Fix incorrectly renamed strings

(cherry picked from commit c53dce42bb)
feature/Phase2_style
Slávek Banko 9 years ago
parent 05fe45a1b6
commit 08858ba2e9

@ -303,8 +303,8 @@ void Fountain::initializeGL ()
particle[loop].xi=float((TDEApplication::random()%50)-26.0f)*10.0f; // Random Speed On X Axis
particle[loop].yi=float((TDEApplication::random()%50)-25.0f)*10.0f; // Random Speed On Y Axis
particle[loop].zi=float((TDEApplication::random()%50)-25.0f)*10.0f; // Random Speed On Z Axis
particle[loop].xg=0.0f; // SetQt::Horizontal Pull To Zero
particle[loop].yg=-0.8f; // SetQt::Vertical Pull Downward
particle[loop].xg=0.0f; // Set Horizontal Pull To Zero
particle[loop].yg=-0.8f; // Set Vertical Pull Downward
particle[loop].zg=0.0f; // Set Pull On Z Axis To Zero
particle[loop].size=size; // Set particle size.
}
@ -424,8 +424,8 @@ void Fountain::paintGL ()
particle[loop].xi=float((TDEApplication::random()%50)-26.0f)*10.0f; // Random Speed On X Axis
particle[loop].yi=float((TDEApplication::random()%50)-25.0f)*10.0f; // Random Speed On Y Axis
particle[loop].zi=float((TDEApplication::random()%50)-25.0f)*10.0f; // Random Speed On Z Axis
particle[loop].xg=0.0f; // SetQt::Horizontal Pull To Zero
particle[loop].yg=-0.8f; // SetQt::Vertical Pull Downward
particle[loop].xg=0.0f; // Set Horizontal Pull To Zero
particle[loop].yg=-0.8f; // Set Vertical Pull Downward
particle[loop].zg=0.0f; // Set Pull On Z Axis To Zero
particle[loop].size=size; // Set particle size.
}

@ -1306,7 +1306,7 @@ void IceWMClient::paintEvent( TQPaintEvent* )
// Fill frame border if required
if (borderSizeX > 2)
{
// FillQt::Vertical sizes
// Fill Vertical sizes
p.fillRect( x+2, y+2, borderSizeX-2, h-4, c1);
p.fillRect( w-borderSizeX, y+2, borderSizeX-2, h-4, c1);
}

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