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#ifndef __XLOCK_MODE_H__
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#define __XLOCK_MODE_H__
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/*-
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* @(#)mode.h 4.00 97/01/01 xlockmore
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*
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* mode.h - mode management for xlock, the X Window System lockscreen.
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*
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* Copyright (c) 1991 by Patrick J. Naughton.
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*
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* See xlock.c for copying information.
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*
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* Revision History:
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*
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* Changes of David Bagley (bagleyd@bigfoot.com)
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* 18-Mar-96: Ron Hitchens <ron@idiom.com>
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* Extensive revision to define new data types for
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* the new mode calling scheme.
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* 02-Jun-95: Extracted out of resource.c.
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*
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*/
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/*
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* Declare external interface routines for supported screen savers.
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*/
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/* -------------------------------------------------------------------- */
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struct LockStruct_s;
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struct ModeInfo_s;
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typedef void (ModeHook) (struct ModeInfo_s *);
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typedef void (HookProc) (struct LockStruct_s *, struct ModeInfo_s *);
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typedef struct LockStruct_s {
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char *cmdline_arg; /* mode name */
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ModeHook *init_hook; /* func to init a mode */
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ModeHook *callback_hook; /* func to run (tick) a mode */
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ModeHook *release_hook; /* func to shutdown a mode */
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ModeHook *refresh_hook; /* tells mode to tqrepaint */
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ModeHook *change_hook; /* user wants mode to change */
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ModeHook *unused_hook; /* for future expansion */
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ModeSpecOpt *msopt; /* this mode's def resources */
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int def_delay; /* default delay for mode */
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int def_batchcount;
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int def_cycles;
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int def_size;
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float def_saturation;
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char *desc; /* text description of mode */
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unsigned int flags; /* state flags for this mode */
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void *userdata; /* for use by the mode */
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} LockStruct;
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#define LS_FLAG_INITED 1
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typedef struct {
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Display *display; /* handle to X display */
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Screen *screenptr; /* ptr to screen info */
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int screen; /* number of current screen */
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int real_screen; /* for debugging */
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int num_screens; /* number screens locked */
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int max_screens; /* max # active screens */
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Window window; /* handle to current window */
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int win_width; /* width of current window */
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int win_height; /* height of current window */
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int win_depth; /* depth of current window */
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Visual *visual; /* visual of current window */
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Colormap colormap; /* default colormap of current window */
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unsigned long black_pixel; /* pixel value for black */
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unsigned long white_pixel; /* pixel value for white */
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unsigned int flags; /* xlock window flags */
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float delta3d;
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} WindowInfo;
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#define WI_FLAG_INFO_INITTED 0x001 /* private state flag */
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#define WI_FLAG_ICONIC 0x002
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#define WI_FLAG_MONO 0x004
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#define WI_FLAG_INWINDOW 0x008
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#define WI_FLAG_INROOT 0x010
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#define WI_FLAG_NOLOCK 0x020
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#define WI_FLAG_INSTALL 0x040
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#define WI_FLAG_DEBUG 0x080
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#define WI_FLAG_USE3D 0x100
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#define WI_FLAG_VERBOSE 0x200
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#define WI_FLAG_FULLRANDOM 0x400
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#define WI_FLAG_WIREFRAME 0x800
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#define WI_FLAG_JUST_INITTED 0x1000 /* private state flag */
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typedef struct {
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long pause; /* output, set by mode */
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long delay; /* inputs, current settings */
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long batchcount;
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long cycles;
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long size;
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float saturation;
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} RunInfo;
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typedef struct ModeInfo_s {
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WindowInfo windowinfo;
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perscreen *screeninfo;
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RunInfo runinfo;
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struct LockStruct_s *lockstruct;
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} ModeInfo;
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/* -------------------------------------------------------------------- */
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/*
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* These are the public interfaces that a mode should use to obtain
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* information about the display and other environmental parameters.
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* Everything hangs off a ModeInfo pointer. A mode should NOT cache
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* a ModeInfo pointer, the struct it points to is volatile. The mode
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* can safely make a copy of the data it points to, however. But it
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* is recommended the mode make use of the passed-in pointer and pass
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* it along to functions it calls.
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* Use these macros, don't look at the fields directly. The insides
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* of the ModeInfo struct are certain to change in the future.
