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36 lines
1.3 KiB
36 lines
1.3 KiB
.TH KSOKOBAN 6
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.SH NAME
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ksokoban \- The Japanese warehouse keeper game
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.SH SYNOPSIS
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.B ksokoban
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.I [Qt-options] [TDE-options] [file]
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.SH DESCRIPTION
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The first sokoban game was created in 1982 by Hiroyuki Imabayashi at
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the Japanese company Thinking Rabbit, Inc. ``Sokoban'' is Japanese for
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``warehouse keeper''. The idea is that you are a warehouse keeper
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trying to push crates to their proper locations in a warehouse.
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The problem is that you cannot pull the crates or step over them. If
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you are not careful, some of the crates can get stuck in wrong places
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and/or block your way.
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It can be rather difficult just to solve a level. But if you want to
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make it even harder, you can try to minimise the number of moves
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and/or pushes you use to solve the level.
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To make the game more fun for small kids (below 10 years or so), some
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collections with easier levels are also included in
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\fBksokoban\fP. These are marked \fI(easy)\fP in the level collection
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menu. Of course, these levels can be fun for adults too, for example
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if you don't want to expose yourself to too much mental strain.
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.so kdeopt.part
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.SH PROGRAM ARGUMENTS
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.TP
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.I file
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Level collection file to load
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.SH SEE ALSO
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More detailed user documentation is available from
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.BR help:/ksokoban
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(either enter this URL into \fBkonqueror\fP, or run `khelpcenter
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help:/ksokoban').
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