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/* This file is part of the KDE project
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*
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* Copyright (C) 2005 Leo Savernik <l.savernik@aon.at>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public License
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* along with this library; see the file COPYING.LIB. If not, write to
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* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#ifndef domtreecommands_H
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#define domtreecommands_H
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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#include <dom/dom_element.h>
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#include <dom/dom_exception.h>
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#include <dom/dom_string.h>
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#include <dom/dom_text.h>
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#include <kcommand.h>
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#include <tqobject.h>
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#include <tqptrlist.h>
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class DOMTreeView;
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class KPrinter;
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class KURL;
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namespace domtreeviewer {
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class ManipulationCommandSignalEmitter;
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class ChangedNodeSet;
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/** returns a localized string for the given dom exception code */
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TQString domErrorMessage(int exception_code);
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/**
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* Internal class for emitting signals.
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* @internal
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*/
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class ManipulationCommandSignalEmitter : public TQObject
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{
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TQ_OBJECT
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ManipulationCommandSignalEmitter();
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virtual ~ManipulationCommandSignalEmitter();
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#undef signals
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#define signals public
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signals:
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#undef signals
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#define signals protected
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/** emitted if the DOM structure has been changed */
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void structureChanged();
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/** emitted if a DOM node has been changed */
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void nodeChanged(const DOM::Node &changedNode);
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/** emitted if an error occurred
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* @param err_id DOM error id
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* @param msg error message
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*/
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void error(int err_id, const TQString &msg);
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private: // make moc not complain
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friend class ManipulationCommand;
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};
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/**
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* Base class of all dom tree manipulation commands.
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* @author Leo Savernik
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*/
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class ManipulationCommand : public KCommand
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{
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public:
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ManipulationCommand();
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virtual ~ManipulationCommand();
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/** returns whether this command is still valid and can be executed */
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bool isValid() const { return !_exception.code; }
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/** returns the last occurred DOM exception */
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DOM::DOMException exception() const { return _exception; }
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/** returns true when the next issue of execute will reapply the command */
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bool shouldReapply() const { return _reapplied; }
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/** returns true if the command may emit signals */
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bool allowSignals() const { return allow_signals; }
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/** connects the given signal to a slot */
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static void connect(const char *signal, TQObject *recv, const char *slot);
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/** does grunt work and calls apply()/reapply() */
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virtual void execute();
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/** does grunt work and calls unapply() */
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virtual void unexecute();
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protected:
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virtual void apply() = 0;
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virtual void reapply();
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virtual void unapply() = 0;
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void handleException(DOM::DOMException &);
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void checkAndEmitSignals();
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void addChangedNode(const DOM::Node &);
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static ManipulationCommandSignalEmitter *mcse();
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protected:
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DOM::DOMException _exception;
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ChangedNodeSet *changedNodes;
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bool _reapplied:1;
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bool struc_changed:1;
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private:
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bool allow_signals:1;
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friend class MultiCommand;
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};
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/**
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* Combines multiple commands into a single command.
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*
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* Does basically the same as KMacroCommand, but inherits from
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* ManipulationCommand, and supports rollback.
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*/
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class MultiCommand : public ManipulationCommand
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{
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public:
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MultiCommand(const TQString &name);
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virtual ~MultiCommand();
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/** Adds a new command. Will take ownership of \c cmd */
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void addCommand(ManipulationCommand *cmd);
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virtual TQString name() const;
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protected:
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virtual void apply();
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virtual void unapply();
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void mergeChangedNodesFrom(ManipulationCommand *cmd);
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protected:
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TQPtrList<ManipulationCommand> cmds;
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TQString _name;
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};
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/**
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* Adds an attribute to a node.
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* @author Leo Savernik
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*/
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class AddAttributeCommand : public ManipulationCommand
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{
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public:
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AddAttributeCommand(const DOM::Element &element, const TQString &attrName, const TQString &attrValue);
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virtual ~AddAttributeCommand();
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virtual TQString name() const;
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protected:
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virtual void apply();
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virtual void unapply();
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protected:
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DOM::Element _element;
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DOM::DOMString attrName;
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DOM::DOMString attrValue;
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};
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/**
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* Manipulates an attribute's value.
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* @author Leo Savernik
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*/
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class ChangeAttributeValueCommand : public ManipulationCommand
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{
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public:
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ChangeAttributeValueCommand(const DOM::Element &element, const TQString &attr, const TQString &value);
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virtual ~ChangeAttributeValueCommand();
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virtual TQString name() const;
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protected:
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virtual void apply();
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virtual void unapply();
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protected:
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DOM::Element _element;
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DOM::DOMString _attr;
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DOM::DOMString old_value;
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DOM::DOMString new_value;
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};
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/**
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* Removes an attribute from a node.
