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968 lines
24 KiB
968 lines
24 KiB
//============================================================================
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//
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// Terence Welsh Screensaver - Flux
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// http://www.reallyslick.com/
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//
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// Ported to TDE by Karl Robillard
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//
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/*
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* Copyright (C) 2002 Terence M. Welsh
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*
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* Flux is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License version 2 as
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* published by the Free Software Foundation.
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*
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* Flux is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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//============================================================================
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/*
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TODO
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[ ] Regular and others are messed up after Sparkler.
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Insane seems to reset them.
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include <math.h>
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#include <time.h>
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#include <tqtimer.h>
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#include "Flux.h"
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#include "Flux.moc"
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#define NUMCONSTS 8
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#define PIx2 6.28318530718f
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#define DEG2RAD 0.0174532925f
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void hsl2rgb(float h, float s, float l, float &r, float &g, float &b)
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{
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// hue influence
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if(h < 0.166667){ // full red, some green
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r = 1.0;
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g = h * 6.0f;
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b = 0.0;
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}
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else {
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if(h < 0.5){ // full green
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g = 1.0;
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if(h < 0.333333){ // some red
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r = 1.0f - ((h - 0.166667f) * 6.0f);
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b = 0.0;
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}
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else{ // some blue
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b = (h - 0.333333f) * 6.0f;
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r = 0.0;
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}
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}
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else{
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if(h < 0.833333){ // full blue
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b = 1.0;
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if(h < 0.666667){ // some green
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g = 1.0f - ((h - 0.5f) * 6.0f);
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r = 0.0;
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}
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else{ // some red
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r = (h - 0.666667f) * 6.0f;
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g = 0.0;
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}
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}
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else{ // full red, some blue
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r = 1.0;
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b = 1.0f - ((h - 0.833333f) * 6.0f);
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g = 0.0;
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}
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}
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}
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// saturation influence
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r = 1.0f - (s * (1.0f - r));
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g = 1.0f - (s * (1.0f - g));
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b = 1.0f - (s * (1.0f - b));
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// luminosity influence
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r *= l;
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g *= l;
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b *= l;
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}
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// Useful random number macros
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// Don't forget to initialize with srand()
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inline int myRandi(int x){
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return((rand() * x) / RAND_MAX);
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}
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inline float myRandf(float x){
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return(float(rand() * x) / float(RAND_MAX));
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}
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//----------------------------------------------------------------------------
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// Flux context to allow many instances.
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static FluxWidget* _fc = 0;
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static int whichparticle;
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// This class is poorly named. It's actually a whole trail of particles.
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class particle
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{
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public:
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particle();
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~particle();
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float update(float *c);
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private:
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float** vertices;
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short trails;
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short counter;
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float offset[3];
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};
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particle::particle()
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{
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// Offsets are somewhat like default positions for the head of each
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// particle trail. Offsets spread out the particle trails and keep
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// them from all overlapping.
