \fI<count>\fB
Limits the number of colors allocated in the color cube on an 8\-bit
display, if the application is using the QApplication::ManyColor color
specification.
.TP
.B \-\-nograb
Tells Qt to never grab the mouse or the keyboard.
.TP
.B \-\-dograb
Running under a debugger can cause an implicit \-nograb, use \-dograb
to override.
.TP
.B \-\-sync
Switches to synchronous mode for debugging.
.TP
.B \-\-fn, \-\-font \fI<fontname>\fB
Defines the application font.
.TP
.B \-\-bg, \-\-background \fI<color>\fB
Sets the default background color and an application palette (light
and dark shades are calculated).
.TP
.B \-\-fg, \-\-foreground \fI<color>\fB
Sets the default foreground color.
.TP
.B \-\-btn, \-\-button \fI<color>\fB
Sets the default button color.
.TP
.B \-\-name \fI<name>\fB
Sets the application name.
.TP
.B \-\-title \fI<title>\fB
Sets the application title (caption).
.TP
.B \-\-visual TrueColor
Forces the application to use a TrueColor visual on an 8-bit display.
.TP
.B \-\-inputstyle \fI<inputstyle>\fB
Sets XIM (X Input Method) input style. Possible values are
\fIonthespot\fP, \fIoverthespot\fP, \fIoffthespot\fP and \fIroot\fP.
.TP
.B \-\-im \fI<XIM server>\fB
Set XIM server.
.TP
.B \-\-noxim
Disable XIM.
.SH TDE OPTIONS
.TP
.B \-\-caption \fI<caption>\fB
Use `caption' as name in the titlebar.
.TP
.B \-\-icon \fI<icon>\fB
Use `icon' as the application icon.
.TP
.B \-\-miniicon \fI<icon>\fB
Use `icon' as the icon in the titlebar.
.TP
.B \-\-dcopserver \fI<server>\fB
Use the DCOP Server specified by `server'.
.TP
.B \-\-nocrashhandler
Disable crash handler, to get core dumps.
.TP
.B \-\-waitforwm
Waits for a WM_NET compatible windowmanager.
.TP
.B \-\-style \fI<style>\fB
Sets the application GUI style.
.TP
.B \-\-geometry \fI<geometry>\fB
Sets the client geometry of the main widget.

@ -1,27 +0,0 @@
.TH KENOLABA 6
.SH NAME
kenolaba \- Abalone board game for TDE
.SH SYNOPSIS
.B kabalone
.I [Qt-options] [TDE-options] [options]
.SH DESCRIPTION
KEnolaba is a simple board strategy game that is played by two players.
There are red and yellow pieces for each player. Beginning from a
start position where each player has 14 pieces, moves are drawn until
one player has pushed 6 of his opponent's pieces out of the board.
The original program was developed in 1993 for DOS and pure Xlib. For
TDE there was a major rewrite.
.so kdeopt.part
.SH PROGRAM OPTIONS
.TP
.B \-h, \-\-host \fI<host>\fB
Use `host' for network game.
.TP
.B \-p, \-\-port \fI<port>\fB
Use `port' for network game.
.SH SEE ALSO
More detailed user documentation is available from
.BR help:/kenolaba
(either enter this URL into \fBkonqueror\fP, or run `khelpcenter
help:/kenolaba).

@ -1,19 +0,0 @@
.TH KFOULEGGS 6
.SH NAME
kfouleggs \- PuyoPuyo game for TDE
.SH SYNOPSIS
.B kfouleggs
.I [Qt-options] [TDE-options]
.SH DESCRIPTION
.B kfouleggs
is a clone of the Japanese PuyoPuyo game, with advanced features such
as multiplayer games againts human or AI, and network play. If you
have played Tetris, or one of its many clones, you will find
.B kfouleggs
easy to learn.
.so kdeopt.part
.SH SEE ALSO
More detailed user documentation is available from
.BR help:/kfouleggs
(either enter this URL into \fBkonqueror\fP, or run `khelpcenter
help:/kfouleggs').

@ -1,16 +0,0 @@
.TH KGOLDRUNNER 6
.SH NAME
kgoldrunner \- TDE version of the Loderunner arcade game
.SH SYNOPSIS
.B kgoldrunner
.I [Qt-options] [TDE-options]
.SH DESCRIPTION
\fBKGoldrunner\fP is a game of action and puzzle solving. Run through
the maze, dodge your enemies, collect all the gold and climb up to the
next level.
.so kdeopt.part
.SH SEE ALSO
More detailed user documentation is available from
.BR help:/kgoldrunner
(either enter this URL into \fBkonqueror\fP, or run `khelpcenter
help:/konqueror').