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*/
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#define MODE_IS_INITED(ls) ((ls)->flags & LS_FLAG_INITED)
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#define MODE_NOT_INITED(ls) ( ! MODE_IS_INITED(ls))
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#define MI_DISPLAY(mi) ((mi)->windowinfo.display)
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#define MI_SCREEN(mi) ((mi)->windowinfo.screen)
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#define MI_SCREENPTR(mi) ((mi)->windowinfo.screenptr)
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#define MI_REAL_SCREEN(mi) ((mi)->windowinfo.real_screen)
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#define MI_NUM_SCREENS(mi) ((mi)->windowinfo.num_screens)
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#define MI_MAX_SCREENS(mi) ((mi)->windowinfo.max_screens)
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#define MI_WINDOW(mi) ((mi)->windowinfo.window)
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#define MI_WIN_WIDTH(mi) ((mi)->windowinfo.win_width)
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#define MI_WIN_HEIGHT(mi) ((mi)->windowinfo.win_height)
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#define MI_WIN_DEPTH(mi) ((mi)->windowinfo.win_depth)
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#define MI_VISUAL(mi) ((mi)->windowinfo.visual)
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#define MI_COLORMAP(mi) ((mi)->windowinfo.colormap)
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#define MI_WIN_BLACK_PIXEL(mi) ((mi)->windowinfo.black_pixel)
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#define MI_WIN_WHITE_PIXEL(mi) ((mi)->windowinfo.white_pixel)
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#define MI_DELTA3D(mi) ((mi)->windowinfo.delta3d)
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#define MI_WIN_FLAGS(mi) ((mi)->windowinfo.flags)
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#define MI_WIN_SET_FLAG_STATE(mi,f,bool) ((mi)->windowinfo.flags = \
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(bool) ? (mi)->windowinfo.flags | f \
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: (mi)->windowinfo.flags & ~(f))
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#define MI_WIN_FLAG_IS_SET(mi,f) ((mi)->windowinfo.flags & f)
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#define MI_WIN_FLAG_NOT_SET(mi,f) ( ! MI_WIN_FLAG_IS_SET(mi,f))
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#define MI_WIN_IS_ICONIC(mi) (MI_WIN_FLAG_IS_SET (mi, WI_FLAG_ICONIC))
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#define MI_WIN_IS_MONO(mi) (MI_WIN_FLAG_IS_SET (mi, WI_FLAG_MONO))
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#define MI_WIN_IS_INWINDOW(mi) (MI_WIN_FLAG_IS_SET (mi, WI_FLAG_INWINDOW))
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#define MI_WIN_IS_INROOT(mi) (MI_WIN_FLAG_IS_SET (mi, WI_FLAG_INROOT))
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#define MI_WIN_IS_NOLOCK(mi) (MI_WIN_FLAG_IS_SET (mi, WI_FLAG_NOLOCK))
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#define MI_WIN_IS_INSTALL(mi) (MI_WIN_FLAG_IS_SET (mi, WI_FLAG_INSTALL))
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#define MI_WIN_IS_DEBUG(mi) (MI_WIN_FLAG_IS_SET (mi, WI_FLAG_DEBUG))
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#define MI_WIN_IS_USE3D(mi) (MI_WIN_FLAG_IS_SET (mi, WI_FLAG_USE3D))
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#define MI_WIN_IS_VERBOSE(mi) (MI_WIN_FLAG_IS_SET (mi, WI_FLAG_VERBOSE))
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#define MI_WIN_IS_FULLRANDOM(mi) (MI_WIN_FLAG_IS_SET (mi, WI_FLAG_FULLRANDOM))
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#define MI_WIN_IS_WIREFRAME(mi) (MI_WIN_FLAG_IS_SET (mi, WI_FLAG_WIREFRAME))
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#define MI_PERSCREEN(mi) ((mi)->screeninfo)
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#define MI_GC(mi) ((mi)->screeninfo->gc)
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#define MI_NPIXELS(mi) ((mi)->screeninfo->npixels)
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#define MI_CMAP(mi) ((mi)->screeninfo->cmap)
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#define MI_PIXELS(mi) ((mi)->screeninfo->pixels)
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#define MI_PIXEL(mi,n) ((mi)->screeninfo->pixels[n])
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/* are these of interest to modes? */
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#define MI_BG_COLOR(mi) ((mi)->screeninfo->bgcol)
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#define MI_FG_COLOR(mi) ((mi)->screeninfo->fgcol)
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#define MI_NONE_COLOR(mi) ((mi)->screeninfo->nonecol) /* -install */
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#define MI_RIGHT_COLOR(mi) ((mi)->screeninfo->rightcol)
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#define MI_LEFT_COLOR(mi) ((mi)->screeninfo->leftcol)
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#define MI_PAUSE(mi) ((mi)->runinfo.pause)
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#define MI_DELAY(mi) ((mi)->runinfo.delay)
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#define MI_BATCHCOUNT(mi) ((mi)->runinfo.batchcount)
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#define MI_CYCLES(mi) ((mi)->runinfo.cycles)
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#define MI_SIZE(mi) ((mi)->runinfo.size)
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#define MI_SATURATION(mi) ((mi)->runinfo.saturation)
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#define MI_LOCKSTRUCT(mi) ((mi)->lockstruct)
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#define MI_DEFDELAY(mi) ((mi)->lockstruct->def_delay)
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#define MI_DEFBATCHCOUNT(mi) ((mi)->lockstruct->def_batchcount)
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#define MI_DEFCYCLES(mi) ((mi)->lockstruct->def_cycles)
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#define MI_DEFSIZE(mi) ((mi)->lockstruct->def_size)
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#define MI_DEFSATURATION(mi) ((mi)->lockstruct->def_saturation)
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#define MI_NAME(mi) ((mi)->lockstruct->cmdline_arg)
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#define MI_DESC(mi) ((mi)->lockstruct->desc)
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#define MI_USERDATA(mi) ((mi)->lockstruct->userdata)
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/* -------------------------------------------------------------------- */
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extern HookProc call_init_hook;
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extern HookProc call_callback_hook;
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extern HookProc call_release_hook;
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extern HookProc call_refresh_hook;
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extern HookProc call_change_hook;
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extern void set_default_mode(LockStruct *);
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extern void release_last_mode(ModeInfo *);
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/* -------------------------------------------------------------------- */
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extern ModeHook init_ant;
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extern ModeHook draw_ant;
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extern ModeHook release_ant;
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extern ModeHook refresh_ant;
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extern ModeSpecOpt ant_opts;
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extern ModeHook init_ball;
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extern ModeHook draw_ball;
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extern ModeHook release_ball;