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* @author Leo Savernik
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*/
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class RemoveAttributeCommand : public ManipulationCommand
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{
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public:
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RemoveAttributeCommand(const DOM::Element &element, const TQString &attrName);
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virtual ~RemoveAttributeCommand();
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virtual TQString name() const;
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protected:
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virtual void apply();
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virtual void unapply();
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protected:
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DOM::Element _element;
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DOM::DOMString attrName;
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DOM::DOMString oldAttrValue;
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};
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/**
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* Renames an attribute.
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* @author Leo Savernik
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*/
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class RenameAttributeCommand : public ManipulationCommand
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{
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public:
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RenameAttributeCommand(const DOM::Element &element, const TQString &attrOldName, const TQString &attrNewName);
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virtual ~RenameAttributeCommand();
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virtual TQString name() const;
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protected:
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virtual void apply();
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virtual void unapply();
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protected:
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DOM::Element _element;
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DOM::DOMString attrOldName;
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DOM::DOMString attrNewName;
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DOM::DOMString attrValue;
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};
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/**
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* Changes the value of a CData-node.
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* @author Leo Savernik
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*/
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class ChangeCDataCommand : public ManipulationCommand
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{
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public:
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ChangeCDataCommand(const DOM::CharacterData &, const TQString &value);
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virtual ~ChangeCDataCommand();
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virtual TQString name() const;
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protected:
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virtual void apply();
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virtual void unapply();
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protected:
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DOM::CharacterData cdata;
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DOM::DOMString value;
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DOM::DOMString oldValue;
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bool has_newlines;
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};
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/**
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* Handles insertion and deletion primitives of nodes.
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* @author Leo Savernik
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*/
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class ManipulateNodeCommand : public ManipulationCommand
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{
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public:
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/**
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* Prepare command, where \c node is to be contained in \c parent, just
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* before \c after. If \c after is 0, it is appended at the end.
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*/
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ManipulateNodeCommand(const DOM::Node &node, const DOM::Node &parent, const DOM::Node &after);
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virtual ~ManipulateNodeCommand();
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protected:
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void insert();
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void remove();
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protected:
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DOM::Node _node;
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DOM::Node _parent;
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DOM::Node _after;
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};
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/**
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* Inserts a node into the tree.
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*
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* The handed in node may be a full tree, even a document fragment.
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*
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* @author Leo Savernik
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*/
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class InsertNodeCommand : public ManipulateNodeCommand
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{
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public:
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/**
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* Prepare insertion command, inserting \c node into \c parent, just
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* before \c after. If \c after is 0, append it to the list of children.
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*/
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InsertNodeCommand(const DOM::Node &node, const DOM::Node &parent, const DOM::Node &after);
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virtual ~InsertNodeCommand();
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virtual TQString name() const;
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protected:
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virtual void apply();
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virtual void unapply();
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protected:
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};
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/**
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* Removes a node from the tree.
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*
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* The handed in node may be a full tree, even a document fragment.
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*
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* @author Leo Savernik
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*/
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class RemoveNodeCommand : public ManipulateNodeCommand
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{
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public:
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/**
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* Prepare insertion command, inserting \c node into \c parent, just
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* before \c after. If \c after is 0, append it to the list of children.
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*/
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RemoveNodeCommand(const DOM::Node &node, const DOM::Node &parent, const DOM::Node &after);
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virtual ~RemoveNodeCommand();
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virtual TQString name() const;
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protected:
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virtual void apply();
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virtual void unapply();
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protected:
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};
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/**
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* Moves a node.
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* @author Leo Savernik
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*/
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class MoveNodeCommand : public ManipulationCommand
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{
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public:
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/**
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* Move \c node from current position into \c parent, just before \c after.
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* Appends if \c after is 0.
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*/
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MoveNodeCommand(const DOM::Node &node, const DOM::Node &parent, const DOM::Node &after);
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virtual ~MoveNodeCommand();
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virtual TQString name() const;
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protected:
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virtual void apply();
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virtual void unapply();
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protected:
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DOM::Node _node;
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DOM::Node old_parent, old_after;
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DOM::Node new_parent, new_after;
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};
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} // namespace domtreeviewer
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#endif // domtreewindow_H
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