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offset[0] = cos(PIx2 * float(whichparticle) / float(_fc->dParticles));
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offset[1] = float(whichparticle) / float(_fc->dParticles) - 0.5f;
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offset[2] = sin(PIx2 * float(whichparticle) / float(_fc->dParticles));
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whichparticle++;
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// Initialize memory and set initial positions out of view of the camera
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trails = _fc->dTrail;
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vertices = new float*[ trails ];
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int i;
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for(i=0; i<trails; i++)
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{
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vertices[i] = new float[5]; // 0,1,2 = position, 3 = hue, 4 = saturation
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vertices[i][0] = 0.0f;
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vertices[i][1] = 3.0f;
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vertices[i][2] = 0.0f;
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vertices[i][3] = 0.0f;
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vertices[i][4] = 0.0f;
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}
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counter = 0;
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}
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particle::~particle()
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{
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for(int i=0; i<trails; i++)
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delete[] vertices[i];
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delete[] vertices;
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}
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float particle::update(float *c)
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{
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int i, p, growth;
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float rgb[3];
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float cx, cy, cz; // Containment variables
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float luminosity;
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static float expander = 1.0f + 0.0005f * float(_fc->dExpansion);
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static float blower = 0.001f * float(_fc->dWind);
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//static float otherxyz[3];
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float depth = 0;
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// Record old position
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int oldc = counter;
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float oldpos[3];
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oldpos[0] = vertices[oldc][0];
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oldpos[1] = vertices[oldc][1];
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oldpos[2] = vertices[oldc][2];
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counter ++;
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if(counter >= _fc->dTrail)
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counter = 0;
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// Here's the iterative math for calculating new vertex positions
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// first calculate limiting terms which keep vertices from constantly
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// flying off to infinity
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cx = vertices[oldc][0] * (1.0f - 1.0f / (vertices[oldc][0] * vertices[oldc][0] + 1.0f));
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cy = vertices[oldc][1] * (1.0f - 1.0f / (vertices[oldc][1] * vertices[oldc][1] + 1.0f));
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cz = vertices[oldc][2] * (1.0f - 1.0f / (vertices[oldc][2] * vertices[oldc][2] + 1.0f));
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// then calculate new positions
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vertices[counter][0] = vertices[oldc][0] + c[6] * offset[0] - cx
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+ c[2] * vertices[oldc][1]
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+ c[5] * vertices[oldc][2];
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vertices[counter][1] = vertices[oldc][1] + c[6] * offset[1] - cy
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+ c[1] * vertices[oldc][2]
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+ c[4] * vertices[oldc][0];
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vertices[counter][2] = vertices[oldc][2] + c[6] * offset[2] - cz
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+ c[0] * vertices[oldc][0]
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+ c[3] * vertices[oldc][1];
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// Pick a hue
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vertices[counter][3] = cx * cx + cy * cy + cz * cz;
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if(vertices[counter][3] > 1.0f)
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vertices[counter][3] = 1.0f;
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vertices[counter][3] += c[7];
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// Limit the hue (0 - 1)
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if(vertices[counter][3] > 1.0f)
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vertices[counter][3] -= 1.0f;
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if(vertices[counter][3] < 0.0f)
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vertices[counter][3] += 1.0f;
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// Pick a saturation
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vertices[counter][4] = c[0] + vertices[counter][3];
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// Limit the saturation (0 - 1)
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if(vertices[counter][4] < 0.0f)
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vertices[counter][4] = -vertices[counter][4];
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vertices[counter][4] -= float(int(vertices[counter][4]));
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vertices[counter][4] = 1.0f - (vertices[counter][4] * vertices[counter][4]);
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// Bring particles back if they escape
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if(!counter){
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if((vertices[0][0] > 1000000000.0f) || (vertices[0][0] < -1000000000.0f)
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|| (vertices[0][1] > 1000000000.0f) || (vertices[0][1] < -1000000000.0f)
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|| (vertices[2][2] > 1000000000.0f) || (vertices[0][2] < -1000000000.0f)){