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extern ModeHook refresh_ball;
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extern ModeSpecOpt ball_opts;
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extern ModeHook init_bat;
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extern ModeHook draw_bat;
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extern ModeHook release_bat;
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extern ModeHook refresh_bat;
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extern ModeSpecOpt bat_opts;
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extern ModeHook init_blot;
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extern ModeHook draw_blot;
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extern ModeHook release_blot;
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extern ModeHook refresh_blot;
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extern ModeSpecOpt blot_opts;
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extern ModeHook init_bouboule;
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extern ModeHook draw_bouboule;
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extern ModeHook release_bouboule;
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extern ModeHook refresh_bouboule;
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extern ModeSpecOpt bouboule_opts;
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extern ModeHook init_bounce;
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extern ModeHook draw_bounce;
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extern ModeHook release_bounce;
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extern ModeHook refresh_bounce;
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extern ModeSpecOpt bounce_opts;
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extern ModeHook init_braid;
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extern ModeHook draw_braid;
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extern ModeHook release_braid;
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extern ModeHook refresh_braid;
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extern ModeSpecOpt braid_opts;
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extern ModeHook init_bug;
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extern ModeHook draw_bug;
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extern ModeHook release_bug;
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extern ModeHook refresh_bug;
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extern ModeSpecOpt bug_opts;
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extern ModeHook init_clock;
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extern ModeHook draw_clock;
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extern ModeHook release_clock;
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extern ModeHook refresh_clock;
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extern ModeSpecOpt clock_opts;
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extern ModeHook init_daisy;
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extern ModeHook draw_daisy;
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extern ModeHook release_daisy;
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extern ModeHook refresh_daisy;
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extern ModeSpecOpt daisy_opts;
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extern ModeHook init_dclock;
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extern ModeHook draw_dclock;
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extern ModeHook release_dclock;
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extern ModeHook refresh_dclock;
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extern ModeSpecOpt dclock_opts;
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extern ModeHook init_demon;
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extern ModeHook draw_demon;
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extern ModeHook release_demon;
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extern ModeHook refresh_demon;
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extern ModeSpecOpt demon_opts;
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extern ModeHook init_drift;
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extern ModeHook draw_drift;
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extern ModeHook release_drift;
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extern ModeHook refresh_drift;
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extern ModeSpecOpt drift_opts;
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extern ModeHook init_eyes;
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extern ModeHook draw_eyes;
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extern ModeHook release_eyes;
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extern ModeHook refresh_eyes;
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extern ModeSpecOpt eyes_opts;
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extern ModeHook init_flag;
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extern ModeHook draw_flag;
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extern ModeHook release_flag;
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extern ModeHook refresh_flag;
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extern ModeSpecOpt flag_opts;
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extern ModeHook init_flame;
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extern ModeHook draw_flame;
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extern ModeHook release_flame;
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extern ModeHook refresh_flame;
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extern ModeSpecOpt flame_opts;
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extern ModeHook init_forest;
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extern ModeHook draw_forest;
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extern ModeHook release_forest;
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extern ModeHook refresh_forest;
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extern ModeHook refresh_forest;
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extern ModeSpecOpt forest_opts;
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extern ModeHook init_fract;
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extern ModeHook draw_fract;
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extern ModeHook release_fract;
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extern ModeHook refresh_fract;
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extern ModeSpecOpt fract_opts;
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extern ModeHook init_galaxy;
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extern ModeHook draw_galaxy;
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extern ModeHook release_galaxy;
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extern ModeHook refresh_galaxy;
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extern ModeSpecOpt galaxy_opts;
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extern ModeHook init_tqgeometry;
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extern ModeHook draw_tqgeometry;
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extern ModeHook release_tqgeometry;
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extern ModeHook refresh_tqgeometry;
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extern ModeSpecOpt geometry_opts;
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extern ModeHook init_grav;
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extern ModeHook draw_grav;
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extern ModeHook release_grav;
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extern ModeHook refresh_grav;
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extern ModeSpecOpt grav_opts;
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extern ModeHook init_helix;
