You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
106 lines
2.6 KiB
106 lines
2.6 KiB
15 years ago
|
// This file is part of KFireSaver3D.
|
||
|
|
||
|
// KFireSaver3D is free software; you can redistribute it and/or modify
|
||
|
// it under the terms of the GNU General Public License as published by
|
||
|
// the Free Software Foundation; either version 2 of the License, or
|
||
|
// (at your option) any later version.
|
||
|
|
||
|
// KFireSaver3D is distributed in the hope that it will be useful,
|
||
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
// GNU General Public License for more details.
|
||
|
|
||
|
// You should have received a copy of the GNU General Public License
|
||
|
// along with KFireSaver3D; if not, write to the Free Software
|
||
|
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
||
|
|
||
|
|
||
|
// Author: Enrico Ros, based on the great work of David Sansome (kfiresaver)
|
||
|
// Email: asy@libero.it
|
||
|
|
||
|
#ifndef KFIRESAVER_PARTICLE_H
|
||
|
#define KFIRESAVER_PARTICLE_H
|
||
|
|
||
15 years ago
|
#include <tqgl.h>
|
||
15 years ago
|
|
||
|
#define FLICKER_FRAMES_DELAY 8
|
||
|
#define DRAND ((float)rand() / (float)RAND_MAX) /*random float between 0 and 1*/
|
||
|
|
||
|
/* -- Particle class.
|
||
|
* Sets initial parameters and takes care of updating physics for a single
|
||
|
* fireworks particle. The physics model is the Newtonian one.
|
||
|
*/
|
||
|
class Particle
|
||
|
{
|
||
|
public:
|
||
|
//enum definitions for type of particle
|
||
|
enum ParticleType
|
||
|
{
|
||
|
FireParticle,
|
||
|
FireWorkLeaderParticle,
|
||
|
FireWorkDebrisParticle,
|
||
|
LogoParticle,
|
||
|
StarParticle
|
||
|
};
|
||
|
|
||
|
Particle( ParticleType pT );
|
||
|
|
||
|
//public methods for initializing default parameters and update them
|
||
|
virtual void initializeValues (
|
||
|
int color_scheme = 0,
|
||
|
Particle* leader = 0L,
|
||
|
GLfloat powermin = 5.0,
|
||
|
GLfloat powermax = 10.0,
|
||
|
bool flickers = false,
|
||
|
GLfloat *displace = 0L );
|
||
|
|
||
|
virtual void updateParameters ( float timeGap );
|
||
|
|
||
|
//public accessible variables of the class
|
||
|
ParticleType particleType;
|
||
|
int explosionsDepth;
|
||
|
unsigned int texture;
|
||
|
|
||
|
GLfloat xpos, ypos, zpos,
|
||
|
xspeed, yspeed, zspeed,
|
||
|
zacc;
|
||
|
|
||
|
GLfloat colour[4],
|
||
|
life, startLife,
|
||
|
pixelSize;
|
||
|
|
||
|
bool useLife;
|
||
|
int flicker;
|
||
|
|
||
|
private:
|
||
|
Particle();
|
||
|
};
|
||
|
|
||
|
|
||
|
/* -- TurningParticle class.
|
||
|
* Randomize initial parameters similar to a standard 'spherical' particle
|
||
|
* and takes care of updating physics. The physics model is a funny 'bees'
|
||
|
* (vectorial-product) one.
|
||
|
*/
|
||
|
class TurningParticle : public Particle
|
||
|
{
|
||
|
public:
|
||
|
TurningParticle( ParticleType pT );
|
||
|
|
||
|
virtual void initializeValues (
|
||
|
int color_scheme = 0,
|
||
|
Particle* leader = 0L,
|
||
|
GLfloat powermin = 5.0,
|
||
|
GLfloat powermax = 10.0,
|
||
|
bool flickers = false,
|
||
|
GLfloat *displace = 0L );
|
||
|
|
||
|
virtual void updateParameters ( float dT );
|
||
|
|
||
|
private:
|
||
|
float wx, wy, wz;
|
||
|
TurningParticle();
|
||
|
};
|
||
|
|
||
|
#endif
|