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vertices[0][0] = myRandf(2.0f) - 1.0f;
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vertices[0][1] = myRandf(2.0f) - 1.0f;
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vertices[0][2] = myRandf(2.0f) - 1.0f;
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}
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}
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// Draw every vertex in particle trail
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p = counter;
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growth = 0;
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luminosity = _fc->lumdiff;
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for(i=0; i<_fc->dTrail; i++){
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p ++;
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if(p >= _fc->dTrail)
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p = 0;
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growth++;
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// assign color to particle
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hsl2rgb(vertices[p][3], vertices[p][4], luminosity, rgb[0], rgb[1], rgb[2]);
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glColor3fv(rgb);
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glPushMatrix();
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if(_fc->dGeometry == 1) // Spheres
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glTranslatef(vertices[p][0], vertices[p][1], vertices[p][2]);
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else{ // Points or lights
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depth = _fc->cosCameraAngle * vertices[p][2] - _fc->sinCameraAngle * vertices[p][0];
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glTranslatef(_fc->cosCameraAngle * vertices[p][0] + _fc->sinCameraAngle
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* vertices[p][2], vertices[p][1], depth);
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}
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if(_fc->dGeometry){ // Spheres or lights
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switch(_fc->dTrail - growth){
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case 0:
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glScalef(0.259f, 0.259f, 0.259f);
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break;
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case 1:
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glScalef(0.5f, 0.5f, 0.5f);
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break;
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case 2:
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glScalef(0.707f, 0.707f, 0.707f);
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break;
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case 3:
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glScalef(0.866f, 0.866f, 0.866f);
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break;
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case 4:
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glScalef(0.966f, 0.966f, 0.966f);
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}
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}
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switch(_fc->dGeometry){
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case 0: // Points
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switch(_fc->dTrail - growth){
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case 0:
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glPointSize(float(_fc->dSize * (depth + 200.0f) * 0.001036f));
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break;
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case 1:
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glPointSize(float(_fc->dSize * (depth + 200.0f) * 0.002f));
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break;
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case 2:
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glPointSize(float(_fc->dSize * (depth + 200.0f) * 0.002828f));
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break;
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case 3:
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glPointSize(float(_fc->dSize * (depth + 200.0f) * 0.003464f));
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break;
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case 4:
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glPointSize(float(_fc->dSize * (depth + 200.0f) * 0.003864f));
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break;
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default:
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glPointSize(float(_fc->dSize * (depth + 200.0f) * 0.004f));
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}
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glBegin(GL_POINTS);
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glVertex3f(0.0f,0.0f,0.0f);
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glEnd();
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break;
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case 1: // Spheres
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case 2: // Lights
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glCallList(1);
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}
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glPopMatrix();
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vertices[p][0] *= expander;
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vertices[p][1] *= expander;
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vertices[p][2] *= expander;
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vertices[p][2] += blower;
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luminosity += _fc->lumdiff;
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}
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// Find distance between new position and old position and return it
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oldpos[0] -= vertices[counter][0];
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oldpos[1] -= vertices[counter][1];
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oldpos[2] -= vertices[counter][2];
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return(float(sqrt(oldpos[0] * oldpos[0] + oldpos[1] * oldpos[1] + oldpos[2] * oldpos[2])));
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}
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// This class is a set of particle trails and constants that enter
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// into their equations of motion.
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class flux
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{
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public:
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flux();
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~flux();
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void update();