@ -1,20 +0,0 @@
.TH KJUMPINGCUBE 6
.SH NAME
kjumpingcube \- Tactical one- or two-player game
.SH SYNOPSIS
.B kjumpingcube
.I [Qt-options] [TDE-options]
.SH DESCRIPTION
.B kjumpingcube
is a simple tactical game. You can play it against the computer or
against a friend. The playing field consists of squares that contain
points. By clicking on the squares you can increase the points, and if
the points reach a maximum the points will jump to the squares'
neighbours and take them over. The winner is the one who owns all the
squares.
.so kdeopt.part
.SH SEE ALSO
More detailed user documentation is available from
.BR help:/kjumpingcube
(either enter this URL into \fBkonqueror\fP, or run `khelpcenter
help:/kjumpingcube').

@ -1,10 +0,0 @@
.TH KLICKETY 6
.SH NAME
klickety \- A Clickomania-alike game
.SH SYNOPSIS
.B klickety
.I [Qt-options] [TDE-options]
.SH DESCRIPTION
Klickety is an adaptation of the (perhaps) well-known Clickomania
game; it is very similar to the `same' game.
.so kdeopt.part

@ -1,22 +0,0 @@
.TH KLINES 6
.SH NAME
klines \- Color Lines game for TDE
.SH SYNOPSIS
.B klines
.I [Qt-options] [TDE-options]
.SH DESCRIPTION
KLines is a simple game. It is played by one player, so there is only one
winner :-). You play for fun and against the high score. It was inspired
by a well known game - ``Color lines'', written for DOS by Olga Demina,
Igor Demina, Igor Ivkin and Gennady Denisov back in 1992.
The main rules of the game are as simple as possible: you move (using the
mouse) marbles from cell to cell and build lines (horizontal, vertical or
diagonal). When a line contains 5 or more marbles, they are removed and
your score grows. After each turn the computer drops three more marbles.
.so kdeopt.part
.SH SEE ALSO
More detailed user documentation is available from
.BR help:/klines
(either enter this URL into \fBkonqueror\fP, or run `khelpcenter
help:/klines').

@ -1,17 +0,0 @@
.TH KMAHJONGG 6
.SH NAME
kmahjongg \- Mahjongg game for TDE
.SH SYNOPSIS
.B kmahjongg
.I [Qt-options] [TDE-options]
.SH DESCRIPTION
Your mission in this game is to remove all tiles from the game
board. A matching pair of tiles can be removed, if they are `free',
which means that no other tiles block them on the left or right side.
.so kdeopt.part
.SH SEE ALSO
More detailed user documentation is available from
.BR help:/kmahjongg
(either enter this URL into \fBkonqueror\fP, or run `khelpcenter
help:/kmahjongg').

@ -1,22 +0,0 @@
.TH KMINES 6
.SH NAME
kmines \- TDE mine sweeper game
.SH SYNOPSIS
.B kmines
.I [Qt-options] [TDE-options]
.SH DESCRIPTION
.B kmines
is the classic Minesweeper game. You must uncover all the empty cases
without blowing on a mine.
When you uncover a case, a number appears: it indicates how many mines
surround this case. If there is no number the neighbour cases are
automatically uncovered. In your process of uncovering secure cases,
it is \fIvery\fP useful to put a flag on the cases which contain a
mine.
.so kdeopt.part
.SH SEE ALSO
More detailed user documentation is available from
.BR help:/kmines
(either enter this URL into \fBkonqueror\fP, or run `khelpcenter
help:/kmines').

@ -1,34 +0,0 @@
.TH KNETWALK 6
.SH NAME
knetwalk \- A game for system administrators
.SH SYNOPSIS
.B knetwalk
.I [Qt-options] [TDE-options] [options]
.SH DESCRIPTION
\fBKNetwalk\fP presents the player with a rectangular grid containing
a server, several clients, and pieces of wire. The object of the game
is to rotate these elements until every client is connected to the
server, and no wires are left unconnected. Optionally, you can try to
get a high score by minimizing the number of rotations needed.
Left clicking on a square rotates it counterclockwise, while right
clicking rotates it clockwise. Middle clicking on a square marks the
square with a blue background and prevents you from rotating it unless
you middle click again to unmark it; this can be very useful for marking
squares which you know are in the correct orientation.
.so kdeopt.part
.SH PROGRAM OPTIONS
.TP
.B --Novice
Start in novice mode. In this mode, you get a 5x5 grid.
.TP
.B --Normal
Start in normal mode. In this mode, you get a 7x7 grid.
.TP
.B --Expert
Start in expert mode. In this mode, you get a 9x9 grid.
.TP
.B --Master
Start in master mode. In this mode, you get a 9x9 grid laid out on
a torus, so that a wire leading off one edge can connect to a wire on
the opposite edge.