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extern ModeHook draw_helix;
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extern ModeHook release_helix;
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extern ModeHook refresh_helix;
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extern ModeSpecOpt helix_opts;
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extern ModeHook init_hop;
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extern ModeHook draw_hop;
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extern ModeHook release_hop;
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extern ModeHook refresh_hop;
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extern ModeSpecOpt hop_opts;
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extern ModeHook init_hyper;
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extern ModeHook draw_hyper;
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extern ModeHook release_hyper;
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extern ModeHook refresh_hyper;
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extern ModeSpecOpt hyper_opts;
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extern ModeHook init_ico;
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extern ModeHook draw_ico;
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extern ModeHook release_ico;
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extern ModeHook refresh_ico;
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extern ModeHook change_ico;
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extern ModeSpecOpt ico_opts;
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extern ModeHook init_ifs;
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extern ModeHook draw_ifs;
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extern ModeHook release_ifs;
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extern ModeSpecOpt ifs_opts;
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extern ModeHook init_image;
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extern ModeHook draw_image;
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extern ModeHook release_image;
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extern ModeHook refresh_image;
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extern ModeSpecOpt image_opts;
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extern ModeHook init_julia;
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extern ModeHook draw_julia;
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extern ModeHook release_julia;
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extern ModeHook refresh_julia;
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extern ModeSpecOpt julia_opts;
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extern ModeHook init_kaleid;
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extern ModeHook draw_kaleid;
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extern ModeHook release_kaleid;
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extern ModeHook refresh_kaleid;
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extern ModeSpecOpt kaleid_opts;
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extern ModeHook init_laser;
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extern ModeHook draw_laser;
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extern ModeHook release_laser;
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extern ModeHook refresh_laser;
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extern ModeSpecOpt laser_opts;
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extern ModeHook init_life;
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extern ModeHook draw_life;
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extern ModeHook release_life;
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extern ModeHook refresh_life;
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extern ModeHook change_life;
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extern ModeSpecOpt life_opts;
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extern ModeHook init_life1d;
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extern ModeHook draw_life1d;
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extern ModeHook release_life1d;
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extern ModeHook refresh_life1d;
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extern ModeSpecOpt life1d_opts;
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extern ModeHook init_life3d;
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extern ModeHook draw_life3d;
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extern ModeHook release_life3d;
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extern ModeHook refresh_life3d;
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extern ModeHook change_life3d;
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extern ModeSpecOpt life3d_opts;
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extern ModeHook init_lightning;
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extern ModeHook draw_lightning;
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extern ModeHook release_lightning;
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extern ModeHook refresh_lightning;
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extern ModeSpecOpt lightning_opts;
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extern ModeHook init_lisa;
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extern ModeHook draw_lisa;
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extern ModeHook release_lisa;
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extern ModeHook refresh_lisa;
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extern ModeHook change_lisa;
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extern ModeSpecOpt lisa_opts;
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extern ModeHook init_lissie;
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extern ModeHook draw_lissie;
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extern ModeHook release_lissie;
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extern ModeHook refresh_lissie;
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extern ModeSpecOpt lissie_opts;
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extern ModeHook init_loop;
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extern ModeHook draw_loop;
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extern ModeHook release_loop;
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extern ModeHook refresh_loop;
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extern ModeSpecOpt loop_opts;
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extern ModeHook init_marquee;
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extern ModeHook draw_marquee;
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extern ModeHook release_marquee;
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extern ModeHook refresh_marquee;
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extern ModeSpecOpt marquee_opts;
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extern ModeHook init_maze;
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extern ModeHook draw_maze;
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extern ModeHook release_maze;
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extern ModeHook refresh_maze;
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extern ModeSpecOpt maze_opts;
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extern ModeHook init_mountain;
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extern ModeHook draw_mountain;
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extern ModeHook release_mountain;
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extern ModeHook refresh_mountain;
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extern ModeSpecOpt mountain_opts;
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extern ModeHook init_nose;
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extern ModeHook draw_nose;
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extern ModeHook release_nose;