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particle *particles;
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int randomize;
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float c[NUMCONSTS]; // constants
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float cv[NUMCONSTS]; // constants' change velocities
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int currentSmartConstant;
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float oldDistance;
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};
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flux::flux()
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{
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whichparticle = 0;
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particles = new particle[_fc->dParticles];
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randomize = 1;
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float instability = _fc->dInstability;
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int i;
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for(i=0; i<NUMCONSTS; i++)
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{
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c[i] = myRandf(2.0f) - 1.0f;
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cv[i] = myRandf(0.000005f * instability * instability)
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+ 0.000001f * instability * instability;
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}
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currentSmartConstant = 0;
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oldDistance = 0.0f;
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}
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flux::~flux()
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{
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delete[] particles;
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}
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void flux::update()
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{
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int i;
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// randomize constants
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if(_fc->dRandomize){
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randomize --;
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if(randomize <= 0){
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for(i=0; i<NUMCONSTS; i++)
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c[i] = myRandf(2.0f) - 1.0f;
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int temp = 101 - _fc->dRandomize;
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temp = temp * temp;
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randomize = temp + myRandi(temp);
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}
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}
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// update constants
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for(i=0; i<NUMCONSTS; i++){
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c[i] += cv[i];
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if(c[i] >= 1.0f){
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c[i] = 1.0f;
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cv[i] = -cv[i];
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}
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if(c[i] <= -1.0f){
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c[i] = -1.0f;
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cv[i] = -cv[i];
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}
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}
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// update all particles in this flux field
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float dist;
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for(i=0; i<_fc->dParticles; i++)
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dist = particles[i].update(c);
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// use dist from last particle to activate smart constants
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_fc->dSmart = 0;
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if(_fc->dSmart){
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const float upper = 0.4f;
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const float lower = 0.2f;
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int beSmart = 0;
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if(dist > upper && dist > oldDistance)
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beSmart = 1;
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if(dist < lower && dist < oldDistance)
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beSmart = 1;
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if(beSmart){
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cv[currentSmartConstant] = -cv[currentSmartConstant];
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currentSmartConstant ++;
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if(currentSmartConstant >= _fc->dSmart)
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currentSmartConstant = 0;
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}
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oldDistance = dist;
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}
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}
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//----------------------------------------------------------------------------
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FluxWidget::FluxWidget( TQWidget* parent, const char* name )
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: TQGLWidget(parent, name), _fluxes(0)
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{
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setDefaults( Regular );
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_frameTime = 1000 / 60;
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_timer = new TQTimer( this );
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connect( _timer, TQT_SIGNAL(timeout()), this, TQT_SLOT(nextFrame()) );
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}
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FluxWidget::~FluxWidget()
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{
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// Free memory
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delete[] _fluxes;
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}
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void FluxWidget::paintGL()
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{
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// clear the screen
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glLoadIdentity();
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if(dBlur) // partially
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{
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int viewport[4];