@ -1,25 +0,0 @@
.TH KOLF 6
.SH NAME
kolf \- A miniature golf game for TDE
.SH SYNOPSIS
.B kolf
.I [Qt-options] [TDE-options] [--course-info] file
.SH DESCRIPTION
\fBKolf\fP is a miniature golf game with block graphics and a 2d
top-down view. Courses are dynamic, and up to 10 people can play at
once in competition.
\fBKolf\fP comes with a tutorial course. Playing this course is the
easiest way to get started.
.so kdeopt.part
.SH PROGRAM OPTIONS
.TP
.B --course-info
Print course information and exit.
.B file
Play this course.
.SH SEE ALSO
More detailed user documentation is available from
.BR help:/kolf
(either enter this URL into \fBkonqueror\fP, or run `khelpcenter
help:/kolf').

@ -1,17 +0,0 @@
.TH KONQUEST 6
.SH NAME
konquest \- Gnu-Lactic Konquest
.SH SYNOPSIS
.B konquest
.I [Qt-options] [TDE-options]
.SH DESCRIPTION
This is the TDE version of Gnu-Lactic Konquest, a multi-player
strategy game. The goal of the game is to expand your interstellar
empire across the galaxy and, of course, crush your rivals in the
process.
.so kdeopt.part
.SH SEE ALSO
More detailed user documentation is available from
.BR help:/konquest
(either enter this URL into \fBkonqueror\fP, or run `khelpcenter
help:/konquest').

@ -1,16 +0,0 @@
.TH KPAT 6
.SH NAME
kpat \- TDE patience game
.SH SYNOPSIS
.B kpat
.I [Qt-options] [TDE-options]
.SH DESCRIPTION
.B kpat
is a collection of 14 single-player card games.
<Insert here>
.so kdeopt.part
.SH SEE ALSO
More detailed user documentation is available from
.BR help:/kpat
(either enter this URL into \fBkonqueror\fP, or run `khelpcenter
help:/kpat').

@ -1,16 +0,0 @@
.TH KPOKER 6
.SH NAME
kpoker \- TDE video poker game
.SH SYNOPSIS
.B kpoker
.I [Qt-options] [TDE-options]
.SH DESCRIPTION
.B kpoker
is a TDE compliant clone of those highly addictive pocket video poker
games which are sometimes called ``Videopoker'' as well.
.so kdeopt.part
.SH SEE ALSO
More detailed user documentation is available from
.BR help:/kpoker
(either enter this URL into \fBkonqueror\fP, or run `khelpcenter
help:/kpoker').

@ -1,21 +0,0 @@
.TH KREVERSI 6
.SH NAME
kreversi \- Reversi for TDE
.SH SYNOPSIS
.B kreversi
.I [Qt-options] [TDE-options]
.SH DESCRIPTION
.B kreversi
is a simple one player strategy game played against the computer. The
playing field is an 8 by 8 square board divided into 64 squares. The
game piece used is a colored stone - one side of it is red, the other
blue. If a piece is captured by an opposing player, that piece is
turned to reveal the color of that player. A winner is declared when
one player has more pieces of his own color on the board and if there
are no more possible moves. <Insert here>
.so kdeopt.part
.SH SEE ALSO
More detailed user documentation is available from
.BR help:/kreversi
(either enter this URL into \fBkonqueror\fP, or run `khelpcenter
help:/kreversi').

@ -1,17 +0,0 @@
.TH KSAME 6
.SH NAME
ksame \- a little game about balls and how to get rid of them
.SH SYNOPSIS
.B ksame
.I [Qt-options] [TDE-options]
.SH DESCRIPTION
.B ksame
is a simple game. It is played by one player, so there is only one
winner. You play for fun and against the high score. It has been
inspired by SameGame, which is only really famous on the Macintosh.
.so kdeopt.part
.SH SEE ALSO
More detailed user documentation is available from
.BR help:/ksame
(either enter this URL into \fBkonqueror\fP, or run `khelpcenter
help:/ksame').

