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// Copyright (c) 2003-2005 Charles Samuels <charles@kde.org>
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// See the file COPYING for redistribution terms.
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#ifndef OBLIQUE_H
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#define OBLIQUE_H
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#include <noatun/playlist.h>
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#include <noatun/plugin.h>
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#include "query.h"
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#include "kdatacollection.h"
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#include <tdeio/global.h>
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class View;
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class Tree;
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class Base;
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class Selector;
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class TreeItem;
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class DirectoryAdder;
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namespace TDEIO
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{
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class ListJob;
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class Job;
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}
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class Oblique : public Playlist, public Plugin
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{
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Q_OBJECT
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View *mView;
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Base *mBase;
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Selector *mSelector;
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KDataCollection mSchemaCollection;
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DirectoryAdder *mAdder;
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public:
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Oblique();
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~Oblique();
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Base *base() { return mBase; }
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TQStringList schemaNames() const { return mSchemaCollection.names(); }
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TQString loadSchema(Query &q, const TQString &name)
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{
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TQString t = q.load(mSchemaCollection.file(name));
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if (t.length())
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q.setName(name);
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return t;
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}
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void saveSchema(Query &q, const TQString &name, const TQString &title)
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{
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q.save(title, mSchemaCollection.saveFile(name));
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}
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void removeSchema(const TQString &name)
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{
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mSchemaCollection.remove(name);
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}
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virtual void reset();
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virtual void clear();
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virtual void addFile(const KURL&, bool play=false);
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virtual PlaylistItem next();
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virtual PlaylistItem previous();
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virtual PlaylistItem current();
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virtual void setCurrent(const PlaylistItem &);
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virtual PlaylistItem getFirst() const;
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virtual PlaylistItem getAfter(const PlaylistItem &item) const;
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virtual bool listVisible() const;
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virtual void showList();
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virtual void hideList();
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virtual Playlist *playlist() { return this; }
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public slots:
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void selected(TreeItem *cur);
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void beginDirectoryAdd(const KURL &url);
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private slots:
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void loopTypeChange(int i);
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void adderDone();
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};
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/**
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* loads the database into a Tree
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**/
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class Loader : public TQObject
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{
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Q_OBJECT
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// the id of the next file to load
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FileId mDeferredLoaderAt;
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Tree *mTree;
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Base *mBase;
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public:
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Loader(Tree *into);
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signals:
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void finished();
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private slots:
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void loadItemsDeferred();
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};
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/**
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* Adds a directory to
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* emits @ref done() when finished so you
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* can delete it
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**/
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class DirectoryAdder : public TQObject
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{
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Q_OBJECT
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Oblique *mOblique;
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KURL::List pendingAddDirectories;
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KURL::List::Iterator lastAddedSubDirectory;
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TDEIO::ListJob *listJob;
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KURL currentJobURL;
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public:
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DirectoryAdder(const KURL &dir, Oblique *oblique);
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Oblique *oblique() { return mOblique; }
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public slots:
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void add(const KURL &dir);
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signals:
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void done();
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private slots:
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void slotResult(TDEIO::Job *job);
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void slotEntries(TDEIO::Job *job, const TDEIO::UDSEntryList &entries);
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void slotRedirection(TDEIO::Job *, const KURL & url);
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private:
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void addNextPending();
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};
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#endif
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