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glGetIntegerv(GL_VIEWPORT, viewport);
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float viewRatio = float(viewport[2]) / float(viewport[3]);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glEnable(GL_BLEND);
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glDisable(GL_DEPTH_TEST);
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glColor4f(0.0f, 0.0f, 0.0f, 0.5f - (float(sqrt(sqrt(double(dBlur)))) * 0.15495f));
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glBegin(GL_TRIANGLE_STRIP);
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glVertex3f(-3.0f * viewRatio, -3.0f, 0.0f);
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glVertex3f(3.0f * viewRatio, -3.0f, 0.0f);
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glVertex3f(-3.0f * viewRatio, 3.0f, 0.0f);
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glVertex3f(3.0f * viewRatio, 3.0f, 0.0f);
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glEnd();
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}
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else // completely
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{
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glClear(GL_COLOR_BUFFER_BIT);
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}
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cameraAngle += 0.01f * float(dRotation);
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if(cameraAngle >= 360.0f)
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cameraAngle -= 360.0f;
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if(dGeometry == 1) // Only rotate for spheres
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glRotatef(cameraAngle, 0.0f, 1.0f, 0.0f);
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else
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{
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cosCameraAngle = cos(cameraAngle * DEG2RAD);
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sinCameraAngle = sin(cameraAngle * DEG2RAD);
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}
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// set up blend modes for rendering particles
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switch(dGeometry)
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{
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case 0: // Blending for points
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glBlendFunc(GL_SRC_ALPHA, GL_ONE);
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glEnable(GL_BLEND);
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glEnable(GL_POINT_SMOOTH);
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glHint(GL_POINT_SMOOTH_HINT, GL_NICEST);
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break;
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case 1: // No blending for spheres, but we need z-buffering
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glDisable(GL_BLEND);
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glEnable(GL_DEPTH_TEST);
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glClear(GL_DEPTH_BUFFER_BIT);
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break;
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case 2: // Blending for lights
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glBlendFunc(GL_ONE, GL_ONE);
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glEnable(GL_BLEND);
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}
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// Update particles
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if( _fluxes )
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{
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_fc = this;
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int i;
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for(i=0; i<dFluxes; i++)
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_fluxes[i].update();
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}
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glFlush();
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}
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void FluxWidget::resizeGL( int w, int h )
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{
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glViewport(0, 0, w, h );
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
|
|
gluPerspective(100.0, (float) w / (float) h, 0.01, 200);
|
|
glTranslatef(0.0, 0.0, -2.5);
|
|
glMatrixMode(GL_MODELVIEW);
|
|
glLoadIdentity();
|
|
}
|
|
|
|
|
|
// Window initialization
|
|
void FluxWidget::initializeGL()
|
|
{
|
|
//resizeGL( width(), height() );
|
|
|
|
updateParameters();
|
|
|
|
_timer->start( _frameTime, true );
|
|
}
|
|
|
|
|
|
#ifdef UNIT_TEST
|
|
void FluxWidget::keyPressEvent( TQKeyEvent* e )
|
|
{
|
|
if( e->key() == TQt::Key_0 ) { setDefaults( 0 ); updateParameters(); }
|
|
if( e->key() == TQt::Key_1 ) { setDefaults( 1 ); updateParameters(); }
|
|
if( e->key() == TQt::Key_2 ) { setDefaults( 2 ); updateParameters(); }
|
|
if( e->key() == TQt::Key_3 ) { setDefaults( 3 ); updateParameters(); }
|
|
if( e->key() == TQt::Key_4 ) { setDefaults( 4 ); updateParameters(); }
|
|
if( e->key() == TQt::Key_5 ) { setDefaults( 5 ); updateParameters(); }
|
|
}
|
|
#endif
|
|
|
|
|
|
void FluxWidget::nextFrame()
|
|
{
|
|
updateGL();
|
|
_timer->start( _frameTime, true );
|
|
}
|
|
|
|
|
|
/**
|
|
May be called at any time - makes no OpenGL calls.
|
|
*/
|
|
void FluxWidget::setDefaults( int which )
|
|
{
|
|
switch(which)
|
|
{
|
|
case Hypnotic:
|
|
dFluxes = 2;
|
|
dParticles = 10;
|
|
dTrail = 40;
|
|
dGeometry = 2;
|
|
dSize = 15;
|
|
dRandomize = 80;
|
|
dExpansion = 20;
|
|
dRotation = 0;
|
|
dWind = 40;
|
|
dInstability = 10;
|
|
dBlur = 30;
|
|
break;
|
|
|
|
case Insane:
|
|
dFluxes = 4;
|
|
dParticles = 30;
|
|
dTrail = 8;
|
|
dGeometry = 2;
|
|
dSize = 25;
|
|
dRandomize = 0;
|
|
dExpansion = 80;
|
|
dRotation = 60;
|
|
dWind = 40;
|
|
dInstability = 100;
|
|
dBlur = 10;
|
|
break;
|
|
|
|
case Sparklers:
|
|
dFluxes = 3;
|
|
dParticles = 20;
|
|
dTrail = 6;
|
|
dGeometry = 1;
|
|
dSize = 20;
|
|
dComplexity = 3;
|
|
dRandomize = 85;
|
|
dExpansion = 60;
|
|
dRotation = 30;
|
|
dWind = 20;
|
|
dInstability = 30;
|
|
dBlur = 0;
|
|
break;
|
|
|
|
case Paradigm:
|
|
dFluxes = 1;
|
|
dParticles = 40;
|
|
dTrail = 40;
|
|
dGeometry = 2;
|
|
dSize = 5;
|
|
dRandomize = 90;
|
|
dExpansion = 30;
|
|
dRotation = 20;
|
|
dWind = 10;
|
|
dInstability = 5;
|
|
dBlur = 10;
|
|
break;
|
|
|
|
case Galactic:
|
|
dFluxes = 1;
|
|
dParticles = 2;
|
|
dTrail = 1500;
|
|
dGeometry = 2;
|
|
dSize = 10;
|
|
dRandomize = 0;
|
|
dExpansion = 5;
|
|
dRotation = 25;
|
|
dWind = 0;
|
|
dInstability = 5;
|
|
dBlur = 0;
|
|
break;
|
|
|
|
case Regular:
|
|
default:
|
|
dFluxes = 1;
|
|
dParticles = 20;
|
|
dTrail = 40;
|
|
dGeometry = 2;
|
|
dSize = 15;
|
|
dRandomize = 0;
|
|
dExpansion = 40;
|
|
dRotation = 30;
|
|
dWind = 20;
|
|
dInstability = 20;
|
|
dBlur = 0;
|
|
break;
|
|
}
|
|
}
|
|
|
|
|
|
/**
|
|
Called after dGeometry, dTrail, or dFluxes is changed
|
|
(such as with setDefaults).