@ -1,17 +0,0 @@
.TH KSHISEN 6
.SH NAME
kshisen \- Shisen-Sho for TDE
.SH SYNOPSIS
.B kshisen
.I [Qt-options] [TDE-options]
.SH DESCRIPTION
.B kshisen
is a single-player game similar to Mahjongg and uses the same set of
tiles as Mahjongg. The object of the game is to remove all tiles from
the field.
.so kdeopt.part
.SH SEE ALSO
More detailed user documentation is available from
.BR help:/kshisen
(either enter this URL into \fBkonqueror\fP, or run `khelpcenter
help:/kshisen').

@ -1,15 +0,0 @@
.TH KSIRTET 6
.SH NAME
ksirtet \- Tetris game for TDE
.SH SYNOPSIS
.B ksirtet
.I [Qt-options] [TDE-options]
.SH DESCRIPTION
This program is a clone of the well known game Tetris. You must fit
the falling pieces to form full lines.
.so kdeopt.part
.SH SEE ALSO
More detailed user documentation is available from
.BR help:/ksirtet
(either enter this URL into \fBkonqueror\fP, or run `khelpcenter
help:/ksirtet').

@ -1,12 +0,0 @@
.TH KSMILETRIS 6
.SH NAME
ksmiletris \- Tetris like game for TDE
.SH SYNOPSIS
.B ksmiletris
.I [Qt-options] [TDE-options]
.SH DESCRIPTION
.B ksmiletris
is a game with falling blocks composed of different symbols. The
object is to guide the blocks so that there are two or more identical
symbols adjacent vertically.
.so kdeopt.part

@ -1,16 +0,0 @@
.TH KSNAKE 6
.SH NAME
ksnake \- TDE Snake Race game
.SH SYNOPSIS
.B ksnake
.I [Qt-options] [TDE-options]
.SH DESCRIPTION
.B ksnake
is a game of speed and agility. You are a hungry snake and are trying
to eat all the apples in the room before getting out.
.so kdeopt.part
.SH SEE ALSO
More detailed user documentation is available from
.BR help:/ksnake
(either enter this URL into \fBkonqueror\fP, or run `khelpcenter
help:/ksnake').

@ -1,35 +0,0 @@
.TH KSOKOBAN 6
.SH NAME
ksokoban \- The Japanese warehouse keeper game
.SH SYNOPSIS
.B ksokoban
.I [Qt-options] [TDE-options] [file]
.SH DESCRIPTION
The first sokoban game was created in 1982 by Hiroyuki Imabayashi at
the Japanese company Thinking Rabbit, Inc. ``Sokoban'' is Japanese for
``warehouse keeper''. The idea is that you are a warehouse keeper
trying to push crates to their proper locations in a warehouse.
The problem is that you cannot pull the crates or step over them. If
you are not careful, some of the crates can get stuck in wrong places
and/or block your way.
It can be rather difficult just to solve a level. But if you want to
make it even harder, you can try to minimise the number of moves
and/or pushes you use to solve the level.
To make the game more fun for small kids (below 10 years or so), some
collections with easier levels are also included in
\fBksokoban\fP. These are marked \fI(easy)\fP in the level collection
menu. Of course, these levels can be fun for adults too, for example
if you don't want to expose yourself to too much mental strain.
.so kdeopt.part
.SH PROGRAM ARGUMENTS
.TP
.I file
Level collection file to load
.SH SEE ALSO
More detailed user documentation is available from
.BR help:/ksokoban
(either enter this URL into \fBkonqueror\fP, or run `khelpcenter
help:/ksokoban').

@ -1,20 +0,0 @@
.TH KSPACEDUEL 6
.SH NAME
kspaceduel \- Arcade two-player space game for TDE
.SH SYNOPSIS
.B kspaceduel
.I [Qt-options] [TDE-options]
.SH DESCRIPTION
.B kspaceduel
is a space arcade game for two players. Each player controls a ship
that flies around the sun and tries to shoot at the other ship. You
can play
.B kspaceduel
with another person, against the computer, or you can have the
computer control both ships and play each other.
.so kdeopt.part
.SH SEE ALSO
More detailed user documentation is available from
.BR help:/kspaceduel
(either enter this URL into \fBkonqueror\fP, or run `khelpcenter
help:/kspaceduel').

@ -1,20 +0,0 @@
.TH KTRON 6
.SH NAME
ktron \- Tron clone for TDE
.SH SYNOPSIS
.B ktron
.I [Qt-options] [TDE-options]
.SH DESCRIPTION
.B ktron
is a simple Tron-Clone for the Trinity Desktop Environment. You can play
.B ktron
against the computer or a friend.
The aim of the game is to live longer than your opponent. To do that,
avoid running into a wall, your own tail and that of your opponent.
.so kdeopt.part
.SH SEE ALSO
More detailed user documentation is available from
.BR help:/ktron
(either enter this URL into \fBkonqueror\fP, or run `khelpcenter
help:/ktron').

