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#ifndef __SOLARWINDS_H__
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#define __SOLARWINDS_H__
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//============================================================================
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//
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// Terence Welsh Screensaver - Solar Winds
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// http://www.reallyslick.com/
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//
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// Ported to KDE by Karl Robillard
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//
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//============================================================================
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#include <tqgl.h>
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#define LIGHTSIZE 64
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class wind;
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class TQTimer;
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class SWindsWidget : public TQGLWidget
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{
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Q_OBJECT
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TQ_OBJECT
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public:
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enum eDefault
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{
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Regular,
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CosmicStrings,
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ColdPricklies,
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SpaceFur,
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Jiggly,
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Undertow,
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DefaultModes
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};
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SWindsWidget( TQWidget* parent=0, const char* name=0 );
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~SWindsWidget();
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void updateParameters();
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void setDefaults( int which );
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protected:
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void paintGL();
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void resizeGL( int w, int h );
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void initializeGL();
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#ifdef UNIT_TEST
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void keyPressEvent( TQKeyEvent* );
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#endif
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private slots:
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void nextFrame();
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private:
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wind* _winds;
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unsigned char lightTexture[LIGHTSIZE][LIGHTSIZE];
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int dWinds;
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int dEmitters;
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int dParticles;
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int dGeometry;
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float dSize;
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int dParticlespeed;
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int dEmitterspeed;
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int dWindspeed;
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int dBlur;
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// Using TQTimer rather than timerEvent() to avoid getting locked out of
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// the TQEvent loop on lower-end systems. Ian Geiser <geiseri@kde.org>
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// says this is the way to go.
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TQTimer* _timer;
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int _frameTime;
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friend class wind;
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};
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#ifndef UNIT_TEST
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#include <kdialogbase.h>
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#include <kscreensaver.h>
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class KSWindsScreenSaver : public KScreenSaver
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{
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Q_OBJECT
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TQ_OBJECT
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public:
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KSWindsScreenSaver( WId id );
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virtual ~KSWindsScreenSaver();
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int mode() const { return _mode; }
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public slots:
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void setMode( int );
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private:
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void readSettings();
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SWindsWidget* _flux;
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int _mode;
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};
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class TQComboBox;
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class KSWindsSetup : public KDialogBase
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{
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Q_OBJECT
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TQ_OBJECT
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public:
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KSWindsSetup( TQWidget* parent = 0, const char* name = 0 );
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~KSWindsSetup();
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private slots:
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void slotHelp();
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void slotOk();
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private:
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TQComboBox* modeW;
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KSWindsScreenSaver* _saver;
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};
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#endif
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#endif //__SOLARWINDS_H__
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