|
|
*/
|
|
void FluxWidget::updateParameters()
|
|
{
|
|
int i, j;
|
|
float x, y, temp;
|
|
|
|
srand((unsigned)time(NULL));
|
|
rand(); rand(); rand(); rand(); rand();
|
|
|
|
cameraAngle = 0.0f;
|
|
|
|
glFrontFace(GL_CCW);
|
|
glEnable(GL_CULL_FACE);
|
|
glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
|
|
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
|
|
|
if(dGeometry == 0)
|
|
{
|
|
glDisable(GL_LIGHTING);
|
|
glDisable(GL_COLOR_MATERIAL);
|
|
glDisable(GL_TEXTURE_2D);
|
|
|
|
glEnable(GL_POINT_SMOOTH);
|
|
//glHint(GL_POINT_SMOOTH_HINT, GL_NICEST);
|
|
}
|
|
else if(dGeometry == 1) // Spheres and their lighting
|
|
{
|
|
glNewList(1, GL_COMPILE);
|
|
GLUquadricObj* qobj = gluNewQuadric();
|
|
gluSphere(qobj, 0.005f * dSize, dComplexity + 2, dComplexity + 1);
|
|
gluDeleteQuadric(qobj);
|
|
glEndList();
|
|
|
|
glDisable(GL_TEXTURE_2D);
|
|
glEnable(GL_LIGHTING);
|
|
glEnable(GL_LIGHT0);
|
|
|
|
float ambient[4] = {0.0f, 0.0f, 0.0f, 0.0f};
|
|
float diffuse[4] = {1.0f, 1.0f, 1.0f, 0.0f};
|
|
float specular[4] = {1.0f, 1.0f, 1.0f, 0.0f};
|
|
float position[4] = {500.0f, 500.0f, 500.0f, 0.0f};
|
|
|
|
glLightfv(GL_LIGHT0, GL_AMBIENT, ambient);
|
|
glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse);
|
|
glLightfv(GL_LIGHT0, GL_SPECULAR, specular);
|
|
glLightfv(GL_LIGHT0, GL_POSITION, position);
|
|
glEnable(GL_COLOR_MATERIAL);
|
|
glColorMaterial(GL_FRONT, GL_AMBIENT_AND_DIFFUSE);
|
|
}
|
|
else if(dGeometry == 2) // Init lights
|
|
{
|
|
for(i=0; i<LIGHTSIZE; i++)
|
|
{
|
|
for(j=0; j<LIGHTSIZE; j++)
|
|
{
|
|
x = float(i - LIGHTSIZE / 2) / float(LIGHTSIZE / 2);
|
|
y = float(j - LIGHTSIZE / 2) / float(LIGHTSIZE / 2);
|
|
temp = 1.0f - float(sqrt((x * x) + (y * y)));
|
|
if(temp > 1.0f)
|
|
temp = 1.0f;
|
|
if(temp < 0.0f)
|
|
temp = 0.0f;
|
|
lightTexture[i][j] = (unsigned char) (255.0f * temp * temp);
|
|
}
|
|
}
|
|
|
|
glDisable(GL_LIGHTING);
|
|
glDisable(GL_COLOR_MATERIAL);
|
|
|
|
glEnable(GL_TEXTURE_2D);
|
|
glBindTexture(GL_TEXTURE_2D, 1);
|
|
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
glTexImage2D(GL_TEXTURE_2D, 0, 1, LIGHTSIZE, LIGHTSIZE, 0,
|
|
GL_LUMINANCE, GL_UNSIGNED_BYTE, lightTexture);
|
|
|
|
