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///-----------------------------------------------------------------------------
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//
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// kgravity - Partical gravity Screen Saver for KDE 2
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//
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// Copyright (c) Ian Reinhart Geiser 2001
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//
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/////
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//NOTE:
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// The base particle engine did not come from me, it was designed by Jeff Molofee <nehe@connect.ab.ca>
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// I did some extensive modifications to make it work with QT's OpenGL but the base principal is about
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// the same.
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////
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#ifndef __GRAVITY_H__
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#define __GRAVITY_H__
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#include <tqdialog.h>
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#include <tqgl.h>
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#ifdef Q_WS_MACX
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#include <OpenGL/glu.h>
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#include <OpenGL/gl.h>
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#else
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#include <GL/glu.h>
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#include <GL/gl.h>
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#endif
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#include <kscreensaver.h>
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#include <tqtimer.h>
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#include <tqimage.h>
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#include "gravitycfg.h"
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#include <kinstance.h>
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#include <tqfile.h>
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#include <tqtextstream.h>
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#define MAX_PARTICLES 100
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class Gravity : public QGLWidget
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{
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Q_OBJECT
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class particles // Create A Structure For Particle
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{
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public:
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bool active; // Active (Yes/No)
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float life; // Particle Life
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float fade; // Fade Speed
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float r; // Red Value
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float g; // Green Value
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float b; // Blue Value
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float x; // X Position
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float y; // Y Position
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float z; // Z Position
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float xo; // X Position
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float yo; // Y Position
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float zo; // Z Position
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float index; // Index
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float indexo;
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float size; // Particle Size
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};
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public:
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Gravity( TQWidget * parent=0, const char * name=0 );
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~Gravity();
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void setSize( float newSize );
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void setStars( bool doStars );
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protected:
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/** paint the GL view */
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void paintGL ();
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/** resize the gl view */
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void resizeGL ( int w, int h );
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/** setup the GL enviroment */
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void initializeGL ();
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void buildParticle(int loop);
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private:
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/** load the partical file */
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bool loadParticle();
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particles particle[MAX_PARTICLES];
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bool rainbow; // Rainbow Mode?
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bool sp; // Spacebar Pressed?
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bool rp; // Enter Key Pressed?
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float slowdown; // Slow Down Particles
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float xspeed; // Base X Speed (To Allow Keyboard Direction Of Tail)
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float yspeed; // Base Y Speed (To Allow Keyboard Direction Of Tail)
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float zoom; // Used To Zoom Out
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float size;
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float stars;
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GLuint loop; // Misc Loop Variable
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GLuint col; // Current Color Selection
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GLuint delay; // Rainbow Effect Delay
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GLuint texture[1];
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TQImage tex;
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float index;
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float transIndex;
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GLfloat scale;
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GLUquadricObj *obj;
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};
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class KGravitySaver : public KScreenSaver
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{
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Q_OBJECT
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public:
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KGravitySaver( WId drawable );
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virtual ~KGravitySaver();
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void readSettings();
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public slots:
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void blank();
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void updateSize(int newSize);
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void doStars(bool starState);
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// void loadTextures(bool textures);
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private:
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Gravity *gravity;
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TQTimer *timer;
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};
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class KGravitySetup : public SetupUi
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{
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Q_OBJECT
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public:
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KGravitySetup( TQWidget *parent = NULL, const char *name = NULL );
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~KGravitySetup();
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protected:
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void readSettings();
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private slots:
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void slotOkPressed();
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void aboutPressed();
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private:
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KGravitySaver *saver;
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float size;
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float stars;
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float zoom;
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float speed;
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};
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#endif
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