@ -1,28 +0,0 @@
.TH KTUBERLING 6
.SH NAME
ktuberling \- Potato game for kids
.SH SYNOPSIS
.B ktuberling
.I [Qt-options] [TDE-options]
.SH DESCRIPTION
.B ktuberling
is a game intended for small children. Of course, it may be suitable
for adults who have remained young at heart.
It is a potato editor. That means you can drag and drop eyes, mouths,
mustache, and other parts of face and goodies onto a potato-like guy.
There is no winner for the game. The only purpose is to make the
funniest faces you can.
There is a museum (like a ``Madame Tusseau'' gallery) where you can
find many funny examples of decorated potatoes. Of course, you can
send your own creations to the programmer, Eric Bischoff
(e.bischoff@noos.fr), who will include them in the museum if he gets
some spare time.
.so kdeopt.part
.SH SEE ALSO
More detailed user documentation is available from
.BR help:/ktuberling
(either enter this URL into \fBkonqueror\fP, or run `khelpcenter
help:/ktuberling').

@ -1,25 +0,0 @@
.TH LSKAT 6
.SH NAME
lskat \- Lieutnant Skat card game for TDE
.SH SYNOPSIS
.B lskat
.I [Qt-options] [TDE-options] [options]
.SH DESCRIPTION
Lieutnant skat (from German \fIOffiziersskat\fP) is a card game for
two players. It is roughly played according to the rules of Skat but
with only two players and simplified rules.
Every player has a set of cards in front of him/her, half of them
covered and half of them open. Both players try to win more than 60 of
the 120 possible points. After 16 moves all cards are played and the
game ends.
.so kdeopt.part
.SH PROGRAM OPTIONS
.TP
.B -d, --debug \fI<level>\fB
Enter debug level.
.SH SEE ALSO
More detailed user documentation is available from
.BR help:/lskat
(either enter this URL into \fBkonqueror\fP, or run `khelpcenter
help:/lskat').

@ -1,8 +0,0 @@
.TH LSKATPROC 6
.SH NAME
lskatproc \- AI backend for lskat
.SH DESCRIPTION
This program is used internally by lskat. Users should not run it
directly.
.SH SEE ALSO
.BR lskat (6).

@ -1,22 +0,0 @@
.TH TWIN4 6
.SH NAME
twin4 \- Connect Four clone for TDE
.SH SYNOPSIS
.B twin4
.I [Qt-options] [TDE-options]
.SH DESCRIPTION
Four wins is a game for two players. Each player is represented by a
color (yellow and red). The goal of the game is to get four connected
pieces of your color into a row, column or any diagonal. This is done
by placing one of your pieces into any of the seven columns. A piece
will begin to fill a column from the bottom, i.e. it will fall down
until it reaches the ground level or another stone. After a move is
done it is the turn of the other player. This is repeated until the
game is over, i.e. one of the players has four pieces in a row, column
or diagonal or no more moves are possible because the board is filled.
.so kdeopt.part
.SH SEE ALSO
More detailed user documentation is available from
.BR help:/twin4
(either enter this URL into \fBkonqueror\fP, or run `khelpcenter
help:/twin4').

@ -1,8 +0,0 @@
.TH TWIN4PROC 6
.SH NAME
twin4proc \- AI backend for twin4
.SH DESCRIPTION
This program is used internally by twin4. Users should not run it
directly.
.SH SEE ALSO
.BR twin4 (6).

@ -6,3 +6,4 @@
/opt/trinity/share/icons/hicolor/22x22/apps/tdefifteen.png
/opt/trinity/share/icons/hicolor/16x16/apps/tdefifteen.png
/opt/trinity/share/applications/tde/tdefifteen.desktop
/opt/trinity/share/man/man6/tdefifteen.6

@ -10,5 +10,7 @@
/opt/trinity/share/icons/hicolor/16x16/apps/twin4.png
/opt/trinity/share/applications/tde/twin4.desktop
/opt/trinity/share/doc/tde/HTML/en/twin4/*
/opt/trinity/share/man/man6/twin4.6
/opt/trinity/share/man/man6/twin4proc.6
../icons/twin4.xpm /opt/trinity/share/pixmaps
../icons/twin4-16.xpm /opt/trinity/share/pixmaps

@ -1,2 +0,0 @@
debian/man/out/twin4-trinity.6
debian/man/out/twin4proc-trinity.6
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