temp = float(dSize) * 0.005f;
|
|
glNewList(1, GL_COMPILE);
|
|
glBindTexture(GL_TEXTURE_2D, 1);
|
|
glBegin(GL_TRIANGLES);
|
|
glTexCoord2f(0.0f, 0.0f);
|
|
glVertex3f(-temp, -temp, 0.0f);
|
|
glTexCoord2f(1.0f, 0.0f);
|
|
glVertex3f(temp, -temp, 0.0f);
|
|
glTexCoord2f(1.0f, 1.0f);
|
|
glVertex3f(temp, temp, 0.0f);
|
|
glTexCoord2f(0.0f, 0.0f);
|
|
glVertex3f(-temp, -temp, 0.0f);
|
|
glTexCoord2f(1.0f, 1.0f);
|
|
glVertex3f(temp, temp, 0.0f);
|
|
glTexCoord2f(0.0f, 1.0f);
|
|
glVertex3f(-temp, temp, 0.0f);
|
|
glEnd();
|
|
glEndList();
|
|
}
|
|
|
|
// Initialize luminosity difference
|
|
lumdiff = 1.0f / float(dTrail);
|
|
|
|
_fc = this;
|
|
delete[] _fluxes;
|
|
_fluxes = new flux[dFluxes];
|
|
}
|
|
|
|
|
|
//----------------------------------------------------------------------------
|
|
|
|
|
|
#ifndef UNIT_TEST
|
|
#include <tdelocale.h>
|
|
#include <tdeglobal.h>
|
|
#include <tdeconfig.h>
|
|
|
|
|
|
// libtdescreensaver interface
|
|
extern "C"
|
|
{
|
|
KDE_EXPORT const char* kss_applicationName = "kflux.kss";
|
|
KDE_EXPORT const char* kss_description = I18N_NOOP( "Flux" );
|
|
KDE_EXPORT const char* kss_version = "1.0";
|
|
|
|
KDE_EXPORT KScreenSaver* kss_create( WId id )
|
|
{
|
|
return new KFluxScreenSaver( id );
|
|
}
|
|
|
|
KDE_EXPORT TQDialog* kss_setup()
|
|
{
|
|
return new KFluxSetup;
|
|
}
|
|
}
|
|
|
|
|
|
//----------------------------------------------------------------------------
|
|
|
|
|
|
KFluxScreenSaver::KFluxScreenSaver( WId id ) : KScreenSaver( id )
|
|
{
|
|
_flux = new FluxWidget;
|
|
|
|
readSettings();
|
|
|
|
embed( _flux );
|
|
_flux->show();
|
|
}
|
|
|
|
|
|
KFluxScreenSaver::~KFluxScreenSaver()
|
|
{
|
|
}
|
|
|
|
|
|
static int filterRandom( int n )
|
|
{
|
|
if( (n < 0) || (n >= FluxWidget::DefaultModes) )
|
|
{
|
|
srand((unsigned)time(NULL));
|
|
n = rand() % FluxWidget::DefaultModes;
|
|
}
|
|
return n;
|
|
}
|
|
|
|
|
|
void KFluxScreenSaver::readSettings()
|
|
{
|
|
TDEConfig* config = TDEGlobal::config();
|
|
config->setGroup("Settings");
|
|
|
|
_mode = config->readNumEntry( "Mode", FluxWidget::Regular );
|
|
_flux->setDefaults( filterRandom(_mode) );
|
|
}
|
|
|
|
|
|
/**
|
|
Any invalid mode will select one at random.
