|
|
|
/* Copyright (C) 2003 by Sandro Giessl
|
|
|
|
* based on the nice CVS KDesktop KShadowEngine class. thanks!
|
|
|
|
* looking forward to see KShadowEngine in tdefx somewhen btw.. :)
|
|
|
|
* ------------------------------------------------------------------------
|
|
|
|
* these are the original copyright notes:
|
|
|
|
* This file is proposed to be part of the KDE libraries.
|
|
|
|
* Copyright (C) 2003 Laur Ivan <laurivan@eircom.net>
|
|
|
|
*
|
|
|
|
* Many thanks to:
|
|
|
|
* - Bernardo Hung <deciare@gta.igs.net> for the enhanced shadow
|
|
|
|
* algorithm (currently used)
|
|
|
|
* - Tim Jansen <tim@tjansen.de> for the API updates and fixes.
|
|
|
|
*
|
|
|
|
* This library is free software; you can redistribute it and/or
|
|
|
|
* modify it under the terms of the GNU Library General Public
|
|
|
|
* License version 2 as published by the Free Software Foundation.
|
|
|
|
*
|
|
|
|
* This library is distributed in the hope that it will be useful,
|
|
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
|
|
* Library General Public License for more details.
|
|
|
|
*
|
|
|
|
* You should have received a copy of the GNU Library General Public License
|
|
|
|
* along with this library; see the file COPYING.LIB. If not, write to
|
|
|
|
* the Free Software Foundation, Inc., 59 Temple Place - Suite 330,
|
|
|
|
* Boston, MA 02111-1307, USA.
|
|
|
|
*/
|
|
|
|
|
|
|
|
#include "shadow.h"
|
|
|
|
#include <tqcolor.h>
|
|
|
|
|
|
|
|
ShadowEngine::ShadowEngine()
|
|
|
|
{
|
|
|
|
thickness_ = 1;
|
|
|
|
multiplicationFactor_ = 10.0;
|
|
|
|
}
|
|
|
|
|
|
|
|
ShadowEngine::~ShadowEngine()
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
TQImage ShadowEngine::makeShadow(const TQPixmap& textPixmap, const TQColor &bgColor)
|
|
|
|
{
|
|
|
|
TQImage result;
|
|
|
|
|
|
|
|
// create a new image for for the shaddow
|
|
|
|
int w = textPixmap.width();
|
|
|
|
int h = textPixmap.height();
|
|
|
|
|
|
|
|
// avoid calling these methods for every pixel
|
|
|
|
int bgRed = bgColor.red();
|
|
|
|
int bgGreen = bgColor.green();
|
|
|
|
int bgBlue = bgColor.blue();
|
|
|
|
|
|
|
|
double alphaShadow;
|
|
|
|
|
|
|
|
/*
|
|
|
|
* This is the source pixmap
|
|
|
|
*/
|
|
|
|
TQImage img = textPixmap.convertToImage().convertDepth(32);
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Resize the image if necessary
|
|
|
|
*/
|
|
|
|
if ((result.width() != w) || (result.height() != h))
|
|
|
|
{
|
|
|
|
result.create(w, h, 32);
|
|
|
|
}
|
|
|
|
|
|
|
|
result.fill(0); // all black
|
|
|
|
result.setAlphaBuffer(true);
|
|
|
|
|
|
|
|
for (int i = thickness_; i < w - thickness_; i++)
|
|
|
|
{
|
|
|
|
for (int j = thickness_; j < h - thickness_; j++)
|
|
|
|
{
|
|
|
|
alphaShadow = decay(img, i, j);
|
|
|
|
alphaShadow = (alphaShadow > 180.0) ? 180.0 : alphaShadow;
|
|
|
|
// update the shadow's i,j pixel.
|
|
|
|
result.setPixel(i,j, tqRgba(bgRed, bgGreen , bgBlue, (int) alphaShadow));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return result;
|
|
|
|
}
|
|
|
|
|
|
|
|
double ShadowEngine::decay(TQImage& source, int i, int j)
|
|
|
|
{
|
|
|
|
// create a new image for the shadow
|
|
|
|
int w = source.width();
|
|
|
|
int h = source.height();
|
|
|
|
int sx, sy;
|
|
|
|
|
|
|
|
double alphaShadow = 0;
|
|
|
|
double opacity = 0;
|
|
|
|
for (int k = 1; k <= thickness_; k++) {
|
|
|
|
/* Generate a shadow thickness_ pixels thicker
|
|
|
|
* on either side than the text image. Ensure
|
|
|
|
* that i +/- k and j +/- k are within the
|
|
|
|
* bounds of the text pixmap.
|
|
|
|
*/
|
|
|
|
opacity = 0;
|
|
|
|
for (int l = -k; l <= k; l++) {
|
|
|
|
if (i < k)
|
|
|
|
sx = 0;
|
|
|
|
else if (i >= w - k)
|
|
|
|
sx = w - 1;
|
|
|
|
else
|
|
|
|
sx = i + l;
|
|
|
|
|
|
|
|
for (int m = -k; m <= k; m++) {
|
|
|
|
if (j < k)
|
|
|
|
sy = 0;
|
|
|
|
else if (j >= h - k)
|
|
|
|
sy = h - 1;
|
|
|
|
else
|
|
|
|
sy = j + m;
|
|
|
|
|
|
|
|
opacity += tqGray(source.pixel(sx, sy));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
alphaShadow += opacity / multiplicationFactor_;
|
|
|
|
}
|
|
|
|
return alphaShadow;
|
|
|
|
}
|