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extern ModeHook refresh_nose;
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extern ModeSpecOpt nose_opts;
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extern ModeHook init_pacman;
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extern ModeHook draw_pacman;
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extern ModeHook release_pacman;
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extern ModeHook refresh_pacman;
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extern ModeSpecOpt pacman_opts;
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extern ModeHook init_penrose;
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extern ModeHook draw_penrose;
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extern ModeHook release_penrose;
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#if 0
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extern ModeHook refresh_penrose; /* Needed */
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#endif
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extern ModeSpecOpt penrose_opts;
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extern ModeHook init_petal;
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extern ModeHook draw_petal;
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extern ModeHook release_petal;
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extern ModeHook refresh_petal;
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extern ModeSpecOpt petal_opts;
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extern ModeHook init_puzzle;
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extern ModeHook draw_puzzle;
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extern ModeHook release_puzzle;
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#if 0
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extern ModeHook refresh_puzzle; /* Needed */
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#endif
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extern ModeSpecOpt puzzle_opts;
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extern ModeHook init_pyro;
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extern ModeHook draw_pyro;
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extern ModeHook release_pyro;
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extern ModeHook refresh_pyro;
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extern ModeSpecOpt pyro_opts;
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extern ModeHook init_qix;
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extern ModeHook draw_qix;
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extern ModeHook release_qix;
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extern ModeHook refresh_qix;
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extern ModeSpecOpt qix_opts;
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extern ModeHook init_roll;
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extern ModeHook draw_roll;
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extern ModeHook release_roll;
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extern ModeHook refresh_roll;
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extern ModeSpecOpt roll_opts;
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extern ModeHook init_rotor;
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extern ModeHook draw_rotor;
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extern ModeHook release_rotor;
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extern ModeHook refresh_rotor;
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extern ModeSpecOpt rotor_opts;
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extern ModeHook init_tqshape;
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extern ModeHook draw_tqshape;
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extern ModeHook release_tqshape;
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extern ModeHook refresh_tqshape;
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extern ModeSpecOpt tqshape_opts;
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extern ModeHook init_slip;
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extern ModeHook draw_slip;
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extern ModeHook release_slip;
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#if 0
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extern ModeHook refresh_slip; /* Probably not practical */
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#endif
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extern ModeSpecOpt slip_opts;
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extern ModeHook init_sphere;
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extern ModeHook draw_sphere;
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extern ModeHook release_sphere;
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extern ModeHook refresh_sphere;
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extern ModeSpecOpt sphere_opts;
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extern ModeHook init_spiral;
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extern ModeHook draw_spiral;
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extern ModeHook release_spiral;
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extern ModeHook refresh_spiral;
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extern ModeSpecOpt spiral_opts;
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extern ModeHook init_spline;
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extern ModeHook draw_spline;
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extern ModeHook release_spline;
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extern ModeHook refresh_spline;
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extern ModeSpecOpt spline_opts;
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extern ModeHook init_star;
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extern ModeHook draw_star;
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extern ModeHook release_star;
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extern ModeHook refresh_star;
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extern ModeSpecOpt star_opts;
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extern ModeHook init_strange;
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extern ModeHook draw_strange;
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extern ModeHook release_strange;
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extern ModeSpecOpt strange_opts;
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extern ModeHook init_swarm;
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extern ModeHook draw_swarm;
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extern ModeHook release_swarm;
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extern ModeHook refresh_swarm;
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extern ModeSpecOpt swarm_opts;
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extern ModeHook init_swirl;
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extern ModeHook draw_swirl;
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extern ModeHook release_swirl;
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extern ModeHook refresh_swirl;
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extern ModeSpecOpt swirl_opts;
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extern ModeHook init_tri;
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extern ModeHook draw_tri;
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extern ModeHook release_tri;
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extern ModeHook refresh_tri;
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extern ModeSpecOpt tri_opts;
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extern ModeHook init_triangle;
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extern ModeHook draw_triangle;
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extern ModeHook release_triangle;