|
|
*/
|
|
void KFluxScreenSaver::setMode( int id )
|
|
{
|
|
_mode = id;
|
|
_flux->setDefaults( filterRandom(id) );
|
|
_flux->updateParameters();
|
|
}
|
|
|
|
|
|
//----------------------------------------------------------------------------
|
|
|
|
|
|
#include <tqlayout.h>
|
|
#include <tqpushbutton.h>
|
|
#include <tqlabel.h>
|
|
#include <tqcombobox.h>
|
|
#include <kbuttonbox.h>
|
|
#include <tdemessagebox.h>
|
|
|
|
|
|
static const char* defaultText[] =
|
|
{
|
|
I18N_NOOP( "Regular" ),
|
|
I18N_NOOP( "Hypnotic" ),
|
|
I18N_NOOP( "Insane" ),
|
|
I18N_NOOP( "Sparklers" ),
|
|
I18N_NOOP( "Paradigm" ),
|
|
I18N_NOOP( "Galactic" ),
|
|
I18N_NOOP( "(Random)" ),
|
|
0
|
|
};
|
|
|
|
|
|
KFluxSetup::KFluxSetup( TQWidget* parent, const char* name )
|
|
: KDialogBase( parent, name, true, i18n( "Setup Flux Screen Saver" ),
|
|
Ok|Cancel|Help, Ok, true )
|
|
{
|
|
setButtonText( Help, i18n( "A&bout" ) );
|
|
TQWidget *main = makeMainWidget();
|
|
|
|
TQHBoxLayout* top = new TQHBoxLayout( main, 0, spacingHint() );
|
|
TQVBoxLayout* leftCol = new TQVBoxLayout;
|
|
top->addLayout( leftCol );
|
|
|
|
// Parameters
|
|
TQLabel* label = new TQLabel( i18n("Mode:"), main );
|
|
leftCol->addWidget( label );
|
|
|
|
modeW = new TQComboBox( main );
|
|
int i = 0;
|
|
while (defaultText[i])
|
|
modeW->insertItem( i18n(defaultText[i++]) );
|
|
leftCol->addWidget( modeW );
|
|
|
|
leftCol->addStretch();
|
|
|
|
// Preview
|
|
TQWidget* preview;
|
|
preview = new TQWidget( main );
|
|
preview->setFixedSize( 220, 165 );
|
|
preview->setBackgroundColor( black );
|
|
preview->show(); // otherwise saver does not get correct size
|
|
_saver = new KFluxScreenSaver( preview->winId() );
|
|
top->addWidget(preview);
|
|
|
|
// Now that we have _saver...
|
|
modeW->setCurrentItem( _saver->mode() ); // set before we connect
|
|
connect( modeW, TQT_SIGNAL(activated(int)), _saver, TQT_SLOT(setMode(int)) );
|
|
}
|
|
|
|
|
|
KFluxSetup::~KFluxSetup()
|
|
{
|
|
delete _saver;
|
|
}
|
|
|
|
|
|
void KFluxSetup::slotHelp()
|
|
{
|
|
KMessageBox::about(this,
|
|
i18n("<h3>Flux 1.0</h3>\n<p>Copyright (c) 2002 Terence M. Welsh<br>\n<a href=\"http://www.reallyslick.com/\">http://www.reallyslick.com/</a></p>\n\n<p>Ported to TDE by Karl Robillard</p>"),
|
|
TQString(), KMessageBox::AllowLink);
|
|
}
|
|
|
|
|
|
/**
|
|
Ok pressed - save settings and exit
|
|
*/
|
|
void KFluxSetup::slotOk()
|
|
{
|
|
TDEConfig* config = TDEGlobal::config();
|
|
config->setGroup("Settings");
|
|
|
|
TQString val;
|
|
val.setNum( modeW->currentItem() );
|
|
config->writeEntry("Mode", val );
|
|
|
|
config->sync();
|
|
accept();
|
|
}
|
|
#endif
|
|
|
|
|
|
//----------------------------------------------------------------------------
|
|
|
|
|
|
#ifdef UNIT_TEST
|
|
// moc Flux.h -o Flux.moc
|
|
// g++ -g -DUNIT_TEST Flux.cpp -I/usr/lib/qt3/include -lqt -L/usr/lib/qt3/lib -lGLU -lGL
|
|
|
|
#include <tqapplication.h>
|
|
|
|
int main( int argc, char** argv )
|
|
{
|
|
TQApplication app( argc, argv );
|
|
|
|
FluxWidget w;
|
|
w.setDefaults( FluxWidget::Sparklers );
|
|
app.setMainWidget( &w );
|
|
w.show();
|
|
|
|
return app.exec();
|
|
}
|
|
#endif
|
|
|
|
|
|
//EOF
|