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//-----------------------------------------------------------------------------
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//
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// kwave - Partical Wave Screen Saver for TDE 2
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//
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// Copyright (c) Ian Reinhart Geiser 2001
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//
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/////
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//NOTE:
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// The base particle engine did not come from me, it was designed by Jeff Molofee <nehe@connect.ab.ca>
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// I did some extensive modifications to make it work with QT's OpenGL but the base principal is about
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// the same.
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////
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#ifndef __WAVE_H__
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#define __WAVE_H__
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#include <tqdialog.h>
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#include <tqgl.h>
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#ifdef TQ_WS_MACX
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#include <OpenGL/glu.h>
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#include <OpenGL/gl.h>
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#else
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#include <GL/glu.h>
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#include <GL/gl.h>
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#endif
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#include <tdescreensaver.h>
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#include <tqtimer.h>
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#include <tqimage.h>
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#include "wavecfg.h"
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class Wave : public TQGLWidget
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{
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TQ_OBJECT
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public:
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Wave( TQWidget * parent=0, const char * name=0 );
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~Wave();
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protected:
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/** paint the GL view */
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void paintGL ();
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/** resize the gl view */
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void resizeGL ( int w, int h );
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/** setup the GL enviroment */
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void initializeGL ();
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private:
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//
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GLUnurbsObj *pNurb;
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GLint nNumPoints;
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// float ctrlPoints[4][4][3];
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// float knots[8];
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int index;
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bool LoadGLTextures();
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GLuint texture[1];
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TQImage tex;
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};
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class KWaveSaver : public KScreenSaver
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{
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TQ_OBJECT
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public:
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KWaveSaver( WId drawable );
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virtual ~KWaveSaver();
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void readSettings();
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public slots:
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void blank();
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private:
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Wave *wave;
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TQTimer *timer;
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};
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class KWaveSetup : public SetupUi
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{
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TQ_OBJECT
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public:
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KWaveSetup( TQWidget *parent = NULL, const char *name = NULL );
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~KWaveSetup( );
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protected:
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void readSettings();
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private slots:
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void slotOkPressed();
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void aboutPressed();
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private:
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KWaveSaver *saver;
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float size;
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float stars;
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};
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#endif
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