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tdeartwork/tdescreensaver/kdesavers/SolarWinds.h

142 lines
2.2 KiB

#ifndef __SOLARWINDS_H__
#define __SOLARWINDS_H__
//============================================================================
//
// Terence Welsh Screensaver - Solar Winds
// http://www.reallyslick.com/
//
// Ported to TDE by Karl Robillard
//
//============================================================================
#include <tqgl.h>
#define LIGHTSIZE 64
class wind;
class TQTimer;
class SWindsWidget : public TQGLWidget
{
TQ_OBJECT
public:
enum eDefault
{
Regular,
CosmicStrings,
ColdPricklies,
SpaceFur,
Jiggly,
Undertow,
DefaultModes
};
SWindsWidget( TQWidget* parent=0, const char* name=0 );
~SWindsWidget();
void updateParameters();
void setDefaults( int which );
protected:
void paintGL();
void resizeGL( int w, int h );
void initializeGL();
#ifdef UNIT_TEST
void keyPressEvent( TQKeyEvent* );
#endif
private slots:
void nextFrame();
private:
wind* _winds;
unsigned char lightTexture[LIGHTSIZE][LIGHTSIZE];
int dWinds;
int dEmitters;
int dParticles;
int dGeometry;
float dSize;
int dParticlespeed;
int dEmitterspeed;
int dWindspeed;
int dBlur;
// Using TQTimer rather than timerEvent() to avoid getting locked out of
// the TQEvent loop on lower-end systems. Ian Geiser <geiseri@kde.org>
// says this is the way to go.
TQTimer* _timer;
int _frameTime;
friend class wind;
};
#ifndef UNIT_TEST
#include <kdialogbase.h>
#include <tdescreensaver.h>
class KSWindsScreenSaver : public KScreenSaver
{
TQ_OBJECT
public:
KSWindsScreenSaver( WId id );
virtual ~KSWindsScreenSaver();
int mode() const { return _mode; }
public slots:
void setMode( int );
private:
void readSettings();
SWindsWidget* _flux;
int _mode;
};
class TQComboBox;
class KSWindsSetup : public KDialogBase
{
TQ_OBJECT
public:
KSWindsSetup( TQWidget* parent = 0, const char* name = 0 );
~KSWindsSetup();
private slots:
void slotHelp();
void slotOk();
private:
TQComboBox* modeW;
KSWindsScreenSaver* _saver;
};
#endif
#endif //__SOLARWINDS_H__