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extern ModeHook refresh_triangle;
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extern ModeSpecOpt triangle_opts;
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extern ModeHook init_tube;
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extern ModeHook draw_tube;
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extern ModeHook release_tube;
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extern ModeHook refresh_tube;
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extern ModeSpecOpt tube_opts;
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extern ModeHook init_turtle;
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extern ModeHook draw_turtle;
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extern ModeHook release_turtle;
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extern ModeHook refresh_turtle;
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extern ModeSpecOpt turtle_opts;
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extern ModeHook init_wator;
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extern ModeHook draw_wator;
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extern ModeHook release_wator;
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extern ModeHook refresh_wator;
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extern ModeSpecOpt wator_opts;
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extern ModeHook init_wire;
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extern ModeHook draw_wire;
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extern ModeHook release_wire;
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extern ModeHook refresh_wire;
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extern ModeSpecOpt wire_opts;
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extern ModeHook init_world;
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extern ModeHook draw_world;
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extern ModeHook release_world;
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extern ModeHook refresh_world;
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extern ModeSpecOpt world_opts;
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extern ModeHook init_worm;
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extern ModeHook draw_worm;
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extern ModeHook release_worm;
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extern ModeHook refresh_worm;
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extern ModeSpecOpt worm_opts;
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|
#if defined( USE_XPM ) || defined( USE_XPMINC )
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extern ModeHook init_cartoon;
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extern ModeHook draw_cartoon;
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extern ModeHook release_cartoon;
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extern ModeSpecOpt cartoon_opts;
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#endif
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#ifdef USE_GL
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extern ModeHook init_gears;
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extern ModeHook draw_gears;
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extern ModeHook release_gears;
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extern ModeSpecOpt gears_opts;
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extern ModeHook init_morph3d;
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extern ModeHook draw_morph3d;
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extern ModeHook release_morph3d;
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extern ModeHook change_morph3d;
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extern ModeSpecOpt morph3d_opts;
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extern ModeHook init_pipes;
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extern ModeHook draw_pipes;
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extern ModeHook release_pipes;
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extern ModeHook refresh_pipes;
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extern ModeHook change_pipes;
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extern ModeSpecOpt pipes_opts;
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extern ModeHook init_superquadrics;
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extern ModeHook draw_superquadrics;
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extern ModeHook release_superquadrics;
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extern ModeHook refresh_superquadrics;
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extern ModeSpecOpt superquadrics_opts;
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#ifdef USE_SPROINGIES
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|
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extern ModeHook init_sproingies;
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extern ModeHook draw_sproingies;
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extern ModeHook release_sproingies;
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extern ModeHook refresh_sproingies;
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extern ModeSpecOpt sproingies_opts;
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#endif
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#endif
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#ifdef USE_HACKERS
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|
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extern ModeHook init_fadeplot;
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extern ModeHook draw_fadeplot;
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extern ModeHook release_fadeplot;
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extern ModeHook refresh_fadeplot;
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extern ModeSpecOpt fadeplot_opts;
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#endif
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extern ModeHook init_blank;
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extern ModeHook draw_blank;
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extern ModeHook release_blank;
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extern ModeHook refresh_blank;
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extern ModeSpecOpt blank_opts;
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#ifdef USE_BOMB
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|
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extern ModeHook init_bomb;
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extern ModeHook draw_bomb;
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extern ModeHook release_bomb;
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extern ModeHook refresh_bomb;
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extern ModeHook change_bomb;
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extern ModeSpecOpt bomb_opts;
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#endif
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extern ModeHook init_random;
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extern ModeHook draw_random;
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extern ModeHook release_random;
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extern ModeHook refresh_random;
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|
extern ModeHook change_random;
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|
|
extern ModeSpecOpt random_opts;
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|
|
extern LockStruct LockProcs[];
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|
|
extern int numprocs;
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/* -------------------------------------------------------------------- */
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|
#endif /* __XLOCK_MODE_H__ */
|